Sorcery speed on EM is a huge bummer. I'll likely have one copy in my board at all times but more than that would require metagame specific motivation.
The 3/3 for one is cute but a free land drop is harsh for a deck hoping to catch people with mana leak and stubborn denial. If it had a role here I could maybe see it as a one of as a fifth delver but I'm not sure if that could be ideal. I honestly think the 1/1 for G that gets pumped with an island has more potential though.
I think that Melody as a sorcery is very interesting. If it were an instant, I'd be tempted to maindeck it in a Vapor Snag slot due to its power and versatility, but I think that sorcery speed pushes it too far towards the clunky extreme. There are definitely decks that instant speed Melody would be bad against, but being able to steal Manlands seems really good. In the late game, it could even take some animated Planeswalkers.
As a sorcery, the limitations are much more prevalent. We are unlikely to take Manlands or Planeswalkers. This makes it much worse against Control. It is also quite bad against Eldrazi decks until we hit 6-7 lands. I don't like bringing it in there because the Eldrazi nut-draws are very aggressive. I don't like it against Burn or Affinity (they are way too fast), but if it were an instant, I'd be tempted to use it against Affinity to hit Inkmoth and Blinkmoth. It looks somewhat useful against Company decks (and other creature heavy decks, assuming they aren't too aggressive), stealing us a Knight of the Reliquary or other large threat. It seems fantastic against BGx, taking Goyfs, Flayers, Bobs, and eventually Olivias and Kalitases. Not being hit by Abrupt Decay makes me think that Melody will be at its best here: the games tend to go long, the threats are mana-efficient, and the card advantage from Melody is appreciated. It seems excellent against Death's Shadow Jund given that it hits Shadow and Goyf. It is definitely worse against the Grixis variant due to Delve threats and Denial. If DSJ was still the top dog, this card might just be maindeckable. I think Eldrazi was less prevalent then too (I don't remember), so if the meta goes back to that sort of thing, this deserves more consideration.
Given that it will cost us 3+ mana most of the time, I'd say this is a late game haymaker for us. It is at its best in interactive matchups in which we will inevitably hit land drops. It also wants us to have a host of good targets, so decks that run a decent amount of creatures would be preferred. I think this means we mostly want this against Midrange. It reminds me very much of Bedlam Reveler in this aspect, except it is far worse against Control (if this was an instant it would probably fill Reveler's role in a more conservative, less weak to hate way).
Looking at the current meta on MTGGoldfish (I know the data isn't the greatest; I was going to use http://www.mtgsalvation.com/forums/the-game/modern/780304-mtg-modern-competitive-meta-analysis-and-tier-list , but it seems to be on hold for now), Melody looks awful right now. The top decks are Titanshift, Grixis Shadow, Storm, Affinity, E Tron, Burn, UW Control, Abzan, and Jeskai Tempo. I'd probably bring Melody in against Shadow (not sure if that is great, but killing or stealing a Shadow isn't bad), Abzan, and maybe Jeskai (depends on how good stealing Queller is), but probably not. I think the only real work Melody will be doing for now is helping against Midrange, which is conveniently a difficult matchup for us. We do run cards specifically for it (although they usually extend to Control as well). I think I could roll with one Melody in the board, but I'm really not sure it will deserve the slot.
All good, I was just trying to point out that even though the dryad comes at an absurd rate, I would rather just play a bad Kird ape than give my opponent a free basic in a blood moon deck if I needed another one drop that badly. The truth is I'm having great success with Gnarlwood Dryad but my build is heavy on delerium.
@mnesci, I agree with all your observations and you're right in that a lot of EM's versatility came at instant speed. I will say that a removal spell that is automatic 2-for-1 which can remove goyf, deaths shadow, and a ton of other things is for the most part unprescedented in these colors. I think once we start playing with it out of the sideboard in Grindy games where we live off the top of our library anyways, we won't care that it's a sorcery or that it's expensive. I try to imagine it as a 3-5 mana Shriekmaw-Esque creature but generally with a much better body that also flips delver and can be flashed back. The most important aspect of EM is that it's a threat first removal spell second. That's a big deal.
The question for me is, is it better than engineered explosives?
The question for me is, is it better than engineered explosives?
This is what I've been asking myself the last couple of days. I really want to put Melody in my EE slot, but I don't know if it deserves it. I'll probably try it and see how it goes when it comes out.
EE can only hit non-lands with a CMC between 1 and 3, so Melody hits most of its targets. Melody fortunately is a 2-for-1, which means it has a sweeper-like effect as far as card advantage is concerned. Blowing up two Shadows/Goyfs is about as good as stealing one, although possibly a bit better (the opponent probably has an easier time removing big threats). Melody looks much better when the opponent has a diversity of threats on board: if they have a Shadow and a Goyf, Melody looks much better than EE. I think it will be rare that Midrange opponents have 3 or more threats we can EE at once.
I start to lose faith in Melody when I look at EE's versatility though. EE can act as artifact/enchantment hate, and is amazing against decks like Merfolk. Cutting it for Melody means that we lose that aspect of the card. I think if we do, we should shore up the kinds of matchups in which we want EE for its versatility. The most prominent of these I think are Eldrazi Tron, Affinity, and Merfolk.
If we start trimming/cutting EE, what do you all think we should run to supplement our sideboards?
My current sideboard is what I have posted on the bottom of 162, but with Anger of the Gods instead of Izzet Staticaster. I haven't really liked Staticaster much, and figured I'd try a bigger sweeper with bonus graveyard hate.
In my board, I'd probably drop my Spell Snare (Melody helps with Midrange) for another Revelry. Anger helps against Merfolk (probably less than EE), and the Revelry should do some good work against Eldrazi Tron and Affinity. I think Revelry gets the slot over Ancient Grudge for more enchantment hate, but there are plenty of similar cards.
I wouldn't cut EE. Even if sometimes it's a bit clunky it can deal with too many things.
And I think it is wrong to cut grudge for revelry. Grudge is too good. In the match-ups in which artifacts hate is needed it's too valuable to have a double removal.
Speaking of mnesci's side, can't be enough to cut snare for a single melody?
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
I should specify: I'm not cutting my current Ancient Grudge. My plan was just to add a second Revelry over a second Grudge.
This is a really good opportunity to talk about sideboards. What is everyone running currently, and why?
The slots I am most iffy on for mine are the Anger, Spell Snare, and Vapor Snag. Spell Snare is basically just a good card, but is nice against Midrange and most combo. Vapor Snag is mostly for dealing with fatties, but I have a lot of trouble fitting it in when I sideboard. Maybe it should go. I could see running more specific answers and siding out some of the general stuff.
I should specify: I'm not cutting my current Ancient Grudge. My plan was just to add a second Revelry over a second Grudge.
This is a really good opportunity to talk about sideboards. What is everyone running currently, and why?
The slots I am most iffy on for mine are the Anger, Spell Snare, and Vapor Snag. Spell Snare is basically just a good card, but is nice against Midrange and most combo. Vapor Snag is mostly for dealing with fatties, but I have a lot of trouble fitting it in when I sideboard. Maybe it should go. I could see running more specific answers and siding out some of the general stuff.
I'm referring to your deck. If I played tomorrow I'd try this sideboard configuration in an open meta:
The Surgical Extraction can be a flex slot. I can see putting there anything.
Options: Spell Snare, 2nd Ancient Grudge, Feed the Clan, Pithing Needle.
Right now I don't see the need of packing more enchantment hate but if needed that slot can be the second revelry.
If more gravehate is needed I can see inserting another surgical cutting send to sleep.
After Ixalan, that slot could be a single Entrancing Melody. It will depend on the evolution and on the local meta anybody can face.
Had ever been tried any planeswalker in side? I was thinking about Jace, Architect of Thought or Garruk Relentless. If anybody want to try them, they can fit the flex slot.
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Rollback Post to RevisionRollBack
Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
Two cards from Ixalan strike me as having potential.
U
Creature
Flying
1/1
U: sac ~, counter target spell or ability that targets you or a creature you control.
Speaking strictly for Traverse users most likely, this card is essentially dispel with legs against heavy removal decks. Bolt is on the decline so opponents must choose to push this guy and save us a mana on his activation or watch us counter their push directed at our goyf. I understand it's only a 1/1, but that makes it a tutorable counterspell for the sideboard that beats/blocks as well. It also hits things like thoughtseize and nihil spellbomb and a million otherwise things. I'll be trying it as a one of.
And
G
Enchantment
Whenever a spell or ability an opponent controls targets a creature you control, draw a card.
I seriously wonder how a deck like grixis or jund beats us with this resolved. It reminds me of Curiosity but is good against removal heavy decks instead of bad. If the meta went back to these types of decks being top dog, I would seriously consider this in the sideboard to bury opponents hoping to beat us with superior removal spells.
After a short stint with DS Jund where I realised midrange deck just where not for me (finally figured out that playing discard is not something I enjoy), I went back to my beloved delver. Gave a try to Counter-Cat and while a single tournament is way too few to confirm Jordan's feeling that it's the best delver deck right now (not that I disagree either ), at least, it was incredibly fun to play with and incredibly closed to the Monkey Grow of old. I never quite recovered from the probe ban but, appart from trading Blood Moon for Path to Exile, the new version with Shoal felt like being at home.
Got murdered by Ghost Quarters and Spreading Seas 3 games in a row though but that's another story
Anyway, you guys should give it a try!
Also, the deck's name is much better!
That's exciting! Wizards apparently wants to add some more card selection to Modern.
This isn't quite strictly better than Sleight of Hand (you look at one card, then draw it or a mystery card), but I think the Instant speed means decks playing Sleight will switch to this. I think we can expect it out of Blue Shadow decks, Storm, and Ad Nauseum.
I'm definitely going to look at playing this. This is a big change for Delver decks. Probably the most dramatic change to our card pool since the Probe ban.
I have been waiting for opt reprint for years! Glad to see it. Don't know if it will make the cut in this deck, but it's worth trying. Now let's hope for memory lapse (next card on my whishlist for modern) even if I don't see it coming in the near future.
I'd like to highlight also
Storm Fleet Aerialist - 1U (Uncommon)
Creature - Human Pirate
Flying
Raid - Storm Fleet Aerialist enters the battlefield with a +1/+1 counter if you attacked with a creature this turn.
1/2
even if I don't think it's good enough. Maybe if it had been a 2/1...
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks played: Modern:
0 Affinity;
URG Delver
URGW Countercats
(Here you can find some video contents about Countercats and Temur Delver decks)
Have to agree that opt is better than sleight here, simply because you can cast opt in response to delver triggers for some nice card selection. Of course, Traverse is better than both of those cards. Opt is strictly better than thoughtscour but we can't not run it unfortunately. I don't think I'll be playing with opt.
The Opt->Delver trigger is a nonbo if you ask me. End of the day nothing changed wheter or not you do cast that Opt in response to the trigger.
And if you dont reveal the Delver trigger and want to scry it would have been the same decision if you would Opted before hand.
Casting Opt in response to a Delver trigger causes you to scry, draw, and look at a card with Delver. I agree that scry + draw and look at card with Delver don't have synergy here. The two effects happen separately and don't affect each other.
I'm not sure if this is what Lemonbuster was thinking, but Opt immediately after the trigger RESOLVES is somewhat useful. Look at card with Delver, then scry and draw. If you see a card you don't want with Delver, you can scry it away before your draw, draw off of Opt, and draw for turn. It is notable that you can do this with Scour essentially.
Opt is 100% better than Sleight of Hand and actually, there's even room for arguing in some decks Opt is better than Serum Visions. But not here. Here we definitely keep our 4x Serum. However, lists playing Sleight of Hand should definitely replace it with Opt IMHO.
Sleight is still a better topdeck, and a sorcery for Tarmogoyf, which is why we started playing it in the first place. I'm not sure such a minute amount of card selection is worth it; the best Opts we cast will be main phase ones anyway to dig us into some business we can use/represent immediately. I haven't done any testing with the card though and could be wrong. And all that said, while I love Sleight in Counter-Cat, it never felt great in this deck. I think the reason is we have fewer types of cards to dig into with it (we don't play any hard removal, for example).
@Lemonbuster not sure how you can say Opt is "strictly better" than Scour and in the same breath say we can't not run Scour. Scour is a much better cantrip than Opt for us (as well as for Grixis Shadow) and I think will continue to see more play than Opt in Modern. The other users are also right about Opt's non-interaction with Delver and how even at best (look for Delver, then Opt the card away before drawing it) the combo is still done a little better with a Scour.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
when you reveal a dead card it's true you were going to get a chance to scry it anyways, but just because delver flips an instant or sorcery doesn't mean that card isn't dead. Flip your delver, send the dead mana leak to the bottom. Not waiting for the delver trigger means you're stuck with that reveal. Minor, but relevant.
@aston I just mean in a vacuum it's a more powerful card than scour. We don't play in a vacuum. Thought Scour is only a card because of Delve. Otherwise you're mostly just paying a mana to draw a card. The day this deck gets a new printing that allows us to go in a direction away from thought scour, I'll do just that. reach through mists isn't a good magic card, lets not pretend it is.
Either way I'm not even arguing that the card is playable, I even blatantly stated I won't be playing it. So I'm not sure why I'm the straw man here because I mentioned instant speed 'draw a card' is relevant with delver. (It is)
when you reveal a dead card it's true you were going to get a chance to scry it anyways, but just because delver flips an instant or sorcery doesn't mean that card isn't dead. Flip your delver, send the dead mana leak to the bottom. Not waiting for the delver trigger means you're stuck with that reveal. Minor, but relevant.
@aston I just mean in a vacuum it's a more powerful card than scour. We don't play in a vacuum. Thought Scour is only a card because of Delve. Otherwise you're mostly just paying a mana to draw a card. The day this deck gets a new printing that allows us to go in a direction away from thought scour, I'll do just that. reach through mists isn't a good magic card, lets not pretend it is.
Exactly. We don't play in a vacuum. Nobody does. If we agree that the power level of cards can never exist "in a vacuum," and is always contextual, what purpose does it serve to say something like "in a vacuum it's a more powerful card than Scour?" And just FYI, Scour is played in Modern decks without delve spells, as it fuels Lavamancer, Snapcaster, Goyf, Reveler, and other cards, so the cantrip very clearly isn't "only a card because of delve." You're not just paying mana to draw a card; in a deck that can interact with its graveyard, you're paying mana for that extra velocity. Scour lets you "see" as many cards as Serum Visions. It just doesn't offer card selection. That's not what Scour is about.
Either way I'm not even arguing that the card is playable, I even blatantly stated I won't be playing it. So I'm not sure why I'm the straw man here because I mentioned instant speed 'draw a card' is relevant with delver. (It is)
Of course it is. Nobody called you a straw man, we're just dissecting the finer points of your argument because that's what people do in this thread.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
The 3/3 for one is cute but a free land drop is harsh for a deck hoping to catch people with mana leak and stubborn denial. If it had a role here I could maybe see it as a one of as a fifth delver but I'm not sure if that could be ideal. I honestly think the 1/1 for G that gets pumped with an island has more potential though.
I don't think so. Both Narnam Renegade and Goblin Guide are better than that merfolk and they don't see play.
Modern:
As a sorcery, the limitations are much more prevalent. We are unlikely to take Manlands or Planeswalkers. This makes it much worse against Control. It is also quite bad against Eldrazi decks until we hit 6-7 lands. I don't like bringing it in there because the Eldrazi nut-draws are very aggressive. I don't like it against Burn or Affinity (they are way too fast), but if it were an instant, I'd be tempted to use it against Affinity to hit Inkmoth and Blinkmoth. It looks somewhat useful against Company decks (and other creature heavy decks, assuming they aren't too aggressive), stealing us a Knight of the Reliquary or other large threat. It seems fantastic against BGx, taking Goyfs, Flayers, Bobs, and eventually Olivias and Kalitases. Not being hit by Abrupt Decay makes me think that Melody will be at its best here: the games tend to go long, the threats are mana-efficient, and the card advantage from Melody is appreciated. It seems excellent against Death's Shadow Jund given that it hits Shadow and Goyf. It is definitely worse against the Grixis variant due to Delve threats and Denial. If DSJ was still the top dog, this card might just be maindeckable. I think Eldrazi was less prevalent then too (I don't remember), so if the meta goes back to that sort of thing, this deserves more consideration.
Given that it will cost us 3+ mana most of the time, I'd say this is a late game haymaker for us. It is at its best in interactive matchups in which we will inevitably hit land drops. It also wants us to have a host of good targets, so decks that run a decent amount of creatures would be preferred. I think this means we mostly want this against Midrange. It reminds me very much of Bedlam Reveler in this aspect, except it is far worse against Control (if this was an instant it would probably fill Reveler's role in a more conservative, less weak to hate way).
Looking at the current meta on MTGGoldfish (I know the data isn't the greatest; I was going to use http://www.mtgsalvation.com/forums/the-game/modern/780304-mtg-modern-competitive-meta-analysis-and-tier-list , but it seems to be on hold for now), Melody looks awful right now. The top decks are Titanshift, Grixis Shadow, Storm, Affinity, E Tron, Burn, UW Control, Abzan, and Jeskai Tempo. I'd probably bring Melody in against Shadow (not sure if that is great, but killing or stealing a Shadow isn't bad), Abzan, and maybe Jeskai (depends on how good stealing Queller is), but probably not. I think the only real work Melody will be doing for now is helping against Midrange, which is conveniently a difficult matchup for us. We do run cards specifically for it (although they usually extend to Control as well). I think I could roll with one Melody in the board, but I'm really not sure it will deserve the slot.
Thoughts?
Interested in RUG (Temur) Delver in Modern? Find gameplay with live commentary at https://www.youtube.com/channel/UC8UcKe8jVh1e2N4CHbd3fhg
All I said was the Merfolk has more potential than the dryad. I won't be playing either.
Modern:
@mnesci, I agree with all your observations and you're right in that a lot of EM's versatility came at instant speed. I will say that a removal spell that is automatic 2-for-1 which can remove goyf, deaths shadow, and a ton of other things is for the most part unprescedented in these colors. I think once we start playing with it out of the sideboard in Grindy games where we live off the top of our library anyways, we won't care that it's a sorcery or that it's expensive. I try to imagine it as a 3-5 mana Shriekmaw-Esque creature but generally with a much better body that also flips delver and can be flashed back. The most important aspect of EM is that it's a threat first removal spell second. That's a big deal.
The question for me is, is it better than engineered explosives?
This is what I've been asking myself the last couple of days. I really want to put Melody in my EE slot, but I don't know if it deserves it. I'll probably try it and see how it goes when it comes out.
EE can only hit non-lands with a CMC between 1 and 3, so Melody hits most of its targets. Melody fortunately is a 2-for-1, which means it has a sweeper-like effect as far as card advantage is concerned. Blowing up two Shadows/Goyfs is about as good as stealing one, although possibly a bit better (the opponent probably has an easier time removing big threats). Melody looks much better when the opponent has a diversity of threats on board: if they have a Shadow and a Goyf, Melody looks much better than EE. I think it will be rare that Midrange opponents have 3 or more threats we can EE at once.
I start to lose faith in Melody when I look at EE's versatility though. EE can act as artifact/enchantment hate, and is amazing against decks like Merfolk. Cutting it for Melody means that we lose that aspect of the card. I think if we do, we should shore up the kinds of matchups in which we want EE for its versatility. The most prominent of these I think are Eldrazi Tron, Affinity, and Merfolk.
If we start trimming/cutting EE, what do you all think we should run to supplement our sideboards?
My current sideboard is what I have posted on the bottom of 162, but with Anger of the Gods instead of Izzet Staticaster. I haven't really liked Staticaster much, and figured I'd try a bigger sweeper with bonus graveyard hate.
In my board, I'd probably drop my Spell Snare (Melody helps with Midrange) for another Revelry. Anger helps against Merfolk (probably less than EE), and the Revelry should do some good work against Eldrazi Tron and Affinity. I think Revelry gets the slot over Ancient Grudge for more enchantment hate, but there are plenty of similar cards.
Interested in RUG (Temur) Delver in Modern? Find gameplay with live commentary at https://www.youtube.com/channel/UC8UcKe8jVh1e2N4CHbd3fhg
And I think it is wrong to cut grudge for revelry. Grudge is too good. In the match-ups in which artifacts hate is needed it's too valuable to have a double removal.
Speaking of mnesci's side, can't be enough to cut snare for a single melody?
Modern:
This is a really good opportunity to talk about sideboards. What is everyone running currently, and why?
The slots I am most iffy on for mine are the Anger, Spell Snare, and Vapor Snag. Spell Snare is basically just a good card, but is nice against Midrange and most combo. Vapor Snag is mostly for dealing with fatties, but I have a lot of trouble fitting it in when I sideboard. Maybe it should go. I could see running more specific answers and siding out some of the general stuff.
Interested in RUG (Temur) Delver in Modern? Find gameplay with live commentary at https://www.youtube.com/channel/UC8UcKe8jVh1e2N4CHbd3fhg
I'm referring to your deck. If I played tomorrow I'd try this sideboard configuration in an open meta:
The Surgical Extraction can be a flex slot. I can see putting there anything.
Options: Spell Snare, 2nd Ancient Grudge, Feed the Clan, Pithing Needle.
Right now I don't see the need of packing more enchantment hate but if needed that slot can be the second revelry.
If more gravehate is needed I can see inserting another surgical cutting send to sleep.
After Ixalan, that slot could be a single Entrancing Melody. It will depend on the evolution and on the local meta anybody can face.
Had ever been tried any planeswalker in side? I was thinking about Jace, Architect of Thought or Garruk Relentless. If anybody want to try them, they can fit the flex slot.
Modern:
U
Creature
Flying
1/1
U: sac ~, counter target spell or ability that targets you or a creature you control.
Speaking strictly for Traverse users most likely, this card is essentially dispel with legs against heavy removal decks. Bolt is on the decline so opponents must choose to push this guy and save us a mana on his activation or watch us counter their push directed at our goyf. I understand it's only a 1/1, but that makes it a tutorable counterspell for the sideboard that beats/blocks as well. It also hits things like thoughtseize and nihil spellbomb and a million otherwise things. I'll be trying it as a one of.
And
G
Enchantment
Whenever a spell or ability an opponent controls targets a creature you control, draw a card.
I seriously wonder how a deck like grixis or jund beats us with this resolved. It reminds me of Curiosity but is good against removal heavy decks instead of bad. If the meta went back to these types of decks being top dog, I would seriously consider this in the sideboard to bury opponents hoping to beat us with superior removal spells.
Got murdered by Ghost Quarters and Spreading Seas 3 games in a row though but that's another story
Anyway, you guys should give it a try!
Also, the deck's name is much better!
Here is a picture of the spoiler: https://i.imgur.com/ykuWJo5.jpg
This isn't quite strictly better than Sleight of Hand (you look at one card, then draw it or a mystery card), but I think the Instant speed means decks playing Sleight will switch to this. I think we can expect it out of Blue Shadow decks, Storm, and Ad Nauseum.
I'm definitely going to look at playing this. This is a big change for Delver decks. Probably the most dramatic change to our card pool since the Probe ban.
Let the testing/theorycrafting begin!
Interested in RUG (Temur) Delver in Modern? Find gameplay with live commentary at https://www.youtube.com/channel/UC8UcKe8jVh1e2N4CHbd3fhg
I have been waiting for opt reprint for years! Glad to see it. Don't know if it will make the cut in this deck, but it's worth trying. Now let's hope for memory lapse (next card on my whishlist for modern) even if I don't see it coming in the near future.
I'd like to highlight also
Storm Fleet Aerialist - 1U (Uncommon)
Creature - Human Pirate
Flying
Raid - Storm Fleet Aerialist enters the battlefield with a +1/+1 counter if you attacked with a creature this turn.
1/2
even if I don't think it's good enough. Maybe if it had been a 2/1...
Modern:
Casting Opt in response to a Delver trigger causes you to scry, draw, and look at a card with Delver. I agree that scry + draw and look at card with Delver don't have synergy here. The two effects happen separately and don't affect each other.
I'm not sure if this is what Lemonbuster was thinking, but Opt immediately after the trigger RESOLVES is somewhat useful. Look at card with Delver, then scry and draw. If you see a card you don't want with Delver, you can scry it away before your draw, draw off of Opt, and draw for turn. It is notable that you can do this with Scour essentially.
Interested in RUG (Temur) Delver in Modern? Find gameplay with live commentary at https://www.youtube.com/channel/UC8UcKe8jVh1e2N4CHbd3fhg
@Lemonbuster not sure how you can say Opt is "strictly better" than Scour and in the same breath say we can't not run Scour. Scour is a much better cantrip than Opt for us (as well as for Grixis Shadow) and I think will continue to see more play than Opt in Modern. The other users are also right about Opt's non-interaction with Delver and how even at best (look for Delver, then Opt the card away before drawing it) the combo is still done a little better with a Scour.
Counter-Cat
Colorless Eldrazi Stompy
@aston I just mean in a vacuum it's a more powerful card than scour. We don't play in a vacuum. Thought Scour is only a card because of Delve. Otherwise you're mostly just paying a mana to draw a card. The day this deck gets a new printing that allows us to go in a direction away from thought scour, I'll do just that. reach through mists isn't a good magic card, lets not pretend it is.
Either way I'm not even arguing that the card is playable, I even blatantly stated I won't be playing it. So I'm not sure why I'm the straw man here because I mentioned instant speed 'draw a card' is relevant with delver. (It is)
Counter-Cat
Colorless Eldrazi Stompy