though yes bribery is fun and major style points......5 cmc is tooo high to make sure you do not waste spells. Hide // Seek is 2cmc much better and hey.....15 life boost......always good
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Modern CEldraziTron, UBMill, GWBogles
Legacy GUInfect, CEldrazi
Standard GRGR Pummeler
I like Mind Funeral cause taking 4 lands away depending on the deck is very good. The one issue with it is that it can be inconsistent/unreliable. Breaking // Entering is always 8 cards every time.
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Modern CEldraziTron, UBMill, GWBogles
Legacy GUInfect, CEldrazi
Standard GRGR Pummeler
Mind Funeral is better if you commit to it. By that I mean exiling their fetchlands. If you can get 8 fetchland out of their deck with Surgical Extraction or Extirpate, Mind Funeral will be bonkers. Otherwise, Breaking is better. I play both, and adjust accordingly. If I hit double Mind Funeral, I'll take a chance and start exiling fetchlands and then hit them twice.
Additionally, you can hamper their mana fixing, which is critical in 3 color decks. A 2nd Mind Funeral on T4 after 2 exilings means you have taken 16 lands out of their deck. They may have taken 2 out of their deck themselves. They do not have much left.
I think [Settle the Wreckage may be best in a token deck. Hordeling Outburst and Dragon Fodder into something big nasty and teethy. 4 mana is a bit much. If you haven't dealt with their critters by then.... Might as well play Damnation, or my preference, fetchlands and Fatal Push. At least they are symbiotic.
OT: I've come up with a land 'mill' deck, it's not UBx mill, but it destroys lands about as fast as they can produce them.
I'm trying to think if I am missing anything. https://deckbox.org/sets/1751819 if you want to look at it. Urborg, Tomb of Yawgmoth and Spreading Algae are the main culprits. Thanks to Index and Sylvan Scrying I'm hoping to find both by turn 2/3.
i like Settle the Wreckage, the idea the instant speed mass kill and search. If they search 2 things could happen. Less lands in the deck to make mind funeral better and turning on archive trap.
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Modern CEldraziTron, UBMill, GWBogles
Legacy GUInfect, CEldrazi
Standard GRGR Pummeler
The main revelation has been removing Path to Exile and/or Fatal Push from the maindeck. It felt awful having almost no interaction, but the fact seems to be we're better off doing our own thing. Manic Scribe/Orb have given me a waay better game against Leyline that usually was a nightmare (it's still bad, that's what Echoing Truth and Set Adrift are for). UB has a lot more game against Blood Moon than Esper as well. Control matches are awesome, since our early engines are just devastating while our mill spells keep their counterspells busy.
The deck has a couple of "modes", depending on the drawed cards and the matchups. You normally may want to push an early round of mill, to get to 20 cards in gy for a Visions of Beyond or a Crypt Incursion, or extracting a key piece if facing combo,or sometimes you can initally play some "engine" like Crab/Scribe/Orb, then Fraying Sanity and then use your mill spells for double the value.
Ensnaring Bridge or Crypt incursion complement each other on the defense side. For creature heavy decks a Crypt Incursion after some mill is devastating, easily putting us up to 30 life (I've gone as far up as 70). Bridge is great for holding up bigger threats, and a free win against several decks.
I've yet to try Darkness in this version, I think it definitely has potential to be included since it's a virtual timewalk against some decks and it's rare to lose and being more than 1 turn away of milling them. When I tried it before, I frequently just drawed removal the following turn, or some dead card. The threat density having removed Pathes and Pushes is a lot better now, I never run out of gas, plus, some combination of Crabs/Scribes/Orbs/Sanity is usually in place as an engine.
Sideboard feels great so far, all cards are pretty self-explanatory.
This is the most consistent I've felt the deck in a long time, so if anybody wants to try it please go ahead, I'm pretty excited about this version.
Well, we got a surprise helper spoiled today!
I wasn't really expecting any useful cards from Ixalan, but Field of Ruin has a very nice detail for us!
Field of Ruin
Land
T: Add C to your mana pool
2, T, Sacrifice Field of Ruin: Destroy target nonbasic land. Each player searches his or her library for a basic land card and puts it onto the battlefield, then shuffles his or her library.
Notice the lovely absence of the word MAY. They HAVE to search their library...
I'm pretty sure I will end up replacing my 2 Ghost Quarters with these, even with the added cost. Plus, this is nice because we get the land without having to destroy one of our own. I'm sure we've all used ghost quarter for that extra crab trigger or mana fixing, haha.
We'll have to see how much does that cost impact, but forceful Archive Trap trigger sounds very nice
Field of Ruin...Probably a two of. But I can see it replacing Ghost Quarter in most decks I think.
I wonder if Trapmaker's Snare is going to be an option now. With a definite force search, I could potentially see some combo type decks pop up. Handy because Snare could also fetch Ravenous Trap to offset Eldrazi shennanigans. Definitely needs testing.
Field of Ruin...Probably a two of. But I can see it replacing Ghost Quarter in most decks I think.
I wonder if Trapmaker's Snare is going to be an option now. With a definite force search, I could potentially see some combo type decks pop up. Handy because Snare could also fetch Ravenous Trap to offset Eldrazi shennanigans. Definitely needs testing.
I've often wondered about Trapmaker's Snare to allow us to run some silver bullets in the board as well as acting as bonus Archive Traps. Ravenous Trap being one, but also Whiplash trap would be pretty good against a go-wide deck, and Mindbreak Trap would be good against the storm decks popping up more and more frequently it seems. I haven't tested it myself but I like the silver-bullet type approach if you're playing a grindier game.
There's only so many things you can sideboard against. If you maindeck Fraying Sanity it is a nonbo with black leyline and Fraying Sanity is too good not to play. You also have Visions of Beyond which becomes a bad card and if you are playing Jace's Phantasm that is another card you need to take out. White Leyline is far more common in sideboards. Some decks, like Ad Nauseum, are starting to maindeck it because of all the discard effects from Death Shadow. Also, the answers to White Leyline can be used in other matchups and are more flexible than the narrow Leyline which is good against Emrakul, Death Shadow, Dredge (which i think is already a good matchup), and Grixis shells. It seems too narrow in this metagame and conflicts with a lot of cards in your main deck. That's why I don't run the card.
Field of Ruins is definitely exciting. You basically are paying 1 mana to replace your land and force a search which will turn on a turn 3 Visions. Trapping on turn 3 will almost always get you to 20 cards in the graveyard if you make a turn 2 play and it keeps you at 3 lands. It also triggers revolt for fatal push if you need it. I'm sure there will be frustrating times when we need the additional mana to cast a mill spell and we have to wait a turn or we can't stop a turn 3 Karn or something else... but I already ordered my playset and am excited to test it.
I have finally broken down and conceded the need for Mesmeric Orb. All night on Friday, I was losing with the opponent having a mere handful of cards left in their library. Orbs ordered, we shall see how they do.
I have finally broken down and conceded the need for Mesmeric Orb. All night on Friday, I was losing with the opponent having a mere handful of cards left in their library. Orbs ordered, we shall see how they do.
You won't regret it, Orb is amazing.
Watching them go Serum Visions and put a card on top, then a little after realize they won't draw it is wonderful, haha.
The best card for that, actually, is Altar of the Brood. It's more an EDH trick to stop Top.
I've often wondered if Mill could use Brood. Oboro as a land guarantees you will always have at least 1 land to play per turn. Ultimately, Mill just does not have enough permanents. I'd love to make a deck that does.
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CEldraziTron, UBMill, GWBogles
Legacy
GUInfect, CEldrazi
Standard
GRGR Pummeler
CEldraziTron, UBMill, GWBogles
Legacy
GUInfect, CEldrazi
Standard
GRGR Pummeler
Additionally, you can hamper their mana fixing, which is critical in 3 color decks. A 2nd Mind Funeral on T4 after 2 exilings means you have taken 16 lands out of their deck. They may have taken 2 out of their deck themselves. They do not have much left.
4 mana instant speed that exiles all attacking creatures. Opponent may search library for that many lands and put them into play tapped. Wow!
On another note... Fraying Sanity is amazing and I think it should be a 4x.
OT: I've come up with a land 'mill' deck, it's not UBx mill, but it destroys lands about as fast as they can produce them.
I'm trying to think if I am missing anything. https://deckbox.org/sets/1751819 if you want to look at it. Urborg, Tomb of Yawgmoth and Spreading Algae are the main culprits. Thanks to Index and Sylvan Scrying I'm hoping to find both by turn 2/3.
CEldraziTron, UBMill, GWBogles
Legacy
GUInfect, CEldrazi
Standard
GRGR Pummeler
Go back to your cave troll...
Also opponent will choose X for search ability for his advantage
Instant is a big advantage over wrath though
G Green Stompy
RG Shamans
UB Mill
UG Infect
WUBRG Slivers!
2x Flooded Strand
2x Ghost Quarter
3x Island
2x Marsh Flats
4x Polluted Delta
2x Shelldock Isle
2x Swamp
4x Watery Grave
4x Hedron Crab
3x Manic Scribe
2x Crypt Incursion
2x Surgical Extraction
4x Visions of Beyond
4x Breaking
4x Glimpse the Unthinkable
4x Ensnaring Bridge
4x Mesmeric Orb
4x Fraying Sanity
3x Echoing Truth
1x Extirpate
3x Nihil Spellbomb
2x Pithing Needle
2x Ratchet Bomb
2x Set Adrift
1x Surgical Extraction
Here for the updated version
The main revelation has been removing Path to Exile and/or Fatal Push from the maindeck. It felt awful having almost no interaction, but the fact seems to be we're better off doing our own thing. Manic Scribe/Orb have given me a waay better game against Leyline that usually was a nightmare (it's still bad, that's what Echoing Truth and Set Adrift are for). UB has a lot more game against Blood Moon than Esper as well. Control matches are awesome, since our early engines are just devastating while our mill spells keep their counterspells busy.
The deck has a couple of "modes", depending on the drawed cards and the matchups. You normally may want to push an early round of mill, to get to 20 cards in gy for a Visions of Beyond or a Crypt Incursion, or extracting a key piece if facing combo,or sometimes you can initally play some "engine" like Crab/Scribe/Orb, then Fraying Sanity and then use your mill spells for double the value.
Ensnaring Bridge or Crypt incursion complement each other on the defense side. For creature heavy decks a Crypt Incursion after some mill is devastating, easily putting us up to 30 life (I've gone as far up as 70). Bridge is great for holding up bigger threats, and a free win against several decks.
I've yet to try Darkness in this version, I think it definitely has potential to be included since it's a virtual timewalk against some decks and it's rare to lose and being more than 1 turn away of milling them. When I tried it before, I frequently just drawed removal the following turn, or some dead card. The threat density having removed Pathes and Pushes is a lot better now, I never run out of gas, plus, some combination of Crabs/Scribes/Orbs/Sanity is usually in place as an engine.
Sideboard feels great so far, all cards are pretty self-explanatory.
This is the most consistent I've felt the deck in a long time, so if anybody wants to try it please go ahead, I'm pretty excited about this version.
And yes not producing results is valid because without results you're just making stuff up.
I wasn't really expecting any useful cards from Ixalan, but Field of Ruin has a very nice detail for us!
Field of Ruin
Land
T: Add C to your mana pool
2, T, Sacrifice Field of Ruin: Destroy target nonbasic land. Each player searches his or her library for a basic land card and puts it onto the battlefield, then shuffles his or her library.
Notice the lovely absence of the word MAY. They HAVE to search their library...
I'm pretty sure I will end up replacing my 2 Ghost Quarters with these, even with the added cost. Plus, this is nice because we get the land without having to destroy one of our own. I'm sure we've all used ghost quarter for that extra crab trigger or mana fixing, haha.
We'll have to see how much does that cost impact, but forceful Archive Trap trigger sounds very nice
My 720 Peasant Cube
I wonder if Trapmaker's Snare is going to be an option now. With a definite force search, I could potentially see some combo type decks pop up. Handy because Snare could also fetch Ravenous Trap to offset Eldrazi shennanigans. Definitely needs testing.
I've often wondered about Trapmaker's Snare to allow us to run some silver bullets in the board as well as acting as bonus Archive Traps. Ravenous Trap being one, but also Whiplash trap would be pretty good against a go-wide deck, and Mindbreak Trap would be good against the storm decks popping up more and more frequently it seems. I haven't tested it myself but I like the silver-bullet type approach if you're playing a grindier game.
Field of Ruins is definitely exciting. You basically are paying 1 mana to replace your land and force a search which will turn on a turn 3 Visions. Trapping on turn 3 will almost always get you to 20 cards in the graveyard if you make a turn 2 play and it keeps you at 3 lands. It also triggers revolt for fatal push if you need it. I'm sure there will be frustrating times when we need the additional mana to cast a mill spell and we have to wait a turn or we can't stop a turn 3 Karn or something else... but I already ordered my playset and am excited to test it.
You won't regret it, Orb is amazing.
Watching them go Serum Visions and put a card on top, then a little after realize they won't draw it is wonderful, haha.
I've often wondered if Mill could use Brood. Oboro as a land guarantees you will always have at least 1 land to play per turn. Ultimately, Mill just does not have enough permanents. I'd love to make a deck that does.