Go wide is absolutely the plan against Jund. BGx decks are also why I recommend using a 22-23 land count and having some late game finisher, a la Archangel. These are resistant to a good number of their removal and get us back in the game if they come down late enough for them to be low on removal (Archangel dodges literally every removal spell Jund runs except for Terminate or Maelstrom Pulse, both are which are run in much lower numbers than Push, Bolt, and Decay, from lists I've seen.)
Rest in Peace is a mandatory side board in them, even if it means siding out a Lingering Souls or two. Blessed Alliance is typically strong against them because they don't really play irrelevant creatures they can sac off, so the worst you get is a Confidant, which is still a fair trade. Celestial Purge is also very valuable against them.
Even if you bring in all those, it still makes sense to me to bring in the Leylines if you can find room. Grain of salt on this, because I don't play the deck (I've just played the matchup 100 times if I've played it once) but Jund players probably should not side out Liliana of The Veil against us. Our creature count is always low enough to where that -2 is "kill our best creature" and the +1 wrecks our hand Leyline or no. Granted, Last Hope is much better against us.
I just think the majority of games I've lost against them come way more from a resolved Liliana than anything else. Adding to that, a Turn 1 Inquisition into turn 2 Thoughtseize is pretty much game over for us as it will take whichever sub-3 mana threat we're keeping (which we can't resolve until turn 2) and then the Ranger, Spectral or the Archangel.
Jund and Abzan (they play a similar card pool), the best stratagem is to go wide or really big take as much life as you can from them. Killing Bob and giving them a land sucks but the card draw eats us alive. My current plan is spirits and disruption. Keylime is only good in opening hand. Turn 4 its too late damage is done. Therefore its not good enough. I assume when I play against jund/abzan that my first 2 creatures will die. I need a hand of 3 mana. I sideboard in Eidlon of the rhetoric (1/4) is a great blocker and helps us develop; Rest in peace; Wrath of god, dusk//dawn; Ghost Quarter; Infiltration Lens. I sideboard out 2 sisters and slower cards. I try to go wide and beef my guys up, hit them hard fast and often. We dont have enough removal to deal with all the bad guys jund/abzan can muster. The planeswalkers either Lilly are just bad for us, they ussually get 2 turns in. The longer the game goes the worst our chances of winning get.
Personally bloodmoon would be great in this match-up. If you can keep Jund/abzan off mana the match-up goes much better. I tried better removal off color but the mana is too hard to get (fatal Push)(bolt).
Other options I dont play, dryad militant, mirrian crusader, Thalia guardian, the new Thalia is good as well.
Agree on Mirran and Thalias as solid options, though Militant is a little weak. Anything that doesn't have resistance to K-Command is a tough sell for me (I'm also not sure just keeping them off instant and sorceries in the yard is enough.) Eidolon is an interesting thought. It either eats a removal or makes them play fair. Unfortunately, they are able to curve into a hand that can hurt us badly pretty easily, which may make it not as relevant a card to bring in.
+2 Rest in Peace
+1 Blessed Alliance
+1 Celestial Purge
+2 Dismember
+1 Wrath of God
-3 Martyr of Sands
-4 Serra Ascendant
I have a 50% win rate against Jund; 9 wins, 9 loss. I play with Lingering Souls. All you need is Spirit Tokens + Honor of the Pure. Never have more than 3 creatures on board. Also keep Lingering Souls in even with Rest in Peace in.
I played with Spectral Procession AND Lingering Souls. Some players think they should side out Lingering Souls when they side in RIP. I disagree, you keep Lingering Souls even if you play RIP.
Quote from from= "BoBoCTiberius " Agree on Mirran and Thalias as solid options, though Militant is a little weak. Anything that doesn"t have resistance to K-Command is a tough sell for me (I"m also not sure just keeping them off instant and sorceries in the yard is enough.) Eidolon is an interesting thought. It either eats a removal or makes them play fair. Unfortunately, they are able to curve into a hand that can hurt us badly pretty easily, which may make it not as relevant a card to bring in [/quote »
Militant is weak, but it can swap out for a sister and disrupts their Ooze and Goyphs. Its a cheap rest in peace. Eidolon is a decent blocker that should slow them down so they cant take out too many spirits.
[quote from="lotusmonk »" url="http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/490942-soul-sisters?comment=4409"]If you're going to play RIP, which I understand, wouldn't Spectral Procession Strictly be better than Lingering Souls.
I played with Spectral Procession AND Lingering Souls. Some players think they should side out Lingering Souls when they side in RIP. I disagree, you keep Lingering Souls even if you play RIP.
Spirit play is the way, I play 4 Lingering souls, and 3 processions. 4 honor the pure. Mikaeus the lunach as a 5th.
I really believe that you shouldn't play Spectral Procession without a full set. The card is too damn good.
your right. I thought of this today, and questioned why I ran 3. Why Lingering souls as a 4 of. When I first built the deck it was budget using cards I had and fillers. I had the LS but not the specters. As I play tested and play the deck I had bad hands where specter was a 4 mana cost to play; not all the time but it hurt to have it at 4. So I never ordered or looked for the 4th copy. My deck has evolved since then and a play set would be great.
My Jund record is terrible. 3 games won out of 12 games/ 1 match up won out of 4 matches.
I'm a little new to this deck. Can someone explain the logic behind Infiltration Lens to me? I imagine the dream is to put it on a big Ajani's Pridemate and get way ahead while they have to chump block, but that seems definitively win more. What function does it serve again removal heavy decks like Jund and Abzan where the synergistic draws of Sister into Pridemate can't be relied upon to consistently win games.
What sideboard cards can I play to help me out vs GWx Combo Company decks and Valakut? Here's my current sideboard.
I'm a little new to this deck. Can someone explain the logic behind Infiltration Lens to me? I imagine the dream is to put it on a big Ajani's Pridemate and get way ahead while they have to chump block, but that seems definitively win more. What function does it serve again removal heavy decks like Jund and Abzan where the synergistic draws of Sister into Pridemate can't be relied upon to consistently win games.
The Logic is to try to gain card advantage by using the chump blockers against them. Pridemate is only good if he has an open field to swing into.
Honor the pures also give us a decent sister to place this equipment onto. Its more of a Tax. Card Advantage or Damage. Trying to make the trades uneven for them. An opponent might be less likely to block a 1/1 creature if you gain 2 cards for the block.
Im trying it out to see if I like it in the deck, but its usually the first card I switch out when ever I readjust my deck.
I'm a little new to this deck. Can someone explain the logic behind Infiltration Lens to me? I imagine the dream is to put it on a big Ajani's Pridemate and get way ahead while they have to chump block, but that seems definitively win more. What function does it serve again removal heavy decks like Jund and Abzan where the synergistic draws of Sister into Pridemate can't be relied upon to consistently win games.
What sideboard cards can I play to help me out vs GWx Combo Company decks and Valakut? Here's my current sideboard.
You're on the right track with Mindcensors and Suppression Field for company. Pay No Heed or Repel the Abominable have been good against Scapeshift decks for me, as well. Hallowed Moonlight can stop both decks at some level (since they can't Pact for the Titan.)
I figured I'd post a little write up for my Monday Night Modern tourneys at the LGS with my list. It's pretty standard, with a single piece of spice: mainboard Elspeth, Knight-Errant. Here's the list.
Round 1 vs Grixis Death Shadow. 2-0. Opponent is pretty new to his deck. He doesn't do anything obviously wrong game aside from trying to Stubborn Denial a Sister. I didn't expect Ajani's Pridemate would be very good vs such a removal heavy deck, but his draw didn't have a kill spell for it, so I'm able to leverage the life gain my sisters provide me to just keep bashing with the Pridemate. Game 2 we Path his first Shadow and a Tasigur while going wide. We resolve a Ranger to find 2 Sisters. He then Inquisitions me and chooses to take 1 of my sisters of a Squadron Hawk I hadn't found a good spot in my curve to cast, which costs him the game as I just peck away with birds as he fails to find a sweeper. I boarded out one of each sister, 2 Martyrs, 2 Pridemates, and an Ascendant for the 3x Rest in Peace, 2x Blessed Alliance, and 2x Dusk Dawn.
Round 2 vs Bant Knightfall. 2-0. I didn't expect this to be a very positive matchup, but his combo doesn't actually deal enough damage to grind through a a few dozen triggers from our Sisters. Game 1 we get a sister into Pridemate draw that puts him on his back foot. We eventually get above 30 life and take to the skies with a Serra Ascendant. We resolve the Elspeth when he taps low enough to not have Spell Queller up and push through the last points by jumping a sister to play around him block with Knight of the Reliquary and saccing a land to Path. Game 2 we have a triple sister draw and just gain enough life to shut of his combo wincon while swinging with Spirits and a Serra Ascendant. I boarded like garbage, bring in a Blessed Alliance and Dusk // Dawn for a Martyr and a Sister. I think I'm supposed to just bring in some number of Suppression Fields and Aven Mindcensors.
Round 3 vs Burn. 2-0. Kinda self explanatory. Matchup seems like a bye. It's why we play the deck. I boarded out Elspeth and an Honor of the Pure for 2x Blessed Alliance.
Round 4 vs Abzan CoCo. 0-2. Game 1 we have double Path to keep him off the combo. I think I missed an opportunity to get lethal in potentially. He had all of his basics in play with a Vizier, Eternal Witness, Birds of Paradise, Windswept Heath, and Plains untapped with a Chord in hand with him at 9 life. I think I was supposed to try to double Ghost Quarter his Heath to induce him into Chording before blocks. It's possible he lives through the turn and probably just kills me next turn anyway, but it was a weird situation I hadn't run into in Modern before. Game 2 I keep a good one land hand with 2 Sisters, an Ascendant, a Suppression Field, a Path, an Honor of the Pure, and a Ranger but can't draw a second land before dying to the combo. I boarded out all my Martyr's and 2x Ascendant for the full compliment of Suppression Fields and Aven Mindcensors.
Round 5's an ID into top 8.
Top 8 vs old school Jund. 2-0. He mulls to six and I draw the part of my deck that is very annoying for him to play against, especially game 1. I keep a Sister around as I swarm with Squadron Hawks and Spectral Processions, with no fear of a game 1 sweeper. I win pretty easily. Game 2 I have to be a little smarter. I make him sweep up a Hawk, Sister, and trio of spirits, but refill the board soon after with an Elspeth that quickly dominates the game. He taps low to go to kill it with a Bob and Raging Ravine, but I have a Path for the Ravine and I punish him by playing an Honor of the Pure and jumping a dork for lethal. I trim one of each sister, a Martyr, a Pridemate, and an Ascendant for 3 RIPs and 2 Blessed Alliance.
Top 4 vs UW Control. 2-1. Game 1 he can't find a sweeper and I resolve an Elspeth when he taps low to Spreading Seas and Serum Visions to dig for his answers to my swarm of small white idiots. Game 2 he suspends a turn 1 Ancestral Visions, hits lands drops, sweeps on curve, and resolves an Elspeth, Sun's Champion I can't beat. Game 3 I grind with a hoard of sisters, Hawks, and Spectral Procession deployed in intervals to not just die to a sweeper, but am forced to make my move when he suspends an Ancestral Vision around 11 life and goes hellbent. He doesn't find a way to stay alive long enough to see his 3 cards. I boarded out all my Paths for 2x Aven Mindcensor and 2x Rest in Peace. Game 3 I swapped out the RIPs for 2 Suppression Fields, which was probably just as incorrect as boarding in RIP. Mindcensor was just a flash treat that could also mise a land away, but he always found a fetchable land in the top 4. Maybe I'm supposed to bring in Dusk // Dawn, but that feels horrific vs a deck that presents only a sideboard Vendillion Clique as a target for the front half.
Hey guys... I'm pretty new in here... just been playing MTGO since about the start of the year, Duels before that. Been trying out a few archetypes over the past few months and just last week came up against a Soul Sisters deck. Now, I did beat it with my BG Rock deck, but I could see the potential and really digged the flavour of the deck. So, I've bought in and I'm enjoying this deck so much !
Here's my deck on MTGO at the moment. I'm pretty happy with it so far:
Went 3-3 with my list from above, with a single change in the sideboard: I cut 1x Sundering Growth for 1x Gideon's Intervention. It should probably just be a Runed Halo, but I made the switch last minute based on just cards I happened to own, so Intervention does a decent Runed Halo impression for the price. It's mostly for Valakut, but I boarded it in vs some weird stuff.
vs Grixis Shadow. 0-2. I keep a one lander on the player that has 2x Sister, 2x Path, a Spectral Procession, and a Ranger as spells. He strips my hand of the Paths and miss my second land drop, but draw out of it eventually. I end up losing after gaining a bunch of life. When I Rangered, I found 2 more Sisters rather than any number of Martyrs or Ascendants, which may have been wrong. I felt Sisters would buy me more time assuming I drew any of the good cards left in my deck, especially Squadron Hawk. I don't, and he just beats me down with 4 giant idiots. Game 2 we resolve a Rest in Peace on turn 2, but he's able to answer my board and I flood out. I brought in 3x Rest in Peace, 2x Dusk // Dawn, 2x Blessed Alliance and boarded out 2 Pridemates, a Martyr, 2 Ascendants, and 2 Sisters.
vs Skred. 2-0. Game 1 was a pretty grind affair. I have to have a Path for an early Rabblemaster and have to race a Stormbreath Dragon, but I manage to do it by resolving a bunch of Sisters into Hawks and Processions. Game 2 his first haymaker is a Batterskull, which I blow a Dusk on to keep damage coming. He plays a Pia and Kiran Nalaar, suits up the Mom+Pop with Batterskull, and goes on the offense in the face of my Sisters and Hawks. We trade off flyers and eventually gain enough life to turn on Ascendant. We end the game with all 4 Ascendants in play. I boarded out 1 Path, 2 Sisters, and a Martyr for 2x Dusk // Dawn and 2x Blessed Alliance.
vs Abzan CoCo. 0-2. Matchup is still bad. Game 1 I have a Path and reasonable aggro start, but get comboed out. Game 2 I have a good aggro start, Suppression Field, an active Ascendant, and still lost. Feels totally unwinnable. I boarded out 4x Squadron Hawk and 1x Ranger of Eos for 3x Suppression Field and 2x Aven Mindcensor.
vs Bant Eldrazi. 2-0. Game 1 I have an early sister, he has a slow start, and I swarm with flyers while he resolves only a Drowner of Hope as meaningful threat. Game 2 his start is better, but he stalls out a little, I have a Dusk for 2 Reality Smashers, and win with active Serra Ascendants. I boarded out Elspeth, 2 Pridemates, and an Ascendant for the Blessed Alliances and Dusk // Dawns.
vs Burning Tree Emissary Zoo. 1-2. I lose the die roll, which I think matters a ton here. The ability to go turn 1 sister in to Pridemate on the play threats a >4 power creature on turn 3. I mull to six and keep 4 lands, Honor, and a Sister and lose turn 4 to Atarka's Command. Game 2 he misses land drops and trades on Experiment Ones for naked Ascendants. I win easily. Game 3 I keep 2 Ascendants, an Honor, 2 lands, and a Spectral Procession on the draw. It loses to a good creature heavy draw from him. I gum up the ground and make a few trades, but he has me by turn 6. I think the matchup is just about Martyr and being on the play with Sister into Pridemate. I boarded out Elspeth and an Honor for 2x Blessed Alliance.
vs Burn. 2-0. I'm not writing anything about Burn anymore unless I lose. Same board plan as the Zoo deck.
I will post the deck with tags when I get home. I beat down the Affinity player 2-1, but the BUG player had two really bad games due to mana. The deck worked well even with slow hands and has some nice interactions. Evolution sac'ing a Lieutenant for a Rallier and bringing back the Lt. Sac'ing a rallier and bringing in Angel. Evolution was just a pet experiment but I'm afraid of going with a full playset. The rest of the interactions are standard tribal synergies. Let me know what you guys think!
Rest in Peace is a mandatory side board in them, even if it means siding out a Lingering Souls or two. Blessed Alliance is typically strong against them because they don't really play irrelevant creatures they can sac off, so the worst you get is a Confidant, which is still a fair trade. Celestial Purge is also very valuable against them.
Even if you bring in all those, it still makes sense to me to bring in the Leylines if you can find room. Grain of salt on this, because I don't play the deck (I've just played the matchup 100 times if I've played it once) but Jund players probably should not side out Liliana of The Veil against us. Our creature count is always low enough to where that -2 is "kill our best creature" and the +1 wrecks our hand Leyline or no. Granted, Last Hope is much better against us.
I just think the majority of games I've lost against them come way more from a resolved Liliana than anything else. Adding to that, a Turn 1 Inquisition into turn 2 Thoughtseize is pretty much game over for us as it will take whichever sub-3 mana threat we're keeping (which we can't resolve until turn 2) and then the Ranger, Spectral or the Archangel.
Personally bloodmoon would be great in this match-up. If you can keep Jund/abzan off mana the match-up goes much better. I tried better removal off color but the mana is too hard to get (fatal Push)(bolt).
Other options I dont play, dryad militant, mirrian crusader, Thalia guardian, the new Thalia is good as well.
+2 Rest in Peace
+1 Blessed Alliance
+1 Celestial Purge
+2 Dismember
+1 Wrath of God
-3 Martyr of Sands
-4 Serra Ascendant
I have a 50% win rate against Jund; 9 wins, 9 loss. I play with Lingering Souls. All you need is Spirit Tokens + Honor of the Pure. Never have more than 3 creatures on board. Also keep Lingering Souls in even with Rest in Peace in.
I played with Spectral Procession AND Lingering Souls. Some players think they should side out Lingering Souls when they side in RIP. I disagree, you keep Lingering Souls even if you play RIP.
Spirit play is the way, I play 4 Lingering souls, and 3 processions. 4 honor the pure. Mikaeus the lunach as a 5th.
your right. I thought of this today, and questioned why I ran 3. Why Lingering souls as a 4 of. When I first built the deck it was budget using cards I had and fillers. I had the LS but not the specters. As I play tested and play the deck I had bad hands where specter was a 4 mana cost to play; not all the time but it hurt to have it at 4. So I never ordered or looked for the 4th copy. My deck has evolved since then and a play set would be great.
My Jund record is terrible. 3 games won out of 12 games/ 1 match up won out of 4 matches.
What sideboard cards can I play to help me out vs GWx Combo Company decks and Valakut? Here's my current sideboard.
3x Sundering Growth
3x Suppression Field
2x Blessed Alliance
2x Dusk/Dawn
2x Aven Mindcensor
The Logic is to try to gain card advantage by using the chump blockers against them. Pridemate is only good if he has an open field to swing into.
Honor the pures also give us a decent sister to place this equipment onto. Its more of a Tax. Card Advantage or Damage. Trying to make the trades uneven for them. An opponent might be less likely to block a 1/1 creature if you gain 2 cards for the block.
Im trying it out to see if I like it in the deck, but its usually the first card I switch out when ever I readjust my deck.
You're on the right track with Mindcensors and Suppression Field for company. Pay No Heed or Repel the Abominable have been good against Scapeshift decks for me, as well. Hallowed Moonlight can stop both decks at some level (since they can't Pact for the Titan.)
4x Soul Warden
4x Soul's Attendant
4x Serra Ascendant
3x Martyr of Sands
4x Squadron Hawk
4x Ajani's Pridemate
3x Ranger of Eos
4x Path to Exile
4x Honor of the Pure
4x Spectral Procession
1x Elspeth, Knight-Errant
Lands
18x Plains
3x Ghost Quarter
3x Rest in Peace
3x Sundering Growth
3x Suppression Field
2x Blessed Alliance
2x Aven Mindcensor
2x Dusk // Dawn
Round 1 vs Grixis Death Shadow. 2-0. Opponent is pretty new to his deck. He doesn't do anything obviously wrong game aside from trying to Stubborn Denial a Sister. I didn't expect Ajani's Pridemate would be very good vs such a removal heavy deck, but his draw didn't have a kill spell for it, so I'm able to leverage the life gain my sisters provide me to just keep bashing with the Pridemate. Game 2 we Path his first Shadow and a Tasigur while going wide. We resolve a Ranger to find 2 Sisters. He then Inquisitions me and chooses to take 1 of my sisters of a Squadron Hawk I hadn't found a good spot in my curve to cast, which costs him the game as I just peck away with birds as he fails to find a sweeper. I boarded out one of each sister, 2 Martyrs, 2 Pridemates, and an Ascendant for the 3x Rest in Peace, 2x Blessed Alliance, and 2x Dusk Dawn.
Round 2 vs Bant Knightfall. 2-0. I didn't expect this to be a very positive matchup, but his combo doesn't actually deal enough damage to grind through a a few dozen triggers from our Sisters. Game 1 we get a sister into Pridemate draw that puts him on his back foot. We eventually get above 30 life and take to the skies with a Serra Ascendant. We resolve the Elspeth when he taps low enough to not have Spell Queller up and push through the last points by jumping a sister to play around him block with Knight of the Reliquary and saccing a land to Path. Game 2 we have a triple sister draw and just gain enough life to shut of his combo wincon while swinging with Spirits and a Serra Ascendant. I boarded like garbage, bring in a Blessed Alliance and Dusk // Dawn for a Martyr and a Sister. I think I'm supposed to just bring in some number of Suppression Fields and Aven Mindcensors.
Round 3 vs Burn. 2-0. Kinda self explanatory. Matchup seems like a bye. It's why we play the deck. I boarded out Elspeth and an Honor of the Pure for 2x Blessed Alliance.
Round 4 vs Abzan CoCo. 0-2. Game 1 we have double Path to keep him off the combo. I think I missed an opportunity to get lethal in potentially. He had all of his basics in play with a Vizier, Eternal Witness, Birds of Paradise, Windswept Heath, and Plains untapped with a Chord in hand with him at 9 life. I think I was supposed to try to double Ghost Quarter his Heath to induce him into Chording before blocks. It's possible he lives through the turn and probably just kills me next turn anyway, but it was a weird situation I hadn't run into in Modern before. Game 2 I keep a good one land hand with 2 Sisters, an Ascendant, a Suppression Field, a Path, an Honor of the Pure, and a Ranger but can't draw a second land before dying to the combo. I boarded out all my Martyr's and 2x Ascendant for the full compliment of Suppression Fields and Aven Mindcensors.
Round 5's an ID into top 8.
Top 8 vs old school Jund. 2-0. He mulls to six and I draw the part of my deck that is very annoying for him to play against, especially game 1. I keep a Sister around as I swarm with Squadron Hawks and Spectral Processions, with no fear of a game 1 sweeper. I win pretty easily. Game 2 I have to be a little smarter. I make him sweep up a Hawk, Sister, and trio of spirits, but refill the board soon after with an Elspeth that quickly dominates the game. He taps low to go to kill it with a Bob and Raging Ravine, but I have a Path for the Ravine and I punish him by playing an Honor of the Pure and jumping a dork for lethal. I trim one of each sister, a Martyr, a Pridemate, and an Ascendant for 3 RIPs and 2 Blessed Alliance.
Top 4 vs UW Control. 2-1. Game 1 he can't find a sweeper and I resolve an Elspeth when he taps low to Spreading Seas and Serum Visions to dig for his answers to my swarm of small white idiots. Game 2 he suspends a turn 1 Ancestral Visions, hits lands drops, sweeps on curve, and resolves an Elspeth, Sun's Champion I can't beat. Game 3 I grind with a hoard of sisters, Hawks, and Spectral Procession deployed in intervals to not just die to a sweeper, but am forced to make my move when he suspends an Ancestral Vision around 11 life and goes hellbent. He doesn't find a way to stay alive long enough to see his 3 cards. I boarded out all my Paths for 2x Aven Mindcensor and 2x Rest in Peace. Game 3 I swapped out the RIPs for 2 Suppression Fields, which was probably just as incorrect as boarding in RIP. Mindcensor was just a flash treat that could also mise a land away, but he always found a fetchable land in the top 4. Maybe I'm supposed to bring in Dusk // Dawn, but that feels horrific vs a deck that presents only a sideboard Vendillion Clique as a target for the front half.
Here's my deck on MTGO at the moment. I'm pretty happy with it so far:
4x Flagstone of Trokair
4x Ghost Quarter
1x Godless Shrine
4x Marsh Flats
5x Plains
1x Swamp
3x Windbrisk Heights
4x Path to Exile
3x Serra Ascendant
3x Soul Warden
3x Soul's Attendant
4x Adjani's Pridemate
4x Honor of the Pure
3x Auriok Champion
4x Lingering Souls
4x Spectral Procession
3x Ranger of Eos
2x Archangel of Thune
2x Blessed Alliance
1x Celestial Purge
1x Ethersworn Canonist
2x Repel the Abominable
2x Rest in Peace
2x Stony Silence
1x Sundering Growth
1x Anguished Unmaking
1x Worship
1x Wrath of God
What do you guys think?
I'll have this all on paper within the next few weeks, and I'm looking forward to taking it to my first ever FNM!
p.s. how do I format that list into one of those fancy deck tables?
4x Flagstone of Trokair
4x Ghost Quarter
1x Godless Shrine
4x Marsh Flats
5x Plains
1x Swamp
3x Windbrisk Heights
4x Path to Exile
3x Serra Ascendant
3x Soul Warden
3x Soul's Attendant
4x Adjani's Pridemate
4x Honor of the Pure
3x Auriok Champion
4x Lingering Souls
4x Spectral Procession
3x Ranger of Eos
2x Archangel of Thune
2x Blessed Alliance
1x Celestial Purge
1x Ethersworn Canonist
2x Repel the Abominable
2x Rest in Peace
2x Stony Silence
1x Sundering Growth
1x Anguished Unmaking
1x Worship
1x Wrath of God
[ d e c k ] stuff [ / d e c k ]
leave out the spaces.
Good luck and Hope you have fun at your local.
Hah thanks! When I clicked on that button it just felt like there must be more to it than that... too easy
vs Grixis Shadow. 0-2. I keep a one lander on the player that has 2x Sister, 2x Path, a Spectral Procession, and a Ranger as spells. He strips my hand of the Paths and miss my second land drop, but draw out of it eventually. I end up losing after gaining a bunch of life. When I Rangered, I found 2 more Sisters rather than any number of Martyrs or Ascendants, which may have been wrong. I felt Sisters would buy me more time assuming I drew any of the good cards left in my deck, especially Squadron Hawk. I don't, and he just beats me down with 4 giant idiots. Game 2 we resolve a Rest in Peace on turn 2, but he's able to answer my board and I flood out. I brought in 3x Rest in Peace, 2x Dusk // Dawn, 2x Blessed Alliance and boarded out 2 Pridemates, a Martyr, 2 Ascendants, and 2 Sisters.
vs Skred. 2-0. Game 1 was a pretty grind affair. I have to have a Path for an early Rabblemaster and have to race a Stormbreath Dragon, but I manage to do it by resolving a bunch of Sisters into Hawks and Processions. Game 2 his first haymaker is a Batterskull, which I blow a Dusk on to keep damage coming. He plays a Pia and Kiran Nalaar, suits up the Mom+Pop with Batterskull, and goes on the offense in the face of my Sisters and Hawks. We trade off flyers and eventually gain enough life to turn on Ascendant. We end the game with all 4 Ascendants in play. I boarded out 1 Path, 2 Sisters, and a Martyr for 2x Dusk // Dawn and 2x Blessed Alliance.
vs Abzan CoCo. 0-2. Matchup is still bad. Game 1 I have a Path and reasonable aggro start, but get comboed out. Game 2 I have a good aggro start, Suppression Field, an active Ascendant, and still lost. Feels totally unwinnable. I boarded out 4x Squadron Hawk and 1x Ranger of Eos for 3x Suppression Field and 2x Aven Mindcensor.
vs Bant Eldrazi. 2-0. Game 1 I have an early sister, he has a slow start, and I swarm with flyers while he resolves only a Drowner of Hope as meaningful threat. Game 2 his start is better, but he stalls out a little, I have a Dusk for 2 Reality Smashers, and win with active Serra Ascendants. I boarded out Elspeth, 2 Pridemates, and an Ascendant for the Blessed Alliances and Dusk // Dawns.
vs Burning Tree Emissary Zoo. 1-2. I lose the die roll, which I think matters a ton here. The ability to go turn 1 sister in to Pridemate on the play threats a >4 power creature on turn 3. I mull to six and keep 4 lands, Honor, and a Sister and lose turn 4 to Atarka's Command. Game 2 he misses land drops and trades on Experiment Ones for naked Ascendants. I win easily. Game 3 I keep 2 Ascendants, an Honor, 2 lands, and a Spectral Procession on the draw. It loses to a good creature heavy draw from him. I gum up the ground and make a few trades, but he has me by turn 6. I think the matchup is just about Martyr and being on the play with Sister into Pridemate. I boarded out Elspeth and an Honor for 2x Blessed Alliance.
vs Burn. 2-0. I'm not writing anything about Burn anymore unless I lose. Same board plan as the Zoo deck.
http://tappedout.net/mtg-decks/soul-sisters-and-friends-3/
I will post the deck with tags when I get home. I beat down the Affinity player 2-1, but the BUG player had two really bad games due to mana. The deck worked well even with slow hands and has some nice interactions. Evolution sac'ing a Lieutenant for a Rallier and bringing back the Lt. Sac'ing a rallier and bringing in Angel. Evolution was just a pet experiment but I'm afraid of going with a full playset. The rest of the interactions are standard tribal synergies. Let me know what you guys think!
YES !