Regarding Liliana in this deck, and refering to the discussion above about the new liliana can someone who plays 2 Lilianas or plans to, whichever one, cos both cost 1BB post their mana base? I find the new Liliana interesting but I am not exactly sure how I would structure the mana base correctly. Is it possible? I mean, turn 3 we would want 2 Black sources and even 2 Blue sources for Vendillion. Then turn 4 we cant 3 Blue sources.
Can there be a safe consistent mana base here or would asking for 2 Lilianas be too much?
Decks with X/1s as integral parts of their engine just got so much better for us
Affinity x/1s
Infect x/1s
Elves x/1s
Opportunities to help against jund (not spectacularly, but they help) killing dark confidant and returning creatures that are discarded, as well as shrinking early goyfs into dismember range. And it pressures them to use abrupt decay on something other than bitterblossom
If you want to repeatedly kill X/1's and also put two cards in your graveyard, perhaps you want Darkblast? I don't think Fae will be seriously considering new Liliana, playing out a 3 drop sorcery speed threat that provides only incremental value seems like a very quick way to lose a game of Modern. You might play a few more turns, but you lost when you cast that.
I'm officially sold on NewLily. She's so much better than Lily of the Veil for us, or at least, for me. Slows down aggressive decks. Kills X/1s, besides Aggro's, we have: Viscera Seer, Dark Confidant(I might let this live, depending on hand and board state), Lingering Souls, Noble Heirarch/Birds of Paradise, Delver of Secrets, all the annoyances. Then free recursive -2/-1 effects aren't good enough, we have the -2. For us, this is great. It's easy for faeries to go in the graveyard if they're 1/1s. And if they do, more profit for us. Being able to recur any of our faeries is great, and this basically breaks Snapcaster Mage. This boosts our matchups against Control, Midrange, and Combo. Against Combo, imparticular I forsee dismember a Spellstutter Sprite/Vendillion Clique so that we have critical effects available. I rarely see my faeries dying of my opponent's accord against Combo. And then we have the ultimate. Unlike Lily of the Veil, NewLily's Ult actually ends the game (maybe my Veil opponent's misplay, but I feel like I always get what I want). And for added bonus, we can animate Mutavaults to increase our Zombie count. It's strong against Jund, Aggro, Faeries(Mirror Match! Woot!), virtually all Control, and still gets value most everywhere else. My biggest question is to play it Main or Side. I know it's gonna be main, maybe I'll add 1 to the side.
Thinking about it more, I think NewLily is tempo Lily, and OldLily is Control Lily. Granted I've never played with OldLily, so I don't know.
My biggest concern going forward is Dredge. AV and Eldtrich Moon did a great job at shoring up our weak/difficult matchups, but the NewInnistrad block is giving dredge a lot of things, possibly enough to offer it a comeback.
Decks with X/1s as integral parts of their engine just got so much better for us
Affinity x/1s
Infect x/1s
Elves x/1s
Opportunities to help against jund (not spectacularly, but they help) killing dark confidant and returning creatures that are discarded, as well as shrinking early goyfs into dismember range. And it pressures them to use abrupt decay on something other than bitterblossom
If you want to repeatedly kill X/1's and also put two cards in your graveyard, perhaps you want Darkblast? I don't think Fae will be seriously considering new Liliana, playing out a 3 drop sorcery speed threat that provides only incremental value seems like a very quick way to lose a game of Modern. You might play a few more turns, but you lost when you cast that.
Outside the occasional Snapcaster/Murderous Cut, graveyards are pretty meaningless for us. The matchups where we want to be killing X/1s, are not usually the matchups where casting a 3 drop sorcery speed reusable -2/-1 will kill us. Also, NewLily doesn't cost you your card draw. Anyways, Faeries loves incremental value, and this gives us tons of it. Preventing 2 damage a turn can shift races in our favor, and fetching a Faerie/snapcaster from the graveyard can be just what we need to get out of a tight spot. This is a great card for us.
Thanks for pointing this out - I missed it before.
Some notes (I will update as I watch the rest):
1. This is an old version - the new version has a better zoo/junk matchup
2. I would not keep the swamp/mutavault hand that he kept. This deck mulligans very well and it's not worth keeping a hand with no blue with in it.
3. In his game 3 against tooth and nail, I disagree with casting Clique in the draw step. I would have kept Negate up and then cast Clique against MYSELF to get a fourth land in the end step if I didn't need to cast Negate. Reasoning is that as soon as we get four land, we have two cryptics which essentially wins the game and there is no sense in giving him a shot at getting runner, runner to win when we have a negate. Hornet queen is just about the only spell that Negate can't stop.
4. In round 3, not putting two EE in seems a mistake since it stops blood moon (this is why I like ghost quarter - helps get basics too).
5. I hate the 1-land keep against the nahiri deck in round three. This is a terrible play. Again, Faeries mulligans excellently and we don't need to do that.
6. Game 3, round 3. Siding out the EE against a blood moon deck seems bad.
7. Last game (match five) against infect - I hated the play where he used up his last disfigure on Dryad Arbor to attempt to mana screw the opponent instead of saving it for blighted agent.
Hey!
Isn't it a bit weird (in round 4) to board in kalitas vs kikichord? or is it just me? and to board out sss and mistbind? what do you think?
You absolutely want Khalitas in against regular combo CoCo but putting it in against Kiki Chord is something I am not sure about - I don't have enough experience to know what is correct.
Even Kiki Chord runs a lot of graveyard stuff like Eternal Witness, Kitchen Finks, Scavenging Ooze and Voice of Resurgence so it's probably worth it but it's less important than against CoCo.
Any thoughts for the game against suicide zoo? The problem is that most of his threats cost one mana and our answers cost two mana and Gitaxian Probe + Thoughtseize means that the opponent knows when it is safe to play creatures and when not to.
It feels like we want to run something like Unsummon Whatever it is, it really needs to cost one mana to be effective. (It's plausible that Engineered Explosives is the answer but three mana is a lot, even if it does blow up most of his creatures.) Perhaps the new Brutality spell is the answer?
Maybe it's good enough. My problem is that they often kill me from about sixteen life with a giant Temur's Rage'd Death's Shadow. Good idea though - I can add them back in.
The only chance I've had to play Suicide Zoo was when I was testing NinjaFae and FaeRogue. For me, it's just like playing against a more creature dense infect. I'll have to play test some more now that I'm back to traditional faeries. Otherwise, Mistblade Shinobi did me a lot of good against it in both decks.
I am thinking to sideboard out:
- 3 ancestral vision
- 2 thoughtseize
- 1 bitterblossom
- 1 cryptic command
Then I end up with 7 4-drops postboard. I thought this would be ok versus a midrange deck, but against zoo? what do you guys think? I have cut the AV's which are slow aswell, and the 4-drops should affect the game a lot so maybe it is ok? (I play 25 lands)
interesting list on the mtggoldfish with 4 mistbind, 4 sss, 4 vendilions, 3 disfigures and 4 lilianas as removal. Ill give a shot the new liliana if its not so expensive when it comes out. Seems like it will do work for us.
New Lili seems like more of a sideboard card to me - it's actively not good against a number of matchups (ANY deck that doesn't run a bevy of x/1s) and it being a sorcery speed three drop doesn't jive well at all with the rest of our game plan. I'm very excited to try it out but I'm not terribly sure if we want it maindeck yet.
New Lili seems like more of a sideboard card to me - it's actively not good against a number of matchups (ANY deck that doesn't run a bevy of x/1s) and it being a sorcery speed three drop doesn't jive well at all with the rest of our game plan. I'm very excited to try it out but I'm not terribly sure if we want it maindeck yet.
I will be testing it as well. The thing is, it gives our opponents another thing to worry about. Gives us an alternative win con vs. control
New Lili seems like more of a sideboard card to me - it's actively not good against a number of matchups (ANY deck that doesn't run a bevy of x/1s) and it being a sorcery speed three drop doesn't jive well at all with the rest of our game plan. I'm very excited to try it out but I'm not terribly sure if we want it maindeck yet.
For what it's worth, you can just not target anything with her + ability, then either choose to build up towards her Super Bitterblossom emblem, or spam -2 to dig into more faeries to clock in with. Or you can still use the +1 to neuter a combat choice, which could result in anything from the opponent holding the afflicted creature back to you getting to trade up on threats because your normally 1/1 faerie is now able to take on something bigger.
Or in jank magical christmasland she helps to turn on the morbid for Tragic Slip, trading a chump faerie of yours to overkill some fatty of theirs.
So even at her worst she kinda helps to turn the gears, advancing the game out of the neutral for us in some fashion.
Around this point I start flailing around and mumbling about concepts such as what it means to be in the neutral vs what it means to have the advantage and all kinds of other mad ravings that only really make sense in the context of fighting games, but in the interest of preserving sanity:
The deadest that Last Hope is is in being a Bitterblossom with suspend, and that's a disingenuous simplification of what her emblem does.
They can choose not to play creatures.
They can choose to erase your graveyard.
They can't just tell an emblem that says "make zombies during your end step FOR FREE" to piss off. And in "time warp the opponent until they die: the deck," that's not the most unreasonable endgame I could think of if push comes to shove.
But yeah it's kinda not exactly the ideal situation for her...
I'm really interested in her too. Probably will be an 1-of, since we don't have that many free slots in our deck (And we also need to open 1 for Collective Brutality)
The new Lilli made me sigh at first as I saw the 3 cmc and almost got my hopes up for a Lilly of the Veil level of utility, leading to the aforementioned exhale of disbelief when I saw that her first ability was a repeat-fire sorcery speed weakness spell. However for those of us that like playing with sword of light and shadow style of recurring spellstutter sprites, the -2 ability caught my eye. It drops two cards in the 'yard to potentially recall the spellstutter or one of our other signature etb guys. And those two cards could help fuel the Murderous Cuts a few of us still play with. Or Tasigur if that's your thing. Her ultimate is a swarm effect, which we already had with bitterblossom, only quicker to gain momentum and much slower to start.
I'm really watching Collective Brutality btw. Am considering trying to slot for at least two them once I have them to try them out.
I think you guys are right about the new Lili in considering it a lot more - it + BB is REALLY difficult for many decks to break out of. Seems really good. I think if you're running Lily you'd want at least one snapcaster for sick value with her -2, no? What does that do to the overall configuration of the deck?
I've been Mono U tron for a while (along with a cheaper goblin deck to surprise people since I'm usually "that control player" at my LGS) and really REALLY like the look of the deck.
I'm trying to come up with a list right now (don't want to entirely break the bank to start with) and coming off of U tron, I'm entirely spoiled by my playset of Thirst for Knowledge and Epiphany at the Drownyard.
What kinda draw do we play, and is there anything better than "suspend AV and hope?" We don't run nearly enough artifacts for my thirst to make the cut and serum visions just seems kinda awful. I also see a fair amount of decks running mana leaks over remands - why is this, wouldn't the card draw be better? Just remand their stuff for a turn, draw a card (dig towards BB) then just use a SSS to hardcounter it next time?
I've got a playset of both leaks and remands lying around, along with a couple other things from U Tron (Batterskull seems to be pretty solid as a 1-of, chalices in the side, I imagine for burn matchup?).
That's my current WIP list which is changing probably literally by the minute. I would greatly appreciate any input from experienced Fae players as to what is absolutely necessary in the deck, and what can be picked up as needed.
I am fine with picking up the playset of BB, but the manabase is a touch expensive; I have the fetchlands (from my legacy) but little else; and a playset of mutavault seems pricey. I'm also short discard spells, so picking up the 3/3 split of TS and Inquisition is a touch pricey.
What would y'all recommend as far as important pieces of the deck to go for, and is my WIP list something that could work?
I've been Mono U tron for a while (along with a cheaper goblin deck to surprise people since I'm usually "that control player" at my LGS) and really REALLY like the look of the deck.
I'm trying to come up with a list right now (don't want to entirely break the bank to start with) and coming off of U tron, I'm entirely spoiled by my playset of Thirst for Knowledge and Epiphany at the Drownyard.
What kinda draw do we play, and is there anything better than "suspend AV and hope?" We don't run nearly enough artifacts for my thirst to make the cut and serum visions just seems kinda awful. I also see a fair amount of decks running mana leaks over remands - why is this, wouldn't the card draw be better? Just remand their stuff for a turn, draw a card (dig towards BB) then just use a SSS to hardcounter it next time?
I've got a playset of both leaks and remands lying around, along with a couple other things from U Tron (Batterskull seems to be pretty solid as a 1-of, chalices in the side, I imagine for burn matchup?).
That's my current WIP list which is changing probably literally by the minute. I would greatly appreciate any input from experienced Fae players as to what is absolutely necessary in the deck, and what can be picked up as needed.
I am fine with picking up the playset of BB, but the manabase is a touch expensive; I have the fetchlands (from my legacy) but little else; and a playset of mutavault seems pricey. I'm also short discard spells, so picking up the 3/3 split of TS and Inquisition is a touch pricey.
What would y'all recommend as far as important pieces of the deck to go for, and is my WIP list something that could work?
I'd say the Mutavaults are quite essential. We are a Faerie deck but we don't run <that> many faeries. Mutavault always helps giving you a Faerie to exile with Mistbind Clique or another Faerie to count for Spellstutter Sprite. It also has a nice interaction with Kalitas.
Get the BB, get the Faeries and get the Mutavaults. From then you can start building your deck at your pace.
Get Inquisitions before Thoughtseizes.
Don't forget that we suffer a lot of pain from ourselves (Bitterblossom and Thoughtseize), that's why we usually only run 1-2 shock lands and 4 fetches. You really don't want more pain from your lands than that.
I'm just not seeing an application for Lily in THIS deck. The +1 doesn't do enough against the field, and tapping out on Turn 3 for this is inviting disaster. Playing it later when you've bought some breathing room seems pointless, as Tasigur would probably seal the deal just as well and can be played sooner with countermagic backup. With only 10-11 creatures in the optimal versions (4 SSS, 3 V Clique, 3 Mistbind, maybe one flex slot for Kalitas or Tasigur or whatever) that minus ability often won't be worth a card, unless you're in that hypothetical mode of chumping SSS's and recurring them. Just seems like a LOT of other things have to come together for it to be right. Why are you working that hard to create incremental value, when Fae is already a synergy based deck with a ton of powerful pieces? You don't have slots to just throw around trying to create scenarios for something to work, you need those slots to not die.
I understand the natural desire to be optimistic, but it would take a very peculiar metagame and probably a very different build of Fae (more Snapcaster heavy than typical now, perhaps) to make it right, and even then it's dangerous to tap out for something that many opponents can safely ignore and go over the top with a game-ending threat. Playing this Turn 3 on the draw is just god awful.
In something with BoP or Hierarch powering it out early, I could potentially see it, slam it Turn 2 and eat the opponent's mana dork and you are way the hell ahead, but even an Abzan mirror doesn't want this in the current environment since it can't handle most of the other creatures. Maybe for Abzan vs Grixis Delver, enough juicy targets there.
I've been Mono U tron for a while (along with a cheaper goblin deck to surprise people since I'm usually "that control player" at my LGS) and really REALLY like the look of the deck.
I'm trying to come up with a list right now (don't want to entirely break the bank to start with) and coming off of U tron, I'm entirely spoiled by my playset of Thirst for Knowledge and Epiphany at the Drownyard.
What kinda draw do we play, and is there anything better than "suspend AV and hope?" We don't run nearly enough artifacts for my thirst to make the cut and serum visions just seems kinda awful. I also see a fair amount of decks running mana leaks over remands - why is this, wouldn't the card draw be better? Just remand their stuff for a turn, draw a card (dig towards BB) then just use a SSS to hardcounter it next time?
I've got a playset of both leaks and remands lying around, along with a couple other things from U Tron (Batterskull seems to be pretty solid as a 1-of, chalices in the side, I imagine for burn matchup?).
That's my current WIP list which is changing probably literally by the minute. I would greatly appreciate any input from experienced Fae players as to what is absolutely necessary in the deck, and what can be picked up as needed.
I am fine with picking up the playset of BB, but the manabase is a touch expensive; I have the fetchlands (from my legacy) but little else; and a playset of mutavault seems pricey. I'm also short discard spells, so picking up the 3/3 split of TS and Inquisition is a touch pricey.
What would y'all recommend as far as important pieces of the deck to go for, and is my WIP list something that could work?
I'd say the Mutavaults are quite essential. We are a Faerie deck but we don't run <that> many faeries. Mutavault always helps giving you a Faerie to exile with Mistbind Clique or another Faerie to count for Spellstutter Sprite. It also has a nice interaction with Kalitas.
Get the BB, get the Faeries and get the Mutavaults. From then you can start building your deck at your pace.
Get Inquisitions before Thoughtseizes.
Don't forget that we suffer a lot of pain from ourselves (Bitterblossom and Thoughtseize), that's why we usually only run 1-2 shock lands and 4 fetches. You really don't want more pain from your lands than that.
Edit: Also your link doesn't work.
Hey, appreciate the advice.
Really thinking I need the mutavaults or the faerie conclave as a budget option. I just lost a game where 2 mistbind cliques were sitting dead in my hand due to lacking a faerie to play them.
The estuaries felt awful, need more basics to combine with the watery grave for it enter untapped.
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Edit:
It's not too difficult. We have great cards that provide the mana we need on the early turns. River of Tears Secluded Glen, Drowned Catacombs, Urborg, Tomb of Yawgmoth, Polluted Delta, Watery Grave, Creeping Tar Pit(slow), and Darkslick Shores. It shouldn't be much of a problem.
If you want to repeatedly kill X/1's and also put two cards in your graveyard, perhaps you want Darkblast? I don't think Fae will be seriously considering new Liliana, playing out a 3 drop sorcery speed threat that provides only incremental value seems like a very quick way to lose a game of Modern. You might play a few more turns, but you lost when you cast that.
Thinking about it more, I think NewLily is tempo Lily, and OldLily is Control Lily. Granted I've never played with OldLily, so I don't know.
My biggest concern going forward is Dredge. AV and Eldtrich Moon did a great job at shoring up our weak/difficult matchups, but the NewInnistrad block is giving dredge a lot of things, possibly enough to offer it a comeback.
Edit: All the Ninja Posts!
Outside the occasional Snapcaster/Murderous Cut, graveyards are pretty meaningless for us. The matchups where we want to be killing X/1s, are not usually the matchups where casting a 3 drop sorcery speed reusable -2/-1 will kill us. Also, NewLily doesn't cost you your card draw. Anyways, Faeries loves incremental value, and this gives us tons of it. Preventing 2 damage a turn can shift races in our favor, and fetching a Faerie/snapcaster from the graveyard can be just what we need to get out of a tight spot. This is a great card for us.
You absolutely want Khalitas in against regular combo CoCo but putting it in against Kiki Chord is something I am not sure about - I don't have enough experience to know what is correct.
Even Kiki Chord runs a lot of graveyard stuff like Eternal Witness, Kitchen Finks, Scavenging Ooze and Voice of Resurgence so it's probably worth it but it's less important than against CoCo.
Kickstarter here: https://www.kickstarter.com/projects/1365447257/magic-the-gathering-mtg-pricing-trading-and-collec
It feels like we want to run something like Unsummon Whatever it is, it really needs to cost one mana to be effective. (It's plausible that Engineered Explosives is the answer but three mana is a lot, even if it does blow up most of his creatures.) Perhaps the new Brutality spell is the answer?
Kickstarter here: https://www.kickstarter.com/projects/1365447257/magic-the-gathering-mtg-pricing-trading-and-collec
Kickstarter here: https://www.kickstarter.com/projects/1365447257/magic-the-gathering-mtg-pricing-trading-and-collec
I have:
MB:
2 mistbind
2 cryptic
1 kalitas
and from sideboard I would like to add:
1 kalitas
2 damnation
(and:
2 engineered exp
2 disfigure)
I am thinking to sideboard out:
- 3 ancestral vision
- 2 thoughtseize
- 1 bitterblossom
- 1 cryptic command
Then I end up with 7 4-drops postboard. I thought this would be ok versus a midrange deck, but against zoo? what do you guys think? I have cut the AV's which are slow aswell, and the 4-drops should affect the game a lot so maybe it is ok? (I play 25 lands)
I will be testing it as well. The thing is, it gives our opponents another thing to worry about. Gives us an alternative win con vs. control
UB Faeries
U Taking Turns
BGW Abzan Midrange
EDH Decks
MonoU Sakashima the Impostor and the Clone Army
UG Rashmi, Eternities Crafter
Dralnu, Lich LordUBR Kess, Dissident MageFor what it's worth, you can just not target anything with her + ability, then either choose to build up towards her Super Bitterblossom emblem, or spam -2 to dig into more faeries to clock in with. Or you can still use the +1 to neuter a combat choice, which could result in anything from the opponent holding the afflicted creature back to you getting to trade up on threats because your normally 1/1 faerie is now able to take on something bigger.
Or in jank magical christmasland she helps to turn on the morbid for Tragic Slip, trading a chump faerie of yours to overkill some fatty of theirs.
So even at her worst she kinda helps to turn the gears, advancing the game out of the neutral for us in some fashion.
Around this point I start flailing around and mumbling about concepts such as what it means to be in the neutral vs what it means to have the advantage and all kinds of other mad ravings that only really make sense in the context of fighting games, but in the interest of preserving sanity:
The deadest that Last Hope is is in being a Bitterblossom with suspend, and that's a disingenuous simplification of what her emblem does.
They can choose not to play creatures.
They can choose to erase your graveyard.
They can't just tell an emblem that says "make zombies during your end step FOR FREE" to piss off. And in "time warp the opponent until they die: the deck," that's not the most unreasonable endgame I could think of if push comes to shove.
But yeah it's kinda not exactly the ideal situation for her...
LOL, thanks for that.
I'm really interested in her too. Probably will be an 1-of, since we don't have that many free slots in our deck (And we also need to open 1 for Collective Brutality)
I'm really watching Collective Brutality btw. Am considering trying to slot for at least two them once I have them to try them out.
LEGACY:
W Death & Taxes W, GW Enchantress GW, B Pox B
MODERN:
UB Faeries UB
Faerie Christmas to All, and to All a Good Fight.
I've been Mono U tron for a while (along with a cheaper goblin deck to surprise people since I'm usually "that control player" at my LGS) and really REALLY like the look of the deck.
I'm trying to come up with a list right now (don't want to entirely break the bank to start with) and coming off of U tron, I'm entirely spoiled by my playset of Thirst for Knowledge and Epiphany at the Drownyard.
What kinda draw do we play, and is there anything better than "suspend AV and hope?" We don't run nearly enough artifacts for my thirst to make the cut and serum visions just seems kinda awful. I also see a fair amount of decks running mana leaks over remands - why is this, wouldn't the card draw be better? Just remand their stuff for a turn, draw a card (dig towards BB) then just use a SSS to hardcounter it next time?
I've got a playset of both leaks and remands lying around, along with a couple other things from U Tron (Batterskull seems to be pretty solid as a 1-of, chalices in the side, I imagine for burn matchup?).
http://tappedout.net/mtg-decks/ub-bitterblossom-faeries-modern/
That's my current WIP list which is changing probably literally by the minute. I would greatly appreciate any input from experienced Fae players as to what is absolutely necessary in the deck, and what can be picked up as needed.
I am fine with picking up the playset of BB, but the manabase is a touch expensive; I have the fetchlands (from my legacy) but little else; and a playset of mutavault seems pricey. I'm also short discard spells, so picking up the 3/3 split of TS and Inquisition is a touch pricey.
What would y'all recommend as far as important pieces of the deck to go for, and is my WIP list something that could work?
I'd say the Mutavaults are quite essential. We are a Faerie deck but we don't run <that> many faeries. Mutavault always helps giving you a Faerie to exile with Mistbind Clique or another Faerie to count for Spellstutter Sprite. It also has a nice interaction with Kalitas.
Get the BB, get the Faeries and get the Mutavaults. From then you can start building your deck at your pace.
Get Inquisitions before Thoughtseizes.
Don't forget that we suffer a lot of pain from ourselves (Bitterblossom and Thoughtseize), that's why we usually only run 1-2 shock lands and 4 fetches. You really don't want more pain from your lands than that.
Edit: Also your link doesn't work.
I understand the natural desire to be optimistic, but it would take a very peculiar metagame and probably a very different build of Fae (more Snapcaster heavy than typical now, perhaps) to make it right, and even then it's dangerous to tap out for something that many opponents can safely ignore and go over the top with a game-ending threat. Playing this Turn 3 on the draw is just god awful.
In something with BoP or Hierarch powering it out early, I could potentially see it, slam it Turn 2 and eat the opponent's mana dork and you are way the hell ahead, but even an Abzan mirror doesn't want this in the current environment since it can't handle most of the other creatures. Maybe for Abzan vs Grixis Delver, enough juicy targets there.
Hey, appreciate the advice.
Really thinking I need the mutavaults or the faerie conclave as a budget option. I just lost a game where 2 mistbind cliques were sitting dead in my hand due to lacking a faerie to play them.
The estuaries felt awful, need more basics to combine with the watery grave for it enter untapped.