Here is a link to my Youtube Channel! https://www.youtube.com/channel/UCU-tuBwY2AU4fMk1uYpPDXw I have already posted a handful of videos and I'll continue to record pretty much every game that I play. Not a lot of competition in the tournament practice lobby... I went completely undefeated over the course of 5+ matches and played against a lot of fringe decks.
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U/B Tezzeret Control
Sultai Midrange
Anything Innovative
@BossKrenko: Use your Bauble until you have some kind of engine online. This includes: if it powers out an Opal and allows for ramp, use it for that; if it enables a quick Bridge which you have and need, don't crack it and effectively use it to lower your cards-in-hand count. If you're digging for a card and have a fetchland, scry with it. If there's nothing else around, just blind dig with it. But do not leave it lying around too long if you're not set up.
@Stu20: Our friend is correct here, it's the spot on the curve on which Thirst for Knowledge sits that makes it awkward. On the other hand, Serum Visions fixes you turn one and two, which is when you actually need it most in order to set up powerful turn three and four. We've just seen recent reports telling the tale of drawing too many / not enough lands or business cards when needed. Well this is precisely what Serum Visions is used for, preventing that.
@Racing089: Awesome! Just watched the Affinity match. Man is it refreshing to watch someone piloting the deck and making decisions that make me go «Yes!» rather than «NO!!!» haha, if you know what I mean.
If I were seriously looking into producing Tezz content, I'd consider this:
a. Streaming at least once a week ideally on a schedule so all Tezzeret fanboys can converge toward this meet-up. Streams would be a nice hangout time mostly;
b. Then for YouTube content, I'd be commenting replays of this week's most interesting matches. I'd likely play the replay at 1.25x - 1.50x speed and pause it when needed, to explain more in-depth decision trees, etc. This would be to produce the highest quality content and allow for better density or pacing of learning and witnessing the power of the deck for newcomers. Your YouTube videos are going to be like your business card; it's what pros and newcomers alike will see and will remember.
Then little things: a spreadsheet to keep track of your record by match-ups would bring things one step further. Comments on specific videos should be encouraged to be written on the video YouTube page as they allow replies to a single, specific comment. Obviously link all this in your MTGS and Reddit sig. And lastly I think the sound of your recording could be a bit higher, I couldn't hear very well even with my computer's sound all the way up.
/e: and Oh, what about starting to use «Tezzerator»? It's what the world calls us anyway, and I think it's become pretty fair.
@BossKrenko: Use your Bauble until you have some kind of engine online. This includes: if it powers out an Opal and allows for ramp, use it for that; if it enables a quick Bridge which you have and need, don't crack it and effectively use it to lower your cards-in-hand count. If you're digging for a card and have a fetchland, scry with it. If there's nothing else around, just blind dig with it. But do not leave it lying around too long if you're not set up.
@Stu20: Our friend is correct here, it's the spot on the curve on which Thirst for Knowledge sits that makes it awkward. On the other hand, Serum Visions fixes you turn one and two, which is when you actually need it most in order to set up powerful turn three and four. We've just seen recent reports telling the tale of drawing too many / not enough lands or business cards when needed. Well this is precisely what Serum Visions is used for, preventing that.
@Racing089: Awesome! Just watched the Affinity match. Man is it refreshing to watch someone piloting the deck and making decisions that make me go «Yes!» rather than «NO!!!» haha, if you know what I mean.
If I were seriously looking into producing Tezz content, I'd consider this:
a. Streaming at least once a week ideally on a schedule so all Tezzeret fanboys can converge toward this meet-up. Streams would be a nice hangout time mostly;
b. Then for YouTube content, I'd be commenting replays of this week's most interesting matches. I'd likely play the replay at 1.25x - 1.50x speed and pause it when needed, to explain more in-depth decision trees, etc. This would be to produce the highest quality content and allow for better density or pacing of learning and witnessing the power of the deck for newcomers. Your YouTube videos are going to be like your business card; it's what pros and newcomers alike will see and will remember.
Then little things: a spreadsheet to keep track of your record by match-ups would bring things one step further. Comments on specific videos should be encouraged to be written on the video YouTube page as they allow replies to a single, specific comment. Obviously link all this in your MTGS and Reddit sig. And lastly I think the sound of your recording could be a bit higher, I couldn't hear very well even with my computer's sound all the way up.
/e: and Oh, what about starting to use «Tezzerator»? It's what the world calls us anyway, and I think it's become pretty fair.
I would very much like to get on a schedule of streaming at least once a week. I am unsure what days would be best for us to get the most viewers. I was thinking I may shoot for Wednesday nights. Do a friendly Modern League starting at 8 p.m. EST time so the west coast guys can watch as well.
The record and play speed up option sounds great. This way I don't have to talk through a dozen lines while also racing the clock and we don't have to sit through 10 turns of stalled bridge game play. I haven't had any issues yet but I could see it becoming an issue. (I played UB Teachings in Pauper where your only win condition was the clock, so that was good practice).
Anyone have recommendations of good editing software for me to do this with? I could just use MTGO replays I think if I can't find something.
I'm not a fan of the name Tezzerator because I have been around Tezz decks for so long. I always think Tezzerator is a Tezzeret the Seeker/Trinket Mage deck. But regardless you are likely right. We don't get to pick our name if everyone else thinks we are Tezzerator. Tezzerator it shall be.
Thanks for the feedback on the recording. I'll look into increasing the sound somehow.
A Spreadsheet is something I plan to do for Leagues. The tournament practice room is too all over the place with varying skill levels for it to be a real indicator of performance.
It will likely be late tonight. Around 10:00. But I am going to test out the streaming some if anybody wants to join in. I streamed some Eternal Card Game but haven't tried using it with MTGO yet.
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U/B Tezzeret Control
Sultai Midrange
Anything Innovative
Extremely. This card is much worse than Serum Visions. Scry is worth about 1/4 of a card. So Serum Visions is ~1.5 cards and reason//fight is .75. Half as good.
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U/B Tezzeret Control
Sultai Midrange
Anything Innovative
So I'm still not locked on Aether Grid being worth it.
When is it good? I get that it's a win condition when you're sitting behind a bridge, but many things are. Do we really assemble artifacts and grid without a bridge enough that it makes a difference in the matchup? I'd imagine this card is very good versus Coco/Affinity/Hate Bears, but I don't think I'd want it versus jund/uwr control. Against the creature decks a bridge is good enough (except for when coco goes infinite which is where I see value).
I'm doing FNM tonight, a 1k tomorrow and the SCG invitational next week. Just trying to finalize my list and not sure I want to make a big change to the mana/sideboard without a huge reason.
Is repeatable and splittable removal for against weenies rush and creature combo
Is low CMC so rarely ever clogging your hand like Herald can
Gets better the longer the game goes, and weirdly gets better with your worst draws (all trinkets)
I will often board it in against hard control (UW/UWR) obv because it's Stony proof but I also noticed that even when they don't have it, it's just great as one additional threat. Because it's us that are the beatdown. It's a great topdeck.
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MODERN Blue Lantern, UBx Tezzerator. OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Lots of people loving this for EDH. Am I insane to want this for modern? Instead of banning DS, Wizards gave us a brand new card that attacks it! I will definitely try to find room in my 75, possibly a copy in place of one of my 2 MD damnations.
It would be I interesting if someone did the math on this' effectiveness. But I think the golden rule of cards that give your opponent a choice being subpar applies. I can see crazy scenarios here but I also see scenarios where Damnation saves my life and this discards and land and drains 6 life.
After sticking to a grindy list for some time I've given in and ordered Baubles/ more Opals and will be switching into turbo. I really liked what I had going but I think the combo is to fair to try a fair shell. That and @racing089 videos showed me what I was missing!
As for spoilers, I'm really more excited about Sunset Pyramid and the Stifle Bird. Pyramid for its mini Bottled Cloister / Crystal Ball impression, and Stifle Bird to counter all things Tron (Stone, Karn, Breaker, Ulamog) while presenting a decent Clique-like clock that can surprise kill a Karn on the swingback.
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MODERN Blue Lantern, UBx Tezzerator. OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
I cashed out my playset of chalices for 3 opals, trinisphere and some spires (and some other crap) also picked up a time sieve.
Initial impressions:
Opal: I don't find the ramp of opal much better than talisman of domainnce, but the ability to dump your hand a bit faster for bridge is huge in aggro matches, and the ability to get any colour lets us into canonist/decay/grid territory which is pretty strong. Spire and the switch to prisms furthers this plan of "free" splashes.
Time sieve: as others have said, looks "win more" and its hard to tell when it really is, but boy is it nice to have as an option to just close the game. What makes thopter/sword more fair than twin/pestermite is the fact it takes a few turns to get that oppressive advantage. Vs combo decks and decks with some kind of out (Ugin, the spirit dragon comes to mind) being able to just flat out seal up the game is nice. THe 5 mana required is relevant, but opal means we usually have that in time for it to matter.
I have also followed the lists that run brutality (2) main but 0 fatal push in the 75. Time will tell but so far I am happy with how smooth this makes the deck. In matches where push would be dead I instead have a relevant duress effect. And vs burn brutality is so good.
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Flickerwisp on bridge. Pridemage. Thalia. Stony Silence. Scavenging ooze. Arbiter hits whir pretty hard unless you nail all land drops and opals/prisms.
I could be wrong but it feels like an awful lot of hate to fight through. They've even started playing mirran crusader which is a bit of a problem if we can't stick a bridge or combo (can't brutality/spellbomb/push it)
I just played a match where I got t4 herald of anguish out and the troll discards a loxodon smiter to it, untaps and paths my herald - with an arbiter in play to boot... pretty sure thats just max derp tho, those cards have no business being in there post-board
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Flickerwisp on bridge. Pridemage. Thalia. Stony Silence. Scavenging ooze. Arbiter hits whir pretty hard unless you nail all land drops and opals/prisms.
I could be wrong but it feels like an awful lot of hate to fight through. They've even started playing mirran crusader which is a bit of a problem if we can't stick a bridge or combo (can't brutality/spellbomb/push it)
I just played a match where I got t4 herald of anguish out and the troll discards a loxodon smiter to it, untaps and paths my herald - with an arbiter in play to boot... pretty sure thats just max derp tho, those cards have no business being in there post-board
On stream this week I played against D&T.Round 1. I won 2-0 and it didn't feel that difficult. Leonin arbiter and Thalia can slow us down but they usually can't close before we get a protected Ensnaring Bridge.
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U/B Tezzeret Control
Sultai Midrange
Anything Innovative
Echo that. They do have disruption but they're ultimately playing fair magic, and can't keep up with the unfairness of either Bridge (mind Flickerwisp, you said it) or Thopter-Sword once you're set up. Stony Silence is Stony Silence, we dedicate slots to combat that. Noteworthy: Aether Grid is an all star here. Laserbeam all the bears, pew pew!
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MODERN Blue Lantern, UBx Tezzerator. OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
thought i would throw a tourney report out there and a list. so went 4-0 and split 5th round with this list. event was 20+ people
round1 vs eldrazi tron 1-0
game 1 im on the play and have a rather decent hand. im able to pithing needle exploration map on turn 1 and i assemble thopter combo naturally and whir into ironworks for game on turn 5. SB in spreading seas, disdainful stroke, and damnation
game 2 i keep a hand with needle and seas. i seas a temple and just dont draw anything relevant. thotknot and reality smasher destroy me.
game 3 i keep a slow had with hate. i get a thopter foundry in play and have a whir in hand. All is dust kills my foundry and im stuck durdling forever. the opponent has a ratchet bomb on 2 and im sitting with alot of lands. Ulamog comes down and exiles a land and a pentad prison as i dont have much on board. i sac inventors fair in respons to grab ensnaring bridge. im staring down ulamog, battered skull, and a endbringer. they uptick bomb to three to deal with bridge. i cast bridge, they try to ratchet it and i whir in a welding jar to protect myself. i draw into foundry and sword and one turn later whir in ironworks for the win. intense game 3
round2 vs little zoo 2-0
game 1 they have a slow hand and im able to push and brutality my way to the mid game. assemble thopter combo and whir in ironworks to seal the deal. SB in seas, spellskites, damnation
game 2 i seas a templegarden and the opponent just doesnt draw into any other color then white and tezz basically takes care of the rest
round3 vs B/W? 3-0
game 1 he plays a bitter blossom and i think he may be on tokens, i assemble thopter combo while being beat down by lingering souls and that bw manland. he taps out and i whir in ironworks for the scoop faze. see the trend? unfortunately i dont see enough of his deck to know what he is playing but i assume stony is coming in so SB out diggers, relic, and skite. in comes abrupt decay
game 2 i keep a hand with decay mana excel and tezz. he rips abrupt out of my hand im able to land a tezz on 3 and start making whatever artifacts i have in play 5/5s for beat down. he lands a stony but im already on the beatdown plan. he cant stabalize with tarpit and pentad beating him down.
round4 vs death and taxes 4-0
game 1 i assemble thopter combo rather early he says he doesnt think he has an out but continues playing to scout the deck. between having thalia, orther thalia, flicker whisp, and arbiter he has good creatures but ive whired in a bridge to grind it out. SB out diggers, relic, skite, 1 brutality, 1 jar. in comes abrupts and damnation
game 2 he keeps a greedy hand, i keep a pithing needle opener with questionable mana. he throws down a turn 1 vile. i pithing needle it. he doesnt get a land for 2 turns then drops a stony. i drop a tezz and start beating down with useless artifacts. tick tezz down all the way because whisps keep resetting my artifacts. eventually we get there.
i split for top. I made some mistakes in the games because i have a more casual nature. there were rounds where i could have won games early with tar pit activations but my lack of attention or over attention to opponent board states stop from choosing smarter lines. My take away from playing is that Ironworks pulls you out of unwinnable games a lot of times. the 1 of has earned its place. i need to test against more archetypes though. im confident in the shadow, abzan, aggro, burn, and control matches but i havent played against any collected counters, or scapeshift matches.
i havent had really any issues with land drops but there are still issues with getting 3 blue. Sometimes i feel like i get forced into bad fetching decisions when playing against decks that run magus of the moon or blood moon. i really havent needed visions because im running the 4/3 split on foundry most of the time i can stabilize and durdle till i find something without the extra draw/manipulation. that being said though cards like ratchet bomb and cage arnt always needed and can come up as just blank spots in game 1 where visions may have been a better card in place. this list felt nice though as a midrange/tool box that can just outright win with whir. Flooding does happen on occasion but it hasnt effected me to much. The top decks havent been bad either.
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Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI
on the seas since its only 2 of when i get them early they are great because that's really all i want is just to delay a turn or two so i can set up. in the tron match though i can see fountain doing a lot more work. i havent really had any issue whiring for KCI while it may seem like a lot usually you have made at least 1 or 2 thopters if you are tutoring for it anyway. ill have to try fountain as it does seem better in the long run. time seive has always seemed kind of win more to me but if you have 5 mana to make thopters i guess it plays a similar role to kci in that eventually your opponent just scoops from the infinite turns. push is your best out against a vast majority of decks honestly. i think the decks needs it to make it to the mid game reliably.
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Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI
Ironworks vs Sieve is interesting - infinte tokens vs infinite turns with thopter/sword. Without the combo neither does a whole lot, and in general things that stop sieve or ironworks would just stop the foundry instead (needle, grudge, decay etc). Any strong reason to play one over the other?
Just had a brutal game online where this scenario comes up and I'm wondering if I took the correct line: playing vs some elves deck running white for vizier and hate cards.
I damnation his board for like a 5-for-1 and have all the tools to win - grid, thoptersword, bridge, even a welding jar! He casts scavenging ooze and a dork (Tapped out) which I don't have an immediate answer for and will keep me from using sword.
So here's where things go very bad. He chords for a Kataki. My board is jar, bridge, thopter, sword, opal, 4 lands. I have aether grid in hand and a spire to cast it.
Without knowing my draw, my objective is to keep 3 mana and 2 artifacts so I can grid the kataki out of the way. I can do this by using opal and a land to pay for 2 things, and leave the other 3 untapped including spire. I sac sword jar opal. The ooze will eat my sword next turn, but what can we do - kataki is a beating.
I draw collective brutality.
Now what's the correct line? Grid the kataki as planned? or brutality the ooze while he's tapped out to preserve the sword and hope to draw a land or 0cmc artifact to gun down kataki in 1-2 turns?
I went with brutality on ooze. tap 2 lands for bridge+foundry (2 untapped) draw bauble. I play bauble and use it drawing my land. Next turn I am able to grid the kataki but he has played an ezuri and devoted druid so bridge isn't that safe (0 power and pump = bane of existence).
Ofc then he topdecks fracturing gust and its all academic. But was I correct to take the ooze over the kataki in that situation? Or should I have just accepted thopter/sword fate and instead relied on bridge and grid to get me there?
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Modern
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
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Sultai Midrange
Anything Innovative
@Stu20: Our friend is correct here, it's the spot on the curve on which Thirst for Knowledge sits that makes it awkward. On the other hand, Serum Visions fixes you turn one and two, which is when you actually need it most in order to set up powerful turn three and four. We've just seen recent reports telling the tale of drawing too many / not enough lands or business cards when needed. Well this is precisely what Serum Visions is used for, preventing that.
@Racing089: Awesome! Just watched the Affinity match. Man is it refreshing to watch someone piloting the deck and making decisions that make me go «Yes!» rather than «NO!!!» haha, if you know what I mean.
If I were seriously looking into producing Tezz content, I'd consider this:
a. Streaming at least once a week ideally on a schedule so all Tezzeret fanboys can converge toward this meet-up. Streams would be a nice hangout time mostly;
b. Then for YouTube content, I'd be commenting replays of this week's most interesting matches. I'd likely play the replay at 1.25x - 1.50x speed and pause it when needed, to explain more in-depth decision trees, etc. This would be to produce the highest quality content and allow for better density or pacing of learning and witnessing the power of the deck for newcomers. Your YouTube videos are going to be like your business card; it's what pros and newcomers alike will see and will remember.
Then little things: a spreadsheet to keep track of your record by match-ups would bring things one step further. Comments on specific videos should be encouraged to be written on the video YouTube page as they allow replies to a single, specific comment. Obviously link all this in your MTGS and Reddit sig. And lastly I think the sound of your recording could be a bit higher, I couldn't hear very well even with my computer's sound all the way up.
/e: and Oh, what about starting to use «Tezzerator»? It's what the world calls us anyway, and I think it's become pretty fair.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
I would very much like to get on a schedule of streaming at least once a week. I am unsure what days would be best for us to get the most viewers. I was thinking I may shoot for Wednesday nights. Do a friendly Modern League starting at 8 p.m. EST time so the west coast guys can watch as well.
The record and play speed up option sounds great. This way I don't have to talk through a dozen lines while also racing the clock and we don't have to sit through 10 turns of stalled bridge game play. I haven't had any issues yet but I could see it becoming an issue. (I played UB Teachings in Pauper where your only win condition was the clock, so that was good practice).
Anyone have recommendations of good editing software for me to do this with? I could just use MTGO replays I think if I can't find something.
I'm not a fan of the name Tezzerator because I have been around Tezz decks for so long. I always think Tezzerator is a Tezzeret the Seeker/Trinket Mage deck. But regardless you are likely right. We don't get to pick our name if everyone else thinks we are Tezzerator. Tezzerator it shall be.
Thanks for the feedback on the recording. I'll look into increasing the sound somehow.
A Spreadsheet is something I plan to do for Leagues. The tournament practice room is too all over the place with varying skill levels for it to be a real indicator of performance.
It will likely be late tonight. Around 10:00. But I am going to test out the streaming some if anybody wants to join in. I streamed some Eternal Card Game but haven't tried using it with MTGO yet.
Sultai Midrange
Anything Innovative
Yes absolutely.
Sultai Midrange
Anything Innovative
Extremely. This card is much worse than Serum Visions. Scry is worth about 1/4 of a card. So Serum Visions is ~1.5 cards and reason//fight is .75. Half as good.
Sultai Midrange
Anything Innovative
When is it good? I get that it's a win condition when you're sitting behind a bridge, but many things are. Do we really assemble artifacts and grid without a bridge enough that it makes a difference in the matchup? I'd imagine this card is very good versus Coco/Affinity/Hate Bears, but I don't think I'd want it versus jund/uwr control. Against the creature decks a bridge is good enough (except for when coco goes infinite which is where I see value).
I'm doing FNM tonight, a 1k tomorrow and the SCG invitational next week. Just trying to finalize my list and not sure I want to make a big change to the mana/sideboard without a huge reason.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Lots of people loving this for EDH. Am I insane to want this for modern? Instead of banning DS, Wizards gave us a brand new card that attacks it! I will definitely try to find room in my 75, possibly a copy in place of one of my 2 MD damnations.
After sticking to a grindy list for some time I've given in and ordered Baubles/ more Opals and will be switching into turbo. I really liked what I had going but I think the combo is to fair to try a fair shell. That and @racing089 videos showed me what I was missing!
As for spoilers, I'm really more excited about Sunset Pyramid and the Stifle Bird. Pyramid for its mini Bottled Cloister / Crystal Ball impression, and Stifle Bird to counter all things Tron (Stone, Karn, Breaker, Ulamog) while presenting a decent Clique-like clock that can surprise kill a Karn on the swingback.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Initial impressions:
Opal: I don't find the ramp of opal much better than talisman of domainnce, but the ability to dump your hand a bit faster for bridge is huge in aggro matches, and the ability to get any colour lets us into canonist/decay/grid territory which is pretty strong. Spire and the switch to prisms furthers this plan of "free" splashes.
Time sieve: as others have said, looks "win more" and its hard to tell when it really is, but boy is it nice to have as an option to just close the game. What makes thopter/sword more fair than twin/pestermite is the fact it takes a few turns to get that oppressive advantage. Vs combo decks and decks with some kind of out (Ugin, the spirit dragon comes to mind) being able to just flat out seal up the game is nice. THe 5 mana required is relevant, but opal means we usually have that in time for it to matter.
I have also followed the lists that run brutality (2) main but 0 fatal push in the 75. Time will tell but so far I am happy with how smooth this makes the deck. In matches where push would be dead I instead have a relevant duress effect. And vs burn brutality is so good.
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
Flickerwisp on bridge. Pridemage. Thalia. Stony Silence. Scavenging ooze. Arbiter hits whir pretty hard unless you nail all land drops and opals/prisms.
I could be wrong but it feels like an awful lot of hate to fight through. They've even started playing mirran crusader which is a bit of a problem if we can't stick a bridge or combo (can't brutality/spellbomb/push it)
I just played a match where I got t4 herald of anguish out and the troll discards a loxodon smiter to it, untaps and paths my herald - with an arbiter in play to boot... pretty sure thats just max derp tho, those cards have no business being in there post-board
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron
On stream this week I played against D&T.Round 1. I won 2-0 and it didn't feel that difficult. Leonin arbiter and Thalia can slow us down but they usually can't close before we get a protected Ensnaring Bridge.
Sultai Midrange
Anything Innovative
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
round1 vs eldrazi tron 1-0
game 1 im on the play and have a rather decent hand. im able to pithing needle exploration map on turn 1 and i assemble thopter combo naturally and whir into ironworks for game on turn 5. SB in spreading seas, disdainful stroke, and damnation
game 2 i keep a hand with needle and seas. i seas a temple and just dont draw anything relevant. thotknot and reality smasher destroy me.
game 3 i keep a slow had with hate. i get a thopter foundry in play and have a whir in hand. All is dust kills my foundry and im stuck durdling forever. the opponent has a ratchet bomb on 2 and im sitting with alot of lands. Ulamog comes down and exiles a land and a pentad prison as i dont have much on board. i sac inventors fair in respons to grab ensnaring bridge. im staring down ulamog, battered skull, and a endbringer. they uptick bomb to three to deal with bridge. i cast bridge, they try to ratchet it and i whir in a welding jar to protect myself. i draw into foundry and sword and one turn later whir in ironworks for the win. intense game 3
round2 vs little zoo 2-0
game 1 they have a slow hand and im able to push and brutality my way to the mid game. assemble thopter combo and whir in ironworks to seal the deal. SB in seas, spellskites, damnation
game 2 i seas a templegarden and the opponent just doesnt draw into any other color then white and tezz basically takes care of the rest
round3 vs B/W? 3-0
game 1 he plays a bitter blossom and i think he may be on tokens, i assemble thopter combo while being beat down by lingering souls and that bw manland. he taps out and i whir in ironworks for the scoop faze. see the trend? unfortunately i dont see enough of his deck to know what he is playing but i assume stony is coming in so SB out diggers, relic, and skite. in comes abrupt decay
game 2 i keep a hand with decay mana excel and tezz. he rips abrupt out of my hand im able to land a tezz on 3 and start making whatever artifacts i have in play 5/5s for beat down. he lands a stony but im already on the beatdown plan. he cant stabalize with tarpit and pentad beating him down.
round4 vs death and taxes 4-0
game 1 i assemble thopter combo rather early he says he doesnt think he has an out but continues playing to scout the deck. between having thalia, orther thalia, flicker whisp, and arbiter he has good creatures but ive whired in a bridge to grind it out. SB out diggers, relic, skite, 1 brutality, 1 jar. in comes abrupts and damnation
game 2 he keeps a greedy hand, i keep a pithing needle opener with questionable mana. he throws down a turn 1 vile. i pithing needle it. he doesnt get a land for 2 turns then drops a stony. i drop a tezz and start beating down with useless artifacts. tick tezz down all the way because whisps keep resetting my artifacts. eventually we get there.
i split for top. I made some mistakes in the games because i have a more casual nature. there were rounds where i could have won games early with tar pit activations but my lack of attention or over attention to opponent board states stop from choosing smarter lines. My take away from playing is that Ironworks pulls you out of unwinnable games a lot of times. the 1 of has earned its place. i need to test against more archetypes though. im confident in the shadow, abzan, aggro, burn, and control matches but i havent played against any collected counters, or scapeshift matches.
1 breeding pool
3 watery grave
3 darkslick shores
2 creeping tar pit
2 darksteel citadel
2 ghost quarter
1 inventors' fair
4 polluted delta
1 flooded strand
2 island
1 swamp
creatures
1 spellskite
other
3 tezzeret, agent of bolas
4 thopter foundry
3 sword of the meek
4 whir of invention
4 fatal push
2 collective brutality
3 mox opal
2 welding jar
4 pentad prism
1 talisman of dominance
1 pithing needle
1 relic of progenitus
1 grafdigger's cage
1 engineered explosives
1 ratchet bomb
1 ensnaring bridge
1 krark-clan ironworks
3 abrupt decay
3 surgical extraction
2 damnation
2 spreading seas
2 disdainful stroke
2 spellskite
1 crucible of worlds
Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI
Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI
Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI
Just had a brutal game online where this scenario comes up and I'm wondering if I took the correct line: playing vs some elves deck running white for vizier and hate cards.
I damnation his board for like a 5-for-1 and have all the tools to win - grid, thoptersword, bridge, even a welding jar! He casts scavenging ooze and a dork (Tapped out) which I don't have an immediate answer for and will keep me from using sword.
So here's where things go very bad. He chords for a Kataki. My board is jar, bridge, thopter, sword, opal, 4 lands. I have aether grid in hand and a spire to cast it.
Without knowing my draw, my objective is to keep 3 mana and 2 artifacts so I can grid the kataki out of the way. I can do this by using opal and a land to pay for 2 things, and leave the other 3 untapped including spire. I sac sword jar opal. The ooze will eat my sword next turn, but what can we do - kataki is a beating.
I draw collective brutality.
Now what's the correct line? Grid the kataki as planned? or brutality the ooze while he's tapped out to preserve the sword and hope to draw a land or 0cmc artifact to gun down kataki in 1-2 turns?
I went with brutality on ooze. tap 2 lands for bridge+foundry (2 untapped) draw bauble. I play bauble and use it drawing my land. Next turn I am able to grid the kataki but he has played an ezuri and devoted druid so bridge isn't that safe (0 power and pump = bane of existence).
Ofc then he topdecks fracturing gust and its all academic. But was I correct to take the ooze over the kataki in that situation? Or should I have just accepted thopter/sword fate and instead relied on bridge and grid to get me there?
* Esper Draw-Go
* Tezzeret Whir
* Blue Tron