Tezzeret is not where you want to be for a control deck in Modern right now. He's good of you like playing Prison strategies but is pretty soft to opposing topdecks. For good Modern control I suggest Jeskai Control, Jeskai gifts, Esper Gifts, U/B control, or Mono-U Shackles lists.
I disagree. @Zigeif from your previous posts I understand you have tested the Ensnaring bridge version, which is not where I'm at anymore. And while I don't know about just how well this particular version fares in today's modern metagame, non-bridge versions can do very well, in my experience. Talking about my particular build here: not only is it capable of out-controlling most decks (targeted discard, targeted removal, board wipes; potent counterspell suites post-board), but with some Vendilion Cliques I often find myself playing like a tempo deck [disrupt, land a Clique, keep disrupting for the win]. And the ramp from a mana rock into Tezz and then indestructible 5/5 beatdown with a Darksteel Citadel is all but uncommon.
I think Tezz cannot be described solely as a control deck, nor a midrange deck. But its ability to «switch stances», like we've said before, gives it its ungraspable aspect that's so hard to deal with for most fair decks. Also, given the sheer power of most of our cards [Tezz, Batterskull, Damnation, Clique, Liliana; and Thirst for knowledge and Dig through time as draw engines], I completely disagree with us being soft to top decks war. When I get in top deck mode, I might just be the happiest man on earth. While we both might durdle around a bit, I usually keep bashing in with Creeping tar pits meanwhile. And I usually find: a) more powerful cards (like previously said), or b) draw engines that give me such a speedbump.
Only soft spot I see, after having been playing the deck for over a year would be: Stony silence (but that's what targeted discard, Spell snares and Negates are there for), and decks that do extreme things; that are so all-in we don't even get to stabilize. Like Countercats that runs an infinite suite of Spell pierce and Mana leak and Remand that protect their Delver, Wild Nacatl or Goyf. Or Tron that is, in my opinion, the only deck that runs more powerful (linear, and expensive -- Tronlands enabling) cards than we do.
@Zotob: That being said, if you want to look at my list and see if ya feel it, check out post #1389 on this very page.
I've been testing 2 telling time alongside 3 thirst and 2 dig. Telling time is awesome so far. Has anyone else experimented anymore with time and visions? I've been reading a lot of lists recently. I decided that hand disruption is the way to go with Tezz. I added back 2 Liliana and 4 IoK alongside pact. I'm playing a very heavy planes walker build with 8 walkers but I'm loving it. I recently went to a Tuesday modern event with 20+ players and took 3rd. I'll write up a brief synopsis of what I saw and how the deck worked.
I think Sled Dog and Radouf are both confusing what I meant. Scapeshift is a combo deck, and Tezzeret can not be described as a control deck unless built prison-style. Yes we can pivot, but we are primarily a midrange or combo deck depending on the game. The prison style build is in fact soft to topdecks. The other versions are quite potent! also in a top deck war with no board presence, our deck is traditionally weaker due to Signets and whatnot.
Shoosh, there is a lot of semantics and high-falooting, jibber jabber going on 'round here when it comes to defining a deck style. Let the boots do the walking. I am what I am - Popeye.
As for Scapeshift? Ha! One card does not a combo make. Onebo, perhaps?? That deck's very existence is an embarrassment to Magic Players everywhere. Scapeshift is cockmagic.
I think you guys are looking past how that deck works. It's essentially a control deck, soft permission, chump blocks to ramp mana, removal for pests, until it sets up its wincon with counters to protect it. UW does that and wins with Colonnade, Scapeshift uses the combo or a titan. Control deck with combo or titan wincon.
That's all I have on that.
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Scapeshift is a combo deck. The combo is Valakut, the Molten Pinnacle + Scapeshift.
But I'm sure everybody was already familiar with, so let's get back on topic
The question that started all this was: is Tezzeret a good control deck in modern right now?
Of course this calls for a definition of what's a control deck. And then it's very easy to get lost on peripheral topics of questionnable relevance.
In my opinion, Tezz is a control deck in that it trades one-for-one (targeted discard, targeted removal, countermagic postboard) and then switches gear into most powerful utility cards such as wraths and draw engines until we find one of a couple of cards that overpower most of decks, our wincons such as Tezz, Batterskull, etc.
It's true that the «pivot» we can do and flexibility and potential speed of the deck might make it a midrange. But then again, what's midrange? I'm not sure of the relevance of all this labeling.
My point is that Tezz is good in the current meta. The fact that it is under-represented, in my opinion, is the very cause of its under-representation; its not its power-level nor its ability to tackle the meta. I believe if we were a group of MTGO grinders taking part in a couple of tourneys a week, and the deck were to pop-up 4-0'ing here and there, we could expect a long-term snowball effect of some sort. But we don't have such a promo-squad.
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I think part of that is due to how each pilot has preferences in their Tez build that make each deck notably different. It doesn't take but one card, maybe Mishra or Venser, to entirely change the deck. Shouta beats with manlands. Someone else uses trading post, other love the proteus > emrakul package. There's no definitive build that when a card hits you say "merfolk, watch out for lords" or "voice of resurgence, pod". Every Tez build seems different and in some ways, that's awesome. It means a more difficult solidarity.
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@Streetmage: Is there anything particular in your meta that calls for the Needle?
I've been playing mostly on mtgo when it comes to meta and its pretty diverse.
I usually come across Merfolk, Tron and Pod. Whether its the Modern Daily or practice room.
Since I play Trinket Mage, I feel Pithing Needle is easily a 1 of.
I also 3-1'd a daily the other day getting an easy win against Ad Nauseam (needling Lightning Storm).
I think Needle still has many applications despite UR Delver and Burn being the boogie monsters nowadays.
If I wasn't running 2x Trinket Mage main, I would probably sideboard it.
My point is that Tezz is good in the current meta. The fact that it is under-represented, in my opinion, is the very cause of its under-representation; its not its power-level nor its ability to tackle the meta. I believe if we were a group of MTGO grinders taking part in a couple of tourneys a week, and the deck were to pop-up 4-0'ing here and there, we could expect a long-term snowball effect of some sort. But we don't have such a promo-squad.
100% agree.
The "pros" play purely against/with the meta, so nothing truly creative comes out in big tournaments except from a few guys like Shoota and Sam Black.
I try to grind on mtgo dailys, but as Mantis can tell you, the Daily events are randomly posted.
It's almost like you have to play in all of them throughout the day.
But yea, if 70% of the field is Burn and/or UR Delver, than statistically you can expect them to have 2-3 spots at top 8.
This deck imho is good in any meta depending on the build.
Decks like Dredge, Scapeshift and Tron are very vulnerable to meta hate and direction and fall out of favor heavy with swings.
Combo decks like Ad Nauseam and Living End are on trick ponies that can lose from one piece of hate.
Not that any of the above decks are bad, but I don't think they are a versatile as UBx Tezzeret.
It does take great patience and skill.
I'll keep grinding, hopefully it shows up somewhere one of these days!
Think the only other deck I'd enjoy in the format is Pod.
Round one: Mardu/Dega Modern Aristocrats!!! Had to deal with a bajillion creatures that kept coming back in zombie or spirit form. Twas kind of overwhelming but thanks to my digging power I could keep up with wraths and targeted removal for the key enablers (Blood artist, Xathrid necromancer, Skirsdagh high priest) and Vendillion Clique conveniently cycled Lingering souls each game. Finished right on time after stabilizing at scarily low life total. Creeping tar pit equipped with Batterskull (under the token army) FTW. 2-0.
Round two: Boggles! First game, I'm on the play. Tapped land, go. He opens with a t1 Boggle. I giggle, drop a second land and Spellskite FTW. No! He has a maindeck Nature's claim!¡! Aura, swing, draw, pass, aura, aura, aura, swing: I'm dead. Wtf just happened? lol he indeed runs one NC maindeck and had it in hand. Game two and three I crush him like we do: IoK into Lili into Spellskite, or countermagic everything until his hand is empty. 8-minutes round. 2-1.
Round three: Pod. Not Melira. Angel? I'll call it Rhino Pod. Very good player. I basically got stomped by Siege Rhino both games. First game he's on the start. Basically, we trade one for one until he hardcasts a Siege Rhino on t4, which dodges IoK while in hand, dodges Executioner's capsule, Smother, Slaugther pact and Explosives on the field, and survives a Vendillion block. I'm like
After he smashes face, he then casts a Finks that he pods for another Rhino, and then pods again for a Restoration angel to blink said Rhino -- drains me down to zero within a turn. I had successfully landed a Batterskull by then, but never have i seen such an irrelevant Batterskull: Pod player was going wider, could still fly over, his rhinos would still have survived the hypothetical block, and he could inflict direct damage in blinking the Rhino anyways.
Game two: more or less the same story. I deal with all the dorks and finks and feel pretty much in control until he lands a Rhino. I dig for a wrath; none. I'm stuck, unable to deal with the massive trampler. Pod was also online, so he ended up drawing into some dork that he podded into Reclamation sage that reclaimed the death of my freshly cast Batterskull, into another Rhino. It was as overwhelming as it sounds, ridiculous. 0-2.
Well, 2-1 overall, fun night. Deck ran smoothly, mana-base was clutch, Thirst for Knowledge gave me awesome draws. I only had too little to deal with Siege Rhinos. Maybe some Dismembers, I will consider. And put a Needle back in for the pod, ha.
Anyways, Rhino Pod and Tezz battled an extra couple of times just for kicks and I got trampled once more by huge desert mammals, then Spike feeder - Angel combo'ed in the face. But all is not lost: a. I found out that going all-in on the early Tezz and making a 5/5 out of whatever, even if it means your Tezz is going to die to some finks beat in the process, is how you keep Rhinos at bay; and b. It was the first time i saw the angel combo in action. I could've cast Damnation the turn before, but using my board wipe only to remove a single Angel didn't seem like the right move at the time. Oh how wrong was I.
Yet another lengthy post, but boy is there substance in it. And its a natural follow-up to my report. So if you wanna talk meta-game update and what it means for us, how maybe some meta-hate cards might go down in usefulness, or how certain new problems {Siege Rhino, anyone?} might arise, this is a good starting point:
Quoting @Inshalade, from the Countercats thread:
"MTGO metagame check - 11-28.
Based on the last 4 days of decklists that I saw and the price trends, here are the trends :
Tier 1 :
- Abzan Pod (and Abzan Midrange to a lesser extent) are rising to take pretty much the top spot. Their creature suite combined with lifegain and discard makes him contend with Delver and many other fair decks)
- U/R Delver has lost a bit of popularity, but their presence is still felt in the top decklists ( 3-1 or better).
- Affinity still manages to perform well, but is hampered by the artifact hate factor.
- Bogles is still a force to reckon with, but current hate are keeping its numbers low.
Tier 1.5 :
- Scapeshift has lost a bit of its luster, probably due to the rise of Abzan and its discard suite. I expect it to evolve in order to better fight pod.
- Storm is still a contender, but is piloted to success by few experienced pilots and is affected by the graveyard hate.
- Living end is at the same situation as Storm, Graveyard hate keeps its numbers low but can take over opposition who are not prepared for it.
- Mono Red is seen from time to time, but is no longer dominant as it once was due to the lifegain present in pod. May become tier 2
Tier 2 :
- Amulet Combo : I see the same few pilots performing with the deck to success, but it is still not very popular.
- Zoo: I see a few variations of the list popping up there and then, but has trouble interacting profitably against pod.
- Control : Control is in a weird situation where they have to transform radically whenever the metagame shifts. I expect a new evolution of it coming soon that will be tuned to fight the current meta.
- Soul Sisters : High numbers of lifegains is good, but cannot really contend with Pod's Suite of creatures.
I've had good success vs pod since i added the shackles, such an awesome card. Rhino is also an awesome card. Haven't played against it yet though. I guess getting to 4 islands is possible... maybe with a little help from disfigure? And you have to play around resto, but they have to play around your shackles
Shackles is also good vs delver and affinity. Whenever i play vs affinity (with any deck in fact), i always ended up losing to etched champion. Well shackles is a fantastic answer to that.
Bridge also seems pretty pretty decent vs all the top tier deck. Spellskite too...
Someone said we need to be prepared for aggro in the main and combo/control in the side. Makes sense to me.
Just gotta protect all these artifact bombs from all the hate
Yeah that happens sometimes, last week i had a bridge and topdecked batterskull. I was low on life so not being able to attack with it almost cost me the game. Luckily my opponent missed an opportunity to kill me with a misplay and i still won, but yeah...
So i'm thinking of giving tezzered a try with mishra again instead of bridges. I mean i haven't had a chance to untap with the guy yet but my opponents can't always have double bolt, right? I guess the number of games i played in which i drew mishra are not statistically significant so i'll give the bad guy another try maybe.
So here is a decklist I'm beginning to test this weekend. Nothing to deviant, it does include the mindcrank combo. I think the biggest thing of note is the 4 Mox Opal and 2 Golgari Signet. Abrupt Decay is just sick, answering most problems, and I want it mainboard. The opals also allow me to run any colors in the side, so I can have some life gain (feed the clan) or a specific hate card (Slaughter Games). There's been very little play so far, just some goldfishing and a couple games against burn, which went surprisingly well.
Glimmervoid would be an option, but you just have to be smart about it, and I should probably test with it. Probably a better option than a fetchland, which is typically how I'd fix mana.
I'm a huge fan of Jace Beleren. I always get at least one card draw, and opponents hate him. I'm not sure why he gets such a reaction but he always draws an immediate response, so along with the draw I also get them investing time and resources to killing Jace, waiting on Tez or sending bolts somewhere other than my face. Other options would be thirst for knowledge or treasure cruise. Maybe a 1:1 jace/cruise split is correct, but initially Jace gets the nod.
I'm also looking at 30 mana sources, but this deck is the sort that likes to tap out for spells and still turn on manlands. Lots of double colors too, so it's mana intensive, it doesn't autopilot.
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Glimmervoid would be an option, but you just have to be smart about it, and I should probably test with it. Probably a better option than a fetchland, which is typically how I'd fix mana.
I'm a huge fan of Jace Beleren. I always get at least one card draw, and opponents hate him. I'm not sure why he gets such a reaction but he always draws an immediate response, so along with the draw I also get them investing time and resources to killing Jace, waiting on Tez or sending bolts somewhere other than my face. Other options would be thirst for knowledge or treasure cruise. Maybe a 1:1 jace/cruise split is correct, but initially Jace gets the nod.
I'm also looking at 30 mana sources, but this deck is the sort that likes to tap out for spells and still turn on manlands. Lots of double colors too, so it's mana intensive, it doesn't autopilot.
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I think Tezz cannot be described solely as a control deck, nor a midrange deck. But its ability to «switch stances», like we've said before, gives it its ungraspable aspect that's so hard to deal with for most fair decks. Also, given the sheer power of most of our cards [Tezz, Batterskull, Damnation, Clique, Liliana; and Thirst for knowledge and Dig through time as draw engines], I completely disagree with us being soft to top decks war. When I get in top deck mode, I might just be the happiest man on earth. While we both might durdle around a bit, I usually keep bashing in with Creeping tar pits meanwhile. And I usually find: a) more powerful cards (like previously said), or b) draw engines that give me such a speedbump.
Only soft spot I see, after having been playing the deck for over a year would be: Stony silence (but that's what targeted discard, Spell snares and Negates are there for), and decks that do extreme things; that are so all-in we don't even get to stabilize. Like Countercats that runs an infinite suite of Spell pierce and Mana leak and Remand that protect their Delver, Wild Nacatl or Goyf. Or Tron that is, in my opinion, the only deck that runs more powerful (linear, and expensive -- Tronlands enabling) cards than we do.
@Zotob: That being said, if you want to look at my list and see if ya feel it, check out post #1389 on this very page.
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As for Scapeshift? Ha! One card does not a combo make. Onebo, perhaps?? That deck's very existence is an embarrassment to Magic Players everywhere. Scapeshift is cockmagic.
Actually, it's one card + seven lands. Octobo.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
That's all I have on that.
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Valakut, the Molten Pinnacle + Scapeshift = the most boring, un-interactive deck ever.
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Of course this calls for a definition of what's a control deck. And then it's very easy to get lost on peripheral topics of questionnable relevance.
In my opinion, Tezz is a control deck in that it trades one-for-one (targeted discard, targeted removal, countermagic postboard) and then switches gear into most powerful utility cards such as wraths and draw engines until we find one of a couple of cards that overpower most of decks, our wincons such as Tezz, Batterskull, etc.
It's true that the «pivot» we can do and flexibility and potential speed of the deck might make it a midrange. But then again, what's midrange? I'm not sure of the relevance of all this labeling.
My point is that Tezz is good in the current meta. The fact that it is under-represented, in my opinion, is the very cause of its under-representation; its not its power-level nor its ability to tackle the meta. I believe if we were a group of MTGO grinders taking part in a couple of tourneys a week, and the deck were to pop-up 4-0'ing here and there, we could expect a long-term snowball effect of some sort. But we don't have such a promo-squad.
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I usually come across Merfolk, Tron and Pod. Whether its the Modern Daily or practice room.
Since I play Trinket Mage, I feel Pithing Needle is easily a 1 of.
I also 3-1'd a daily the other day getting an easy win against Ad Nauseam (needling Lightning Storm).
I think Needle still has many applications despite UR Delver and Burn being the boogie monsters nowadays.
If I wasn't running 2x Trinket Mage main, I would probably sideboard it.
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100% agree.
The "pros" play purely against/with the meta, so nothing truly creative comes out in big tournaments except from a few guys like Shoota and Sam Black.
I try to grind on mtgo dailys, but as Mantis can tell you, the Daily events are randomly posted.
It's almost like you have to play in all of them throughout the day.
But yea, if 70% of the field is Burn and/or UR Delver, than statistically you can expect them to have 2-3 spots at top 8.
This deck imho is good in any meta depending on the build.
Decks like Dredge, Scapeshift and Tron are very vulnerable to meta hate and direction and fall out of favor heavy with swings.
Combo decks like Ad Nauseam and Living End are on trick ponies that can lose from one piece of hate.
Not that any of the above decks are bad, but I don't think they are a versatile as UBx Tezzeret.
It does take great patience and skill.
I'll keep grinding, hopefully it shows up somewhere one of these days!
Think the only other deck I'd enjoy in the format is Pod.
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Round one: Mardu/Dega Modern Aristocrats!!! Had to deal with a bajillion creatures that kept coming back in zombie or spirit form. Twas kind of overwhelming but thanks to my digging power I could keep up with wraths and targeted removal for the key enablers (Blood artist, Xathrid necromancer, Skirsdagh high priest) and Vendillion Clique conveniently cycled Lingering souls each game. Finished right on time after stabilizing at scarily low life total. Creeping tar pit equipped with Batterskull (under the token army) FTW. 2-0.
Round two: Boggles! First game, I'm on the play. Tapped land, go. He opens with a t1 Boggle. I giggle, drop a second land and Spellskite FTW. No! He has a maindeck Nature's claim!¡! Aura, swing, draw, pass, aura, aura, aura, swing: I'm dead. Wtf just happened? lol he indeed runs one NC maindeck and had it in hand. Game two and three I crush him like we do: IoK into Lili into Spellskite, or countermagic everything until his hand is empty. 8-minutes round. 2-1.
Round three: Pod. Not Melira. Angel? I'll call it Rhino Pod. Very good player. I basically got stomped by Siege Rhino both games. First game he's on the start. Basically, we trade one for one until he hardcasts a Siege Rhino on t4, which dodges IoK while in hand, dodges Executioner's capsule, Smother, Slaugther pact and Explosives on the field, and survives a Vendillion block. I'm like
After he smashes face, he then casts a Finks that he pods for another Rhino, and then pods again for a Restoration angel to blink said Rhino -- drains me down to zero within a turn. I had successfully landed a Batterskull by then, but never have i seen such an irrelevant Batterskull: Pod player was going wider, could still fly over, his rhinos would still have survived the hypothetical block, and he could inflict direct damage in blinking the Rhino anyways.
Game two: more or less the same story. I deal with all the dorks and finks and feel pretty much in control until he lands a Rhino. I dig for a wrath; none. I'm stuck, unable to deal with the massive trampler. Pod was also online, so he ended up drawing into some dork that he podded into Reclamation sage that reclaimed the death of my freshly cast Batterskull, into another Rhino. It was as overwhelming as it sounds, ridiculous. 0-2.
Well, 2-1 overall, fun night. Deck ran smoothly, mana-base was clutch, Thirst for Knowledge gave me awesome draws. I only had too little to deal with Siege Rhinos. Maybe some Dismembers, I will consider. And put a Needle back in for the pod, ha.
Anyways, Rhino Pod and Tezz battled an extra couple of times just for kicks and I got trampled once more by huge desert mammals, then Spike feeder - Angel combo'ed in the face. But all is not lost: a. I found out that going all-in on the early Tezz and making a 5/5 out of whatever, even if it means your Tezz is going to die to some finks beat in the process, is how you keep Rhinos at bay; and b. It was the first time i saw the angel combo in action. I could've cast Damnation the turn before, but using my board wipe only to remove a single Angel didn't seem like the right move at the time. Oh how wrong was I.
Gotta learn.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Quoting @Inshalade, from the Countercats thread:
"MTGO metagame check - 11-28.
Based on the last 4 days of decklists that I saw and the price trends, here are the trends :
Tier 1 :
- Abzan Pod (and Abzan Midrange to a lesser extent) are rising to take pretty much the top spot. Their creature suite combined with lifegain and discard makes him contend with Delver and many other fair decks)
- U/R Delver has lost a bit of popularity, but their presence is still felt in the top decklists ( 3-1 or better).
- Affinity still manages to perform well, but is hampered by the artifact hate factor.
- Bogles is still a force to reckon with, but current hate are keeping its numbers low.
Tier 1.5 :
- Scapeshift has lost a bit of its luster, probably due to the rise of Abzan and its discard suite. I expect it to evolve in order to better fight pod.
- Storm is still a contender, but is piloted to success by few experienced pilots and is affected by the graveyard hate.
- Living end is at the same situation as Storm, Graveyard hate keeps its numbers low but can take over opposition who are not prepared for it.
- Mono Red is seen from time to time, but is no longer dominant as it once was due to the lifegain present in pod. May become tier 2
Tier 2 :
- Amulet Combo : I see the same few pilots performing with the deck to success, but it is still not very popular.
- Zoo: I see a few variations of the list popping up there and then, but has trouble interacting profitably against pod.
- Control : Control is in a weird situation where they have to transform radically whenever the metagame shifts. I expect a new evolution of it coming soon that will be tuned to fight the current meta.
- Soul Sisters : High numbers of lifegains is good, but cannot really contend with Pod's Suite of creatures.
Tier 3 :
- Mono Green Devotion
- The rest"
Ideas?
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Shackles is also good vs delver and affinity. Whenever i play vs affinity (with any deck in fact), i always ended up losing to etched champion. Well shackles is a fantastic answer to that.
Bridge also seems pretty pretty decent vs all the top tier deck. Spellskite too...
Someone said we need to be prepared for aggro in the main and combo/control in the side. Makes sense to me.
Just gotta protect all these artifact bombs from all the hate
So i'm thinking of giving tezzered a try with mishra again instead of bridges. I mean i haven't had a chance to untap with the guy yet but my opponents can't always have double bolt, right? I guess the number of games i played in which i drew mishra are not statistically significant so i'll give the bad guy another try maybe.
4 Blinkmoth Nexus
4 Creeping Tar Pit
4 Darkslick Shores
4 Darksteel Citadel
2 Inkmoth Nexus
2 River of Tears
2 Urborg, Tomb of Yawgmoth
Artifacts 15
4 Mox Opal
2 Nihil Spellbomb
3 Dimir Signet
2 Golgari Signet
2 Mindcrank
1 Batterskull
1 Wurmcoil
4 Inquisition of Kozilek
2 Remand
3 Victim of Night
3 Abrupt Decay
2 Damnation
Dudes 10
3 Duskmantle Guildmage
2 Jace Beleren
4 Tezzeret, Agent of Bolas
1 Teferi, Mage of Zhalfir
1 Grafdigger’s Cage
2 Pithing Needle
2 Negate
2 Redirect
1 Feed the Clan
1 Hibernation
2 Ætherize
2 Slaughter Games
2 Chalice of the Void
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I'm a huge fan of Jace Beleren. I always get at least one card draw, and opponents hate him. I'm not sure why he gets such a reaction but he always draws an immediate response, so along with the draw I also get them investing time and resources to killing Jace, waiting on Tez or sending bolts somewhere other than my face. Other options would be thirst for knowledge or treasure cruise. Maybe a 1:1 jace/cruise split is correct, but initially Jace gets the nod.
I'm also looking at 30 mana sources, but this deck is the sort that likes to tap out for spells and still turn on manlands. Lots of double colors too, so it's mana intensive, it doesn't autopilot.
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Legacy
RB Goblins
I'm a huge fan of Jace Beleren. I always get at least one card draw, and opponents hate him. I'm not sure why he gets such a reaction but he always draws an immediate response, so along with the draw I also get them investing time and resources to killing Jace, waiting on Tez or sending bolts somewhere other than my face. Other options would be thirst for knowledge or treasure cruise. Maybe a 1:1 jace/cruise split is correct, but initially Jace gets the nod.
I'm also looking at 30 mana sources, but this deck is the sort that likes to tap out for spells and still turn on manlands. Lots of double colors too, so it's mana intensive, it doesn't autopilot.
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins