I am still winning the majority of matchups and nearly ready to take it into a daily, but I keep losing to UR Delver.
I'm not particularly fond of the Epochrasite slot or the Judge's Familiars, but I don't want to invest into more Thalia and Mirran Crusader just yet. I still think that Icatian Javelineers would be sweet, but also I saw a list playing Swords and Soltari Priest make some results and wondered what the opinions were on those.
I say cut Akroma; she's cute but as a 1-of with 6 ways to flip her I just never found her worth it. Epochrasite is an odd one; good in some MUs, horrible if there's GY hate being brought in. UR delver is a pain in the backside, I find- Delver itself isn't too bad, but I just get swamped by elemental tokens. Something like Marrow Shards could be an option for the board? We're weak against X/1 tokens, I feel. I'd up Thalias and mindcensors to 4-ofs, and throw in another 2 finks (although I still prefer Riftwatcher for the evasion).
Too many epochrasite, should be just one, fill the spots with finks. Akroma isn't that good unless you run four resto, in which case it's really consistent and good. EE side is an excellent choice for handling tokens and weenies. Merfolk too if you ever splash.
Ah, EE. Thanks for that suggestion! I guess EE is better than ratchet bomb just because of Spell Snare?
Because if you ever do splash colors, such as throwing in horizon canopies for consistency eventually, It'll be able to immediately tick to 2 against decks like merfolk. It's the better investment overall. You wanna kill at 1 often as well against decks like soul sisters and zoo.
I'm not particularly fond of the Epochrasite slot or the Judge's Familiars, but I don't want to invest into more Thalia and Mirran Crusader just yet. I still think that Icatian Javelineers would be sweet, but also I saw a list playing Swords and Soltari Priest make some results and wondered what the opinions were on those.
I've found delver to be one of the matchups where my 2 maindeck Icatian Javelineers have shone the most. EE is probably bigger game against this deck but if you want to want a broader card that can be justified main, the Javelineers may be your people.
I don't love Familiars either, although they seem to be the ones that have done the most damage so far.
Managed to flip Akroma on turn 4 G1 and G2 against Scapeshift so I'm sold on her.
Thinking of going to 3 Judge's and 1x Jotun Grunts, or something else. Not sure what though. Might go up to 3 Mindcensors, I'm never sad to see one.
I'd go with 3 or 4 mindcensors. Solid card all-round.
Go down to 2 familiar max. It's one of those cards that stops plays you never see. It's hard to gauge without chatting with the opponent afterwords. I'd run em myself if my list wasn't embarrassingly full haha.
Sideboarding leaves me in such a conundrum, I can't exclude Twin-combo, so I have to keep hate for two sets of issues, while bringing in Mark of Asylum, Burrenton Forge-Tender and Aven Mindcensor. Somehow I leave Choke behind.
Game 2 I land turn 1 Aether Vial, and manage to get him to tap so I can land Mark of Asylum. He tries to Anger of the Gods, and I point out the Mark. Game is over very shortly thereafter.
Turns out the deck is a UWR super control, no Restoration Angel and only a couple planeswalkers. He finishes 2-1.
Known opponent - Merfolk.
Game 1 - I keep a hand with 3 Blade Splicer and a Noble Hierarch. I figure he won't be able to race or deal with all of that. He does Vapor Snag my first token, but I land a second Splicer and a Restoration Angel while he draws lands.
Game 2 - I get a very interesting hand with 2 Horizon Canopy, 1 Ghost Quarter, 2 Sunlance, 1 Flickerwisp and Akroma, Angel of Fury. Hand plays out exactly how I envisioned, turns 1 and 2 I kill things, turn 3 I play the morph card. Except one little problem, he casts Spreading Seas on both my Canopies. Luckily for me I top deck both Restoration Angel and Plains to flip the Akroma on turn 4 and win easily from there.
Known opponent - UR Delver
Unfortunately my notes take a beating for this match. I know I win game 1 quite easily, game 2 I got stuck on 2 mana while he is able to Pillar of Flame the threats I do land, and I win game 3 on the back of just having more creatures than he has burn.
I really wish I had better notes for this one, as it's a match I want better understanding of. But due to this and other matches, I'm beginning to think I should err towards an extra Mark of Asylum.
Thoughts:
Deck continues to be good, tight play is extremely important and it will take a lot of stamina to run this deck over a large event as it is a very decision heavy deck.
I really like Akroma, Angel of Fury the more I play it, the better I feel about it. She just hits hard and wins games.
Practice continues with the PTQ on the 23rd of August.
So I threatened to do this a lot earlier, and here it is, getting into D&T for those on a budget.
Notes:
I've worked this backward from the GW D&T build as seen in all my reports. (If you're wanting to go BW, this may not work exactly right for you)
I've designed the process so that there is as little wastage as possible, thus limiting the buying of non-vital cards (so the early MonoW versions may be up for debate on some cards as MonoW decks on their own).
'Budget' is also a relative term, and unfortunately there are a few cards that are vital to the deck that cost quite a bit and I can't help that (Notably - Aether Vial, Restoration Angel and Aven Mindcensor - every other card in the first deck is less than $10 (SCG prices)). These are modern staples and should hold value.
Deck 1 is the straight up Mono White budget deck. Total cost is $322 (SCG).
$100 of that is Aether Vial and you can't even begin to play D&T without it, another $48 is Aven Mindcensor which is another core D&T card.
Finally there's Restoration Angel - while it's not necessarily a 4-of in the WW builds, the reality is eventually you'll want 4, and anything you buy in its place is a waste of money. If you a want a really bad imitation, Stonecloaker comes in at $0.50.
I chose Jotun Grunt as it allows for some game against Living End and Storm by reducing their graveyards.
The first thing one needs to do is invest in a manabase. Lucky for GW we have Razorverge Thicket to go along with the shocklands and painlands. (As an aside you could improve the WW deck with 4x Horizon Canopy before moving onto GW - that way you would not get Brushland). Further, moving onto GW gives access to Gavony Township and these replace the Tectonic Edges.
Overall the cost of the upgrade is $127 with a large portion ($84) being the manabase. An unfortunate reality of going 2 colour in Modern. Just be thankful we're not running fetches.
You could get away with not getting the Temple Garden to try save money, I would probably run Forest then to aid in turn 1 Birds which will ensure more explosive starts.
Final step: Horizon Canopy and Noble Hierarch - 8 cards, total $420, just shy of the cost of the rest of the deck combined.
Still liking the deck. I miss "being the problem," playing decks like Ad Nauseam, Bogles, and Infect, but it is strangely satisfying being in control of the game.
One other element I like about this deck and hasn't had much discussion, is how well it mulligans, even while playing high-variance cards like Epochrasite and Akroma. I tend to mull top-heavy cmc hands, hands with multiple Thalia, or hands to get to Vial in match-ups where I know I need it, and it always tends to work out for me.
Now, how do we side against UWR and Hatebears, when they play Path to Exile and Ghost Quarter to perfection against our Leonin Arbiter? Keep Aven Mindcensor (a good reason to run 4) and side Arbiters out?
Still liking the deck. I miss "being the problem," playing decks like Ad Nauseam, Bogles, and Infect, but it is strangely satisfying being in control of the game.
One other element I like about this deck and hasn't had much discussion, is how well it mulligans, even while playing high-variance cards like Epochrasite and Akroma. I tend to mull top-heavy cmc hands, hands with multiple Thalia, or hands to get to Vial in match-ups where I know I need it, and it always tends to work out for me.
Now, how do we side against UWR and Hatebears, when they play Path to Exile and Ghost Quarter to perfection against our Leonin Arbiter? Keep Aven Mindcensor (a good reason to run 4) and side Arbiters out?
If I was going to be flippant, I'd just say - play Path to Exile and Ghost Quarter better than them.
The mirror comes down to who has the bigger creatures. Make sure you keep in your big stuff.
UWR - bring in Mark of Asylum and Choke if you're running green. Aether Vial gets around their counters, and eventually they run out of burn compared to our creatures. But mostly just stick to the mana denial strategy and keep the beats up. This is a real nickel and dime match up.
UWR - bring in Mark of Asylum and Choke if you're running green. Aether Vial gets around their counters, and eventually they run out of burn compared to our creatures. But mostly just stick to the mana denial strategy and keep the beats up. This is a real nickel and dime match up.
Sound advice there. Focus your mana denial on keeping them off three blue for Cryptic Command, and try not to overextend with x/1 creatures into Electrolyze. I often find that those are the two cards they out-value us with.
If you're running Eidolon of Rhetoric in your sideboard for Storm, he's worth bringing in.
Private Mod Note
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
I'll go ahead and ask here too. I just started playing with mono-white, and I think I want to play the BW version. My problem is that I have a very hard time beating NyxWave. I don't know what really hurts the deck, and I can't keep it from going off.
You can also flicker enchanted lands with Flickerwisp. I had one glorious game a week ago where I flickered the same land three times, hitting 4 enchantments total.
Off topic, but with the B&R update monday, I was wondering, if (and it won't be, just 'if') Stoneforge mystic would be unbanned, what would change in our deck, considering we lean a lot on search denial.
Has much discussion taken place about the totally beat + tax deck, without enter the battlefield effects? Kevin Crimin did a playing on a budget modern series where he had Swords and Mirran Crusader, Serra Avenger without Restoration Angel, Blade Splicer, and Flickerwisp. I mostly see the Flicker decks placing in dailies (if anything), but I was just wondering who has tried the standalone good cards.
Now, how do we side against UWR and Hatebears, when they play Path to Exile and Ghost Quarter to perfection against our Leonin Arbiter? Keep Aven Mindcensor (a good reason to run 4) and side Arbiters out?
What build are you running?
For UWR: llamaza already mentioned Mark of Asylum, Choke, and Aether Vial so I won't cover them. I'm kinda replying just to rep Burrenton Forge-Tender here, he really is mvp in this matchup. It prevents blowouts from Anger of the Gods and Electrolyze which is obviously very good. If you're running mono white, Judge's Familiar is also great. Alongside Thalia, it should keep them off removal long enough for you to get the mana denial plan going. Like others have said, you don't really notice the work that it does, but it really pulls it's weight here. I've never had problems with this matchup being mono white.
I don't like Leonin Arbiter in the mirror, and side them out. I've played against people that kept them in, and blown them out with Ghost Quarter after they drop him. I think used to side in 2 Leonin Relic-Warder and 2 Kitchen Finks in their place (this was when I still ran Relic-Warder in my sb). Aven Mindcensor is fine to keep in. The mirror, like everything else, is about playing tight. Flickering Vials to remove counters can be really good. If you play Akroma, Angel of Wrath or Eight-and-a-Half-Tails, they do work here. Akroma moreso, obviously -but 8 1/2 tails is good to protect your Flickerwisps against a flashed in Restoration Angel, and is great protection vs Path to Exile. If you play the green splash, Gavony Township is a trump card. Don't play it until you can activate it once. If the opponent is running the green splash, save some land destruction for it. I've never played against the other splashes so can't comment there...
Off topic, but with the B&R update monday, I was wondering, if (and it won't be, just 'if') Stoneforge mystic would be unbanned, what would change in our deck, considering we lean a lot on search denial.
I doubt very much that Stoneforge Mystic will be unbanned.
Having said that, I would happily cut the Leonin Arbiters to run 4.
Has much discussion taken place about the totally beat + tax deck, without enter the battlefield effects? Kevin Crimin did a playing on a budget modern series where he had Swords and Mirran Crusader, Serra Avenger without Restoration Angel, Blade Splicer, and Flickerwisp. I mostly see the Flicker decks placing in dailies (if anything), but I was just wondering who has tried the standalone good cards.
That would be replacing the three best parts of the deck with the three worst common suggestions haha, though mirran is on the edge of making lists pretty often, it takes a heavy meta swing to be better than brimaz. Flickerwisp is the best card in the deck, bar none. You don't cut it. You just don't. I get the idea of wanting to remove flicker effects to abuse hushwing. But as far as modern goes, there aren't enough quality white cards to fill the home of removing the flicker package. It would need stoneforge and mom.
That would be replacing the three best parts of the deck with the three worst common suggestions haha, though mirran is on the edge of making lists pretty often, it takes a heavy meta swing to be better than brimaz. Flickerwisp is the best card in the deck, bar none. You don't cut it. You just don't. I get the idea of wanting to remove flicker effects to abuse hushwing. But as far as modern goes, there aren't enough quality white cards to fill the home of removing the flicker package. It would need stoneforge and mom.
I think that Aether Vial and Path to Exile, and maybe Thalia, are all arguably better cards in a vacuum than Flickerwisp. At least, they are very strong cards that could form the core of more than one white weenie deck.
I wish we somehow didn't have to go through this on every third page. If you want to make mono white hatebears, go ahead, but you're posting in the wrong thread.
Also, as a side note, cards don't ever exist in a vacuum, and trying to rank cards that do vastly different things is pointless. Sure, PtE and Vial are huge cards, not only in this deck but in the format (unlike wisp), and we would struggle without them, but Flickerwisp and Blade Splicer are easily the MVPs in this deck. Both look worse on paper than they are, that's why one might be led to the conclusion that you might not have played this deck enough, arrogant as that may seem. I would run 6 of each if the rules permitted it.
Private Mod Note
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
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Because if you ever do splash colors, such as throwing in horizon canopies for consistency eventually, It'll be able to immediately tick to 2 against decks like merfolk. It's the better investment overall. You wanna kill at 1 often as well against decks like soul sisters and zoo.
I've found delver to be one of the matchups where my 2 maindeck Icatian Javelineers have shone the most. EE is probably bigger game against this deck but if you want to want a broader card that can be justified main, the Javelineers may be your people.
Go down to 2 familiar max. It's one of those cards that stops plays you never see. It's hard to gauge without chatting with the opponent afterwords. I'd run em myself if my list wasn't embarrassingly full haha.
Just quoting for truth here. The versatility of restoration angel is amazing, it's one of the cards that I'm never unhappy to draw in the mid game on.
4 Ghost Quarter
4 Horizon Canopy
4 Temple Garden
4 Razorverge Thicket
3 Plains
2 Gavony Township
1 Forest
CREATURES 30
4 Noble Hierarch
4 Restoration Angel
4 Leonin Arbiter
4 Flickerwisp
4 Blade Splicer
3 Scavenging Ooze
3 Thalia, Guardian of Thraben
2 Aven Mindcensor
1 Linvala, Keeper of Silence
1 Akroma, Angel of Fury
4 Path to Exile
4 Æther Vial
2 Aven Mindcensor
1 Mark of Asylum
1 Spellskite
1 Dismember
2 Sunlance
2 Choke
1 Burrenton Forge-Tender
2 Creeping Corrosion
3 Stony Silence
Sideboarding leaves me in such a conundrum, I can't exclude Twin-combo, so I have to keep hate for two sets of issues, while bringing in Mark of Asylum, Burrenton Forge-Tender and Aven Mindcensor. Somehow I leave Choke behind.
Game 2 I land turn 1 Aether Vial, and manage to get him to tap so I can land Mark of Asylum. He tries to Anger of the Gods, and I point out the Mark. Game is over very shortly thereafter.
Turns out the deck is a UWR super control, no Restoration Angel and only a couple planeswalkers. He finishes 2-1.
Game 1 - I keep a hand with 3 Blade Splicer and a Noble Hierarch. I figure he won't be able to race or deal with all of that. He does Vapor Snag my first token, but I land a second Splicer and a Restoration Angel while he draws lands.
Sideboard - I bring in 2 Sunlance, 3 Stony Silence and 2 Choke, out go the 4 Aether Vial and 2 Aven Mindcensor.
Game 2 - I get a very interesting hand with 2 Horizon Canopy, 1 Ghost Quarter, 2 Sunlance, 1 Flickerwisp and Akroma, Angel of Fury. Hand plays out exactly how I envisioned, turns 1 and 2 I kill things, turn 3 I play the morph card. Except one little problem, he casts Spreading Seas on both my Canopies. Luckily for me I top deck both Restoration Angel and Plains to flip the Akroma on turn 4 and win easily from there.
Unfortunately my notes take a beating for this match. I know I win game 1 quite easily, game 2 I got stuck on 2 mana while he is able to Pillar of Flame the threats I do land, and I win game 3 on the back of just having more creatures than he has burn.
I really wish I had better notes for this one, as it's a match I want better understanding of. But due to this and other matches, I'm beginning to think I should err towards an extra Mark of Asylum.
Thoughts:
Deck continues to be good, tight play is extremely important and it will take a lot of stamina to run this deck over a large event as it is a very decision heavy deck.
I really like Akroma, Angel of Fury the more I play it, the better I feel about it. She just hits hard and wins games.
Practice continues with the PTQ on the 23rd of August.
Notes:
I've worked this backward from the GW D&T build as seen in all my reports. (If you're wanting to go BW, this may not work exactly right for you)
I've designed the process so that there is as little wastage as possible, thus limiting the buying of non-vital cards (so the early MonoW versions may be up for debate on some cards as MonoW decks on their own).
'Budget' is also a relative term, and unfortunately there are a few cards that are vital to the deck that cost quite a bit and I can't help that (Notably - Aether Vial, Restoration Angel and Aven Mindcensor - every other card in the first deck is less than $10 (SCG prices)). These are modern staples and should hold value.
Right so on to the decks.
Phase 1 - starting with Mono White
4 Ghost Quarter
16 Plains
3 Tectonic Edge
CREATURES 29
3 Judge's Familiar
4 Restoration Angel
4 Leonin Arbiter
4 Flickerwisp
4 Blade Splicer
3 Jotun Grunt
3 Thalia, Guardian of Thraben
3 Aven Mindcensor
1 Akroma, Angel of Fury
4 Path to Exile
4 Æther Vial
1 Aven Mindcensor
1 Mark of Asylum
1 Dismember
2 Sunlance
2 Phyrexian Revoker
2 Burrenton Forge-Tender
2 Kataki, War's Wage
3 Stony Silence
1 Suppression Field
Deck 1 is the straight up Mono White budget deck. Total cost is $322 (SCG).
$100 of that is Aether Vial and you can't even begin to play D&T without it, another $48 is Aven Mindcensor which is another core D&T card.
Finally there's Restoration Angel - while it's not necessarily a 4-of in the WW builds, the reality is eventually you'll want 4, and anything you buy in its place is a waste of money. If you a want a really bad imitation, Stonecloaker comes in at $0.50.
I chose Jotun Grunt as it allows for some game against Living End and Storm by reducing their graveyards.
Going forward the next big investment I'd make is for a Linvala, Keeper of Silence to replace Suppression Field. You may even move this into the mainboard over the 3rd Aven Mindcensor.
Phase 2 - Splashing a colour
So now you're playing Mono White and you're wanting to move on to the next level, splashing a colour (green by the way).
4 Brushland
4 Temple Garden
4 Razorverge Thicket
3 Plains
2 Gavony Township
1 Forest
CREATURES 30
4 Birds of Paradise
4 Restoration Angel
4 Leonin Arbiter
4 Flickerwisp
4 Blade Splicer
3 Scavenging Ooze
3 Thalia, Guardian of Thraben
2 Aven Mindcensor
1 Linvala, Keeper of Silence
1 Akroma, Angel of Fury
4 Path to Exile
4 Æther Vial
2 Aven Mindcensor
1 Mark of Asylum
1 Dismember
2 Sunlance
2 Choke
2 Burrenton Forge-Tender
2 Creeping Corrosion
3 Stony Silence
The first thing one needs to do is invest in a manabase. Lucky for GW we have Razorverge Thicket to go along with the shocklands and painlands. (As an aside you could improve the WW deck with 4x Horizon Canopy before moving onto GW - that way you would not get Brushland). Further, moving onto GW gives access to Gavony Township and these replace the Tectonic Edges.
Once the manabase is sorted at a basic level, the remaining cards are relatively inexpensive, Birds of Paradise ($5) and Scavenging Ooze ($6) in the mainboard and Creeping Corrosion ($1) and Choke ($1.5). These replace the Judge's Familiar, Jotun Grunt, Kataki, War's Wage and Phyrexian Revoker respectively.
Overall the cost of the upgrade is $127 with a large portion ($84) being the manabase. An unfortunate reality of going 2 colour in Modern. Just be thankful we're not running fetches.
You could get away with not getting the Temple Garden to try save money, I would probably run Forest then to aid in turn 1 Birds which will ensure more explosive starts.
Final step:
Horizon Canopy and Noble Hierarch - 8 cards, total $420, just shy of the cost of the rest of the deck combined.
One other element I like about this deck and hasn't had much discussion, is how well it mulligans, even while playing high-variance cards like Epochrasite and Akroma. I tend to mull top-heavy cmc hands, hands with multiple Thalia, or hands to get to Vial in match-ups where I know I need it, and it always tends to work out for me.
Now, how do we side against UWR and Hatebears, when they play Path to Exile and Ghost Quarter to perfection against our Leonin Arbiter? Keep Aven Mindcensor (a good reason to run 4) and side Arbiters out?
If I was going to be flippant, I'd just say - play Path to Exile and Ghost Quarter better than them.
The mirror comes down to who has the bigger creatures. Make sure you keep in your big stuff.
UWR - bring in Mark of Asylum and Choke if you're running green. Aether Vial gets around their counters, and eventually they run out of burn compared to our creatures. But mostly just stick to the mana denial strategy and keep the beats up. This is a real nickel and dime match up.
Sound advice there. Focus your mana denial on keeping them off three blue for Cryptic Command, and try not to overextend with x/1 creatures into Electrolyze. I often find that those are the two cards they out-value us with.
If you're running Eidolon of Rhetoric in your sideboard for Storm, he's worth bringing in.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
What build are you running?
For UWR: llamaza already mentioned Mark of Asylum, Choke, and Aether Vial so I won't cover them. I'm kinda replying just to rep Burrenton Forge-Tender here, he really is mvp in this matchup. It prevents blowouts from Anger of the Gods and Electrolyze which is obviously very good. If you're running mono white, Judge's Familiar is also great. Alongside Thalia, it should keep them off removal long enough for you to get the mana denial plan going. Like others have said, you don't really notice the work that it does, but it really pulls it's weight here. I've never had problems with this matchup being mono white.
I don't like Leonin Arbiter in the mirror, and side them out. I've played against people that kept them in, and blown them out with Ghost Quarter after they drop him. I think used to side in 2 Leonin Relic-Warder and 2 Kitchen Finks in their place (this was when I still ran Relic-Warder in my sb). Aven Mindcensor is fine to keep in. The mirror, like everything else, is about playing tight. Flickering Vials to remove counters can be really good. If you play Akroma, Angel of Wrath or Eight-and-a-Half-Tails, they do work here. Akroma moreso, obviously -but 8 1/2 tails is good to protect your Flickerwisps against a flashed in Restoration Angel, and is great protection vs Path to Exile. If you play the green splash, Gavony Township is a trump card. Don't play it until you can activate it once. If the opponent is running the green splash, save some land destruction for it. I've never played against the other splashes so can't comment there...
I doubt very much that Stoneforge Mystic will be unbanned.
Having said that, I would happily cut the Leonin Arbiters to run 4.
That would be replacing the three best parts of the deck with the three worst common suggestions haha, though mirran is on the edge of making lists pretty often, it takes a heavy meta swing to be better than brimaz. Flickerwisp is the best card in the deck, bar none. You don't cut it. You just don't. I get the idea of wanting to remove flicker effects to abuse hushwing. But as far as modern goes, there aren't enough quality white cards to fill the home of removing the flicker package. It would need stoneforge and mom.
I think that Aether Vial and Path to Exile, and maybe Thalia, are all arguably better cards in a vacuum than Flickerwisp. At least, they are very strong cards that could form the core of more than one white weenie deck.
A list could look like
2 Icatian Javelineers
4 Leonin Arbiter
4 Thalia
2 Jotun Grunt
1 Serra Avenger
3 Brimaz, King of Oreskos
3 Mirran Crusader
3 Aven Mindcensor
3 Hushwing Gryff
4 Aether Vial
1 Sword of Fire and Ice
1 Sword of Light and Shadow
4 Ghost Quarter
3 Tectonic Edge
1 Mutavault
1 Eiganjo Castle
14 Plains
I wish we somehow didn't have to go through this on every third page. If you want to make mono white hatebears, go ahead, but you're posting in the wrong thread.
Also, as a side note, cards don't ever exist in a vacuum, and trying to rank cards that do vastly different things is pointless. Sure, PtE and Vial are huge cards, not only in this deck but in the format (unlike wisp), and we would struggle without them, but Flickerwisp and Blade Splicer are easily the MVPs in this deck. Both look worse on paper than they are, that's why one might be led to the conclusion that you might not have played this deck enough, arrogant as that may seem. I would run 6 of each if the rules permitted it.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'