I feel like the burn matchup can be made more comfortable knowing that the burn player might be top decking faster than other decks. When i play sgainst burn its basically liliana's job to pitch their cards and kill their goblin guides mainly. If you manage to handle the permenant sources of damage like goblin guide with removal and could counter a few of the 3 damage sources with spell stutter; mitigating the threat of top deck burn is easier.
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Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
I've recently moved slightly away from my hyper-grindy approach to Faeries to the point that I'm actually willing to give the tempo shell another chance. Sword of Feast and Famine is without doubt a great card, however, Scion of Oona can accelerate your clock more efficiently in certain situations. I will therefore give him a try over SoFaF.
This is the list I will be testing (fairly traditional one):
I know we discussed it awhile back. Has anyone tested Quickling or military intelligence or are they just not worth our time?
I haven't tested them personally, however, I'd say Quickling is a no-go. It might look synergetic with the rest of our deck at first glance, however, so does Familiar's Ruse, and it has never seen play in Faeries. As far as Military Intelligence is concerned, I believe if you have the creatures out to use it efficiently, you will probably not be in desperate need of additional cards anyways.
Hence no to both from my point of view.
Though I believe a card we may find of use is polymorphous jest for a combat tool on defense
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Decks I have in my bag of tricks- Needless to say, someone who wants to play will probably have a deck UB/x Faeries UR Storm XURWB Affinity G Elves UW control
Both of those, more often than not are a 3 mana 1-for-1 (possibly 2-for-1) but wont likely get much more value than that. I wouldn't expect either to perform especially well unless your meta is very full of zoo, affinity, or other aggro decks.
For what its worth though, while you dont get the split second ability jest allows bitter blossom tokens block and kill single creatures whereas Spoiling requires a double block from tokens.
It is possible that we played against each other. You asked me if I was running the list of Matignon.
I played against Tron, Pod, MonoBlack, BGu, AggroHumans (horrible match-up) and few others I can't remember.
From what I have seen, the strength of the list is to be able to switch from a tempo deck (remand, warp, mistbind) to a control deck (-3 remands -3 warps -few other slots).
I would be curious to test the deck against affinity. I think Faeries is quite slow in general.
I too used to think Fae was a slow deck. I can't tell you enough how wrong I was. With Scion you are able to win as early as on turn 5, which is faster than most other Modern decks. And unlike those which can outrace us, Faeries is still powerful in the lategame with cards such as Cryptic Command. Also, BB gets stronger the longer the game lasts.
Incidentally, has anyone of you guys tested Ensnaring Bridge yet? As far as I'm concerned, it looks very promising as a sideboard option against Zoo, Merfolk, Bogles, Tron, heck against almost anything!
I too used to think Fae was a slow deck. I can't tell you enough how wrong I was. With Scion you are able to win as early as on turn 5, which is faster than most other Modern decks. And unlike those which can outrace us, Faeries is still powerful in the lategame with cards such as Cryptic Command. Also, BB gets stronger the longer the game lasts.
Incidentally, has anyone of you guys tested Ensnaring Bridge yet? As far as I'm concerned, it looks very promising as a sideboard option against Zoo, Merfolk, Bogles, Tron, heck against almost anything!
Ensnaring Bridge actually seems like a good idea. However, the problem is that we hold up counterspells a lot and that it doesn't work against a lot of decks because of us still having cards in hand.
I know we discussed it awhile back. Has anyone tested Quickling or military intelligence or are they just not worth our time?
@Anthreion: Familiar's Ruse is not entirely comparable because Quickling leaves you with a blocker/attacker and is abuseable. I remember various discussions about how the Faerie Imposter combo with Mistbind Clique could be considerable except for the fact that it lacked flash. Quickling has flash. Quickling does cost 1 mana more than faeire imposter but it differs in several very important ways which allow some significant, maybe even backbreaking plays (mostly enabled by flash):
1. Block with a creature and then bounce it.
2. Protect a creature from removal (bounce activated mutavault to protect from tectonic edge).
3. Attack with the entire team and then bounce a creature that is about to get eaten by a relevant blocker while also leaving a blocker behind.
4. Bounce Spellstutter Sprite, Snapcaster Mage, or Vendillion Clique for additional value beyond the examples above (Same as Faerie Imposter) 5. 2x Quickling and Mistbind Clique is a soft mana lock than can withstand instant speed removal.
6. Adds to the fun things that can be done with Mistbind Clique like: Champion a Faerie effect removing spellstutter sprite. Then later using the quickling as a virtual copy of spellstutter sprite by bouncing the Mistbind Clique. Rinse and repeat with Snapcaster mage or Vendillion Clique.
7. Quickling has 2 toughness compare to Faerie Imposter 1 toughness (might be important in some scenarios)
My first two points can carry the game into latter stages (against faster decks) where this deck does more serious work.
I don't think anyone can say this has been tried (outside of some limited playtesting) because there have only been a few creatures capable of even considering any of these lines of play and none are Faeries that could also be used for a soft mana lockout. Low cast flash creatures that bounce a creature to your hand
Quickling may not be enough to make this Deck Tier 1 but it seems great. It might not fit into any of the current build but it doesn't look like it would take a lot to get going. He's like the Sanpcaster mage for creatures with ETB abilities.
Familiar's ruse can't see play until there is a mana]u[/mana]cc creature with a good ETB ability.
First of all: Quickling is WAY worse than "Snapcaster Mage for creatures with ETB abilities" as it's highly dependant on the board state, which is not true for Snapcaster (which I dislike more and more in Fae... but that's another topic).
Of course some of the scenarios you described sound great, but it seems that your opponent does nothing as well... kind of magical christmas land. You forget the most important part here: You have to have a creature AND Quickling (and I guess we all agree that even if you are playing him, it wouldn't be 4 copies) AND your opponent can't have removal. You effectively need more than 1 creature to prevent the 2-1 trade (flash Quickling and in response your other creature gets bolted or something). Point 5. can only withstand instant speed removal if you have enough mana and well.. all of these cards.
Nobody says there can't be situations in which this card seems amazing but it has the worse ETB-clause (compared to Mistbind where you can happily take your blossom) AND the worse-ETB effect as well while it would make starting hands really awkward if you get any number of Quicklings + Mistbinds. Of course anyone willing may try it as he likes but I think its WAY to situational.
Some updates: I faced Affinity a few days ago and would easily have won hadn't it been for GftT. Therefore, I have replaced it with Doom Blade.
Also, I found Tectonic Edge to be superior to Ghost Quarter after all, as it makes a significant difference against Twin or Scapeshift.
I really think faeries is a very meta dependent deck. As we can see, many builds can be successful. At the moment the best decks are pod and twin if I'm not mistaken. I know scapeshift won a gp not to long ago. Jund is still decent. Affinity is always a threat. What build of faeries works best against this kind of meta? I've played a lot of the scion/serum visions build lately. The deck gives you a lot of free wins, unlike the more controlling versions, but if scion is ever your only piece of action it is disgusting. I like to keep the faerie count higher in these builds.
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"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
I like to keep the faerie count high in general. Spellstutter, mistbind and scion are pretty bad without other faeries, and turn 2 bitterblossom just isn't something to rely on.
I really think faeries is a very meta dependent deck. As we can see, many builds can be successful. At the moment the best decks are pod and twin if I'm not mistaken. I know scapeshift won a gp not to long ago. Jund is still decent. Affinity is always a threat. What build of faeries works best against this kind of meta? I've played a lot of the scion/serum visions build lately. The deck gives you a lot of free wins, unlike the more controlling versions, but if scion is ever your only piece of action it is disgusting. I like to keep the faerie count higher in these builds.
Well Twin and Scapeshift shouldn't be an issue with either version. Jund is as grindy as it gets while I think every version has it's problems against Pod and Affinity, although both decks HIGHLY depend on their pilot and starting hands. You can't really compete with turn 1 Plating from Affinity with either version while a slow hand is backbreaking for them.
What I want to say is: There probably is no right version for either meta as it's not only dependant on your opponents but also on your draw (and prefered play style). I often think about Scion as a 2-of but can't really bring myself to test it because it seems that you either have to play 4 or 0 to get decent effects.
I tested Liliana the past week and while there were times where she was awesome (especially against UWR) I often held one and didn't want to drop her for several reasons (kind of short on mana for intance). Especially in the harder matchups I didn't really liked her, so it's probably another matter of taste here. Maybe we get Ancestral Visions back soon, which would easily solve all of MY problems with the controlish version of Fae.
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UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
This is the list I will be testing (fairly traditional one):
2 Inquisition of Kozilek
3 Thoughtseize
3 Mana Leak
4 Spellstutter Sprite
2 Smother
2 Go for the Throat
4 Bitterblossom
2 Scion of Oona
3 Vendilion Clique
3 Mistbind Clique
4 Cryptic Command
4 Mutavault
2 Creeping Tar Pit
3 Secluded Glen
4 River of Tears
4 Darkslick Shores
1 Swamp
6 Island
2 Ghost Quarter
Sideboard:
2 Deathmark
2 Grafdigger's Cage
2 Negate
2 Spellskite
2 Sower of Temptation
2 Damnation
1 Batterskull
—Ashiok, Nightmare Weaver
—Ashiok, Nightmare Weaver
Hence no to both from my point of view.
UB/x Faeries
UR Storm
XURWB Affinity
G Elves
UW control
I apologize in advance if it was discussed before, did someone try this list:
Don't try this at home blabla...
I did ~10 games 2/3 SB and it felt amazing.
Sudden Spoiling is much better and it doesn't see play.
Storm Crow is strictly worse than Seacoast Drake.
Both of those, more often than not are a 3 mana 1-for-1 (possibly 2-for-1) but wont likely get much more value than that. I wouldn't expect either to perform especially well unless your meta is very full of zoo, affinity, or other aggro decks.
For what its worth though, while you dont get the split second ability jest allows bitter blossom tokens block and kill single creatures whereas Spoiling requires a double block from tokens.
Thirst for Knowledge % to hit artifact
I think I played against you. The list seemed very strong in our matchup. I was playing a brew. What other matchups did you play against?
Timewarp seems like it can be game winning at times, but it also seems like it can be slow and clunky. Did the list ever seem to slow for you?
—Ashiok, Nightmare Weaver
It is possible that we played against each other. You asked me if I was running the list of Matignon.
I played against Tron, Pod, MonoBlack, BGu, AggroHumans (horrible match-up) and few others I can't remember.
From what I have seen, the strength of the list is to be able to switch from a tempo deck (remand, warp, mistbind) to a control deck (-3 remands -3 warps -few other slots).
I would be curious to test the deck against affinity. I think Faeries is quite slow in general.
Incidentally, has anyone of you guys tested Ensnaring Bridge yet? As far as I'm concerned, it looks very promising as a sideboard option against Zoo, Merfolk, Bogles, Tron, heck against almost anything!
Ensnaring Bridge actually seems like a good idea. However, the problem is that we hold up counterspells a lot and that it doesn't work against a lot of decks because of us still having cards in hand.
Storm Crow is strictly worse than Seacoast Drake.
@Anthreion: Familiar's Ruse is not entirely comparable because Quickling leaves you with a blocker/attacker and is abuseable. I remember various discussions about how the Faerie Imposter combo with Mistbind Clique could be considerable except for the fact that it lacked flash. Quickling has flash. Quickling does cost 1 mana more than faeire imposter but it differs in several very important ways which allow some significant, maybe even backbreaking plays (mostly enabled by flash):
1. Block with a creature and then bounce it.
2. Protect a creature from removal (bounce activated mutavault to protect from tectonic edge).
3. Attack with the entire team and then bounce a creature that is about to get eaten by a relevant blocker while also leaving a blocker behind.
4. Bounce Spellstutter Sprite, Snapcaster Mage, or Vendillion Clique for additional value beyond the examples above (Same as Faerie Imposter)
5. 2x Quickling and Mistbind Clique is a soft mana lock than can withstand instant speed removal.
6. Adds to the fun things that can be done with Mistbind Clique like: Champion a Faerie effect removing spellstutter sprite. Then later using the quickling as a virtual copy of spellstutter sprite by bouncing the Mistbind Clique. Rinse and repeat with Snapcaster mage or Vendillion Clique.
7. Quickling has 2 toughness compare to Faerie Imposter 1 toughness (might be important in some scenarios)
My first two points can carry the game into latter stages (against faster decks) where this deck does more serious work.
I don't think anyone can say this has been tried (outside of some limited playtesting) because there have only been a few creatures capable of even considering any of these lines of play and none are Faeries that could also be used for a soft mana lockout. Low cast flash creatures that bounce a creature to your hand
Quickling may not be enough to make this Deck Tier 1 but it seems great. It might not fit into any of the current build but it doesn't look like it would take a lot to get going. He's like the Sanpcaster mage for creatures with ETB abilities.
Familiar's ruse can't see play until there is a mana]u[/mana]cc creature with a good ETB ability.
Of course some of the scenarios you described sound great, but it seems that your opponent does nothing as well... kind of magical christmas land. You forget the most important part here: You have to have a creature AND Quickling (and I guess we all agree that even if you are playing him, it wouldn't be 4 copies) AND your opponent can't have removal. You effectively need more than 1 creature to prevent the 2-1 trade (flash Quickling and in response your other creature gets bolted or something). Point 5. can only withstand instant speed removal if you have enough mana and well.. all of these cards.
Nobody says there can't be situations in which this card seems amazing but it has the worse ETB-clause (compared to Mistbind where you can happily take your blossom) AND the worse-ETB effect as well while it would make starting hands really awkward if you get any number of Quicklings + Mistbinds. Of course anyone willing may try it as he likes but I think its WAY to situational.
Also, I found Tectonic Edge to be superior to Ghost Quarter after all, as it makes a significant difference against Twin or Scapeshift.
—Ashiok, Nightmare Weaver
Well Twin and Scapeshift shouldn't be an issue with either version. Jund is as grindy as it gets while I think every version has it's problems against Pod and Affinity, although both decks HIGHLY depend on their pilot and starting hands. You can't really compete with turn 1 Plating from Affinity with either version while a slow hand is backbreaking for them.
What I want to say is: There probably is no right version for either meta as it's not only dependant on your opponents but also on your draw (and prefered play style). I often think about Scion as a 2-of but can't really bring myself to test it because it seems that you either have to play 4 or 0 to get decent effects.
I tested Liliana the past week and while there were times where she was awesome (especially against UWR) I often held one and didn't want to drop her for several reasons (kind of short on mana for intance). Especially in the harder matchups I didn't really liked her, so it's probably another matter of taste here. Maybe we get Ancestral Visions back soon, which would easily solve all of MY problems with the controlish version of Fae.