I think Hope of Ghirapur will be hard to enable, since it has to connect in order to work, which could be hard.
On another note, has anybody had success with Bomat Courier yet? I've seen some lists online where he popped up as a 1-of, I don't know if its worth to test him. Any thoughts?
I think Hope of Ghirapur will be hard to enable, since it has to connect in order to work, which could be hard.
On another note, has anybody had success with Bomat Courier yet? I've seen some lists online where he popped up as a 1-of, I don't know if its worth to test him. Any thoughts?
I think Bomat's more of a "gotcha, I have a hasty guy" card that occasionally draws you cards, but it most likely a surprise one of. I doubt it's actual benefit is very high, so it probably doesn't matter whether or not you run a 1 of.
I guess it's....okay? I'm not sure what you'd take out though to fit him into most lists. Grid just seems a lot more versatile as an "answer" to stony, and it's harder to answer.
The haste and trample are good. But if putting it in is because of Stony Silence, then Myr Enforcer is still the easier one to cast. There's no guaranty that we would still have a red mana source once a Stony is in play.
There's no reason to, at least for me. Darksteel Citadel effectively keeps Glimmervoid safe all the time and the only (relevant) card that threatens it effectively destroys the entire deck (and hence should be accounted for at all times). With that taken into account and that we have no use for C (outside of the occasional Sea Gate Wreckage some people choose to run), it is functionally no different from City of Brass/Mana Confluence and we don't run those because that 1 life loss changes a lot considering some of our tighter matchups are against equally fast decks.
with dredge, infect, and desths shadow zoo being nerfed, I feel we are now the premier aggro deck in modern. Any thoughts to changes to a more midrangey meta?
With pia's revolution, could you sac a 0 drop to arcbound for the counter, return the 0 drop to your hand, play it, sac it again, and repeat infinitely?
Any thoughts on how black's new removal spell will affect us? It makes ravager weaker since it can no longer save itself vs jund and grixis, which was a big deal imho...
They run Terminate nevertheless, against which Ravager can't save itself either.
Any thoughts on how black's new removal spell will affect us? It makes ravager weaker since it can no longer save itself vs jund and grixis, which was a big deal imho...
They run Terminate nevertheless, against which Ravager can't save itself either.
Right, but that's not a 4 of mainboard, and it's a higher cost. Generally a t2 ravager could survive vs jund, albeit at a high cost, unless they had 2 red and 2 bolts. Now a black and red and any 2 removal which is pretty likely, and we lose ravager and something else at minimum...
It'll hurt us for sure. On the draw a T1 Bloodstained Mire represents Bolt and Push, which is tough to work around. T2 Ravager has always been tricky even against bolt because it's often the wrong move to sac your whole board to get Ravager to 4 toughness. I think it'll be almost effectively the same as playing around bolt.
I have to agree with some other folks who are suggesting we're heading to more of a Thoughtcast/Champion meta.
@cleedude Well Jund is not going to run many Pushes I can say for sure. It has bolt, Push would be hard to include in the deck. What we should fear more is Abzan, 100 %. They will run 3-4 Pushes from now on.
Yep, early discard is really hurting, thats true. Overall though, from what I know, the MU is a bit favoured for us, or am I mistaken?
I've always found Abzan to be very tough. I don't know the strict numbers (and the pilots have more impact on a match than strict advantage/disadvantage) but the combination of removal, discard, and Lingering Souls have given me more than one headache in my time with Affinity.
Yep, early discard is really hurting, thats true. Overall though, from what I know, the MU is a bit favoured for us, or am I mistaken?
I've always found Abzan to be very tough. I don't know the strict numbers (and the pilots have more impact on a match than strict advantage/disadvantage) but the combination of removal, discard, and Lingering Souls have given me more than one headache in my time with Affinity.
Yeah, the best card is surely Etched Champion. As I have played against Affinity with BGx decks before, I find it very difficult when Champion comes down, often this would mean to loose the game. Its hard to tell which one is favoured though.
Jund and Abzan generally run fewer copies of Abrupt Decay since Splinter Twin fell under the ban-hammer. That's the only main-deck answer they have to Cranial Plating. Without Plating, it'd be tough to outrace either Jund or Junk with Etched Champion. Personally, I don't run Champ main-deck; he's just too slow for my tastes.
Jund and Abzan generally run fewer copies of Abrupt Decay since Splinter Twin fell under the ban-hammer. That's the only main-deck answer they have to Cranial Plating. Without Plating, it'd be tough to outrace either Jund or Junk with Etched Champion. Personally, I don't run Champ main-deck; he's just too slow for my tastes.
Jund and Abzan generally run fewer copies of Abrupt Decay since Splinter Twin fell under the ban-hammer. That's the only main-deck answer they have to Cranial Plating. Without Plating, it'd be tough to outrace either Jund or Junk with Etched Champion. Personally, I don't run Champ main-deck; he's just too slow for my tastes.
The real loser is Master of Etherium. Fetches make revolt relatively easy to trigger and being 1 mana is a lot of difference because with the exception of Path (I take it that Master shouldn't die from Bolt), Master is partially a "bait" for tempo by forcing opponents to spend mana for removal the next turn cycle on it, the same way Steel Overseer is, but Master is bolt-resistant and has a more immediate impact. With Fatal Push now in, Master is potentially as fragile as Overseer.
Now that I personally feel that Master of Etherium has fallen out of favor because of Fatal Push, I'm itching to try out Pia's Revolution as a mainboard option. The decklist currently looks like this (but it's not finalized):
The sideboard is still a work-in-progress (due to unfinalized mainboard choices), so I'll not post it at this moment.
Technically the Galvanic Blasts can be replaced with Thoughtcast, but I just don't feel safe relying on draws instead of flexible 4-damage spells. I'm also hypothetically thinking of replacing 2 (or 3) Vault Skirges with Hope of Ghirapur.
Now that I personally feel that Master of Etherium has fallen out of favor because of Fatal Push, I'm itching to try out Pia's Revolution as a mainboard option. The decklist currently looks like this (but it's not finalized):
The sideboard is still a work-in-progress (due to unfinalized mainboard choices), so I'll not post it at this moment.
Technically the Galvanic Blasts can be replaced with Thoughtcast, but I just don't feel safe relying on draws instead of flexible 4-damage spells. I'm also hypothetically thinking of replacing 2 (or 3) Vault Skirges with Hope of Ghirapur.
I still like Master of Etherium but I am keenly interested in Pia's Revolution. One main-deck and one-side board may be the place to start.
Inventors' Fair is very appealing and one copy sounds right. I could not do with less colored mana so I will probably have to make a tough decision between Blinkmoth Nexus and Darksteel Citadel for the slot.
There's no way I'd remove even one Vault Skirge or Galvanic Blast. Four of both for me, main-deck, always, thanks very much.
On another note, has anybody had success with Bomat Courier yet? I've seen some lists online where he popped up as a 1-of, I don't know if its worth to test him. Any thoughts?
I think Bomat's more of a "gotcha, I have a hasty guy" card that occasionally draws you cards, but it most likely a surprise one of. I doubt it's actual benefit is very high, so it probably doesn't matter whether or not you run a 1 of.
I guess it's....okay? I'm not sure what you'd take out though to fit him into most lists. Grid just seems a lot more versatile as an "answer" to stony, and it's harder to answer.
The haste and trample are good. But if putting it in is because of Stony Silence, then Myr Enforcer is still the easier one to cast. There's no guaranty that we would still have a red mana source once a Stony is in play.
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I wouldn't. It's a better budget option than City of Brass or Mana Confluence, but Glimmervoid just seems better.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
There's no reason to, at least for me. Darksteel Citadel effectively keeps Glimmervoid safe all the time and the only (relevant) card that threatens it effectively destroys the entire deck (and hence should be accounted for at all times). With that taken into account and that we have no use for C (outside of the occasional Sea Gate Wreckage some people choose to run), it is functionally no different from City of Brass/Mana Confluence and we don't run those because that 1 life loss changes a lot considering some of our tighter matchups are against equally fast decks.
Affinity
Legacy:
GBCombo Elves
EDH:
GEzuri, Renegade Leader's Elf Ball
Cube:
180 Peasant Micro Cube
They run Terminate nevertheless, against which Ravager can't save itself either.
It'll hurt us for sure. On the draw a T1 Bloodstained Mire represents Bolt and Push, which is tough to work around. T2 Ravager has always been tricky even against bolt because it's often the wrong move to sac your whole board to get Ravager to 4 toughness. I think it'll be almost effectively the same as playing around bolt.
I have to agree with some other folks who are suggesting we're heading to more of a Thoughtcast/Champion meta.
I've always found Abzan to be very tough. I don't know the strict numbers (and the pilots have more impact on a match than strict advantage/disadvantage) but the combination of removal, discard, and Lingering Souls have given me more than one headache in my time with Affinity.
Yeah, the best card is surely Etched Champion. As I have played against Affinity with BGx decks before, I find it very difficult when Champion comes down, often this would mean to loose the game. Its hard to tell which one is favoured though.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Don't forget Maelstrom Pulse.
Oops! Obviously I did. Maelstrom Pulse is generally still one-of in most Jund and Junk builds. Rex has two main-deck and a third side-board.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
The real loser is Master of Etherium. Fetches make revolt relatively easy to trigger and being 1 mana is a lot of difference because with the exception of Path (I take it that Master shouldn't die from Bolt), Master is partially a "bait" for tempo by forcing opponents to spend mana for removal the next turn cycle on it, the same way Steel Overseer is, but Master is bolt-resistant and has a more immediate impact. With Fatal Push now in, Master is potentially as fragile as Overseer.
4x Blinkmoth Nexus
4x Darksteel Citadel
3x Glimmervoid
4x Inkmoth Nexus
1x Inventors' Fair
1x Mountain
3x Memnite
4x Ornithopter
4x Signal Pest
4x Arcbound Ravager
1x Spellskite
3x Steel Overseer
4x Vault Skirge
3x Etched Champion
4x Mox Opal
1x Welding Jar
4x Springleaf Drum
4x Cranial Plating
Other Spells (4)
3x Galvanic Blast
1x Pia's Revolution
The sideboard is still a work-in-progress (due to unfinalized mainboard choices), so I'll not post it at this moment.
Technically the Galvanic Blasts can be replaced with Thoughtcast, but I just don't feel safe relying on draws instead of flexible 4-damage spells. I'm also hypothetically thinking of replacing 2 (or 3) Vault Skirges with Hope of Ghirapur.
I still like Master of Etherium but I am keenly interested in Pia's Revolution. One main-deck and one-side board may be the place to start.
Inventors' Fair is very appealing and one copy sounds right. I could not do with less colored mana so I will probably have to make a tough decision between Blinkmoth Nexus and Darksteel Citadel for the slot.
There's no way I'd remove even one Vault Skirge or Galvanic Blast. Four of both for me, main-deck, always, thanks very much.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn