That's true, though I really didn't adjust my land count for lack of canopies. Just replaced the canopies with another playset of fetches. May replace a couple of those with one more of each basic though.
Went 2-2 Friday.
Round 1: Boros Burn 2-0. This girl was very inexperienced with the deck, this should have gone to game 3. It would have if she had timed her atarka's command correctly to stop me from gaining life in combat instead of casting it on my end step. Out: 3 spider Umbra. In: 3 leyline of sanctity
Round 2: Double Moon walkers 1-2. Game 1 I kept a slow hand and was punished for it as he soon flooded the board with elspeth tokens. Game 2 I dropped a turn 2 suppression field and was able to take it easily from there. Game 3 came down to me not bringing in enough artifact/enchantment hate and I lost to double worship plus Sylvan Caryatid as I'd already used up one seal on an Ensnaring Bridge. In: 1x Suppresion Field, 1x pithing needle, 2x Seal of Primordium (for the blood moons),1 Ghostly Prison, 1 Gaddock Teeg. Out: 2 sram, 4 Path.
Round 3: Ad Nauseum 0-2. Game 1 he dropped solemnity plus unlife, and with no enchantment hate mainboard that was game. Game 2, I needled lightning storm but he just went off with his naturally drawn lab maniac. In: 1 Pithing Needle, 1 Gaddock Teeg, 1 Suppression Field, 3 leyline. Out: 4 spider umbra, 2 path.
Round 4: Abzan +1/+1 counters. Guy was super new and the deck wasn't an optimal build. Game 1 he was stuck on 2 lands and I ran him over. Game 2 as a little closer only in that he actually cast a few creatures, but I had paths at the ready. This matchup was a bloodbath. Didn't sideboard for this one at all.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: GR Pummeler
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
[quote from="PalPlays »" url="http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/220251-g-w-auras-bogle?comment=2294"]Compared to Hyena Umbra, both give +1/+1 first strike but unless the opponent has sweepers the extra effect there is useless. It mostly just comes down to how much sacrifice effects there are compared to how much sweepers there are.
So how many Hyena Umbras do you cut for Cartouche of Solidarity?
EDIT: Obviously it depends on how many decks are running board wipes in your meta. Goes without saying. Since posting this, I have begun experimenting with this list:
It's been working flawlessly thus far, as I went 4-0 against Burn today (playtest games). I got through 3 Deflecting Palms in one game thanks to Cartouche of Strength gaining me life. The Solidarity token DID provide a target for him to Helix, but I'm pretty pleased thus far. Going down a land felt really good too!
Thinking about building Bogles to round out my Modern decks - I've got many and just want to even my numbers out plus have something fun/different to play.
I'm not running Horizon Canopy as it's impossible to find and I don't really want to spend the money on it.
Thinking about building Bogles to round out my Modern decks - I've got many and just want to even my numbers out plus have something fun/different to play.
I'm not running Horizon Canopy as it's impossible to find and I don't really want to spend the money on it.
Side board is tuned for my meta which is a pretty mixed bag - Robots, Dredge, Lantern, Tron variants, etc.
Opinions on the deck?
7 Basic lands is way too many and you will frequently find yourself lacking a green mana for turn 1 or double white on turn 3 (in fact you often want triple white). If you don't have Horizon Canopies, you can use green fetch lands (Wooded Foothills) or Brushland.
4 Rancor is mandatory, it's such a great card in the deck providing both a lot of aggression, evasion and resilience to removal.
For the sideboard, Rest in Peace is generally a better grave hate card than Surgical Extraction. Also if the meta actually looks like you say you should probably be running 3 or even 4 Stony Silence as it's great against Robots, Lantern and Tron.
Replace Keen Sense with any decent aura like Gryff's Boon, Spirit Mantle, or Cartouche of Solidarity. In my opinion, the most it ever does is replace itself and MAYBE devote +1/1 to EA. The potential extra turn you may grant your opponent often decides the game in their favor. I'd rather be able to get evasion or additional stats than to try and go for a long game card advantage granted off of a cantrip. Open the Armory is better, in my opinion.
I'm not sure what your meta is like, but unless it's swamped with board wipes, that many Hyena Umbras are not needed. Trim a few copies off and replace with Cartouche of Solidarity, as it is strictly better in many scenarios.
3 Paths is meta and I have no problems with that call.
Go up to 4 Rancors. It is one of the best three cards in the deck alongside Daybreak and EA. It's the core of the Bogles archetype and not subject to being flexed.
4 Spirit Mantles is WAAAAY too many. Honestly, they are one of the worst cards in the deck. The amount of times you're going to get incredibly gummed up second turns with this many Mantles and Daybreaks is too high for me to justify them being run in any metagame. Replace a few with Gryff's Boon, as it does marginally the same thing for less mana with the upside of intercepting Inkmoth Nexus.
My suggestion:
-2 Keen Sense
-3 Spirit Link
-1 Hyena Umbra
+1 Rancor
+2 Gryff's Boon
+2 Unflinching Courage
+1 Cartouche of Solidarity
As for your sideboard:
-2 Surgical Extraction
+2 Rest in Peace
-1 Grafdigger's Cage
+1 Path to Exile
-2 Nature's Claim
+2 Seal of Primordium
Surgicals aren't really as good when being cast without an Inquisition or Ghost Quarter to back them up. You're basically just banking on losing the game once to one spell so you can Extract it so they don't win the same game with it again. Not optimal. Rest in Peace is far more effective graveyard hate. You also said that you are going against Tron, which means that your sideboarded Chalice hate is beat...by Chalice... Seal of Primordium gets around it nicely. The additional Path is mainly to combat sideboarded Spellskites by both Tron, Lantern, AND Affinity (which are in your meta, right?).
I've been playing this deck for about a week now on cockatrice and really having a blast with it. Already started getting paper cards together and hopefully I can start contributing a bit to the discussion.
I'm really curious about people's play style with this deck specifically on turn 2 in scenarios where you have a bogle on the board, two lands open, and the option of dropping a kor spiritdancer to try and bury them in card advantage turn 3 or dropping a couple auras and going straight for the beats.
So far for me, I almost never pass up the opportunity of 5 damage on turn with either rancor + EA or EA +EA. Aside from that,I generally try and stick the spiritdancer and hope it isn't answered on the following turn.
This is slightly off-topic, but how do people justify running two basics if Blood Moon is in their meta? I'm currently running three basics (two plains, one forest) and six fetches, and I still get Blood Mooned. Is it just one of those things where the deck loses to Blood Moon regardless, or is there something else there that I'm missing?
Trying my luck for the first time with Boggles now on sunday. Been trying different things out but ended up with the following build (just want to maybe squeeze in a Ghostly Prison or 2, but where?
This is slightly off-topic, but how do people justify running two basics if Blood Moon is in their meta? I'm currently running three basics (two plains, one forest) and six fetches, and I still get Blood Mooned. Is it just one of those things where the deck loses to Blood Moon regardless, or is there something else there that I'm missing?
I run 3-4 Seal of Primordium out of the board. The same decks that want to blood moon want to chalice me so this answers both. Can be played into chalice and only requires 1 fetched up forest to be cast into blood moon. But since we want double white and are lucky if we have 2 w/g lands, the best part about Seal of Primordium is that you can cast it proactively on 2 with your 2 temple gardens, and then your opponent can't lock you out.
This is slightly off-topic, but how do people justify running two basics if Blood Moon is in their meta? I'm currently running three basics (two plains, one forest) and six fetches, and I still get Blood Mooned.
For starters it depends a lot on what is meant with that "Blood Moon is in a meta". Since currently not even burn decks run Blood Moon, the only decks really using it is storm and some various fringe decks like Blue Moon, Skred Red and RW Prison. Additionally, even if a deck plays it they are not guaranteed to draw it. And even if they draw it, they can usually only play it on turn 3 meaning you already have an enchanted bogle in play, on the play you even have time to put a Coronet on it. And even if you don't have enough stuff in play, the 1 of each basic you still have will allow you to play every aura except Coronet. Plus, of course, against Blood Moon decks you'll typically bring in the enchantment removal so you have at least some defense against it.
You also have to consider that Bogles is an extremely color hungry deck. With your first 3 lands you typically want at least 2 of them to produce green and all 3 to produce white. Even if you have more basics in the deck you will often fetch for a Temple Garden just to improve the mana. When I was less experienced with the deck I frequently tried to save life by fetching a basic early but I kept getting punished when I drew another aura and was unable to play Ethereal Armor+Daybreak Coronet on turn 3.
I do sometimes get destroyed by Blood Moon. But this is most common in games where I could not afford to fetch 2 basics or even 1, and as a result get completely locked out. Having more basics in the deck would not help significantly in these situations, and it could really hurt in every other situation. At the moment I see very little reason to run something other than:
The decks running Blood Moon in my meta are Black/Red Skred, U/R Storm, B/W Burn, and Black/Red Burn. Storm gets Blood Moon out on turn two thanks to rituals. So in your experience it's not worth running the extra basic? I'll experiment with that.
The decks running Blood Moon in my meta are Black/Red Skred, U/R Storm, B/W Burn, and Black/Red Burn. Storm gets Blood Moon out on turn two thanks to rituals. So in your experience it's not worth running the extra basic? I'll experiment with that.
It's definitely a meta call. I've been playing against a ton of R/G Ponza lately and Blood Moon has been decimating me, however, this is mainly due to their plethora of land destruction. I can run all the basics I want, but then they get hit by Stone Rain. This particular matchup is just rough altogether. MatsT is correct though saying you really don't want to run more than 1 of each basic (+ Arbor) for all the reasons he listed above. If your particular meta consisted of multiple decks running both Blood Moon & PtE then I could see the rewards for playing an additional basic; although Spiritdancer is generally the only target we have for PtE, adding Blood Moon into mix spells out disaster.
@Broken Prophet : Good luck playing the deck for the first time; hope she treats you well. IMO, If you're really itching to run Ghostly Prison then I'd cut the Ajani and/or Cartouche of Strength from your list.
The reprint is definitely a much needed one and will go a long way lowering the barrier to entry for the deck. However, if you're someone who is currently building Bogles or plans to in the future, you're gonna want to pick up the pieces ASAP. Canopy was the price choke point for the deck, so now that we have a reprint, expect to see price increases in cards like Coronet, Spiritdancer, etc. Especially foil copies and the OG Coronet artwork. I like the FS card frame, so I probably won't change out my current canopies for these, but if the FS version tanks in price, I'll definitely pick up some copies that are in better condition than the ones I'm currently playing.
The reprint is definitely a much needed one and will go a long way lowering the barrier to entry for the deck. However, if you're someone who is currently building Bogles or plans to in the future, you're gonna want to pick up the pieces ASAP. Canopy was the price choke point for the deck, so now that we have a reprint, expect to see price increases in cards like Coronet, Spiritdancer, etc. Especially foil copies and the OG Coronet artwork. I like the FS card frame, so I probably won't change out my current canopies for these, but if the FS version tanks in price, I'll definitely pick up some copies that are in better condition than the ones I'm currently playing.
I just like that the new art is a Breath of the Wild reference. DEFINITELY picking up 3-5 of them.
The reprint is definitely a much needed one and will go a long way lowering the barrier to entry for the deck. However, if you're someone who is currently building Bogles or plans to in the future, you're gonna want to pick up the pieces ASAP. Canopy was the price choke point for the deck, so now that we have a reprint, expect to see price increases in cards like Coronet, Spiritdancer, etc. Especially foil copies and the OG Coronet artwork. I like the FS card frame, so I probably won't change out my current canopies for these, but if the FS version tanks in price, I'll definitely pick up some copies that are in better condition than the ones I'm currently playing.
I just like that the new art is a Breath of the Wild reference. DEFINITELY picking up 3-5 of them.
Don't get hosed. Wait until the set is released before you pick them up as they're being printed at rare and will certainly drop quite a bit. Assuming they drop down to a reasonable level, I'll also likely pick up a set of them.
The reprint is definitely a much needed one and will go a long way lowering the barrier to entry for the deck. However, if you're someone who is currently building Bogles or plans to in the future, you're gonna want to pick up the pieces ASAP. Canopy was the price choke point for the deck, so now that we have a reprint, expect to see price increases in cards like Coronet, Spiritdancer, etc. Especially foil copies and the OG Coronet artwork. I like the FS card frame, so I probably won't change out my current canopies for these, but if the FS version tanks in price, I'll definitely pick up some copies that are in better condition than the ones I'm currently playing.
I just like that the new art is a Breath of the Wild reference. DEFINITELY picking up 3-5 of them.
Edit: Dumb double-post. Sorry friends. I guess I'll redeem this glitch by asking you guys what you feel the Death's Shadow matchup is like. Never played it myself, but I'd imagine that our lifegain just wins the matchup provided we can play around Liliana.
I guess I'll redeem this glitch by asking you guys what you feel the Death's Shadow matchup is like. Never played it myself, but I'd imagine that our lifegain just wins the matchup provided we can play around Liliana.
It is manageable... Death's Shadow does not seem to play many Old Lilli's - maybe out of the board? Cartouche of solidarity definitely helps with that. The real issue is that 6-7 discard spells the deck packs - we still crumble to discarding our only threat.
Lost to a crazy land destruction deck. First round I stomped him quickly with double rancor and daybreak. The 2nd and 3rd he managed to challice me turn 1 both games.
I came up against him again in the top 8 and I managed to get glistener out game 2 and get the infect kill on him before any shennanigans went down.
My draw was with a UW control deck. First round he managed to get the new gideon down and it locked me down hard. Second round, took a risk with glistener. Luckily he had removed all his spot removal. Totem armour saved the day there and steam rolled him. 3rd match would have been a win to me but time ran out. Maybe I should have conceded quicker in the first match instead of playing it out. I just wanted to make sure what the win con was.
In top 8 for the final I was up against eldrazi and taxes. Game one was looking super good for me until last minute was able to just bounce all my enchantments around. Game 2 I mulled down to 4. Just didn't have any chance after that.
Lost to a crazy land destruction deck. First round I stomped him quickly with double rancor and daybreak. The 2nd and 3rd he managed to challice me turn 1 both games.
I came up against him again in the top 8 and I managed to get glistener out game 2 and get the infect kill on him before any shennanigans went down.
My draw was with a UW control deck. First round he managed to get the new gideon down and it locked me down hard. Second round, took a risk with glistener. Luckily he had removed all his spot removal. Totem armour saved the day there and steam rolled him. 3rd match would have been a win to me but time ran out. Maybe I should have conceded quicker in the first match instead of playing it out. I just wanted to make sure what the win con was.
In top 8 for the final I was up against eldrazi and taxes. Game one was looking super good for me until last minute was able to just bounce all my enchantments around. Game 2 I mulled down to 4. Just didn't have any chance after that.
Congrats! I'm curious to know if you run any buffs along with the Glistener that's in the side (e.g Become Immense, Temur Battle Rage, Might of old Krosa, etc)? I played around with the two infect creatures SB plan for a bit until my local meta caught on.
Went 2-2 Friday.
Round 1: Boros Burn 2-0. This girl was very inexperienced with the deck, this should have gone to game 3. It would have if she had timed her atarka's command correctly to stop me from gaining life in combat instead of casting it on my end step. Out: 3 spider Umbra. In: 3 leyline of sanctity
Round 2: Double Moon walkers 1-2. Game 1 I kept a slow hand and was punished for it as he soon flooded the board with elspeth tokens. Game 2 I dropped a turn 2 suppression field and was able to take it easily from there. Game 3 came down to me not bringing in enough artifact/enchantment hate and I lost to double worship plus Sylvan Caryatid as I'd already used up one seal on an Ensnaring Bridge. In: 1x Suppresion Field, 1x pithing needle, 2x Seal of Primordium (for the blood moons),1 Ghostly Prison, 1 Gaddock Teeg. Out: 2 sram, 4 Path.
Round 3: Ad Nauseum 0-2. Game 1 he dropped solemnity plus unlife, and with no enchantment hate mainboard that was game. Game 2, I needled lightning storm but he just went off with his naturally drawn lab maniac. In: 1 Pithing Needle, 1 Gaddock Teeg, 1 Suppression Field, 3 leyline. Out: 4 spider umbra, 2 path.
Round 4: Abzan +1/+1 counters. Guy was super new and the deck wasn't an optimal build. Game 1 he was stuck on 2 lands and I ran him over. Game 2 as a little closer only in that he actually cast a few creatures, but I had paths at the ready. This matchup was a bloodbath. Didn't sideboard for this one at all.
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
So how many Hyena Umbras do you cut for Cartouche of Solidarity?
EDIT: Obviously it depends on how many decks are running board wipes in your meta. Goes without saying. Since posting this, I have begun experimenting with this list:
3x Cartouche of Strength
4x Daybreak Coronet
4x Ethereal Armor
2x Gryff's Boon
2x Hyena Umbra
2x Leyline of Sanctity
4x Rancor
4x Spider Umbra
1x Spirit Link
1x Spirit Mantle
2x Horizon Canopy
4x Razorverge Thicket
1x Snow-Covered Forest
2x Snow-Covered Plains
3x Temple Garden
4x Windswept Heath
2x Wooded Foothills
4x Gladecover Scout
3x Kor Spiritdancer
1x Silhana Ledgewalker
4x Slippery Bogle
2x Gaddock Teeg
1x Kataki, War's Wage
4x Leyline of Sanctity
2x Rest in Peace
2x Seal of Primordium
2x Stony Silence
2x Suppression Field
It's been working flawlessly thus far, as I went 4-0 against Burn today (playtest games). I got through 3 Deflecting Palms in one game thanks to Cartouche of Strength gaining me life. The Solidarity token DID provide a target for him to Helix, but I'm pretty pleased thus far. Going down a land felt really good too!
I'm not running Horizon Canopy as it's impossible to find and I don't really want to spend the money on it.
4 Gladecover Scout
4 Slippery Bogle
4 Kor Spiritdancer
1 Spirit Link
2 Keen Sense
3 Hyena Umbra
3 Path to Exile
3 Rancor
4 Ethereal Armor
4 Spider Umbra
4 Daybreak Coronet
4 Spirit Mantle
4 Plains
4 Razorverge Thicket
4 Temple Garden
4 Windswept Heath
2 Grafdigger's Cage
2 Nature's Claim
2 Surgical Extraction
2 Gaddock Teeg
2 Stony Silence
2 Suppression Field
3 Leyline of Sanctity
Side board is tuned for my meta which is a pretty mixed bag - Robots, Dredge, Lantern, Tron variants, etc.
Opinions on the deck?
BUWAd NauseamBUW-CRAffinityCR-GWBCounters CompanyGWB-BRGDredgeBRG-CWEldrazi and TaxesCW-CEldrazi TronC-BRGJund ShiftBRG-BRGJundBRG-CLantern ControlC-UTronU-RWGNaya BurnRWG-RUStormRU-UTaking TurnsU
CEldraziC
RBMizzix of the IzmagnusRB-UBRNekusar, the MindrazerUBR
7 Basic lands is way too many and you will frequently find yourself lacking a green mana for turn 1 or double white on turn 3 (in fact you often want triple white). If you don't have Horizon Canopies, you can use green fetch lands (Wooded Foothills) or Brushland.
4 Rancor is mandatory, it's such a great card in the deck providing both a lot of aggression, evasion and resilience to removal.
For the sideboard, Rest in Peace is generally a better grave hate card than Surgical Extraction. Also if the meta actually looks like you say you should probably be running 3 or even 4 Stony Silence as it's great against Robots, Lantern and Tron.
Replace Keen Sense with any decent aura like Gryff's Boon, Spirit Mantle, or Cartouche of Solidarity. In my opinion, the most it ever does is replace itself and MAYBE devote +1/1 to EA. The potential extra turn you may grant your opponent often decides the game in their favor. I'd rather be able to get evasion or additional stats than to try and go for a long game card advantage granted off of a cantrip. Open the Armory is better, in my opinion.
I'm not sure what your meta is like, but unless it's swamped with board wipes, that many Hyena Umbras are not needed. Trim a few copies off and replace with Cartouche of Solidarity, as it is strictly better in many scenarios.
3 Paths is meta and I have no problems with that call.
Go up to 4 Rancors. It is one of the best three cards in the deck alongside Daybreak and EA. It's the core of the Bogles archetype and not subject to being flexed.
4 Spirit Mantles is WAAAAY too many. Honestly, they are one of the worst cards in the deck. The amount of times you're going to get incredibly gummed up second turns with this many Mantles and Daybreaks is too high for me to justify them being run in any metagame. Replace a few with Gryff's Boon, as it does marginally the same thing for less mana with the upside of intercepting Inkmoth Nexus.
My suggestion:
-2 Keen Sense
-3 Spirit Link
-1 Hyena Umbra
+1 Rancor
+2 Gryff's Boon
+2 Unflinching Courage
+1 Cartouche of Solidarity
As for your sideboard:
-2 Surgical Extraction
+2 Rest in Peace
-1 Grafdigger's Cage
+1 Path to Exile
-2 Nature's Claim
+2 Seal of Primordium
Surgicals aren't really as good when being cast without an Inquisition or Ghost Quarter to back them up. You're basically just banking on losing the game once to one spell so you can Extract it so they don't win the same game with it again. Not optimal. Rest in Peace is far more effective graveyard hate. You also said that you are going against Tron, which means that your sideboarded Chalice hate is beat...by Chalice... Seal of Primordium gets around it nicely. The additional Path is mainly to combat sideboarded Spellskites by both Tron, Lantern, AND Affinity (which are in your meta, right?).
I'm really curious about people's play style with this deck specifically on turn 2 in scenarios where you have a bogle on the board, two lands open, and the option of dropping a kor spiritdancer to try and bury them in card advantage turn 3 or dropping a couple auras and going straight for the beats.
So far for me, I almost never pass up the opportunity of 5 damage on turn with either rancor + EA or EA +EA. Aside from that,I generally try and stick the spiritdancer and hope it isn't answered on the following turn.
Retired
Legacy:
GRUB Lands
Modern:
U Tron
RG Tron
RG Ponza
This is the landbase I see the most often:
I've been experimenting with this list
Trying my luck for the first time with Boggles now on sunday. Been trying different things out but ended up with the following build (just want to maybe squeeze in a Ghostly Prison or 2, but where?
Let me know what you think.
I run 3-4 Seal of Primordium out of the board. The same decks that want to blood moon want to chalice me so this answers both. Can be played into chalice and only requires 1 fetched up forest to be cast into blood moon. But since we want double white and are lucky if we have 2 w/g lands, the best part about Seal of Primordium is that you can cast it proactively on 2 with your 2 temple gardens, and then your opponent can't lock you out.
You also have to consider that Bogles is an extremely color hungry deck. With your first 3 lands you typically want at least 2 of them to produce green and all 3 to produce white. Even if you have more basics in the deck you will often fetch for a Temple Garden just to improve the mana. When I was less experienced with the deck I frequently tried to save life by fetching a basic early but I kept getting punished when I drew another aura and was unable to play Ethereal Armor+Daybreak Coronet on turn 3.
I do sometimes get destroyed by Blood Moon. But this is most common in games where I could not afford to fetch 2 basics or even 1, and as a result get completely locked out. Having more basics in the deck would not help significantly in these situations, and it could really hurt in every other situation. At the moment I see very little reason to run something other than:
It's definitely a meta call. I've been playing against a ton of R/G Ponza lately and Blood Moon has been decimating me, however, this is mainly due to their plethora of land destruction. I can run all the basics I want, but then they get hit by Stone Rain. This particular matchup is just rough altogether. MatsT is correct though saying you really don't want to run more than 1 of each basic (+ Arbor) for all the reasons he listed above. If your particular meta consisted of multiple decks running both Blood Moon & PtE then I could see the rewards for playing an additional basic; although Spiritdancer is generally the only target we have for PtE, adding Blood Moon into mix spells out disaster.
@Broken Prophet : Good luck playing the deck for the first time; hope she treats you well. IMO, If you're really itching to run Ghostly Prison then I'd cut the Ajani and/or Cartouche of Strength from your list.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
I've been waiting for Wizards to give this a reprint before I purchase them (based more on principles than budget). Who else is excited about this?
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
I just like that the new art is a Breath of the Wild reference. DEFINITELY picking up 3-5 of them.
Don't get hosed. Wait until the set is released before you pick them up as they're being printed at rare and will certainly drop quite a bit. Assuming they drop down to a reasonable level, I'll also likely pick up a set of them.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
I just like that the new art is a Breath of the Wild reference. DEFINITELY picking up 3-5 of them.
Edit: Dumb double-post. Sorry friends. I guess I'll redeem this glitch by asking you guys what you feel the Death's Shadow matchup is like. Never played it myself, but I'd imagine that our lifegain just wins the matchup provided we can play around Liliana.
It is manageable... Death's Shadow does not seem to play many Old Lilli's - maybe out of the board? Cartouche of solidarity definitely helps with that. The real issue is that 6-7 discard spells the deck packs - we still crumble to discarding our only threat.
Went 7 -1 -1
Lost to a crazy land destruction deck. First round I stomped him quickly with double rancor and daybreak. The 2nd and 3rd he managed to challice me turn 1 both games.
I came up against him again in the top 8 and I managed to get glistener out game 2 and get the infect kill on him before any shennanigans went down.
My draw was with a UW control deck. First round he managed to get the new gideon down and it locked me down hard. Second round, took a risk with glistener. Luckily he had removed all his spot removal. Totem armour saved the day there and steam rolled him. 3rd match would have been a win to me but time ran out. Maybe I should have conceded quicker in the first match instead of playing it out. I just wanted to make sure what the win con was.
In top 8 for the final I was up against eldrazi and taxes. Game one was looking super good for me until last minute was able to just bounce all my enchantments around. Game 2 I mulled down to 4. Just didn't have any chance after that.
Congrats! I'm curious to know if you run any buffs along with the Glistener that's in the side (e.g Become Immense, Temur Battle Rage, Might of old Krosa, etc)? I played around with the two infect creatures SB plan for a bit until my local meta caught on.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.