@overlord: Infect lists balance speed vs resiliency. Whenever you cut a creature and add a pump spell, you are increasing the decks speed, but lowering its resiliency.
Given that, we can ask, what are conventional bad matchups for infect? The answer is decks that prey on its relatively low resilency with cards like path/dismember/bolt i.e. jund/junk/twin.
This type of deck will improve your 'good' matchups while making your bad ones worse. I have a good win % vs UWR, in part because I avoid cards like distortion strike and assault strobe.
If you really want to run RUG, Id start by cutting those distortion strikes and a strobe, and add 3 ichorclaw myr, which has good synergy with ghor-clan. if you do that, you want to strongly consider cutting mutagenic growth for rancor, and adding 1-2 more protection effects or gitaxian probes.
Another option is to try and get clever and run slaughterhorn, with the plan of using regular damage plus assault strobe to kill with ordinary damage a reasonable fraction of the time.
How do you do regular damage if all your creatures are dealing infect damage? Are you referring to adding non infect creatures like BOP inside for a alternate beatdown plan?
@overlord: Infect lists balance speed vs resiliency. Whenever you cut a creature and add a pump spell, you are increasing the decks speed, but lowering its resiliency.
Given that, we can ask, what are conventional bad matchups for infect? The answer is decks that prey on its relatively low resilency with cards like path/dismember/bolt i.e. jund/junk/twin.
This type of deck will improve your 'good' matchups while making your bad ones worse. I have a good win % vs UWR, in part because I avoid cards like distortion strike and assault strobe.
If you really want to run RUG, Id start by cutting those distortion strikes and a strobe, and add 3 ichorclaw myr, which has good synergy with ghor-clan. if you do that, you want to strongly consider cutting mutagenic growth for rancor, and adding 1-2 more protection effects or gitaxian probes.
Another option is to try and get clever and run slaughterhorn, with the plan of using regular damage plus assault strobe to kill with ordinary damage a reasonable fraction of the time.
How do you do regular damage if all your creatures are dealing infect damage? Are you referring to adding non infect creatures like BOP inside for a alternate beatdown plan?
He's talking about the melira pod decks, creatures lose infect, can't get counters placed on them and no poison counters added.
But your meta would have to be really really bad at playing magic to win with regular damage
If a pod player can't beat a few 1/1 vanilla creatures, some sub par pump spells and a 3 drop 3/2 with no other effects he is a very bad player and it's just pathetic
I'm thinking of making the UG build or maybe a BUG build with the reprinted fetches, Overgrown Tomb, and Breeding Pool. Would Birds of Paradise be a suitable substitute for Noble Hierarch? I know that I wouldn't get exalted triggers, but Birds does tap for black so I can use it for Plague Stinger.
I'm thinking of making the UG build or maybe a BUG build with the reprinted fetches, Overgrown Tomb, and Breeding Pool. Would Birds of Paradise be a suitable substitute for Noble Hierarch? I know that I wouldn't get exalted triggers, but Birds does tap for black so I can use it for Plague Stinger.
@Horrible: More like, your opponent dismembers, thoughteizes, and shocks themselves to 10 vs infect. Then you apostle's blessing, vines, groundswell your slaughterhorn and just kill them. Also, I was referring to his red build with ghor clan and assault strobe. If you turn 3 the ghor clan, it is not at all unreasonable to kill turn 4 or 5 with it.
I would say I win a match every other 4 round tournament with normal damage, with 6 0 power creatures as my non-infect attackers.
Hello everyone! First post here, and I've been running a budget U/G Infect on MTGO (Budget meaning I can't even afford Inkmoth Nexus or Dismember, forget about fetchlands or Nobles) and I'm having a good time. But I do have a couple of questions:
1: Any ideas about dealing with hand control? I find it annoying when players keep plucking my cards out of my hands. Would Noxious Revival or Corpse Cur help get me back things?
2: Anything from Khans that might be of help that's been spoiled so far?
Hello everyone! First post here, and I've been running a budget U/G Infect on MTGO (Budget meaning I can't even afford Inkmoth Nexus or Dismember, forget about fetchlands or Nobles) and I'm having a good time. But I do have a couple of questions:
1: Any ideas about dealing with hand control? I find it annoying when players keep plucking my cards out of my hands. Would Noxious Revival or Corpse Cur help get me back things?
2: Anything from Khans that might be of help that's been spoiled so far?
1: Sadly no. You just have to draw into a new one, there's no better plan. NR is card disadvantage and Corpse Cur costs too much.
2: Windswept Heath, but since you're playing budget I guess you can skip this. The reasoning is Melira Pod will be playing that now, so it costs you nothing to mimic them by playing those instead of Misty Rainforest. If you lead G1 T1 Heath into Noble Hierarch your opponent can't tell if you're on Pod or Infect, whereas if you lead Rainforest into Hierarch he will guess something is up.
Why would you run misty rainforest x4 and verdant catacombs x4 with only 2 forest basic lands in the deck? That's 8 fetch lands with only 2 basic lands that you can actually fetch. And, you can never fetch an island or swamp. Do you do this for the shuffle? I would imagine you would run 1 forest, 1 swamp and 1 island, so if you don't draw them in your initial hand, then you can fetch them up. You typically need access to at least one green, one black, and one blue mana, or you get stuck with creatures in your hand that you cannot cast. I must be missing something here with all those fetch lands and only 2 forest basic lands.
Hello everyone! First post here, and I've been running a budget U/G Infect on MTGO (Budget meaning I can't even afford Inkmoth Nexus or Dismember, forget about fetchlands or Nobles) and I'm having a good time. But I do have a couple of questions:
1: Any ideas about dealing with hand control? I find it annoying when players keep plucking my cards out of my hands. Would Noxious Revival or Corpse Cur help get me back things?
2: Anything from Khans that might be of help that's been spoiled so far?
First, Try to acquire Inkmoth Nexus if your gonna play infect seriously.
Secondly, since your on a budget, nothing so far, other than the fetches could help.
Why would you run misty rainforest x4 and verdant catacombs x4 with only 2 forest basic lands in the deck? That's 8 fetch lands with only 2 basic lands that you can actually fetch. And, you can never fetch an island or swamp. Do you do this for the shuffle? I would imagine you would run 1 forest, 1 swamp and 1 island, so if you don't draw them in your initial hand, then you can fetch them up. You typically need access to at least one green, one black, and one blue mana, or you get stuck with creatures in your hand that you cannot cast. I must be missing something here with all those fetch lands and only 2 forest basic lands.
Well, good news is I've now got a playset of Inkmoth Nexus, though my budget's blown for a while. I'll probably run Hinterland Harbor as my duel for a while, until I can run Fetch/Shocks. Anything I need to remember with Inkmoth Nexus?
Well, good news is I've now got a playset of Inkmoth Nexus, though my budget's blown for a while. I'll probably run Hinterland Harbor as my duel for a while, until I can run Fetch/Shocks. Anything I need to remember with Inkmoth Nexus?
Basically Inkmoth Nexus is your 12th infect creature if your running UG, be prepared for instant spell removal such as path, bolts, etc once you activated inkmoth and land destruction when it is not activated/activated such as Ghost Quarter, Tectonic Edge, Molten Rain, Spreading Seas, etc
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard : What is Stand-tart
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
Well, good news is I've now got a playset of Inkmoth Nexus, though my budget's blown for a while. I'll probably run Hinterland Harbor as my duel for a while, until I can run Fetch/Shocks. Anything I need to remember with Inkmoth Nexus?
it took me awhile to figure this out: Infect is a deck built around inkmoth nexus, and protects it by throwing drayad arbor to sac effects via fetch lands, or by saccing necropedes.
i usedto think it was a glistener elf, plague stingerand a blighted agent based deck. i wish someone told me that when i picked up the deck. Also inkmoth nexus used to be a $3 card when i was playing the deck so i feel your pain on the budget
im new to the deck, how do you play against uwr? seems like a very difficult match up, i assume that our best card is inkmoth nexus (as always) im playing u/g
im new to the deck, how do you play against uwr? seems like a very difficult match up, i assume that our best card is inkmoth nexus (as always) im playing u/g
I'm still running a mono-green build (no Hierarchs) so Wild Defiance (I have 1 main and 1 sideboard) is an MVP against UWR.
Also, for general playstyle, if you aren't under pressure from them there's no reason to run out a creature with no extra land up while you have protection in hand. For instance, if I know they are on UWR (so there will be copious amounts of bolts/paths/helixes) I won't play an elf turn 1 if I have a second mana source ready. Instead, I'll lay a second land, then play the elf, so if they try to bolt it EOT I can at least respond with an Apostle's Blessing or a Vines of Vastwood to save my creature.
its 2 mana for the same fight effect but unlike hunt your not restricted to green creatures which is an improvement.
Private Mod Note
():
Rollback Post to RevisionRollBack
Collaborative Pub: Ice Cold Thoughts Always On Tap Twitter- RogueSource.
Decks: "Name one! I probably got it built In one of these boxes."
--------------------------------------------------- Vintage will rise again!Buy a Mox today!
---------------------------------------------------
[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
@The Rogue: Hunt the Hunted is already actually unplayable, but one of the few easier ways to kill e.g. Melira. Having a 2 mana version of it being able to fight non-green creatures with a very conditional pump doesn't make it playable imho.
@BurnyFaceBoy: not sure what list you are mentioning, but most lists run them alongside each other, as 2 of the 3 pumps able to +4/+4. About the one being more reliable then the other: the Groundswell is more surprising since there is no need to main phase it, and only gets better with fetches.
@BurnyFaceBoy MOK is played at sorcery speed for its optimum benefit. It's not as strong in mono green because you have to use an extra card for evasion i.e. rancor or apostle's blessing. The U/G version can utilize MOK better because blighted agent is unblockable. It's crucial to have open mana to win on top of the stack with infect, otherwise you've just gassed out your hand . That being said, groundswell's instant speed is favored over the sorcery speed of MOK with mono green.
Yeah, I got that the deck probably wouldn't run fetches, only ment to say that besides the instant speed only relying on landdrops for the +4-boost, it gets even better when you add fetches to the equation. On the topic of investing: I'ad say Hierarchs are a great power up for this deck. If you can afford them you can also start adjusting your mana to support Blighted Agent, who is a real beast in this deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The reprinting of the allied fetch lands is great news for Infect, making UGx much cheaper to build with Wooded Foothills and Windswept Heath being able to find Breeding Pool and/or Overgrown Tomb.
Now all we need is a reprint of Noble Hierarch and the deck will no longer have any budget concerns.
With the sheer amount of newer players wanting infect decks I think I can come out of this not losing a dime
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
He's talking about the melira pod decks, creatures lose infect, can't get counters placed on them and no poison counters added.
But your meta would have to be really really bad at playing magic to win with regular damage
If a pod player can't beat a few 1/1 vanilla creatures, some sub par pump spells and a 3 drop 3/2 with no other effects he is a very bad player and it's just pathetic
UG Infect
Modern
UG Infect
GW Infect
EDH
WB Teysa, Orzhov Scion
B Skithiryx, the Blight Dragon
Id probably add thoughtseize or inquisition of kozilek to a BUG infect deck before I would add birds of paradise.
@Horrible: More like, your opponent dismembers, thoughteizes, and shocks themselves to 10 vs infect. Then you apostle's blessing, vines, groundswell your slaughterhorn and just kill them. Also, I was referring to his red build with ghor clan and assault strobe. If you turn 3 the ghor clan, it is not at all unreasonable to kill turn 4 or 5 with it.
I would say I win a match every other 4 round tournament with normal damage, with 6 0 power creatures as my non-infect attackers.
1: Any ideas about dealing with hand control? I find it annoying when players keep plucking my cards out of my hands. Would Noxious Revival or Corpse Cur help get me back things?
2: Anything from Khans that might be of help that's been spoiled so far?
1: Sadly no. You just have to draw into a new one, there's no better plan. NR is card disadvantage and Corpse Cur costs too much.
2: Windswept Heath, but since you're playing budget I guess you can skip this. The reasoning is Melira Pod will be playing that now, so it costs you nothing to mimic them by playing those instead of Misty Rainforest. If you lead G1 T1 Heath into Noble Hierarch your opponent can't tell if you're on Pod or Infect, whereas if you lead Rainforest into Hierarch he will guess something is up.
| Ad Nauseam
| Infect
Big Johnny.
I have a question about the choice of lands.
Why would you run misty rainforest x4 and verdant catacombs x4 with only 2 forest basic lands in the deck? That's 8 fetch lands with only 2 basic lands that you can actually fetch. And, you can never fetch an island or swamp. Do you do this for the shuffle? I would imagine you would run 1 forest, 1 swamp and 1 island, so if you don't draw them in your initial hand, then you can fetch them up. You typically need access to at least one green, one black, and one blue mana, or you get stuck with creatures in your hand that you cannot cast. I must be missing something here with all those fetch lands and only 2 forest basic lands.
First, Try to acquire Inkmoth Nexus if your gonna play infect seriously.
Secondly, since your on a budget, nothing so far, other than the fetches could help.
Misty rainforest and Verdant Catacombs are to fetch the non basics but lands with basic subtype such as Breeding Pool or Overgrown Tomb, However they could both fetch a basic forest for Nature's Claim if your opponent manage to resolve a Blood Moon.
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
Basically Inkmoth Nexus is your 12th infect creature if your running UG, be prepared for instant spell removal such as path, bolts, etc once you activated inkmoth and land destruction when it is not activated/activated such as Ghost Quarter, Tectonic Edge, Molten Rain, Spreading Seas, etc
Modern : Huh?
EDH : UBGW Thrasios / Tymna Combo UBGW // GRW Mayael Big Stuff GRW // GU Edric Timewalkers GU
it took me awhile to figure this out: Infect is a deck built around inkmoth nexus, and protects it by throwing drayad arbor to sac effects via fetch lands, or by saccing necropedes.
i usedto think it was a glistener elf, plague stingerand a blighted agent based deck. i wish someone told me that when i picked up the deck. Also inkmoth nexus used to be a $3 card when i was playing the deck so i feel your pain on the budget
I'm still running a mono-green build (no Hierarchs) so Wild Defiance (I have 1 main and 1 sideboard) is an MVP against UWR.
Also, for general playstyle, if you aren't under pressure from them there's no reason to run out a creature with no extra land up while you have protection in hand. For instance, if I know they are on UWR (so there will be copious amounts of bolts/paths/helixes) I won't play an elf turn 1 if I have a second mana source ready. Instead, I'll lay a second land, then play the elf, so if they try to bolt it EOT I can at least respond with an Apostle's Blessing or a Vines of Vastwood to save my creature.
its 2 mana for the same fight effect but unlike hunt your not restricted to green creatures which is an improvement.
Twitter- RogueSource.
Decks: "Name one! I probably got it built In one of these boxes."
---------------------------------------------------
Vintage will rise again! Buy a Mox today!
---------------------------------------------------
[I]Some call it dig through time, when really your digging through CRAP!
Merfolk! showing magic players what a shower is since Lorwyn!
@BurnyFaceBoy: not sure what list you are mentioning, but most lists run them alongside each other, as 2 of the 3 pumps able to +4/+4. About the one being more reliable then the other: the Groundswell is more surprising since there is no need to main phase it, and only gets better with fetches.