Keep playing DT and buy the nobles and heirarchs piece meal until you have them all would be my advice. Fwiw I think death and taxes is looking strong going into the new meta, so there is that
Okay, so I was high on collected company for hatebears before. Now I'm even higher on it. If affinity and tron do take off and there is more stony silences and artifact hate. No twin really so less counters more than likely. So what do you folks think of Vial vs Coco now?
I've always been a fan of coco in this build. All your creature hits are relevant, more bodies makes voice stronger, and it provides more card advantage against grindy decks. Even against Twin I liked the card as you could force them to use a counter on their end step to make the matchup harder for them (admittedly not an issue with vial since their counters are dead). It's a fantastic coco deck
Specifically, looking at the sideboard, what will change with twin gone? I'm not sure about Choke but it's still really good against Merfolk. I'm considering cutting Ethersworn Canonist and Choke for a 4th Stony Silence and three Hushwing Gryff (because it's really effective against BW eldrazi).
What do people think of Karma or Spreading Algae as sideboard cards to bring in against Jund, Junk, or the new black Eldrazi deck? The Eldrazi deck running Urborg makes these cards more powerful.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
well, Karma hits both players so it's like a Sulfuric Vortex against Eldrazi Regarding Jund/Junk, I do like that it cost 4 because of Abrupt Decay, but I think they can play around it quite easily... It's not a lot of damage, and they usually can have a fast clock if they need it...
Spreading Algae can work, maybe... It doesn't do a lot, but I doesn't cost a lot either... And it's resilent.
I believe WoTC's new policy is to make sure that every color can enjoy the exciting gameplay mechanic of making undercosted dudes and then turning them sideways. Clearly the future of magic.
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Just some thoughts on a few new cards... I've been trying each of these out in various builds over the last week or so.
Oath of Nissa: couldn't be happier with it. Plays to the deck's strengths and fills in some critical weaknesses. I could go on for paragraphs but I'll leave it at that.
I tested out going "3 color" by adding Reality Smasher and Matter Reshaper supplementing the mana base with Brushland over Temple Garden to hit the colorless requirements. In theory it works just fine and Reality Smasher is sick when it lands, but it wasn't for me. In that build I also Sea Gate Wreckage which worked out very well - I could see adding it back in at some point. The same Brushland over Temple Garden substitution would be made in that case.
Nissa, Voice of Zendikar I think she's awesome but this is probably the wrong deck for her. Definitely Modern playable. Probably gross in some theoretical Bant superfriends deck.
Going on the general assumptions on how the format is going to shake out post bannings, my current deck is looking like this:
I replaced Cannonist with Eidolon of Rhetoric and never looked back. The ability to survive an anger or bolt is huge. It single handedly won me a tournament yesterday since I was vs Grishoal in the finals.
Sunlance may be a fine card to start playing again depending on how popular URX delver becomes. I played it 1 main 1 side when TC was legal and it was great then.
Good point on Eidolon of Rhetoric, not sure how I missed that over Ethersworn Canonist. I guess the question becomes "is the difference between playing this effect a turn later a game loss". I think its possible but probably negligible, so Eidolon gets the nod.
@dcovino. Is the Selesnya Charm in the side mainly for the exile mode? Or is this sideboard more of a 'I dunno what I'm gonna face so here's a bunch' plan. I must say I like the list, a LOT.
Tooling around with possible builds post-banning. Oath of Nissa is AMAZING. More threats? Ghost Quarter? Missing a land drop? Better access to your SB cards? Wow..
I think Domri is interesting here. Removal and card draw, two things I always want more of in this deck. Nylea seems pretty sweet to get those last bits of damage in and turns on quite easily between Leige, Finks, Oath, etc. When she's not turn on she still makes Exalted hit a lot harder.
My sideboards in general are typically a bunch of singletons that have overlap in many matches rather than multiple copies of specific cards. When using Oath of Nissa and/or Collected Company to dig for your cards you dont have to have so many copies of each, and I always have something that I can bring in for any given match in a tournament. The first Stony Silence is great, but in most cases I never want to see more than one copy in a game... yet I could still bring in 5 cards from the board for Affinity if I wanted in addition to having the main deck Qasali Pridemage for artifact destruction, Blade Splicer for dealing with Etched Champion, and Archangel of Tithes for handling their swarm.
That said - I have tested Selesnya Charm off and on over the last few years and found it helps mostly as a fifth "removal" spell in some non-conventional ways.
Obviously, the exile mode is great against Tron's wurmcoils and other large creatures in the format.
The "flash" 2/2 Knight mode I've used as a surprise chump blocker against agro decks to remove things like Goblin Guide or just as another creature to attack with in matches where I need to race.
The third mode is a nice combat trick or the last 2 points of (trampling) damage.
Overall I think it is a pretty flexible spell considering the lack of efficient removal in these colors in Modern. Given what I'm expecting to see over the next few weeks, I think it will work out well. If not, its probably one of the first in the sideboard I would look to swapping out.
Tooling around with possible builds post-banning. Oath of Nissa is AMAZING. More threats? Ghost Quarter? Missing a land drop? Better access to your SB cards? Wow..
I think Domri is interesting here. Removal and card draw, two things I always want more of in this deck. Nylea seems pretty sweet to get those last bits of damage in and turns on quite easily between Leige, Finks, Oath, etc. When she's not turn on she still makes Exalted hit a lot harder.
Tooling around with possible builds post-banning. Oath of Nissa is AMAZING. More threats? Ghost Quarter? Missing a land drop? Better access to your SB cards? Wow..
I think Domri is interesting here. Removal and card draw, two things I always want more of in this deck. Nylea seems pretty sweet to get those last bits of damage in and turns on quite easily between Leige, Finks, Oath, etc. When she's not turn on she still makes Exalted hit a lot harder.
So excited to see if Archangel makes a splash now that Twin is gone!
But how specifically you cast or put domri Rade into play?
Oath of Nissa makes it so that you can use mana as if it were mana of any color to cast planeswalkers. The deck banks on having an oath out to cast him.
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RWGisela, Blade of Explosions
You would run Natural State over Sunlance.
EDH - GU Kruphix, God of Horizons, WB Teysa, Envoy of Ghosts, GUR Surrak Dragonclaw, WBG Ghave, Guru of Spores, R Purphoros, God of the Forge, RW Archangel Avacyn
3 Thalia, Guardian of Thraben
3 Qasali Pridemage
4 Voice of Resurgence
4 Leonin Arbiter
2 Aven Mindcensor
4 Loxodon Smiter
3 Wilt-Leaf Liege
4 Path to Exile
2 Dromoka's Command
2 Collected Company
4 Temple Garden
2 Brushland
4 Ghost Quarter
2 Tectonic Edge
2 Stirring Wildwood
1 Treetop Village
1 Plains
2 Forest
1 Sigarda, Host of Herons
1 Thalia, Guardian of Thraben
3 Stony Silence
2 Choke
2 Ethersworn Canonist
2 Dismember
2 Kor Firewalker
2 Kitchen Finks
Specifically, looking at the sideboard, what will change with twin gone? I'm not sure about Choke but it's still really good against Merfolk. I'm considering cutting Ethersworn Canonist and Choke for a 4th Stony Silence and three Hushwing Gryff (because it's really effective against BW eldrazi).
EDIT: I'm also considering putting in one Sea Gate Wreckage in place of the Treetop Village.
EDH - GU Kruphix, God of Horizons, WB Teysa, Envoy of Ghosts, GUR Surrak Dragonclaw, WBG Ghave, Guru of Spores, R Purphoros, God of the Forge, RW Archangel Avacyn
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Spreading Algae can work, maybe... It doesn't do a lot, but I doesn't cost a lot either... And it's resilent.
Tempo
Modern
Eldrazi and Staxes
Whir Prison
Legacy
5c Humans
DnT
"I'm a lead farmer... !" Quote ruined due to policy.
Oath of Nissa: couldn't be happier with it. Plays to the deck's strengths and fills in some critical weaknesses. I could go on for paragraphs but I'll leave it at that.
I tested out going "3 color" by adding Reality Smasher and Matter Reshaper supplementing the mana base with Brushland over Temple Garden to hit the colorless requirements. In theory it works just fine and Reality Smasher is sick when it lands, but it wasn't for me. In that build I also Sea Gate Wreckage which worked out very well - I could see adding it back in at some point. The same Brushland over Temple Garden substitution would be made in that case.
Nissa, Voice of Zendikar I think she's awesome but this is probably the wrong deck for her. Definitely Modern playable. Probably gross in some theoretical Bant superfriends deck.
Going on the general assumptions on how the format is going to shake out post bannings, my current deck is looking like this:
2x Archangel of Tithes
2x Aven Mindcensor
2x Blade Splicer
2x Brimaz, King of Oreskos
2x Kitchen Finks
4x Leonin Arbiter
4x Noble Hierarch
3x Qasali Pridemage
3x Thalia, Guardian of Thraben
3x Voice of Resurgence
2x Wilt-Leaf Liege
4x Oath of Nissa
Land (23)
1x Forest
1x Gavony Township
4x Ghost Quarter
3x Horizon Canopy
3x Plains
4x Razorverge Thicket
2x Stirring Wildwood
1x Tectonic Edge
3x Temple Garden
1x Wooded Bastion
4x Path to Exile
1x Engineered Explosives
1x Eidolon of Rhetoric
1x Fracturing Gust
1x Gaddock Teeg
1x Hushwing Gryff
1x Kor Firewalker
1x Linvala, Keeper of Silence
1x Mark of Asylum
1x Melira, Sylvok Outcast
1x Mirran Crusader
1x Scavenging Ooze
1x Selesnya Charm
1x Sigarda, Host of Herons
1x Stony Silence
1x Sunlance
Pithing needle
Phyrexian Revoker
Linvala, keeper of silence
Archangel of tithes
Engineered explosives
Warth of God
Worship
Ghostly Prison
This list are some tools that could help in the matchup.
Good point on Eidolon of Rhetoric, not sure how I missed that over Ethersworn Canonist. I guess the question becomes "is the difference between playing this effect a turn later a game loss". I think its possible but probably negligible, so Eidolon gets the nod.
Here's a version with some spice.
4x Noble Hierarch
4x Leonin Arbiter
3x Qasali Pridemage
2x Scavenging Ooze
4x Voice of Resurgence
2x Kitchen Finks
4x Loxodon Smiter
1x Linvala, Keeper of Silence
1x Nylea, God of the Hunt
3x Wilt-Leaf Liege
4x Path to Exile
4x Oath of Nissa
Land (23)
2x Forest
4x Ghost Quarter
3x Horizon Canopy
2x Tectonic Edge
2x Plains
4x Razorverge Thicket
2x Stirring Wildwood
3x Temple Garden
1x Wooded Bastion
I think Domri is interesting here. Removal and card draw, two things I always want more of in this deck. Nylea seems pretty sweet to get those last bits of damage in and turns on quite easily between Leige, Finks, Oath, etc. When she's not turn on she still makes Exalted hit a lot harder.
Heliod could be considered too, especially if you run Archangel of Tithes.
So excited to see if Archangel makes a splash now that Twin is gone!
My sideboards in general are typically a bunch of singletons that have overlap in many matches rather than multiple copies of specific cards. When using Oath of Nissa and/or Collected Company to dig for your cards you dont have to have so many copies of each, and I always have something that I can bring in for any given match in a tournament. The first Stony Silence is great, but in most cases I never want to see more than one copy in a game... yet I could still bring in 5 cards from the board for Affinity if I wanted in addition to having the main deck Qasali Pridemage for artifact destruction, Blade Splicer for dealing with Etched Champion, and Archangel of Tithes for handling their swarm.
That said - I have tested Selesnya Charm off and on over the last few years and found it helps mostly as a fifth "removal" spell in some non-conventional ways.
But how specifically you cast or put domri Rade into play?
Oath of Nissa makes it so that you can use mana as if it were mana of any color to cast planeswalkers. The deck banks on having an oath out to cast him.