seems like if you're trying to fill ur gy up forbidden alchemy would be better than steam augury since you get to choose and its 1 cmc less. Godo seems fairly slow in so far as its cmc, i'm sure a lot has been said about godo by now though since its been around for a while kamigawa.
i was thinking, would steam augury be better then think twice if you're playing tasigur, the golden fang as you're putting extra cards in to your graveyard and digging for cards and either getting 2 good cards or 3 mediocre cards? and you can snapcaster steam augury?.
i also think im going to try Godo, Bandit Warlord for the midrange matchup to find batterskull put it in to play while getting a 3/3 creature giving you a second combat phase even better for batterskull, seems good against junk.
i think grixis control is well positioned now, although its one poor match up atm is burn as grixis doesn't have the best life gain.
I tested steam augury extensively and found it to be a decent card advantage tool. It is especially great when you reveal a snapcaster mage and spells altogether. The hardest thing about using steam augury is deciding what to cut in the deck.
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
seems like if you're trying to fill ur gy up forbidden alchemy would be better than steam augury since you get to choose and its 1 cmc less. Godo seems fairly slow in so far as its cmc, i'm sure a lot has been said about godo by now though since its been around for a while kamigawa.
forbidden alchemy is okay, but its not exactly card advantage but card selection, if you're playing cruel ultimatum its necessary to get that raw card advantage to get to 7 lands. where steam augury i think its a little of both depending on the piles you sort, steam augury is certainly a mind game, if only fact or fiction was in modern!! im open to other froms of 4cmc or less card advantage tho. as for godo i have no idea how he plays out
hm, I guess I see your point on it not being card advantage until much later on when flashbacked. Augury gets you card advantage, as far as my experience with it it just always seems like I get a bad pile, which was ok-ish when dig through time was in one of those piles but now that thats gone it seems augury is a bit worse. The mana seems a bit high for it too, if it was FoF power level I wouldn't mind paying 4. Seeing as for now im not running tasigur I think that think twice is preferred. I could see a tasigur list playing some augurys though maybe.
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Why do you have 2 islands If you arent going to play 3 islands to cast cryptic under blood moon i don't get why you have 2
Because i'd rather just side them out since they're not insanely necessary to win, instead I side in Keranos god of storms which I have 2 of in my sideboard and is fantastic against blood moon decks. I tried out 3 islands for a while but I kept drawing them in my openers and they made my fixing less fluid, also fetching 3 islands and a swamp vs blood moon decks is not that likely might have to play a lot of fetches to make that likely.
Btw guys! I was watching top 8 of pro tour fate reforged and saw the splinter twin player had a Jace, AoT in the sideboard ! yay maybe it will be more popular now.
Why do you have 2 islands If you arent going to play 3 islands to cast cryptic under blood moon i don't get why you have 2
Because i'd rather just side them out since they're not insanely necessary to win, instead I side in Keranos god of storms which I have 2 of in my sideboard and is fantastic against blood moon decks. I tried out 3 islands for a while but I kept drawing them in my openers and they made my fixing less fluid, also fetching 3 islands and a swamp vs blood moon decks is not that likely might have to play a lot of fetches to make that likely.
Btw guys! I was watching top 8 of pro tour fate reforged and saw the splinter twin player had a Jace, AoT in the sideboard ! yay maybe it will be more popular now.
why have two then and not just one Keranos only cost 1 island
Why do you have 2 islands If you arent going to play 3 islands to cast cryptic under blood moon i don't get why you have 2
Because i'd rather just side them out since they're not insanely necessary to win, instead I side in Keranos god of storms which I have 2 of in my sideboard and is fantastic against blood moon decks. I tried out 3 islands for a while but I kept drawing them in my openers and they made my fixing less fluid, also fetching 3 islands and a swamp vs blood moon decks is not that likely might have to play a lot of fetches to make that likely.
Btw guys! I was watching top 8 of pro tour fate reforged and saw the splinter twin player had a Jace, AoT in the sideboard ! yay maybe it will be more popular now.
why have two then and not just one Keranos only cost 1 island
Sometimes you don't want to take 2 from a Watery Grave or Steam Vents if you need untapped blue mana.
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
I have 2 of em because my list has a lot of blue cards that I can't side out and so casting 2 of them in one turn is easier with 2 islands. So for example If i wanna cast 2 mana leaks, or 1 mana leak and a dispel 2 islands is nicer to have and tolerable for the manabase, at least thats what i've found in my experience.
I workin on the mana and what not still I do not want to lose to blood moon or burn Idk what better options there are for burn past batterskull and spellskite and just countering there stuff
monastery siege and dragon's claw are good options for burn. I prefer siege because it is relevant in more matchups. I run main deck batterskulls for a chance to stabilize against burn.
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Not so sure about mainboard batterskulls. I was on the verge of throwing together cruel control for a better combo matchup (slaughter games, quicker clock) over esper before the bans, and dig through time into a pair of batterskulls seemed reasonable for a win con package mainboard. Now without the ability to reliably hit them, I'm not sure a miser's batterskull is worthwhile over more consistent disruption or a faster clock. You can't have everything, and I feel like cruel control is conceding the burn pre-board games to have a much better g2/g3 against scapeshift among other things, as versus esper which has a reasonable burn matchup but has a hard time with some combo decks that cruel control can shred.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
I am currently running a pair of main deck batterskulls as an experiment. I played a couple of burn decks and having the batterskulls game one was beneficial, but I am still skeptical about them in the main deck. One card that has been fantastic is the Mogis, God of Slaughter I have in the sideboard, wrecked a couple of abzan players with him.
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Night of Soul's Betrayal is good in Esper, but it hitting all creatures bugged me, and eventually I discovered Curse of Death's Hold. Still avoids abrupt decay, not dead in multiples, completely blanks lingering souls, and doesn't ruin your snapcaster mages and cliques.
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Yes, I am a local area mod. WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVE
Primary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Another cheaper option is illness in the ranks, thought that does die to abrupt decay, it shuts down lingering souls and neuters young pyromancer/monastery mentor as well as all forms of the Twin combo.
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Modern UB Tezzerator UBW Gifts B 8Rack
Legacy RB Goblins
Round 1 - GR Tron 1-1(draw):
game 1: typically one of our bad matchups but managed to counter some of his dig spells and blank his search effect with shadow of doubt to slow him down, putting on a clock with tasigur and snapcaster but once he got tron online after about 8 turns he managed to resolve a wurmcoil with a spellskite protection, i had a tasigur in play giving great value and card advantage and was able to take care of wurmcoil and spellkite and cast a cruel ultimatum and take care of the 3/3 tokens left behind with some lightning bolts.
game 2: tried controlling the game but he got his tron online quite quickly and went downhill from there and eventually once they get eye of ugin there isn't much we can do. this is the point where i realize i would much prefer either forbidden alchemy or steam augury to help dig for sideboard cards but i will talk about this later. he won in turn 5 of extra time and was a 1-1 draw.
Round 2 - Vs RW Norin the Wary Soul sisters 2-1 (win):
game 1: i have not come across this deck before and after inquisition of kozilek on turn 1, i figured out roughly what was going on, he had a sketchy hand with 2 plains, 1 ajani pridemate, 1 champion of the parish, 1 legion loyalist, 2 lightning bolt, so took the champion and then mana leaked the pridemate then drew in to another 3 IoK and another 2 mana leaks to counter everything then took the game away with tasigur being a 4/5 and snapcaster beat down, i think my opponent only resolved about 2 spells this game, never have i played a game where i had such control of the entire game.
game 2: had a slow hand with cryptics and some mana leaks however on the draw it wasnt good enough and got overrun by souls sisters, norin and champion etc and couldnt get a pyroclasm or damnation
game 3: opponent had a slow start, i kept mana open ready to counter/kill creatures. had a sweet hand of cryptics, electrolyze, damanation, bolt and tasigur ready to take over but it was draw/go till turn 4 and knew he must have had 4 drops that i had to counter and sure enough ranger of eos, purphorous god of the forge all met timely counters by cryptic and drew in to discard to see his hand then cast tasigur and started to get a clock going started recurring lightning bolts, electrolyze and just stole this game with yet a another game where i had complete control. at this point i realize how good tasigur is.
round 3 Vs scapeshift 2-1 (win):
game 1: great start with thoughtseize and IoK, started to get a clock going after elctrolyze eot, next turn eot snap electrolyze. at this point im about 2 turns away from lethal with my tarpits and snappyq on board and bolt + snap in hand. iok again and didnt see much just some counters so i tap out for my tarpits and sure enough he top decks scapeshift. at this point i start pondering whether i was greedy or if he was lucky, i always tend to blame myself since im playing control as there is always usually an alternative line of play.
game 2: got a turn 4 slaughter games off on him naming scapeshift, saw his hand and his sb tech with the usual primeval titan and wurmcoil engine brought in, i start stripping his hand with snap discard spells and start putting a clock on and counter his primeval titans that he taps out for and i win the game
game 3: a lot of draw go with scapeshift, and on turn 3 i strip his hand with iok and take a snapcaster, and see a weak hand of cryptic and a spell snare and ton of lands. turn 4 i slaughter games cryptic command knowing that he has it in hand and also cause i have a teferi and i know that its game if it resolves so i know im going to get value naming cryptic but then i see a wurmcoil which he can cast the next turn in hand. i now think f*** my shields are down and its near impossible for me to deal efficiently with a wurmcoil this early. so it comes back to my turn and i slam teferi. i take a swing from wurmcoil and its back to me, i have only 5 lands in play with 2 cryptics, mana leak and spell snare in hand. i bounce his wurmcoil and draw a land which is perfect as i can counter the wurmcoil once he replays it. i now ride teferi to victory with a ton of counterspells in hand and the fact that scapeshift have no way of interacting with a resolved teferi. an intense game but realise how good teferi is in this matchup
game 4 1-2 loss vs living end
game 1: i strip his hand of his cascade spells with 3 IoK in a row. then play draw go making sure to never tap out when he has 3+ mana up knowing i could lose instantly. im constantly on 4 mana after beast within and fulminator mages on my lands. but enough to keep cryptic up till i get to 5 mana which was only once this game but once i got to 5 i cast tasigur keeping up cryptic. i then ride tasigur and snapcaster to victory which seems to be a recurring theme
game 2: not much happened, i kept two land with 2 cryptics 2 remands 1 mana leak. i dont draw any more lands in the next 6 turns and lose to a ricochet trap on my counter.
game 3: muligan to 6, smae thing 2 lands and dont draw any more and lose to a turn 3 living end.
Summary: Overall i was very impressed, i feel like with only 2-6 changes this deck will be close to perfect, but after playing tasigur, the golden fang i realise against any grindy match up it just does so much work whether its attacking or blocking or drawing cards effectively, all of which it does great. when using its ability sometimes i feel like i want more delve cards to help tasigurs ability getting rid of the IoK and mana leaks late game. i was considering either tombstalker or murderous cut.
i would probably try and fit a 3rd dragon's claw and cut the dispel or counterflux cause of how bad our burn match up is. but i will see how it goes.
also think twice doesnt seem as needed now that tasigur is here, im thinking forbidden alchemy as being 3 mana it can help dig and set up for big plays on turn 4 digging for either a land to play cryptics in hand, or search for the cryptics/sideboard bomb cards like teferi, slaughter games, sowing salt, damnation. other then that it feels pretty good atm.
spell snare and electrolyze seem weaker which is why i've cut down on the numbers and it feels good so far.
would love to hear what others think and sorry for the tldr
I've been testing my build which is just a few cards off the normal ones (no cryptic, only a couple snapcasters...). Uses 4x thought scours, 2-3x think twice, 3x murderous cut and 2x tasigur. It has been pretty consistent so far. I was playing on the modo daily:
Game 1: Play against Junk/Abzan midrange. It's card-for-card the one from the pro tour more-or-less. I win G2, lose G2 due to mana flood, and G3 is a long and grindy matchup. He resolves a batterskull and I kill it a dozen times and block with tasigur, but then eventually it's on a spirit token and my top decks run out of gas.
Game 2: UWR control. I lost game 1, won a silly game 2 (misplayed my fetch so I couldn't IoT the relic of progenitus...) and game 3 I timed out
Game 3: against RUG twin, very quick 2-0 because my deck is removal and counter heavy. Tasigur did a lot of work.
So Batterskull is pretty annoying. I have a couple of Rakdos charms SB but is there any other powerful card that is good against it? (against Junk/Abzan midrange) or is it just a situation where I'm usually screwed anyway and should just be ready to counter?
I also wish I could report more on Monastery siege, but when I try using it it's bugged out and protects my spells as well.
Anyway my top 3 cards of the night are 1) Tasigur, 2) Izzet Charm and 3)thought scour (makes ridiculous plays for no effort)
Hello, is this thread ONLY for builds that run Cruel Ultimatum? Or is it for Grixis Control in general? I want to know if this is the right thread, thanks!
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In Lorwyn's brief evenings, the sun pauses at the horizon long enough for a certain species of violet to bloom with the fragrance of mischief.
Hello, is this thread ONLY for builds that run Cruel Ultimatum? Or is it for Grixis Control in general? I want to know if this is the right thread, thanks!
If you rock Grixis colors, you are welcome here mate.
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Level 1 Judge
Level 2 in progress...
UUU Merfolk UUU "Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR "The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
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I tested steam augury extensively and found it to be a decent card advantage tool. It is especially great when you reveal a snapcaster mage and spells altogether. The hardest thing about using steam augury is deciding what to cut in the deck.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
forbidden alchemy is okay, but its not exactly card advantage but card selection, if you're playing cruel ultimatum its necessary to get that raw card advantage to get to 7 lands. where steam augury i think its a little of both depending on the piles you sort, steam augury is certainly a mind game, if only fact or fiction was in modern!! im open to other froms of 4cmc or less card advantage tho. as for godo i have no idea how he plays out
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Why do you have 2 islands If you arent going to play 3 islands to cast cryptic under blood moon i don't get why you have 2
Because i'd rather just side them out since they're not insanely necessary to win, instead I side in Keranos god of storms which I have 2 of in my sideboard and is fantastic against blood moon decks. I tried out 3 islands for a while but I kept drawing them in my openers and they made my fixing less fluid, also fetching 3 islands and a swamp vs blood moon decks is not that likely might have to play a lot of fetches to make that likely.
Btw guys! I was watching top 8 of pro tour fate reforged and saw the splinter twin player had a Jace, AoT in the sideboard ! yay maybe it will be more popular now.
why have two then and not just one Keranos only cost 1 island
Sometimes you don't want to take 2 from a Watery Grave or Steam Vents if you need untapped blue mana.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Edit: What lil bolas said too.
1x Blackcleave Cliffs
2x Blood Crypt
2x Creeping Tar Pit
2x Darkslick Shores
1x Dreadship Reef
1x Drowned Catacomb
1x Ghost Quarter
3x Island
2x Lavaclaw Reaches
4x Polluted Delta
1x Reflecting Pool
2x Steam Vents
1x Sulfur Falls
1x Urborg, Tomb of Yawgmoth
2x Watery Grave
Artifact (1)
1x Batterskull
3x Snapcaster Mage
2x Counterflux
4x Cryptic Command
2x Electrolyze
3x Lightning Bolt
1x Logic Knot
3x Mana Leak
2x Remand
1x Shadow of Doubt
3x Spell Snare
2x Terminate
2x Think Twice
Sorcery (3)
1x Cruel Ultimatum
1x Damnation
1x Dreadbore
Enchantment (1)
1x Night of Souls' Betrayal
1x Jace, Architect of Thought
1x Consume the Meek
1x Engineered Explosives
1x Geth's Verdict
1x Keranos, God of Storms
2x Leyline of the Void
1x Night of Souls' Betrayal
1x Slaughter Games
2x Sowing Salt
1x Spellskite
1x Suffer the Past
1x Teferi, Mage of Zhalfir
2x Vandalblast
I workin on the mana and what not still I do not want to lose to blood moon or burn Idk what better options there are for burn past batterskull and spellskite and just countering there stuff
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
Another card that has performed well post board is Night of Souls' Betrayal
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas
Yes, I am a local area mod.WELP. GOOD LIFE CHANGES ALL HAPPEN AT ONCE AND SOME ARE MUTUALLY EXCLUSIVEPrimary Decks:
Modern: Esper Draw-Go
Legacy: RUG Lands
EDH: Sidisi turn-3 storm
UB Tezzerator
UBW Gifts
B 8Rack
Legacy
RB Goblins
1x Blood Crypt
3x Creeping Tar Pit
2x Darkslick Shores
3x Island
1x Mountain
4x Polluted Delta
4x Scalding Tarn
2x Steam Vents
3x Sulfur Falls
1x Swamp
2x Watery Grave
Creature (5)
3x Snapcaster Mage
2x Tasigur, the Golden Fang
4x Cryptic Command
1x Electrolyze
4x Lightning Bolt
3x Mana Leak
2x Remand
1x Shadow of Doubt
2x Spell Snare
2x Terminate
2x Think Twice
Sorcery (7)
1x Cruel Ultimatum
1x Damnation
4x Inquisition of Kozilek
1x Thoughtseize
1x Batterskull
1x Combust
2x Counterflux
1x Damnation
1x dispel
2x Dragon's Claw
1x Pyroclasm
1x Rakdos Charm
1x Slaughter Games
1x Sowing Salt
1x Spellskite
1x Teferi, Mage of Zhalfir
2x Thoughtseize
Round 1 - GR Tron 1-1(draw):
game 1: typically one of our bad matchups but managed to counter some of his dig spells and blank his search effect with shadow of doubt to slow him down, putting on a clock with tasigur and snapcaster but once he got tron online after about 8 turns he managed to resolve a wurmcoil with a spellskite protection, i had a tasigur in play giving great value and card advantage and was able to take care of wurmcoil and spellkite and cast a cruel ultimatum and take care of the 3/3 tokens left behind with some lightning bolts.
game 2: tried controlling the game but he got his tron online quite quickly and went downhill from there and eventually once they get eye of ugin there isn't much we can do. this is the point where i realize i would much prefer either forbidden alchemy or steam augury to help dig for sideboard cards but i will talk about this later. he won in turn 5 of extra time and was a 1-1 draw.
Round 2 - Vs RW Norin the Wary Soul sisters 2-1 (win):
game 1: i have not come across this deck before and after inquisition of kozilek on turn 1, i figured out roughly what was going on, he had a sketchy hand with 2 plains, 1 ajani pridemate, 1 champion of the parish, 1 legion loyalist, 2 lightning bolt, so took the champion and then mana leaked the pridemate then drew in to another 3 IoK and another 2 mana leaks to counter everything then took the game away with tasigur being a 4/5 and snapcaster beat down, i think my opponent only resolved about 2 spells this game, never have i played a game where i had such control of the entire game.
game 2: had a slow hand with cryptics and some mana leaks however on the draw it wasnt good enough and got overrun by souls sisters, norin and champion etc and couldnt get a pyroclasm or damnation
game 3: opponent had a slow start, i kept mana open ready to counter/kill creatures. had a sweet hand of cryptics, electrolyze, damanation, bolt and tasigur ready to take over but it was draw/go till turn 4 and knew he must have had 4 drops that i had to counter and sure enough ranger of eos, purphorous god of the forge all met timely counters by cryptic and drew in to discard to see his hand then cast tasigur and started to get a clock going started recurring lightning bolts, electrolyze and just stole this game with yet a another game where i had complete control. at this point i realize how good tasigur is.
round 3 Vs scapeshift 2-1 (win):
game 1: great start with thoughtseize and IoK, started to get a clock going after elctrolyze eot, next turn eot snap electrolyze. at this point im about 2 turns away from lethal with my tarpits and snappyq on board and bolt + snap in hand. iok again and didnt see much just some counters so i tap out for my tarpits and sure enough he top decks scapeshift. at this point i start pondering whether i was greedy or if he was lucky, i always tend to blame myself since im playing control as there is always usually an alternative line of play.
game 2: got a turn 4 slaughter games off on him naming scapeshift, saw his hand and his sb tech with the usual primeval titan and wurmcoil engine brought in, i start stripping his hand with snap discard spells and start putting a clock on and counter his primeval titans that he taps out for and i win the game
game 3: a lot of draw go with scapeshift, and on turn 3 i strip his hand with iok and take a snapcaster, and see a weak hand of cryptic and a spell snare and ton of lands. turn 4 i slaughter games cryptic command knowing that he has it in hand and also cause i have a teferi and i know that its game if it resolves so i know im going to get value naming cryptic but then i see a wurmcoil which he can cast the next turn in hand. i now think f*** my shields are down and its near impossible for me to deal efficiently with a wurmcoil this early. so it comes back to my turn and i slam teferi. i take a swing from wurmcoil and its back to me, i have only 5 lands in play with 2 cryptics, mana leak and spell snare in hand. i bounce his wurmcoil and draw a land which is perfect as i can counter the wurmcoil once he replays it. i now ride teferi to victory with a ton of counterspells in hand and the fact that scapeshift have no way of interacting with a resolved teferi. an intense game but realise how good teferi is in this matchup
game 4 1-2 loss vs living end
game 1: i strip his hand of his cascade spells with 3 IoK in a row. then play draw go making sure to never tap out when he has 3+ mana up knowing i could lose instantly. im constantly on 4 mana after beast within and fulminator mages on my lands. but enough to keep cryptic up till i get to 5 mana which was only once this game but once i got to 5 i cast tasigur keeping up cryptic. i then ride tasigur and snapcaster to victory which seems to be a recurring theme
game 2: not much happened, i kept two land with 2 cryptics 2 remands 1 mana leak. i dont draw any more lands in the next 6 turns and lose to a ricochet trap on my counter.
game 3: muligan to 6, smae thing 2 lands and dont draw any more and lose to a turn 3 living end.
Summary: Overall i was very impressed, i feel like with only 2-6 changes this deck will be close to perfect, but after playing tasigur, the golden fang i realise against any grindy match up it just does so much work whether its attacking or blocking or drawing cards effectively, all of which it does great. when using its ability sometimes i feel like i want more delve cards to help tasigurs ability getting rid of the IoK and mana leaks late game. i was considering either tombstalker or murderous cut.
i would probably try and fit a 3rd dragon's claw and cut the dispel or counterflux cause of how bad our burn match up is. but i will see how it goes.
also think twice doesnt seem as needed now that tasigur is here, im thinking forbidden alchemy as being 3 mana it can help dig and set up for big plays on turn 4 digging for either a land to play cryptics in hand, or search for the cryptics/sideboard bomb cards like teferi, slaughter games, sowing salt, damnation. other then that it feels pretty good atm.
spell snare and electrolyze seem weaker which is why i've cut down on the numbers and it feels good so far.
would love to hear what others think and sorry for the tldr
Game 1: Play against Junk/Abzan midrange. It's card-for-card the one from the pro tour more-or-less. I win G2, lose G2 due to mana flood, and G3 is a long and grindy matchup. He resolves a batterskull and I kill it a dozen times and block with tasigur, but then eventually it's on a spirit token and my top decks run out of gas.
Game 2: UWR control. I lost game 1, won a silly game 2 (misplayed my fetch so I couldn't IoT the relic of progenitus...) and game 3 I timed out
Game 3: against RUG twin, very quick 2-0 because my deck is removal and counter heavy. Tasigur did a lot of work.
So Batterskull is pretty annoying. I have a couple of Rakdos charms SB but is there any other powerful card that is good against it? (against Junk/Abzan midrange) or is it just a situation where I'm usually screwed anyway and should just be ready to counter?
I also wish I could report more on Monastery siege, but when I try using it it's bugged out and protects my spells as well.
Anyway my top 3 cards of the night are 1) Tasigur, 2) Izzet Charm and 3)thought scour (makes ridiculous plays for no effort)
If you rock Grixis colors, you are welcome here mate.
Level 2 in progress...
UUU Merfolk UUU
"Above the waves you may be mighty indeed, but down here you belong to me."
-Empress Galina
UBR Cruel Control UBR
"The essence of every world, every spell, and every thought is power. Nothing else matters, because nothing else exists."
-Nicol Bolas