I was thinking more for gristlebrand wurmcoil engine and emrakul
I don't think tapping out is safe against them, since at T3 they have really good chances of comboing off in response. Maybe Discard + Surgical Extraction? That will force them to go into topdeck mode to find Worldspine Wurm + Through the Breach
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In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
Does anyone here ever lose to Infect? I find it pretty impossible to do. I sometimes go 2-1 due to bad hands/mulligans/stupid decisions, but that's it. I finally finished 20 matches against infect and I am 20-0 now.
Does anyone here ever lose to Infect? I find it pretty impossible to do. I sometimes go 2-1 due to bad hands/mulligans/stupid decisions, but that's it. I finally finished 20 matches against infect and I am 20-0 now.
I have yet to see a single list around my play area. I don't think there is a possible way for us to actually lose to it though. Elves get chumped, Inkmoth gets chumped and Agent is easily countered.
Does anyone here ever lose to Infect? I find it pretty impossible to do. I sometimes go 2-1 due to bad hands/mulligans/stupid decisions, but that's it. I finally finished 20 matches against infect and I am 20-0 now.
I have yet to see a single list around my play area. I don't think there is a possible way for us to actually lose to it though. Elves get chumped, Inkmoth gets chumped and Agent is easily countered.
Meh, I actually played infect for first time and lost... still new to format and deck though =\ He went in for 10 infect on one swing (on unblockable dude). Become Immense... wtf lol. Won't happen again, I played bad.
Does anyone here ever lose to Infect? I find it pretty impossible to do. I sometimes go 2-1 due to bad hands/mulligans/stupid decisions, but that's it. I finally finished 20 matches against infect and I am 20-0 now.
I have yet to see a single list around my play area. I don't think there is a possible way for us to actually lose to it though. Elves get chumped, Inkmoth gets chumped and Agent is easily countered.
Meh, I actually played infect for first time and lost... still new to format and deck though =\ He went in for 10 infect on one swing (on unblockable dude). Become Immense... wtf lol. Won't happen again, I played bad.
Of course, when I first played against infect with an experienced player, I also lost a couple of time, but that was maybe a year ago. Once you know the trick, you can easily play around it and deny them any chance of coming through. If you like, I can write a little guide (in fact I have already written one for my own purposes).
Does anyone here ever lose to Infect? I find it pretty impossible to do. I sometimes go 2-1 due to bad hands/mulligans/stupid decisions, but that's it. I finally finished 20 matches against infect and I am 20-0 now.
I have yet to see a single list around my play area. I don't think there is a possible way for us to actually lose to it though. Elves get chumped, Inkmoth gets chumped and Agent is easily countered.
Meh, I actually played infect for first time and lost... still new to format and deck though =\ He went in for 10 infect on one swing (on unblockable dude). Become Immense... wtf lol. Won't happen again, I played bad.
Of course, when I first played against infect with an experienced player, I also lost a couple of time, but that was maybe a year ago. Once you know the trick, you can easily play around it and deny them any chance of coming through. If you like, I can write a little guide (in fact I have already written one for my own purposes).
I think guides can be pretty sweet. I certainly won't turn down more knowledge and experience. I'm definitely learning by diving in head first. I've watched some modern events, but I don't fully know all the modern decks and the variants.
I lost game1 to infect mainly to mana screw. I only had 3 mana. One was a mutavault. He had me at 9 infect already and had the unblockable guy plus another one out. I had one faerie out, a GFTT in hand and the 3 mana. I decided to wait til blocking phase so I could activate the Muta and double block in case he could give trample or something... then I tried to GFTT but he had apostle's blessing of course. Game 2 was silly because I felt in good shape, I kept him off anything early, but he got the unblockable guy out and pumped for +9... now I know... kill/counter the unblockable one and F the rest.
If you have guides for different common matchups, I think that would be very helpful to the community. I would certainly love to read them.
Indeed. I have FNM this friday, and I was thinking of bringing faeries to the table and I could use all information I need.
I have a lot of personal notes. I will give the infect guide first. Afterwards, we will see how it goes .
>>>>>>>>>>>>>UGFaerie guide to UG INFECTUG<<<<<<<<<<<<<<<<<
What is Infect?
Infect is a lineair aggro deck that relies on pumpspells to attack for 10 as soon as possible. 10 Poison counters is all they need. Infect forgoes protection and durability in favour of speed and evasion compared to Bogles. See their primer in this link
How do I recognise Infect?
On Turn 1: Highly reliable
- Opponent starts of with an infect creature
- Opponent plays an Inkmoth Nexus without additional artifacts
Afterwards, the signs are obvious. Beware that knowing these signs are vital, games can go very quick if you are unaware.
How do I play against infect?
Infect is one of our most easiest matchups. They only play a couple of creatures, none of which have haste or trample. As such, killing their creatures renders their pumpspells useless very often. If you manage to resolve a bitterblossom, it is pretty much game over for the infect player. Feel free to spend your life points. However, you should always beware that they can generate a blow-out by attacking and pumping their heirarchs!
Discard spells:
Discard spells first aim for their creatures, then their protection and then their pump spells. Removing the first two types render the last type useless. Also, we often play removal spells that do not deal or deal with a lot of toughness at once (compared to lightning bolt et al.). Of course, this is contextual. Seizing a Become Immense can be very valuable!
Removal spells: Go for the throat foregoes Spellskite and is therefore very good! It does not kill inkmoth nexus though. Smother, Doomblade, Victim of Night are all equally effective. Disfigure and Dismember attack their toughness. A nice way to let them waste their valuable pumpspells is by casting these during your own mainphase. Especially funny when you have counter back up. Your opponent will need to pump their creatures and hopefully spent their pumpspells.
Remember: We do not need to 2-for-1 their creatures by letting them play their pump spells first. No creature has trample, so there is no difference between a pumped creatures and a non-pumped creature in terms of chumping them with everything we have!
Counterspells:
Counterspells usually are aimed at their creatures (See discard). Spell snare has a special place, since it is able to counter a Bighted Agent, the only creature that matters.
Sideboard guide
Infect is one of the most interesting post-sideboard games. I always side out one land when I lost game 1 or I side out 2(!) lands out when I am on the draw. This increases are chance to find interactive spells (and we love interactive spells!)
In go:
All relevant removal, spellskite (because they spend even more life than we do, we should always win spellskite fights!), discards and spell snares.
Out go:
Your cryptics and (usually) all but one Mistbind Clique. Any Batterskull, Sword of X and Y, 1 land on the play, 2 land on the draw. Because we pressed our curve, we should hardly be affected by our lands out decision. I like to keep in my Tectonic Edge against Inkmoth Nexus, but one or two Tar pits/basics can usually go.
Specific sideboard cards:
There is a general consensus that interactive decks cant beat all linear decks, because the specificity of the hate. Remember: Almost anything (except negate etc.) good against Burn, also works against Infect! Since burn is a big contender, you should always have some useful cards to board in against infect.
Matchup % (>70%) (VERY FAVOURABLE)
Well..I have mentioned it already. Since the unbanngs, 20-0 against infect. Of course, this is my experience. If you practice this match about 5-10x then you will be able to understand all of the above points. This is typical a match that, if you played it once, you played them all!
Thanks for reading! This is the first matchup write-up. If there are any questions, comments...do not hesitate!
Thanks! The biggest problem for me is if they land a Wild Defiance and I'm stuck with Disfigures/Dismembers as my interactive cards. Dismember will sometimes still get the job done through a Defiance, but Disfigure can get awkward.
Great write-up. I played the match more like you do vs boggles and focused my hand disruption on pump spells rather than the creatures. But you're saying grab all the creatures, the opposite of a boggle MU.
I had played and beat boggles (in the 5th round) right before the infect match (which was my top 8 match), and I figured the same strategy applied. I definitely shouldn't have wasted my removal vs a non-blighted agent though.
On a serious note we just kill the Grislebrand or counter him.
OH! Pithing Needles. If you have 2 opening hand you just break the combo instantly. One for Grisle and the other for Bobo. Obviously still have to deal with possible Wurms but no more drawing their whole deck.
Pithing Needle is fine, and you only need to name Griselbrand, as you're only worried about them having drawn the entire library. Trickbinding Borborygmos after they've drawn the entire library will leave them really exposed and at a reasonable life total. They can still sculpt their hand for a Wurm cheat with pact (or pacts) as protection. But they're exposed to a Snapcaster + Bind the triggered Wurm tokens, which is fine too, provided we can take 10/15 damage from the wurm itself, and still win from that point.
That Trickbind line shouldn't work. After opponent gets Borborygmos into play they usually empty their entire hand of lands without passing priority to you. You wont be able to cast Trickbind until he passes you priority, they can hold priority and put as many activations of Borb. on the stack as they want and you will only be able to Trickbind one of them. After the rest are on the stack Trickbind can't stop them.
On a serious note we just kill the Grislebrand or counter him.
OH! Pithing Needles. If you have 2 opening hand you just break the combo instantly. One for Grisle and the other for Bobo. Obviously still have to deal with possible Wurms but no more drawing their whole deck.
Pithing Needle is fine, and you only need to name Griselbrand, as you're only worried about them having drawn the entire library. Trickbinding Borborygmos after they've drawn the entire library will leave them really exposed and at a reasonable life total. They can still sculpt their hand for a Wurm cheat with pact (or pacts) as protection. But they're exposed to a Snapcaster + Bind the triggered Wurm tokens, which is fine too, provided we can take 10/15 damage from the wurm itself, and still win from that point.
That Trickbind line shouldn't work. After opponent gets Borborygmos into play they usually empty their entire hand of lands without passing priority to you. You wont be able to cast Trickbind until he passes you priority, they can hold priority and put as many activations of Borb. on the stack as they want and you will only be able to Trickbind one of them. After the rest are on the stack Trickbind can't stop them.
That's true but if a player doesn't explicitly say they're holding priority, they can't hold priority and you can respond to whatever activation you want. Most players will use shortcuts and say 'I throw 9 lands to your face' and that's NOT holding priority. If a player tells you that, you can respond to the first activation and Trickbind it, making it impossible for them to activate the ability again. Most players won't hold priority on the lands as they can die from low life with the abilities on the stack, and especially won't hold if they don't expect Trickbind, which is a really narrow card and usually nobody plays it.
The thing is if you're the grishoalbrand player and you're sitting at low life (they always win with a really low life) you can die from a double bolt with all copies on the stack, so you can't take the risk of holding priority for the kill cause it can backfire. Now, I'm not saying all this so you play Trickbind, I'm just illustrating how the 'hold priority' works and how we can interact with that, since instead of using the bind we could also use Sudden Spoiling or Wipe Away.
[quote from="TappingStones »" url="http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/542105-ub-x-faeries?comment=4548"][quote from="darktutor »" url="http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/542105-ub-x-faeries?comment=4525"] Couldn't you cast Trickbind after getting priority (once they resolve the last draw, or after Borborgymos enters the battlefield) but before they start pitching lands to Borborgymos?
Trickbind needs an ability to target. You don't get priority when they resolve stuff (getting creatures enter the battlefield) unless you are the active player (it's your turn).
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In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
Ok, so my week off Faeries is over. I'm back on track and keep thinking that Tempo is the way to go.
Tonight at FNM I'll be testing Sword of War and Peace, as Metillion suggested over and over again, I've decided to give it a go.
The full set of Remands should synergyze well with the SoWaP. Lowered the curve with more cheap removal and cut one land and 1 Mistbind Clique. And yes, I am aware of the nombo between Lili and the sword, but what can I say that hasn't already been said about lili, I love her! And she win games on her own (Burn, Bogles, Delver). As long as the sword has gained me life once or twice, the damage is done (ba dum ts!) and the pro white/red seems relevant against Helix/Path/Bolt/Kolaghan's Command/Electrolyze/Anger/Terminate/Searing Blaze/etc removals that are being played. Sometimes all we need is a clique and a sword to take over a game, and this seems to be a very rewarding one. If I don't like it, I can always go back to SoLaS.
Sideboard (and some MB slots too) is tuned to beat the hardest decks for the Fae tribe: Affinity, Zoo, Grishoalbrand, Elves, Delver, Tron -to some extent-, and the feared-by-all BGx.
Hope I do well, as I need to recover mi faith in Faeries. I want to believe!!!
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Rollback Post to RevisionRollBack
In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
Ok, so my week off Faeries is over. I'm back on track and keep thinking that Tempo is the way to go.
Tonight at FNM I'll be testing Sword of War and Peace, as Metillion suggested over and over again, I've decided to give it a go.
The full set of Remands should synergyze well with the SoWaP. Lowered the curve with more cheap removal and cut one land and 1 Mistbind Clique. And yes, I am aware of the nombo between Lili and the sword, but what can I say that hasn't already been said about lili, I love her! And she win games on her own (Burn, Bogles, Delver). As long as the sword has gained me life once or twice, the damage is done (ba dum ts!) and the pro white/red seems relevant against Helix/Path/Bolt/Kolaghan's Command/Electrolyze/Anger/Terminate/Searing Blaze/etc removals that are being played. Sometimes all we need is a clique and a sword to take over a game, and this seems to be a very rewarding one. If I don't like it, I can always go back to SoLaS.
Sideboard (and some MB slots too) is tuned to beat the hardest decks for the Fae tribe: Affinity, Zoo, Grishoalbrand, Elves, Delver, Tron -to some extent-, and the feared-by-all BGx.
Hope I do well, as I need to recover mi faith in Faeries. I want to believe!!!
Hey Darktutor! Glad you are giving the Fae another go. For me and my testing partner, they are doing pretty great right now. As awlays, I will spew my burning inquiry on your list .
The first is that you really want to play a tempo-orientated list. A list with Liliana of the Veil, 6x Maindeck removal and only 2 Mistbinds/Cryptics does not seem really tempoish (okay, Remand is a true Tempo-card). For a true tempoish type of list, I would strongly recommend you to search for the list played by Dan Paulsen, last year during the States Championships of Vermont. I tested it myself and it has almost everything you truly want in a tempoish style list. The Charlotte list is also super-tempo-orientated. I fear that even my stocklist (which should not be new to you) is more tempoish, if you exchange the Leaks for Remands there. The tempo-versions should really exploit the Mistbind Clique/Cryptic combo. I would even argue to play a Cavern in that case.
This about the fundamentals of playing faeries.
Second, while Slip and Darkblast are both really good cards, I would recommend you to change them to Disfigures, since they are also good against Burn.
So far, I haven't really suffered a lot of difficulties against Delver and Grishoalbrand . The SoWaP should really help in the Zoo, Affinity and maybe even in the Tronmatchup.
I like one tasigur personally. I run a few anticipates to find it easier, and there are times where it suffers from the 'mistbind syndrome' of being a dead card in hand because you don't have enough graveyard to delve away.
I answer to your question, I've adapted my list to be able to support vedalken shackles, which is a great answer to a lot of the aggro-midrange matchups (like the collected company decks that people were asking about a few months ago, as well as jund and junk, which are historically difficult matchups for us). You may want to consider it in the right meta.
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I don't think tapping out is safe against them, since at T3 they have really good chances of comboing off in response. Maybe Discard + Surgical Extraction? That will force them to go into topdeck mode to find Worldspine Wurm + Through the Breach
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678I have yet to see a single list around my play area. I don't think there is a possible way for us to actually lose to it though. Elves get chumped, Inkmoth gets chumped and Agent is easily countered.
Meh, I actually played infect for first time and lost... still new to format and deck though =\ He went in for 10 infect on one swing (on unblockable dude). Become Immense... wtf lol. Won't happen again, I played bad.
Of course, when I first played against infect with an experienced player, I also lost a couple of time, but that was maybe a year ago. Once you know the trick, you can easily play around it and deny them any chance of coming through. If you like, I can write a little guide (in fact I have already written one for my own purposes).
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678Indeed. I have FNM this friday, and I was thinking of bringing faeries to the table and I could use all information I need.
I have a lot of personal notes. I will give the infect guide first. Afterwards, we will see how it goes .
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678I think guides can be pretty sweet. I certainly won't turn down more knowledge and experience. I'm definitely learning by diving in head first. I've watched some modern events, but I don't fully know all the modern decks and the variants.
I lost game1 to infect mainly to mana screw. I only had 3 mana. One was a mutavault. He had me at 9 infect already and had the unblockable guy plus another one out. I had one faerie out, a GFTT in hand and the 3 mana. I decided to wait til blocking phase so I could activate the Muta and double block in case he could give trample or something... then I tried to GFTT but he had apostle's blessing of course. Game 2 was silly because I felt in good shape, I kept him off anything early, but he got the unblockable guy out and pumped for +9... now I know... kill/counter the unblockable one and F the rest.
>>>>>>>>>>>>>UGFaerie guide to UG INFECTUG<<<<<<<<<<<<<<<<<
What is Infect?
Infect is a lineair aggro deck that relies on pumpspells to attack for 10 as soon as possible. 10 Poison counters is all they need. Infect forgoes protection and durability in favour of speed and evasion compared to Bogles. See their primer in this link
How do I recognise Infect?
On Turn 1:
Highly reliable
- Opponent starts of with an infect creature
- Opponent plays an Inkmoth Nexus without additional artifacts
Less reliable
- Breeding Pool, Pendelhaven into Noble Hierarch
- Multiple Gitaxian probes after a green mana play (opponent fails to find turn 1 play)
Afterwards, the signs are obvious. Beware that knowing these signs are vital, games can go very quick if you are unaware.
How do I play against infect?
Infect is one of our most easiest matchups. They only play a couple of creatures, none of which have haste or trample. As such, killing their creatures renders their pumpspells useless very often. If you manage to resolve a bitterblossom, it is pretty much game over for the infect player. Feel free to spend your life points. However, you should always beware that they can generate a blow-out by attacking and pumping their heirarchs!
Discard spells:
Discard spells first aim for their creatures, then their protection and then their pump spells. Removing the first two types render the last type useless. Also, we often play removal spells that do not deal or deal with a lot of toughness at once (compared to lightning bolt et al.). Of course, this is contextual. Seizing a Become Immense can be very valuable!
Removal spells:
Go for the throat foregoes Spellskite and is therefore very good! It does not kill inkmoth nexus though. Smother, Doomblade, Victim of Night are all equally effective. Disfigure and Dismember attack their toughness. A nice way to let them waste their valuable pumpspells is by casting these during your own mainphase. Especially funny when you have counter back up. Your opponent will need to pump their creatures and hopefully spent their pumpspells.
Remember: We do not need to 2-for-1 their creatures by letting them play their pump spells first. No creature has trample, so there is no difference between a pumped creatures and a non-pumped creature in terms of chumping them with everything we have!
Counterspells:
Counterspells usually are aimed at their creatures (See discard). Spell snare has a special place, since it is able to counter a Bighted Agent, the only creature that matters.
Sideboard guide
Infect is one of the most interesting post-sideboard games. I always side out one land when I lost game 1 or I side out 2(!) lands out when I am on the draw. This increases are chance to find interactive spells (and we love interactive spells!)
In go:
All relevant removal, spellskite (because they spend even more life than we do, we should always win spellskite fights!), discards and spell snares.
Out go:
Your cryptics and (usually) all but one Mistbind Clique. Any Batterskull, Sword of X and Y, 1 land on the play, 2 land on the draw. Because we pressed our curve, we should hardly be affected by our lands out decision. I like to keep in my Tectonic Edge against Inkmoth Nexus, but one or two Tar pits/basics can usually go.
Specific sideboard cards:
There is a general consensus that interactive decks cant beat all linear decks, because the specificity of the hate. Remember: Almost anything (except negate etc.) good against Burn, also works against Infect! Since burn is a big contender, you should always have some useful cards to board in against infect.
Matchup % (>70%) (VERY FAVOURABLE)
Well..I have mentioned it already. Since the unbanngs, 20-0 against infect. Of course, this is my experience. If you practice this match about 5-10x then you will be able to understand all of the above points. This is typical a match that, if you played it once, you played them all!
Thanks for reading! This is the first matchup write-up. If there are any questions, comments...do not hesitate!
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678I had played and beat boggles (in the 5th round) right before the infect match (which was my top 8 match), and I figured the same strategy applied. I definitely shouldn't have wasted my removal vs a non-blighted agent though.
That Trickbind line shouldn't work. After opponent gets Borborygmos into play they usually empty their entire hand of lands without passing priority to you. You wont be able to cast Trickbind until he passes you priority, they can hold priority and put as many activations of Borb. on the stack as they want and you will only be able to Trickbind one of them. After the rest are on the stack Trickbind can't stop them.
That's true but if a player doesn't explicitly say they're holding priority, they can't hold priority and you can respond to whatever activation you want. Most players will use shortcuts and say 'I throw 9 lands to your face' and that's NOT holding priority. If a player tells you that, you can respond to the first activation and Trickbind it, making it impossible for them to activate the ability again. Most players won't hold priority on the lands as they can die from low life with the abilities on the stack, and especially won't hold if they don't expect Trickbind, which is a really narrow card and usually nobody plays it.
The thing is if you're the grishoalbrand player and you're sitting at low life (they always win with a really low life) you can die from a double bolt with all copies on the stack, so you can't take the risk of holding priority for the kill cause it can backfire. Now, I'm not saying all this so you play Trickbind, I'm just illustrating how the 'hold priority' works and how we can interact with that, since instead of using the bind we could also use Sudden Spoiling or Wipe Away.
An interesting thing about shortcuts for people to read: Shortctus in Magic by Melissa DeTora
PS: I got a playset of FNM Stutters yesterday, they are so cute.
Trickbind needs an ability to target. You don't get priority when they resolve stuff (getting creatures enter the battlefield) unless you are the active player (it's your turn).
Tonight at FNM I'll be testing Sword of War and Peace, as Metillion suggested over and over again, I've decided to give it a go.
The list:
1 Tragic Slip
1 Darkblast
2 Spell Snare
3 Thoughtseize
2 Inquisition of Kozilek
2CMC:
4 Remand
2 Snapcaster Mage
4 Bitterblossom
4 Spellstutter Sprite
1 Go for the Throat
1 Doom Blade
1 Smother
1 Liliana of the Veil
1 Sword of War and Peace
3 Vendilion Clique
1 Dismember
4CMC:
2 Cryptic Command
2 Mistbind Clique
Lands:
4 Mutavault
4 Creeping Tar Pit
4 Darkslick Shores
3 Secluded Glen
4 Polluted Delta
4 Island
1 Swamp
2 Engineered Explosives
1 Surgical Extraction
1 Darkblast
1 Dispel
1 Countersquall
1 Flashfreeze
1 Go for the Throat
2 Liliana of the Veil
3 Leyline of the Void
1 Damnation
1 Batterskull
The full set of Remands should synergyze well with the SoWaP. Lowered the curve with more cheap removal and cut one land and 1 Mistbind Clique. And yes, I am aware of the nombo between Lili and the sword, but what can I say that hasn't already been said about lili, I love her! And she win games on her own (Burn, Bogles, Delver). As long as the sword has gained me life once or twice, the damage is done (ba dum ts!) and the pro white/red seems relevant against Helix/Path/Bolt/Kolaghan's Command/Electrolyze/Anger/Terminate/Searing Blaze/etc removals that are being played. Sometimes all we need is a clique and a sword to take over a game, and this seems to be a very rewarding one. If I don't like it, I can always go back to SoLaS.
Sideboard (and some MB slots too) is tuned to beat the hardest decks for the Fae tribe: Affinity, Zoo, Grishoalbrand, Elves, Delver, Tron -to some extent-, and the feared-by-all BGx.
Hope I do well, as I need to recover mi faith in Faeries. I want to believe!!!
Hey Darktutor! Glad you are giving the Fae another go. For me and my testing partner, they are doing pretty great right now. As awlays, I will spew my burning inquiry on your list .
The first is that you really want to play a tempo-orientated list. A list with Liliana of the Veil, 6x Maindeck removal and only 2 Mistbinds/Cryptics does not seem really tempoish (okay, Remand is a true Tempo-card). For a true tempoish type of list, I would strongly recommend you to search for the list played by Dan Paulsen, last year during the States Championships of Vermont. I tested it myself and it has almost everything you truly want in a tempoish style list. The Charlotte list is also super-tempo-orientated. I fear that even my stocklist (which should not be new to you) is more tempoish, if you exchange the Leaks for Remands there. The tempo-versions should really exploit the Mistbind Clique/Cryptic combo. I would even argue to play a Cavern in that case.
This about the fundamentals of playing faeries.
Second, while Slip and Darkblast are both really good cards, I would recommend you to change them to Disfigures, since they are also good against Burn.
So far, I haven't really suffered a lot of difficulties against Delver and Grishoalbrand . The SoWaP should really help in the Zoo, Affinity and maybe even in the Tronmatchup.
Good luck!
DECKS:
UB Faeries [Midrange/Tempo]
RWUGB Affinity[Aggro]
FAERIES TOO STRONK!!!1111
- Fae Prophecy, 201
5678I like one tasigur personally. I run a few anticipates to find it easier, and there are times where it suffers from the 'mistbind syndrome' of being a dead card in hand because you don't have enough graveyard to delve away.
I answer to your question, I've adapted my list to be able to support vedalken shackles, which is a great answer to a lot of the aggro-midrange matchups (like the collected company decks that people were asking about a few months ago, as well as jund and junk, which are historically difficult matchups for us). You may want to consider it in the right meta.