Because you can target an opponent's creatures or just because? I suppose the potential extra utility could be handy in rare situations, but the majority of the time you'll want to enchant your own creature and not let the opponent determine when you get CA. Either way, if you were to run a Curiosity-eque aura, either one will get the job done.
Also, anyone check out the Commander 18 spoilers yet? I'm drooling over Estrid, the Masked; never thought I'd see Totem Armor printed on anything ever again.
If you could draw cards or prevent the opponent from attacking you with Sixth Sense, that would pretty much make it strictly better than Keen Sense and it would actually be a relevant upgrade. I can certainly imagine playing it on a turn 1 Glistener Elf/Vault Skirge/whatever to prevent attacks.
Unfortunately it doesn't work because Sixth Sense gives the creature the ability, so the controller of the creature draws the cards rather than the controller of the enchantment. I tried to think about situations where there's any difference at all, but all I can come up with is extreme corner cases involving almost empty libraries and/or Spellskite. So I think you can use either of them or maybe a split to get around Meddling Mage.
Good catch. In that case, I wonder why they didn't just reprint Keen Sense? Maybe due to Walking Ballista being in standard at the same time and Keen Sense not specifying combat damage?
SIDEBOARD
3 Gaddock Teeg
2 Path to Exile
1 Dromoka's Command
2 Seal of Primordium
1 Spirit Link
3 Stony Silence
3 Rest in Peace
Vs Human
In 1 Spirit Link, 2 Path to Exile, 1 Dromoka's Command
Out 3 Leyline of Sanctity, 1 Gryff's Boon
Vs Burn
In 1 Spirit Link, 1 Dromoka's Command, 1 Seal of Primordium, 2 Path to Exile
Out 2 Gryff's Boon, 1 Spirit Mantle, 1 Dryad Arbor, 1 Spider Umbra
Vs Affinity
In 3 Stony Silence, 2 Seal of Primordium
Out 3 Leyline of Sanctity, 1 Hyena Umbra, 1 Spirit Link
Vs BR Hollow One
In 2 Rest in Peace, 2 Path to Exile, 2 Seal of Primordium
Out 1 Dryad Arbor, 2 Gryff's Boon, 3 Leyline of Sanctity
Vs Grixis Death’s Shadow
In 2 Rest in Peace, 2 Path to Exile
Out 2 Gryff's Boon, 1 Spirit Link, 1 Spider Umbra
Vs Jund Death’s Shadow
In 3 Rest in Peace, 2 Path to Exile
Out 2 Gryff's Boon, 1 Spirit Link, 2 Spider Umbra
Vs Jund
In 2 Path to Exile, 1 Rest in Peace
Out 1 Gryff's Boon, 1 Spirit Link, 1 Daybreak Coronet
Vs Hatebear
In 2 Path to Exile, 1 Dromoka's Command, 1 Spirit Link
Out 3 Leyline of Sanctity, 1 Unflinching Courage
Vs Bogles
In 2 Seal of Primordium, 2 Path to Exile
Out 3 Leyline of Sanctity, 1 Spirit Link
Vs Eldrazi Aggro
In 2 Path to Exile, 1 Spirit Link, 1 Dromoka's Command
Out 3 Leyline of Sanctity, 1 Gryff's Boon
Vs Merfolk
In 2 Path to Exile, 1 Spirit Link, 1 Dromoka's Command
Out 3 Leyline of Sanctity, 1 Spider Umbra
Vs Junk
In 2 Rest in Peace, 1 Path to Exile
Out 1 Gryff's Boon, 1 Spirit Link, 1 Daybreak Coronet
Vs UW Control
In 3 Gaddock Teeg, 1 Dromoka's Command, 1 Rest in Peace
Out 3 Leyline of Sanctity,1 Spirit Link, 1 Gryff's Boon
Vs Urza Tron
In 3 Gaddock Teeg, 3 Stoney Silence
Out 3 Leyline of Sanctity,1 Spirit Link, 1 Spirit Mantle, 1 Unflinching Courage
Vs Mardu Pyromancer
In: 3 Rest in Peace, 1 Dromoka's Command, 2 Seal of Primordium
Out: 1 Spirit Link, 4 Spider Umbra
Vs UR Control
In 3 Gaddock Teeg, 1 Dromoka's Command, 1 Rest in Peace, 2 Seal of Primordium
Out 3 Leyline of Sanctity,1 Spirit Link, 1 Spirit Mantle, 1 Gryff's Boon, 1 Unflinching Courage
Vs Ponza
In: 1 Dromoka's Command, 2 Seal of Primordium, 2 Path to Exile
Out: 3 Leyline of Sanctity, 1 Spirit Link, 1 Unflinching Courage
Vs TitanShift
In 3 Gaddock Teeg, 2 Path to Exile
Out: 3 Leyline of Sanctity, 1 Spirit Link, 1 Gryff's Boon
Vs KCI
In 3 Gaddock Teeg, 3 Stony Silence, 3 Rest in Peace
Out 3 Leyline of Sanctity, 1 Spirit Link, 1 Spirit Mantle, 1 Unflinching Courage, 1 Gryff's Boon, 2 Path to Exile
Vs Storm
In 3 Gaddock Teeg, 3 Rest in Peace, 2 Path to Exile
Out 3 Leyline of Sanctity, 1 Spirit Link, 1 Spirit Mantle, 1 Unflinching Courage, 2 Gryff's Boon
Vs Dredge
In 3 Rest in Peace, 2 Gaddock Teeg
Out 3 Leyline of Sanctity, 2 Path to Exile
Vs Infect
In 2 Path to Exile, 1 Dromoka's Command, 2 Gaddock Teeg
Out 3 Leyline of Sanctity, 1 Unflinching Courage, 1 Spirit Link
Vs Collected Company
In 2 Path to Exile, 1 Dromoka's Command, 3 Gaddock Teeg
Out 3 Leyline of Sanctity, 1 Spirit Link, 1 Unflinching Courage, 1 Gryff's Boon
Vs Elves w/W
In 2 Path to Exile, 1 Dromoka's Command, 3 Gaddock Teeg
Out 3 Leyline of Sanctity, 1 Spirit Link, 2 Spider Umbra
Vs Elves w/B
In 2 Path to Exile, 1 Dromoka's Command, 3 Gaddock Teeg
Out 3 Leyline of Sanctity, 1 Spirit Link, 2 Gryff's Boon
Vs Living End
In 3 Rest in Peace, 2 Path to Exile, 1 Dromoka's Command,
Out 3 Leyline of Sanctity, 1 Spirit Link, 1 Dryad Arbor, 1 Spider Umbra
Vs Amulet Titan
In 2 Seal of Primordium, 2 Path to Exile, 1 Gaddock Teeg
Out 3 Leyline of Sanctity, 1 Spirit Link, 1 Spirit Mantle
Vs Reanimator
In 3 Rest in Peace, 3 Gaddock Teeg, 1 Path to Exile
Out 3 Leyline of Sanctity (if no discard), 1 Spirit Link, 1 Spirit Mantle, 2 Gryff's Boon
Vs Ad Nauseam
In 3 Gaddock Teeg, 2 Stony Silence, 2 Seal of Primodium, 1 Dromoka's Command
Out 3 Leyline of Sanctity, 1 Spirit Link, 2 Path to Exile, 1 Spirit Mantle, 1 Unflinching Courage
Guys, when are we supposed to take out the dryad arbor?
Or the dryad arbor is not supposed to be boarded out?
I finally managed to get my grip on a Bogles deck shell from a friend and played with it at our usual 20-30 players weekly tournament. I played Bant Bogles because I think that the card Curious Obsession is really good in this deck and justifies including blue alongside other good cards (Cartouche of Knowledge, Stubborn Denial and Invisible Stalker).
Round 1: 1-2 vs. Mono Red Goblins ( he landed double Goblin Grenade in game 1 and I wasn't able to find life link game 3)
Round 2: 2-0 vs. Mono Black Devotion
Round 3: 2-1 vs. GW Hatebears (I boarded badly for round 2 because I only saw Hierarch and Voice game 1, so I thought he was GW value town)
Round 4: 2-0 vs. Hollow One
Round 5: 2-0 vs. Mono Red Burn
All in all I think Bogles is a very good deck, I really enjoyed playing it for the first time in paper. Most of the time it is sideboard card or bust for the opponents and Stubborn Denial help to shut down these mayor threads quite well.
Most bant bogles list play blue for Unstable Mutation.
So you may consider that card as well.
Though I doubt whether we need blue and mess with our manabase this way.
I played in a PPTQ capped at 16 players. 5 rounds, Top 4. I know most of the meta because I know most of the guys.
Round 1 vs. Merfolk. This is my team's captain. He doesn't have as much time to practice as the rest of us, but he's the store owner and also a really cool guy. I was guessing he would try the Skred Dragons that our team has access to. Outside of that, I'd guess he'd be on his number 1 deck - Living End. It turned out that he borrowed Merfolk from our Human's player. Game 1, I mull to 6, but have a good hand and save Daybreak Coronet for a turn because he could have had Spell Pierce and if I draw a land, I can play it with 2 mana up. I do. He didn't have Spell Pierce and I get there, gaining too much life while he doesn't have Islandwalk either because no Spreading Seas. In the next game is where I literally draw a really strong hand, getting Daybreak Coronet on Kor Spiritdancer and it looked like he didn't have Cosi's Trickster, but I put Auras and Daybreak Coronet on a Bogle that I drew in all those draw triggers from Kor Spiritdancer. 2-0.
Round 2 vs. Titanshift. He wins the die roll. I keep on Temple Garden and Dryad Arbor. I probably should have played a Totem Armor, but I wasn't winning without drawing lands anyway. He does Anger of the Gods and I play nothing until Prismatic Omen and Hour of Promise do their thing. I was on the play in the next one. I tap out for Gaddock Teeg on turn 2, thinking he's dead. Nope, he got big because I wanted him to be more protected than the Bogle and he does play an Anger of the Gods later to kill the Bogle and knock off the Totem Armor, but he loses 2 turns later. In the final game, I mull to 6 and can't find a 2nd Aura to go with my opening Daybreak Coronet. I keep swinging with a 1/1 Bogle, but finally he's had enough and does Anger of the Gods. I kept a 3 land hand and drew 4 lands until finally drawing a Rancor. I play the Dryad Arbor from my hand and put Rancor and Daybreak Coronet on it. He untaps, plays a land, and Scapeshift to kill me. I'm at 18 and I fetched because I kept drawing lands. 1-2.
Round 3 vs. Merfolk. I told 2 friends that they could probably get in on this tournament since my other teammate won a PPTQ the day before, so he can't play this one that he's signed up for. I play one of the guys that decided to show up and take his place. I usually do pretty well vs. this guy, especially with non interactive stuff. I mull to 4 cards, keeping a 0 lander. Wish I kept the 7 card 0 lander, but it was right to mull. 0 lands in 6 and 1 Plains and no creatures in the 5. I get the Bogle, but he finds a 2nd land before me and then Spreading Seas makes me play nothing else. Bogle with Spider Umbra is not enough, surprisingly. In the next game, I think I kept with just Kor Spiritdancer because I had Cartouche of Solidarity in case he Harbinger of the Tides, I have at least something. He never answers the Kor Spiritdancer and it gets big and crushes. The next game is similar, but I'm on the draw, so I'm at 1 life when I get Daybreak Coronet and Ethereal Armor on the Spiritdancer. He has 2 mana because the land untapped from the Merrow Reejery trigger. He got the Merfolk Trickster. I had forgotten that it also TAPS the creature. I lose and I'm out of top 4 contention. 1-2.
Round 4 vs. Bye. I get a Bye, so I get to see if a Bye is a good tiebreaker or not. I believe it is. I was DEAD WRONG. I won Round 5 and fell from 5th to 8th. 2-0.
Round 5 vs. Bant Spirits. Game 1, I mull too low and have not much pressure, losing to triple Lords and Spell Queller. I draw the nuts the next game. I killed him on turn 3. I drew a land and a 2nd Rancor to go with 2 Ethereal Armor and Spider Umbra. Actually he technically was at 1 life after chumping with a Lord and a mana dork, but that's essentially game. I had never drawn this hand in any tournament ever, so there it is - my best Bogles draw ever. In the final game, I play it slowly because I only have 2 lands. I'm scared it will cause me to lose, but alas, he drew 3 mana dorks, 1 Mausoleum Wanderer, 1 Lord that got Path to Exiled, lands, and a CoCo that was dead after turn 2 Gaddock Teeg, which I jammed instead of Ethereal Armor and Rancor to stop CoCo and Engineered Explosives. Got there with a big Bogle. I drew 3 Bogles in a row, so I kept attacking with another creature to play around Blessed Alliance, which he still can do after damage. But I wasn't sure if he knew this and I didn't want to lose to Blessed Alliance, which seemed like his only out. On the final turn, I made a big mistake by not putting the Spirit Mantle on the Bogle instead of Teeg because it is lethal even if Blessed Alliance hits post combat. Dumb, but still got there easily. I didn't realize that he had all lands. 2-1.
After the win in the final round, I fall from 5th to 8th. I get prize, but don't get to play it out for the RPTQ invitation. Sucks. The only deck literally that I didn't want to face today was 1 Infect player. Everything else was fine, but sometimes you mulligan multiple 0 land hands and keep a 4 card, 0 lander. Drew well in 2 rounds, drew trash in 2 rounds, and got a Bye. That is the cliffnotes to my tournament.
Guys, when are we supposed to take out the dryad arbor?
Or the dryad arbor is not supposed to be boarded out?
I tend to keep it in a lot because I play 8 fetchlands (4 Windswept Heath and 4 Wooded Foothills). It's always nice to be able to get a creature when you need it and newer Modern players don't ever play around it.
I used to take it out vs. Splinter Twin. I'll try to remember what else I'd take it out against. You could take it out vs. Lightning Bolt decks that also have Anger of the Gods type cards or more "Lightning Bolts" like Lightning Helix and Electrolyze. It all depends on how your opponent is throwing burn around as well.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Guys, when are we supposed to take out the dryad arbor?
Or the dryad arbor is not supposed to be boarded out?
Never take out Dryad Arbor. Even in matchups where it's worse than usual, having the option available of using 1 of 8 fetch lands to get it is just so useful. Sometimes they just don't have the removal spell and you get there.
@FoodChainGoblins: A bye is almost always good for your tiebreakers, but starting 1-2 is terrible for them. In a normal tournament, the person you beat in the first round starts out 0-1 and is unlikely to positively contribute to your tiebreakers. Statistically they'll often drop at 1-2 or 2-2 and which is 0.33 or 0.5 for your OMW%. The people that you beat in round 2 and 3 is going to be at 1-1 and 2-1 and will be better for your tiebreakers than the one starting 0-1. So getting a bye in the first round is helpful. Of course, the person starting 0-1 could end up going X-1 and being great, but statistically he won't do that often. In your case, if you won round 4 instead of getting a bye the person you beat would have been 1-3 and contributing 0.33 towards your average. So you would most likely have had even worse tiebreakers if you had not gotten a bye. In a 16 person 5 round tournament you will be knocked out of top 4 by starting 1-2 probably 99% of the time.
Bummer Unquestioned Authority got reprinted in Commander '18 vs a Standard set; a Spirit Mantle that cantrips for an additional mana would be nice to have.
@FoodChainGoblins: A bye is almost always good for your tiebreakers, but starting 1-2 is terrible for them. In a normal tournament, the person you beat in the first round starts out 0-1 and is unlikely to positively contribute to your tiebreakers. Statistically they'll often drop at 1-2 or 2-2 and which is 0.33 or 0.5 for your OMW%. The people that you beat in round 2 and 3 is going to be at 1-1 and 2-1 and will be better for your tiebreakers than the one starting 0-1. So getting a bye in the first round is helpful. Of course, the person starting 0-1 could end up going X-1 and being great, but statistically he won't do that often. In your case, if you won round 4 instead of getting a bye the person you beat would have been 1-3 and contributing 0.33 towards your average. So you would most likely have had even worse tiebreakers if you had not gotten a bye. In a 16 person 5 round tournament you will be knocked out of top 4 by starting 1-2 probably 99% of the time.
Thanks for breaking it down for me. It completely makes sense. I had a friend that I used to go to tournaments with (when he could) and he used to break down things like that for me very logically as well. He also made me feel foolish for wishing I had "shuffled better" when I would lose. I haven't been able to have him around for 2 years now since he's busy with other stuff. He would also analyze my play carefully when he could and give me feedback. I really liked that his plays, like it sounded from your advice above, is based more on probabilities and solid play rather than bluffing and posturing, which I do too much. An example: I may misplay on purpose in a game that is already lost to show the opponent that I may be prone to do that later in the match as well. It's just not the best way to go about things.
Yeah, a Spirit Mantle that cantrips would definitely be up for possible play. I feel that Wizards doesn't want to push Bogles any more than it is already.
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Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Yeah, a Spirit Mantle that cantrips would definitely be up for possible play. I feel that Wizards doesn't want to push Bogles any more than it is already.
Considering we've gotten almost zero support from the last four or so years of standard, I'd say that you're probably correct. I always wish Legacy Bogles was a thing, but then I remember Infect exists
Yeah, a Spirit Mantle that cantrips would definitely be up for possible play. I feel that Wizards doesn't want to push Bogles any more than it is already.
Considering we've gotten almost zero support from the last four or so years of standard, I'd say that you're probably correct. I always wish Legacy Bogles was a thing, but then I remember Infect exists
If you think in GW Bogles this is correct. However, Curious Obsession is really good if you want to splash blue.
I'm all for trying out non-traditonal lists, but even when you consider auras/enchantments of any color that have been printed since RTR, the short list of playable cards is pathetic. Especially considering there was an entire 3-set block built around enchantments during that time span. Regardless, Bant is an interesting option that has always seemed like it'd have potential; I'd like to see someone tap into it and put up some tournament results.
I'm all for trying out non-traditonal lists, but even when you consider auras/enchantments of any color that have been printed since RTR, the short list of playable cards is pathetic. Especially considering there was an entire 3-set block built around enchantments during that time span. Regardless, Bant is an interesting option that has always seemed like it'd have potential; I'd like to see someone tap into it and put up some tournament results.
Red has gotten Consuming Fervor and Madcap Skills and the two remaining Cartouches and all 5 Ordeals are also borderline playable, but those colors aren't really serious contenders for our deck.
Compare this with the number of cards other linear decks have gotten and there's not a huge difference, most decks have only gotten a couple of potentials in the last 5 years. Bogles has a bit of a problem because the viable pool is reduced to such a huge extent, with the only thing we care about is the highly contested 1-2 mana GW creature aura slot. It's really hard to create fair but viable cards in that extremely small design space.
That certainly makes sense. They could create something within that design space, but it would bust Bogles open and probably be too good in Limited as well.
It's hard to find something that can replace Ethereal Armor, Rancor, Daybreak Coronet, Spider Umbra, or Hyena Umbra. I always felt an odd tension between the number of Hyena Umbra and Cartouche of Solidarity. Obviously the Hyena Umbra is better in many situations, like sweepers and a possibly trade of Totem Aura for Thalia, Guardian of Thraben, but the creature can also be solid and is good vs. sacrifice effects, which have gone down admittedly. I still don't know what the right number is - I think it's 3 Hyena and 1 Cartouche, but I've been doing 2/2.
I have to admit that Madcap Skills was pretty sick in the Naya Hexproof in Standard. I enjoyed that deck as well and that card was probably the best Aura for the deck at the time. I actually didn't know that there was a Red Unstable Mutation.
Like Joban8, I wish there was more done for splashing Blue. I know I should put my money where my mouth is, but I really don't feel like dipping into that myself, despite owning all the cards.
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Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Some pros said that you can keep hands with fetch for dryad arbor as your only creature in some matchups.
I found that to be fragile and too slow most of the time.
In what matchup is that play workable? I am refering to a hand of 6-7, not 5 or below where in that case you may be forced to keep that and hope for the best.
Some pros said that you can keep hands with fetch for dryad arbor as your only creature in some matchups.
I found that to be fragile and too slow most of the time.
In what matchup is that play workable? I am refering to a hand of 6-7, not 5 or below where in that case you may be forced to keep that and hope for the best.
I keep Bogle-less hands quite frequently. I am much more likely to do it on the draw, because Bogle-less hands tend to be better against turn 1 discard. Mulliganing to find a creature only to have it discarded can be disastrous. In general, you want Bogle-less hands to be very well-balanced apart from the lack of Bogle.
Things that make me more likely to keep a Bogle-less hand:
Daybreak Coronet with another aura
Umbra
2 white mana in addition to the fetch
Path to Exile
Kor Spiritdancer
For example, this hand is great, probably better than many hands with a Bogle: Windswept Heath, Razorverge Thicket, Horizon Canopy, Hyena Umbra, Rancor, Daybreak Coronet, Path to Exile. I would keep this against most decks. You have a creature via the fetch, you can protect it with an Umbra and with the Coronet you will beat any deck relying on creature combat. A turn 5 goldfish is not great but if a combo deck stumbles it can be enough. It also has a Path which is great against any creature strategy like Affinity, Burn, Humans, Bridgevine etc.
It's also worth noting that even without a Bogle in the starting hand, there are 8 left in the deck and only 53 cards. Each card you draw has a 15% chance of being a Bogle. It's not uncommon for me to fetch a Dryad Arbor EoT on turn 1 only to draw a Bogle and play that instead. This gets even more common with 6 card hands where you get to scry, and on the draw.
Some comments against the meta. Sideboard is more important as you won't know their deck for game 1 usually.
Humans - only punish is Reflector mage that they sometimes take out post SB. Keep reasonable Dryar Arbor hands.
Tron - Dryad Arbor can be dangerous against Dismember, Karn or Ulamog, but this matchup is all about sideboard anyway. You're looking for Gaddock Teeg and Stony Silence, so if you have those absolutely keep hands without a Bogle.
UW Control - Because of Path to Exile and Cryptic Command Dryad Arbor is awful here. Almost never keep 7 card hands without a Bogle and rarely 6 card hands.
Hollow One - Dryad Arbor is ok here, but you need to have the right tools. Preferably Daybreak Coronet.
KCI - Dryad Arbor is fine here, but again we're looking for sideboard cards. Stony Silence/Gaddock Teeg is much more important than a Bogle.
Burn - Dryad Arbor is very risky here as it not only dies easily, but is also often too slow. On the play with an umbra it gets better, but still need Coronet and/or Leyline, maybe both at 7 cards.
Jeskai - Dryad Arbor is awful here. If you keep a 5 without a Bogle you're hoping to draw one rather than win with Dryad Arbor.
Mardu - You can keep Bogle-less hands with an umbra here, but 7-card hands would need to be pretty great to do so.
Bant Spirits - 4 Path to Exile is enough to be vary, but if the hand is great with Coronet and nice auras you can keep even at 6-7.
Bridgevine - They have few ways to interact with Dryad Arbor so as long as you have Coronet or Rest in Peace feel free to keep without a Bogle.
Storm - Due to the speed needed here I would rarely keep 7's relying on Dryad Arbor. At 6 cards you might need to keep turn 5 goldfishes with some protection like a Rest in Peace or a Path to Exile.
GDS - They have a lot of removal so it's rarely worth it, but on the draw with Leyline and a balanced hand you can keep.
I have a fully foiled Bogles deck including sideboard options for sale. Looking to get 5% under TCG Low prices. if anyone is looking to foil out let me know and I can sell either the whole deck or whatever portion you need.
I have a fully foiled Bogles deck including sideboard options for sale. Looking to get 5% under TCG Low prices. if anyone is looking to foil out let me know and I can sell either the whole deck or whatever portion you need.
Good to know and thanks for offering here first. Many, many people have offered me foil Bogles before, as I have around 4-5 decks that are 100% foiled. So they assume that I like to foil everything, but Bogles is one of those decks that I personally don't like to foil. I want to have the appearance of a new, naïve player. I want players to believe that they can beat me before the first game is over. And while having a foil deck doesn't necessarily always hurt that perception, it gives the opponent extra incentive to try to win.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
First time Bogles player, first time Modern player. Picked Bogles as a basic way to get into playing Modern and familiarize myself with my local meta. Played at my LGS last night and I'm still getting the hang of mulling down aggressively, it seems like it's the most counterintuitive part of the deck. I normally play Limited so I just have a hang up over mulling. Went 1-3, but all the lost matches were 2-1 and at least went to Game 3.
The meta was a lot of Soul Sisters, Burn, and Goblins, no Tron at all. So with that in mind.
What's the thought on maindecking Leyline of Sanctity if the local meta justifies it, and if so I assume it would make sense to run all 4 copies.
Same on Torpor Orb, with the question of how many is too many.
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I don't like main decking Leyline of Sanctity and not in that meta. You should be somewhat fine against Burn anyway. It's around 65/35 in my experience.
As for Torpor Orb, you could try Tocatli Honor Guard. It's like a Torpor Orb that you can suit up since it can't be Reflector Maged. Most Humans lists have cut Dismember altogether and even if they do have it, I doubt they side that in vs. you.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Got slaughtered at the 196 person PTQ at the Los Angeles Convention Center.
Round 1 vs. Hollow One. In the first game, he did a Burning Inquiry on the draw, which allowed my Bogle to get into play and I made it somewhat large, getting there after a series of discards via Burning Inquiries and Goblin Lores. In the next game, it is a long drawn out game. He does an Engineered Explosives and I just can't find a freaking Bogle. Since he has a Flamewake Phoenix and he will probably swing me for 8 turns to kill me, I draw and put a Spirit Link on it. By the time I draw a Bogle, he has double Flamewake Adept and does Burning Inquiry into Goblin Lore into Faithless Looting after a cycled Street Wraith and it's over. In the final game, he makes me discard some good Auras early on, but he doesn't find anything good. This game was nearly like game 1, where he could have drawn some Hollow Bois and probably raced my medium sized Bogle, but he didn't. 2-1.
Round 2 vs. Living End. Fuuuuh. It's not even so much the matchup, but this player is a well known end boss. I am something like 2-10 vs. him lifetime in Constructed. Limited is better, but well, this isn't Limited. In the first game, he does a medium Living End, but I literally had to go all-in on a Dryad Arbor. Was hoping to draw another creature because I think this matchup is about hitting every land drop, then rebuilding after a Living End, hopefully not being dead. The next game has more play. I rebuild, but he has too many strong creatures, including Ifnir. I can't find out a way to play around the -1/-1 counters and although he doesn't have cyclers for a while, he has Beast Withins to slow me and eventually gets the cycler to wreck me. I'm now out of top 8 contention. Ouch! 0-2.
Round 3 vs. Affinity. This is where the deck just fails you sometimes. I have Bogle with Spirit Mantle and Daybreak Coronet, so I have him dead on turn turn 6, but he has a slow start and kills me with a Inkmoth Nexus after playing 2 Arcbound Ravagers. Wish I drew any non land OOOOR Path to Exile would have been nice. In the next game, I keep a 6 card 1 lander and he gets me with a bunch of dudes after I cast Stony Silence on turn 3. I do draw Path to Exile for the Signal Pest, but he has just enough attackers to limp over the finish line. I have to tap Horizon Canopy, so I have no chance outside of Daybreak Coronet before Lethal. Ugh. This freaking deck! 0-2.
Round 4 vs. Skred. I get a huge Bogle and he has no answer. He mulls to 5 in the next game, I play around Blood Moon, fetching basics, and he misses his 3rd land drop, as my dude gets out of Anger range. He scoops. No point in dragging it out. 2-0.
Round 5 vs. Tron. Lose die roll. Turn 4 Ugin with a medium mull by me. He wins at 4 life. In the next game, he just gets all the toys, except Ugin. Ulamog exiles my Stony Silence and Gaddock Teeg, but I rebuild with another Teeg (drew the 3rd this game after a mull to 6 as well). I need to draw a 4th land to bring back Gryff's Boon for lethal, flying over the Ulamog, but I don't get it or Path to Exile and he has O Stone next turn. Couldn't stop the 7 card, turn 3 Tron hand. It's what the deck is meant to do. In this game, I had an interesting Scry decision. I kept on 2 land, double Gaddock Teeg, Stony Silence, and some Auras. I Scry Stony Silence, but keep it on top. This is my explanation. I feel like he will have 1 Nature's Claim and nail the Stony Silence. I have defense against most other things, so Stony shuts off what I need the most. But he ended up not playing a single thing that was affected by Stony and got me. Maybe I just need to not slow myself down and pray that he doesn't have Nature's Claim? 0-2.
I go 2-3, which was enough for no tix. Didn't really matter though. After losing Round 2, I knew I couldn't top 8 the PTQ and that's what mattered - getting to play for first.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
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Because you can target an opponent's creatures or just because? I suppose the potential extra utility could be handy in rare situations, but the majority of the time you'll want to enchant your own creature and not let the opponent determine when you get CA. Either way, if you were to run a Curiosity-eque aura, either one will get the job done.
Also, anyone check out the Commander 18 spoilers yet? I'm drooling over Estrid, the Masked; never thought I'd see Totem Armor printed on anything ever again.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Unfortunately it doesn't work because Sixth Sense gives the creature the ability, so the controller of the creature draws the cards rather than the controller of the enchantment. I tried to think about situations where there's any difference at all, but all I can come up with is extreme corner cases involving almost empty libraries and/or Spellskite. So I think you can use either of them or maybe a split to get around Meddling Mage.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Guys, when are we supposed to take out the dryad arbor?
Or the dryad arbor is not supposed to be boarded out?
Most bant bogles list play blue for Unstable Mutation.
So you may consider that card as well.
Though I doubt whether we need blue and mess with our manabase this way.
Round 1 vs. Merfolk. This is my team's captain. He doesn't have as much time to practice as the rest of us, but he's the store owner and also a really cool guy. I was guessing he would try the Skred Dragons that our team has access to. Outside of that, I'd guess he'd be on his number 1 deck - Living End. It turned out that he borrowed Merfolk from our Human's player. Game 1, I mull to 6, but have a good hand and save Daybreak Coronet for a turn because he could have had Spell Pierce and if I draw a land, I can play it with 2 mana up. I do. He didn't have Spell Pierce and I get there, gaining too much life while he doesn't have Islandwalk either because no Spreading Seas. In the next game is where I literally draw a really strong hand, getting Daybreak Coronet on Kor Spiritdancer and it looked like he didn't have Cosi's Trickster, but I put Auras and Daybreak Coronet on a Bogle that I drew in all those draw triggers from Kor Spiritdancer. 2-0.
Round 2 vs. Titanshift. He wins the die roll. I keep on Temple Garden and Dryad Arbor. I probably should have played a Totem Armor, but I wasn't winning without drawing lands anyway. He does Anger of the Gods and I play nothing until Prismatic Omen and Hour of Promise do their thing. I was on the play in the next one. I tap out for Gaddock Teeg on turn 2, thinking he's dead. Nope, he got big because I wanted him to be more protected than the Bogle and he does play an Anger of the Gods later to kill the Bogle and knock off the Totem Armor, but he loses 2 turns later. In the final game, I mull to 6 and can't find a 2nd Aura to go with my opening Daybreak Coronet. I keep swinging with a 1/1 Bogle, but finally he's had enough and does Anger of the Gods. I kept a 3 land hand and drew 4 lands until finally drawing a Rancor. I play the Dryad Arbor from my hand and put Rancor and Daybreak Coronet on it. He untaps, plays a land, and Scapeshift to kill me. I'm at 18 and I fetched because I kept drawing lands. 1-2.
Round 3 vs. Merfolk. I told 2 friends that they could probably get in on this tournament since my other teammate won a PPTQ the day before, so he can't play this one that he's signed up for. I play one of the guys that decided to show up and take his place. I usually do pretty well vs. this guy, especially with non interactive stuff. I mull to 4 cards, keeping a 0 lander. Wish I kept the 7 card 0 lander, but it was right to mull. 0 lands in 6 and 1 Plains and no creatures in the 5. I get the Bogle, but he finds a 2nd land before me and then Spreading Seas makes me play nothing else. Bogle with Spider Umbra is not enough, surprisingly. In the next game, I think I kept with just Kor Spiritdancer because I had Cartouche of Solidarity in case he Harbinger of the Tides, I have at least something. He never answers the Kor Spiritdancer and it gets big and crushes. The next game is similar, but I'm on the draw, so I'm at 1 life when I get Daybreak Coronet and Ethereal Armor on the Spiritdancer. He has 2 mana because the land untapped from the Merrow Reejery trigger. He got the Merfolk Trickster. I had forgotten that it also TAPS the creature. I lose and I'm out of top 4 contention. 1-2.
Round 4 vs. Bye. I get a Bye, so I get to see if a Bye is a good tiebreaker or not. I believe it is. I was DEAD WRONG. I won Round 5 and fell from 5th to 8th. 2-0.
Round 5 vs. Bant Spirits. Game 1, I mull too low and have not much pressure, losing to triple Lords and Spell Queller. I draw the nuts the next game. I killed him on turn 3. I drew a land and a 2nd Rancor to go with 2 Ethereal Armor and Spider Umbra. Actually he technically was at 1 life after chumping with a Lord and a mana dork, but that's essentially game. I had never drawn this hand in any tournament ever, so there it is - my best Bogles draw ever. In the final game, I play it slowly because I only have 2 lands. I'm scared it will cause me to lose, but alas, he drew 3 mana dorks, 1 Mausoleum Wanderer, 1 Lord that got Path to Exiled, lands, and a CoCo that was dead after turn 2 Gaddock Teeg, which I jammed instead of Ethereal Armor and Rancor to stop CoCo and Engineered Explosives. Got there with a big Bogle. I drew 3 Bogles in a row, so I kept attacking with another creature to play around Blessed Alliance, which he still can do after damage. But I wasn't sure if he knew this and I didn't want to lose to Blessed Alliance, which seemed like his only out. On the final turn, I made a big mistake by not putting the Spirit Mantle on the Bogle instead of Teeg because it is lethal even if Blessed Alliance hits post combat. Dumb, but still got there easily. I didn't realize that he had all lands. 2-1.
After the win in the final round, I fall from 5th to 8th. I get prize, but don't get to play it out for the RPTQ invitation. Sucks. The only deck literally that I didn't want to face today was 1 Infect player. Everything else was fine, but sometimes you mulligan multiple 0 land hands and keep a 4 card, 0 lander. Drew well in 2 rounds, drew trash in 2 rounds, and got a Bye. That is the cliffnotes to my tournament.
I tend to keep it in a lot because I play 8 fetchlands (4 Windswept Heath and 4 Wooded Foothills). It's always nice to be able to get a creature when you need it and newer Modern players don't ever play around it.
I used to take it out vs. Splinter Twin. I'll try to remember what else I'd take it out against. You could take it out vs. Lightning Bolt decks that also have Anger of the Gods type cards or more "Lightning Bolts" like Lightning Helix and Electrolyze. It all depends on how your opponent is throwing burn around as well.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Never take out Dryad Arbor. Even in matchups where it's worse than usual, having the option available of using 1 of 8 fetch lands to get it is just so useful. Sometimes they just don't have the removal spell and you get there.
@FoodChainGoblins: A bye is almost always good for your tiebreakers, but starting 1-2 is terrible for them. In a normal tournament, the person you beat in the first round starts out 0-1 and is unlikely to positively contribute to your tiebreakers. Statistically they'll often drop at 1-2 or 2-2 and which is 0.33 or 0.5 for your OMW%. The people that you beat in round 2 and 3 is going to be at 1-1 and 2-1 and will be better for your tiebreakers than the one starting 0-1. So getting a bye in the first round is helpful. Of course, the person starting 0-1 could end up going X-1 and being great, but statistically he won't do that often. In your case, if you won round 4 instead of getting a bye the person you beat would have been 1-3 and contributing 0.33 towards your average. So you would most likely have had even worse tiebreakers if you had not gotten a bye. In a 16 person 5 round tournament you will be knocked out of top 4 by starting 1-2 probably 99% of the time.
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Thanks for breaking it down for me. It completely makes sense. I had a friend that I used to go to tournaments with (when he could) and he used to break down things like that for me very logically as well. He also made me feel foolish for wishing I had "shuffled better" when I would lose. I haven't been able to have him around for 2 years now since he's busy with other stuff. He would also analyze my play carefully when he could and give me feedback. I really liked that his plays, like it sounded from your advice above, is based more on probabilities and solid play rather than bluffing and posturing, which I do too much. An example: I may misplay on purpose in a game that is already lost to show the opponent that I may be prone to do that later in the match as well. It's just not the best way to go about things.
Yeah, a Spirit Mantle that cantrips would definitely be up for possible play. I feel that Wizards doesn't want to push Bogles any more than it is already.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Considering we've gotten almost zero support from the last four or so years of standard, I'd say that you're probably correct. I always wish Legacy Bogles was a thing, but then I remember Infect exists
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I'm all for trying out non-traditonal lists, but even when you consider auras/enchantments of any color that have been printed since RTR, the short list of playable cards is pathetic. Especially considering there was an entire 3-set block built around enchantments during that time span. Regardless, Bant is an interesting option that has always seemed like it'd have potential; I'd like to see someone tap into it and put up some tournament results.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
I don't agree with this, there have been plenty of Auras printed. In our own colors we have Gryff's Boon and Cartouche of Solidarity that are good enough to see play, and several other cards like Forced Adaption, Glaring Aegis and Cartouche of Strength that aren't that far from playability. Looking at blue we have Aqueous Form, Arcane Flight, Curious Obsession and Cartouche of Knowledge as possibilities. White and blue have gotten enough auras that UW Aura decks have been standard viable even without hexproof creatures: https://www.mtggoldfish.com/archetype/standard-uw-auras#online, https://www.mtggoldfish.com/archetype/standard-w-u-auras#online
Red has gotten Consuming Fervor and Madcap Skills and the two remaining Cartouches and all 5 Ordeals are also borderline playable, but those colors aren't really serious contenders for our deck.
Compare this with the number of cards other linear decks have gotten and there's not a huge difference, most decks have only gotten a couple of potentials in the last 5 years. Bogles has a bit of a problem because the viable pool is reduced to such a huge extent, with the only thing we care about is the highly contested 1-2 mana GW creature aura slot. It's really hard to create fair but viable cards in that extremely small design space.
It's hard to find something that can replace Ethereal Armor, Rancor, Daybreak Coronet, Spider Umbra, or Hyena Umbra. I always felt an odd tension between the number of Hyena Umbra and Cartouche of Solidarity. Obviously the Hyena Umbra is better in many situations, like sweepers and a possibly trade of Totem Aura for Thalia, Guardian of Thraben, but the creature can also be solid and is good vs. sacrifice effects, which have gone down admittedly. I still don't know what the right number is - I think it's 3 Hyena and 1 Cartouche, but I've been doing 2/2.
I have to admit that Madcap Skills was pretty sick in the Naya Hexproof in Standard. I enjoyed that deck as well and that card was probably the best Aura for the deck at the time. I actually didn't know that there was a Red Unstable Mutation.
Like Joban8, I wish there was more done for splashing Blue. I know I should put my money where my mouth is, but I really don't feel like dipping into that myself, despite owning all the cards.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I found that to be fragile and too slow most of the time.
In what matchup is that play workable? I am refering to a hand of 6-7, not 5 or below where in that case you may be forced to keep that and hope for the best.
I keep Bogle-less hands quite frequently. I am much more likely to do it on the draw, because Bogle-less hands tend to be better against turn 1 discard. Mulliganing to find a creature only to have it discarded can be disastrous. In general, you want Bogle-less hands to be very well-balanced apart from the lack of Bogle.
Things that make me more likely to keep a Bogle-less hand:
For example, this hand is great, probably better than many hands with a Bogle: Windswept Heath, Razorverge Thicket, Horizon Canopy, Hyena Umbra, Rancor, Daybreak Coronet, Path to Exile. I would keep this against most decks. You have a creature via the fetch, you can protect it with an Umbra and with the Coronet you will beat any deck relying on creature combat. A turn 5 goldfish is not great but if a combo deck stumbles it can be enough. It also has a Path which is great against any creature strategy like Affinity, Burn, Humans, Bridgevine etc.
It's also worth noting that even without a Bogle in the starting hand, there are 8 left in the deck and only 53 cards. Each card you draw has a 15% chance of being a Bogle. It's not uncommon for me to fetch a Dryad Arbor EoT on turn 1 only to draw a Bogle and play that instead. This gets even more common with 6 card hands where you get to scry, and on the draw.
Some comments against the meta. Sideboard is more important as you won't know their deck for game 1 usually.
Good to know and thanks for offering here first. Many, many people have offered me foil Bogles before, as I have around 4-5 decks that are 100% foiled. So they assume that I like to foil everything, but Bogles is one of those decks that I personally don't like to foil. I want to have the appearance of a new, naïve player. I want players to believe that they can beat me before the first game is over. And while having a foil deck doesn't necessarily always hurt that perception, it gives the opponent extra incentive to try to win.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)The meta was a lot of Soul Sisters, Burn, and Goblins, no Tron at all. So with that in mind.
What's the thought on maindecking Leyline of Sanctity if the local meta justifies it, and if so I assume it would make sense to run all 4 copies.
Same on Torpor Orb, with the question of how many is too many.
"I cannot tune a harp or play a lyre, but I know how to make a small city great." - Themistocles
As for Torpor Orb, you could try Tocatli Honor Guard. It's like a Torpor Orb that you can suit up since it can't be Reflector Maged. Most Humans lists have cut Dismember altogether and even if they do have it, I doubt they side that in vs. you.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Round 1 vs. Hollow One. In the first game, he did a Burning Inquiry on the draw, which allowed my Bogle to get into play and I made it somewhat large, getting there after a series of discards via Burning Inquiries and Goblin Lores. In the next game, it is a long drawn out game. He does an Engineered Explosives and I just can't find a freaking Bogle. Since he has a Flamewake Phoenix and he will probably swing me for 8 turns to kill me, I draw and put a Spirit Link on it. By the time I draw a Bogle, he has double Flamewake Adept and does Burning Inquiry into Goblin Lore into Faithless Looting after a cycled Street Wraith and it's over. In the final game, he makes me discard some good Auras early on, but he doesn't find anything good. This game was nearly like game 1, where he could have drawn some Hollow Bois and probably raced my medium sized Bogle, but he didn't. 2-1.
Round 2 vs. Living End. Fuuuuh. It's not even so much the matchup, but this player is a well known end boss. I am something like 2-10 vs. him lifetime in Constructed. Limited is better, but well, this isn't Limited. In the first game, he does a medium Living End, but I literally had to go all-in on a Dryad Arbor. Was hoping to draw another creature because I think this matchup is about hitting every land drop, then rebuilding after a Living End, hopefully not being dead. The next game has more play. I rebuild, but he has too many strong creatures, including Ifnir. I can't find out a way to play around the -1/-1 counters and although he doesn't have cyclers for a while, he has Beast Withins to slow me and eventually gets the cycler to wreck me. I'm now out of top 8 contention. Ouch! 0-2.
Round 3 vs. Affinity. This is where the deck just fails you sometimes. I have Bogle with Spirit Mantle and Daybreak Coronet, so I have him dead on turn turn 6, but he has a slow start and kills me with a Inkmoth Nexus after playing 2 Arcbound Ravagers. Wish I drew any non land OOOOR Path to Exile would have been nice. In the next game, I keep a 6 card 1 lander and he gets me with a bunch of dudes after I cast Stony Silence on turn 3. I do draw Path to Exile for the Signal Pest, but he has just enough attackers to limp over the finish line. I have to tap Horizon Canopy, so I have no chance outside of Daybreak Coronet before Lethal. Ugh. This freaking deck! 0-2.
Round 4 vs. Skred. I get a huge Bogle and he has no answer. He mulls to 5 in the next game, I play around Blood Moon, fetching basics, and he misses his 3rd land drop, as my dude gets out of Anger range. He scoops. No point in dragging it out. 2-0.
Round 5 vs. Tron. Lose die roll. Turn 4 Ugin with a medium mull by me. He wins at 4 life. In the next game, he just gets all the toys, except Ugin. Ulamog exiles my Stony Silence and Gaddock Teeg, but I rebuild with another Teeg (drew the 3rd this game after a mull to 6 as well). I need to draw a 4th land to bring back Gryff's Boon for lethal, flying over the Ulamog, but I don't get it or Path to Exile and he has O Stone next turn. Couldn't stop the 7 card, turn 3 Tron hand. It's what the deck is meant to do. In this game, I had an interesting Scry decision. I kept on 2 land, double Gaddock Teeg, Stony Silence, and some Auras. I Scry Stony Silence, but keep it on top. This is my explanation. I feel like he will have 1 Nature's Claim and nail the Stony Silence. I have defense against most other things, so Stony shuts off what I need the most. But he ended up not playing a single thing that was affected by Stony and got me. Maybe I just need to not slow myself down and pray that he doesn't have Nature's Claim? 0-2.
I go 2-3, which was enough for no tix. Didn't really matter though. After losing Round 2, I knew I couldn't top 8 the PTQ and that's what mattered - getting to play for first.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)