That is what intruiges me about this sideboard. You don't "have" to splash the third color, but it is there for better flexibility.I plan on running this list through a daily this weekend to see how well it does against a "blind" meta.
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Oh wow thanks so much =)
I was actually thinking on getting play set of Treasure Cruise but dude are 9 bucks each now!!
Also the Sideboard should be around Treasure Cruise?
Yeah if you have any other questions feel free to ask. Someone will give you their opinion here. Where are you seeing cruise at 9 bucks? On SCG they are 50 cents, and closer to a quarter on TCG. The foils are a little pricey. I am not sure what you mean should the sideboard be around treasure cruise. If you mean that the cruises are always going in or out that really depends on the matchup.
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I'm still not convinced on TC over Ravings. From what I tested (goldfishing + playtesting), Thought Scours are more important than they used to be so cutting them for Lightning Bolts feels bad. The lack of a red cantrip means that Manamorphoses are essential (which open us to more discard and cycling 'phoses is often wrong in a TC build). Often I feel that it's a Concentrate for U3 instead of UU2. Yes it's bonkers with PA online but really our fizzle % is so low with an active PA while getting there is the issue. They are bad in multiples (unless you are already flooding in red mana and you are willing to pay the 7) and even mid combo sometimes I felt it was correct to use PiF and flashback my Visions/Sleights/Probes than drawing 3+ random cards. I will test it more but I really am not convinced.
but my list is pretty unconventional. I know most people don't seem to like Peer because it can't find lands and engines, but it's just so good at finding whatever you need, be it something to activate Ascension, a PIF, or a win condition. To me, it just seems to add so much consistency to the deck, and it plays so well with Electromancers, making them seriously lethal. I do understand it's not a popular choice, and i get the counter argument, but i like them. A maindeck Empty is pretty questionable also, but again i just like the option of being able to throw out a bunch of Goblins and steal games. Also it works great with Peer and 'Mancer.
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Not just the Tendo King, the power of the Galactic Leyline surpasses that of the Tempa Emperor, No!, It's magnificent power is even greater than that!
Honestly I think that Peer is better than TC in PA Storm, at least mainboard. I could see an argument for siding it but they are just too "flashy" mainboard. I mean, when I'm trying to sculpt my hand every card of the deck is great (even lands - not missing land drops matters a lot and if we are drawing lands we are thinning the deck in a way or another, eking out percentages here and there). Often with TC I'm just hoping I don't draw it before going off (or a copy of it if I already have one in my hand). In my opinion, it kinda defeats the purpose of Storm of being a synergistic engine.
In my testing cruise has been stellar. Every time I cast it I either win the game the next turn or can win the game that turn. It is amazing to keep from fizzling. The card advantage is insane even without ascension and allows us to play a much slower grindier game and still be able to combo early. I lose game one to burn but the next games I have a good amount of answers while still being able to combo quickly. They can be stranded in your hands. I played against a mill/graveyard hate deck on MTGO and they kept my graveyard under control, but even after multiple spell bombs the cruise allowed to get into a great spot and sculpt my hand. I can still see the reasoning for peer, but I moved away from it about a year ago and I cannot say I have missed it. I do believe I need to test the cruise version more before my final verdict, but I am really liking it so far.
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I definitely think Treasure Cruise can be stellar, i just don't think we want it maindeck. You really only want it in certain matches, and drawing more than 1 can sometimes be really aggravating. I could definitely be wrong though.
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Not just the Tendo King, the power of the Galactic Leyline surpasses that of the Tempa Emperor, No!, It's magnificent power is even greater than that!
I do think it needs more testing, and plan on running it in a couple dailies before passing full judgement. I do think that this is a great option against the control decks and the B/G/x decks. It does lose out on some of the more aggressive matchup, but overall keeps them mostly even. Drawing more than one can sometimes be awkward, but at the same time drawing more than one on the combo turn usually guarantees you don't fizzle. At worst it usually is reduced to a four mana spell by one ritual. Needs testing, but I like and will let you guys know the results of the dailies.
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I certainly agree that more testing is required. How do you think that TC fares in a tempo matchup? Any sort of counter can really hurt us and Twin has inevitability. A bunch of Delver are playing Disrupting Shoal and they can remove their TC to counter ours. If we are to play with TC (whether MD or SB) I think our SB plan will need some serious rework.
Ok Hi everyone todays I play modern at my local MTG store and did pretty decent I guess however I really need help with Hand destruction T_T
Here is my deck list
4 Goblin Electromancer
2 Thought Scour
4 Manamorphose
2 Theasure Cruise
1 Empty the Warrens
4 Pyretic Ritual
4 Desperate Ritual
4 Sleight of Hand
3 Past in Flames
4 Gitaxian Probe
4 Serum Visions
2 Grapeshot
4 Pyromancer Ascension
2 Island
1 Mountain
4 Scalding Tarn
2 Misty Rainforest
2 Shivan Reef
2 Flooded strand
2 Steam Vents
1 Hallow of Fountain
Sideboard
1 Defense Grid
4 Lightning Bolt
2 Echoing Truth
2 Wear/Tear
3 Anger of the Gods
2 Empty the Warrens
1 Defense Grid
Game 1 vs G/W Aura 2-0
Not much to say game one was able to go off on turn 2 with 16 goblins ... and game 2 he didn't have the second mana and I just grapeshot him...
Game 2 vs Burn 2-0
Easy game 1 not much went off on turn 3 and game 2 was pretty close but was able to survive with 1 life!
Game 3 vs B/W Token 0-2
Horrible both games turn 1 Thoughtseize and turn 2 Inquisition of Kozilek.... I was able to make 10 goblins on game 2 but his tokens FLY!!!
So what u guys think about my deck and what would be good sideboard against hand destruction T_T
So It looks like to me you only have 58 cards in your maindeck. Against discard decks usually we just have to use our card parity/advantage to just grind them out. Serum visions scry's are very important. Getting an ascension online is also important. It does not matter if you only have one card in hand if it draws you a more through ascensions, you'll get there eventually.
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Treasure Cruise is the best option against hand destruction.
What do you guys think of Boomerang over Echoing Truth? Bouncing lands seems better with Scapeshift on the rise and the new Ascendency deck combo-ing off with Faerie Conclave. How often does UR Storm lose to tokens?
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"I have seen the true path. I will not warm myself by the fire—I will become the flame."
—Lim-Dûl, the Necromancer
Echoing Truth has many advantages over Boomerang. It bounces tokens, multiple leylines and only costs one blue which can be important. If you are worried about scaoeshift, you shouldn't be it's a good matchup, then make sure you have blood moons as they are much better as the require an answer before they can even try to win. Also against scapeshift Swan Song is pretty good as all we really need to do is slow them down a little bit the combo out.
Depends on what kind of consistency you are looking for, storm is consistent turn 3-4, ad naus is all in but will usually combo 3-5, and jeskai ascendancy is usually turn 2-5, or in the more controlling builds 4-6. Storm is a mass of rituals and cantrips, ad naus is full of combo pieces and ways to either accelerate or find it, and ascendancy is a creature based combo. It is kinda like comparing ANT to DFT in legacy, similar as they are combo decks, but different strategies and better against different decks.
Echoing truth has too many plus's over boomerang. The possible cost reduction is great, better interaction against twin, better against token/mirror, good way to bounce all eidolons against burn, and is really just a great well rounded removal spell that can protect you from many or one of the same thing. All that boomerang hits is a land, if ascendancy is comboing you with conclave bounce the ascendancies with truth, scapeshift you should just combo before them, and even if you don't bouncing one valakut will at best buy you a turn.
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Yeah, thats really the only thing that boomerang helps against. I agree with swan song over dispel, but I think the reasoning is swan song is worse against burn because of the bird. And they probably were expecting more burn/ascendancy/control vs twin and scapeshift, which swan song hits all of them, dispel is just slightly better in the burn matchup. Against scapeshift get an ascension online and just probe to make sure you know what counters you have to fight. I don't have a lot of scapeshift in my meta but I think I have only lost one match. Blood moon is amazing and I would hold it in the sideboard for this matchup if you see a lot of it. Basically ritual out a turn two moon on the play, or get them to counter other things then moon them. Scapeshift has trouble beating moon. I have sided it out too going to more of an empty plan expecting them to bring in enchantment hate, but if you see pyroclasm thats not the best line. Against twin they either have it on turn four or they lose. Sometimes they can grind you out. If you get an active ascension going it becomes harder for them to fight us, especially if we have the swan songs. I won a daily because I was able to hold up two swan songs off of a blue because of ascension, and he only had one counter. This allowed me to stop him and with four mana and an active ascension as long as you have a visions/cantrip you should win. You can just straight up lose to twin but a lot of times twin tries to play the control role and you can fight though it. Another thing, always make them show you the combo. If they slam on three they don't always have it. Also against some of the more midrange decks we can pretend to be twin for a while. I had a pod player hold up abrupt decay for three turns when I mulliganed to 4, but still won because he didn't do anything. I guess the point I want to make with that last part is be aggressive. I mulligan any hand without a cantrip, and start making a plan as soon as I can. Be flexible, as soon as you figure out what they are on be aware of what hate you will be facing. I still make mistakes but that's how you learn. Practice is very important with this deck.
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UR Storm UBWR Ad nauseam GW Hatebears
Standard - AETHERFLUX RESERVOIR????
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UBR TES
UBR TNT
GB Dredge
(does it have led? then I probably have played it.)
UBWR Ad nauseam
GW Hatebears
I was actually thinking on getting play set of Treasure Cruise but dude are 9 bucks each now!!
Also the Sideboard should be around Treasure Cruise?
UBR TES
UBR TNT
GB Dredge
(does it have led? then I probably have played it.)
UBWR Ad nauseam
GW Hatebears
UB Fae
TES
Pox
UB Fae
TES
Pox
4 Pyromancer Ascension
3 Lightning Bolt
4 Serum Visions
4 Sleight of Hand
4 Gitaxian Probe
4 Peer Through Depths
4 Desperate Ritual
4 Pyretic Ritual
2 Past in Flames
2 Grapeshot
1 Empty the Warrens
3 Misty Rainforest
3 Shivan Reef
3 Steam Vents
2 Island
1 Mountain
but my list is pretty unconventional. I know most people don't seem to like Peer because it can't find lands and engines, but it's just so good at finding whatever you need, be it something to activate Ascension, a PIF, or a win condition. To me, it just seems to add so much consistency to the deck, and it plays so well with Electromancers, making them seriously lethal. I do understand it's not a popular choice, and i get the counter argument, but i like them. A maindeck Empty is pretty questionable also, but again i just like the option of being able to throw out a bunch of Goblins and steal games. Also it works great with Peer and 'Mancer.
UB Fae
TES
Pox
UBR TES
UBR TNT
GB Dredge
(does it have led? then I probably have played it.)
UBWR Ad nauseam
GW Hatebears
UBR TES
UBR TNT
GB Dredge
(does it have led? then I probably have played it.)
UBWR Ad nauseam
GW Hatebears
UB Fae
TES
Pox
Here is my deck list
4 Goblin Electromancer
2 Thought Scour
4 Manamorphose
2 Theasure Cruise
1 Empty the Warrens
4 Pyretic Ritual
4 Desperate Ritual
4 Sleight of Hand
3 Past in Flames
4 Gitaxian Probe
4 Serum Visions
2 Grapeshot
4 Pyromancer Ascension
2 Island
1 Mountain
4 Scalding Tarn
2 Misty Rainforest
2 Shivan Reef
2 Flooded strand
2 Steam Vents
1 Hallow of Fountain
Sideboard
1 Defense Grid
4 Lightning Bolt
2 Echoing Truth
2 Wear/Tear
3 Anger of the Gods
2 Empty the Warrens
1 Defense Grid
Game 1 vs G/W Aura 2-0
Not much to say game one was able to go off on turn 2 with 16 goblins ... and game 2 he didn't have the second mana and I just grapeshot him...
Game 2 vs Burn 2-0
Easy game 1 not much went off on turn 3 and game 2 was pretty close but was able to survive with 1 life!
Game 3 vs B/W Token 0-2
Horrible both games turn 1 Thoughtseize and turn 2 Inquisition of Kozilek.... I was able to make 10 goblins on game 2 but his tokens FLY!!!
So what u guys think about my deck and what would be good sideboard against hand destruction T_T
PS : Thanks so much in advance
UB Fae
TES
Pox
UBR TES
UBR TNT
GB Dredge
(does it have led? then I probably have played it.)
UBWR Ad nauseam
GW Hatebears
What do you guys think of Boomerang over Echoing Truth? Bouncing lands seems better with Scapeshift on the rise and the new Ascendency deck combo-ing off with Faerie Conclave. How often does UR Storm lose to tokens?
—Lim-Dûl, the Necromancer
Echoing truth has too many plus's over boomerang. The possible cost reduction is great, better interaction against twin, better against token/mirror, good way to bounce all eidolons against burn, and is really just a great well rounded removal spell that can protect you from many or one of the same thing. All that boomerang hits is a land, if ascendancy is comboing you with conclave bounce the ascendancies with truth, scapeshift you should just combo before them, and even if you don't bouncing one valakut will at best buy you a turn.
UBR TES
UBR TNT
GB Dredge
(does it have led? then I probably have played it.)
UBWR Ad nauseam
GW Hatebears
UBR TES
UBR TNT
GB Dredge
(does it have led? then I probably have played it.)
UBWR Ad nauseam
GW Hatebears