@Ultra_Magnus o.0 You're right. The JSS foil look nice too, but I like the artwork on this one better. Might get a playset of mine too haha, thank goodness they're cheap.
I'm currently testing 4x Become Immense, because the Pantheon guys, particularly Ross and Chapin, seem to think that it's so good that it should just be the industry standard from now on. I've got a solid 58, but I just can't decide what I want the last two cards to be!
I've found 4 Probes to be one too many, and I don't want to play more than one Sleight of Hand, so those are out. I'm currently running Ichorclaw Myr, since I can't afford Hierarchs and it's the third best creature G/U has available to it. For this reason, I've been running two Rancor, but that doesn't play particularly well with Become Immense, so I'm hesitant to stick with that. I feel like the two cards need to be cheap, and need to end up in the graveyard.
I've considered a singleton Spell Pierce, which might be fine. What would you guys recommend?
I don't have Noble Hierarch either and I won't get them till I know for sure that they wont be in Modern Master 2015 (which I think they will be). Anyway, I run 4 Birds of Paradise in it's slot and it works out well. Yes, you miss the exalted trigger sometimes, but the extra mana is nice when you need Wild Defiance on turn two, or extra mana for protection, and helps out with Become Immense. I would cut Ichorclaw Myr and add 4 Birds of Paradise and 2 Sylvan Scrying. Hope this helps!
I'm currently testing 4x Become Immense, because the Pantheon guys, particularly Ross and Chapin, seem to think that it's so good that it should just be the industry standard from now on. I've got a solid 58, but I just can't decide what I want the last two cards to be!
I've found 4 Probes to be one too many, and I don't want to play more than one Sleight of Hand, so those are out. I'm currently running Ichorclaw Myr, since I can't afford Hierarchs and it's the third best creature G/U has available to it. For this reason, I've been running two Rancor, but that doesn't play particularly well with Become Immense, so I'm hesitant to stick with that. I feel like the two cards need to be cheap, and need to end up in the graveyard.
I've considered a singleton Spell Pierce, which might be fine. What would you guys recommend?
i was afraid of 4 become inmense being too much, but with pantheon's build, you can easily have 5 cards in your yard on turn 3, and it's a pump spell and a half, for just 1 mana
I'm currently testing 4x Become Immense, because the Pantheon guys, particularly Ross and Chapin, seem to think that it's so good that it should just be the industry standard from now on. I've got a solid 58, but I just can't decide what I want the last two cards to be!
I've found 4 Probes to be one too many, and I don't want to play more than one Sleight of Hand, so those are out. I'm currently running Ichorclaw Myr, since I can't afford Hierarchs and it's the third best creature G/U has available to it. For this reason, I've been running two Rancor, but that doesn't play particularly well with Become Immense, so I'm hesitant to stick with that. I feel like the two cards need to be cheap, and need to end up in the graveyard.
I've considered a singleton Spell Pierce, which might be fine. What would you guys recommend?
I've stayed away from Sylvan Scrying so far because it just seems so slow, and it makes for pretty bad top deck when you're looking to close the game out. I'm willing to test it out though. Especially if I'm dropping to just 12 infect threats.
Quite often when you are looking to close the game out, you find Inkmoth with Sylvan Scrying and then play it as your land for the turn, then the next turn you untap and threaten to win. Any other creature that you play will be vulnerable to removal (including Liliana of the Veil) before you get the chance to untap again.
This is my current list. It's playing fine I think, although I feel like the wild defiance aren't doing a whole lot. I've been on 19 lands without too much issue, my biggest concern with my list is Sideboarding. Is my Sidebaord fine? Would you recommend any adjustments anywhere?
Generally speaking in any matchup that needs to deal with your creatures by applying non-combat damage to them (e.g. Burn, UWr and more). Anyhow Wild Defiance also is nice to have some more possibilities in grindy mid-range games, where Infect without it could just not keep up.
Private Mod Note
():
Rollback Post to RevisionRollBack
The great Eldrazi Overlords will return to the Modern World.
Looks like Infect had a good turn out at GP Vancouver. Mark Jacobson went 9-0 on day 1 with a list that looks similar to Tyler Hill's list. Here is a link to an awesome match with Mark Jacobson in round 8: http://www.twitch.tv/magic2/v/3818077?t=6h12m56s
New to Infect (and fairly new to Modern). I was running the stock Pantheon list for about a week now with a lot of success. I like how the deck forces your opponent to have the answer all the time, and they just lose if they don't. I have had the most trouble with Lingering Souls, as slogging through the tokens is a real pain.
They have been so prevalent and annoying that I added a pair of Windstorm to my SB. Has anyone else tried that out?
New to Infect (and fairly new to Modern). I was running the stock Pantheon list for about a week now with a lot of success. I like how the deck forces your opponent to have the answer all the time, and they just lose if they don't. I have had the most trouble with Lingering Souls, as slogging through the tokens is a real pain.
They have been so prevalent and annoying that I added a pair of Windstorm to my SB. Has anyone else tried that out?
Rancor might be a more versatile answer than windstorm?
New to Infect (and fairly new to Modern). I was running the stock Pantheon list for about a week now with a lot of success. I like how the deck forces your opponent to have the answer all the time, and they just lose if they don't. I have had the most trouble with Lingering Souls, as slogging through the tokens is a real pain.
They have been so prevalent and annoying that I added a pair of Windstorm to my SB. Has anyone else tried that out?
Rancor might be a more versatile answer than windstorm?
That's true, especially since 0-1 mana is the ideal spell cost. I'll give that a try.
Don't worry guys. The tier purists will be here soon to remind us that Infect is still not tier 1 worthy because people argue between the use of misty rainforest and windswept heath.
Don't worry guys. The tier purists will be here soon to remind us that Infect is still not tier 1 worthy because people argue between the use of misty rainforest and windswept heath.
The only correct answer is to use a combination of Windswept Heath, Misty Rainforest, Wooded Foothills, and Verdant Catacombs. Make our opponent think we are on decks in game 1 that we aren't. Of course the jig is up anytime we make a play on turn 1 xD.
Private Mod Note
():
Rollback Post to RevisionRollBack
Your deck is a disaster. It has no plan, no focus, no clear strategy, and half the cards hate each other.
To post a comment, please login or register a new account.
https://www.reddit.com/r/spikes/comments/2vp8ee/moderntyler_hill_infect_primer_part_1/
Also for quick reference here is his list again:
2 Misty Rainforest
2 Windswept Heath
2 Wooded Foothills
2 Breeding Pool
3 Forest
2 Pendelhaven
4 Inkmoth Nexus
4 Noble Hierarch
4 Blighted Agent
4 Glistener Elf
2 Spellskite
2 Sylvan Scrying
3 Mutagenic Growth
3 Might of Old Krosa
4 Vines of Vastwood
2 Apostle's Blessing
1 Spell Pierce
1 Gitaxian Probe
1 Become Immense
1 Dismember
2 Wild Defiance
2 Rancor
1 Spellskite
1 Spell Pierce
1 Dismember
2 Relic of Progenitus
2 Twisted Image
3 Nature's Claim
2 Viridian Corrupter
1 Wall of Roots
1 Hurkyl's Recall
1 Dryad Arbor
I don't have Noble Hierarch either and I won't get them till I know for sure that they wont be in Modern Master 2015 (which I think they will be). Anyway, I run 4 Birds of Paradise in it's slot and it works out well. Yes, you miss the exalted trigger sometimes, but the extra mana is nice when you need Wild Defiance on turn two, or extra mana for protection, and helps out with Become Immense. I would cut Ichorclaw Myr and add 4 Birds of Paradise and 2 Sylvan Scrying. Hope this helps!
I think 4 become immense is kinda alot.
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
It's not a lot if you want to draw one every game.
Which you would.
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
2 Forest
4 Inkmoth Nexus
2 Pendelhaven
4 Windswept Heath
4 Wooded Foothills
4 Blighted Agent
4 Glistener Elf
2 Ichorclaw Myr
4 Noble Hierarch
2 Become Immense
3 Groundswell
4 Might of Old Krosa
4 Mutagenic Growth
4 Vines of Vastwood
4 Gitaxian Probe
2 Distortion Strike
2 Wild Defiance
2 Viridian Corrupter
2 Nature's Claim
2 Spell Pierce
2 Dispel
3 Spellskite
1 Wild Defiance
3 Twisted Image
This is my current list. It's playing fine I think, although I feel like the wild defiance aren't doing a whole lot. I've been on 19 lands without too much issue, my biggest concern with my list is Sideboarding. Is my Sidebaord fine? Would you recommend any adjustments anywhere?
http://www.twitch.tv/magic2/v/3818077?t=6h12m56s
Looking forward to Infect doing well on day 2!
/hurray
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
They have been so prevalent and annoying that I added a pair of Windstorm to my SB. Has anyone else tried that out?
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
Rancor might be a more versatile answer than windstorm?
That's true, especially since 0-1 mana is the ideal spell cost. I'll give that a try.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
The package that I'm referring to would be some combination of
This might make the deck less consistent but it also drastically increases the chances of a turn 2 kill.
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
The only correct answer is to use a combination of Windswept Heath, Misty Rainforest, Wooded Foothills, and Verdant Catacombs. Make our opponent think we are on decks in game 1 that we aren't. Of course the jig is up anytime we make a play on turn 1 xD.