Sometimes I forget how oppressive Grave Pact can be. Game 1 he caught me off guard with it and I didn't see a Qasali Pridemage to get it off the board before he's able to beat me down with things like Mortician Beetle. I brought in some extra enchantment removal in Celestial Purge, Dromoka's Command, Qasali Pridemage some protection from his sac effects as he didn't play any targeted removal that I saw in Sigarda, Host of Herons, and a few resilient creatures in Kitchen Finks. Was able to keep him low on lands and keep Mirran Crusader alive through sacrifices to go the distance. Game three was similar to game one but more painful as he was able to utilize Ghost Quarter against me to keep me off Sigarda mana while she sat in my hand. Good deck and a really tight match through all three games, really.
Round 2: Infect (2-1)
Game one, I'm able to block / remove his attackers and ride the Mirran Crusader (seems to be the all-star lately) to victory. Game two was close and he ended up having two Vines of Vastwood to get through my removal and kill me around turn 6 or 7. Game three is somewhat similar to the first round and I take it in three.
Round 3: Affinity (0-2)
Mull to five in game one and never really got anything going in time to keep him at bay. Game two is a little bit better - he gets me down to 2, I have him at 8 with Sigarda and a Noble Hierarch in play. I draw a second noble when it comes to my turn, and pop a Horizon Canopy hoping to get the third for a win with him tapped out and unable to block - but it was not to be. Etched Champion is such a beating.
Round 4: Stompy (2-0)
Newer and younger player; we had a good game and I was able to give him some pointers on his play but it was never really anywhere near close.
I had made some changes for this event as I wanted to test out a few different cards.
I never ended up drawing the Wilt=Leaf Liege, so the jury is still out on him for me. I've never been a huge fan but decided to try it again to see if my opinion would change. I saw Valorous Stance enough to know that I do like it in both modes, but I'm unsure of the right mix in the MD/ SB of Valorous Stance and Dromoka's Command yet. I do think I'll end up putting at least 1 Restoration Angel back in, however, as I've quite attached to her.
So my store just posted that they are going to have a Preliminary Pro Tour Qualifier Modern format this Sunday, I want to make sure I have as strong a deck as I can with the cards I have available. This is what my main and side boards look like right now
I don't know exactly what I'll be fighting against, but I do have access to cards to play full sets of Pridemage, Restoration Angel, Mindcensor, Mirran Crusader, Company, Liege, and Creeping Corrosion. I do not have access to Worship, Grafdigger's Cage, Noble Hierarch, or Engineered Explosives.
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Collecting Timbermare, hit me up if you have any for trade
I think Collected Company can be useful only in SB to improve the deck against control/combos, when the right hatebear can change the game. In MD I prefer wilt leaf liege, restoration angel, linvala or baneslayer, that have a good impact too.
Additionally, in decks with Collected Company I suggest 1-2 Burrenton Forge-Tender or Dauntless Escort in SB to avoid sweepers.
I think Collected Company can be useful only in SB to improve the deck against control/combos, when the right hatebear can change the game. In MD I prefer wilt leaf liege, restoration angel, linvala or baneslayer, that have a good impact too.
Additionally, in decks with Collected Company I suggest 1-2 Burrenton Forge-Tender or Dauntless Escort in SB to avoid sweepers.
Can't say I agree with this. Coco is probably better to play post sweeper than to potentially whiff on your sb creatures
Game 2: Manage to grind him out and eventually get the win with a smiter and wildwoods.
Game 3: Managed to get a Thrun but he responded with a Tasigur when I had no cards in hand, activation after activation of tasigur ultimately won the game for him when I couldn't draw an answer.
Round 2: Amulet Bloom.
Oooo boy this MU.
Game 1: My starting hand had a thalia and I was on the play. Snap Keep. His hand wasn't spectacular either and thalia's tax was too much. I managed to fight through 1 titan and I killed him after.
In: 2 Kataki War's Rage, 1 Grafdigger's Cage
Game 2: T4 Hive Mind and pact and I'm dead.
Game 3: Sooo, this match was INSANE. I managed to fight through the following...
3 Titans
1 Hornet Queen
1 Tusk
1 Hive Mind while he was in top deck mode.
Ultimately I top decked a Hero of Bladehold which I windmill slammed it and said, top deck that pact now or die. He never did, holy crap that was a grind.
Round 3: URg Twin
Game 1: Had a board presence but cryptic, snap cryptic while exarching my guys was too strong. He had a twin when he also had dispel back up. No chance of me wining.
Game 2: Had an awkward hand of 2 Lands, Thalia, Choke, Skite, and Smiter. Decided on playing the thalia T2 which hurt me a lot for I could never cast the choke when he was tapped out for I never drew a 4th land. He then managed to dispel my dromoka's command after his twin activation and that was that.
Round 4: Jund
Game 1: I had a T2 thalia which set him back a bit and I a grip full of guys. He could never establish a board really.
Game 2: Another T2 thalia, but he he killed her a couple turns later and then attempted to stabalize with souls which chumped for a while. I eventually punched through after top decking a path to get rid of his transformed huntmaster.
Probably going to take a break from hatebears for this deck can't optimally apply as much pressure against a twin-full meta where you want to leave up mana for twin. I hated the fact I was losing tempo and a faster clock due to my opponent threatening to twin at any moment.
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Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I think Thalia is not good in modern, she gets removed too easy. I think the most effective way is just slamming Oozes, Voices, Pridemages. I really like the list from Magerithos. Hushwing Gryff is great against a lot of doog decks (Bloom, Twin,...), Leonin Arbiter just hoses sooooo many decks.
Flashy flying creatures with lots of exalted is just ending games soon!
I also like Gaddock Teeg in the board against Tron and Bloom.
Thalia has won me games against bloom and jund last night. She's not as good but still has her kick. I agree with gryff though. I think he's better than mindcensor with the current meta being Twin/Bloom.
I won the GPT but ofered the byes,thalia is great but it colides with CoCo and CoCo is what made the deck competetive again..not playing it it seems just wrong due to its power and sinergy putting multiple hatebears into play at instant speed,there are so many tricks and situations on casting CoCo knowing that you probably be loking the oponent at certain points.
I love bneslayer but shes not for modern,too slow and most of times we are not casting it until turn 7 or 8 cause we dont expect not to sacrifice some of our own lands,missing land drops and oponent killing some of our mana dorks,and if we cast her it probably dies to some god removal spell that our oponents are saving for good creatures we would cast..
The deck was never bad, and I think it's stronger with out coco. you miss out on playing thalia which is exceptional against combo and control. You also miss out on gaddock teeg which also amazing vs a slew of different decks. Thrun is another creature that coco pushes you away from and he is just an all around good creature. And perhaps most notable wilt leaf which is the best card against other creature decks who try and clog the board ... baneslayer is fine as a one of, it's unlikely you'll have one in your opening hand but top decking one late game is hardly a bad thing, and it's unlikely they'll have just a hard removal for her because we present so maby viable threats early on they have to answer..
With a lot of twin in the meta, I never wanted to tap out. This included for scooze activations. Plus I don't think scooze belongs in this deck... I'd rather use mana to cast guys than to make my scooze bigger.
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Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
It's funny, on MTGO most people just don't know how Arbiter works and think they get a trigger notification if they want to pay but then it's already too late and the fetch is gone. I really win a lot of games due to that.
But indeed it's a bit strange as it is a special action and can be paid at ANY time but as things with priority are very exact on MTGO it is really a thing one can forget. In paper magic you just pay it before somehow, it is more or less just clear. So, if someone in paper magic says "fetch" passing priority and you say "ok" is it then too late for him to pay the cost? Did he already miss it as there no chance of getting priority again before the fetch resolves?
Yes that's right. At competitive REL any judge will back you up that the opponent missed their opportunity to pay for Arbiter. The action of picking up the deck is also sufficient for missing payment. At fnm probably not.
I've been thinking about using advent of the wurm as a pseudo siege rhino while staying in color but I'm fearing getting blown out by vapor snag and other bounce effects. The 5/5 trample body along with exalted triggers seems like a good way to close games.
Game 1: I landed a thalia on T2 on the play here and prevented him from really getting anything going with an arbiter plus ghost quarter the next turn.
Sideboard: Nothing particularly special. Obviously the Mirran Crusaders and grafdiggers cage came in with me taking out spellskites and livala I believe since she matches up poorly with vengevine.
Game 2: Him: T1 Pass. Me: T1 Hierarch. Him: T2 Lotleth Troll. Me: T2 scooze with mana up. Him: Discard vengevine and bloodghast on your endstep. Casts a dork and another creature and I eat the vengevine and he concedes.
Game 1: After landing his boggle on turn 1 and playing three of the totem armor auras on it I started landing smiters while he stalled out on land. When I played a Liege and started forcing him to block he conceded.
Game 2: His T1: Boggle. His T2: Rancor and Ethereal Armor swing for 5. My T2 I played a spellskite to stop additional auras from hitting but it was still close and I only won after forcing him to sac the rancor with a dromoka's command and then landing threats to close out the game.
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Round 3 | Win | 2:1 | America Control | Most valuable card: The Deck
This match in particular was very close and I strongly feel any small mistake either made would cost the game. All games went very long and I'm having trouble remembering all the details but I will try to list out the highlights.
Game 1: After fighting through 2 wraths and a third that was flashed back I had killed two celestial colonnades and gotten him down to 1 life with brimaz. Before the second wrath I had eaten his entire graveyard with scooze. I played a hierarch and on the attack I pathed the two snapcasters he had to block with and he died.
Sideboard: The usual suspects in this match.
Game 2: dromoka's command got to blank his lightning bolt and sac his keranos and I got him down to 6 life, But when he snapped sphinxes revelation for 6 after drawing 5 cards with the first one I conceded the game.
Game 3: This game went to round. Highlights were him stalling for three turns when I had lethal on board with cryptic commands. I, again, got to force the keranos sac with dromoka's command. And in the final turn of overtime before I killed him he had no cards in hand and only a cryptic command would stall the game for a tie he drew a land and I was able to swing for the win. Sidenote there were multiple wraths involved here as well.
So this deck was very interesting in that it was more of an attrition/control build that generated extra value from its spells with monastery mentor and young pyromancer and winning with lingering souls plus those tokens. He mentioned that he wont a PPTQ with it and regularly has good results so i'm interested to see if it shows up anywhere in the future. I won the first game (Very very long) and we got to start the second but unfortunately the round went to time which made me the winner.
Game 1: So he started off with a turn two soulfire grandmaster and started answering all my threats and gaining an absurd amount of life until the totals were at something like him: 35 me: 11. Then I started sticking bolt proof threats like scooze (I had alot of dead creatures), smiter, Liege, and finally a baneslayer. At this point he played a Crackling Doom which I was able to sac scooze to instead of baneslayer but he had amassed alot of tokens by now (Monastery mentor plus 6 casts of lingering souls). I had clogged the board state up enough and kept forcing him to sac tokens by swinging for tons of damage (Brimaz helped here for blocking) that eventually I was able to went through but by then the game had taken so long we barely had time to start the next one.
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Round 2 | Win | 2:0 | Top Control | Most valuable card: Thalia
I would just like to mention that I think this match is definitely a weird one and I feel a bit lucky with the win here because he was unable in both games to establish the lock but I was afraid of it constantly.
Game 1: After thalia forced his hand with removal and delayed him a turn I was able to beat in with an arbiter and scooze for damage until he was down to 6 and dropped a bridge with a pithing needle on pridemage. I drew a ghost quarter and blew up his only black source and he managed to draw two black cards in the next turns he couldn’t cast which allowed me to swing in for lethal.
Game 2: This game was a little more open and closed. T2 thalia for which he lacked an answer slowed him down considerably while I started dropping additional bears. He stabilized with a bridge at around 7 life or so but I had a hierarch and 5 lands at that point and fracturing gust cleared his board completely and won me the game.
Game 1: This game was very close with the defining moment when I was able to dromoka's command in response to an equip of Cranial Plating to force his sac of Ensoul artifact and fight the creature he was equipping (ensoul was on a mox opal) which cleared his board of threats and gave me time to find a Pridemage for the plating and beat him down.
Sideboard: See the above match. +Ghostly Prison
Game 2: Not too much to say here he dumped his hand on T1 and T2 swinging for 7 lifelink with cranial. I didn’t see removal in time.
Game 3: This game went longer with some relevant plays being dromoka's command for the sac and fight again and fracturing gust closing it out in the end by clearing his board including a bothersome Etched Champion. Scooze was also relevant here as it bought me time with the lifegain and also became a large beater in short order to force a few blocks.
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Round 4 | Loss | 1:2 | Infect | Most valuable card: Spellskite
Game 1: This game played out pretty typically with his T1 Birds, T2 Glistener Elf plus protection. I had a thalia which slowed him down though and I was able to get a brimaz online in short order and begin blocking. I ended up losing hte game though when I was at 7 infect because he attacked with the elf which had rancor and I did not block with brimaz wanting to have a chance at lethal next turn and he had enough pump to overrun my other blockers and kill me.
Game 2: This game also was very short. My engineered got rid of his Glistener elf and after quartering his two inkmoth nexi I was able to beat him down in short order with him lacking another infect creature.
Game 3: Long story short I didn’t have removal when I needed it and infect won on the spot.
Did this post pretty quick so I apologize for any mistakes.
So this card was revealed to be in Magic Origins, does it have potential to be effective in a more white oriented list? I like that can stand up to a Seige Rhino or Tasigur in combat even if it can't kill them, and 4 cmc looks appealing to me. The big problem I see is the triple white cost.
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Collecting Timbermare, hit me up if you have any for trade
So this card was revealed to be in Magic Origins, does it have potential to be effective in a more white oriented list? I like that can stand up to a Seige Rhino or Tasigur in combat even if it can't kill them, and 4 cmc looks appealing to me. The big problem I see is the triple white cost.
WWW is hard though, Some of us are heavier on the G than others. Otherwise, I love the card. I'm sick of losing to twin with this deck.
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Decks I play:
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
2x Aven Mindcensor
2x Hushwing Gryff
4x Leonin Arbiter
1x Linvala, Keeper of Silence
4x Loxodon Smiter
2x Mirran Crusader
4x Noble Hierarch
2x Qasali Pridemage
3x Scavenging Ooze
1x Thalia, Guardian of Thraben
3x Voice of Resurgence
1x Wilt-Leaf Liege
2x Dromoka's Command
4x Path to Exile
2x Valorous Stance
Land:
1x Forest
1x Gavony Township
4x Ghost Quarter
3x Horizon Canopy
3x Plains
4x Razorverge Thicket
2x Stirring Wildwood
1x Tectonic Edge
3x Temple Garden
1x Treetop Village
1x Celestial Purge
2x Choke
1x Dromoka's Command
1x Engineered Explosives
1x Grafdigger's Cage
2x Kitchen Finks
1x Melira, Sylvok Outcast
1x Qasali Pridemage
1x Rancor
1x Sigarda, Host of Herons
1x Stony Silence
1x Thalia, Guardian of Thraben
1x Thrun, the Last Troll
Round 1: B/W Grave Pact Abuse Brew (1-2)
Sometimes I forget how oppressive Grave Pact can be. Game 1 he caught me off guard with it and I didn't see a Qasali Pridemage to get it off the board before he's able to beat me down with things like Mortician Beetle. I brought in some extra enchantment removal in Celestial Purge, Dromoka's Command, Qasali Pridemage some protection from his sac effects as he didn't play any targeted removal that I saw in Sigarda, Host of Herons, and a few resilient creatures in Kitchen Finks. Was able to keep him low on lands and keep Mirran Crusader alive through sacrifices to go the distance. Game three was similar to game one but more painful as he was able to utilize Ghost Quarter against me to keep me off Sigarda mana while she sat in my hand. Good deck and a really tight match through all three games, really.
Round 2: Infect (2-1)
Game one, I'm able to block / remove his attackers and ride the Mirran Crusader (seems to be the all-star lately) to victory. Game two was close and he ended up having two Vines of Vastwood to get through my removal and kill me around turn 6 or 7. Game three is somewhat similar to the first round and I take it in three.
Round 3: Affinity (0-2)
Mull to five in game one and never really got anything going in time to keep him at bay. Game two is a little bit better - he gets me down to 2, I have him at 8 with Sigarda and a Noble Hierarch in play. I draw a second noble when it comes to my turn, and pop a Horizon Canopy hoping to get the third for a win with him tapped out and unable to block - but it was not to be. Etched Champion is such a beating.
Round 4: Stompy (2-0)
Newer and younger player; we had a good game and I was able to give him some pointers on his play but it was never really anywhere near close.
I had made some changes for this event as I wanted to test out a few different cards.
-2 Restoration Angel
-1 Rancor
+2 Valorous Stance
+1 Wilt-Leaf Liege
I never ended up drawing the Wilt=Leaf Liege, so the jury is still out on him for me. I've never been a huge fan but decided to try it again to see if my opinion would change. I saw Valorous Stance enough to know that I do like it in both modes, but I'm unsure of the right mix in the MD/ SB of Valorous Stance and Dromoka's Command yet. I do think I'll end up putting at least 1 Restoration Angel back in, however, as I've quite attached to her.
4 Ghost Quarter
4 Razorverge Thicket
3 Forest
2 Plains
2 Temple Garden
1 Tectonic Edge
1 Gavony Township
1 Stirring Wildwood
1 Flagstones of Trokair
4 Birds of Paradise
1 Avacyn's Pilgrim
4 Leonin Arbiter
3 Voice of Resurgence
2 Scavenging Ooze
2 Thalia, Guardian of Thraben
2 Qasali Pridemage
4 Loxodon Smiter
2 Kitchen Finks
1 Mirran Crusader
1 Aven Mindcensor
3 Wilt-Leaf Liege
3 Collected Company
1 Dromoka's Command
2 Dromoka's Command
2 Choke
2 Rest In Peace
2 Thrun, The Last Troll
1 Gaddock Teeg
1 Baneslayer Angel
1 Sigarda, Host of Herons
1 Batterskull
1 Fracturing Gust
1 Kataki, War's Wage
1 Mirran Crusader
I don't know exactly what I'll be fighting against, but I do have access to cards to play full sets of Pridemage, Restoration Angel, Mindcensor, Mirran Crusader, Company, Liege, and Creeping Corrosion. I do not have access to Worship, Grafdigger's Cage, Noble Hierarch, or Engineered Explosives.
Additionally, in decks with Collected Company I suggest 1-2 Burrenton Forge-Tender or Dauntless Escort in SB to avoid sweepers.
Can't say I agree with this. Coco is probably better to play post sweeper than to potentially whiff on your sb creatures
4 Leonin Arbiter
3 Voice of Resurgence
2 Thalia, Guardian of Thraben
2 Qasali Pridemage
4 Loxodon Smiter
3 Kitchen Finks
2 Restoration Angel
2 Wilt-Leaf Liege
1 Hero of Bladehold
1 Dromoka's Command
1 Collected Company
1 Dismember
4 Plains
4 Forest
4 Temple Garden
4 Razorverge Thicket
1 Eiganjos Castle
1 Stirring Wildwoods
1 Treetop Village
4 Ghost Quarter
1 Gavony Township
Sideboard:
2 Melira, Sylvok Outcast
2 Stony Silence
1 Thrun, the Last Troll
1 Relic of Progenitus
1 Grafdigger's Cage
2 Choke
1 Dismember
2 Spellskite
1 Celestial Purge
2 Kataki, War's Rage
Round 1: Grixis Control
Game 1: T3 Tasigur too good, pls nerf.
In: 1 Spellskite, 2 Choke, 1 Grafdigger's Cage, 1 Relic of Progenitus, 1 Celestial Purge, 1 Dismember, 1 Thrun
Out: 4 Leonin Arbiter, 1 Dromoka's Command, 1 CoCo, 2 Restoration Angels
Game 2: Manage to grind him out and eventually get the win with a smiter and wildwoods.
Game 3: Managed to get a Thrun but he responded with a Tasigur when I had no cards in hand, activation after activation of tasigur ultimately won the game for him when I couldn't draw an answer.
Round 2: Amulet Bloom.
Oooo boy this MU.
Game 1: My starting hand had a thalia and I was on the play. Snap Keep. His hand wasn't spectacular either and thalia's tax was too much. I managed to fight through 1 titan and I killed him after.
In: 2 Kataki War's Rage, 1 Grafdigger's Cage
Game 2: T4 Hive Mind and pact and I'm dead.
Game 3: Sooo, this match was INSANE. I managed to fight through the following...
3 Titans
1 Hornet Queen
1 Tusk
1 Hive Mind while he was in top deck mode.
Ultimately I top decked a Hero of Bladehold which I windmill slammed it and said, top deck that pact now or die. He never did, holy crap that was a grind.
Round 3: URg Twin
Game 1: Had a board presence but cryptic, snap cryptic while exarching my guys was too strong. He had a twin when he also had dispel back up. No chance of me wining.
In: 2 Choke, 2 Skite, 1 Thrun, 1 Cage, 1 Relic, 1 Dismember, 1 Purge
Out: 4 Arbiter, 2 Restoration Angel, 1 Finks, 1 Hero of Bladehold, 1 ???
Game 2: Had an awkward hand of 2 Lands, Thalia, Choke, Skite, and Smiter. Decided on playing the thalia T2 which hurt me a lot for I could never cast the choke when he was tapped out for I never drew a 4th land. He then managed to dispel my dromoka's command after his twin activation and that was that.
Round 4: Jund
Game 1: I had a T2 thalia which set him back a bit and I a grip full of guys. He could never establish a board really.
In: Thrun, Dismember, Purge, Relic, 2 Spellskite
Out: 1 Arbiter, 1 Dromoka's Command, 1 Hero of Bladehold, 1 Wiltleaf, 2 Pridemage
Game 2: Another T2 thalia, but he he killed her a couple turns later and then attempted to stabalize with souls which chumped for a while. I eventually punched through after top decking a path to get rid of his transformed huntmaster.
Probably going to take a break from hatebears for this deck can't optimally apply as much pressure against a twin-full meta where you want to leave up mana for twin. I hated the fact I was losing tempo and a faster clock due to my opponent threatening to twin at any moment.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
Thalia has won me games against bloom and jund last night. She's not as good but still has her kick. I agree with gryff though. I think he's better than mindcensor with the current meta being Twin/Bloom.
My current list...
3 Leonin Arbiter
3 Voice of Resurgence
3 Thalia, Guardian of Thraben
3 Qasali Pridemage
4 Loxodon Smiter
3 Kitchen Finks
1 Brimaz, King of Oreskos
1 Hushwing Gryff
2 Restoration Angel
2 Wilt-Leaf Liege
2 Dromoka's Command
1 Dismember
4 Plains
4 Forest
4 Temple Garden
4 Razorverge Thicket
1 Eiganjos Castle
1 Stirring Wildwoods
1 Treetop Village
4 Ghost Quarter
1 Gavony Township
2 Mirran Crusader
2 Dismember
1 Celestial Purge
2 Relic of Progenitus
1 Thrun, the Last Troll
2 Choke
1 Creeping Corrosion
2 Stony Silence
2 Spellskite
MB Changes:
-1 Hero of Bladehold
-1 CoCo
-1 Leonin Arbiter
+1 Qasali Pridemage
+1 Thalia
+1 Dromoka's Command
Sideboard Changes:
-2 Melira
-1 Grafdigger's Cage
-2 Kataki War's Rage
+1 Relic of Progenitus
+1 Dismember
+2 Mirran Crusader
+1 Creeping Corrosion
As you can tell 66% of my sideboard is dedicated to Twin and Blue decks in general for those are what my losses have been towards lately.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
-3 arbiter
-2 liege
-2 restoration angel
-1 dromoka's command
-1 kitchen finks
+2 dismember
+1 celestial purge
+2 choke
+2 relic
+2 spellskite
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
Did you miss Scooze in you list?
hmmmm RUG twin....
jeskai control / america...
blue black control
The deck was never bad, and I think it's stronger with out coco. you miss out on playing thalia which is exceptional against combo and control. You also miss out on gaddock teeg which also amazing vs a slew of different decks. Thrun is another creature that coco pushes you away from and he is just an all around good creature. And perhaps most notable wilt leaf which is the best card against other creature decks who try and clog the board ... baneslayer is fine as a one of, it's unlikely you'll have one in your opening hand but top decking one late game is hardly a bad thing, and it's unlikely they'll have just a hard removal for her because we present so maby viable threats early on they have to answer..
With a lot of twin in the meta, I never wanted to tap out. This included for scooze activations. Plus I don't think scooze belongs in this deck... I'd rather use mana to cast guys than to make my scooze bigger.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi
I will travelling to singapore for GP next week and i will bringing this GW hatebears
Creature (29)
2 Aven Mindcensor
2 Birds of Paradise
2 Hushwing Gryff
4 Leonin Arbiter
4 Loxodon Smiter
4 Noble Hierarch
3 Qasali Pridemage
3 Scavenging Ooze
4 Voice of Resurgence
1 Linvala
Instant (8)
4 Collected Company
4 Path to Exile
Land (23)
3 Forest
2 Gavony Township
4 Ghost Quarter
3 Horizon Canopy
1 Plains
4 Razorverge Thicket
2 Stirring Wildwood
4 Temple Garden
60 Cards
Sideboard (15)
1 Burrenton Forge-Tender
1 Kor Firewalker
1 Dismember
1 Engineered Explosives
3 Stony Silence
2 Thalia
1 Mark of Asylum
1 Wrath of God
1 Dromoka's Command
1 Spellskite
1 Linvala
1 Ghostly Prison
Yes that's right. At competitive REL any judge will back you up that the opponent missed their opportunity to pay for Arbiter. The action of picking up the deck is also sufficient for missing payment. At fnm probably not.
Current Deck:
4 Noble Hierarch
1 Birds of Paradise
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
3 Scavenging Ooze
2 Qasali Pridemage
2 Voice of Resurgence
2 Spellskite
4 Loxodon Smiter
1 Brimaz, King of Oreskos
1 Kitchen Finks
2 Wilt-Leaf Liege
1 Linvala, Keeper of Silence
1 Baneslayer Angel
4 Path to Exile
2 Dromoka's Command
~~Lands (23)~~
4 Razorverge Thicket
4 Temple Garden
2 Horizon Canopy
1 Brushland
2 Stirring Wildwood
4 Ghost Quarter
1 Tectonic Edge
1 Gavony Township
2 Forest
2 Plains
1 Burrenton Forge-Tender
2 Mirran Crusader
1 Thrun, The Last Troll
1 Grafdigger's Cage
1 Torpor Orb
2 Engineered Explosives
1 Stony Silence
1 Ghostly Prison
1 Choke
1 Angel's Grace
1 Dromoka's Command
1 Celestial Purge
1 Fracturing Gust
Round 1 | Win | 2:0 | DredgeVine | Most valuable card: Scooze
Game 1: I landed a thalia on T2 on the play here and prevented him from really getting anything going with an arbiter plus ghost quarter the next turn.
Sideboard: Nothing particularly special. Obviously the Mirran Crusaders and grafdiggers cage came in with me taking out spellskites and livala I believe since she matches up poorly with vengevine.
Game 2: Him: T1 Pass. Me: T1 Hierarch. Him: T2 Lotleth Troll. Me: T2 scooze with mana up. Him: Discard vengevine and bloodghast on your endstep. Casts a dork and another creature and I eat the vengevine and he concedes.
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Round 2 | Win | 2:0 | GW Boggles | Most valuable card: Spellskite
Game 1: After landing his boggle on turn 1 and playing three of the totem armor auras on it I started landing smiters while he stalled out on land. When I played a Liege and started forcing him to block he conceded.
Sideboard: +Fracturing Gust, +2 EE, +Dromoka's Command
Game 2: His T1: Boggle. His T2: Rancor and Ethereal Armor swing for 5. My T2 I played a spellskite to stop additional auras from hitting but it was still close and I only won after forcing him to sac the rancor with a dromoka's command and then landing threats to close out the game.
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Round 3 | Win | 2:1 | America Control | Most valuable card: The Deck
This match in particular was very close and I strongly feel any small mistake either made would cost the game. All games went very long and I'm having trouble remembering all the details but I will try to list out the highlights.
Game 1: After fighting through 2 wraths and a third that was flashed back I had killed two celestial colonnades and gotten him down to 1 life with brimaz. Before the second wrath I had eaten his entire graveyard with scooze. I played a hierarch and on the attack I pathed the two snapcasters he had to block with and he died.
Sideboard: The usual suspects in this match.
Game 2: dromoka's command got to blank his lightning bolt and sac his keranos and I got him down to 6 life, But when he snapped sphinxes revelation for 6 after drawing 5 cards with the first one I conceded the game.
Game 3: This game went to round. Highlights were him stalling for three turns when I had lethal on board with cryptic commands. I, again, got to force the keranos sac with dromoka's command. And in the final turn of overtime before I killed him he had no cards in hand and only a cryptic command would stall the game for a tie he drew a land and I was able to swing for the win. Sidenote there were multiple wraths involved here as well.
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Round 1 | Win | 1:0 | Mardu Tokens | Most valuable card: Baneslayer Angel
So this deck was very interesting in that it was more of an attrition/control build that generated extra value from its spells with monastery mentor and young pyromancer and winning with lingering souls plus those tokens. He mentioned that he wont a PPTQ with it and regularly has good results so i'm interested to see if it shows up anywhere in the future. I won the first game (Very very long) and we got to start the second but unfortunately the round went to time which made me the winner.
Game 1: So he started off with a turn two soulfire grandmaster and started answering all my threats and gaining an absurd amount of life until the totals were at something like him: 35 me: 11. Then I started sticking bolt proof threats like scooze (I had alot of dead creatures), smiter, Liege, and finally a baneslayer. At this point he played a Crackling Doom which I was able to sac scooze to instead of baneslayer but he had amassed alot of tokens by now (Monastery mentor plus 6 casts of lingering souls). I had clogged the board state up enough and kept forcing him to sac tokens by swinging for tons of damage (Brimaz helped here for blocking) that eventually I was able to went through but by then the game had taken so long we barely had time to start the next one.
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Round 2 | Win | 2:0 | Top Control | Most valuable card: Thalia
I would just like to mention that I think this match is definitely a weird one and I feel a bit lucky with the win here because he was unable in both games to establish the lock but I was afraid of it constantly.
Game 1: After thalia forced his hand with removal and delayed him a turn I was able to beat in with an arbiter and scooze for damage until he was down to 6 and dropped a bridge with a pithing needle on pridemage. I drew a ghost quarter and blew up his only black source and he managed to draw two black cards in the next turns he couldn’t cast which allowed me to swing in for lethal.
Sideboard: +Dromoka's Command, +2 EE, +Fracturing Gust, +Stony Silence
Game 2: This game was a little more open and closed. T2 thalia for which he lacked an answer slowed him down considerably while I started dropping additional bears. He stabilized with a bridge at around 7 life or so but I had a hierarch and 5 lands at that point and fracturing gust cleared his board completely and won me the game.
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Round 3 | Win | 2:1 | Affinity | Most valuable card: Dromoka's Command
Game 1: This game was very close with the defining moment when I was able to dromoka's command in response to an equip of Cranial Plating to force his sac of Ensoul artifact and fight the creature he was equipping (ensoul was on a mox opal) which cleared his board of threats and gave me time to find a Pridemage for the plating and beat him down.
Sideboard: See the above match. +Ghostly Prison
Game 2: Not too much to say here he dumped his hand on T1 and T2 swinging for 7 lifelink with cranial. I didn’t see removal in time.
Game 3: This game went longer with some relevant plays being dromoka's command for the sac and fight again and fracturing gust closing it out in the end by clearing his board including a bothersome Etched Champion. Scooze was also relevant here as it bought me time with the lifegain and also became a large beater in short order to force a few blocks.
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Round 4 | Loss | 1:2 | Infect | Most valuable card: Spellskite
Game 1: This game played out pretty typically with his T1 Birds, T2 Glistener Elf plus protection. I had a thalia which slowed him down though and I was able to get a brimaz online in short order and begin blocking. I ended up losing hte game though when I was at 7 infect because he attacked with the elf which had rancor and I did not block with brimaz wanting to have a chance at lethal next turn and he had enough pump to overrun my other blockers and kill me.
Sideboard: +2 EE, +Ghostly Prison, +Dromoka's Command, +2 mirran (Better clock)
Game 2: This game also was very short. My engineered got rid of his Glistener elf and after quartering his two inkmoth nexi I was able to beat him down in short order with him lacking another infect creature.
Game 3: Long story short I didn’t have removal when I needed it and infect won on the spot.
Did this post pretty quick so I apologize for any mistakes.
Cheers
GUGEdric, Spymaster of Trest - Elfball
WUBOloro, Ageless Ascetic- Doomsday!
RWUEphara, God of the Polis - Blink + Control
GBGGlissa, the Traitor - Stax & Lands
URGMaelstrom Wanderer - Goodstuff RUG
RGWMayael the Anima - Timmy
BRGProssh, Skyraider of Kher - The One Hit Wonder
RGWMarath, Will of the Wild - Old-school Enchantress Hate
RWRAurelia, the Warleader - Equipment Aggro
GGGReki, the History of Kamigawa - Legends + Banding
UBRSedris, the Traitor King - Creatures with : Ability
BUBPhenax, God of Deception - Mill
*Sidenote, I specifically excluded infinite combos from all these decks with the exception of Marath and the squirrel nest + Earthcraft combo.
Looking for something Aggressive in modern? Try - BR Aggro
So this card was revealed to be in Magic Origins, does it have potential to be effective in a more white oriented list? I like that can stand up to a Seige Rhino or Tasigur in combat even if it can't kill them, and 4 cmc looks appealing to me. The big problem I see is the triple white cost.
WWW is hard though, Some of us are heavier on the G than others. Otherwise, I love the card. I'm sick of losing to twin with this deck.
Modern:
BR Control
Grixis Bloo
EDH:
Food Chain Prossh
Land Wipe Maelstrom Wanderer
Selvala, Hearth of the Wilds Eldrazi