My maindeck is identical to yours now, except I'm -1 pendelhaven -1 forest +2 ancient stirrings. I'm on the fence with the stirrings but I think they're superior to two lands. They will usually let you pick the land you need most or find you a body. They help dig to tormod's crypts or other possible sideboard cards too.
I have not figured out this deck's strong/weak matchups by a long shot so not sure about the board. If pod is favourable then grafdiggers is probably pointless. Torpor orb hoses random decks but again don't know if it hits anything we care about. The corrupter as mentioned is just to give another out to chalice, plus its another way to hit spellskites.
If blue decks are our worst match, I could easily see dropping 2 of those to up the guttural response count to 4.
I did just learn that we are practically auto-win vs ad nauseum.
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
the main reasons i wanted to splash red were the lack of removal and evasion available in the mono-G version. i like having access to ancient grudge and lightning bolt for removal. Kessig Wolf Run helps push through damage by granting trample and provides emergency pump if you happen to run out of gas. i like Mage Slayer better than Livewire Lash even though it effectively costs 2 more mana it is far more effective because you dont have to feed it as many spells to achieve lethal. Teetering Peeks is a "free" pump spell. Double Cleave might be better in this deck than Assault Strobe but i dunno. even though cleave is instant it costs 2 vs 1 and Might of Old Krosa is usually sorcery cast. tough call.
My maindeck is identical to yours now, except I'm -1 pendelhaven -1 forest +2 ancient stirrings. I'm on the fence with the stirrings but I think they're superior to two lands. They will usually let you pick the land you need most or find you a body. They help dig to tormod's crypts or other possible sideboard cards too.
I have not figured out this deck's strong/weak matchups by a long shot so not sure about the board. If pod is favourable then grafdiggers is probably pointless. Torpor orb hoses random decks but again don't know if it hits anything we care about. The corrupter as mentioned is just to give another out to chalice, plus its another way to hit spellskites.
If blue decks are our worst match, I could easily see dropping 2 of those to up the guttural response count to 4.
I did just learn that we are practically auto-win vs ad nauseum.
I like it. If I find my current build under-performing consistently, I'll switch in the stirrings and the orb.
No Spellskite in the side of these monogreen lists? I'm liking what I'm seeing: I love BUG infect but I see Blood Moon and hatebears in my meta, on top of Bolt/Path/Helix/Snappy. Seems like you could find room in the side for Spellskite, but maybe Ranger's Guile is more effective?
Also, do you ever find yourself running light on creatures? Rot Wolf or Blight Mamba any good?
the main reasons i wanted to splash red were the lack of removal and evasion available in the mono-G version. i like having access to ancient grudge and lightning bolt for removal. Kessig Wolf Run helps push through damage by granting trample and provides emergency pump if you happen to run out of gas. i like Mage Slayer better than Livewire Lash even though it effectively costs 2 more mana it is far more effective because you dont have to feed it as many spells to achieve lethal. Teetering Peeks is a "free" pump spell. Double Cleave might be better in this deck than Assault Strobe but i dunno. even though cleave is instant it costs 2 vs 1 and Might of Old Krosa is usually sorcery cast. tough call.
Livewire Lash is garbage compared to Mage Slayer. slayer gets much more damage through much more easily and doesnt require me to empty my hand, as i already pointed out in my previous comment. for example; it is much easier to pump a dude to 10 and declare attack, which deals lethal poison with Mage Slayer, than it is to target a dude 5 times in row with spells to achieve lethal poison with Livewire Lash.
What kind of a ***** affinity player can't beat infect? That's just sad.
Honestly don't expect to beat that matchup again, in the hands of a good player
Midrange control should easily wipe infect, colossal colanades kill anything in your deck.
Trom....who are these people and where can I go to play them? Becuase it seems like they can't pilot these tier 1 decks for *****
Please don't come into a deck's thread and simply start ranting about how the deck is bad or not a tier one deck. The MTGO data does not lie, it is in fact a popular deck, that has results and wins under it's belt. Creating rant posts like this is in fact flaming. Do not do so again. ~Lantern
What kind of a ***** affinity player can't beat infect? That's just sad.
Honestly don't expect to beat that matchup again, in the hands of a good player
Midrange control should easily wipe infect, colossal colanades kill anything in your deck.
Trom....who are these people and where can I go to play them? Becuase it seems like they can't pilot these tier 1 decks for *****
I beat affinity all the time. Please stop coming into this thread to discount other's experiences and trash on the deck. We know you play the deck and think you are slumming to do so. If you want to contribute something constructive we will listen, but otherwise keep you trash-talk to yourself as it does nothing towards developing the deck.
Livewire Lash is garbage compared to Mage Slayer. slayer gets much more damage through much more easily and doesnt require me to empty my hand, as i already pointed out in my previous comment. for example; it is much easier to pump a dude to 10 and declare attack, which deals lethal poison with Mage Slayer, than it is to target a dude 5 times in row with spells to achieve lethal poison with Livewire Lash.
Mage Slayer is way too expensive, and only works when you're attacking. Livewire Lash gives +2 power and works regardless which player targets it or what spell targets it (removal, pump, etc)
What kind of a ***** affinity player can't beat infect? That's just sad.
Honestly don't expect to beat that matchup again, in the hands of a good player
Let's see, faster deck that is less vulnerable to hate up against a deck that runs barely any removal for it. Infect has the advantage here.
Midrange control should easily wipe infect, colossal colanades kill anything in your deck.
First, Colossal Colonnade isn't a card. Second, if you are talking about Celestial Colonnade, the game shouldn't last 6 turns anyways.
Trom....who are these people and where can I go to play them? Becuase it seems like they can't pilot these tier 1 decks for *****
Trom isn't a deck either (seriously, proofread your posts). If you are talking about RG Tron, how do you propose that the deck that runs 0 instant speed removal spells, oftentimes can't even get a strong board position before Infect kills them, and only runs 8 mass removal spells, 1 of which is useless against pumped up creatures and the other one doesn't even do anything until turn 4 at the earliest. And neither of them can stop Inkmoth Nexus.
We mods pick the ranking system in our subforums based on many qualifications, including, but not limited to:
Popularity
MTGO win %
Attendance and success at larger events (Day 2 and on)
Top 16ing large events.
Infect has all of these. Meaning as far as MTGsalvation is concerned, it is a tier 1-1.5 deck. Until this is proven otherwise... with facts and data, not just big fish in a small pond opinions, the Infect Thread shall remain as such.
the few fringe pro players to play paper infect, manage to get booted on day 1 or a positioning so low that they never see camera time. you classify infect in the same league as storm, but the 2 biggest names in magic play storm, see camera time and actually place in single digit holdings.
second, my iphone likes auto-correct words into random characters or words.
mana leak a glistener elf, bolt, snapcaster,bolt infect creatures that have no regen ability or cycle ability generally slows decks down.
stop goldfishing infect as a turn 3-4 deck if you opponent has no answers to anything you have
but mid-range control is ALL answers to aggro
a great affinity player can give you 10 counters before you even swing with that 1/1 infect creature you fished out of a bulk bin (plague, glistener, blighted, ichorclaw etc)
with that said, i am very suprised that he went 3-1, seriously i'd be surprised if he managed to run that record again in his life. with that said i would love to play against that player base, prob keep no lad hands and do all sorts of stupid things!
wow, i remember him from those old WOTC VHS tapes they used to distribute of the pro-tour back when ice age was new.
i didn't even know he still played magic, guess there is a reason i wasn't even made aware of infect's presence at the BOTG...(becuase it didn't place)
but i saw finkel playing storm more than a few times in the webcasts
wow, i remember him from those old WOTC VHS tapes they used to distribute of the pro-tour back when ice age was new.
i didn't even know he still played magic, guess there is a reason i wasn't even made aware of infect's presence at the BOTG...(becuase it didn't place)
but i saw finkel playing storm more than a few times in the webcasts
You should post up all your results at GP's and on the Pro Tour then seeing as you seem to know everything about every deck and every player who has ever played those decks.
It's obvious your the King of MTG and everyone should bow down to you mighty skills.
No Spellskite in the side of these monogreen lists?
It could find a spot, I used to have a pair of spellskites in my GB sideboard, unless the thinking is that with a full grip of apostle's blessings and some ranger's guiles that this is less important. But that leads into this point:
Also, do you ever find yourself running light on creatures? Rot Wolf or Blight Mamba any good?
This is definitely starting to be an issue for me. inkmoth nexus has been less reliable due to seeing a lot of tec edge and ghost quarter (not to mention some blood moons) and there are games where I just end with 4 or 5 pump spells in hand and nothing I can use them on. Again, the green list plays 4 less dudes than my GB did - basically -4 plague stinger -4 phyrexian crusader +4 necropede. So lower count and lower quality :/
Simply too slow and usually complete overkill. By the time we can cast this there's a good chance they already took 5 infect. I guess it protects from bolt, but we can't really wait until t4 to start playing guys just to make them bolt-proof. vines/blessing/guile do a better job on the defensive end of things. I think defiance is maybe servicable as a one-of in blue builds where the blighted agent and distortion strike ensure the damage gets through more easily.
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Simply too slow and usually complete overkill. By the time we can cast this there's a good chance they already took 5 infect. I guess it protects from bolt, but we can't really wait until t4 to start playing guys just to make them bolt-proof. vines/blessing/guile do a better job on the defensive end of things. I think defiance is maybe servicable as a one-of in blue builds where the blighted agent and distortion strike ensure the damage gets through more easily.
T2 Defiance could happen.
I personally don't use it in either my BUG or BUW build but i could make an argument for it in my BUG build against Burn, so a SB slot or 2 maybe.
If i'm playing burn i generally hold off an extra turn before dropping Infectors solely so i can keep mana open for ether Apostles or Vines.
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In the board I'm now running:
3 tormod's crypt
3 dismember
2 guttural response
1 viridian corrupter
1 grafdigger's cage
1 torpor orb
I have not figured out this deck's strong/weak matchups by a long shot so not sure about the board. If pod is favourable then grafdiggers is probably pointless. Torpor orb hoses random decks but again don't know if it hits anything we care about. The corrupter as mentioned is just to give another out to chalice, plus its another way to hit spellskites.
If blue decks are our worst match, I could easily see dropping 2 of those to up the guttural response count to 4.
I did just learn that we are practically auto-win vs ad nauseum.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
4 Ichorclaw Myr
4 Necropede
4 Groundswell
4 Mutagenic Growth
3 Rancor
3 Apostle's Blessing
4 Vines of Vastwood
2 Ancient Stirrings
1 Mage Slayer
2 Carrion Call
3 Assault Strobe
2 Pendelhaven
3 Inkmoth Nexus
4 Copperline Gorge
4 Stomping Grounds
2 Kessig Wolf Run
3 Forrest
2 Teetering Peaks
2 Nature's Claim
2 Guttural Response
3 Relic of Progenitus
4 Lightning Bolt
2 Ancient Grudge
2 Spellskite
I like it. If I find my current build under-performing consistently, I'll switch in the stirrings and the orb.
Also, do you ever find yourself running light on creatures? Rot Wolf or Blight Mamba any good?
Wild Defiance?
Livewire Lash is garbage compared to Mage Slayer. slayer gets much more damage through much more easily and doesnt require me to empty my hand, as i already pointed out in my previous comment. for example; it is much easier to pump a dude to 10 and declare attack, which deals lethal poison with Mage Slayer, than it is to target a dude 5 times in row with spells to achieve lethal poison with Livewire Lash.
Honestly don't expect to beat that matchup again, in the hands of a good player
Midrange control should easily wipe infect, colossal colanades kill anything in your deck.
Trom....who are these people and where can I go to play them? Becuase it seems like they can't pilot these tier 1 decks for *****
Please don't come into a deck's thread and simply start ranting about how the deck is bad or not a tier one deck. The MTGO data does not lie, it is in fact a popular deck, that has results and wins under it's belt. Creating rant posts like this is in fact flaming. Do not do so again. ~Lantern
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
Mage Slayer is way too expensive, and only works when you're attacking. Livewire Lash gives +2 power and works regardless which player targets it or what spell targets it (removal, pump, etc)
Let's see, faster deck that is less vulnerable to hate up against a deck that runs barely any removal for it. Infect has the advantage here.
First, Colossal Colonnade isn't a card. Second, if you are talking about Celestial Colonnade, the game shouldn't last 6 turns anyways.
Trom isn't a deck either (seriously, proofread your posts). If you are talking about RG Tron, how do you propose that the deck that runs 0 instant speed removal spells, oftentimes can't even get a strong board position before Infect kills them, and only runs 8 mass removal spells, 1 of which is useless against pumped up creatures and the other one doesn't even do anything until turn 4 at the earliest. And neither of them can stop Inkmoth Nexus.
Storm Crow is strictly worse than Seacoast Drake.
Here: twentysidedstore.com
Modern matches held every Tuesday, promptly at seven. (-=
Reprint Opt for Modern!!
FREE DIG THOROUGH TIME!
PLAY MORE ROUGE DECKS!
Popularity
MTGO win %
Attendance and success at larger events (Day 2 and on)
Top 16ing large events.
Infect has all of these. Meaning as far as MTGsalvation is concerned, it is a tier 1-1.5 deck. Until this is proven otherwise... with facts and data, not just big fish in a small pond opinions, the Infect Thread shall remain as such.
the few fringe pro players to play paper infect, manage to get booted on day 1 or a positioning so low that they never see camera time. you classify infect in the same league as storm, but the 2 biggest names in magic play storm, see camera time and actually place in single digit holdings.
second, my iphone likes auto-correct words into random characters or words.
mana leak a glistener elf, bolt, snapcaster,bolt infect creatures that have no regen ability or cycle ability generally slows decks down.
stop goldfishing infect as a turn 3-4 deck if you opponent has no answers to anything you have
but mid-range control is ALL answers to aggro
a great affinity player can give you 10 counters before you even swing with that 1/1 infect creature you fished out of a bulk bin (plague, glistener, blighted, ichorclaw etc)
with that said, i am very suprised that he went 3-1, seriously i'd be surprised if he managed to run that record again in his life. with that said i would love to play against that player base, prob keep no lad hands and do all sorts of stupid things!
Olle Rade. Do your research next time.
Oh and there's a MTGO player named OlleR who plays Infect and has a good number of 4-0/3-1s.
| Ad Nauseam
| Infect
Big Johnny.
i didn't even know he still played magic, guess there is a reason i wasn't even made aware of infect's presence at the BOTG...(becuase it didn't place)
but i saw finkel playing storm more than a few times in the webcasts
You should post up all your results at GP's and on the Pro Tour then seeing as you seem to know everything about every deck and every player who has ever played those decks.
It's obvious your the King of MTG and everyone should bow down to you mighty skills.
Warning for flaming
-ktkenshinx-
It could find a spot, I used to have a pair of spellskites in my GB sideboard, unless the thinking is that with a full grip of apostle's blessings and some ranger's guiles that this is less important. But that leads into this point:
This is definitely starting to be an issue for me. inkmoth nexus has been less reliable due to seeing a lot of tec edge and ghost quarter (not to mention some blood moons) and there are games where I just end with 4 or 5 pump spells in hand and nothing I can use them on. Again, the green list plays 4 less dudes than my GB did - basically -4 plague stinger -4 phyrexian crusader +4 necropede. So lower count and lower quality :/
Simply too slow and usually complete overkill. By the time we can cast this there's a good chance they already took 5 infect. I guess it protects from bolt, but we can't really wait until t4 to start playing guys just to make them bolt-proof. vines/blessing/guile do a better job on the defensive end of things. I think defiance is maybe servicable as a one-of in blue builds where the blighted agent and distortion strike ensure the damage gets through more easily.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
T2 Defiance could happen.
I personally don't use it in either my BUG or BUW build but i could make an argument for it in my BUG build against Burn, so a SB slot or 2 maybe.
If i'm playing burn i generally hold off an extra turn before dropping Infectors solely so i can keep mana open for ether Apostles or Vines.