I was considering Proclamation of Rebirth in the SB for removal heavy MUs.
yeah I do like that!
on a slightly different topic...I see lots of Naya zoo...anyone try jund zoo? Thinking as lantern pointed out of a slightly slower aggro using Deathrite and Bob...thoughts?
Yeah back when splashes were first being expirmented with, people were rolling with it. Biggest things people were trying out was decay, deathrites, bobs (sometimes) and junk hackblade. Decays are a big motive, but it does make you more midrangy.
Personally a black version lets you do something I think would be cool if you took zoo creatures, and added in vengvine stuff.
:pumpkin::pumpkin:
About elves, side board stuff, and UWR control. I found a few things. Elves, just removal hurts them hard. My MD removal is:
Thats 11 MD (Domri counts, because at worst, he fights.) and in the side I have 1 path, 3 fall outs, which can bring my count to 15. Ive had no problems against infect, affinity or elves.
Torpor Orb is really good for a couple reasons. yes it hurts BTE, but you can side her out for it. If not, she actually works well with it, cast her, float 2 cast it, at least in opener. It hits your obvious targets, midrange U, pod, twin/american twin. But heres a kicker. It kills all soul sisters life gain. thats huge.
As for W/U/r, vines of vast wood has been really good for me. I tend to side out my arc trails for them, then if I need to bring in more stuff (Boros charm is great against sweeper heavy versions) I take out bolts. Yes, I take out bolts, but usually if the hate cards are better then 3 one shot damage, as bolt is better in our deck to kill weenies then finish someone off.
Could you post your list Lantern? I would love to see what it looks like with Domri in it. Has anyone else been trying him? Lantern sounds very impresed but I havent seen any other lists that have used it.
Thanks
Online its off and on. Its not a core thing, but it helps elongate your game and not run out of gas. I perfer that myself, even if it makes me a turn slower.
Its diffently not the fastest deck out there (Only 2 vexing, lack of guides) but its resistant to hate like clasm, which I like. Removal is built to knock off weenies rather than midrange creatures, against stuff like that I bring in path, then take out all my weenie removal for protection spells like vines.
I have been using a very similiar list (swap the fetches for evolving wilds) and a little different mana, and while it does well, its has been having some trouble on what to side against lifelink and tokens list if does not go fast enough. Any tips? Any help is recommended (using 3 pyroclasms on sideboard)
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing
Modern:
:symr::symg::symb: Gruul Zoo :symr::symg::symb:
Standard:
:symb::symr::symg: Jund Zoo :symb::symr::symg:
Are there any thoughts on a rampier version of this? Zhur-Taa Druid is pretty decent tempo, run more burn to control the board early and throw at the face late, maybe an equipment suite?
Rumbling Slum adds to the clock if you can ramp into him soon enough.
Well you can ramp it more, but at that point you want to be more big zoo, mostly in Naya. Things like Noble Hairch and Deathrite Shaman get in more damage while ramping as well. As far as 2 cmc ramp, if I was going to do that, Id do Radha, Heir to Keld since she gets in for twice as much, and ramps twice as much too.
I have been using a very similiar list (swap the fetches for evolving wilds) and a little different mana, and while it does well, its has been having some trouble on what to side against lifelink and tokens list if does not go fast enough. Any tips? Any help is recommended (using 3 pyroclasms on sideboard)
Kavu Predator is good tech for Lifegain match ups....2/2 trample for 1G, gains +1/+1 for each life gained by opponent ...could also combo with Grove of the burnwillows might be fun...
didnt make it into the top 8, he missed by 1-2 games.
Also worth noting, scavanging ooze maaaayyy be in m14. In legacy, he replaces goyf at times, and in a format where eating the grave and there being a lotta creatures in it, hes very very good. a soild drop off burning tree. I'd toss him in there over boar in a heart beat.
Edit: top 16 for GP. expect these to infuance your sideboards til the next big event. POD. cage time guys.
4 melera pod
1 Domain Zoo
1 living end
1 gifts control
1 WRu control
1 Storm
1 tokens
3 affinity
2 Scapeshift
1 W/R/u midrange
didnt make it into the top 8, he missed by 1-2 games.
Also worth noting, scavanging ooze maaaayyy be in m14. In legacy, he replaces goyf at times, and in a format where eating the grave and there being a lotta creatures in it, hes very very good. a soild drop off burning tree. I'd toss him in there over boar in a heart beat.
Edit: top 16 for GP. expect these to infuance your sideboards til the next big event. POD. cage time guys.
4 melera pod
1 Domain Zoo
1 living end
1 gifts control
1 WRu control
1 Storm
1 tokens
3 affinity
2 Scapeshift
1 W/R/u midrange
I know there is a mana difference, but wouldn't Ooze be better than Kird Ape? I'd rather have a 3/3 haster for 3 than a 2/3 that can't attack. I don't know. Just throwing it out there.
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing
Legacy: WUBRG Manaless Dredge GRBUW
yeah I do like that!
on a slightly different topic...I see lots of Naya zoo...anyone try jund zoo? Thinking as lantern pointed out of a slightly slower aggro using Deathrite and Bob...thoughts?
Personally a black version lets you do something I think would be cool if you took zoo creatures, and added in vengvine stuff.
:pumpkin::pumpkin:
About elves, side board stuff, and UWR control. I found a few things. Elves, just removal hurts them hard. My MD removal is:
3 Arc Trails
2 Path to Exile
2 Domri Rade
Thats 11 MD (Domri counts, because at worst, he fights.) and in the side I have 1 path, 3 fall outs, which can bring my count to 15. Ive had no problems against infect, affinity or elves.
Torpor Orb is really good for a couple reasons. yes it hurts BTE, but you can side her out for it. If not, she actually works well with it, cast her, float 2 cast it, at least in opener. It hits your obvious targets, midrange U, pod, twin/american twin. But heres a kicker. It kills all soul sisters life gain. thats huge.
As for W/U/r, vines of vast wood has been really good for me. I tend to side out my arc trails for them, then if I need to bring in more stuff (Boros charm is great against sweeper heavy versions) I take out bolts. Yes, I take out bolts, but usually if the hate cards are better then 3 one shot damage, as bolt is better in our deck to kill weenies then finish someone off.
Thanks
And speaking of wacky online stuff!
60 cards
4 Arid Mesa
2 Forest
6 Mountain
4 Stomping Ground
3 Verdant Catacombs
19 lands
4 Burning-Tree Emissary
3 Experiment One
4 Flinthoof Boar
3 Ghor-Clan Rampager
4 Goblin Guide
4 Myr Superion
3 Priest of Urabrask
4 Simian Spirit Guide
4 Vengevine
33 creatures
4 Lightning Bolt
8 other spells
4 Ancient Grudge
2 Burning-Tree Shaman
2 Damping Matrix
2 Dismember
3 Molten Rain
2 Surgical Extraction
-------------------------------------------------------------------------------------------------------------
My current list:
1 Forest
3 Misty Rainforest
2 Mountain
3 Scalding Tarn
3 Stomping Ground
2 Sacred Foundry
1 Temple Garden
2 Vexing Devil
4 Experiment One
4 Kird Ape
4 Loam Lion
4 Burning-Tree Emissary
4 Tarmogoyf
4 Flinthoof Boar
4 Ghor-Clan Rampager
2 Path to Exile
2 Domri Rade
3 Arc Trail
Its diffently not the fastest deck out there (Only 2 vexing, lack of guides) but its resistant to hate like clasm, which I like. Removal is built to knock off weenies rather than midrange creatures, against stuff like that I bring in path, then take out all my weenie removal for protection spells like vines.
My list is in my sig
MODERN :symu::symw: UW Tron :symu::symw:
60 cards
4 Copperline Gorge
1 Forest
4 Misty Rainforest
2 Mountain
4 Scalding Tarn
4 Stomping Ground
19 lands
4 Burning-Tree Emissary
4 Experiment One
4 Flinthoof Boar
4 Ghor-Clan Rampager
4 Goblin Guide
4 Kird Ape
4 Tarmogoyf
28 creatures
4 Lightning Bolt
3 Seal of Fire
4 Searing Blaze
13 other spells
2 Burning-Tree Shaman
1 Dismember
2 Domri Rade
2 Faerie Macabre
3 Molten Rain
2 Smash to Smithereens
1 Thrun, the Last Troll
2 Torpor Orb
13 removal MD and 2 sb domris. worth noting. Other side stuff is thrun, which is great against control and orbs.
60 cards
4 Copperline Gorge
1 Forest
4 Misty Rainforest
2 Mountain
4 Scalding Tarn
4 Stomping Ground
19 lands
4 Burning-Tree Emissary
4 Experiment One
4 Flinthoof Boar
4 Ghor-Clan Rampager
4 Goblin Guide
4 Kird Ape
4 Tarmogoyf
4 Vexing Devil
32 creatures
4 Lightning Bolt
2 Tarfire
9 other spells
1 Deglamer
2 Faerie Macabre
3 Molten Rain
2 Relic of Progenitus
2 Searing Blaze
2 Smash to Smithereens
3 Vines of Vastwood
60 cards
4 Copperline Gorge
1 Forest
4 Misty Rainforest
2 Mountain
4 Scalding Tarn
4 Stomping Ground
19 lands
4 Burning-Tree Emissary
4 Experiment One
4 Flinthoof Boar
4 Ghor-Clan Rampager
4 Goblin Guide
4 Kird Ape
4 Tarmogoyf
4 Vexing Devil
32 creatures
4 Lightning Bolt
2 Tarfire
9 other spells
1 Deglamer
2 Faerie Macabre
3 Molten Rain
2 Relic of Progenitus
2 Searing Blaze
2 Smash to Smithereens
3 Vines of Vastwood
60 cards
2 Arid Mesa
4 Copperline Gorge
1 Forest
2 Mountain
2 Scalding Tarn
4 Stomping Ground
4 Verdant Catacombs
19 lands
4 Burning-Tree Emissary
4 Experiment One
4 Flinthoof Boar
4 Ghor-Clan Rampager
4 Goblin Guide
4 Kird Ape
4 Tarmogoyf
4 Vexing Devil
32 creatures
4 Lightning Bolt
2 Searing Blaze
9 other spells
2 Deglamer
2 Flame Slash
3 Molten Rain
2 Pillar of Flame
2 Relic of Progenitus
1 Smash to Smithereens
1 Thrun, the Last Troll
2 Torpor Orb
60 cards
2 Rootbound Craig
2 Dragonskull Summit
2 Forest
1 Swamp
1 Mountain
4 Arid Mesa
1 Overgrown Tomb
3 Blood Crypt
3 Stomping Ground
19 lands
4 Burning-Tree Emissary
4 Experiment One
2 Flinthoof Boar
4 Ghor-Clan Rampager
4 Goblin Guide
4 Kird Ape
4 Stormblood Berserker
29 creatures
3 Pillar of Flame
4 Lightning Bolt
3 Dismember
12 other spells
I have been using a very similiar list (swap the fetches for evolving wilds) and a little different mana, and while it does well, its has been having some trouble on what to side against lifelink and tokens list if does not go fast enough. Any tips? Any help is recommended (using 3 pyroclasms on sideboard)
Modern:
:symr::symg::symb: Gruul Zoo :symr::symg::symb:
Standard:
:symb::symr::symg: Jund Zoo :symb::symr::symg:
Rumbling Slum adds to the clock if you can ramp into him soon enough.
And if you wanted to get "Bigger Creatures" Look no farther than your 3 cmc. Loxodon smiter, Knight of the Reliquary even Wooly thactar. At 4 cmc I want something that wins me the game in short order, Hero of Bladehold ajani vergent elspeth. or skip one and go 5 cmc and runthundermaw hellkite Generally, the bigger you get, the more you want white.
Kavu Predator is good tech for Lifegain match ups....2/2 trample for 1G, gains +1/+1 for each life gained by opponent ...could also combo with Grove of the burnwillows might be fun...
60 cards
4 Copperline Gorge
1 Forest
4 Misty Rainforest
2 Mountain
4 Scalding Tarn
4 Stomping Ground
19 lands
4 Burning-Tree Emissary
4 Experiment One
4 Flinthoof Boar
4 Ghor-Clan Rampager
4 Goblin Guide
4 Kird Ape
4 Tarmogoyf
4 Vexing Devil
32 creatures
4 Lightning Bolt
2 Tarfire
9 other spells
1 Deglamer
2 Faerie Macabre
3 Molten Rain
2 Relic of Progenitus
2 Searing Blaze
2 Smash to Smithereens
3 Vines of Vastwood
60 cards
4 Arid Mesa
2 Copperline Gorge
1 Forest
2 Misty Rainforest
3 Mountain
1 Scalding Tarn
4 Stomping Ground
3 Verdant Catacombs
20 lands
4 Burning-Tree Emissary
1 Burning-Tree Shaman
4 Experiment One
4 Flinthoof Boar
4 Ghor-Clan Rampager
4 Goblin Guide
4 Kird Ape
4 Tarmogoyf
29 creatures
1 Forked Bolt
4 Lightning Bolt
2 Pillar of Flame
1 Rancor
1 Seal of Fire
1 Searing Blaze
11 other spells
2 Ancient Grudge
2 Blood Moon
2 Deglamer
1 Dismember
2 Grafdigger's Cage
1 Searing Blaze
1 Sulfur Elemental
1 Sword of Feast and Famine
2 Thrun, the Last Troll
1 Treetop Village
MODERN :symu::symw: UW Tron :symu::symw:
Also worth noting, scavanging ooze maaaayyy be in m14. In legacy, he replaces goyf at times, and in a format where eating the grave and there being a lotta creatures in it, hes very very good. a soild drop off burning tree. I'd toss him in there over boar in a heart beat.
Edit: top 16 for GP. expect these to infuance your sideboards til the next big event. POD. cage time guys.
4 melera pod
1 Domain Zoo
1 living end
1 gifts control
1 WRu control
1 Storm
1 tokens
3 affinity
2 Scapeshift
1 W/R/u midrange
I know there is a mana difference, but wouldn't Ooze be better than Kird Ape? I'd rather have a 3/3 haster for 3 than a 2/3 that can't attack. I don't know. Just throwing it out there.
Legacy:
WUBRG Manaless Dredge GRBUW
Modern:
BRG Jund GRB
EDH/Commander:
WUG Rafiq of the Many GUW
60 cards
4 Copperline Gorge
1 Forest
4 Misty Rainforest
2 Mountain
4 Scalding Tarn
4 Stomping Ground
19 lands
4 Burning-Tree Emissary
4 Experiment One
4 Flinthoof Boar
4 Ghor-Clan Rampager
4 Goblin Guide
4 Kird Ape
4 Tarmogoyf
4 Vexing Devil
32 creatures
3 Dismember
4 Lightning Bolt
2 Tarfire
9 other spells
2 Faerie Macabre
3 Molten Rain
2 Relic of Progenitus
2 Searing Blaze
2 Smash to Smithereens
3 Vines of Vastwood
Creatures:
1 cmc= 16
2 cmc= 12
3+ cmc= 4
if you flip that on its head, your missing damage out put early.
60 cards
4 Copperline Gorge
1 Forest
4 Misty Rainforest
2 Mountain
4 Scalding Tarn
4 Stomping Ground
19 lands
4 Burning-Tree Emissary
4 Experiment One
4 Flinthoof Boar
4 Ghor-Clan Rampager
4 Goblin Guide
4 Kird Ape
4 Tarmogoyf
4 Vexing Devil
32 creatures
4 Lightning Bolt
2 Tarfire
9 other spells
3 Deglamer
3 Molten Rain
2 Relic of Progenitus
2 Searing Blaze
2 Smash to Smithereens
3 Vines of Vastwood