I think we have better options against Infect mostly in the form of removal and counters. I would play Ethersworn Canonist only against Storm and Ad Nauseam and Storm is almost non-existent.
Also against Living End if it became more popular, but thats currently not the case.
What's generally non-existent may exist in one's locality; if there are decks that are hurt by Ethersworn Canonist in one's environment then one should run it provided there aren't fifteen more needful things. I'm totally discounting using Canonist main-deck, but I'm okay with that presumption.
In my world, there's the occasional Ad Nauseum to worry about but it seems better to just kill them quickly then to rely on a one or two-of sideboard silver bullet.
Canonist isn't as good as removal against Infect but she's probably better than some other main-board things such as Steel Overseer. But it's still worthwhile only if one doesn't have enough better options to replace the main-deck things that aren't good in the match-up.
I see plenty of Infect but I've never lost a match to it with Affinity and I usually don't lose a game to it. I've got a metric-crap-load of side-board hate for Infect already: two Ghirapur Æther Grid, two Dismember, two Whipflare and some other cards that are probably better for the match-up than Canonist. I still want to kill them fast so there aren't that many things I want to remove.
I just think there are fifteen better cards for my side-board.
The question I have is: should i play an Island over the Mountain?I think because of the SB cards being more Red, i should play the Mountain.
My meta consists mainly of: jund/abzan, valakut, infect, affinity, sometimes dredge. Do you think this Sb is accurate?
I want ancient grudge for infect and affinity.
Giraphur against infect, jund/abzan and affinity
Etched champion for jund/abzan
Stubborn as a kind of catch all, i think it could come against many decks, especially combo, infect, jund/abzan
Thouoas my targeted discard
Spellskite for the removal heavy decks as well as infect
Gy hate for dredge
Dismember and whipflare for creature based decks/infect, and so on.
Cards i also thought about were: sea gate wreckage and blood moon, i don't know though if These cards would be worth it.
Question, why are most recent lists here running their 1 off basic land as a Mountain instead of an Island?
With the amount of Blood Moon being played, I would imagine an Island would be a better choice wouldn't it?
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Question, why are most recent lists here running their 1 off basic land as a Mountain instead of an Island?
With the amount of Blood Moon being played, I would imagine an Island would be a better choice wouldn't it?
The basic land is more for Path than Blood Moon. Many lists are running 4 main board Galvanic Blasts and at most 2 Master of Etherium with no other blue spells. Four red spells vs two blue spells mean you want the Mountain over the Island. Blood Moon isn't even that great against Affinity since most of its spells need colorless and it really only just shuts off manlands. Often taking off a turn to drop a Blood Moon against us just allows us to kill them.
Question, why are most recent lists here running their 1 off basic land as a Mountain instead of an Island?
With the amount of Blood Moon being played, I would imagine an Island would be a better choice wouldn't it?
With no fetching, you don't get much help against Blood Moon by having the basic of choice anyway. That is, you're probably screwed anyway. The basic is just for Path to Exile and Ghost Quarter.
The reason thoughtseize is played in the sideboard is to take away the opponent's sideboard hate. Yes it's always nice to know your opponents Hand but that isn't why thoughtseize is played. G. Probe would take up a valuable slot where you can instead play a much better card that impacts the game more.
Yes, I know Thoughtseize is there to take a hate card from opponent's hand but counter magic does the same job by countering a card that could make you lose the game. So as others said Thoughtseize is better here because it not just take the problematic card away from opponent's hand but it also lets you see his/her hand which will show you what you need to play around. Counter on the other hand won't.
The comment dlodolce7 made about Thoughtseize being there to take a card was directed at the poster who suggested using Git Probe, not at your question about counters.
Pia's Revolution looks strong, espescially when the opponent is already low on health. Worth testing.
Only problem is what to cut for it.
Yes it could be fun, especially with 0cc artifacts. That could make for some BIG arcbound ravagers when they can't or won't pay. Welding Jar and mox opal also have interesting posibilities even without the ravager.
I'm also liking the way it potentially reduces the power of quite a few sweepers.
As for what to take out, yes we really don't have much ro choose from in the 3mana slot.
Pia's Revolution looks strong, espescially when the opponent is already low on health. Worth testing.
Only problem is what to cut for it.
Do you think a card like this would be needed in such a case? Seems to me that this card is not going to do much if we are already "winning" (I assume thats the case when life totals of opponents are low, of course though that is not guaranteed). It would be great if the game lasts longer I think.
Pia's Revolution looks strong, espescially when the opponent is already low on health. Worth testing.
Only problem is what to cut for it.
Yes it could be fun, especially with 0cc artifacts. That could make for some BIG arcbound ravagers when they can't or won't pay. Welding Jar and mox opal also have interesting posibilities even without the ravager.
I'm also liking the way it potentially reduces the power of quite a few sweepers.
As for what to take out, yes we really don't have much ro choose from in the 3mana slot.
Since this is a non artifact card, what it should replace must also be a non-artifact.. so that we don't lose consistency in artifact count. I'm considering cutting 1 Thoughtcast or something else for this...
Pia's Revolution looks strong, espescially when the opponent is already low on health. Worth testing.
Only problem is what to cut for it.
Do you think a card like this would be needed in such a case? Seems to me that this card is not going to do much if we are already "winning" (I assume thats the case when life totals of opponents are low, of course though that is not guaranteed). It would be great if the game lasts longer I think.
During a board stall when both players life are low, and our creatures are facing blockers.. the revolution gives us an advantage because the opponent can't kill our artifacts without losing health. A memnite with a plating on it is sure to die, an etched champion with a plating that runs into an eldrazi or a mutavault is sure to die. We get those back unless the opponent pays life.. which is hard to do when in low life total. Well, just theorycrafting for now... needs some actual testing.
Seriously thinking if this card should be replacing a thoughtcast or a land in my list. More possibly the land, since I run 17. Cutting a Thoughtcast feels bad... have recovered from some bad situations because of the draw 2.
Also against Living End if it became more popular, but thats currently not the case.
In my world, there's the occasional Ad Nauseum to worry about but it seems better to just kill them quickly then to rely on a one or two-of sideboard silver bullet.
Canonist isn't as good as removal against Infect but she's probably better than some other main-board things such as Steel Overseer. But it's still worthwhile only if one doesn't have enough better options to replace the main-deck things that aren't good in the match-up.
I see plenty of Infect but I've never lost a match to it with Affinity and I usually don't lose a game to it. I've got a metric-crap-load of side-board hate for Infect already: two Ghirapur Æther Grid, two Dismember, two Whipflare and some other cards that are probably better for the match-up than Canonist. I still want to kill them fast so there aren't that many things I want to remove.
I just think there are fifteen better cards for my side-board.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
4 Glimmervoid
4 Darksteel Citadel
4 Inkmoth Nexus
4 Blinkmoth Nexus
1 Mountain
Creatures [27]
4 Ornithopter
3 Memnite
4 Signal Pest
4 Vault Skirge
4 Steel Overseer
4 Arcbound Ravager
2 Etched Champion
2 Master of Etherium
4 Mox Opal
4 Springleaf Drum
4 Cranial Plating
3 Galvanic Bläst
1 Thoughtcast
2 Giraphur Aether Grid
2 Ancient Grudge
2 Etched Champion
2 Stubborn Denial
2 Spellskite
1 Grafdigger's Cage
1 Tormod's Crypt
1 Dismember
1 Thoughtseize
1 Whipflare
The question I have is: should i play an Island over the Mountain?I think because of the SB cards being more Red, i should play the Mountain.
My meta consists mainly of: jund/abzan, valakut, infect, affinity, sometimes dredge. Do you think this Sb is accurate?
I want ancient grudge for infect and affinity.
Giraphur against infect, jund/abzan and affinity
Etched champion for jund/abzan
Stubborn as a kind of catch all, i think it could come against many decks, especially combo, infect, jund/abzan
Thouoas my targeted discard
Spellskite for the removal heavy decks as well as infect
Gy hate for dredge
Dismember and whipflare for creature based decks/infect, and so on.
Cards i also thought about were: sea gate wreckage and blood moon, i don't know though if These cards would be worth it.
Any help and feedback appreciated! Thanks!
With the amount of Blood Moon being played, I would imagine an Island would be a better choice wouldn't it?
The basic land is more for Path than Blood Moon. Many lists are running 4 main board Galvanic Blasts and at most 2 Master of Etherium with no other blue spells. Four red spells vs two blue spells mean you want the Mountain over the Island. Blood Moon isn't even that great against Affinity since most of its spells need colorless and it really only just shuts off manlands. Often taking off a turn to drop a Blood Moon against us just allows us to kill them.
It depends; if one has a set of Galvanic Blast main-deck, one wants a Mountain. If one has Thoughtcast and Master of Etherium instead, an Island is a no-brainer.
With no fetching, you don't get much help against Blood Moon by having the basic of choice anyway. That is, you're probably screwed anyway. The basic is just for Path to Exile and Ghost Quarter.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
The comment dlodolce7 made about Thoughtseize being there to take a card was directed at the poster who suggested using Git Probe, not at your question about counters.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Only problem is what to cut for it.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Yes it could be fun, especially with 0cc artifacts. That could make for some BIG arcbound ravagers when they can't or won't pay. Welding Jar and mox opal also have interesting posibilities even without the ravager.
I'm also liking the way it potentially reduces the power of quite a few sweepers.
As for what to take out, yes we really don't have much ro choose from in the 3mana slot.
Modern: 0Affinity0 - GWBAbzan VizierBWG - RGoblinsR
Standard: URGiftUR
Do you think a card like this would be needed in such a case? Seems to me that this card is not going to do much if we are already "winning" (I assume thats the case when life totals of opponents are low, of course though that is not guaranteed). It would be great if the game lasts longer I think.
Since this is a non artifact card, what it should replace must also be a non-artifact.. so that we don't lose consistency in artifact count. I'm considering cutting 1 Thoughtcast or something else for this...
During a board stall when both players life are low, and our creatures are facing blockers.. the revolution gives us an advantage because the opponent can't kill our artifacts without losing health. A memnite with a plating on it is sure to die, an etched champion with a plating that runs into an eldrazi or a mutavault is sure to die. We get those back unless the opponent pays life.. which is hard to do when in low life total. Well, just theorycrafting for now... needs some actual testing.
Seriously thinking if this card should be replacing a thoughtcast or a land in my list. More possibly the land, since I run 17. Cutting a Thoughtcast feels bad... have recovered from some bad situations because of the draw 2.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread