Hey guys, I got an itch to play some Goblin Grenades and I've been trying to sketch out a decklist that looks good to me. This is what I arrived on. I'd like to bounce it off of some others that have more experience with Goblins before I go forking over money for the cards. Constructive feedback would be greatly appreciated! Thanks in advance!
I really wanted to run Goblin King with Blood Moon and a 1-of Koth of the Hammer over Aether Vial and Rabblemaster. I don't know if Blood Moon would be too much of a dead draw for game one though. So I opted for the more proactive line even though Vial can be its own dead draw. I was also thinking of putting in a few Dangerous Wager that was recommended a few pages ago. Mogg Fanatic or Denizen seem cutable to me, but I'm new to this and it seems like people like them.
I was kicking around this janky list as well that is way too inconsistent but would be a ton of fun to play with.
Gobots?
Metalcraft enebler and ramp...
unsure personally. Glad to see a goblin in the spoilers.
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Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Even if the cost was 1R and I could chain it off of a burning tree I would be super stoked about this card. I think it just barely misses the mark though...
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Legacy:B The Gate // B Pox Modern:RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox EDH:RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal Tiny Leaders:BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Here's where I landed with Claim//Fame Rakdos Goblins build, for those interested. I was able to hold a 60% win rate on Modo, going literally 60% every league for five 3-2s in a row. The height of the winrate is purely a function of how good the deck is against Grixis Death's Shadow, UW Control, and Burn, to each of which I lost one match out of ten or greater in the long run (not just the past 25 matches)
There is little that feels better than
T1 Goblin Guide, swing for 2
T2 War Marshal, swing for 2
T3 Don't pay echo, Claim War Marshal, Whack, swing for 13
Against so many decks, that's game. This is forgetting simple Devil, Claim Devil, Grenade and chip in shenanigans.
If you guys can figure out the Eldrazi Tron match (people that suggest Blood Moon need not apply), Storm, and the RG Valakut match, then you'll really be on to a contender. As it is, those are common, and those are tough.
I believe you could go to 18 lands. I am running a similar list (even heavier since I play spike jesters) and works great for me.
I strongly recommend dismember in the SB, as it helps a lot also against eldrazi decks. Also, I believe you have way too many ways to deal with small creatures in the SB. Not worth it. rakdos charm acts for both artifact and gy decks (as well as the funny edge against go wide decks and infinite creatures combos). Playing black and no love for earwig squad is crazy. The card is NUTS!
1/1 First strike, Raid: enters with +1+1 counter. It seems playable in 8-whack, despite having a bit of antisynergy with FSD and whackers (many times we want to be playing creatures BEFORE attacking).
I definitely gonna give it a try - First Strike is really important in my meta.
When it is bad, it enters as a 1/1 First Strike and hits for 2.
When it is good, it enters as a 2/2 First Strike and hits for 3 next round.
Hey guys! It has been a long time and its great to be back and playing MTG again. Since my year long hiatus, I've been able to reflect on Gobots and tinker with a few different but subtle variations. I focused on rushing and evasion. Because of this, I'm going find myself in the Burning-Tree Emissary camp. She adds to the rush and as for the evasion? I have been main decking Gruul Charm. Now, there are some that could see it as a SB choice, but even with Atarka's Command sometimes we just get walled out. So, this is why I chose it over AC.
And, I know there are a few of you that wanted a control type of Goblin Deck. Right now I am playing Pyro Prison. It is a Mono Red Control Deck. It locks the opponent out via a turn one Blood Moon, Chalice of the Void, and Ensaring Bridge. The win conditions are Chandra, Torch of Defiance and Goblin Rabblemaster. I also use Goblin Assault and I just started testing a single Krenko, Mob Boss. For those interested and have the cash. lol Because, it can be quite steep to buy into this deck - no joke. Check it out here.
Hold the phone...what is THIS! Driven//Despair. Since I can't get the the card to pop up I linked it. And wow, this card has so much potential. I'm just going to leave this here.
Congrats in 1st place! Nice list and nice results.
Tormods crypt should work better with an aggresive deck, not breaking the curve. I suggest you give it a try.
is land punishment so important? Aren't we faster than ramping decks? Not sure I would use 2 pieces of SB for that. I might be wrong, though (?)...
Going to 2 colors is rather simple and shouln't be a problem for you. I personally play a RB variant and I love the extra SB possibilities that leaving monored offers. I play 18 lands, but my curve is also lower. I have 2 piledrivers in the SB because they result somewhat slow in many MU. How do you like having 3 main?
Playing against sweepers requires nothing else than timing and patience. If I see them coming, then I board in my goblin rabblemasters, land them on the battlefield and just wait until they cant wait to use their sweepers for (technically) one creature. It is a bit like setting some dragon fodder for the rival to fall into the trap, and release your troops whacked next turn for the extra points of damage you needed. mogg war marshal is great also there (combined with Claim // Fame it is just crazy value.
About goblin piledriver... I am not even sure anymore he is that good. I use to include him along my goblin rabblemasters, so that the latter serve as distraction and then smash the former whacked. But they still feel not that great. Actually I would appreciate (talking to you all guys) some sort of list of situations where piledrivers shine. I am not really sure I am using them correctly.
I trully think black is the right splash for goblins. SB options are great, but also spike jester. Combined with legion loyalist is literally too good to pass (alone is great as well). Lands are really not a problem (I just play 8 fetches because we are fast enough to afford the life loss) with auntie's hovel). You could also add some blackcleave cliffs, but I like that all my lands enter untapped in practically any situation.
I am currently running only 2 Piledrivers in the SB because decks today are loaaaaded with spot removal. Only when I see decks that dont have so much removal, I bring them in (merfolk is the best example here). I feel pretty happy with my version of the deck right now, and I dont miss them at all in the main.
That is the reason why I swapped from Mono-r-Goblins//Atarka Goblins to Gobots.
Facing Controldecks and only chipping in 1-3dmg each round due to Fatal Push, PtE and stuff to kill Piledriver/Denizen until we have no creature left s*cks.
Opponent stabilizes board on ~5-10life and we stopped doing stuff since Tasigur and Angler walling their life totals while we slowly rot.
Swap to Gobots, go wide, dodge singletargetremovals and have fun :'D
I'd probably stay on 3x Piledriver main, the card is just awesome - they either deal with it or die.
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"From my rotting body,
flowers shall grow
and I am in them
and that is eternity."
Hey guys, I been trying out some Gobot builds. I have not been having as much success as I used to. I do not know what has changed, but I can say MTGO shuffling algorithm is horrid. You either have all creatures no lands or all lands one or two creatures and that's after a mulligan. Bottom line, I think I would get better results playing in person, but anyways here are some of the builds I've been tinkering with.
In this build I was trying to get the coveted 16 pump spells, but typically we find ourselves against a wall we can't climb over so in step 3x Gruul Charm and 1x Contested War Zone. I this configuration also relives pressure off the sideboard too, which is a perk. Also, this deck is a bit more explosive that a mono red version of Gobots due to BTE and it has a little bite against control. I cannot tell you how many times I have had a Whacker countered - lord so many times.
Here a similar version, but slightly different in a mono red way.
In this version I let the lands do the talking. lol And, I reason Ruthless Invasion will help more than hurt. Again, similar versions, but with slight differences.
Now, I have tried something new out - MOAR TOKENS! lol I threw in Hoarding Outburst and Mogg War Marshal over Legion Loyalist and Goblin Guide. Why? They go wider. Loyalist and Guide are great, but as the game goes on they become less and less relevant. And, the results have proven to be good. Its a shift, but its not too bad. Worth giving it a shot anyways.
The newest card added to the sideboard war chest is Shaper's Sanctuary: Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. And, it only cost ONE GREEN! Hopefully some of my ramblings will help any Gobot enthusiast.
I hate to do a double post so quickly, but I just started playing this and its pretty dang cool. I tried it once, but it just didn't seem to work, but now it seems to be working. It is a Goblins deck. Traditional Goblins with some Gobots speed. Note, my version is all about those tokens. Those who wish to change it up its up to you.
For those who prefer to play Traditional Goblins I think this is the best option yawl have. And, Goblin Grenade can easily make its way into this build. There is a lot of room for play with this deck for further fine tuning.
Its kind of dead around here...hello? echo, echo, echo...
Well, if no one is going to post in this place I might as well make it my personal mono-log. :b
Self, what have you been up to as of late? Well self, I am glad you asked that! I have been working on three different decks with several variations, but one of them was Robots. Now self, you know this the Goblins thread right? Yes self, I know that, but I was testing out a card called "Hope of Ghirapur." It is a very interesting card that stops the opponent from playing ANY non-creature spell. And surprisingly, many do not expect this little critter nor its time-walk like ability for some decks. All I have to say is it is amazing when you lock your opponent out of double Rift Bolt. Or, when you attack with HoG, pop it, then play a second HoG in your second main phase! Oh the salty tears.
This is what I have been slamming T1 decks with as of late and I think its done. I cannot see myself tinkering with it much anymore. Unless you want a skelington of specific card or slight changes in the Resources I am done tinkering with Gobots. Here is the list. :]
Now, I could really use some help on the Sideboard. I really like Genesis Chamber and Pithing Needle. There are just a lot of decks out there to prepare for. :/
Hi, so my friend is currently playing this 8whack list and is doing pretty well, but sometimes it feels a bit too slow, so we thought about trying out Gobots.
The grenade is to finish off opponents and the bolts serves both as removal and face damage. I have being trying lists without bolts and I was always craving for removal. I also tried Burning-Tree emissary, but it felt really clunky at times. Devastating Summons is pretty good when you have a land heavy hand or the game drags on... Devastating Summons into Bushwhacker feels pretty good though, 10dmg haste in one turn is amazing! However maybe 2 is too much? Never got the 2 in the same game, but could happen...
Also Bomat Courier sometimes feels really good when you can have a 4-5 cards refill out of him!
In a list not running Mox Opal, is it worth it to run Hope of Ghirapur? If yes, what would you remove to make space for it? @spec.ops
Since it's been a while since I last played goblins, I would like some thoughts on the sideboard. Is there anything I've overlooked? Do we actually need graveyard hate in the current meta or can we do without? I can see Gruul Charm become either Blood Moon or Kari Zev's expertise. I'll be sure to write a small report when I get back.
Glad to see some people are still playing my list. Right now I think you want eidolon in the board instead of thalia. Thalia was in there for combo decks, but the combo deck to beat right now is storm and eidolon is just much better against storm than thalia. I really did love grull charm, but I don't think bringing in more than one is right. I think you probably want a third eidolon or thalia because of storm's prevalence as a top deck. I like kari zev, but I think you should probably be playing off the top of your deck by the time your opponent is going to cast a creature you want to steal. I think deflecting palm would accomplish the same thing as kari zev, turning a big creature around for a turn, with more surprise factor.
@SebT2: Glad you like them. :] And of course you can make a Gobots list without Opal. Opal just opens you up to faster rushes. Now, seeing how you are itching for reach and spot removal my recommendations would be to max out each of your creature slots. That should give you 32 creatures. Oh, and skip on Hope of Ghirapur as it only shines in an Opal build. For the Support, slim down to three Kuldotha Rebirth, Goblin Grenade, and Lightning Bolt for a total of nine Support spells. This means Devastating Summons is out. DSummons is great when it works, but it adds to the jank. Because of that, it looses a slot. I also feel the same way towards BTE since you are inquiring, but it is a tough call to make. For your Resources, drop one Contested War Zone and add three more Mountains for a total of 19 lands.
@Potroque: My SB is designed to counter combo and Witchbane Orb was in their for Storm Decks. Since I lack interaction, and seeing how fast and consistent Storm can go off turn three without interaction I included it. But, I am always looking to improve the SB. And, I have used Genesis Chamber with great results, but that is when I choose to slant against control decks.
As for your SB question, yes we need graveyard hate. Why? Dredge, Storm, Reanimator, Living End, Gifts, Grix Control, etc...
As for Chalice of the Void, since you play Gruul I would up Tin Street Hooligan and add Ratchet Bomb seeing how most Goblins are cost one and it is the easiest to land for your opponent. But, I do not want to steal too much of Kevins thunder. :b
Thanks for your feedback, I will cut the devastating summons and up the creature to a playset of each. However I think for now I will up my land counts, but will keep it at 18, with regular 8whack 18-19 lands seemed to work well and I feel like Gobots is a little less mana hungry, so I will test at 18 for now. With the extra slot I think I will play the full playset of kuldotha rebirth. Yes that means I will have to kill some bomat courier and signal pest to activate it, but without fast mana I feel like I must increase the chances of having the combo turn 1. I also will keep 2 contested war zone for now, it can leads to more clunky hands, but I feel there's such an upside when I draw one with already some creatures on the board, that I want to have 2 mainboard for now. But it it ever create too many bad starting hands I will drop to one for sure.
How about the sideboard?
For grindy matchups that doesn't play a lot of creatures 2-3x Genesis Chamber feels really good
For artifacts hate, 2x Smash to Smithereens + 2x Shattering Spree seem like a good mix, maybe more if there's a lot of artifacts decks running around
For small annoying creatures/blockers and extra removal 2x Forked Bolt
For decks with big creatures 1-2x Kari Zev's Expertise
For path/grindy matchups 1-2x Devastating Summons
For graveyard hate 2x Tormod's Crypt
For anti lifegain I don't know what is the best between Leyline of Punishment or Skullcrack. Leyline feels really good when you have it turn 1, but feels bad when you draw it. Also I think it means running it at least 3 times to increase your chances of having one in your starting hand. For skullcrack it's good, but keeping 2 mana open it something we pretty much never do in the first few turns, so is it really reliable?
And is land hate worth it? My friend has 2x Magus of the Moon
I know sideboard is really meta dependent, but knowing the general ideas and concepts for sideboarding with this deck will help me a bunch!
Thx in advance!
@SebT2: You bet! And, let us know how the deck plays out. As for the SB, you really have a strong line up. Maybe I can provide some thoughts to ponder on.
Starting off with aggro, Forked Bolt is a great way to disrupt the opponent. But, also consider Electrickery, Dual Shot, Gut Shot, and Magmatic Chasm. These might give you some more options in field removal and evasion. Personally, I am more partial to those four listed cards than Forked Bolt as they can hit more, hit faster, or cost nothing. And, evasion can be its weight in gold when the meat walls stack up.
For control, in a mono red deck Genesis Chamber is all we got, but it works very very well and you are already rocking it.
For combo, Tormod’s Crypt is the graveyard removal card I opt for and you are using it. And consider Grafdigger’s Cage to hold back Drege, Gifts, Reanimator. Also, Storm has been trouncing me on MTGO so I have considered adding Witchbane Orb. If there was a better answer to Storm I would suggest it, but they not red.
For general hate, I found a duel combination of Pithing Needle and Ratchet Bomb. Needle is an artifact and has sooo many applications. Bomb hits the dreaded Chalice of the Void, Kor Firewalker, Enchatments, Tokens, Death's Shadow, etc...And for more direct artifact hate, there is only one card I like for Gobots which is Destructive Tampering as it can double as artifact hate or evasion, but it comes with a heavy mana cost.
For your life gain problem, I think I got your answer - Torpor Orb. Orb is forgotten, but most life gain effects are ETB. Note, it can be bad for us, but we can pop it with Kuldotha Rebirth. Plus Orb is an answer to Valakut, the Molten Pinnacle and gives UW Control, Hate Bears, and Creatures Toolbox problems.
Now to pull it all together? Well, in their lies the problem. lol This is what my toolbox looks like, but I will leave what tools you want to use up to you and how many.
On some of your SB selections, I do not find Kari Zev's Expertise worth it because we have Magmatic Chasm and we cannot make good use of the free two mana unless you have a Reckless Bushwhacker. But, that is a god hand combination. lol Note, Goblin Bushwhacker does not work with Zev.
Devastating Summons would be better swapped out with Genesis Chamber if you are slotting it for grindy match ups. Note, it sucks to have it countered. lol
And, I have never found land disruption worth it in a Gobots build. Maybe it might work in a more traditional build, but not Gobots. Now, Pyro Prison turn one Blood Moon? Yes!
4 Goblin Guide
4 Legion Loyalist
4 Foundry Street Denizen
2 Mogg Fanatic
1 Grim Lavamancer
4 Goblin Bushwhacker
4 Goblin Piledriver
4 Goblin Chieftain
2 Goblin Rabblemaster
4 Lightning Bolt
4 Goblin Grenade
4 Aether Vial
Lands: 19
9 Mountain
4 Scalding Tarn
4 Arid Mesa
2 Mutavault
2 Dragon's Claw
3 Relic of Progenitus
3 Blood Moon
4 Smash to Smithereens
3 Skullcrack
I really wanted to run Goblin King with Blood Moon and a 1-of Koth of the Hammer over Aether Vial and Rabblemaster. I don't know if Blood Moon would be too much of a dead draw for game one though. So I opted for the more proactive line even though Vial can be its own dead draw. I was also thinking of putting in a few Dangerous Wager that was recommended a few pages ago. Mogg Fanatic or Denizen seem cutable to me, but I'm new to this and it seems like people like them.
I was kicking around this janky list as well that is way too inconsistent but would be a ton of fun to play with.
4 Goblin Guide
4 Legion Loyalist
4 Goblin Bushwhacker
4 Chancellor of the Forge
4 Reckless Bushwhacker
3 Goblin Chieftain
4 Raging Goblin
4 Thunderous Wrath
4 Lightning Bolt
Lands: 18
10 Mountain
4 Scalding Tarn
4 Arid Mesa
4 Goblin Grenade
3 Fury of the Horde
Gobots?
Metalcraft enebler and ramp...
unsure personally. Glad to see a goblin in the spoilers.
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
Modern: RGB Dredge // RBG Goblins // B The Gate // UBR Tezz AoB Control // RBG Prison Pox
EDH: RBU Thraximundar // R Norin the Wary // RWB Kaalia of the Vast // BUR Grixis Combos // BU Gisa and Geralf Tribal
Tiny Leaders: BUW Sydri, Galvanic Genius // R Feldon of the Third Path
Projects:
Gisa and Geralf Extreme-Tribal EDH
Esper Eldrazi Processor Control
Brewing with Kuldotha Forgemaster
Primer: "The Gate" - Mono Black in Modern
Modern Prison Pox - building a better plague
For {RR} it is garbage... not even for Gobots - it is practically a vanilla 1/1 for R.
flowers shall grow
and I am in them
and that is eternity."
I believe you could go to 18 lands. I am running a similar list (even heavier since I play spike jesters) and works great for me.
I strongly recommend dismember in the SB, as it helps a lot also against eldrazi decks. Also, I believe you have way too many ways to deal with small creatures in the SB. Not worth it. rakdos charm acts for both artifact and gy decks (as well as the funny edge against go wide decks and infinite creatures combos). Playing black and no love for earwig squad is crazy. The card is NUTS!
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
I definitely gonna give it a try - First Strike is really important in my meta.
When it is bad, it enters as a 1/1 First Strike and hits for 2.
When it is good, it enters as a 2/2 First Strike and hits for 3 next round.
T1: Signal Pest/Loyalist/Goblin Guide
T2: Double Runner
T3: Bushwhacker
T4: ...
flowers shall grow
and I am in them
and that is eternity."
And, I know there are a few of you that wanted a control type of Goblin Deck. Right now I am playing Pyro Prison. It is a Mono Red Control Deck. It locks the opponent out via a turn one Blood Moon, Chalice of the Void, and Ensaring Bridge. The win conditions are Chandra, Torch of Defiance and Goblin Rabblemaster. I also use Goblin Assault and I just started testing a single Krenko, Mob Boss. For those interested and have the cash. lol Because, it can be quite steep to buy into this deck - no joke. Check it out here.
YOUTUBE CHANNEL: GOBOTS
YOUTUBE CHANNEL: GOBOTS
Tormods crypt should work better with an aggresive deck, not breaking the curve. I suggest you give it a try.
is land punishment so important? Aren't we faster than ramping decks? Not sure I would use 2 pieces of SB for that. I might be wrong, though (?)...
Going to 2 colors is rather simple and shouln't be a problem for you. I personally play a RB variant and I love the extra SB possibilities that leaving monored offers. I play 18 lands, but my curve is also lower. I have 2 piledrivers in the SB because they result somewhat slow in many MU. How do you like having 3 main?
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
About goblin piledriver... I am not even sure anymore he is that good. I use to include him along my goblin rabblemasters, so that the latter serve as distraction and then smash the former whacked. But they still feel not that great. Actually I would appreciate (talking to you all guys) some sort of list of situations where piledrivers shine. I am not really sure I am using them correctly.
I trully think black is the right splash for goblins. SB options are great, but also spike jester. Combined with legion loyalist is literally too good to pass (alone is great as well). Lands are really not a problem (I just play 8 fetches because we are fast enough to afford the life loss) with auntie's hovel). You could also add some blackcleave cliffs, but I like that all my lands enter untapped in practically any situation.
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
Facing Controldecks and only chipping in 1-3dmg each round due to Fatal Push, PtE and stuff to kill Piledriver/Denizen until we have no creature left s*cks.
Opponent stabilizes board on ~5-10life and we stopped doing stuff since Tasigur and Angler walling their life totals while we slowly rot.
Swap to Gobots, go wide, dodge singletargetremovals and have fun :'D
I'd probably stay on 3x Piledriver main, the card is just awesome - they either deal with it or die.
flowers shall grow
and I am in them
and that is eternity."
In the left corner I got a Gruul build.
4x Reckless Bushwhacker
3x Burning-Tree Emissary
4x Goblin Bushwhacker
4x Goblin Guide
4x Legion Loyalist
4x Bomat Courier
4x Signal Pest
4x Memnite
4x Ornithopter
3x Mox Opal
3x Kuldotha Rebirth
3x Gruul Charm
RESOURCES: 16
1x Contested War Zone
3x Cavern of Souls
4x Copperline Gorge
4x Wooded Foothills
2x Stomping Ground
2x Mountain
Here a similar version, but slightly different in a mono red way.
4x Reckless Bushwhacker
4x Goblin Bushwhacker
4x Goblin Guide
4x Legion Loyalist
4x Hope of Ghirapur
4x Bomat Courier
4x Signal Pest
4x Memnite
3x Ornithopter
4x Mox Opal
4x Kuldotha Rebirth
1x Ruthless Invasion
RESOURCES: 16
3x Contested War Zone
3x Cavern of Souls
10x Mountain
Now, I have tried something new out - MOAR TOKENS! lol I threw in Hoarding Outburst and Mogg War Marshal over Legion Loyalist and Goblin Guide. Why? They go wider. Loyalist and Guide are great, but as the game goes on they become less and less relevant. And, the results have proven to be good. Its a shift, but its not too bad. Worth giving it a shot anyways.
As for the Sideboard I got some ideas:
- Pithing Needle: Locks out a lot of annoying artifacts
- Ratchet Bomb: Answers Chalice of the Void and Kor Firewalker and many other things
- Gruul Charm/ Magmatic Chasm/ Ruthless Invasion: Bypasses aggro walls
- Genesis Chamber/ Shaper's Sanctuary: Challenges control decks with endless spot removal
- Torpor Orb: Disrupts Creature Toolbox and Valakut and Hatebears
- Grafdigger's Cage: Disrupts Dredge
- Tormod's Crypt/ Sentinel Totem: Disrupts graveyard combo decks
The newest card added to the sideboard war chest is Shaper's Sanctuary: Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card. And, it only cost ONE GREEN! Hopefully some of my ramblings will help any Gobot enthusiast.
YOUTUBE CHANNEL: GOBOTS
4x Goblin Chieftain
4x Reckless Bushwhacker
4x Goblin Bushwhacker
4x Goblin Wardriver
4x Signal Pest
4x Hordeling Outburst
4x Mogg War Marshal
4x Krenko's Command
RESOURCES: 28
4x Desperate Ritual
4x Simian Spirit Guide
4x Cavern of Souls
16x Mountain
YOUTUBE CHANNEL: GOBOTS
Well, if no one is going to post in this place I might as well make it my personal mono-log. :b
Self, what have you been up to as of late? Well self, I am glad you asked that! I have been working on three different decks with several variations, but one of them was Robots. Now self, you know this the Goblins thread right? Yes self, I know that, but I was testing out a card called "Hope of Ghirapur." It is a very interesting card that stops the opponent from playing ANY non-creature spell. And surprisingly, many do not expect this little critter nor its time-walk like ability for some decks. All I have to say is it is amazing when you lock your opponent out of double Rift Bolt. Or, when you attack with HoG, pop it, then play a second HoG in your second main phase! Oh the salty tears.
This is what I have been slamming T1 decks with as of late and I think its done. I cannot see myself tinkering with it much anymore. Unless you want a skelington of specific card or slight changes in the Resources I am done tinkering with Gobots. Here is the list. :]
4x Reckless Bushwhacker
4x Goblin Bushwhacker
4x Goblin Guide
4x Legion Loyalist
4x Hope of Ghirapur
4x Bomat Courier
4x Signal Pest
4x Memnite
4x Ornithopter
4x Mox Opal
4x Kuldotha Rebirth
RESOURCES: 16
1x Contested War Zone
3x Cavern of Souls
12x Mountain
REINFORCEMENTS: 15
3x Witchbane Orb
3x Torpor Orb
3x Ratchet Bomb
3x Grafdigger's Cage
3x Tormod's Crypt
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4x Foundry Street Denizen
4x Legion Loyalist
4x Goblin Guide
4x Mogg Fanatic
4x Goblin Bushwhacker
4x Burning-Tree Emissary
4x Mogg War Marshal
2x Goblin Piledriver
4x Reckless Bushwhacker
4x Lightning Bolt
4x Goblin Grenade
Lands (18)
18x Mountains
For the Gobots list we don't have access to Mox Opal, so we thought we would play something like this. Tried it out online and it works pretty well.
2x Bomat Courier
4x Memnite
3x Ornithopter
4x Signal Pest
4x Goblin Bushwhacker
4x Reckless Bushwhacker
4x Goblin Guide
4x Legion Loyalist
4x Kuldotha Rebirth
2x Devastating Summons
4x Goblin Grenade
4x Lightning Bolt
2x Contested War Zone
15x Mountain
The grenade is to finish off opponents and the bolts serves both as removal and face damage. I have being trying lists without bolts and I was always craving for removal. I also tried Burning-Tree emissary, but it felt really clunky at times.
Devastating Summons is pretty good when you have a land heavy hand or the game drags on... Devastating Summons into Bushwhacker feels pretty good though, 10dmg haste in one turn is amazing! However maybe 2 is too much? Never got the 2 in the same game, but could happen...
Also Bomat Courier sometimes feels really good when you can have a 4-5 cards refill out of him!
In a list not running Mox Opal, is it worth it to run Hope of Ghirapur? If yes, what would you remove to make space for it? @spec.ops
Glad to see some people are still playing my list. Right now I think you want eidolon in the board instead of thalia. Thalia was in there for combo decks, but the combo deck to beat right now is storm and eidolon is just much better against storm than thalia. I really did love grull charm, but I don't think bringing in more than one is right. I think you probably want a third eidolon or thalia because of storm's prevalence as a top deck. I like kari zev, but I think you should probably be playing off the top of your deck by the time your opponent is going to cast a creature you want to steal. I think deflecting palm would accomplish the same thing as kari zev, turning a big creature around for a turn, with more surprise factor.
@SebT2: Glad you like them. :] And of course you can make a Gobots list without Opal. Opal just opens you up to faster rushes. Now, seeing how you are itching for reach and spot removal my recommendations would be to max out each of your creature slots. That should give you 32 creatures. Oh, and skip on Hope of Ghirapur as it only shines in an Opal build. For the Support, slim down to three Kuldotha Rebirth, Goblin Grenade, and Lightning Bolt for a total of nine Support spells. This means Devastating Summons is out. DSummons is great when it works, but it adds to the jank. Because of that, it looses a slot. I also feel the same way towards BTE since you are inquiring, but it is a tough call to make. For your Resources, drop one Contested War Zone and add three more Mountains for a total of 19 lands.
@Potroque: My SB is designed to counter combo and Witchbane Orb was in their for Storm Decks. Since I lack interaction, and seeing how fast and consistent Storm can go off turn three without interaction I included it. But, I am always looking to improve the SB. And, I have used Genesis Chamber with great results, but that is when I choose to slant against control decks.
As for your SB question, yes we need graveyard hate. Why? Dredge, Storm, Reanimator, Living End, Gifts, Grix Control, etc...
As for Chalice of the Void, since you play Gruul I would up Tin Street Hooligan and add Ratchet Bomb seeing how most Goblins are cost one and it is the easiest to land for your opponent. But, I do not want to steal too much of Kevins thunder. :b
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How about the sideboard?
For grindy matchups that doesn't play a lot of creatures 2-3x Genesis Chamber feels really good
For artifacts hate, 2x Smash to Smithereens + 2x Shattering Spree seem like a good mix, maybe more if there's a lot of artifacts decks running around
For small annoying creatures/blockers and extra removal 2x Forked Bolt
For decks with big creatures 1-2x Kari Zev's Expertise
For path/grindy matchups 1-2x Devastating Summons
For graveyard hate 2x Tormod's Crypt
For anti lifegain I don't know what is the best between Leyline of Punishment or Skullcrack. Leyline feels really good when you have it turn 1, but feels bad when you draw it. Also I think it means running it at least 3 times to increase your chances of having one in your starting hand. For skullcrack it's good, but keeping 2 mana open it something we pretty much never do in the first few turns, so is it really reliable?
And is land hate worth it? My friend has 2x Magus of the Moon
I know sideboard is really meta dependent, but knowing the general ideas and concepts for sideboarding with this deck will help me a bunch!
Thx in advance!
Starting off with aggro, Forked Bolt is a great way to disrupt the opponent. But, also consider Electrickery, Dual Shot, Gut Shot, and Magmatic Chasm. These might give you some more options in field removal and evasion. Personally, I am more partial to those four listed cards than Forked Bolt as they can hit more, hit faster, or cost nothing. And, evasion can be its weight in gold when the meat walls stack up.
For control, in a mono red deck Genesis Chamber is all we got, but it works very very well and you are already rocking it.
For combo, Tormod’s Crypt is the graveyard removal card I opt for and you are using it. And consider Grafdigger’s Cage to hold back Drege, Gifts, Reanimator. Also, Storm has been trouncing me on MTGO so I have considered adding Witchbane Orb. If there was a better answer to Storm I would suggest it, but they not red.
For general hate, I found a duel combination of Pithing Needle and Ratchet Bomb. Needle is an artifact and has sooo many applications. Bomb hits the dreaded Chalice of the Void, Kor Firewalker, Enchatments, Tokens, Death's Shadow, etc...And for more direct artifact hate, there is only one card I like for Gobots which is Destructive Tampering as it can double as artifact hate or evasion, but it comes with a heavy mana cost.
For your life gain problem, I think I got your answer - Torpor Orb. Orb is forgotten, but most life gain effects are ETB. Note, it can be bad for us, but we can pop it with Kuldotha Rebirth. Plus Orb is an answer to Valakut, the Molten Pinnacle and gives UW Control, Hate Bears, and Creatures Toolbox problems.
Now to pull it all together? Well, in their lies the problem. lol This is what my toolbox looks like, but I will leave what tools you want to use up to you and how many.
On some of your SB selections, I do not find Kari Zev's Expertise worth it because we have Magmatic Chasm and we cannot make good use of the free two mana unless you have a Reckless Bushwhacker. But, that is a god hand combination. lol Note, Goblin Bushwhacker does not work with Zev.
Devastating Summons would be better swapped out with Genesis Chamber if you are slotting it for grindy match ups. Note, it sucks to have it countered. lol
And, I have never found land disruption worth it in a Gobots build. Maybe it might work in a more traditional build, but not Gobots. Now, Pyro Prison turn one Blood Moon? Yes!
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