How do you think that replace 1xUnflinching Courage to Battle Mastery?
Battle Mastery can make plan to 3turns kill(bogle;armor,armor;mastery it's deals 19 damages)
3turns are ideal, but I think that being able to speed up the Killturn will be resistance against combo decks.
It couldn't hurt to experiment; one of the main reasons I enjoy running OtA b/c it gives you the opportunity to play around with singletons. However, if it's Double Strike you're interested in, Temur Battle Rage can be downright filthy in the right build. I'm finishing up my first year of grad school, but in three weeks I'm excited to start playing more and get my brew on by trying to make Bogles w/ a red splash for TBR work. Should be interesting.
Dissenter's Deliverance has caught my attention as well. I picked up a set of foils and I'm thinking about trying two in the SB to start off; it's a shame that it doesn't hate on enchantments as well, but cycling artifact hate is too enticing not to try in a deck which lacks card draw and could use the versatility. Seems great on paper, so curious to see how it plays out in practice.
I've experimented with Ajani, Caller of the Pride off and on again for the same reasons that you'd try Battle Mastery. Three mana for +1/+1, double strike, and flying always take your opponent by surprise when you fly right over their Death's Shadow for a turn three kill. Its only downside is that it doesn't benefit Ethereal Armor.
I ran Bogles last night at FNM after being out of it for awhile. Usually this is my secondary deck to Tokens but that deck needs to be updated substantially with some stuff I don't have. I had fun as usual with the deck but the match ups were weird to say the least.
Round 1: Elves 1-2, 0-1
Well... I didn't expect this. I kept a safe hand game one and it was far two slow to the Collected Company shenanigans that hit the board. Game 2 I drew into a perfect hand and won on turn 4. Game 3 they went nuts again and I just laughed. Fun games. All I boarded in was another Path To Exile and 2x Gaddock Teeg but they decided to just go wider and that plan worked.
Round 2: Turns 2-1, 1-1
Well... this was odd. I won game 1 so fast that I had no idea what he was playing. Game 2 I find out he's playing turns and he gets me pretty good. Game 3 I sideboard in Gaddock Teeg again, play it turn 2 and they just kinda accept their fate since they boarded out Path.
This match was on tilt a little bit when they played Leonin Arbiter turn 2 with no Path in my hand. I drew into it turn 4 then was able to just go off the first game. I took out my 2 mainboard Leyline of Sanctity like I did every game and switch them out for Suppression Field that I didn't see. I just outraced the deck game 2.
Leyline of Sanctity did nothing for me all night since I didn't see any DSJ/Jund or anything playing discard which was weird. I think I'll keep them in just in case if my match ups change substantially.
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Modern
Bogles / BW Tokens / Skred Red Legacy
Burn Pauper
Songs of the Damned / Elves Commander
Lin Sivvi
My meta is 33% Gx CoCo Decks or Abzan Midrange, 33% Death Shadow, and 34% "other" (the "other" being mostly Ux control). Do you think this would be a good meta to try Bogles in?
I'm currently playing Dredge but I'm very frustrated with all the GY hate--Goddamn maindeck Scoozes).
Coco is a terrible matchup. You have a very small chance of winning. There's lots of bad matchups and I think right now it's not well positioned in the meta.
Coco is a terrible matchup. You have a very small chance of winning. There's lots of bad matchups and I think right now it's not well positioned in the meta.
Definitely agree that CoCo isn't a deck you want to see much when running Bogles. While we do have a few piss poor matchups, we also have quite a few favorable ones. Over the last few months, the Modern scene has been very diverse in my area and I've been having more success now compared to when Infect was Tier 1. The most CoCo I've ran into as of late has been Elves and I've found that Ghostly Prison, Gaddock Teeg, & Suppression Field can really throw a wrench in their game plan. Haven't gone up against much DS, so I'm not sure how we matchup there, but my meta has quite a bit of Ux control and I've found those games to go in our favor.
I'm not the biggest fan of posting funny videos in a discussion about further developing our deck. However, I have a personal bias towards this one considering I made it (and it's about Bogles!). https://www.youtube.com/watch?v=zW-fdVinUQ0
Now, I'm at least going to contribute SOMETHING towards this discussion. What do you guys think of Aura Swap as a competitive deck?
I'm not the biggest fan of posting funny videos in a discussion about further developing our deck. However, I have a personal bias towards this one considering I made it (and it's about Bogles!). https://www.youtube.com/watch?v=zW-fdVinUQ0
Now, I'm at least going to contribute SOMETHING towards this discussion. What do you guys think of Aura Swap as a competitive deck?
I lol'd.
Also, I had to Google 'Aura Swap', because I wasn't familiar with it; I'm assuming you're referring to an Arcanum Wingsbuild? If so, I'm definitely intrigued. Never knew that card existed, but that's FutureSight for ya.
The aura swap deck already exists, but I believe without bogles (I saw it once). It swaps the Arcanum Wings with Eldrazi Conscription, totally ruining your opponent.^^
What's the optimal build for the deck? I'm trying to be semi-budget, since Bogles is already a relatively cheap deck besides the Spiritdancers and Coronets, so I won't be using Horizon Canopy.
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Standard: GR Pummeler
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
It lets us dip a bit into a more control-oriented build with Spell Pierce or Negate while maintaining our our clock. In fact, this can win the game by turn three in a lot of cases.
What's the optimal build for the deck? I'm trying to be semi-budget, since Bogles is already a relatively cheap deck besides the Spiritdancers and Coronets, so I won't be using Horizon Canopy.
First and foremost, welcome to the world of Bogles! The build I've been piloting at FNM is essentially the same as the one from the TCGplayer article you linked, except I don't play Cartouche as a 4 of. The author of the article is spot on when praising the card; it has been a real game changer in a meta filled with Lilly & Blessed Alliance. Prior to MM17, I rarely saw Lilly in my local meta so I had gotten used to running the classic Bogles list minus Dryad Arbor. Over the last few months, I've seen an uptick in edict effects locally and I'm back to running Dryad Arbor as well as two copies of Cartouche. I'm interested in fitting in two more, but being in a Elf/Burn-heavy meta, I run Ghostly Prison & Spirit Link MB, so I'll have to tinker around to find the room.
In regards to playing on a budget, Horizon Canopy is always going to be the deck's choke point when it comes to value (at least until when/if it gets a reprint). It provides us with immense value; especially late game when we're in top-deck mode and all we need is a Rancor to close out the game. Although sub-optimal, the deck is still competitive without the set of Canopies. Based on the build from your first link, I'd add 4 fetches if you won't be playing Canopy. While I'm a fan of Silhana, I'd recommend cutting back on your creature count by removing either her or a couple Spiritdancers; it's a meta call, but I've found two of each to be ideal. You might also want to run 1 or 2 Keen Sense; it won't make up for the card draw off Canopy, but it can help. You might be able to free up some MB slots by cutting back on the number of Unflinching Courage and/or Spirit Link. Unflinching would always be the card I did not want to see in my opening hand or draw into, so I cut it out entirely a while ago and never looked back. Spirit Link is an all-star in a number of matchups and is downright filthy vs Burn, but it might be something you'd want to move to the SB depending on your local meta. Lastly, I'm not sure a consensus "optimal build" exists since quite a few Aura choices can be made based on local meta. However, I'd say that the TCGplayer list you linked is pretty close to what most would consider the "standard" Bogles build (excluding the x4 cartouche, simply b/c it's still a relatively new development).
Thank you for your help. As far as running fetches in place of the Horizon Canopy, I was planning on running my playset of flooded strands until I can pick up the windswept heaths, so I suppose I could just keep them in after I get my heaths as well? What do you think of running 2 Canopy Vista? I know it sucks if we draw it early but as a mid/late game fetch it wouldn't be too bad I don't think.
Burn is rather rampant in my meta, so Spirit link is staying mainboard. I think go down 2 Unflinching Courage and 2 ledgewalker for the Cartouches, and go to 2 Spiritdancer to make it a playset of Paths main? That opens 2 sideboard slots for Ghostly Prison.
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Standard: GR Pummeler
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
Thank you for your help. As far as running fetches in place of the Horizon Canopy, I was planning on running my playset of flooded strands until I can pick up the windswept heaths, so I suppose I could just keep them in after I get my heaths as well? What do you think of running 2 Canopy Vista? I know it sucks if we draw it early but as a mid/late game fetch it wouldn't be too bad I don't think.
Burn is rather rampant in my meta, so Spirit link is staying mainboard. I think go down 2 Unflinching Courage and 2 ledgewalker for the Cartouches, and go to 2 Spiritdancer to make it a playset of Paths main? That opens 2 sideboard slots for Ghostly Prison.
Absolutely; happy to help. Strands should suffice until you're able to add in Heaths; just keep in mind that you won't be able to fetch for Dryad Arbor or a basic forest (assuming you play any). If you happen to have any Misty Rainforest, Verdant Catacombs, or Wooded Foothills then those would be preferred to Strand, but in games where you're not subject to edict effects, you should be fine for now. You can still run the Strands after you've acquired the set of Heaths, but you'll run into situations where it'll bite ya. How many basic lands do you plan on running? Based on the deck in your first link which has a single forest and plains, Canopy Vista would be a very bad choice. Honestly, I think you'd be better off giving Scattered Groves a shot. Especially if you do decide to drop the two Unflinching, you'll be able to work with less mana and a late game Groves top-deck could cycle you into the aura you need to swing for lethal. Aside from mana floods, I'd say I finish most matches with an average of 3-4 lands in play (no including any Canopies that were sacked); the only other semi-consistent option would be brushland, but the last time I checked they were still hitting prices North of $10 and at that rate, you might as well just pay $8 for a play set of Groves.
If you encounter Burn frequently then I'd agree with sticking to the MP Links. Again, 4 PtE MB would be a meta call; most lists run a split. In regards to Ghostly Prison, it's a niche SB option that happens to hose quite a few decks I regularly see; it's definitely not a staple of Bogle SB's, so don't feel inclined to make room for it unless your meta warrants its inclusion. Based off the SB in your linked list, I think that's a pretty solid board for an unknown meta. If you don't run into a lot of Chalice, then I'd swap the Seal of Primordiums for something along the lines of nature's claim or natural state. Nature's Claim can always be used on our own enchantments to net us 4 life if we're ever in a pinch (Target Rancor and it goes back to your hand).
Most of my meta is creature heavy, with elves being big now, DSJ starting to grab hold as well, so Path and Ghostly Prison will likely be good calls. I think I have a brushland laying around in an EDH deck somewhere, so I may throw one of those in. I'll admit I didn't think Canopy Vista all the way through. I plan to keep it at 1 of each basic like the list I linked to has, though I may bump those numbers up if the deck is ready to play minus having the fetches. At this rate I may have to teach my fiance to play lantern control so she has a deck to use when I borrow her paths from Drazi taxes....
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Standard: GR Pummeler
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
Most of my meta is creature heavy, with elves being big now, DSJ starting to grab hold as well, so Path and Ghostly Prison will likely be good calls. I think I have a brushland laying around in an EDH deck somewhere, so I may throw one of those in. I'll admit I didn't think Canopy Vista all the way through. I plan to keep it at 1 of each basic like the list I linked to has, though I may bump those numbers up if the deck is ready to play minus having the fetches. At this rate I may have to teach my fiance to play lantern control so she has a deck to use when I borrow her paths from Drazi taxes....
Sounds like a win win to me, however, if you were to ever pick up another set of PtE then this is probably the best time to do it. $16-$20/play set is a steal considering the card will surely climb back up to ~$10 once MM17 fades into history. Any who, if that's the bulk of your meta then Prison should treat you well and comes as a surprise to your opponents (until they catch on, anyway). You might be able to skate by playing numerous basics for a few games, but I'd strongly suggest waiting until you have your mana base set. Even with an optimal mana base, there are games where you'll find yourself mulling down to 5 and 4 if you're ballsy. Compared to other Modern archetypes, I feel like our typical mana base is fairly consistent, but you really don't want to run more basics than necessary. Since our Spiritdancers are the only MB targets for PtE, I like to keep it at 1 plains & 1 forest (technically 2 if you count Dryad Arbor). If you end up using basics as a stop gap until you can replace them with fetches, then you might as well toss in the Canopy Vistas and give 'em a whirl.
I haven't played Bogles in a while, but I had a theory a few weeks ago about running 4 Leyline of Sanctity in the main board. It insulates us against many matchups in game 1. Since I felt like the meta right now makes the Leyline a bit too important and you can't always draw it, I've decided to shelf Bogles for a bit. Has anyone tried 4 Leyline of Sanctity main board?
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
There's the version I'm using. I'm thinking about dropping the 3rd Spirit Link & a Suppression Field for two Pithing Needle. I've played against WUG Junk, Merfolk, Jund, Affinity, Gruul Land Loss, Eldrazi Tron and something else that escapes me but I've noticed while Life Link simply CRUSHES those decks, I know I have a lot. Ugin, the Spirit Dragon is the one Planeswalker that I can't defend myself against. Karn Liberated can hurt but I've found myself taking him out in one or two turns.
For some reason, I feel Horizon Canopy isn't necessary. It might have just been luck, I gotta test it out more. I know I've also been getting my shizz kicked in by Bant Humans, and naturally, any deck using a Melira, Sylvok Outcast infinite combo. Just might be bad luck of drawing into Suppression Field.
It couldn't hurt to experiment; one of the main reasons I enjoy running OtA b/c it gives you the opportunity to play around with singletons. However, if it's Double Strike you're interested in, Temur Battle Rage can be downright filthy in the right build. I'm finishing up my first year of grad school, but in three weeks I'm excited to start playing more and get my brew on by trying to make Bogles w/ a red splash for TBR work. Should be interesting.
Dissenter's Deliverance has caught my attention as well. I picked up a set of foils and I'm thinking about trying two in the SB to start off; it's a shame that it doesn't hate on enchantments as well, but cycling artifact hate is too enticing not to try in a deck which lacks card draw and could use the versatility. Seems great on paper, so curious to see how it plays out in practice.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Round 1: Elves 1-2, 0-1
Well... I didn't expect this. I kept a safe hand game one and it was far two slow to the Collected Company shenanigans that hit the board. Game 2 I drew into a perfect hand and won on turn 4. Game 3 they went nuts again and I just laughed. Fun games. All I boarded in was another Path To Exile and 2x Gaddock Teeg but they decided to just go wider and that plan worked.
Round 2: Turns 2-1, 1-1
Well... this was odd. I won game 1 so fast that I had no idea what he was playing. Game 2 I find out he's playing turns and he gets me pretty good. Game 3 I sideboard in Gaddock Teeg again, play it turn 2 and they just kinda accept their fate since they boarded out Path.
Round 3: Bant Evolution/Chord 0-2, 1-2
This was an awesome toolbox deck that had answers mainboard with Reclamation Sage they tutored with Eldritch Evolution. They also had this silly combo with Glen Elendra Archmage and Gavony Township that just stalled me out. Game 2 they played Fracturing Gust from the sideboard and I just laughed.
Round 4: GW Hatebears 2-0
This match was on tilt a little bit when they played Leonin Arbiter turn 2 with no Path in my hand. I drew into it turn 4 then was able to just go off the first game. I took out my 2 mainboard Leyline of Sanctity like I did every game and switch them out for Suppression Field that I didn't see. I just outraced the deck game 2.
Leyline of Sanctity did nothing for me all night since I didn't see any DSJ/Jund or anything playing discard which was weird. I think I'll keep them in just in case if my match ups change substantially.
Bogles / BW Tokens / Skred Red
Legacy
Burn
Pauper
Songs of the Damned / Elves
Commander
Lin Sivvi
I'm currently playing Dredge but I'm very frustrated with all the GY hate--Goddamn maindeck Scoozes).
Does Bogles have any terrible matchups?
Definitely agree that CoCo isn't a deck you want to see much when running Bogles. While we do have a few piss poor matchups, we also have quite a few favorable ones. Over the last few months, the Modern scene has been very diverse in my area and I've been having more success now compared to when Infect was Tier 1. The most CoCo I've ran into as of late has been Elves and I've found that Ghostly Prison, Gaddock Teeg, & Suppression Field can really throw a wrench in their game plan. Haven't gone up against much DS, so I'm not sure how we matchup there, but my meta has quite a bit of Ux control and I've found those games to go in our favor.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
RUBDa ShadowBUR
https://www.youtube.com/watch?v=zW-fdVinUQ0
Now, I'm at least going to contribute SOMETHING towards this discussion. What do you guys think of Aura Swap as a competitive deck?
I lol'd.
Also, I had to Google 'Aura Swap', because I wasn't familiar with it; I'm assuming you're referring to an Arcanum Wingsbuild? If so, I'm definitely intrigued. Never knew that card existed, but that's FutureSight for ya.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Or are you interested in a Fiora flavor cube? Conspire and win!
Level 2 Judge
Then I saw this list from TCGPlayer using the new white Cartouche. Is that card good enough to earn a slot in the deck since the 1/1 it makes helps us get around one of the biggest hate cards for our deck, Blessed alliance? http://magic.tcgplayer.com/db/article.asp?ID=13972&writer=Corbin Hosler&articledate=5-29-2017
What's the optimal build for the deck? I'm trying to be semi-budget, since Bogles is already a relatively cheap deck besides the Spiritdancers and Coronets, so I won't be using Horizon Canopy.
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
First and foremost, welcome to the world of Bogles! The build I've been piloting at FNM is essentially the same as the one from the TCGplayer article you linked, except I don't play Cartouche as a 4 of. The author of the article is spot on when praising the card; it has been a real game changer in a meta filled with Lilly & Blessed Alliance. Prior to MM17, I rarely saw Lilly in my local meta so I had gotten used to running the classic Bogles list minus Dryad Arbor. Over the last few months, I've seen an uptick in edict effects locally and I'm back to running Dryad Arbor as well as two copies of Cartouche. I'm interested in fitting in two more, but being in a Elf/Burn-heavy meta, I run Ghostly Prison & Spirit Link MB, so I'll have to tinker around to find the room.
In regards to playing on a budget, Horizon Canopy is always going to be the deck's choke point when it comes to value (at least until when/if it gets a reprint). It provides us with immense value; especially late game when we're in top-deck mode and all we need is a Rancor to close out the game. Although sub-optimal, the deck is still competitive without the set of Canopies. Based on the build from your first link, I'd add 4 fetches if you won't be playing Canopy. While I'm a fan of Silhana, I'd recommend cutting back on your creature count by removing either her or a couple Spiritdancers; it's a meta call, but I've found two of each to be ideal. You might also want to run 1 or 2 Keen Sense; it won't make up for the card draw off Canopy, but it can help. You might be able to free up some MB slots by cutting back on the number of Unflinching Courage and/or Spirit Link. Unflinching would always be the card I did not want to see in my opening hand or draw into, so I cut it out entirely a while ago and never looked back. Spirit Link is an all-star in a number of matchups and is downright filthy vs Burn, but it might be something you'd want to move to the SB depending on your local meta. Lastly, I'm not sure a consensus "optimal build" exists since quite a few Aura choices can be made based on local meta. However, I'd say that the TCGplayer list you linked is pretty close to what most would consider the "standard" Bogles build (excluding the x4 cartouche, simply b/c it's still a relatively new development).
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Burn is rather rampant in my meta, so Spirit link is staying mainboard. I think go down 2 Unflinching Courage and 2 ledgewalker for the Cartouches, and go to 2 Spiritdancer to make it a playset of Paths main? That opens 2 sideboard slots for Ghostly Prison.
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
Absolutely; happy to help. Strands should suffice until you're able to add in Heaths; just keep in mind that you won't be able to fetch for Dryad Arbor or a basic forest (assuming you play any). If you happen to have any Misty Rainforest, Verdant Catacombs, or Wooded Foothills then those would be preferred to Strand, but in games where you're not subject to edict effects, you should be fine for now. You can still run the Strands after you've acquired the set of Heaths, but you'll run into situations where it'll bite ya. How many basic lands do you plan on running? Based on the deck in your first link which has a single forest and plains, Canopy Vista would be a very bad choice. Honestly, I think you'd be better off giving Scattered Groves a shot. Especially if you do decide to drop the two Unflinching, you'll be able to work with less mana and a late game Groves top-deck could cycle you into the aura you need to swing for lethal. Aside from mana floods, I'd say I finish most matches with an average of 3-4 lands in play (no including any Canopies that were sacked); the only other semi-consistent option would be brushland, but the last time I checked they were still hitting prices North of $10 and at that rate, you might as well just pay $8 for a play set of Groves.
If you encounter Burn frequently then I'd agree with sticking to the MP Links. Again, 4 PtE MB would be a meta call; most lists run a split. In regards to Ghostly Prison, it's a niche SB option that happens to hose quite a few decks I regularly see; it's definitely not a staple of Bogle SB's, so don't feel inclined to make room for it unless your meta warrants its inclusion. Based off the SB in your linked list, I think that's a pretty solid board for an unknown meta. If you don't run into a lot of Chalice, then I'd swap the Seal of Primordiums for something along the lines of nature's claim or natural state. Nature's Claim can always be used on our own enchantments to net us 4 life if we're ever in a pinch (Target Rancor and it goes back to your hand).
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Modern: Mono-Red Control, Lantern Control, Eldrazi Taxes, Skred Infect
Pauper: Affinity
EDH: Gaddock Teeg Kithkin Tribal, Meren
Legacy: 8 Rack, Omnitell (Both in progress)
Sounds like a win win to me, however, if you were to ever pick up another set of PtE then this is probably the best time to do it. $16-$20/play set is a steal considering the card will surely climb back up to ~$10 once MM17 fades into history. Any who, if that's the bulk of your meta then Prison should treat you well and comes as a surprise to your opponents (until they catch on, anyway). You might be able to skate by playing numerous basics for a few games, but I'd strongly suggest waiting until you have your mana base set. Even with an optimal mana base, there are games where you'll find yourself mulling down to 5 and 4 if you're ballsy. Compared to other Modern archetypes, I feel like our typical mana base is fairly consistent, but you really don't want to run more basics than necessary. Since our Spiritdancers are the only MB targets for PtE, I like to keep it at 1 plains & 1 forest (technically 2 if you count Dryad Arbor). If you end up using basics as a stop gap until you can replace them with fetches, then you might as well toss in the Canopy Vistas and give 'em a whirl.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)1x Dryad Arbor
3x Kor Spiritdancer
4x Gladecover Scout
4x Slippery Bogle
Instants 4
4x Path to Exile
Enchantments 26
1x Gryff's Boon
2x Spirit Link
3x Spirit Mantle
4x Daybreak Coronet
4x Ethereal Armor
4x Hyena Umbra
4x Rancor
4x Spider Umbra
2x Forest
2x Plains
2x Wooded Foothills
4x Razorverge Thicket
4x Temple Garden
4x Windswept Heath
1x Spirit Link
2x Relic of Progenitus
2x Seal of Primordium
3x Stony Silence
3x Suppression Field
4x Leyline of Sanctity
There's the version I'm using. I'm thinking about dropping the 3rd Spirit Link & a Suppression Field for two Pithing Needle. I've played against WUG Junk, Merfolk, Jund, Affinity, Gruul Land Loss, Eldrazi Tron and something else that escapes me but I've noticed while Life Link simply CRUSHES those decks, I know I have a lot. Ugin, the Spirit Dragon is the one Planeswalker that I can't defend myself against. Karn Liberated can hurt but I've found myself taking him out in one or two turns.
For some reason, I feel Horizon Canopy isn't necessary. It might have just been luck, I gotta test it out more. I know I've also been getting my shizz kicked in by Bant Humans, and naturally, any deck using a Melira, Sylvok Outcast infinite combo. Just might be bad luck of drawing into Suppression Field.
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy