Couple of things I might change. What are the flagstones for? I'd change them for just plains. I think it's better to run as many basic lands as possible. It makes sure we don't get hated by land denial as much. I run 3x tectonic edge and 3 windbrisk heights myself as nonbasics and that's it. The deckfiltering you'll get from the flagstones is so incredibly small, that I don't think it weighs up against just basics.
I'm not sure about Brave the Elements main board. It's a viable sideboard card, but I think you'll find it's not useful against every matchup. And against those matchups (tron for example), it's pretty much a dead draw. I think I'd cut them for extra sisters.
Control is actually one of our toughest matchups. I don't have specific hate against control in my sideboard either. It's the most underrepresented archetype in Modern at the moment I think. But Rest in Peace, Suppression Field and/or Aven Mindcesnor work pretty nicely against those matchups. Field and Aven deny them of their fetchlands. Which helps a lot. They'll probably counter those hate cards, which is also fine, cause we can use them as counter bait at the very least :).
Very curious on your results. Any chance you'll leave a report here after de GPT?
Consider Mistveil Plains vs Windbrisk Heights. I don't remember the last time I ran out of Hawks.
Also Brave the Elements is a bit clunky. It's usually a slow 1 for 1 against removal. You have flyers to attack through.
Try 1 Burrenton Forge Tender in the SB to get with Ranger.
I'll try to explain my picks a bit, but you both of you have a point here. I chose Brave the Elements to make all my creatures end my oponent, not just with flyers. I had a lot of matchups that I had a 15/15 ajani and was chump blocked forever and couldn't win with it. The other reason to put it is cards like Pyroplasm, Anged of the Gods, Volcanic Fallout, and considering that its not a dead card in Tron cause they use Pyroplasm. But I guess it brings little things to the deck and its very circunstancial. It's not worth it to run it against spot removal so maybe I'll cut it. I'm thinking of having 1 more Ranger and 1 Aven Mindcensor in mainboard so I can put another Sundering Growth in the Sideboard. Maybe its not worth having red proteccion cards cause not all the decks have those global removal, and Tron can still destroy me with Oblivion Stone.
About Trokair, I like the Idea of cutting lands, I've tested it and kind of liked it. I preffer Ghost Quarter because vs Tron Tectonic is kind of late, and Ghost Quarter works well with Trokair against matchups where you don't need the ghost quarter and you can search for 2 lands to produce white mana if you need it for procession. You are right about the Land disruption ofthe oponnents, but I still have plenty of basic lands so I don't think it will be too much of a problem.
I liked the interaction of Mistveil Plains with Trokair, but you are right, I never run out of Squadron Hawks, so I'll cut it for another basic, or maybe another Windbrisk, but I think that if I run Trokair a Basic will be better.
About Control, maybe you are right, I didn't test against Control too much and maybe I was lucky in my little testing. I put Cavern of Souls for that in main cause i can produce white mana with it almost always naming Human. I have Proclamation, Immortal Servitudo and Hero of Bladehold for control, but I preffer getting rid if Combo decks and Tron instead of Control, I think the others are worse matchups.
I'll update my decklist in the first post when I can.
One more Question. How about the number of Land destruction lands? you run 3 tectonic, but I preffer Ghost Quarters. Do I need to play 3 copies of it? or 2 are fine? And if you preffer Tectonic, tell me why and I can think of putting Tectonic cause I have them.
Thank you for the answers, I'll put my tournament results after this weekend!
Your list looks pretty solid SoulCrusher. I'd prefer basic Plains instead of Flagstones, but I don't think it matters too much. I don't think Mistveil does anything, although 1 Cavern seems reasonable. I see people going in different directions on Ghost Quarters vs Tec Edge. I've always played Ghost Quarters, and I think they're fine, but Tec Edge seems fine too. It's probably hard to tell which is definitively "right". Some people run both, but I don't love playing that many non-white sources. I play only 2 Ghost Quarter main and it's fine, but 3 or even 4 are reasonable too. You can probably go down to 21 lands, especially if you're only running 2 non-white sources.
I've played Brave main and side, and I don't think it's where you want to be with this deck. Occasionally it'll be a solid 1-for-1 but most of the time it just sits in your hand. You could add a Ranger and Sister main instead of them.
Your sideboard seems good. I haven't tried Flare or Nevermore, but they seem ok. I would consider adding 1 or 2 more Sundering Growths instead of some number of them though, as I've found Sundering Growth to be a really solid sideboard card that can come in in a lot of situations.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard R Red Devotion
Modern W Soul Sisters
EDH GUW Jenara, Asura of War GU Prime Speaker Zegana RGB Karrthus, Tyrant of Jund
The reason I run tectonic over ghostly prison is mostly to improve my control matchup just by a little. It's very satisfying to be able to drop tectonic, directly kill one of their blue dual lands, and thus making sure they can't counter anything you play that turn. It has setup wins for me against control because it gets tougher for them as soon as you can fill the board a little. With GQ you can't do that, because they just get a land back. You can also mana screw someone sometimes with tectonic edge, which is a nice feat. Ghost Quarters is better in some other situations like Tron searching for their third urza land on turn two with Expedition map. You want to go ahead and kill one of them at that point, which tectonic edge cannot do. Just killing utility land before turn 4 can be really nice.
Another thing that comes down to personal preferences I guess :). I don't think either one is better than the other.
And how many colorless mana do you like in this deck?
Using 1 Cavern of Souls, how many Quarters/Tectonics do you think I should run? Remember I'm playing 22 lands
I use 21 lands in my list. The number of GQs and Tecs you should run is largely meta dependant. I play in a meta with several Tron and Affinity decks, I rely on my GQs to keep my opponents off of Tron and get rid of Eye of Ugin and against Affinity I use it to deal with Inkmoths. The more your meta is dependant on having specific lands out the better these utility lands will be.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Ty for the answer, I think 3 quarters is a good number, cause I forgot that I preffer quarter against affinity, and in my tournament I expect to face a lot of them.
I know the new set Journey to the Nyx is about to come out and so far I am having a very intriguing thought about Launch the Fleet. What do you think about this card being used in our SS deck?
Its fun card, but I feel its fits better in BW Tokens than in Soul Sisters.
Its a sorcery which makes me less likely to play it and because you need to attack to use it it must be cast main phase 1. For 3 mana you get 3 tokens without flying and would have to had attacked with 3 creatures. If I'm attacking with three creatures I want to be flipping my Hideaway.
I'd be willing to test it, but for now I'm going with no.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
I just played in a 36 player Modern Side Event at GP Philly last night. Finished eighth. Short recap.
Round 1 loss against WUR Control. Couldn't kill him fast enough.
Round 2 win against Splinter Twin. Suppression Field shut him down.
Round 3 loss against Splinter Twin. Didn't get Suppression Field out in time.
Round 4 win against no one. My opponent didn't show up.
Round 5 Win against Angels Grace/Ad Nauseum. I had more life than he could do damage with his combo.
Considering this was my first ever Modern event, I'm happy with the results. I was awarded with 18 booster packs of Born of the Gods. Everyone laughed at me for being "that one guy" at a tournament to run Soul Sisters.
Theres really only 3 ways to beat Boggles
1: Hope to dodge it
2: Mass Enchantment hate which is useless in most other matches. Examples include Patrician's Scorn, Paraselene, and Tempest of Light
3: Runed Halo naming whatever they suit up but then they just get a giant blocker. Spirit tokens can often fly over that but many lists do run Spider Umbra
You can run spot enchantment removal like Sundering Growth and destroy their best enhancements but they often have enough redundancy to make the spot removal pointless.
I'm not seeing a ton of Leyline of Sanctity in the decklists being posted. Do people not run this card in the sideboard any more? I'm not super familiar with the average Modern meta to know if they're needed. (I'd be happy to hear that they're not because they've soared in price for some reason and I wouldn't mind ditching one or two of them for some quick cash)
I think it's great to try splashes and new approaches with this deck, but it's pretty ridiculous to say that splashing something is necessary because this deck doesn't put up competitive results. A splash could easily make this deck worse and less competitive. If there was an obvious splash, people would be consistently doing it and putting up results with it. People have went RW with the Norin build and are still playing it, but that deck also has 0 competitive good results. People are brewing with a black splash, which is cool, but there's nothing to show for it yet.
In terms of the specific black splash you talk about- only having Path as removal is definitely a problem with the deck. Orzhov Charm would possibly slightly improve the deck (Zealous Persecution is maybe also ok), but considering this deck needs to preserve life, it alone is definitely not worth a splash. If this deck could magically play another playset of a good white removal spell, I don't think that would make the deck competitive. Removal isn't the reason this isn't tier 1. So even in the ideal scenario which ignores the life loss of the splash, it doesn't get there.
It's interesting to think about removing Martyr and Ascendant, and going more of a pure Orzhov build (which people in this thread have tried), but that is basically a completely different deck. Without extensive testing, it's impossible to say that deck is better than this one.
BoBoCTiberius - I think most lists run 1 Leyline in the board. I finally was able to trade in for one, so I've got it in my board now. It's definitely very good again certain decks, it's just that those decks aren't played that much right now, so you don't want to take up more than 1 or 2 slots in your board for it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard R Red Devotion
Modern W Soul Sisters
EDH GUW Jenara, Asura of War GU Prime Speaker Zegana RGB Karrthus, Tyrant of Jund
Soul Sisters is pretty competitive It's a tier 1.5 deck and does pretty well on smaller tourneys. A deck doesn't have to constantly win GPs to be that hehe.
Saying your theorycraft idea is better than soul sisters seems kind of silly. This deck is old. It has been sculpted and finalized. Lists usually don't vary that much. And there's a reason for that. You can't deny that with theorycrafting. That needs actual testing. But since we are theorycrafting, I agree with Dylan. When you start cutting in the core of the deck, it loses it's synergy and the pressure it can put out. Don't focus too much on the martyr+ascendant win. The deck wins with flying critters pumped with Honor most of the time from my experience. That doesn't mean martyr+ascendant are useless. Martyr on itself is almost never a dead card if you play it right. The deck has multiple ways to get at least two white cards in hand. Ascendant on itself is a 1/1 lifelink, but it is always a threat. And they'll most likely try to deal with it a.s.a.p., slowing them down at the very least. Another worst case could be chump blocking with it while you have an Honor on the board. Grands 2 life, which could be enough for another Ascendant on 30+ life.
These are small interactions within games, and I still miss some of them. Those can win this deck games though. I just don't think a splash is needed, and I don't think it will be stronger than the current core. I'd be happy to try my ss deck and play it against a BW lifegain deck to see what's what.
I haven't read very much of this thread, and I'm sure this is a bit off topic but, does anybody think that, with the banning of Deathrite Shaman, Soul Sisters' sister deck, Martyr Proc, is set up well in the meta right now? I've never actually played Soul Sisters, but I've got an old Martyr Proc deck that I've recently gotten back out and retooled, and I've been really liking it. I can post the list sometime if anyone would like. Again, sorry if this is off topic, I don't see where there's a separate Maryr Proc thread, if anybody has a link to one, that'd be good too.
Edit: I'm sorry, I just realized there is a link to a Martyr Proc thread in the OP. I wasn't kidding when I said I hadn't read much of the thread. My bad.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Soul Sisters is definitely not just a life gain deck, and not really a life gain deck at all. You don't win by gaining a lot of life. Gaining life just serves 3 purposes in the deck: 1) Turn on Serra Ascendant 2) Create a big Pridemage 3) Raise your life total above what damage decks in this format can deal. #3 is very much a minor point of the deck. As idm said, this deck usually wins by beating down with flying weenies. It can also win with Martyr/Ascendant, which diversifies the plan of attack with the deck.
idm, I think you're deluding yourself a little if you think this deck is tier 1.5. Maybe we have different definitions of tiers in Modern, but this deck hasn't put up a good GP result in forever. It won one PTQ last year and probably did ok in a few more. It put 1 copy into Day 2 of the 4k person GP Richmond. It puts up a 3-1 result in MTGO dailies maybe twice a month. One reason for this lack of results is that no one is playing the deck right now and it isn't really respected. It's unfairly seen as a cute lifegain deck, which it isn't as discussed above. But it isn't putting up any results right now, or in the past year or more, and is tier 2.5 at best, probably tier 3. I think this is what makes Picelli89 want to splash a color or brew up a similar but new build. It seems like there's the potential for a Soul Sister-y modern deck that can do so much better than tier 3. And maybe there is and the only problem is that not enough people are playing the deck right now to find it. But the current build of the deck that has existed in basically the same form for several years is solid, occasionally does well in localized results and metas, and is what it is right now.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard R Red Devotion
Modern W Soul Sisters
EDH GUW Jenara, Asura of War GU Prime Speaker Zegana RGB Karrthus, Tyrant of Jund
The banning of Deathrite Shaman did absolutely nothing to affect this deck. Unlike Martyr Proc, Soul Sisters does not rely on grave recursion in the slightest. What the banning of Deathrite meant to Soul Sisters was less 3+ color decks and a decline in Jund and Rock decks, both of which were about even match ups depending on the builds.
For Soul Sisters I've come to the personal conclusion that Aggro = Favorable, Midrange = Even, Control = Unfavorable, Combo = Most Unfavorable.
Sisters does best when the format consists of mostly aggro and midrange decks. Right now the format is mostly Combo or Affinity so its not a good meta for the deck. While Affinity IS an aggro deck, it is much faster than any other aggro deck, has more explosive starts, and runs Inkmoth Nexus which is a card Soul Sisters has to answer. Its hard to combat game 1 as they are harder to slow down than any other aggro deck.
As a White deck we have access to the best sideboard cards in Modern which makes postboard games against Combo good if we can get the hate cards to stick.
Control is a match up I'm still trying to figure out...especially because a good 1/5 of my local store's meta consists of UWR Control.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
"I refuse to believe it is a bad matchup though, so I'm going to assume it is not," LSV says after losing game 1. I think this showcases most pros opinions towards this deck; that it couldn't possibly be good, but he does overall seem more respectful of it than most. After losing game two he revises that opinion to "I don't think it's horrible, but I don't think it's great." I think this is a pretty accurate assessment. There are two UR Delver players in my local meta, and I've found the matchup to be close to even, maybe 55% or 60% favored towards us. Of note is that LSV only had 1 electrolyze in his 75 which I've found to be their best card against us.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard R Red Devotion
Modern W Soul Sisters
EDH GUW Jenara, Asura of War GU Prime Speaker Zegana RGB Karrthus, Tyrant of Jund
To post a comment, please login or register a new account.
Couple of things I might change. What are the flagstones for? I'd change them for just plains. I think it's better to run as many basic lands as possible. It makes sure we don't get hated by land denial as much. I run 3x tectonic edge and 3 windbrisk heights myself as nonbasics and that's it. The deckfiltering you'll get from the flagstones is so incredibly small, that I don't think it weighs up against just basics.
I'm not sure about Brave the Elements main board. It's a viable sideboard card, but I think you'll find it's not useful against every matchup. And against those matchups (tron for example), it's pretty much a dead draw. I think I'd cut them for extra sisters.
Control is actually one of our toughest matchups. I don't have specific hate against control in my sideboard either. It's the most underrepresented archetype in Modern at the moment I think. But Rest in Peace, Suppression Field and/or Aven Mindcesnor work pretty nicely against those matchups. Field and Aven deny them of their fetchlands. Which helps a lot. They'll probably counter those hate cards, which is also fine, cause we can use them as counter bait at the very least :).
Very curious on your results. Any chance you'll leave a report here after de GPT?
Cheers
Also Brave the Elements is a bit clunky. It's usually a slow 1 for 1 against removal. You have flyers to attack through.
Try 1 Burrenton Forge Tender in the SB to get with Ranger.
About Trokair, I like the Idea of cutting lands, I've tested it and kind of liked it. I preffer Ghost Quarter because vs Tron Tectonic is kind of late, and Ghost Quarter works well with Trokair against matchups where you don't need the ghost quarter and you can search for 2 lands to produce white mana if you need it for procession. You are right about the Land disruption ofthe oponnents, but I still have plenty of basic lands so I don't think it will be too much of a problem.
I liked the interaction of Mistveil Plains with Trokair, but you are right, I never run out of Squadron Hawks, so I'll cut it for another basic, or maybe another Windbrisk, but I think that if I run Trokair a Basic will be better.
About Control, maybe you are right, I didn't test against Control too much and maybe I was lucky in my little testing. I put Cavern of Souls for that in main cause i can produce white mana with it almost always naming Human. I have Proclamation, Immortal Servitudo and Hero of Bladehold for control, but I preffer getting rid if Combo decks and Tron instead of Control, I think the others are worse matchups.
I'll update my decklist in the first post when I can.
One more Question. How about the number of Land destruction lands? you run 3 tectonic, but I preffer Ghost Quarters. Do I need to play 3 copies of it? or 2 are fine? And if you preffer Tectonic, tell me why and I can think of putting Tectonic cause I have them.
Thank you for the answers, I'll put my tournament results after this weekend!
I've played Brave main and side, and I don't think it's where you want to be with this deck. Occasionally it'll be a solid 1-for-1 but most of the time it just sits in your hand. You could add a Ranger and Sister main instead of them.
Your sideboard seems good. I haven't tried Flare or Nevermore, but they seem ok. I would consider adding 1 or 2 more Sundering Growths instead of some number of them though, as I've found Sundering Growth to be a really solid sideboard card that can come in in a lot of situations.
R Red Devotion
Modern
W Soul Sisters
EDH
GUW Jenara, Asura of War
GU Prime Speaker Zegana
RGB Karrthus, Tyrant of Jund
Another thing that comes down to personal preferences I guess :). I don't think either one is better than the other.
Using 1 Cavern of Souls, how many Quarters/Tectonics do you think I should run? Remember I'm playing 22 lands
3 Ghost Quarter
1 Cavern of Souls
15 Plains
I use 21 lands in my list. The number of GQs and Tecs you should run is largely meta dependant. I play in a meta with several Tron and Affinity decks, I rely on my GQs to keep my opponents off of Tron and get rid of Eye of Ugin and against Affinity I use it to deal with Inkmoths. The more your meta is dependant on having specific lands out the better these utility lands will be.
-Anonymous
I know the new set Journey to the Nyx is about to come out and so far I am having a very intriguing thought about Launch the Fleet. What do you think about this card being used in our SS deck?
Its a sorcery which makes me less likely to play it and because you need to attack to use it it must be cast main phase 1. For 3 mana you get 3 tokens without flying and would have to had attacked with 3 creatures. If I'm attacking with three creatures I want to be flipping my Hideaway.
I'd be willing to test it, but for now I'm going with no.
-Anonymous
Round 1 loss against WUR Control. Couldn't kill him fast enough.
Round 2 win against Splinter Twin. Suppression Field shut him down.
Round 3 loss against Splinter Twin. Didn't get Suppression Field out in time.
Round 4 win against no one. My opponent didn't show up.
Round 5 Win against Angels Grace/Ad Nauseum. I had more life than he could do damage with his combo.
Considering this was my first ever Modern event, I'm happy with the results. I was awarded with 18 booster packs of Born of the Gods. Everyone laughed at me for being "that one guy" at a tournament to run Soul Sisters.
Here is my list. Constructive criticism welcome.
4 Ghost Quarter
18 Plains
Creatures:
4 Squadron Hawk
4 Ajani's Pridemate
4 Soul Warden
4 Soul's Attendant
4 Serra Ascendant
4 Martyr of Sands
2 Ranger of Eos
4 Honor of the Pure
4 Path to Exile
4 Spectral Procession
2 Oblivion Ring
3 Rest in Peace
3 Stony Silence
3 Sundering Growth
4 Suppression Field
Minion #138
"We are 138!!"
Trade Thread
Promo Count - Lost Count
I beat Boggles with Brave the Elements.
URStorm
URBDelver
RWNorin Sisters
BWTokens
In terms of the specific black splash you talk about- only having Path as removal is definitely a problem with the deck. Orzhov Charm would possibly slightly improve the deck (Zealous Persecution is maybe also ok), but considering this deck needs to preserve life, it alone is definitely not worth a splash. If this deck could magically play another playset of a good white removal spell, I don't think that would make the deck competitive. Removal isn't the reason this isn't tier 1. So even in the ideal scenario which ignores the life loss of the splash, it doesn't get there.
It's interesting to think about removing Martyr and Ascendant, and going more of a pure Orzhov build (which people in this thread have tried), but that is basically a completely different deck. Without extensive testing, it's impossible to say that deck is better than this one.
BoBoCTiberius - I think most lists run 1 Leyline in the board. I finally was able to trade in for one, so I've got it in my board now. It's definitely very good again certain decks, it's just that those decks aren't played that much right now, so you don't want to take up more than 1 or 2 slots in your board for it.
R Red Devotion
Modern
W Soul Sisters
EDH
GUW Jenara, Asura of War
GU Prime Speaker Zegana
RGB Karrthus, Tyrant of Jund
Saying your theorycraft idea is better than soul sisters seems kind of silly. This deck is old. It has been sculpted and finalized. Lists usually don't vary that much. And there's a reason for that. You can't deny that with theorycrafting. That needs actual testing. But since we are theorycrafting, I agree with Dylan. When you start cutting in the core of the deck, it loses it's synergy and the pressure it can put out. Don't focus too much on the martyr+ascendant win. The deck wins with flying critters pumped with Honor most of the time from my experience. That doesn't mean martyr+ascendant are useless. Martyr on itself is almost never a dead card if you play it right. The deck has multiple ways to get at least two white cards in hand. Ascendant on itself is a 1/1 lifelink, but it is always a threat. And they'll most likely try to deal with it a.s.a.p., slowing them down at the very least. Another worst case could be chump blocking with it while you have an Honor on the board. Grands 2 life, which could be enough for another Ascendant on 30+ life.
These are small interactions within games, and I still miss some of them. Those can win this deck games though. I just don't think a splash is needed, and I don't think it will be stronger than the current core. I'd be happy to try my ss deck and play it against a BW lifegain deck to see what's what.
Edit: I'm sorry, I just realized there is a link to a Martyr Proc thread in the OP. I wasn't kidding when I said I hadn't read much of the thread. My bad.
idm, I think you're deluding yourself a little if you think this deck is tier 1.5. Maybe we have different definitions of tiers in Modern, but this deck hasn't put up a good GP result in forever. It won one PTQ last year and probably did ok in a few more. It put 1 copy into Day 2 of the 4k person GP Richmond. It puts up a 3-1 result in MTGO dailies maybe twice a month. One reason for this lack of results is that no one is playing the deck right now and it isn't really respected. It's unfairly seen as a cute lifegain deck, which it isn't as discussed above. But it isn't putting up any results right now, or in the past year or more, and is tier 2.5 at best, probably tier 3. I think this is what makes Picelli89 want to splash a color or brew up a similar but new build. It seems like there's the potential for a Soul Sister-y modern deck that can do so much better than tier 3. And maybe there is and the only problem is that not enough people are playing the deck right now to find it. But the current build of the deck that has existed in basically the same form for several years is solid, occasionally does well in localized results and metas, and is what it is right now.
R Red Devotion
Modern
W Soul Sisters
EDH
GUW Jenara, Asura of War
GU Prime Speaker Zegana
RGB Karrthus, Tyrant of Jund
For Soul Sisters I've come to the personal conclusion that Aggro = Favorable, Midrange = Even, Control = Unfavorable, Combo = Most Unfavorable.
Sisters does best when the format consists of mostly aggro and midrange decks. Right now the format is mostly Combo or Affinity so its not a good meta for the deck. While Affinity IS an aggro deck, it is much faster than any other aggro deck, has more explosive starts, and runs Inkmoth Nexus which is a card Soul Sisters has to answer. Its hard to combat game 1 as they are harder to slow down than any other aggro deck.
As a White deck we have access to the best sideboard cards in Modern which makes postboard games against Combo good if we can get the hate cards to stick.
Control is a match up I'm still trying to figure out...especially because a good 1/5 of my local store's meta consists of UWR Control.
-Anonymous
"I refuse to believe it is a bad matchup though, so I'm going to assume it is not," LSV says after losing game 1. I think this showcases most pros opinions towards this deck; that it couldn't possibly be good, but he does overall seem more respectful of it than most. After losing game two he revises that opinion to "I don't think it's horrible, but I don't think it's great." I think this is a pretty accurate assessment. There are two UR Delver players in my local meta, and I've found the matchup to be close to even, maybe 55% or 60% favored towards us. Of note is that LSV only had 1 electrolyze in his 75 which I've found to be their best card against us.
R Red Devotion
Modern
W Soul Sisters
EDH
GUW Jenara, Asura of War
GU Prime Speaker Zegana
RGB Karrthus, Tyrant of Jund