I don't mean to steer discussion away from your inquiry, but I'd like to know if you have any advice in regards to unconventional sideboard strategies; I've had above average success running the following, within my meta:
As a returning player, I've been open to trying various other modern decks and recently I put together a decent Infect deck, but I prefer playing with Bogles. At the most basic level, it seems that both Bogle and Infect aim to by pump up small creatures in order to win. Following game 1, would it make sense to sideboard in a number of infect threats (e.g. glistener elf, ichorclaw myr, necropede) in the place of our hexproof creatures? I'm sure that it depends on the matchup, but if our opponent sides out their removal spells, could we take them by surprise and sneak in with a pumped up infect creature(s)?
Those sideboard card doesn't seem all that unconventional. Pretty standard except for Kataki, War's Wage which most people skip in favor of Stony Silence. I haven't tested Kataki but my instinct says that Stony Silence is better due to Galvanic Blast from affinity and the increased utility against other decks.
The problem with going with a non-hexproof transformational sideboard is that many people keep their removal spells in. Often there's not enough sideboard cards to bring in and many removal spells still have some utility. Lightning Bolt goes to the face, Abrupt Decay kills auras, and even cards like Path to Exile are often kept in to have an out to Kor Spiritdancer.
Has anyone tried Helm of the Gods?
I know it doesn't seem to be the best card for our deck, but it does avoid some problems we're facing (Spellskite and Blood Moon). It does nothing on its own, but while every Aura in the deck has an upside, most of them can't change the game if no other aura is drawn.
It will probably not change much, but it would be nice to hear from someone who tried it.
First time learning of this card, didn't check out the whole spoiler. Well, this looks like a 2cc Ethereal Armor. Might be nice but doesn't do anything on its own, unlike other auras that you already have a +1/+1 and I've won games with just having one aura attached to my creature.
About the red splash, it is something I was thinking about myself. After experimenting with it I do think wear/tear is a pretty good reason for the red splash, but I think you don't have to have maindeck red cards necessarily to take advantage of the splash. I prefer splashing for just sideboard red cards and only having 1 fetchable red source ( I play 8 fetches, so 9 total red sources). This idea was inspired by the twin decks that used to play just a single green source for ancient grudge, although this is different its also a bit similar and seems to work out fine for me.
I've found that opening on a G/W land and then fetching a sacred foundry (you only need to do this if you boarded in red cards) fixes the mana just fine since theres no double green spells and at worst (some cases you'll have 2 spider umbras or something that you want to cast in the same turn) you can afford to slow your speed just a tad if you really need the red to cast those sideboard cards because you'll still cast the cards eventually, and sometimes you can cast a white aura and green aura, then next turn do the same with just losing little to no speed.
I played a bit with Ancient Grudge in the sideboard but now I wanted to try out 4 Fire Whip in the sideboard because It seems fairly decent against CoCo decks (since it can break up the infinite lifegain combo) kill early mana creatures and affinity/infect Norin Soulsister decks and fantastic vs hatebears killing many thalias etc. (It also can't be stolen by spellskite I believe since it enchants a creature "you control" only). I also added 1 triclopean sight to get 2-3 toughness creatures with the fire whips as well as it just seemed like a decent card to surprise block key creatures with and just as a general combat trick. Also vigilance with tap abilities is good synergy. Vigilance with spirit mantle on a bogle is pretty fantastic too. And finally it lets you untap your bogle after getting cryptic command'd and possibly swinging in for lethal, sort of like a guttural response type of effect in the right matchup.
Boros charm seems useful sometimes but not good other times so i'm not that convinced about it.
A main reason I wanted the 4 fire whips was also just because losing to top control feels like going through chemotherapy or some kind of cabal gene therapy session, its the worst thing in the world and I think the fire whips might be a decent way to win without having to contend through those annoying ensnaring bridge by sneaking in some final points of damage once they slap the bridge down at a low life total. I say that because they usually dont have too many blue sources in play at the same time and you can potentially EOT ping have them tap to redirect to a spellskite, then on your turn tap and ping them for 1 (they can redirect to spellskite by paying 2 life all they want) and then rinse repeat every other turn widdling them down to 0. Have to test that out a bit more though.
If anyone finds any Deathtouch granting playable auras or fairly free ways to grant deathtouch let me know btw I haven't really checked that much but if you found something playable then it could combo with fire whip making a pretty strong effect, not the strongest normally but on a hexproof creature actually pretty significant.
About the red splash, it is something I was thinking about myself. After experimenting with it I do think wear/tear is a pretty good reason for the red splash, but I think you don't have to have maindeck red cards necessarily to take advantage of the splash. I prefer splashing for just sideboard red cards and only having 1 fetchable red source ( I play 8 fetches, so 9 total red sources). This idea was inspired by the twin decks that used to play just a single green source for ancient grudge, although this is different its also a bit similar and seems to work out fine for me.
I've found that opening on a G/W land and then fetching a sacred foundry (you only need to do this if you boarded in red cards) fixes the mana just fine since theres no double green spells and at worst (some cases you'll have 2 spider umbras or something that you want to cast in the same turn) you can afford to slow your speed just a tad if you really need the red to cast those sideboard cards because you'll still cast the cards eventually, and sometimes you can cast a white aura and green aura, then next turn do the same with just losing little to no speed.
I played a bit with Ancient Grudge in the sideboard but now I wanted to try out 4 Fire Whip in the sideboard because It seems fairly decent against CoCo decks (since it can break up the infinite lifegain combo) kill early mana creatures and affinity/infect Norin Soulsister decks and fantastic vs hatebears killing many thalias etc. (It also can't be stolen by spellskite I believe since it enchants a creature "you control" only). I also added 1 triclopean sight to get 2-3 toughness creatures with the fire whips as well as it just seemed like a decent card to surprise block key creatures with and just as a general combat trick. Also vigilance with tap abilities is good synergy. Vigilance with spirit mantle on a bogle is pretty fantastic too. And finally it lets you untap your bogle after getting cryptic command'd and possibly swinging in for lethal, sort of like a guttural response type of effect in the right matchup.
Boros charm seems useful sometimes but not good other times so i'm not that convinced about it.
A main reason I wanted the 4 fire whips was also just because losing to top control feels like going through chemotherapy or some kind of cabal gene therapy session, its the worst thing in the world and I think the fire whips might be a decent way to win without having to contend through those annoying ensnaring bridge by sneaking in some final points of damage once they slap the bridge down at a low life total. I say that because they usually dont have too many blue sources in play at the same time and you can potentially EOT ping have them tap to redirect to a spellskite, then on your turn tap and ping them for 1 (they can redirect to spellskite by paying 2 life all they want) and then rinse repeat every other turn widdling them down to 0. Have to test that out a bit more though.
If anyone finds any Deathtouch granting playable auras or fairly free ways to grant deathtouch let me know btw I haven't really checked that much but if you found something playable then it could combo with fire whip making a pretty strong effect, not the strongest normally but on a hexproof creature actually pretty significant.
First, I find the 22 lands too many, takes a valuable spot of our Aura cards. I like your idea on how to use the splash, and yes, wear//tear is a great card but then again, do we really need that red splash just for said card? Nature's Claim can easily accomplish the same effects for just 1 cc, and yes, it has a drawback of the +4 life for the opponent but that +4 is nothing with a our Hexproof+Aura plan/damage.
The key difference is that wear/tear is more flexible. One of our harder matchups is vs. splinter twin and if they have a spellskite down and an exarch and they go for the twin win you can wear away their twin enchantment and it can't be redirected to spellskite. Same thing with path to exile. This has come up for me before and that's why I like it over nature's claim.
i'm not super worried on the mana altho i could see cutting a land if thats a concern. I've seen 21 before and 22 didn't seem that ambitious.
the red splash accomplishes more than just wear/tear it also offers a way to win through multiple ensnaring bridges being recurred through an academy ruins with Fire Whips and it seems like a viable sideboard card in many other matchups in particular the norin the wary soul sisters deck.
The key difference is that wear/tear is more flexible. One of our harder matchups is vs. splinter twin and if they have a spellskite down and an exarch and they go for the twin win you can wear away their twin enchantment and it can't be redirected to spellskite. Same thing with path to exile. This has come up for me before and that's why I like it over nature's claim.
i'm not super worried on the mana altho i could see cutting a land if thats a concern. I've seen 21 before and 22 didn't seem that ambitious.
the red splash accomplishes more than just wear/tear it also offers a way to win through multiple ensnaring bridges being recurred through an academy ruins with Fire Whips and it seems like a viable sideboard card in many other matchups in particular the norin the wary soul sisters deck.
well, if it works for you, good then. I just haven't seen any Bogles deck that placed in a tournament with an added splash.
But the most terrifying card they play from their side is Deflecting Palm. We have no answer to this. They burn us in the first 2 turns and in T3 play this, gg. How we deal to this? Every Naya Burn play this 2x in the sideboard nowadays. Suggestion?
Leyline of Sanctity is one of the solution to your problem. Our MU with burn is really a race, I'm not really scared of Deflecting Palm, as you said, it is only two pieces. I've recently sold my Burn deck and believe me, I seldom was able to draw those 2x Deflecting Palm when I needed it post-board, all depends on luck of the draw. or you can play conservatively, and don't add that much aura that would make the damage lethal to you when it gets reflected back, but like I said, our MU with Burn is a race, you put the pressure on them, not the other way around. Force them to use immediately those anti-life gain cards, make them spend those 2 cc for one spell instead of letting them cast 2 1cc spell in your EOT. Race!
too true haven't seen any placing with the splash either, although innovation has to start somewhere ;)!
Leyline does seem super good vs burn I gotta say :), always happy to have one in the opener vs them, makes them loads slower. I usually try not attacking if they have a creature and just holding back blockers since if I can just hold out till I draw a lifegain aura its pretty much gg.
I don't expect boggles to stay in developing competitive for long. Grixis control and merfolk are becoming extremely popular and boggles has a good matchup vs both. I play merfolk fairly often and playing vs a good boggles 75 is an absolutely headache.
In terms of Dromoka's Command, I've been playing it in other decks in modern and it is very, very, very good. I'm not sure how well it'll fair in boggles, but I'll be giving it a shot. Also shying away from Kor Spiritdancer with Grixis being so popular, it basically is a 2 mana sorcery "draw a card" spell. I'd rather blank all removal. Going to start by running a 2 - 2 split between Spiritdancer and Ledgewalker, but may cut the Spiritdancers all together (or add 2 to the sideboard for non-interactive matchups)
^You find Grixis Control to be a good matchup? Game 1 is usually a win, but I always get beat up post-board with Anger of the Gods/Engineered Explosives. They just go super all in to counter. I usually can't beat them in time to get Cryptic'd/Snap Cryptic into submission. The two maindeck cards that screw with me the most are Cryptic Command and Abrupt Decay. Exsplosives, Anger of the Gods, and Blood Moon are bad games 2&3 but they aren't as bad. I think I'll run 2 Nevermore in the SB just to stop them and just blank all of Grixis/Jund's card against me along with 4 Leylines.
Most lists run 1 explosives and 2 angers. That doesn't change a lot unless you run less than 6 umbras. Abrupt decay is played by neither of those decks, and I have not seen a single grixis deck with blood moon as it makes their own spells hard to cast
The key difference is that wear/tear is more flexible. One of our harder matchups is vs. splinter twin and if they have a spellskite down and an exarch and they go for the twin win you can wear away their twin enchantment and it can't be redirected to spellskite. Same thing with path to exile. This has come up for me before and that's why I like it over nature's claim.
i'm not super worried on the mana altho i could see cutting a land if thats a concern. I've seen 21 before and 22 didn't seem that ambitious.
the red splash accomplishes more than just wear/tear it also offers a way to win through multiple ensnaring bridges being recurred through an academy ruins with Fire Whips and it seems like a viable sideboard card in many other matchups in particular the norin the wary soul sisters deck.
well, if it works for you, good then. I just haven't seen any Bogles deck that placed in a tournament with an added splash.
But the most terrifying card they play from their side is Deflecting Palm. We have no answer to this. They burn us in the first 2 turns and in T3 play this, gg. How we deal to this? Every Naya Burn play this 2x in the sideboard nowadays. Suggestion?
Leyline of Sanctity is one of the solution to your problem. Our MU with burn is really a race, I'm not really scared of Deflecting Palm, as you said, it is only two pieces. I've recently sold my Burn deck and believe me, I seldom was able to draw those 2x Deflecting Palm when I needed it post-board, all depends on luck of the draw. or you can play conservatively, and don't add that much aura that would make the damage lethal to you when it gets reflected back, but like I said, our MU with Burn is a race, you put the pressure on them, not the other way around. Force them to use immediately those anti-life gain cards, make them spend those 2 cc for one spell instead of letting them cast 2 1cc spell in your EOT. Race!
Actually, Leyline of Sanctity doesn't work because deflecting palm doesn't target.
I've some issue too with this freaking card..... Anyone has a solution?
They only one I founded is Mana tithe because they generally keep only 2 manas to use Deflecting palm...
The key difference is that wear/tear is more flexible. One of our harder matchups is vs. splinter twin and if they have a spellskite down and an exarch and they go for the twin win you can wear away their twin enchantment and it can't be redirected to spellskite. Same thing with path to exile. This has come up for me before and that's why I like it over nature's claim.
i'm not super worried on the mana altho i could see cutting a land if thats a concern. I've seen 21 before and 22 didn't seem that ambitious.
the red splash accomplishes more than just wear/tear it also offers a way to win through multiple ensnaring bridges being recurred through an academy ruins with Fire Whips and it seems like a viable sideboard card in many other matchups in particular the norin the wary soul sisters deck.
well, if it works for you, good then. I just haven't seen any Bogles deck that placed in a tournament with an added splash.
But the most terrifying card they play from their side is Deflecting Palm. We have no answer to this. They burn us in the first 2 turns and in T3 play this, gg. How we deal to this? Every Naya Burn play this 2x in the sideboard nowadays. Suggestion?
Leyline of Sanctity is one of the solution to your problem. Our MU with burn is really a race, I'm not really scared of Deflecting Palm, as you said, it is only two pieces. I've recently sold my Burn deck and believe me, I seldom was able to draw those 2x Deflecting Palm when I needed it post-board, all depends on luck of the draw. or you can play conservatively, and don't add that much aura that would make the damage lethal to you when it gets reflected back, but like I said, our MU with Burn is a race, you put the pressure on them, not the other way around. Force them to use immediately those anti-life gain cards, make them spend those 2 cc for one spell instead of letting them cast 2 1cc spell in your EOT. Race!
Actually, Leyline of Sanctity doesn't work because deflecting palm doesn't target.
I've some issue too with this freaking card..... Anyone has a solution?
They only one I founded is Mana tithe because they generally keep only 2 manas to use Deflecting palm...
What I meant was, Leyline of Sanctity is our general answer to burn, not for Deflecting Palm. @_@
Another advantage that Dromoka's Command offers is that if you have lifelink on your creature you can cast in response to a skullcrack and have your creature fight one of theirs, gaining you the life you need before skullcrack resolves. Not to memtion the fact that spellskite can only redirect half of the fight effect, since the command specifies that "Target Creature you control fights target creature you don't control."
Hey everyone. New to Bogles deck and thread. Most of the time I lurk around completely different archetypes around here. I took this to our modern night (8-man tourney in an extremely competitive meta) last night with this list:
Stirring Wildwood was possibly a mistake, but I'm not sure. It did push through for a couple extra damage and help me win one game. The CIPT never hurt me either. But it should probably go away but I wanted to try it just as a "why not? Stranger things have worked..."
Dromoka's Command in the sideboard I just didn't know what to side out for it and I think I underestimated its usefulness against burn. I think in the future I'll side spirit mantle out for it.
Mixed results.
Round 1: Jund. Listening to the guy say "Bogles?!?!" after my turn 1 when he had watched me playing 8-rack before the tournament started was priceless. Not much to report. Leyline in game 2 beat his 3 Inquisition of Kozilek in his opener. 2-0
Round 2: Naya Burn: Miserable. Bad luck in the hand too and on the draws. Sided in Leyline in game 2 but just wasn't thinking that I needed to mulligan super aggressively to get it in the opener to have a chance. Critical mis-play on my part. 0-2
Round 3: Grixis Tempo. Win game 1 with a really explosive draw. Game 2 I mulligan to 5 before I see a bogle and I see 3 of them but I keep the hand. 1 Land. I never draw another. Game 3: I mulligan away a hand with 1 boggle, 5 land and 1 relic of Progenitus. In hind-sight this was a mistake as the relic on turn 1 can cause grixis some serious trouble on the tempo plan. I mulligan to 5. Have 1 Bogle, 3 auras (2 mantles and a keen sense) and I flood continuously for 6 turns until he cryptic commands to get his snapcaster beatdown plan through. 1-2
A lot of fun to play, and my meta is ripe for it most days since there is an over-abundance of Jund (probably a 15%-20% metagame share here in south of Italy). But I'll shelf the deck until people forget that I have it and bring it out again.
I am back, at least for a bit. I have done Grishoalbrand the past 2 months now and had a lot of success. But I wanted to try Bogles again at a ThNM Game Night (for the Monkey tokens and pins). There were only 4 players, so 3 rounds.
Round 1 vs. Burn. I keep a hand with Spider Umbra and 2 Bogles. I fail to find another Aura in time and lose to a bunch of Burn after I Path to Exile an Eidolon of the Great Revel. In the next game, he mulls to 5. I have Bogle, double Ethereal Armor, Daybreak Coronet + Path to Exile up. The last game, I punted in many ways and most importantly by playing around a 1 of. My first draw is Leyline of Sanctity. I put a Spirit Link on his turn 2 Eidolon of the Great Revel, but when I draw my 2nd Aura, Ethereal Armor, I attack and it chumps. This was mistake 1. The next mistake is on turn 4 with 2 cards in his hand and 2 mana up, I hard cast Leyline of Sanctity instead of Daybreak Coronet. He does Skullcrack in response. I attack with both creatures, hoping to win next turn. Then he casts Monastery Swiftspear and double Atarka's Command +1/+1 and 3 damage for more than lethal. Afterwards, he sided out 1 Deflecting Palm and 2 Destructive Revelry. I thought he had 4 and 2. I guess he could have used the Skillcracks, but I would have taken 1 less damage by not tapping a Horizon Canopy to play Daybreak Coronet instead. I would have most likely won at 1 life. 1-2.
Round 2 vs. RW Tron. He gets some big creatures online and I Path to Exile two of them. The third one does some damage, as I only have a 5/5 creature and can't get through. Finally I draw Spirit Mantle and do lethal. In the next game, I draw a good hand. The nuts Rancor, Ethereal Armor, and Daybreak Coronet on a Bogle. I also had 2 Path to Exile, which I only ended up using 1. He had a real budget list without Karn Liberated, which I knew from his previous match. 2-0.
Round 3 vs. Jund. In the first game, I draw the nuts again. Bogle, Rancor + Ethereal Armor, Daybreak Coronet and fetchland in case. He never drew Liliana and said if he did, he may have a chance. Little did he know what my fetch could do to foil that plan. In the next game, he kept a 1 land hand with double Inquisition of Kozilek. I do turn 0 Leyline of Sanctity, then Bogle with Ethereal Armor and then Rest in Peace. I 0/1 Tarmogoyf chumps and I put a Spirit Mantle on next turn. He could only get up to 2 mana, which would have given him Maelstrom Pulse. 2-0.
I get 1st place on breakers. Three of us were 2-1 and I had the most game wins within the matches. So I ended up getting a Polluted Delta with the credit and the Monkey token and pin.
*This store is not my regular store, but across the freeway from it. My regular store does Modern on Tuesdays and not for the Game Night Pin and Tokens that I enjoy so much. I don't feel like Bogles is safe at my store because despite the fact that there are a decent amount of fair decks and Twin is dying a bit, there are too many super quick Combo decks that I am scared of like UR Storm, Ad Nauseam, and even a Bloom Titan. It may seem like I can dodge these players, but I have played the Storm player the past 3 weeks because he is always X-1 or X-0 and the Ad Nauseam also got me last week in the early rounds. So I have a better chance of facing these players than the other 30 players...
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
One question regarding the Coronet: Suppose you have Scout+ Umbra+ double Coronet, if a wipe is played (in my situation it was Blasphemous Act) and the umbra is removed can the Coronets count for themselves for their own clause? I feel they can because there are still 2 auras that are enchanting the Scout even though they are both DC's.
I guess Hallowed Burial is too slow and may end up backfiring as you don't want to loose your suited Bogle.
Creeping Corrosion seems a bit slow for the deck too. I'd try some spot removals like Nature's Claim, Seal of Primordium or Disenchant.
Concerning the main deck, I believe 17 Creatures is a bit too much. I'd play 8-10 Hexproof creatures, 4-2 Kor Spiritdancer and move Gaddock Teeg to the Sideboard. With the added space you can add some other cheap auras like Hyena Umbra, Rancor, Spirit Mantle or Spirit Link. I also believe Selesnya Charm won't help you that much. It was a superb card in its Standard times, but not that impressive in Modern where few creatures have 5+ power and a 2/2 Vigilance Token won't do much. If you like the versatility of the card you could try Dromoka's Command, or just add a regular removal spell like Path to Exile (best option) or more Dismembers.
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So, Worlds 2015 is happening and I was surprised by the fact that 3 out of 24 players are using Bogles (it is the third most played deck, loosing only to Affinity with 6 decks, Living End with 4 and in a tie with Splinter Twin with 3). Steve Rubin Ari Lax Seth Manfield
I guess the lists are pretty standard, the only real different thing I see is Seth Manfield playing a single copy of Glaring Aegis. None of them are playing Spirit Link or Keen Sense. They all packed 3 Gaddocks and 3-4 Suppression Fields on their SBs. They're all playing 13 Creatures (Dryad/Bogle/Scout/Kor), 20 Lands (only 5 fetches), 3 Path to Exile and 24 Auras.
Let's see how they perform. There's only 1 Jund, 1 Abzan and no Tron variant on the Meta.
Those sideboard card doesn't seem all that unconventional. Pretty standard except for Kataki, War's Wage which most people skip in favor of Stony Silence. I haven't tested Kataki but my instinct says that Stony Silence is better due to Galvanic Blast from affinity and the increased utility against other decks.
The problem with going with a non-hexproof transformational sideboard is that many people keep their removal spells in. Often there's not enough sideboard cards to bring in and many removal spells still have some utility. Lightning Bolt goes to the face, Abrupt Decay kills auras, and even cards like Path to Exile are often kept in to have an out to Kor Spiritdancer.
First time learning of this card, didn't check out the whole spoiler. Well, this looks like a 2cc Ethereal Armor. Might be nice but doesn't do anything on its own, unlike other auras that you already have a +1/+1 and I've won games with just having one aura attached to my creature.
The manabase I made for this version is:
4 Horizon Canopy
4 Razorverge Thicket
4 Windswept Heath
4 Wooded Foothills
1 Forest
1 Plains
1 Mutavault (I'm very greedy, and this card is pretty nice with rancors/sac fuel that the deck can need sometimes vs. liliana etc. Also awesome vs tron I must say, also lets you sneak in 2 pts of damage after getting cryptic tapped down)
1 Sacred Foundry
1 Temple Garden
1 Dryad Arbor
I've found that opening on a G/W land and then fetching a sacred foundry (you only need to do this if you boarded in red cards) fixes the mana just fine since theres no double green spells and at worst (some cases you'll have 2 spider umbras or something that you want to cast in the same turn) you can afford to slow your speed just a tad if you really need the red to cast those sideboard cards because you'll still cast the cards eventually, and sometimes you can cast a white aura and green aura, then next turn do the same with just losing little to no speed.
I played a bit with Ancient Grudge in the sideboard but now I wanted to try out 4 Fire Whip in the sideboard because It seems fairly decent against CoCo decks (since it can break up the infinite lifegain combo) kill early mana creatures and affinity/infect Norin Soulsister decks and fantastic vs hatebears killing many thalias etc. (It also can't be stolen by spellskite I believe since it enchants a creature "you control" only). I also added 1 triclopean sight to get 2-3 toughness creatures with the fire whips as well as it just seemed like a decent card to surprise block key creatures with and just as a general combat trick. Also vigilance with tap abilities is good synergy. Vigilance with spirit mantle on a bogle is pretty fantastic too. And finally it lets you untap your bogle after getting cryptic command'd and possibly swinging in for lethal, sort of like a guttural response type of effect in the right matchup.
Boros charm seems useful sometimes but not good other times so i'm not that convinced about it.
A main reason I wanted the 4 fire whips was also just because losing to top control feels like going through chemotherapy or some kind of cabal gene therapy session, its the worst thing in the world and I think the fire whips might be a decent way to win without having to contend through those annoying ensnaring bridge by sneaking in some final points of damage once they slap the bridge down at a low life total. I say that because they usually dont have too many blue sources in play at the same time and you can potentially EOT ping have them tap to redirect to a spellskite, then on your turn tap and ping them for 1 (they can redirect to spellskite by paying 2 life all they want) and then rinse repeat every other turn widdling them down to 0. Have to test that out a bit more though.
If anyone finds any Deathtouch granting playable auras or fairly free ways to grant deathtouch let me know btw I haven't really checked that much but if you found something playable then it could combo with fire whip making a pretty strong effect, not the strongest normally but on a hexproof creature actually pretty significant.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
First, I find the 22 lands too many, takes a valuable spot of our Aura cards. I like your idea on how to use the splash, and yes, wear//tear is a great card but then again, do we really need that red splash just for said card? Nature's Claim can easily accomplish the same effects for just 1 cc, and yes, it has a drawback of the +4 life for the opponent but that +4 is nothing with a our Hexproof+Aura plan/damage.
i'm not super worried on the mana altho i could see cutting a land if thats a concern. I've seen 21 before and 22 didn't seem that ambitious.
the red splash accomplishes more than just wear/tear it also offers a way to win through multiple ensnaring bridges being recurred through an academy ruins with Fire Whips and it seems like a viable sideboard card in many other matchups in particular the norin the wary soul sisters deck.
well, if it works for you, good then. I just haven't seen any Bogles deck that placed in a tournament with an added splash.
Leyline of Sanctity is one of the solution to your problem. Our MU with burn is really a race, I'm not really scared of Deflecting Palm, as you said, it is only two pieces. I've recently sold my Burn deck and believe me, I seldom was able to draw those 2x Deflecting Palm when I needed it post-board, all depends on luck of the draw. or you can play conservatively, and don't add that much aura that would make the damage lethal to you when it gets reflected back, but like I said, our MU with Burn is a race, you put the pressure on them, not the other way around. Force them to use immediately those anti-life gain cards, make them spend those 2 cc for one spell instead of letting them cast 2 1cc spell in your EOT. Race!
Leyline does seem super good vs burn I gotta say :), always happy to have one in the opener vs them, makes them loads slower. I usually try not attacking if they have a creature and just holding back blockers since if I can just hold out till I draw a lifegain aura its pretty much gg.
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
In terms of Dromoka's Command, I've been playing it in other decks in modern and it is very, very, very good. I'm not sure how well it'll fair in boggles, but I'll be giving it a shot. Also shying away from Kor Spiritdancer with Grixis being so popular, it basically is a 2 mana sorcery "draw a card" spell. I'd rather blank all removal. Going to start by running a 2 - 2 split between Spiritdancer and Ledgewalker, but may cut the Spiritdancers all together (or add 2 to the sideboard for non-interactive matchups)
http://www.cubetutor.com/viewcube/13649 - My all foil cube.
Actually, Leyline of Sanctity doesn't work because deflecting palm doesn't target.
I've some issue too with this freaking card..... Anyone has a solution?
They only one I founded is Mana tithe because they generally keep only 2 manas to use Deflecting palm...
What I meant was, Leyline of Sanctity is our general answer to burn, not for Deflecting Palm. @_@
http://www.cubetutor.com/viewcube/13649 - My all foil cube.
4 Kor Spiritdancer
4 Slippery Bogle
1 Dryad Arbor
1 Forest
2 Plains
2 Flooded Strand
1 Brushland
1 Stirring Wildwood
4 Razorverge Thicket
4 Temple Garden
3 Windswept Heath
1 Wooded Foothills
4 Daybreak Coronet
4 Ethereal Armor
3 Hyena Umbra
2 Keen Sense
4 Rancor
4 Spider Umbra
4 Spirit Mantle
3 Path to Exile
2 Torpor Orb
2 Qasali Pridemage
3 Leyline of Sanctity
2 Dromoka's Command
2 Nature's Claim
2 Gaddock Teeg
Stirring Wildwood was possibly a mistake, but I'm not sure. It did push through for a couple extra damage and help me win one game. The CIPT never hurt me either. But it should probably go away but I wanted to try it just as a "why not? Stranger things have worked..."
Dromoka's Command in the sideboard I just didn't know what to side out for it and I think I underestimated its usefulness against burn. I think in the future I'll side spirit mantle out for it.
Mixed results.
Round 1: Jund. Listening to the guy say "Bogles?!?!" after my turn 1 when he had watched me playing 8-rack before the tournament started was priceless. Not much to report. Leyline in game 2 beat his 3 Inquisition of Kozilek in his opener. 2-0
Round 2: Naya Burn: Miserable. Bad luck in the hand too and on the draws. Sided in Leyline in game 2 but just wasn't thinking that I needed to mulligan super aggressively to get it in the opener to have a chance. Critical mis-play on my part. 0-2
Round 3: Grixis Tempo. Win game 1 with a really explosive draw. Game 2 I mulligan to 5 before I see a bogle and I see 3 of them but I keep the hand. 1 Land. I never draw another. Game 3: I mulligan away a hand with 1 boggle, 5 land and 1 relic of Progenitus. In hind-sight this was a mistake as the relic on turn 1 can cause grixis some serious trouble on the tempo plan. I mulligan to 5. Have 1 Bogle, 3 auras (2 mantles and a keen sense) and I flood continuously for 6 turns until he cryptic commands to get his snapcaster beatdown plan through. 1-2
A lot of fun to play, and my meta is ripe for it most days since there is an over-abundance of Jund (probably a 15%-20% metagame share here in south of Italy). But I'll shelf the deck until people forget that I have it and bring it out again.
Modern: Bogles // 8-Whack/Goblins // UW Titan // Hollow One // Affinity // Dredge
EDH: Nissa, Vastwood Seer // Atraxa, Praetor's Voice // Meren of Clan Nel Toth
Round 1 vs. Burn. I keep a hand with Spider Umbra and 2 Bogles. I fail to find another Aura in time and lose to a bunch of Burn after I Path to Exile an Eidolon of the Great Revel. In the next game, he mulls to 5. I have Bogle, double Ethereal Armor, Daybreak Coronet + Path to Exile up. The last game, I punted in many ways and most importantly by playing around a 1 of. My first draw is Leyline of Sanctity. I put a Spirit Link on his turn 2 Eidolon of the Great Revel, but when I draw my 2nd Aura, Ethereal Armor, I attack and it chumps. This was mistake 1. The next mistake is on turn 4 with 2 cards in his hand and 2 mana up, I hard cast Leyline of Sanctity instead of Daybreak Coronet. He does Skullcrack in response. I attack with both creatures, hoping to win next turn. Then he casts Monastery Swiftspear and double Atarka's Command +1/+1 and 3 damage for more than lethal. Afterwards, he sided out 1 Deflecting Palm and 2 Destructive Revelry. I thought he had 4 and 2. I guess he could have used the Skillcracks, but I would have taken 1 less damage by not tapping a Horizon Canopy to play Daybreak Coronet instead. I would have most likely won at 1 life. 1-2.
Round 2 vs. RW Tron. He gets some big creatures online and I Path to Exile two of them. The third one does some damage, as I only have a 5/5 creature and can't get through. Finally I draw Spirit Mantle and do lethal. In the next game, I draw a good hand. The nuts Rancor, Ethereal Armor, and Daybreak Coronet on a Bogle. I also had 2 Path to Exile, which I only ended up using 1. He had a real budget list without Karn Liberated, which I knew from his previous match. 2-0.
Round 3 vs. Jund. In the first game, I draw the nuts again. Bogle, Rancor + Ethereal Armor, Daybreak Coronet and fetchland in case. He never drew Liliana and said if he did, he may have a chance. Little did he know what my fetch could do to foil that plan. In the next game, he kept a 1 land hand with double Inquisition of Kozilek. I do turn 0 Leyline of Sanctity, then Bogle with Ethereal Armor and then Rest in Peace. I 0/1 Tarmogoyf chumps and I put a Spirit Mantle on next turn. He could only get up to 2 mana, which would have given him Maelstrom Pulse. 2-0.
I get 1st place on breakers. Three of us were 2-1 and I had the most game wins within the matches. So I ended up getting a Polluted Delta with the credit and the Monkey token and pin.
*This store is not my regular store, but across the freeway from it. My regular store does Modern on Tuesdays and not for the Game Night Pin and Tokens that I enjoy so much. I don't feel like Bogles is safe at my store because despite the fact that there are a decent amount of fair decks and Twin is dying a bit, there are too many super quick Combo decks that I am scared of like UR Storm, Ad Nauseam, and even a Bloom Titan. It may seem like I can dodge these players, but I have played the Storm player the past 3 weeks because he is always X-1 or X-0 and the Ad Nauseam also got me last week in the early rounds. So I have a better chance of facing these players than the other 30 players...
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Creeping Corrosion seems a bit slow for the deck too. I'd try some spot removals like Nature's Claim, Seal of Primordium or Disenchant.
Concerning the main deck, I believe 17 Creatures is a bit too much. I'd play 8-10 Hexproof creatures, 4-2 Kor Spiritdancer and move Gaddock Teeg to the Sideboard. With the added space you can add some other cheap auras like Hyena Umbra, Rancor, Spirit Mantle or Spirit Link. I also believe Selesnya Charm won't help you that much. It was a superb card in its Standard times, but not that impressive in Modern where few creatures have 5+ power and a 2/2 Vigilance Token won't do much. If you like the versatility of the card you could try Dromoka's Command, or just add a regular removal spell like Path to Exile (best option) or more Dismembers.
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So, Worlds 2015 is happening and I was surprised by the fact that 3 out of 24 players are using Bogles (it is the third most played deck, loosing only to Affinity with 6 decks, Living End with 4 and in a tie with Splinter Twin with 3).
Steve Rubin
Ari Lax
Seth Manfield
I guess the lists are pretty standard, the only real different thing I see is Seth Manfield playing a single copy of Glaring Aegis. None of them are playing Spirit Link or Keen Sense. They all packed 3 Gaddocks and 3-4 Suppression Fields on their SBs. They're all playing 13 Creatures (Dryad/Bogle/Scout/Kor), 20 Lands (only 5 fetches), 3 Path to Exile and 24 Auras.
Let's see how they perform. There's only 1 Jund, 1 Abzan and no Tron variant on the Meta.
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill