How oh how are we supposed to play against jeskai decks? Ingot absolutely murdered by a nahiti harbinger deck yesterday. Everything I played was either electrolyzed, bolted, pathed or countered
And what's the best way to side for the mirror?
I hate this deck too. I've found Chalice of the Void (turns off stupid 1cmc removal suite and serum visions), Etched Champion and Ghirapur Aethergrid to be amazing. I generally take out Signal Pest and shave away at the Steel Overseers for 3 Chalices, 1 Ghirapur Aether Grid, 1 Master of Etherium and 1 Etched Campion. I run a 2/2 split mb and 1/1 split SB with Etched Champion and Master of Etherium. Nahiri's second mode is a problem though.
Someone on this thread (can't remember the username offhand, sorry) gave me some invaluable advice with this match-up: don't rush to play your hand and try to play etched champion when the coast is clear - like if they're tapped out, etc. Also, once you've resolved Etched Champion, don't attack with him alone in case they have Blessed Alliance as an answer.
I'm currently running 2 Ancient Grudges in my sideboard. Against Eldrazi Tron, how many should I sideboard in? They're pretty good against Walking Ballista that can make some trouble, and they hit Expedition Map, Mind Stone, Ratchet Bomb, Pithing Needle, Chalice of the Void and Hangarback Walker. However, Grudge doesn't align very well with our gameplan, as we are losing the long game against Eldrazi Tron. So, how many should I side in post game one, 0, 1 or 2?
Had some practice games against a mate with Lantern - overseers are good, you just dont want to activate them unless it gives you lethal. Master of etherium and etched champion come out
I'm currently running 2 Ancient Grudges in my sideboard. Against Eldrazi Tron, how many should I sideboard in? They're pretty good against Walking Ballista that can make some trouble, and they hit Expedition Map, Mind Stone, Ratchet Bomb, Pithing Needle, Chalice of the Void and Hangarback Walker. However, Grudge doesn't align very well with our gameplan, as we are losing the long game against Eldrazi Tron. So, how many should I side in post game one, 0, 1 or 2?
Ancient Grudge is fine I'd bring in both. All of their problematic cards are artifacts.
A card I'd really recommend is Natural State. Natural State deals with all the cards you mentioned and only costs G.
Had some practice games against a mate with Lantern - overseers are good, you just dont want to activate them unless it gives you lethal. Master of etherium and etched champion come out
Thanks for this I'll be keeping them in against Lantern too
Good evening again my fellow Phyrexians/Mirrans. So I read the article below a couple of weeks ago and thought I'd try something similar to Andrew Dang's list. Started putting it together today and I noticed Curse of Stalked Prey in my binder. Has anyone been crazy enough to try this thing as a SB option against anything where we anticipate Stony Silence; and what do you guys think about doing this? I'm tempted on the basis that it could do a Steel Overseer impression and grow our fliers
So I've had the pieces of Affinity lying around for a while from the good old days of Scars block and I've recently cobbled something together for a maindeck. What sort of things should I have in Sideboard? The meta there seems to be a lot of CoCo/Counters Company/Abzan Exalted, with a mix of Eldrazi Tron, Bant Eldrazi, Gx Tron, and a few people running Bogles, Gifts Storm, and BUG Death's Shadow.
So I've had the pieces of Affinity lying around for a while from the good old days of Scars block and I've recently cobbled something together for a maindeck. What sort of things should I have in Sideboard? The meta there seems to be a lot of CoCo/Counters Company/Abzan Exalted, with a mix of Eldrazi Tron, Bant Eldrazi, Gx Tron, and a few people running Bogles, Gifts Storm, and BUG Death's Shadow.
Also any criticism is welcomed since I just kind of based this off of the front page primer. ._.;
The old primer is a bit outdated on the land base. Spire of Industry is a good card to play, most decks now play 17 land and a mixtur eof SPires and Glimmervoids to make the total 5.
The sideboard I play is usually a jack of all trades. Grafdiggers Cage and/or Rest in Peace help out against decks like dredge, living end, coco decks and storm. Usually 2 Ancient Grudge help vs the mirror and Tron decks. Blood Moon might help versus greedy mana bases as BUG and Abzan. The key tho is keeping sideboaridng to a minimum. Affinity is quite tuned and adding too many non-artifact cards dilute the deck idea.
What should I cut to add that extra land? A Springleaf Drum, maybe, and drop a Citadel for 2x Spires?
So those are the staple sideboard cards, then? What about something like Whipflare? I mainly need help with making a sideboard.
I wouldn't leave home without two copies of Whipflare in my side-board. Two copies of Ghirapur Aether Grid is another essential.
Your mileage may vary. You will have to tune for your environment.
I've been trying Ensnaring Bridge in the side-board. It's probably not a good idea, but it did work once for me. I don't play anything but FNM, and I don't play every week at that, and I have several decks that I play, so there isn't much opportunity for me to test.
I wouldn't leave home without two copies of Whipflare in my side-board. Two copies of Ghirapur Aether Grid is another essential.
Your mileage may vary. You will have to tune for your environment.
I've been trying Ensnaring Bridge in the side-board. It's probably not a good idea, but it did work once for me. I don't play anything but FNM, and I don't play every week at that, and I have several decks that I play, so there isn't much opportunity for me to test.
I wouldn't leave home without two copies of Whipflare in my side-board. Two copies of Ghirapur Aether Grid is another essential.
Your mileage may vary. You will have to tune for your environment.
I've been trying Ensnaring Bridge in the side-board. It's probably not a good idea, but it did work once for me. I don't play anything but FNM, and I don't play every week at that, and I have several decks that I play, so there isn't much opportunity for me to test.
What matchup is the Grid for?
It's an alternate win-condition against any deck that will bring in Stony Silence plus it works well against anything that runs tokens.
What is the benefit of still splitting spire and glimmervoid 3-1 or 2-2? Play spire early and glimmervoid late? Or is it that we still have not figured out which one is better?
In some match ups, spire is better. In others, glimmervoid is. I think it's more of a meta call. More burn decks = less spires, for example I believe. So putting a little bit of both seems like a good idea
It is possible to recover from Hurkyl's Recall - I've done it - but Shatterstorm is probably game-over. I'm not sure it's worth playing Spire at all. It would perhaps be nice to run five of these lands, but that would probably mean no basic or perhaps three Blinkmoth Nexus.
So here's my edited version, with sideboard. Thoughts?
So I've had the pieces of Affinity lying around for a while from the good old days of Scars block and I've recently cobbled something together for a maindeck. What sort of things should I have in Sideboard? The meta there seems to be a lot of CoCo/Counters Company/Abzan Exalted, with a mix of Eldrazi Tron, Bant Eldrazi, Gx Tron, and a few people running Bogles, Gifts Storm, and BUG Death's Shadow.
So I had a little trouble coming up with the sideboard but I think I found a good mix (although I'd like 1 more Dispatch and 1 more Whipflare but sacrifices must be made)
•I'm not sure how much weight a single Dispatch will pull but it can at least remove fatter threats if I pull it.
•Spell Pierce, Thoughtseize, and Natural State give me 6 answers to Stony Silence and since a lot of my local meta is Abzan I feel like I'll see a lot of it, or at least there's a higher potential for it.
•Natural State also helps against the solitary Bogles player, at least killing Spider Umbra or something that gives it flying.
•Grafdigger's Cage is for the single Storm and the couple of Death's Shadow or Dredge decks. I'm a bit worried about Goyf but I'm hoping to outrace him or at least fly over him before he gets too big so that's why I'm using it over Relic of Progenitus.
•Rest in Peace, see above. Also not too sure about this one.
•Only 1x Ancient Grudge since there isn't a lot of Affinity (only one other deck I think?) at my LGS so I don't expect many mirrors, plus 2x Natural States act as cheaper versions of the Flashback anyways most of the time and I feel they have greater potential reach, especially against Bogles.
• Blood Moon for the handful of Tron players and maybe some CoCo?
•2 Grids against Stony Silence but then again I'll be boarding in like 8 cards to deal with it which seems like too much for Affinity (and honestly I don't know what to cut aside from Memnites, Galvanic Blasts, and a Thoughtcast.)
•Whipflare as a weak semi-boardwipe.
•Etched Champion for Abzan.
I'd also probably cut something for an Ethersworn Canonist or two but then again I'm not sure how good she'd be anyways.
So here's my edited version, with sideboard. Thoughts?
So I've had the pieces of Affinity lying around for a while from the good old days of Scars block and I've recently cobbled something together for a maindeck. What sort of things should I have in Sideboard? The meta there seems to be a lot of CoCo/Counters Company/Abzan Exalted, with a mix of Eldrazi Tron, Bant Eldrazi, Gx Tron, and a few people running Bogles, Gifts Storm, and BUG Death's Shadow.
Main deck looks pretty stock. I vary just a bit: three Memnite instead of two and a full set of Darksteel Citadel will help increase the chances of getting Opal online turn 1. The only big recommendations I can make is running a basic a mountain to make Path to Exile and Ghost Quarter hurt less, and if Eldrazi is that big in your meta I'd run an equal 2/2 main deck split of Champion and Master.
Sideboard:
*I would just run two cages instead of RIP. With Affinity drawing the sideboard bullet you brought in is only half the battle, you still have to ensure you have the colored mana to get it on the field.
*I like three Spell Pierces side board. It's won me more games than any other card in my extra 15. With Affinity 1 turn can win you a game and negating any hate they might bring for just 1 turn is often the difference and will break your opponent's back.
*I tried Dispatch for awhile and just like Dismember so much better, but that's just a preference.
*Also a preference, but I prefer Wear/Tear over Ancient Grudge if I don't expect to see Lantern or the mirror matchup.
All that said, I've only being playing Affinity dedicated for just over a year so there are probably people with almost a decade more experience who could provide more.
Notable are the 4 MD Bloodmoon. It's definitely very possible to regularly power out a turn 2 Bloodmoon (assuming you have it). That can mess a lot of decks up.
So here's my edited version, with sideboard. Thoughts?
So I've had the pieces of Affinity lying around for a while from the good old days of Scars block and I've recently cobbled something together for a maindeck. What sort of things should I have in Sideboard? The meta there seems to be a lot of CoCo/Counters Company/Abzan Exalted, with a mix of Eldrazi Tron, Bant Eldrazi, Gx Tron, and a few people running Bogles, Gifts Storm, and BUG Death's Shadow.
Main deck looks pretty stock. I vary just a bit: three Memnite instead of two and a full set of Darksteel Citadel will help increase the chances of getting Opal online turn 1. The only big recommendations I can make is running a basic a mountain to make Path to Exile and Ghost Quarter hurt less, and if Eldrazi is that big in your meta I'd run an equal 2/2 main deck split of Champion and Master.
Sideboard:
*I would just run two cages instead of RIP. With Affinity drawing the sideboard bullet you brought in is only half the battle, you still have to ensure you have the colored mana to get it on the field.
*I like three Spell Pierces side board. It's won me more games than any other card in my extra 15. With Affinity 1 turn can win you a game and negating any hate they might bring for just 1 turn is often the difference and will break your opponent's back.
*I tried Dispatch for awhile and just like Dismember so much better, but that's just a preference.
*Also a preference, but I prefer Wear/Tear over Ancient Grudge if I don't expect to see Lantern or the mirror matchup.
All that said, I've only being playing Affinity dedicated for just over a year so there are probably people with almost a decade more experience who could provide more.
Another Affinity player at my LGS showed me his list which ran 1 more Memnite, no Thoughtcasts, and 4x Galvanic Blasts but I like the ability to draw 2 for U for that extra gas to put a few more guys on the field or maybe nab an extra Plating. The more I think about it though I wonder how useful it is actually.
That is true, but I don't really know what to cut aside from 2x Thoughtcast for the Spire of Industry. I'll probably do that anyways. Might even go 2x Dispatch in the main instead of Thoughtcasts altogether. Still unsure.
I might just do that honestly. But again, I feel like I'd be boarding in a lot and I don't know what to start taking out when sideboarding for matchups.
Dismember is cool but at the same time Dispatch can get rid of things Dismember can't (a 3/4 Goyf, for example whereas Dispatch just exiles him or at worst taps him so we can get through)
I look at Wear//Tear and I just don't see the appeal in it. It's a worse Ancient Grudge and/or a worse Erase and while having the option to choose is there, it doesn't make much sense since I feel the only time we'll use it is against Stony Silence and with a 1-of we'll only be using Tear, and the only deck we'd use possibly both sides would be mirror but why would Affinity use Stony Silence on itself?
Either way it's making me think but if no one else is objecting or has any criticism I guess I'll let it go gold and see how it does.
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Maybe try boarding out Overseers for Grudges and in addition to the dive and tackle advice?
I hate this deck too. I've found Chalice of the Void (turns off stupid 1cmc removal suite and serum visions), Etched Champion and Ghirapur Aethergrid to be amazing. I generally take out Signal Pest and shave away at the Steel Overseers for 3 Chalices, 1 Ghirapur Aether Grid, 1 Master of Etherium and 1 Etched Campion. I run a 2/2 split mb and 1/1 split SB with Etched Champion and Master of Etherium. Nahiri's second mode is a problem though.
Someone on this thread (can't remember the username offhand, sorry) gave me some invaluable advice with this match-up: don't rush to play your hand and try to play etched champion when the coast is clear - like if they're tapped out, etc. Also, once you've resolved Etched Champion, don't attack with him alone in case they have Blessed Alliance as an answer.
Ancient Grudge is fine I'd bring in both. All of their problematic cards are artifacts.
A card I'd really recommend is Natural State. Natural State deals with all the cards you mentioned and only costs G.
I bring in 2 dispatch and 2 natural state. I take out 4 etched champion. If you're only running 2 etched champion take out 2 galvanic blast as well.
Thanks for this I'll be keeping them in against Lantern too
Good evening again my fellow Phyrexians/Mirrans. So I read the article below a couple of weeks ago and thought I'd try something similar to Andrew Dang's list. Started putting it together today and I noticed Curse of Stalked Prey in my binder. Has anyone been crazy enough to try this thing as a SB option against anything where we anticipate Stony Silence; and what do you guys think about doing this? I'm tempted on the basis that it could do a Steel Overseer impression and grow our fliers
http://modernnexus.com/affinity-couriers-gp-las-vegas-report/
2x Memnite
4x Ornithopter
4x Signal Pest
4x Vault Skirge
4x Arcbound Ravager
4x Steel Overseer
1x Master of Etherium
3x Etched Champion
2x Galvanic Blast
4x Thoughtcast
Non-Creature Artifacts: 12
4x Mox Opal
4x Springleaf Drum
4x Cranial Plating
Lands: 16
3x Glimmervoid
4x Darksteel Citadel
4x Blinkmoth Nexus
4x Inkmoth Nexus
1x Island
Also any criticism is welcomed since I just kind of based this off of the front page primer. ._.;
The old primer is a bit outdated on the land base. Spire of Industry is a good card to play, most decks now play 17 land and a mixtur eof SPires and Glimmervoids to make the total 5.
The sideboard I play is usually a jack of all trades. Grafdiggers Cage and/or Rest in Peace help out against decks like dredge, living end, coco decks and storm. Usually 2 Ancient Grudge help vs the mirror and Tron decks. Blood Moon might help versus greedy mana bases as BUG and Abzan. The key tho is keeping sideboaridng to a minimum. Affinity is quite tuned and adding too many non-artifact cards dilute the deck idea.
So those are the staple sideboard cards, then? What about something like Whipflare? I mainly need help with making a sideboard.
I wouldn't leave home without two copies of Whipflare in my side-board. Two copies of Ghirapur Aether Grid is another essential.
Your mileage may vary. You will have to tune for your environment.
I've been trying Ensnaring Bridge in the side-board. It's probably not a good idea, but it did work once for me. I don't play anything but FNM, and I don't play every week at that, and I have several decks that I play, so there isn't much opportunity for me to test.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
What matchup is the Grid for?
It's an alternate win-condition against any deck that will bring in Stony Silence plus it works well against anything that runs tokens.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
It is possible to recover from Hurkyl's Recall - I've done it - but Shatterstorm is probably game-over. I'm not sure it's worth playing Spire at all. It would perhaps be nice to run five of these lands, but that would probably mean no basic or perhaps three Blinkmoth Nexus.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
So I've had the pieces of Affinity lying around for a while from the good old days of Scars block and I've recently cobbled something together for a maindeck. What sort of things should I have in Sideboard? The meta there seems to be a lot of CoCo/Counters Company/Abzan Exalted, with a mix of Eldrazi Tron, Bant Eldrazi, Gx Tron, and a few people running Bogles, Gifts Storm, and BUG Death's Shadow.
2x Memnite
4x Ornithopter
4x Signal Pest
4x Vault Skirge
4x Arcbound Ravager
4x Steel Overseer
1x Master of Etherium
3x Etched Champion
Spells: 5
2x Galvanic Blast
3x Thoughtcast
4x Mox Opal
4x Springleaf Drum
4x Cranial Plating
Lands: 17
3x Glimmervoid
2x Spire of Industry
3x Darksteel Citadel
4x Blinkmoth Nexus
4x Inkmoth Nexus
1x Island
1x Dispatch
2x Spell Pierce
2x Thoughtseize
2x Natural State
1x Graffigger's Cage
1x Rest In Peace
1x Ancient Grudge
1x Blood Moon
2x Giraphur Aether Grid
1x Whipflare
1x Etched Champion
So I had a little trouble coming up with the sideboard but I think I found a good mix (although I'd like 1 more Dispatch and 1 more Whipflare but sacrifices must be made)
•I'm not sure how much weight a single Dispatch will pull but it can at least remove fatter threats if I pull it.
•Spell Pierce, Thoughtseize, and Natural State give me 6 answers to Stony Silence and since a lot of my local meta is Abzan I feel like I'll see a lot of it, or at least there's a higher potential for it.
•Natural State also helps against the solitary Bogles player, at least killing Spider Umbra or something that gives it flying.
•Grafdigger's Cage is for the single Storm and the couple of Death's Shadow or Dredge decks. I'm a bit worried about Goyf but I'm hoping to outrace him or at least fly over him before he gets too big so that's why I'm using it over Relic of Progenitus.
•Rest in Peace, see above. Also not too sure about this one.
•Only 1x Ancient Grudge since there isn't a lot of Affinity (only one other deck I think?) at my LGS so I don't expect many mirrors, plus 2x Natural States act as cheaper versions of the Flashback anyways most of the time and I feel they have greater potential reach, especially against Bogles.
• Blood Moon for the handful of Tron players and maybe some CoCo?
•2 Grids against Stony Silence but then again I'll be boarding in like 8 cards to deal with it which seems like too much for Affinity (and honestly I don't know what to cut aside from Memnites, Galvanic Blasts, and a Thoughtcast.)
•Whipflare as a weak semi-boardwipe.
•Etched Champion for Abzan.
I'd also probably cut something for an Ethersworn Canonist or two but then again I'm not sure how good she'd be anyways.
Old in case you want to compare:
2x Memnite
4x Ornithopter
4x Signal Pest
4x Vault Skirge
4x Arcbound Ravager
4x Steel Overseer
1x Master of Etherium
3x Etched Champion
2x Galvanic Blast
4x Thoughtcast
Non-Creature Artifacts: 12
4x Mox Opal
4x Springleaf Drum
4x Cranial Plating
Lands: 16
3x Glimmervoid
4x Darksteel Citadel
4x Blinkmoth Nexus
4x Inkmoth Nexus
1x Island
Main deck looks pretty stock. I vary just a bit: three Memnite instead of two and a full set of Darksteel Citadel will help increase the chances of getting Opal online turn 1. The only big recommendations I can make is running a basic a mountain to make Path to Exile and Ghost Quarter hurt less, and if Eldrazi is that big in your meta I'd run an equal 2/2 main deck split of Champion and Master.
Sideboard:
*I would just run two cages instead of RIP. With Affinity drawing the sideboard bullet you brought in is only half the battle, you still have to ensure you have the colored mana to get it on the field.
*I like three Spell Pierces side board. It's won me more games than any other card in my extra 15. With Affinity 1 turn can win you a game and negating any hate they might bring for just 1 turn is often the difference and will break your opponent's back.
*I tried Dispatch for awhile and just like Dismember so much better, but that's just a preference.
*Also a preference, but I prefer Wear/Tear over Ancient Grudge if I don't expect to see Lantern or the mirror matchup.
All that said, I've only being playing Affinity dedicated for just over a year so there are probably people with almost a decade more experience who could provide more.
https://www.mtggoldfish.com/deck/747023#paper
Notable are the 4 MD Bloodmoon. It's definitely very possible to regularly power out a turn 2 Bloodmoon (assuming you have it). That can mess a lot of decks up.
Another Affinity player at my LGS showed me his list which ran 1 more Memnite, no Thoughtcasts, and 4x Galvanic Blasts but I like the ability to draw 2 for U for that extra gas to put a few more guys on the field or maybe nab an extra Plating. The more I think about it though I wonder how useful it is actually.
That is true, but I don't really know what to cut aside from 2x Thoughtcast for the Spire of Industry. I'll probably do that anyways. Might even go 2x Dispatch in the main instead of Thoughtcasts altogether. Still unsure.
I might just do that honestly. But again, I feel like I'd be boarding in a lot and I don't know what to start taking out when sideboarding for matchups.
Dismember is cool but at the same time Dispatch can get rid of things Dismember can't (a 3/4 Goyf, for example whereas Dispatch just exiles him or at worst taps him so we can get through)
I look at Wear//Tear and I just don't see the appeal in it. It's a worse Ancient Grudge and/or a worse Erase and while having the option to choose is there, it doesn't make much sense since I feel the only time we'll use it is against Stony Silence and with a 1-of we'll only be using Tear, and the only deck we'd use possibly both sides would be mirror but why would Affinity use Stony Silence on itself?
Either way it's making me think but if no one else is objecting or has any criticism I guess I'll let it go gold and see how it does.