I would be a little uncomfortable running 6 colorless sources with Sigarda and Liege. I'm also not a fan of Forge-Tender, but I suppose Scapeshift running Firespout and Affinity running Whipflare one could make the argument for BFT. I've never played Brimaz, but maybe I will have to give him a shot.
Round 7 - Win vs. Merfolk
Game 1, we both Mulligan to 6, and have an awkward game of flooding. My top decks end up being stronger than his and I am able to sacrifice Horizon Canopies to get to some action and win.
Game 2, I have a T2 Choke, but he has vial in play. This ends up being an excellent back and forth game where I'm forced strange plays like Ghost Quartering my own land with a spreading seas on it to be able to block and use colored mana. I eventually win by forcing chump block when I swing with a Smiter and 4 exalted triggers.
I think Elspeth was my worst card in the deck this week and I would replace it in the Board with a second Teeg. He is a versatile threat, especially with the rise of Amulet combo, and the prominence of Scapeshift and Splinter Twin. Teeg is even better when you are running BFT and Voice.
Overall, I was very happy with the deck. I believe it is extremely consistent against any archetype. There are so many different ways you can tune for the meta, and different ways to attack every match up.
Regarding Thalia: It was good agaisnt Delver, and it's good vs Burn, Infect and Amulet (Popular right now, because of Junk). As powerful as always.
On the Merfolk matchup, with that list I guess it's something like:
-4 Arbiter
-3 Thalia
+1 Explosives
+2 Choke
+1 Sunlance
+1 Dismember
+1 Elspeth
+1 Mirran Crusader (not sure about this one, the WW could be hard to achieve if they have a lot of Spreading Seas... but the double strike is nice)
I believe WoTC's new policy is to make sure that every color can enjoy the exciting gameplay mechanic of making undercosted dudes and then turning them sideways. Clearly the future of magic.
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I would be a little uncomfortable running 6 colorless sources with Sigarda and Liege. I'm also not a fan of Forge-Tender, but I suppose Scapeshift running Firespout and Affinity running Whipflare one could make the argument for BFT. I've never played Brimaz, but maybe I will have to give him a shot.
Round 7 - Win vs. Merfolk
Game 1, we both Mulligan to 6, and have an awkward game of flooding. My top decks end up being stronger than his and I am able to sacrifice Horizon Canopies to get to some action and win.
Game 2, I have a T2 Choke, but he has vial in play. This ends up being an excellent back and forth game where I'm forced strange plays like Ghost Quartering my own land with a spreading seas on it to be able to block and use colored mana. I eventually win by forcing chump block when I swing with a Smiter and 4 exalted triggers.
I think Elspeth was my worst card in the deck this week and I would replace it in the Board with a second Teeg. He is a versatile threat, especially with the rise of Amulet combo, and the prominence of Scapeshift and Splinter Twin. Teeg is even better when you are running BFT and Voice.
Overall, I was very happy with the deck. I believe it is extremely consistent against any archetype. There are so many different ways you can tune for the meta, and different ways to attack every match up.
Hi! What do you side in and out against merfolks?
CosmoKramer has the right idea.
+1 Explosives
+2 Choke
+1 Sunlance
+1 Dismember
+1 Elspeth
+1 Stony Silence (on the draw)
-3 Thalia
-3 Mindcensor
-1 Arbiter ( on the draw)
I generally take out mind censor over arbiter because of the mana cost. Arbiters are also still good on the play with Ghost Quarter.
When I'm on the draw, I sometimes will side in a singleton stony silence to slow down vial.
I've moved it up to Tier 2 and that is where all the Abzan Liege discussion will take place. This will be a place for more "dedicated" Hatebears discussion. Although this technically knocks this archetype down to Developing Competitive for the 1/23 - 2/9 date range, GW Hatebears is currently on track to be a Tier 2 deck for the 2/9 - 3/2 date range update. So I think it's fine to just leave Hatebears here until then, when it will probably be staying anyway.
Hopefully this clears up any archetype confusion! Please let me know if you have any comments or feedback on this, either via PM or in this thread.
I know the thread is for GW Hatebears, but I understand mono White is a common stepping stone to the full GW version, so I'm hoping this is the right place to ask for feedback. I'm thinking of running the list below. It's heavily invested in the mana denial plan and runs a few Swords main to take advantage of the numerous evasive or quasi-evasive creatures:
I know Hatebears is a meta deck, so I'm especially hopeful you guys can give me some good tips as far as the right bears for the current environment.
1. Soldier of the Pantheon or Dryad Militant? Right now I feel like Soldier does more work since it has quasi-evasion, is a great blocker for a large number of threats in the format, and is immune to a few common removal spells.
2. If you had to pick 2 Swords for the current meta, would these be the 2?
3. Any other 2-drops you think should replace the ones I have listed in the main?
I feel like your list lacks raw power. I play GW because i like to have some strong beaters, but sticking to monoW i saw most lists include RestoAngel+BladeSplicer for that job. Is there a reason you did not include those? They seem very powerful to me
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I feel like your list lacks raw power. I play GW because i like to have some strong beaters, but sticking to monoW i saw most lists include RestoAngel+BladeSplicer for that job. Is there a reason you did not include those? They seem very powerful to me
I'd been tinkering with the Modern Death and Taxes shell (the one with the flickering effects that you mention), and I still might return to it if mono White Hatebears doesn't pay off, but I'm finding the flicker package a bit clunky and slow. What I'm mainly interested in from either shell is the early game resource denial plan, so the question I want to answer is this: So you've set them back a few turns on mana. What's the payoff? Death and Taxes is primarily interested in establishing a big board presence (which kills very quickly, of course), but I'm more interested in a more Prison-esque style payoff where the reward for gaining a tempo or two is burying the opponent even further in tempi until they're essentially locked out of the game or just dead.
If it helps, I'm slightly less interested in maximizing winning percentage and more interested in winning a certain way, i.e. leaving my opponent feeling helpless. I want them to desperately need a basic off the top, peel their card for the turn, find the basic, slam it down, and finally have the mana to pay the Thalia tax to Bolt my face for the last 3 points of damage, only to have me Vial in an Aegis of the Gods in response, untap, Ghost Quarter their freshly played basic with Arbiter in play, and continue to chip away at their life total with an army of mediocrity.
I'd pick War and Peace/Body and Mind over the other three right now. Just because the pro-white/pro-green is very important. I'd still more likely go W&P x2 vs any other option, but it depends on the number of crusaders you run as well, imho.
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Un autre con brandit le drapeau de la nouvelle économie. Agitant sa criminelle thérapie, l'abruti prophá¨te s'en va guerrir le monde de ses maux ! Mais la misá¨re n'a que faire de cette médecine á dose homeopathétique, Il n'y a d'autre cure que l'ablation du liberal-fascisme qui nous ronge. - Amanda Woodward, Un Autre Con
2-0 vs storm : straight forward, shut combo down and got WLL out for the pump kill game 1. Game 2 choke was all I needed.
2-1 vs RG devotion ramp blood mooned game 2 shut me down. For some reason he didn't have basic mana which was great for GQ, PE, in both game victories early and often.
1-1 vs Twin made critical error in game 3 which cost me the victory and the tourney. Game 1 beat him down quick with Smiter,Troll, and Wilt. Game 2 he slowly took me down with a few creatures (snap casters) and I was stuck with horizon CanopyX3 which didn't help. Game 3 I was able to choke on turn 5 seize 5 islands. He did have batter skull down and was sitting at 12 life. I had smiter and cast Qasali and leonin with my 4 mana. I believe he bolted Qasali during end step. I didnt have the mana available to sac. We play 55 min rounds and were down to 6 mins at that point. He was able to stall for the tie (which won him the tourney)
2-1 vs U Tron game 1 got owned bad. Game 2 was quick and decisive with land hate. Game 3 nice combo of land hate combined with choke smiter wilt and 3 nobles finished it off.
Sorry for the brief results I will post deck and sideboard tomorrow.
Hi! I'm using 4 cards with CMC 4: 2x lieges, 1 ajani steadfast and 1 flex slot, and I'm in doubt of what the best option to fill this place: linvala, restoration angel, another liege, baneslayer angel or the new High Sentinels of Arashin (good with kitchen finks, can grow our bears and himself). What do you suggest?
Hi! I'm using 4 cards with CMC 4: 2x lieges, 1 ajani steadfast and 1 flex slot, and I'm in doubt of what the best option to fill this place: linvala, restoration angel, another liege, baneslayer angel or the new High Sentinels of Arashin (good with kitchen finks, can grow our bears and himself). What do you suggest?
Depends on the rest of your list? Sounds like you're running finks so maybe baneslayer isn't necessary. Elspeth, Knight-Errant is good if you have trouble with control, as is Thrun. It's hard to say without seeing what your other 71 cards look like.
If it helps, I'm slightly less interested in maximizing winning percentage and more interested in winning a certain way, i.e. leaving my opponent feeling helpless. I want them to desperately need a basic off the top, peel their card for the turn, find the basic, slam it down, and finally have the mana to pay the Thalia tax to Bolt my face for the last 3 points of damage, only to have me Vial in an Aegis of the Gods in response, untap, Ghost Quarter their freshly played basic with Arbiter in play, and continue to chip away at their life total with an army of mediocrity.
That's...interesting. Not sure how healthy it is to make your goal be making people feel helpless...
Seriously, though, I think you'll be frustrated taking that approach. I came to GW Hatebears from the same place, thinking all the tax guys would be great at locking out my opponent. But it rarely works out that way. Other than the nutty mana dork into Arbiter + Ghost Quarter draws (and then they don't draw land), I didn't get many "free wins" like you're talking about -- where my opponent just couldn't do anything. In practice, Thalia gets bolted. Or Arbiter gets bolted in response to GQ. Or they land an early Tarmogoyf, you don't have Path, and your 2/2s just sit there, unable to attack.
That's why people are saying the list lacks power; they're speaking from experience. It's ultimately why I left they archtype; so I could add black and play more good cards, rather than pursue a dream of synergistic lockdowns that just don't hardly ever happen. Swords might get you there, but only if you pick the right ones...yet another guessing game aspect of this deck that I don't miss.
What I do miss though, every time I sit down across from Bloom, is my Leonin Arbiters...
That's...interesting. Not sure how healthy it is to make your goal be making people feel helpless...
Seriously, though, I think you'll be frustrated taking that approach. I came to GW Hatebears from the same place, thinking all the tax guys would be great at locking out my opponent. But it rarely works out that way. Other than the nutty mana dork into Arbiter + Ghost Quarter draws (and then they don't draw land), I didn't get many "free wins" like you're talking about -- where my opponent just couldn't do anything. In practice, Thalia gets bolted. Or Arbiter gets bolted in response to GQ. Or they land an early Tarmogoyf, you don't have Path, and your 2/2s just sit there, unable to attack.
That's why people are saying the list lacks power; they're speaking from experience. It's ultimately why I left they archtype; so I could add black and play more good cards, rather than pursue a dream of synergistic lockdowns that just don't hardly ever happen. Swords might get you there, but only if you pick the right ones...yet another guessing game aspect of this deck that I don't miss.
What I do miss though, every time I sit down across from Bloom, is my Leonin Arbiters...
Every game of Magic ends with one of the players feeling helpless. I'm just more on the Control side of the spectrum in terms of how long I would like the helpless feeling to last (as opposed to the brief helplessness you feel when the Zoo player Bolts you for the last 3 damage or the Twin player end-steps an Exarch into play, showing you the Twin and untapped land in hand). It's why I wasn't enjoying the all-out Aggro deck I'd been piloting for a while.
As for being frustrated that things won't work out the way I'm dreaming up, I'm sure you're right. I have a tendency to dream up brews that do wonderful things in theory but come completely undone when the opponent isn't a goldfish. But that's a large part of the fun of Magic for me, and I can't see myself breaking the habit anytime soon. I can accept having my entire board outclassed by a single Goyf; I'm less willing to accept being the guy playing Goyfs in the first place.
Hi! I'm using 4 cards with CMC 4: 2x lieges, 1 ajani steadfast and 1' flex slot, and I'm in doubt of what the best option to fill this place: linvala, restoration angel, another liege, baneslayer angel or the new High Sentinels of Arashin (good with kitchen finks, can grow our bears and himself). What do you suggest?
Depends on the rest of your list? Sounds like you're running finks so maybe baneslayer isn't necessary. Elspeth, Knight-Errant is good if you have trouble with control, as is Thrun. It's hard to say without seeing what your other 71 cards look like.
As it has only 3 flying and I was thinking of putting one of: linvala, restoration, High Sentinels of Arashin or baneslayer. Baneslayer is very good but the deck has only 22 lands, is enough to use it?
I think its clear that until the G/W version gets some more powerful upgrades, it's not gonna be as strong as lists that splash black. Heck I'm even considering putting the bears down for a bit and try out affinity since it's not too expensive to build.
See, I actually think GW's really good vs most of the field.
vs. Classic Junk - Meh. It's okay? It's not a gimme, but it's not terrible.
vs. Azban GWBears - Better, but not great.
vs. Twin - Good (did I mention how much I'm glad that valorous stance exists?)
vs. Tron - Very good.
vs. Amulet - Very very good.
vs. Affinity - Good.
vs. UW/x - Meh.
vs. Scapeshift - Good
vs. Martyr Proc - Basically depends on if you're playing vs mono white & do you have worship &/ torpor orb/chalice
vs. Burn - Good
vs. Infect - Mostly poor
vs. Bogles - Good
vs. Living End - Like martyr proc, depends on if you SB for it.
Basically, against 70% of the meta, I feel that GW has a positive matchup. As you move up though, in larger events, Junk becomes a smaller part of the total percentage. Everyone knows it's a large part of the meta because, well, it's the tarmogoyf deck, and if you had them, you continue to play them. If you can win in the first few matches vs Junk, and then face a more diverse part of the meta as you go on, basically the junk killer decks, you then become the meta deck that wrecks all the other anti-junk decks. Which is basically the spot the deck is in right now. It's not necessarily powerful enough to go 50/50 vs Classic Junk, but against GWBears I feel it's a much better matchup, with greater threat density, and more answers to their deck. Basically the entire matchup, I feel vs both decks though is being able to beat lingering souls and having removal for the Rhino. The Rhino is basically the only reason I want to play Gavony Township, because it's almost impossible with 4 power creatures to wrestle through. I haven't found out how to improve the Junk matchup yet, but I have every other matchup pretty much feeling very winnable and good. Which is an awful place to be in, but promising right now.
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Un autre con brandit le drapeau de la nouvelle économie. Agitant sa criminelle thérapie, l'abruti prophá¨te s'en va guerrir le monde de ses maux ! Mais la misá¨re n'a que faire de cette médecine á dose homeopathétique, Il n'y a d'autre cure que l'ablation du liberal-fascisme qui nous ronge. - Amanda Woodward, Un Autre Con
What works: Sigarda puts in work when I get her on the field, especially when combined with a Liege. Restoration Angel has been good to nullify enemy removal, also gives me another flying threat or defense against Lingering Souls. Avacyn's Pilgrim has been a good budget alternative to Noble Hierarch because I don't have $200 to get them.
What doesn't work: Aven Mindcensor has been lacking in the results department, and I'm thinking of either moving them to the side or cutting them from the 75 entirely. If they do move to the side I will replace them with either 2 Mirran Crusaders or a 3rd Liege and the second Sigarda.
If you don't like mindcensor you can try instead hushwing gryff. They do different stuff but there is enough ETB stuff now that there's frequent value.
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Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
I was hopeing on getting my hatebears/death and taxes build up to snuff so I could run it at my local tourney. Please if you have any feedback it will be most thankful. Thanks.
Hi! What do you side in and out against merfolks?
On the Merfolk matchup, with that list I guess it's something like:
-4 Arbiter
-3 Thalia
+1 Explosives
+2 Choke
+1 Sunlance
+1 Dismember
+1 Elspeth
+1 Mirran Crusader (not sure about this one, the WW could be hard to achieve if they have a lot of Spreading Seas... but the double strike is nice)
CosmoKramer has the right idea.
+1 Explosives
+2 Choke
+1 Sunlance
+1 Dismember
+1 Elspeth
+1 Stony Silence (on the draw)
-3 Thalia
-3 Mindcensor
-1 Arbiter ( on the draw)
I generally take out mind censor over arbiter because of the mana cost. Arbiters are also still good on the play with Ghost Quarter.
When I'm on the draw, I sometimes will side in a singleton stony silence to slow down vial.
I've moved it up to Tier 2 and that is where all the Abzan Liege discussion will take place. This will be a place for more "dedicated" Hatebears discussion. Although this technically knocks this archetype down to Developing Competitive for the 1/23 - 2/9 date range, GW Hatebears is currently on track to be a Tier 2 deck for the 2/9 - 3/2 date range update. So I think it's fine to just leave Hatebears here until then, when it will probably be staying anyway.
Hopefully this clears up any archetype confusion! Please let me know if you have any comments or feedback on this, either via PM or in this thread.
12 Plains
4 Ghost Quarter
3 Tectonic Edge
2 Horizon Canopy
1 Eiganjo Castle
One Drops
4 Judge's Familiar
4 Soldier of the Pantheon
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
3 Ethersworn Canonist
1 Aegis of the Gods
1 Spirit of the Labyrinth
Three Drops
2 Aven Mindcensor
2 Hushwing Gryff
2 Mirran Crusader
1 Brimaz, King of Oreskos
4 Æther Vial
4 Path to Exile
1 Sword of Light and Shadow
1 Sword of Fire and Ice
I know Hatebears is a meta deck, so I'm especially hopeful you guys can give me some good tips as far as the right bears for the current environment.
1. Soldier of the Pantheon or Dryad Militant? Right now I feel like Soldier does more work since it has quasi-evasion, is a great blocker for a large number of threats in the format, and is immune to a few common removal spells.
2. If you had to pick 2 Swords for the current meta, would these be the 2?
3. Any other 2-drops you think should replace the ones I have listed in the main?
Thanks for your help!
I'd been tinkering with the Modern Death and Taxes shell (the one with the flickering effects that you mention), and I still might return to it if mono White Hatebears doesn't pay off, but I'm finding the flicker package a bit clunky and slow. What I'm mainly interested in from either shell is the early game resource denial plan, so the question I want to answer is this: So you've set them back a few turns on mana. What's the payoff? Death and Taxes is primarily interested in establishing a big board presence (which kills very quickly, of course), but I'm more interested in a more Prison-esque style payoff where the reward for gaining a tempo or two is burying the opponent even further in tempi until they're essentially locked out of the game or just dead.
If it helps, I'm slightly less interested in maximizing winning percentage and more interested in winning a certain way, i.e. leaving my opponent feeling helpless. I want them to desperately need a basic off the top, peel their card for the turn, find the basic, slam it down, and finally have the mana to pay the Thalia tax to Bolt my face for the last 3 points of damage, only to have me Vial in an Aegis of the Gods in response, untap, Ghost Quarter their freshly played basic with Arbiter in play, and continue to chip away at their life total with an army of mediocrity.
I'd pick War and Peace/Body and Mind over the other three right now. Just because the pro-white/pro-green is very important. I'd still more likely go W&P x2 vs any other option, but it depends on the number of crusaders you run as well, imho.
2-0 vs storm : straight forward, shut combo down and got WLL out for the pump kill game 1. Game 2 choke was all I needed.
2-1 vs RG devotion ramp blood mooned game 2 shut me down. For some reason he didn't have basic mana which was great for GQ, PE, in both game victories early and often.
1-1 vs Twin made critical error in game 3 which cost me the victory and the tourney. Game 1 beat him down quick with Smiter,Troll, and Wilt. Game 2 he slowly took me down with a few creatures (snap casters) and I was stuck with horizon CanopyX3 which didn't help. Game 3 I was able to choke on turn 5 seize 5 islands. He did have batter skull down and was sitting at 12 life. I had smiter and cast Qasali and leonin with my 4 mana. I believe he bolted Qasali during end step. I didnt have the mana available to sac. We play 55 min rounds and were down to 6 mins at that point. He was able to stall for the tie (which won him the tourney)
2-1 vs U Tron game 1 got owned bad. Game 2 was quick and decisive with land hate. Game 3 nice combo of land hate combined with choke smiter wilt and 3 nobles finished it off.
Sorry for the brief results I will post deck and sideboard tomorrow.
Depends on the rest of your list? Sounds like you're running finks so maybe baneslayer isn't necessary. Elspeth, Knight-Errant is good if you have trouble with control, as is Thrun. It's hard to say without seeing what your other 71 cards look like.
That's...interesting. Not sure how healthy it is to make your goal be making people feel helpless...
Seriously, though, I think you'll be frustrated taking that approach. I came to GW Hatebears from the same place, thinking all the tax guys would be great at locking out my opponent. But it rarely works out that way. Other than the nutty mana dork into Arbiter + Ghost Quarter draws (and then they don't draw land), I didn't get many "free wins" like you're talking about -- where my opponent just couldn't do anything. In practice, Thalia gets bolted. Or Arbiter gets bolted in response to GQ. Or they land an early Tarmogoyf, you don't have Path, and your 2/2s just sit there, unable to attack.
That's why people are saying the list lacks power; they're speaking from experience. It's ultimately why I left they archtype; so I could add black and play more good cards, rather than pursue a dream of synergistic lockdowns that just don't hardly ever happen. Swords might get you there, but only if you pick the right ones...yet another guessing game aspect of this deck that I don't miss.
What I do miss though, every time I sit down across from Bloom, is my Leonin Arbiters...
Modern: GW Hatebears/midrange, WGU Knightfall/evolution midrange stuff
Standard: nope
Legacy: W Death & Taxes
EDH (not Commander!): W Avacyn, Angel of Hope, GR Ruric Thar, the Unbowed, WGB Anafenza, the Foremost, WU Hanna, Ship's Navigator
1 Birds of Paradise
4 Leonin Arbiter
3 Qasali Pridemage
3 Thalia, Guardian of Thraben
2 Voice of Resurgence
2 Brimaz, King of Oreskos
3 Hushwing Gryff
4 Loxodon Smiter
1 Mirran Crusader
2 Aven Mindcensor
2 Thrun, the Last Troll
2 Wilt-Leaf Liege
1 Sigarda, Host of Herons
1 Baneslayer Angel
4 Path to Exile
3 Forest
2 Plains
4 Ghost Quarter
3 Horizon Canopy
4 Razorverge Thicket
1 Stirring Wildwood
2 Tectonic Edge
4 Temple Garden
2 Torpor Orb
2 Kataki, War's Wage
1 Linvala, Keeper of Silence
1 Mirran Crusader
2 Choke
1 Rest in Peace
2 Stony Silence
1 Worship
1 Ghostly Prison
1 creeping corrosion
I can't play 60 cards, so deck is a little unorthadox for the time being.
Meta consists of:
Merfolk
Affinty or Robots
Twin
Storm
Soul Sisters
U Tron
RG Tron
Delver
UWR Control
RG Devotion Ramp
B Homebrew based around phyrexian obliterator
Every game of Magic ends with one of the players feeling helpless. I'm just more on the Control side of the spectrum in terms of how long I would like the helpless feeling to last (as opposed to the brief helplessness you feel when the Zoo player Bolts you for the last 3 damage or the Twin player end-steps an Exarch into play, showing you the Twin and untapped land in hand). It's why I wasn't enjoying the all-out Aggro deck I'd been piloting for a while.
As for being frustrated that things won't work out the way I'm dreaming up, I'm sure you're right. I have a tendency to dream up brews that do wonderful things in theory but come completely undone when the opponent isn't a goldfish. But that's a large part of the fun of Magic for me, and I can't see myself breaking the habit anytime soon. I can accept having my entire board outclassed by a single Goyf; I'm less willing to accept being the guy playing Goyfs in the first place.
This is the entire deck:
4 Razorverge Thicket
2 Stirring Wildwood
1 Tectonic Edge
3 Horizon Canopy
2 Forest
4 Temple Garden
1 Brushland
1 Plains
4 Ghost Quarter
4 Leonin Arbiter
1 Birds of Paradise
1 Brimaz, king of oreskos
2 Kitchen finks
4 Loxodon Smiter
2 Thalia, Guardian of thraben
4 Noble Hierarch
3 Scavenging Ooze
3 Qasali Pridemage
2 Aven Mindcensor
2 Wilt-Leaf Liege
3 Voice of Resurgence
1 Restoration angel (flex slot)
4 Path to Exile
1 Dismember
1 Ajani Steadfast
As it has only 3 flying and I was thinking of putting one of: linvala, restoration, High Sentinels of Arashin or baneslayer. Baneslayer is very good but the deck has only 22 lands, is enough to use it?
RWGisela, Blade of Explosions
vs. Classic Junk - Meh. It's okay? It's not a gimme, but it's not terrible.
vs. Azban GWBears - Better, but not great.
vs. Twin - Good (did I mention how much I'm glad that valorous stance exists?)
vs. Tron - Very good.
vs. Amulet - Very very good.
vs. Affinity - Good.
vs. UW/x - Meh.
vs. Scapeshift - Good
vs. Martyr Proc - Basically depends on if you're playing vs mono white & do you have worship &/ torpor orb/chalice
vs. Burn - Good
vs. Infect - Mostly poor
vs. Bogles - Good
vs. Living End - Like martyr proc, depends on if you SB for it.
Basically, against 70% of the meta, I feel that GW has a positive matchup. As you move up though, in larger events, Junk becomes a smaller part of the total percentage. Everyone knows it's a large part of the meta because, well, it's the tarmogoyf deck, and if you had them, you continue to play them. If you can win in the first few matches vs Junk, and then face a more diverse part of the meta as you go on, basically the junk killer decks, you then become the meta deck that wrecks all the other anti-junk decks. Which is basically the spot the deck is in right now. It's not necessarily powerful enough to go 50/50 vs Classic Junk, but against GWBears I feel it's a much better matchup, with greater threat density, and more answers to their deck. Basically the entire matchup, I feel vs both decks though is being able to beat lingering souls and having removal for the Rhino. The Rhino is basically the only reason I want to play Gavony Township, because it's almost impossible with 4 power creatures to wrestle through. I haven't found out how to improve the Junk matchup yet, but I have every other matchup pretty much feeling very winnable and good. Which is an awful place to be in, but promising right now.
4 Horizon Canopy
4 Razorverge Thicket
4 Ghost Quarter
2 Temple Garden
1 Tectonic Edge
1 Gavony Township
1 Stirring Wildwood
3 Forest
3 Plains
Creatures
4 Birds of Paradise
3 Avacyn's Pilgrim
4 Leonin Arbiter
3 Voice of Resurgence
3 Thalia, Guardian of Thraben
2 Qasali Pridemage
2 Scavening Ooze
4 Loxodon Smiter
2 Aven Mindcensor
2 Wilt-Leaf Liege
2 Restoration Angel
1 Thrun, the Last Troll
1 Sigarda, Host of Herons
4 Path to Exile
Side Deck
2 Rest In Peace
2 Gaddock Teeg
2 Choke
4 Mirran Crusader
2 Wilt-Leaf Liege
1 Creeping Corrosion
1 Fracturing Gust
1 Sigarda, Host of Herons
What works: Sigarda puts in work when I get her on the field, especially when combined with a Liege. Restoration Angel has been good to nullify enemy removal, also gives me another flying threat or defense against Lingering Souls. Avacyn's Pilgrim has been a good budget alternative to Noble Hierarch because I don't have $200 to get them.
What doesn't work: Aven Mindcensor has been lacking in the results department, and I'm thinking of either moving them to the side or cutting them from the 75 entirely. If they do move to the side I will replace them with either 2 Mirran Crusaders or a 3rd Liege and the second Sigarda.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
3x Aven Mindcensor
4x Dryad Militant
2x Hero of Bladehold
2x Kitchen Finks
4x Leonin Arbiter
4x Mirran Crusader
2x Qasali Pridemage
3x Serra Avenger
3x Thalia, Guardian of Thraben
3x Voice of Resurgence
2x Forest
3x Gavony Township
4x Ghost Quarter
2x Plains
3x Razorverge Thicket
2x Stirring Wildwood
4x Temple Garden
Artifact
4x AEther Vial
1x Sword of War and Peace
1x Sword of Light and Shadow
4x Path to Exile
2x Choke
1x Sword of War and Peace
1x Linvala, Keeper of Silence
3x Loxodon Smiter
3x Ratchet Bomb
1x Reclamation Sage
2x Scavenging Ooze
1x Sigarda, Host of Herons
1x Spellskite
Modern
Small Zoo (http://tappedout.net/mtg-decks/14-03-15-small-zoo/)
Green/White Hatebears (http://tappedout.net/mtg-decks/08-02-15-hate/)
Legacy
Affinity (http://tappedout.net/mtg-decks/stega/)
Commander
Heavenly Inferno Kaalia of the Vast (http://tappedout.net/mtg-decks/heavenly-inferno-revised/)
That's a Handful Nekusar, the Mindrazer (http://tappedout.net/mtg-decks/thats-a-handful/)
Uprising Sliver Overlord (http://tappedout.net/mtg-decks/up-rising/)
Retired Decks
Jundassic (http://tappedout.net/mtg-decks/jundassic/)
Melira Pod (http://tappedout.net/mtg-decks/22-09-14-melira-pod/)
Dark Naya Zoo (http://tappedout.net/mtg-decks/26-01-15-dark-naya-zoo/)
Naya Zoo (http://tappedout.net/mtg-decks/18-10-14-my-zoo/)