I think its dependent on the cards you want to run, and how your color spread ends up.
In esper, you might want to play cards like damnation, supreme verdict, cryptic command, esper charm, etc etc.
If you want all of those cards, you're probably going to be capped at about 2 mutavaults, and even that might be pushing it, depending on the exact list and the number of lands.
On the other hand, if you're playing esper, you might say "well I don't need as many/any boardwipes since I get paths, etc as removal" and you might not have deck space for cryptic commands, and the deck might turn out to not be very color intensive, in which case mutavault is alright.
I think its dependent on the cards you want to run, and how your color spread ends up.
In esper, you might want to play cards like damnation, supreme verdict, cryptic command, esper charm, etc etc.
If you want all of those cards, you're probably going to be capped at about 2 mutavaults, and even that might be pushing it, depending on the exact list and the number of lands.
On the other hand, if you're playing esper, you might say "well I don't need as many/any boardwipes since I get paths, etc as removal" and you might not have deck space for cryptic commands, and the deck might turn out to not be very color intensive, in which case mutavault is alright.
appreciate the input, going to tinker with it, I know I ran 4 vaults in the past. I was playing the grixis list without as many cryptic, it seemed alright. If we're running supreme verdict and cryptic I definitely think 2 is the max. I'm going to do some testing then put up a list.
I think its dependent on the cards you want to run, and how your color spread ends up.
In esper, you might want to play cards like damnation, supreme verdict, cryptic command, esper charm, etc etc.
If you want all of those cards, you're probably going to be capped at about 2 mutavaults, and even that might be pushing it, depending on the exact list and the number of lands.
On the other hand, if you're playing esper, you might say "well I don't need as many/any boardwipes since I get paths, etc as removal" and you might not have deck space for cryptic commands, and the deck might turn out to not be very color intensive, in which case mutavault is alright.
If you play those cards, you should play real Esper Control instead. These together do not fit in Faeries.
If you want to play all of them in one deck, especially mainboard, I can't disagree with you.
Any of them individually, or a pair, or what have you, is fairly reasonable though.
I think its dependent on the cards you want to run, and how your color spread ends up.
In esper, you might want to play cards like damnation, supreme verdict, cryptic command, esper charm, etc etc.
If you want all of those cards, you're probably going to be capped at about 2 mutavaults, and even that might be pushing it, depending on the exact list and the number of lands.
On the other hand, if you're playing esper, you might say "well I don't need as many/any boardwipes since I get paths, etc as removal" and you might not have deck space for cryptic commands, and the deck might turn out to not be very color intensive, in which case mutavault is alright.
If you play those cards, you should play real Esper Control instead. These together do not fit in Faeries.
I already play esper control (Y)
I remember why I moved away from faeries, spellstutters are great but they really lack any kind of threat power.
I haven't been following MTG for months... but, this seems ok?
Simply curious, what do you think would this be best used for in the deck? If we're talking untapping to block and such it can make sense there, I guess, but I feel like we have a lot better of options at 2 mana.
Also, I'm getting back into Faeries as I tried to step away from it but couldn't keep myself from the deck as I enjoy it too much. Gonna play it tonight and hopefully do well at FNM with it as I've been test playing the last few weeks with it but not posting in the forums here.
Edit:
I feel like I was a bit rude in my comment about the card, but I'd like to point out if used properly this might be useful in a midrange build depending on how it's used. I feel like this deck doesn't want it as much as a newer combo deck might.
Any tweaking I can do for the current meta? Been playing mainly against Tron and it's boring to play against. Been thinking of going to other LGSs and seeing how I go. Am I missing anything important? Haven't updated the list in months.
Any tweaking I can do for the current meta? Been playing mainly against Tron and it's boring to play against. Been thinking of going to other LGSs and seeing how I go. Am I missing anything important? Haven't updated the list in months.
If you're having a difficult time against Tron might i suggest running possibly Fulminator Mage? You can cast it quite easily as long as you run enough black producing lands. I already see you're packing a decent bit of hate against it, but I would also add that maybe changing up your removal suite in addition to changing the counts on thoughtseize/inquisition from 2/3 to 3/2, respectively. As for the removal suite, 4 GftT is going to screw you over quite badly in the first game against Affinity, or even in the tron match-up if they're on Wurmcoil Engine. I'd recommend in this situation to probably go for a more wide range with Slaughter Pact, Murderous Cut, or even Doom Blade if the meta is good for it.
As for your sideboard, depending on if you don't mind losing your creatures, Flaying Tendrils can be as good/better as drown in sorrow depending who you're up against (blowing out company is pretty sweet), especially since they can't get them back once the creatures die. This can be bad for you if you want to regrowth your own things, but I don't see anything in your deck doing that so that shouldn't be a big deal.
Other than that most of your stuff is straight-forward, and if you like what you're playing and you think it works, stick with it. I've seen a lot of people in this forum say there's no entirely correct list to be played, you need to tailor it and make it yours, as it can adapt if need be. Good luck!
Thanks a lot for your reply man. Changing my deck as per your recommendations (taking into account local meta as well!)
3rd Mistbind Clique would be my most important recommendation to combat Tron. The new 1 mana counterspell to combat colourless spells will help as well, especially with Snapcasters.
Sig and Avatar Credit: Heroes of the Plane Studios
In esper, you might want to play cards like damnation, supreme verdict, cryptic command, esper charm, etc etc.
If you want all of those cards, you're probably going to be capped at about 2 mutavaults, and even that might be pushing it, depending on the exact list and the number of lands.
On the other hand, if you're playing esper, you might say "well I don't need as many/any boardwipes since I get paths, etc as removal" and you might not have deck space for cryptic commands, and the deck might turn out to not be very color intensive, in which case mutavault is alright.
appreciate the input, going to tinker with it, I know I ran 4 vaults in the past. I was playing the grixis list without as many cryptic, it seemed alright. If we're running supreme verdict and cryptic I definitely think 2 is the max. I'm going to do some testing then put up a list.
Sig and Avatar Credit: Heroes of the Plane Studios
If you play those cards, you should play real Esper Control instead. These together do not fit in Faeries.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Any of them individually, or a pair, or what have you, is fairly reasonable though.
I already play esper control (Y)
I remember why I moved away from faeries, spellstutters are great but they really lack any kind of threat power.
Sig and Avatar Credit: Heroes of the Plane Studios
Sorta...
They add up, and Scion helps. And then, you just kill everything!
I felt that way when I played red for bolts and snaps, but without it feels like it lags behind so much. Feels good to slam a sword on there though.
Sig and Avatar Credit: Heroes of the Plane Studios
I haven't been following MTG for months... but, this seems ok?
Simply curious, what do you think would this be best used for in the deck? If we're talking untapping to block and such it can make sense there, I guess, but I feel like we have a lot better of options at 2 mana.
Also, I'm getting back into Faeries as I tried to step away from it but couldn't keep myself from the deck as I enjoy it too much. Gonna play it tonight and hopefully do well at FNM with it as I've been test playing the last few weeks with it but not posting in the forums here.
Edit:
I feel like I was a bit rude in my comment about the card, but I'd like to point out if used properly this might be useful in a midrange build depending on how it's used. I feel like this deck doesn't want it as much as a newer combo deck might.
FULL TIME FAERIES
Selvala
U B Faeries
U B Mill
G W B Bant Eldrazi
It says non-land, reread it.
This would only be good for untapping for blocks in any form of faeries.
FULL TIME FAERIES
Selvala
U B Faeries
U B Mill
G W B Bant Eldrazi
2 Faerie Conclave
3 Ghost Quarter
2 Island
4 Mutavault
4 River of Tears
4 Secluded Glen
2 Swamp
1 Batterskull
4 Bitterblossom
3 Cryptic Command
4 Go for the Throat
3 Inquisition of Kozilek
2 Mana Leak
2 Mistbind Clique
2 Remand
2 Snapcaster Mage
2 Spell Snare
4 Spellstutter Sprite
2 Thoughtseize
2 Vendilion Clique
2 Dragon's Claw
2 Drown in Sorrow
2 Engineered Explosives
1 Hibernation
2 Hurkyl's Recall
2 Relic of Progenitus
2 Spellskite
U B Faeries
U B Mill
G W B Bant Eldrazi
If you're having a difficult time against Tron might i suggest running possibly Fulminator Mage? You can cast it quite easily as long as you run enough black producing lands. I already see you're packing a decent bit of hate against it, but I would also add that maybe changing up your removal suite in addition to changing the counts on thoughtseize/inquisition from 2/3 to 3/2, respectively. As for the removal suite, 4 GftT is going to screw you over quite badly in the first game against Affinity, or even in the tron match-up if they're on Wurmcoil Engine. I'd recommend in this situation to probably go for a more wide range with Slaughter Pact, Murderous Cut, or even Doom Blade if the meta is good for it.
As for your sideboard, depending on if you don't mind losing your creatures, Flaying Tendrils can be as good/better as drown in sorrow depending who you're up against (blowing out company is pretty sweet), especially since they can't get them back once the creatures die. This can be bad for you if you want to regrowth your own things, but I don't see anything in your deck doing that so that shouldn't be a big deal.
Other than that most of your stuff is straight-forward, and if you like what you're playing and you think it works, stick with it. I've seen a lot of people in this forum say there's no entirely correct list to be played, you need to tailor it and make it yours, as it can adapt if need be. Good luck!
FULL TIME FAERIES
Selvala
U B Faeries
U B Mill
G W B Bant Eldrazi
3rd Mistbind Clique would be my most important recommendation to combat Tron. The new 1 mana counterspell to combat colourless spells will help as well, especially with Snapcasters.
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Video link
Could this hold up in paper? Or is it different on MTGO? I like his use of Ancestrals.... I have a few lying around that I want to utilise.
U B Faeries
U B Mill
G W B Bant Eldrazi
It's more faeries. Which is nice - adds tempo. Don't want to play it too early.
U B Faeries
U B Mill
G W B Bant Eldrazi