The usual response when KotR is brought up is that Arbiter tax impedes it too much, we don't utilize fetchlands, etc. That being said, I've never actually tried it so I'm interested in your experience. How are you using it that makes it the all-star?
While its true arbiter seems like it would tax KOTR it actually does not. Most of the time if I have both out i begin to pay 2 mana sacrificing one of those lands to fetch a Ghost Quarter and proceed to destroy my opponents lands which makes KOTR quite big extremely fast. Some matches got to the point where I had left my opponent with nothing but mana dorks and the fetches in his hands. Its also quite great for fetching Stirring Wildwood
Also the fact that there's a Horizon Canopy ,Ghost Quarter and Tectonic Edge usually get it quite beefy.
Well, i can't see KoTR becoming fat that fast. Arbiters can lock down his ability.
We have powerfull strikes like Loxodon Smiter with the same CMC and a trick against discards and counters,Liliana of the Veil is something we have to worry about.
This way Smiter seems much more like hate than KoTR, but KoTR may be an interesting test.
Personally, I'd rather have smiters, or mirran crusaders before I would consider KotR. Especially with Elspeth as a 1 of in the deck. Knight is just too slow when usually we need to be swinging for the fences. Scooze can get just as big and in my experience, can get big quite a bit quicker out of the gate.
Personally, I'd rather have smiters, or mirran crusaders before I would consider KotR. Especially with Elspeth as a 1 of in the deck. Knight is just too slow when usually we need to be swinging for the fences. Scooze can get just as big and in my experience, can get big quite a bit quicker out of the gate.
So for anyone running Elspeth, have you had much success with crusader? I feel like i'm constantly riding a line between outright aggression and hate. Ideally cards do both. Crusader and elspeth though are both extremely aggressive. Sometimes you just need that extra little aggressive push to close out though. Our 3 drop slot is pretty clogged with mindcensor and smiter, but is it worth it to make a couple spaces for mirran crusader?
So for anyone running Elspeth, have you had much success with crusader? I feel like i'm constantly riding a line between outright aggression and hate. Ideally cards do both. Crusader and elspeth though are both extremely aggressive. Sometimes you just need that extra little aggressive push to close out though. Our 3 drop slot is pretty clogged with mindcensor and smiter, but is it worth it to make a couple spaces for mirran crusader?
I find Elspeth is actually a pretty good replacement to SoWaP. In the past 5 days it's positively interacted with a lot of the deck. Especially with Worship, but absolutely with Crusader & Exalted triggers. I had a 9/9 flying smiter, an 8/8 flying Crusader both get in for lethal when Elspeth dropped. I also don't really mind her in games that I still have Thalia in, because those games can go so long, and the longer Elspeth is out, the bigger her presence becomes. A bunch of 1/1's are pretty scary.
Edit: If Pod was banned out of existence (which I don't think it should), I think the deck would be more able to focus on certain matchups. That's the thing. The shell of the deck punishes a lot of decks in the format. But it's been a truism with this deck: you can shell it up to beat about anything relatively well. You can pretty much choose to have great matchups vs 3 decks, good matchups vs 3 decks, and bad matchups vs 3 decks. It's your choice. The less decks in the format, the more relevant hate you can throw at it.
Un autre con brandit le drapeau de la nouvelle économie. Agitant sa criminelle thérapie, l'abruti prophá¨te s'en va guerrir le monde de ses maux ! Mais la misá¨re n'a que faire de cette médecine á dose homeopathétique, Il n'y a d'autre cure que l'ablation du liberal-fascisme qui nous ronge. - Amanda Woodward, Un Autre Con
Edit: If Pod was banned out of existence (which I don't think it should), I think the deck would be more able to focus on certain matchups. That's the thing. The shell of the deck punishes a lot of decks in the format. But it's been a truism with this deck: you can shell it up to beat about anything relatively well. You can pretty much choose to have great matchups vs 3 decks, good matchups vs 3 decks, and bad matchups vs 3 decks. It's your choice. The less decks in the format, the more relevant hate you can throw at it.
Fair enough. I feel like the problem I end up with is that the meta is actually fairly diverse when you include tier 2 decks. I end up running into a lot of nyxwave type devotion decks or other dumb stuff. You tune your deck to beat the best (pod, twin, robots etc) and end up losing to a turn 2 nyxwave, or storm, or someone's dumb samurai deck or something. Modern is frustrating the hell out of me right now. It's hard to pin down a super reactionary meta that is constantly changing.
I played a game where I dropped Elspeth on turn 3 and sent in one of my two Hierarchs for 5 in the air. I actually forced an Abrupt Decay on that Hierarch the following turn. It was hilarious. It happened in one of the two videos I just posted in my last post (Primer is updated with it as well).
@Duck. Really, that's just kinda how it goes sometimes. I feel that worship is a great catchall vs a lot of deck and gives us staying power vs a random field. I also was probably simplifying that example a little bit as I think it's more along the lines of vectors insofar as specific decks. Nyxwave doesn't particularly enjoy cards like worship, or torpor orb, or mirran crusader. I actually don't see a lot of nyxwave, but I do see a lot of mono-g devotion hoof-decks. A lot of hate cards with t1 decks often overlap with t2 decks, and I think it's fair to balance what's relevant vs some decks isn't vs others.
Just look at it like this:
1) Decks that win with gy interactions.
2) Decks that proactively disrupt the game with few creatures.
3) Decks that play value cards and elicit tempo.
4) Decks that ramp into game ending situations.
5) Decks that swarm with creatures/Decks that proactively disrupt the game with many creatures.
6) Decks that play two card spell combinations.
7) Decks that look to reactively control the game with few creatures.
8) Decks that play two/three card creature interactions (usually ETB effects).
9) Decks that play to attrition wars/hand strength
These are the kind of vectors that I look at when putting together lists. Most decks fit in one or more of these categories. I fit cards into these buckets (and implicitly assign them to decks they're good against). In that list, you have Zoo (3, 5), Tempo Twin (2, 3, 6), Living End (1, 6, and sorta 2 & 4), Melira Pod (1, 3, 5, 8), Kiki Pod (3, 5, 6, 8), Soul Sisters (5, 8), Nyxwave/Mono-G Devotion (4, 5, 6, 8), UW/x Midrange/Control (3, 7), GB/x (3, 7), Mono-White (2, 4), D&T (3, 5, 8), U/x Tron (1, 4, 7), GR Tron (4, 7), Affinity (5, 6)...
And when I say proactive, I mean creating states of either "freezing an opponent" or "inability to act" or "forcing them to act on a certain non-optimal line of play". Most aggro decks in the format are somewhat proactive decks. and reactive is interactive effects usually, discard, counter, sweepers... Certain cards are good against certain vectors, because of the general scope of cards people play with those vectors, and most decks in the format usually play around those kind of axes, you can't deal absolutely effective vs all, because of allocation of cards, but you can overlap with how those vectors choose to attack the format, and pick cards based around that to play with. It's why Worship is generally the best card in the 75 in my mind, because it proactively punishes a lot of the vectors and forces them to act on a certain non-optimal line of play, where we can play an attrition game better than they can. Decks that play attrition games, like BG/x usually don't suffer from Worship as much because they're threat density is usually higher and they like to trade resources, and have the ability to most games. Decks that play 2 card spell combos, Living End, Storm, Twin, don't particularly like an inability to cast cards effectively. Rule of Law isn't great vs twin, but it's still an effective card vs them because it's an effective card vs the strategy.. doesn't mean I wouldn't run other cards that are more effective, but, just trying to make a point... which is: when you build the deck, most decks play to certain routes that if you can evaluate the route that they play, more often than not, you're going to be able to better play, better sideboard, and in the future, better tune your deck to a situation that you encounter.
I like facing most random decks, I play a lot of open games on cockatrice, see a lot of cruft, see a lot of random strategies, but, finding the vector is in a lot of ways like finding: "who's the beatdown?". The deck is based around situation evaluation in game so much, much more than choosing optimal reactive paths. We're a proactive deck through and through, and even cards like Baneslayer are proactive cards because of how much pressure they put on your opponent and force them off their gameplan. It's why I love Mirran Crusader, because it's a very proactive card to play, even if it just eats a bolt, it's still pushing your proactive agenda. And plans that are proactive that aren't answered are very dangerous places for your opponent to be in, usually it requires them to have a better proactive agenda than you (i.e. Twin). Mirran Crusader, even without attacking is a proactive creature because when it's played, it requires a situational adjustment from your opponent, because it can be very difficult to attack into with that Tarmogoyf. It's not an aggressive or defensive creature until you evaluate the rest of the board. That's what you want out of your "closers", it's why I've come to liking Elspeth more than Rancor is because she can be good defensively as well as offensively, whereas Rancor isn't nearly as good defensively. Our deck is based around forcing your opponent to make answers. I'll go back to Twin, and how you play the game with twin: "do they have it? can i tap out? do they think i have an answer?". If you tap out for proactive cards that are better than their proactive cards, usually you gain positional advantage. Turn 3 vs Twin, on the draw, I have a Voice of Resurgence in play and 3 lands. A reactive deck (like Jund) couldn't play anything 2 mana or more here because you're dead if they have it, you want to wait and jockey a bit more, whereas the GW player could jam a spellskite or a torpor orb or even a leonin arbiter (in the right situation) without blinking because they're pushing the opponent off their line of play in stronger ways they can handle. GW works in the same way with just an arbiter and GQ in play, they can't tap lands without being strip mined, you gain a lot of positional advantage early in the game. What's important late in the game though, is your ability to win attrition wars. Our threat density is pretty high (16 cards I can legitimately say are "threats"), and in some manner are difficult to deal with effectively. We don't need a lot of card drawing because we have a proactive gameplan #1, and #2, our topdecks are really good. It's why you'll hear a lot of times when playing the deck "you just keep drawing threats over and over and over again", and reactive decks don't play well to that. Modern is a format without a lot of great card advantage cards (outside of Snapcaster and Dark Confidant), so, often than not, our lack of card draw and deck manipulation isn't as relevant when 25% of the cards in our deck are difficult to deal with and another 15% are cards that can out-attrition your opponent (I'm looking @ voice of resurgence specifically). I can't tell you the amount of times that opponents have been like: Wrath the board with Worship up and no cards in hand, pass turn. Draw a bear, swing in for 2 again, and again.
The deck, like pre-ban jund, doesn't have bad matchups. The deck, unlike pre-ban jund, has good matchups. Any matchup can be turned positive with enough resources, but, there's never going to be a time we have unloseable matchups. We're not 70% or better vs any deck, I'd probably even venture to say we're not 65% vs any deck (unless you don't mind being crushed by pod, or aggro decks, or by UWx). But we have a lot of even matchups that allow you to play games. I think my best anecdotal evidence for this is just how hard it is to 2-0 any round vs quality opponents & quality decks. I think that it's probably something that's not just me (after reading a lot of reports on the thread), that we're favored, but not to the degree where you're going to 2-0 every match vs a deck. Which I is why I think the deck should be better at big events and not as strong at smaller events because of tiebreaking. Times where I get my OMW% equal, usually my GW% is usually lower than people who sit at the same level as me.
That was a lot of somewhat disjointed thoughts i've had lately.
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Un autre con brandit le drapeau de la nouvelle économie. Agitant sa criminelle thérapie, l'abruti prophá¨te s'en va guerrir le monde de ses maux ! Mais la misá¨re n'a que faire de cette médecine á dose homeopathétique, Il n'y a d'autre cure que l'ablation du liberal-fascisme qui nous ronge. - Amanda Woodward, Un Autre Con
Echo everything being said over the last few posts. I don't go in to games ever thinking "man, I hope he's not playing X because I should just scoop". Top decking is one of this decks' strongest features.
I've been testing Courser of Kruphix, and I really like the pseudo card draw along with the other traits. At the moment I've cut the Baneslayers for him and I'm not sure I'm happy with that. The toughest thing about trying a new card out in this deck seems to be figuring out what to cut to make room, even for a 1-2 quantity.
I don't think it's that big of a disadvantage. We're not playing with a ton of a reactive cards, and it's not like you'd say the same thing with the cards revealed from Dark Confidant, would you?
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Un autre con brandit le drapeau de la nouvelle économie. Agitant sa criminelle thérapie, l'abruti prophá¨te s'en va guerrir le monde de ses maux ! Mais la misá¨re n'a que faire de cette médecine á dose homeopathétique, Il n'y a d'autre cure que l'ablation du liberal-fascisme qui nous ronge. - Amanda Woodward, Un Autre Con
I don't think it's that big of a disadvantage. We're not playing with a ton of a reactive cards, and it's not like you'd say the same thing with the cards revealed from Dark Confidant, would you?
You beat me to it.
I really don't care all that much if they know what's coming. 99% of the deck is sorcery speed so it's not like there's all that many surprises.
I don't think it's that big of a disadvantage. We're not playing with a ton of a reactive cards, and it's not like you'd say the same thing with the cards revealed from Dark Confidant, would you?
The big difference between confidant and courser is that dark confidant only reveals an extra card while you still may draw a non visible card. courser shows every and all bits of information to youre opponent. Also this deck doesn't play fetch lands like BGX does, which is something that makes viewing the top card of youre library all that much better( crack a fetch if you dislike the top) in this deck i'd stay away from courser and just run finks.
It's true. You're not really getting 1/4 of it's effect if you're not running fetches. It harkens back to the old thought on emeria angel (2WW), it's not a 4 drop, it's a 5 drop, because you want to crack the fetch, get the landfall trigger, and actually get value out of it vs spot removal.
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Un autre con brandit le drapeau de la nouvelle économie. Agitant sa criminelle thérapie, l'abruti prophá¨te s'en va guerrir le monde de ses maux ! Mais la misá¨re n'a que faire de cette médecine á dose homeopathétique, Il n'y a d'autre cure que l'ablation du liberal-fascisme qui nous ronge. - Amanda Woodward, Un Autre Con
I really like KotR, but I really don't like anti-synergy in my decks. I would recommend giving Loxodon Smiter a try in that slot. His non-counter clause is very relevant right now, and he is out of Bolt range from the get go.
I really like KotR, but I really don't like anti-synergy in my decks. I would recommend giving Loxodon Smiter a try in that slot. His non-counter clause is very relevant right now, and he is out of Bolt range from the get go.
Loxodon Smiter is in many ways a cornerstone of the deck to me. Very few times I'm not thrilled to see him. I just can't bring myself to try KotR in my current build and I consider myself open to trying just about anything.
Turn two plays in order of preference, assuming a dork on T1 - 1) Arbiter / GH 2) Smiter. Sometimes you even can get him out for free through a kindly Liliana of the Veil
I'm currently building my first ever GW hatebears deck and i was wondering how good mana tithe is in the deck?
One of the things I like about the general build of Hatebears is that it doesn't have many tricks. You proactively assemble a board state and force the opponent to deal with your permanents. I don't think I'd play a deck with Force Spike as my only counter. Mana Tithe is a fun thing to pull on someone but ultimately it would be a suboptimal use of card space. I could see it being a sideboard card for combo decks but I wouldn't run it main.
I like 2 torpor orbs, it hoses all sorts of random things.
I decided that if I run swords, I might as well run crusader, it is a fantastic attacker, and chumps goyfs for days , and the exalted triggers from pridemage and noble are fun. With regards to vial, after testing with each build, the greater density of bears seems to win more games.
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Legacy
Death and Taxes Pauper
UB Teachings
Tortured Existence
Murasa Tron Modern
Pod (RIP)
Bloom(RIP)
Merfolk
Well, i can't see KoTR becoming fat that fast. Arbiters can lock down his ability.
We have powerfull strikes like Loxodon Smiter with the same CMC and a trick against discards and counters,Liliana of the Veil is something we have to worry about.
This way Smiter seems much more like hate than KoTR, but KoTR may be an interesting test.
I forgot scooze =/
I find Elspeth is actually a pretty good replacement to SoWaP. In the past 5 days it's positively interacted with a lot of the deck. Especially with Worship, but absolutely with Crusader & Exalted triggers. I had a 9/9 flying smiter, an 8/8 flying Crusader both get in for lethal when Elspeth dropped. I also don't really mind her in games that I still have Thalia in, because those games can go so long, and the longer Elspeth is out, the bigger her presence becomes. A bunch of 1/1's are pretty scary.
Edit: If Pod was banned out of existence (which I don't think it should), I think the deck would be more able to focus on certain matchups. That's the thing. The shell of the deck punishes a lot of decks in the format. But it's been a truism with this deck: you can shell it up to beat about anything relatively well. You can pretty much choose to have great matchups vs 3 decks, good matchups vs 3 decks, and bad matchups vs 3 decks. It's your choice. The less decks in the format, the more relevant hate you can throw at it.
Fair enough. I feel like the problem I end up with is that the meta is actually fairly diverse when you include tier 2 decks. I end up running into a lot of nyxwave type devotion decks or other dumb stuff. You tune your deck to beat the best (pod, twin, robots etc) and end up losing to a turn 2 nyxwave, or storm, or someone's dumb samurai deck or something. Modern is frustrating the hell out of me right now. It's hard to pin down a super reactionary meta that is constantly changing.
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Just look at it like this:
1) Decks that win with gy interactions.
2) Decks that proactively disrupt the game with few creatures.
3) Decks that play value cards and elicit tempo.
4) Decks that ramp into game ending situations.
5) Decks that swarm with creatures/Decks that proactively disrupt the game with many creatures.
6) Decks that play two card spell combinations.
7) Decks that look to reactively control the game with few creatures.
8) Decks that play two/three card creature interactions (usually ETB effects).
9) Decks that play to attrition wars/hand strength
These are the kind of vectors that I look at when putting together lists. Most decks fit in one or more of these categories. I fit cards into these buckets (and implicitly assign them to decks they're good against). In that list, you have Zoo (3, 5), Tempo Twin (2, 3, 6), Living End (1, 6, and sorta 2 & 4), Melira Pod (1, 3, 5, 8), Kiki Pod (3, 5, 6, 8), Soul Sisters (5, 8), Nyxwave/Mono-G Devotion (4, 5, 6, 8), UW/x Midrange/Control (3, 7), GB/x (3, 7), Mono-White (2, 4), D&T (3, 5, 8), U/x Tron (1, 4, 7), GR Tron (4, 7), Affinity (5, 6)...
And when I say proactive, I mean creating states of either "freezing an opponent" or "inability to act" or "forcing them to act on a certain non-optimal line of play". Most aggro decks in the format are somewhat proactive decks. and reactive is interactive effects usually, discard, counter, sweepers... Certain cards are good against certain vectors, because of the general scope of cards people play with those vectors, and most decks in the format usually play around those kind of axes, you can't deal absolutely effective vs all, because of allocation of cards, but you can overlap with how those vectors choose to attack the format, and pick cards based around that to play with. It's why Worship is generally the best card in the 75 in my mind, because it proactively punishes a lot of the vectors and forces them to act on a certain non-optimal line of play, where we can play an attrition game better than they can. Decks that play attrition games, like BG/x usually don't suffer from Worship as much because they're threat density is usually higher and they like to trade resources, and have the ability to most games. Decks that play 2 card spell combos, Living End, Storm, Twin, don't particularly like an inability to cast cards effectively. Rule of Law isn't great vs twin, but it's still an effective card vs them because it's an effective card vs the strategy.. doesn't mean I wouldn't run other cards that are more effective, but, just trying to make a point... which is: when you build the deck, most decks play to certain routes that if you can evaluate the route that they play, more often than not, you're going to be able to better play, better sideboard, and in the future, better tune your deck to a situation that you encounter.
I like facing most random decks, I play a lot of open games on cockatrice, see a lot of cruft, see a lot of random strategies, but, finding the vector is in a lot of ways like finding: "who's the beatdown?". The deck is based around situation evaluation in game so much, much more than choosing optimal reactive paths. We're a proactive deck through and through, and even cards like Baneslayer are proactive cards because of how much pressure they put on your opponent and force them off their gameplan. It's why I love Mirran Crusader, because it's a very proactive card to play, even if it just eats a bolt, it's still pushing your proactive agenda. And plans that are proactive that aren't answered are very dangerous places for your opponent to be in, usually it requires them to have a better proactive agenda than you (i.e. Twin). Mirran Crusader, even without attacking is a proactive creature because when it's played, it requires a situational adjustment from your opponent, because it can be very difficult to attack into with that Tarmogoyf. It's not an aggressive or defensive creature until you evaluate the rest of the board. That's what you want out of your "closers", it's why I've come to liking Elspeth more than Rancor is because she can be good defensively as well as offensively, whereas Rancor isn't nearly as good defensively. Our deck is based around forcing your opponent to make answers. I'll go back to Twin, and how you play the game with twin: "do they have it? can i tap out? do they think i have an answer?". If you tap out for proactive cards that are better than their proactive cards, usually you gain positional advantage. Turn 3 vs Twin, on the draw, I have a Voice of Resurgence in play and 3 lands. A reactive deck (like Jund) couldn't play anything 2 mana or more here because you're dead if they have it, you want to wait and jockey a bit more, whereas the GW player could jam a spellskite or a torpor orb or even a leonin arbiter (in the right situation) without blinking because they're pushing the opponent off their line of play in stronger ways they can handle. GW works in the same way with just an arbiter and GQ in play, they can't tap lands without being strip mined, you gain a lot of positional advantage early in the game. What's important late in the game though, is your ability to win attrition wars. Our threat density is pretty high (16 cards I can legitimately say are "threats"), and in some manner are difficult to deal with effectively. We don't need a lot of card drawing because we have a proactive gameplan #1, and #2, our topdecks are really good. It's why you'll hear a lot of times when playing the deck "you just keep drawing threats over and over and over again", and reactive decks don't play well to that. Modern is a format without a lot of great card advantage cards (outside of Snapcaster and Dark Confidant), so, often than not, our lack of card draw and deck manipulation isn't as relevant when 25% of the cards in our deck are difficult to deal with and another 15% are cards that can out-attrition your opponent (I'm looking @ voice of resurgence specifically). I can't tell you the amount of times that opponents have been like: Wrath the board with Worship up and no cards in hand, pass turn. Draw a bear, swing in for 2 again, and again.
The deck, like pre-ban jund, doesn't have bad matchups. The deck, unlike pre-ban jund, has good matchups. Any matchup can be turned positive with enough resources, but, there's never going to be a time we have unloseable matchups. We're not 70% or better vs any deck, I'd probably even venture to say we're not 65% vs any deck (unless you don't mind being crushed by pod, or aggro decks, or by UWx). But we have a lot of even matchups that allow you to play games. I think my best anecdotal evidence for this is just how hard it is to 2-0 any round vs quality opponents & quality decks. I think that it's probably something that's not just me (after reading a lot of reports on the thread), that we're favored, but not to the degree where you're going to 2-0 every match vs a deck. Which I is why I think the deck should be better at big events and not as strong at smaller events because of tiebreaking. Times where I get my OMW% equal, usually my GW% is usually lower than people who sit at the same level as me.
That was a lot of somewhat disjointed thoughts i've had lately.
Echo everything being said over the last few posts. I don't go in to games ever thinking "man, I hope he's not playing X because I should just scoop". Top decking is one of this decks' strongest features.
I've been testing Courser of Kruphix, and I really like the pseudo card draw along with the other traits. At the moment I've cut the Baneslayers for him and I'm not sure I'm happy with that. The toughest thing about trying a new card out in this deck seems to be figuring out what to cut to make room, even for a 1-2 quantity.
Decklist
You beat me to it.
I really don't care all that much if they know what's coming. 99% of the deck is sorcery speed so it's not like there's all that many surprises.
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It's true. You're not really getting 1/4 of it's effect if you're not running fetches. It harkens back to the old thought on emeria angel (2WW), it's not a 4 drop, it's a 5 drop, because you want to crack the fetch, get the landfall trigger, and actually get value out of it vs spot removal.
FREE BLOODBRAID ELF
Loxodon Smiter is in many ways a cornerstone of the deck to me. Very few times I'm not thrilled to see him. I just can't bring myself to try KotR in my current build and I consider myself open to trying just about anything.
Turn two plays in order of preference, assuming a dork on T1 - 1) Arbiter / GH 2) Smiter. Sometimes you even can get him out for free through a kindly Liliana of the Veil
One of the things I like about the general build of Hatebears is that it doesn't have many tricks. You proactively assemble a board state and force the opponent to deal with your permanents. I don't think I'd play a deck with Force Spike as my only counter. Mana Tithe is a fun thing to pull on someone but ultimately it would be a suboptimal use of card space. I could see it being a sideboard card for combo decks but I wouldn't run it main.
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I decided that if I run swords, I might as well run crusader, it is a fantastic attacker, and chumps goyfs for days , and the exalted triggers from pridemage and noble are fun. With regards to vial, after testing with each build, the greater density of bears seems to win more games.
Death and Taxes
Pauper
UB Teachings
Tortured Existence
Murasa Tron
Modern
Pod (RIP)
Bloom(RIP)
Merfolk
Torpor Orb hits Melia-combo, Kiki-combo, and Snapcaster/Resto. It is amazing.
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival