Ah thanks, only one Botanical Sanctum. Not sure if 4 Shoal is necessary, also not sure if 4 Traverse is. However, I would like to get in more games before making changes since the deck seems to be functioning well.
Before, I was running 3 Tarfire and 3 Thought Scour, and 3 Chart. So the first thing I'm interested in checking is whether the new delirium enablers are sufficient.
You mentioned that Damping Sphere is also good against KCI.
I tried making a sideboard more similar to yours (focussing on the popular online decks and boarding in just a few cards against Midrange/Control), and I have way too many cards to board in against KCI.
I'm trying out 3 artifact hate, 3 combo hate, 3 sweepers, 3 "counters", 3 lifegain. Huntmaster, EE, Collar, and Clique still do work in other matchups, but I'm holding on to their versatility.
I want all of the artifact hate and counters in for the matchup, as well as Sphere. I can live with not boarding in Clique because it's probably the worst of my ways of interacting with them.
I have 8 cards to board in (I think your board actually has even more with extra counters and grudge), but I'm not boarding out that many. The only cards I'm close to excited to board out are Traverse, Dismember, and the Snags. That's 5. I don't want to cut threats for interaction and overboard, and the burn spells are reach and kill Scrap Trawler.
So, my question: When you board against KCI, what actually comes in? Is Sphere better than the counters? Better than artifact hate? Do you board in just about all of it and cut the worst mainboard counters?
And I imagine there is a similar dynamic against Storm. You need the threats, but counters and sphere are also very good.
So I played two comp leagues today and went 4-1 and 5-0. Would it be useful to do a "tournament report" as if I was playing a 10rnd series? If so, I’ll write it up. I could even possibly do videos of the matchups. It was a reasonably varied metagame and might demonstrate how to navigate sideboarding, etc.
Also, mnesci, I’ll also answer your specific questions after sleep!
Hey Chaughey, I have been messing around with your technology, and wanted to get your thoughts on a lingering souls + godless shrine SB package for a way to become more inevitable against midrange or control decks that can remove our threats pretty easily 1 for 1? To compliment this, I have worked more Arid Mesa and Polluted Delta into the manabase. I’d love to get your thoughts on this and I’ve also considered trying Nacatl in the main to increase threat density (but maybe that’s going a little deep).
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: UB Control
Modern: UWR Control
EDH: Ezuri, Renegade Leader
Titania, Protector of Argoth
Phelddagrif
Glissa, the Traitor
Rosheen Meanderer
Humans is probably my worst matchup. Hollow One is also really bad. I'm hoping Looting helps a lot with that by letting us dump the cards we can't use effectively.
I don't know about giving up Pyroclasm. I love the cost. I'll try to keep an eye on how often I'd prefer a bigger sweeper.
Clique probably goes in this version of the board. I like that Clique is good against combo and Midrange, but that board has so many cards for combo that it won't come in. That slot probably goes to something that is just really powerful but narrow in that case.
On Collar, thank Lemonbuster! I'm 90% sure they were the first person I saw with it, and it is a hell of a card!
Hey mnesci, I think you should give firespout a try over pyroclasm because of the situation that comes up once in a while where you get to wrath the board, and still keep flipped delver around.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: UB Control
Modern: UWR Control
EDH: Ezuri, Renegade Leader
Titania, Protector of Argoth
Phelddagrif
Glissa, the Traitor
Rosheen Meanderer
@ Mnesci: for KCI, my sideboard is typically:
+3Damping Sphere, +3 Ancient Grudge, +1 Destructive Revelry, +2 Stubborn Denial, +1 Disdainful stroke
and
-4 Vapor Snag, -3 Forked Bolt, -1 Young Pyromancer, -2 Lightning Bolt.
You're right that we have an embarrassment of riches for the KCI matchup, but that's just a happy accident. Damping Sphere being good against them is just too juicy for me to pass up so I bring in 10 cards even if we don't literally need 10 cards post-board to win. And with the inclusion of Grudge/Revelry, Bolt loses a lot of importance, and 2 minimum can be boarded out. Esp since Grudge/Rev are not really for the KCI in the first place--blowing it up usually means they can "go off" in response and recover, where grudging an early Trawler can be ggs. I usually answer the KCI with Sphere/Stubborn (and pierce if I'm lucky). Pyro comes out because he's slow and EE can totally invalidate his advantage and they play 3. You can board out all of them and keep the bolts if you like, but you do need to have an early clock to win, even if it's not ideal, and Bolt is not a clock. I hope that's helpful.
@ Seeknayr: I've tried all sorts of crazy technology with the RUG shell, but in my opinion, the 4C additions make the deck too combustible to function. Already, I think the RUG manabase already takes a tremendous amount of discipline and practice to regulate correctly between color/damage. Adding a 4th, or 5th color even--especially on 18 lands--completely takes away your flexibility, increases mulligans, and overall makes you sequence your colors in optimal hands poorly. So! While Souls is insane, flips Delver, and provides a spread, I don't think it's worth the investment. Neither was Fatal Push when I tried, for example, even though it kills Goyf and theoretically is easy to cast off a 1/2 black duals in the manabase. Long story short, it was horrible and not because the card wasn't great--it was. You just function poorly over the course of the game because of the mana disruption, and the cost is too real as the Delver deck needs to be smooth, otherwise it collapses under its tempo mandates. Spending space on your sideboard for the Shrine/Souls is probably better than doing it main, but I personally don't think the help is necessary for the cost to the deck's functioning, and the extremely valuable, limited real estate that is a Modern sideboard.
On Nacatl in particular: I absolutely love the kitty. But I think Modern and MtG in general have caught up with it if we're going to use it as a centerpiece for a disruptive tempo deck(as opposed to another one drop in a purely aggressive deck like zoo, where it's the best creature period). The 3/3 for one mana is fantastic, but the strain on the manabase for a threat that's invalidated pretty quickly wasn't worth it in my opinion. In my experience, against "on the ground" decks, Nacatl gets outclassed almost immediately--the lack of evasion really takes this card down a notch. Even a Delver can (usually) keep flying over. Nacatl just sits there. The Goyf/Mandrill have that crucial extra P/T and Peezy can create an army if we're just staring at each other. And against control, I dislike playing a higher density of creatures that die to Bolt/Helix, Peezy being the exception because he can create an army (and Delver because he flies otherwise). So while the cat is sweet, I think makes our deck too "all in" on being super aggressive, in which case I always felt like I should just be playing Burn/Zoo etc. Because to take advantage of Nacatl, you have to be super quick or redundant (with more Nacatl/Apes etc) to get them dead before Nacatl's lack of evasion makes it impotent. I by no means think Nacatl is terrible, and I encourage you to try all your craziest ideas even if you're not sure just to collect the personal experience and data. But, in my own experiences, the card was not worth the payoff, took the deck in a direction I didn't think we were very good at exploiting, and lacks the evasion to keep the card truly relevant past the first or second turn in most match-ups. Lingering Souls would be much of the same, but potentially much much worse because of the costs, both colored and amount, and the card encourages a slower midrange approach, which this deck is 50-50 at executing (so rarely are you hoping to hit your 4th land, and you usually feel bad if you want it).
On Nacatl in particular: I absolutely love the kitty. But I think Modern and MtG in general have caught up with it if we're going to use it as a centerpiece for a disruptive tempo deck(as opposed to another one drop in a purely aggressive deck like zoo, where it's the best creature period). The 3/3 for one mana is fantastic, but the strain on the manabase for a threat that's invalidated pretty quickly wasn't worth it in my opinion. In my experience, against "on the ground" decks, Nacatl gets outclassed almost immediately--the lack of evasion really takes this card down a notch. Even a Delver can (usually) keep flying over. Nacatl just sits there. The Goyf/Mandrill have that crucial extra P/T and Peezy can create an army if we're just staring at each other. And against control, I dislike playing a higher density of creatures that die to Bolt/Helix, Peezy being the exception because he can create an army (and Delver because he flies otherwise). So while the cat is sweet, I think makes our deck too "all in" on being super aggressive, in which case I always felt like I should just be playing Burn/Zoo etc. Because to take advantage of Nacatl, you have to be super quick or redundant (with more Nacatl/Apes etc) to get them dead before Nacatl's lack of evasion makes it impotent. I by no means think Nacatl is terrible, and I encourage you to try all your craziest ideas even if you're not sure just to collect the personal experience and data. But, in my own experiences, the card was not worth the payoff, took the deck in a direction I didn't think we were very good at exploiting, and lacks the evasion to keep the card truly relevant past the first or second turn in most match-ups. Lingering Souls would be much of the same, but potentially much much worse because of the costs, both colored and amount, and the card encourages a slower midrange approach, which this deck is 50-50 at executing (so rarely are you hoping to hit your 4th land, and you usually feel bad if you want it).
Up next, "tournament report"
Agree with all this but that's what Path to Exile is for: clearing the ground so Nacatl can get through. Sup'd with Snap and Sleight, the removal package becomes quite robust. How does Path fit into this analysis?
Meanwhile, Gnarlwood is a house if we can enable it reliably. I don't find dedicating slots to delirium that different, in theory, from dedicating them to delve; the difference is that supporting delirium pushes us to run Tarfire, which is better than Scour vs. creature decks and worse vs. anyone else. So it shifts our matchup profiles significantly. For reference, I've been experimenting with 4 Bauble/4 Looting/4 Tarfire builds to maximize Dryad's odds of being Nacatl. Deathtouch is nice for larger creatures, but I do miss Path to Exile for other reasons, and am trying Thing (in place of the now-unsupportable Mandrills) to cover against big creatures.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
@Chaughey Thanks! That helps a lot. Boarding out some Bolt effects makes sense since the artifact hate kills Trawler just as well in a pinch (although, for more mana usually). I've looked at a few more matchups for sideboarding, and I'm starting to really like how the 75 looks. It's weird not having Blood Moon (and I might be changing the third Sphere to a Moon or Spreading Seas because I want another card to board in against Jeskai without losing Tron hate), but sideboarding feels good.
How do you approach sideboarding for the interactive matchups? I get counters coming in against Control, but I'm not sure how many cards you like taking out. I want the four Snags gone (in my case, 3 + 1 dismember). Anything else you specifically don't like here? I usually end up trimming Bolts against interactive decks with few creatures, but I don't see that much to bring in, and Looting means too many Bolts isn't a huge problem.
Even more importantly, how much do you sideboard for Midrange (BGx and Shadow)? I've been in the "cut counters against discard" camp for a little while, so those are usually my first cuts, but this build doesn't up threat density that much postboard, so I don't love that. I'm looking to board in ~4 cards (Collar, EE, Huntmaster, and CLique- which I think is going to become a postboard Snapcaster Mage soon), but I'm close to lost at boarding against Midrange with this build. I usually trim Thought Scour as well, but that seems bad with keeping a more Tempo-centric configuration postboard. And would you ever cut Looting?
For reference, my first stab at it was
Jund: 1 Scour, 1 Snag, 2 Pierce. Trying to trim cards that are more likely to end up dead at some point (and Scour because I couldn't pick a fourth).
GDS: 1 Forked Bolt, 2 Spell Pierce, 1 Mana Leak. Basically the same rationale, but with Leak being worse here because their curve is lower.
Thanks for all your help with understanding your build!
So I played two comp leagues today and went 4-1 and 5-0. Would it be useful to do a "tournament report" as if I was playing a 10rnd series? If so, I’ll write it up. I could even possibly do videos of the matchups. It was a reasonably varied metagame and might demonstrate how to navigate sideboarding, etc.
It would be fantistic if you could also do some videos! In any case I can't wait to read about your tournament reports.
I'm playing your updated list (with a different side configuration) and I love it! Just a question about traverse: in your delirium soft configuration it's just a functional basic land usually; since we play 18 land and 8 cantrip (that dig 2 or 3 cards deep) is it necessary? Wouldn't Sleight of Hand be better? It helps finding lands, but can look for threats or interaction too. I think I'll try it soon.
Edit: @Nekat: I'd love to read a report from your tournament as well if you can.
It's wonderful to have so many good results!
Not as fancy as you guys I went 2-1-1 Which I'll take for my first night back on the deck in 6 months
Played Chaughys List.
G1 VS Soul Sisters DRAW 1-1
M1 Sisters was my first modern deck. I know exactly what to do.
M2 Had some poor draws mid/late game / Lost on turn 5 of turns to Crested Sunmare *eye roll* (Went to turns via noob reading every card including her borrowed deck)
G2 VS Humans LOSE 0-2
M1 I flooded out. He had the nut draw.
M2 Despite a slow start from him he had exactly the right human for everything I wanted to do and just out tempo'd me.
G3 VS Home Brew OROCHI HATCHERY WIN 2-0
M1 Delver Beat downs
M2 Chalk it up to just being a better deck Period.
G4 VS Burn WIN 2-1
M1 He is stuck on one land until he is dead.
M2 I had poor draws and My dig spells didn't find the right half of my deck.
M3 Ferocious FtC after he exhausted his pay load. 6 > 16.. Hoots Beats FTW.
Stuff in the room I didn't play against:
Elves went 3-1
Ad Naus went 3-1
KCI went 3-1
(Humans I faced was the only 4-0)
@Chaughey: Congratulation for your last results! It would be great if you could share your spreadsheet with match-up and results.
I see that in your last goldfish's posted list you played Hazoret the Fervent. I tried it in the past but couldn't make a good use of it due to the tension between its unlocking ability and counterspells. I always found both Huntmaster of the Fells and Chandra, Torch of Defiance far superior in the match-up in which we need (or can afford) a 4 drop (midrange and control).
How did it perform for you and when did you side it in?
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
@Chaughey: Congratulation for your last results! It would be great if you could share your spreadsheet with match-up and results.
I see that in your last goldfish's posted list you played Hazoret the Fervent. I tried it in the past but couldn't make a good use of it due to the tension between its unlocking ability and counterspells. I always found both Huntmaster of the Fells and Chandra, Torch of Defiance far superior in the match-up in which we need (or can afford) a 4 drop (midrange and control).
How did it perform for you and when did you side it in?
Can't speak for Chaughey, but I've found Hazoret to be amazing! It's in all my latest RUG shells I've been tinkering with, and We have been playing one in the Counter-Cat side as well. The card is tremendous with Looting and many decks simply can't answer it and just lose: Grixis, BUG, Jund, etc. are all color combinations with no elegant out. Plus, it provides reach under Bridge and a clean way to deal with walkers. We used to run BBE in this role, but feel she skews our board plans too heavily; annoying to have to worry about bad cascades. Hazoret solves this problem.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
You mean thanks to its haste? Since I don't think you can damage directly PW with its ability. Am I wrong?
I tried it but never managed to attack once. I even lose some matches against control because it was a 4 mana do nothing having many cards in hand. That said, I didn't use Looting in that list and didn't think of it when I post my last comment. That's surely a huge difference. I currently run 2 huntmaster in side: I may switch one and test it myself. Thanks for pointing it out .
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
You mean thanks to its haste? Since I don't think you can damage directly PW with its ability. Am I wrong?
I tried it but never managed to attack once. I even lose some matches against control because it was a 4 mana do nothing having many cards in hand. That said, I didn't use Looting in that list and didn't think of it when I post my last comment. That's surely a huge difference. I currently run 2 huntmaster in side: I may switch one and test it myself. Thanks for pointing it out .
I'd assume it's the haste (and hitting like a truck). You're right. Hazoret can't hit planeswalkers with the ability (it could before the Dominaria rules update like Chandra). I'm assuming Hazoret is only coming in against Midrange/Control, so against BGx specifically, I'd watch out for Liliana which is probably the main way it'll get answered. I've never played it though, so that very well may not be a big deal.
@Chaughey That newest list has only one sweeper in the board. Do you find you don't play against go-wide creature decks often online? I feel like I've been playing against Humans at least once every other league (not to mention Merfolk, Elves, Company etc. which aren't that common but show up enough that I always want a plan against them). What is your plan against Humans (and other creature decks, but mostly Humans)? It's a matchup I usually have trouble with preboard, and postboard is only so much better. Does Looting help you find the cards you need enough that you just don't dedicate space to creature decks? Or are you mostly ignoring them altogether and accepting that they'll be difficult matchups?
Before, I was running 3 Tarfire and 3 Thought Scour, and 3 Chart. So the first thing I'm interested in checking is whether the new delirium enablers are sufficient.
I tried making a sideboard more similar to yours (focussing on the popular online decks and boarding in just a few cards against Midrange/Control), and I have way too many cards to board in against KCI.
I'm trying out 3 artifact hate, 3 combo hate, 3 sweepers, 3 "counters", 3 lifegain. Huntmaster, EE, Collar, and Clique still do work in other matchups, but I'm holding on to their versatility.
2x Grudge
1x Revelry
3x Sphere
1x Pyroclasm
1x Anger
1x EE
1x Deprive
1x Ceremonious Rejection
1x Clique
1x Collar
1x FtC
1x Huntmaster
I want all of the artifact hate and counters in for the matchup, as well as Sphere. I can live with not boarding in Clique because it's probably the worst of my ways of interacting with them.
I have 8 cards to board in (I think your board actually has even more with extra counters and grudge), but I'm not boarding out that many. The only cards I'm close to excited to board out are Traverse, Dismember, and the Snags. That's 5. I don't want to cut threats for interaction and overboard, and the burn spells are reach and kill Scrap Trawler.
So, my question: When you board against KCI, what actually comes in? Is Sphere better than the counters? Better than artifact hate? Do you board in just about all of it and cut the worst mainboard counters?
And I imagine there is a similar dynamic against Storm. You need the threats, but counters and sphere are also very good.
Interested in RUG (Temur) Delver in Modern? Find gameplay with live commentary at https://www.youtube.com/channel/UC8UcKe8jVh1e2N4CHbd3fhg
Also, mnesci, I’ll also answer your specific questions after sleep!
Modern: UWR Control
EDH: Ezuri, Renegade Leader
Titania, Protector of Argoth
Phelddagrif
Glissa, the Traitor
Rosheen Meanderer
RIP Jimmy foREVer
We are ALWAYS thirsty for any and all content on the deck here!
Congrats on more terrific numbers!!
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
4x Tarmogoyf
3x Hooting Mandrills
3x Young Pyromancer
1x Snapcaster Mage
1x Spell Snare
2x Spell Pierce
2x Stubborn Denial
1x Mana Leak
1x Tarfire
1x Forked Bolt
3x Vapor Snag
1x Dismember
4x Faithless Looting
4x Serum Visions
2x Thought Scour
1x Traverse the Ulvenwald
4x Scalding Tarn
2x Wooded Foothills
2x Steam Vents
1x Breeding Pool
1x Stomping Ground
2x Island
1x Forest
1x Mountain
Humans is probably my worst matchup. Hollow One is also really bad. I'm hoping Looting helps a lot with that by letting us dump the cards we can't use effectively.
I don't know about giving up Pyroclasm. I love the cost. I'll try to keep an eye on how often I'd prefer a bigger sweeper.
Clique probably goes in this version of the board. I like that Clique is good against combo and Midrange, but that board has so many cards for combo that it won't come in. That slot probably goes to something that is just really powerful but narrow in that case.
On Collar, thank Lemonbuster! I'm 90% sure they were the first person I saw with it, and it is a hell of a card!
Interested in RUG (Temur) Delver in Modern? Find gameplay with live commentary at https://www.youtube.com/channel/UC8UcKe8jVh1e2N4CHbd3fhg
Modern: UWR Control
EDH: Ezuri, Renegade Leader
Titania, Protector of Argoth
Phelddagrif
Glissa, the Traitor
Rosheen Meanderer
RIP Jimmy foREVer
+3Damping Sphere, +3 Ancient Grudge, +1 Destructive Revelry, +2 Stubborn Denial, +1 Disdainful stroke
and
-4 Vapor Snag, -3 Forked Bolt, -1 Young Pyromancer, -2 Lightning Bolt.
You're right that we have an embarrassment of riches for the KCI matchup, but that's just a happy accident. Damping Sphere being good against them is just too juicy for me to pass up so I bring in 10 cards even if we don't literally need 10 cards post-board to win. And with the inclusion of Grudge/Revelry, Bolt loses a lot of importance, and 2 minimum can be boarded out. Esp since Grudge/Rev are not really for the KCI in the first place--blowing it up usually means they can "go off" in response and recover, where grudging an early Trawler can be ggs. I usually answer the KCI with Sphere/Stubborn (and pierce if I'm lucky). Pyro comes out because he's slow and EE can totally invalidate his advantage and they play 3. You can board out all of them and keep the bolts if you like, but you do need to have an early clock to win, even if it's not ideal, and Bolt is not a clock. I hope that's helpful.
@ Seeknayr: I've tried all sorts of crazy technology with the RUG shell, but in my opinion, the 4C additions make the deck too combustible to function. Already, I think the RUG manabase already takes a tremendous amount of discipline and practice to regulate correctly between color/damage. Adding a 4th, or 5th color even--especially on 18 lands--completely takes away your flexibility, increases mulligans, and overall makes you sequence your colors in optimal hands poorly. So! While Souls is insane, flips Delver, and provides a spread, I don't think it's worth the investment. Neither was Fatal Push when I tried, for example, even though it kills Goyf and theoretically is easy to cast off a 1/2 black duals in the manabase. Long story short, it was horrible and not because the card wasn't great--it was. You just function poorly over the course of the game because of the mana disruption, and the cost is too real as the Delver deck needs to be smooth, otherwise it collapses under its tempo mandates. Spending space on your sideboard for the Shrine/Souls is probably better than doing it main, but I personally don't think the help is necessary for the cost to the deck's functioning, and the extremely valuable, limited real estate that is a Modern sideboard.
On Nacatl in particular: I absolutely love the kitty. But I think Modern and MtG in general have caught up with it if we're going to use it as a centerpiece for a disruptive tempo deck(as opposed to another one drop in a purely aggressive deck like zoo, where it's the best creature period). The 3/3 for one mana is fantastic, but the strain on the manabase for a threat that's invalidated pretty quickly wasn't worth it in my opinion. In my experience, against "on the ground" decks, Nacatl gets outclassed almost immediately--the lack of evasion really takes this card down a notch. Even a Delver can (usually) keep flying over. Nacatl just sits there. The Goyf/Mandrill have that crucial extra P/T and Peezy can create an army if we're just staring at each other. And against control, I dislike playing a higher density of creatures that die to Bolt/Helix, Peezy being the exception because he can create an army (and Delver because he flies otherwise). So while the cat is sweet, I think makes our deck too "all in" on being super aggressive, in which case I always felt like I should just be playing Burn/Zoo etc. Because to take advantage of Nacatl, you have to be super quick or redundant (with more Nacatl/Apes etc) to get them dead before Nacatl's lack of evasion makes it impotent. I by no means think Nacatl is terrible, and I encourage you to try all your craziest ideas even if you're not sure just to collect the personal experience and data. But, in my own experiences, the card was not worth the payoff, took the deck in a direction I didn't think we were very good at exploiting, and lacks the evasion to keep the card truly relevant past the first or second turn in most match-ups. Lingering Souls would be much of the same, but potentially much much worse because of the costs, both colored and amount, and the card encourages a slower midrange approach, which this deck is 50-50 at executing (so rarely are you hoping to hit your 4th land, and you usually feel bad if you want it).
Up next, "tournament report"
Meanwhile, Gnarlwood is a house if we can enable it reliably. I don't find dedicating slots to delirium that different, in theory, from dedicating them to delve; the difference is that supporting delirium pushes us to run Tarfire, which is better than Scour vs. creature decks and worse vs. anyone else. So it shifts our matchup profiles significantly. For reference, I've been experimenting with 4 Bauble/4 Looting/4 Tarfire builds to maximize Dryad's odds of being Nacatl. Deathtouch is nice for larger creatures, but I do miss Path to Exile for other reasons, and am trying Thing (in place of the now-unsupportable Mandrills) to cover against big creatures.
Counter-Cat
Colorless Eldrazi Stompy
How do you approach sideboarding for the interactive matchups? I get counters coming in against Control, but I'm not sure how many cards you like taking out. I want the four Snags gone (in my case, 3 + 1 dismember). Anything else you specifically don't like here? I usually end up trimming Bolts against interactive decks with few creatures, but I don't see that much to bring in, and Looting means too many Bolts isn't a huge problem.
Even more importantly, how much do you sideboard for Midrange (BGx and Shadow)? I've been in the "cut counters against discard" camp for a little while, so those are usually my first cuts, but this build doesn't up threat density that much postboard, so I don't love that. I'm looking to board in ~4 cards (Collar, EE, Huntmaster, and CLique- which I think is going to become a postboard Snapcaster Mage soon), but I'm close to lost at boarding against Midrange with this build. I usually trim Thought Scour as well, but that seems bad with keeping a more Tempo-centric configuration postboard. And would you ever cut Looting?
For reference, my first stab at it was
Jund: 1 Scour, 1 Snag, 2 Pierce. Trying to trim cards that are more likely to end up dead at some point (and Scour because I couldn't pick a fourth).
GDS: 1 Forked Bolt, 2 Spell Pierce, 1 Mana Leak. Basically the same rationale, but with Leak being worse here because their curve is lower.
Thanks for all your help with understanding your build!
Interested in RUG (Temur) Delver in Modern? Find gameplay with live commentary at https://www.youtube.com/channel/UC8UcKe8jVh1e2N4CHbd3fhg
It would be fantistic if you could also do some videos! In any case I can't wait to read about your tournament reports.
I'm playing your updated list (with a different side configuration) and I love it! Just a question about traverse: in your delirium soft configuration it's just a functional basic land usually; since we play 18 land and 8 cantrip (that dig 2 or 3 cards deep) is it necessary? Wouldn't Sleight of Hand be better? It helps finding lands, but can look for threats or interaction too. I think I'll try it soon.
Edit: @Nekat: I'd love to read a report from your tournament as well if you can.
It's wonderful to have so many good results!
Modern:
@everybody is phantasmal image better than snapcaster for us right now?
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
Not as fancy as you guys I went 2-1-1 Which I'll take for my first night back on the deck in 6 months
Played Chaughys List.
G1 VS Soul Sisters DRAW 1-1
M1 Sisters was my first modern deck. I know exactly what to do.
M2 Had some poor draws mid/late game / Lost on turn 5 of turns to Crested Sunmare *eye roll* (Went to turns via noob reading every card including her borrowed deck)
G2 VS Humans LOSE 0-2
M1 I flooded out. He had the nut draw.
M2 Despite a slow start from him he had exactly the right human for everything I wanted to do and just out tempo'd me.
G3 VS Home Brew OROCHI HATCHERY WIN 2-0
M1 Delver Beat downs
M2 Chalk it up to just being a better deck Period.
G4 VS Burn WIN 2-1
M1 He is stuck on one land until he is dead.
M2 I had poor draws and My dig spells didn't find the right half of my deck.
M3 Ferocious FtC after he exhausted his pay load. 6 > 16.. Hoots Beats FTW.
Stuff in the room I didn't play against:
Elves went 3-1
Ad Naus went 3-1
KCI went 3-1
(Humans I faced was the only 4-0)
Modern: MONKEY GROW & Amulet Titan
Legacy: RG Lands
EDH: Merieke Ri Berit Esper Good stuff
I'd like to know your sideboard plans and a report of the matches against Mardu Pyro and Bant Company if you can.
Thanks a lot
@ObnixilisNate: thanks for posting your mini report.
Modern:
I see that in your last goldfish's posted list you played Hazoret the Fervent. I tried it in the past but couldn't make a good use of it due to the tension between its unlocking ability and counterspells. I always found both Huntmaster of the Fells and Chandra, Torch of Defiance far superior in the match-up in which we need (or can afford) a 4 drop (midrange and control).
How did it perform for you and when did you side it in?
Modern:
Counter-Cat
Colorless Eldrazi Stompy
You mean thanks to its haste? Since I don't think you can damage directly PW with its ability. Am I wrong?
I tried it but never managed to attack once. I even lose some matches against control because it was a 4 mana do nothing having many cards in hand. That said, I didn't use Looting in that list and didn't think of it when I post my last comment. That's surely a huge difference. I currently run 2 huntmaster in side: I may switch one and test it myself. Thanks for pointing it out .
Modern:
I'd assume it's the haste (and hitting like a truck). You're right. Hazoret can't hit planeswalkers with the ability (it could before the Dominaria rules update like Chandra). I'm assuming Hazoret is only coming in against Midrange/Control, so against BGx specifically, I'd watch out for Liliana which is probably the main way it'll get answered. I've never played it though, so that very well may not be a big deal.
@Chaughey That newest list has only one sweeper in the board. Do you find you don't play against go-wide creature decks often online? I feel like I've been playing against Humans at least once every other league (not to mention Merfolk, Elves, Company etc. which aren't that common but show up enough that I always want a plan against them). What is your plan against Humans (and other creature decks, but mostly Humans)? It's a matchup I usually have trouble with preboard, and postboard is only so much better. Does Looting help you find the cards you need enough that you just don't dedicate space to creature decks? Or are you mostly ignoring them altogether and accepting that they'll be difficult matchups?
Interested in RUG (Temur) Delver in Modern? Find gameplay with live commentary at https://www.youtube.com/channel/UC8UcKe8jVh1e2N4CHbd3fhg