Access to Stinger, and potential removal expansion in the future. Id like to focus on evasion as much as possible.
The extra creature with evasion is nice, but not sure how relevant the rest of it is. Infect is a combo deck and with all combo decks, you want to commit to what the deck is supposed to do, which is kill quickly. Adding things like removal packages and what not kind of seem counter intuitive.
The extra creature with evasion is nice, but not sure how relevant the rest of it is. Infect is a combo deck and with all combo decks, you want to commit to what the deck is supposed to do, which is kill quickly. Adding things like removal packages and what not kind of seem counter intuitive.
If Infect is all about speed, why do we even have a sideboard?
You're saying that slowing your deck down is bad. In that case, since adding removal slows your deck down, you might as well play all the fastest cards in the main and 0 cards in the SB - if you side anything out, your deck becomes slower, and that is bad, is it not?
The fact it, postboard games WILL be slower - they will bring in answers for your creatures, so you need to bring in answers for their answers (or answers for their threats, so you don't end up with 0 threats on the board and them with 1-2 chipping away at your life total). Your sideboard cards can be black or nonblack, but I like the options that black gives (removal and discard, e.g. Disfigure, Darkblast, Thoughtseize).
By the way, combo decks actually play removal in the SB. Just to name a few examples, Storm has Bolts and Ad Nauseam has Slaughter Pact/Drown in Sorrow.
The extra creature with evasion is nice, but not sure how relevant the rest of it is. Infect is a combo deck and with all combo decks, you want to commit to what the deck is supposed to do, which is kill quickly. Adding things like removal packages and what not kind of seem counter intuitive.
If Infect is all about speed, why do we even have a sideboard?
You're saying that slowing your deck down is bad. In that case, since adding removal slows your deck down, you might as well play all the fastest cards in the main and 0 cards in the SB - if you side anything out, your deck becomes slower, and that is bad, is it not?
The fact it, postboard games WILL be slower - they will bring in answers for your creatures, so you need to bring in answers for their answers (or answers for their threats, so you don't end up with 0 threats on the board and them with 1-2 chipping away at your life total). Your sideboard cards can be black or nonblack, but I like the options that black gives (removal and discard, e.g. Disfigure, Darkblast, Thoughtseize).
By the way, combo decks actually play removal in the SB. Just to name a few examples, Storm has Bolts and Ad Nauseam has Slaughter Pact/Drown in Sorrow.
I'm very much aware that post game 1 that you will be slower. I never denied that. I just don't think you want to slow down yourself so much that you need to add a 3rd color. Against Burn and UR Delver, your threat is basically bolts or whatever red spell that comes your way. Yes, Phyrexian Crusader hoses those decks, but that'll be on turn 3. Even then, Dismember is still a thing.
You ask why you need a sideboard if infect is about speed. Well, you want to protect being slowed down any farther so...protect your combo. Wild Defiance, Spellskite, more Apostle's Blessings if you're not running 4, Dispels, etc. Adding a Phyrexian Crusader is nice, but it's a 3rd color that I'm not a fan of. Prove me wrong if you can though because I'm open-minded, but I need to see it being played well.
Any videos on this variant with that particular sideboard?
Assuming you don't have Noble Hierarchs because of money, I'd still put in Birds of Paradise at the least. I really like being able to play Wild Defiance.
Honestly, not a fan of Ranger's Guile all that much. I'd cut both and put in the other 2 Wild Defiance main. Then Cut the 4 Distortion Strikes and put in 4 birds of paradise.
I piloted my BG list to a top 4, could of top 2'ed had I not made a play mistake against pod games 2.
round 1 delver, went 1-2 against them,
round 2 white wheenie, i flew and pumped over him both games.
round 3 was against a grixis deck, both games didn't cast anything to interfer with my pumps or first turn glistener elves.
round 4 was merfolk, he didn't have any flying merfolk both games and I managed to flying in for lethal poison both games, despite a very close damage race. got a kill with my single become immense
round 5 was rug, I managed to get this guy as he tapped game 1 for a hellkite, leaving me near dead at 2 life, but open to attack with nexus and pump it to lethal without interferance. game 2, he makes a similar mistake going for lethal with his hellkite again and I blessing my plague stinger for red and block, following turn I fire off become immense for the win.
round 6 was pod, won game 1, game 2 should of saved my only blessing for my opponents reaction, instead I went for a lethal wild defiance pump tapping out and my opponent dropped a destroy spell stopping me from winning, killed me 2 turns later, game 3 he had everything he needed perfectly and killed me with a seige rhino.
Savage punch didn't show up very often tonight to make or break games, but I had several instances where it would of been welcomed. I'm thinking of taking the wild defiance out for the sideboard and puting in a second savage punch and a 4th might of old krosa.
the pump and protections spells need some balancing ingeneral. might need a birds of paradise more than anything else.
-----------------
against pod I was wondering if it might be worth while to sideboard damnation? i know this might be a wierd choice from the sound of it, but once pod gets there creatures set up there is little to no chance of recovery and sometimes no chance of out manuvering them. the one play left from the way I see it is we would need to wipe the board of creatures. having inkmoth nexus in our deck makes me think this play plausible. worst case senario is it leaves inkmoth nexus racing a 2/1 kithen finks.
additionally I do wonder if blue green infect would get similar results from aetherize
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I don't think the pod matchup is so bad we need to play 4 cmc spell. I just don't see us saving up on mana for that whilst applying some form of pressure.
Not sure if I'm comfortable with just 8 creatures, but moving to 12 with Necropede seems less efficient. What are people's opinions who've played both?
I run Giant Growth over Might of Old Krosa due to the often played Lightning Bolt during combat, particularly by those who are aware of Infect decks and the existence of Might, who would wait until out of +4/+4 range
Thanks! But you don't think the extra hexproof would be missed? I guess with that 1 mana spent I'm essentially missing out on +2/+2 or more provided by any other instant. I'll try that out!
I don't think the pod matchup is so bad we need to play 4 cmc spell. I just don't see us saving up on mana for that whilst applying some form of pressure.
i shoved one damnation in for the heck of it in todays tournament, sideboarded a 2nd. it came up twice against delver and boros aggro, both times it put the damage race in my favor.
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This is what I am going to run as my first infect deck. I'm going to run it at FNM-level environment. I don't really know if I should run Blight Mamba or Necropede, so I am testing both of em as 2-ofs. Same goes to Might of Old Krosa and Giant Growth.
My sideboard is kind of "use what I have" material. There is artifact hate, enchantment hate, graveyard hate, couple removal spells and couple Wild Defiance to use against burn and delver.
Obviously I cannot afford most expensive cards, but suggestions with reasonable budget are welcome.
Modern: BRG Griselbrand reanimator, BUR Grixis Control, UR Blue moon (with Possibility Storm sometimes) Legacy: BU Reanimator, BU Omni-tell, BUW Tin Fins, BUR ANT / TES, <> Eldrazi Stompy
You already are running Noble Hierarch and Wooded Foothills, honestly I would be adding Windswept Heath, Breeding Pool and Blighted Agent, then drop Cathedral of War entirely or at the most keep it as a 1 of. As much as I have been a fan of Mono Green Cathedral in the past, the current format requires Infect to be faster, rather than the grindy plan of the cathedral decks.
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RUG Temur Deprive Delver
BUG Sultai Deprive Delver
The extra creature with evasion is nice, but not sure how relevant the rest of it is. Infect is a combo deck and with all combo decks, you want to commit to what the deck is supposed to do, which is kill quickly. Adding things like removal packages and what not kind of seem counter intuitive.
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
Putting in more Wild Defiance main board.
Maxing out on Apostle's Blessings.
Spellskites in the side.
You don't need Phyrexian Crusader against them.
You're saying that slowing your deck down is bad. In that case, since adding removal slows your deck down, you might as well play all the fastest cards in the main and 0 cards in the SB - if you side anything out, your deck becomes slower, and that is bad, is it not?
The fact it, postboard games WILL be slower - they will bring in answers for your creatures, so you need to bring in answers for their answers (or answers for their threats, so you don't end up with 0 threats on the board and them with 1-2 chipping away at your life total). Your sideboard cards can be black or nonblack, but I like the options that black gives (removal and discard, e.g. Disfigure, Darkblast, Thoughtseize).
By the way, combo decks actually play removal in the SB. Just to name a few examples, Storm has Bolts and Ad Nauseam has Slaughter Pact/Drown in Sorrow.
| Ad Nauseam
| Infect
Big Johnny.
I'm very much aware that post game 1 that you will be slower. I never denied that. I just don't think you want to slow down yourself so much that you need to add a 3rd color. Against Burn and UR Delver, your threat is basically bolts or whatever red spell that comes your way. Yes, Phyrexian Crusader hoses those decks, but that'll be on turn 3. Even then, Dismember is still a thing.
You ask why you need a sideboard if infect is about speed. Well, you want to protect being slowed down any farther so...protect your combo. Wild Defiance, Spellskite, more Apostle's Blessings if you're not running 4, Dispels, etc. Adding a Phyrexian Crusader is nice, but it's a 3rd color that I'm not a fan of. Prove me wrong if you can though because I'm open-minded, but I need to see it being played well.
Any videos on this variant with that particular sideboard?
4x Breeding Pool
1x Forest
4x Inkmoth Nexus
2x Overgrown Tomb
2x Pendelhaven
4x Windswept Heath
4x Wooded Foothills
Enchantment (1)
1x Wild Defiance
Instant (22)
4x Apostle's Blessing
4x Giant Growth
4x Groundswell
4x Mutagenic Growth
2x Ranger's Guile
4x Vines of Vastwood
4x Distortion Strike
Creature (12)
4x Blighted Agent
4x Glistener Elf
4x Plague Stinger
3x Dismember
4x Dispel
4x Nature's Claim
2x Spellskite
2x Wild Defiance
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
Honestly, not a fan of Ranger's Guile all that much. I'd cut both and put in the other 2 Wild Defiance main. Then Cut the 4 Distortion Strikes and put in 4 birds of paradise.
My 2 cents.
3x Breeding Pool
2x Forest
4x Inkmoth Nexus
2x Overgrown Tomb
2x Pendelhaven
4x Windswept Heath
4x Wooded Foothills
Instant (20)
4x Apostle's Blessing
4x Groundswell
4x Might of Old Krosa
4x Mutagenic Growth
4x Vines of Vastwood
4x Blighted Agent
4x Glistener Elf
4x Noble Hierarch
4x Plague Stinger
Enchantment (3)
3x Wild Defiance
3x Dismember
4x Dispel
4x Nature's Claim
2x Ranger's Guile
2x Spellskite
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
round 1 delver, went 1-2 against them,
round 2 white wheenie, i flew and pumped over him both games.
round 3 was against a grixis deck, both games didn't cast anything to interfer with my pumps or first turn glistener elves.
round 4 was merfolk, he didn't have any flying merfolk both games and I managed to flying in for lethal poison both games, despite a very close damage race. got a kill with my single become immense
round 5 was rug, I managed to get this guy as he tapped game 1 for a hellkite, leaving me near dead at 2 life, but open to attack with nexus and pump it to lethal without interferance. game 2, he makes a similar mistake going for lethal with his hellkite again and I blessing my plague stinger for red and block, following turn I fire off become immense for the win.
round 6 was pod, won game 1, game 2 should of saved my only blessing for my opponents reaction, instead I went for a lethal wild defiance pump tapping out and my opponent dropped a destroy spell stopping me from winning, killed me 2 turns later, game 3 he had everything he needed perfectly and killed me with a seige rhino.
4 noble hierarch
4 plague stinger
4 glistener elf
4 inkmoth nexus
1 become immense
1 sylvan scrying
1 savage punch
2 wild defiance
2 apostle's blessing
2 vines of vastwood
3 rancor
4 groundswell
3 might of old krosa
4 mutagenic growth
1 pendelhaven
3 llanowar waste
3 woodland cemetery
1 misty rainforest
4 verdant catacomb
4 overgrown tomb
Savage punch didn't show up very often tonight to make or break games, but I had several instances where it would of been welcomed. I'm thinking of taking the wild defiance out for the sideboard and puting in a second savage punch and a 4th might of old krosa.
the pump and protections spells need some balancing ingeneral. might need a birds of paradise more than anything else.
-----------------
against pod I was wondering if it might be worth while to sideboard damnation? i know this might be a wierd choice from the sound of it, but once pod gets there creatures set up there is little to no chance of recovery and sometimes no chance of out manuvering them. the one play left from the way I see it is we would need to wipe the board of creatures. having inkmoth nexus in our deck makes me think this play plausible. worst case senario is it leaves inkmoth nexus racing a 2/1 kithen finks.
additionally I do wonder if blue green infect would get similar results from aetherize
Twitter- RogueSource.
Decks: "Name one! I probably got it built In one of these boxes."
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4 Ichorclaw Myr
4 Rancor
2 Sylvan Scrying
4 Mutagenic Growth
2 Ranger's Guile
4 Vines of Vastwood
4 Giant Growth
4 Groundswell
4 Apostle's Blessing
2 Dismember
4 Inkmoth Nexus
1 Pendelhaven
13 Forest
4 tormod's crypt
4 nature's claim
2 guttural response
2 dismember
1 creeping corrosion
2 spellskite
Not sure if I'm comfortable with just 8 creatures, but moving to 12 with Necropede seems less efficient. What are people's opinions who've played both?
I run Giant Growth over Might of Old Krosa due to the often played Lightning Bolt during combat, particularly by those who are aware of Infect decks and the existence of Might, who would wait until out of +4/+4 range
Including Inkmoth Nexus and Sylvan Scrying, I always look to run 16 Infect creatures, so from your list it looks like you just need an extra 2.
i shoved one damnation in for the heck of it in todays tournament, sideboarded a 2nd. it came up twice against delver and boros aggro, both times it put the damage race in my favor.
Twitter- RogueSource.
Decks: "Name one! I probably got it built In one of these boxes."
---------------------------------------------------
Vintage will rise again! Buy a Mox today!
---------------------------------------------------
[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
3x Breeding Pool
2x Forest
4x Inkmoth Nexus
2x Overgrown Tomb
2x Pendelhaven
4x Windswept Heath
4x Wooded Foothills
Instant (20)
4x Apostle's Blessing
4x Groundswell
4x Might of Old Krosa
4x Mutagenic Growth
4x Vines of Vastwood
4x Blighted Agent
4x Glistener Elf
4x Noble Hierarch
4x Plague Stinger
Enchantment (3)
3x Wild Defiance
3x Dismember
4x Dispel
1x Island
3x Nature's Claim
2x Spell Pierce
2x Spellskite
RUG Temur Deprive Delver
BUG Sultai Deprive Delver
4x Noble Hierarch
4x Glistener Elf
4x Blighted Agent
4x Viridian Corrupter
Spells
4x Groundswell
4x Mutagenic Growth
4x Vines of Vastwood
3x Gitaxian Probe
3x Distortion Strike
3x Might of Old Krosa
2x Wild Defiance
Lands
4x Windswept Heath
4x Misty Rainforest
4x Inkmoth Nexus
4x Breeding Pool
1x Forest
1x Island
1x Dryad Arbor
2x Pendelhaven
3x Spellskite
3x Dispel
1x Wild Defiance
4x Nature's Claim
3x Dismember
1x Hunt the Hunter
This is what I've been working on, but not sure about the sideboard. Main board is pretty solid.
My sideboard is kind of "use what I have" material. There is artifact hate, enchantment hate, graveyard hate, couple removal spells and couple Wild Defiance to use against burn and delver.
Obviously I cannot afford most expensive cards, but suggestions with reasonable budget are welcome.
4x Inkmoth Nexus
4x Cathedral of War
1x Pendelhaven
13x Forest
Creature (12)
4x Glistener Elf
4x Ichorclaw Myr
2x Necropede
2x Blight Mamba
4x Vines of Vastwood
4x Apostle's Blessing
4x Groundswell
2x Giant Growth
3x Might of Old Krosa
4x Mutagenic Growth
Enchantment (5)
4x Rancor
1x Wild Defiance
2x Dismember
4x Nature's Claim
4x Tormod's Crypt
3x Viridian Corrupter
2x Wild Defiance
BRG Griselbrand reanimator, BUR Grixis Control, UR Blue moon (with Possibility Storm sometimes)
Legacy:
BU Reanimator, BU Omni-tell, BUW Tin Fins, BUR ANT / TES, <> Eldrazi Stompy