@tugatog Which part do you disagree with? The percentage of the meta? (Just basing that of mtgtop8.com) Or that we need a plan against those decks?
I do think GDS is a tough matchup, and my maindeck reflects wanting to combat that as the best non-land based deck in the format. I run 2 relic/2 jar/2 bridge main in addition to thopter/sword which puts a lot of pressure on their k commands and slows down the delve strategy, which is usually the way that we get beat the fastest. A turn 2 tasigur with stubborn denial backup.
There is no fast artifact-based disruption for land decks. I thought heavy discard or counters could beat them but regular tron can just grind us out with sphere cantrips all day and eldrazi tron is so threat dense with a karn/endbringer/ballista end game that is too powerful for any deck to answer. Valakut should just be legendary, I don't even want to talk about it.
The main point is, we need to dedicate some percentage of the deck to disrupting nonbasics starting game one.
Sometimes you can flip a coin and beat them, but in a long enough tournament the coin flips start rewarding the deck with lower variance and decks that can cast a 7cc spell consistently by turn 3 if not answered are going to eventually be the coinflip champ.
@boomforest I disagree with the part that the deck is dead on arrival
It's a tough meta, no question about that. Does the deck get destroyed in some match-ups? Absolutely. But that happens to many other decks.
A bit over a week ago (the tourney I was at) the top 8 had 3 DS decks (2 esper & 1 jund), 1 Tron, 1 Breach Titan (Valakut), 1 Merfolk, 1 Kiki Chord and 1 Affinity.
The winner was the Affinity player...
But there you can see the dominance of DS in my meta. xDS is the deck to beat ATM.
I had the feeling that I could have done much better, if it weren't for all of the mistakes I made. Most of the games I lost were due to my own incompetence, and I have the feeling that if I keep working on my piloting skills with this deck, it can be very powerful.
I guess what I'm trying to say is that this deck is not the easiest to pilot. The decisions we make with the tools we have at our disposal have a big influence on our outcome. This might be obvious for the most, but it's nonetheless not trivial.
I have to agree with you TugaTog. We are not getting the match up data we are used to and I think it is fooling people into thinking that Death's Shadow is not dominant when in fact it absolutely is. They have a very difficult time beating a resolved Thopter/Sword which is why it is currently the focal point of my build. Between the 4 Foundrys and 3 Bridges I try to just overload the K Commands until I can grind them out. I actually bring in Grafdigger's Cage against them just to shut off Snapcaster Mage re-buying K Commands or Br Force. It doesn't do much but anyway to reduce their interaction with our artifacts is a plus in my book.
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@boomforest I disagree with the part that the deck is dead on arrival
It's a tough meta, no question about that. Does the deck get destroyed in some match-ups? Absolutely. But that happens to many other decks.
A bit over a week ago (the tourney I was at) the top 8 had 3 DS decks (2 esper & 1 jund), 1 Tron, 1 Breach Titan (Valakut), 1 Merfolk, 1 Kiki Chord and 1 Affinity.
The winner was the Affinity player...
But there you can see the dominance of DS in my meta. xDS is the deck to beat ATM.
I had the feeling that I could have done much better, if it weren't for all of the mistakes I made. Most of the games I lost were due to my own incompetence, and I have the feeling that if I keep working on my piloting skills with this deck, it can be very powerful.
I guess what I'm trying to say is that this deck is not the easiest to pilot. The decisions we make with the tools we have at our disposal have a big influence on our outcome. This might be obvious for the most, but it's nonetheless not trivial.
I have to agree with you TugaTog. We are not getting the match up data we are used to and I think it is fooling people into thinking that Death's Shadow is not dominant when in fact it absolutely is. They have a very difficult time beating a resolved Thopter/Sword which is why it is currently the focal point of my build. Between the 4 Foundrys and 3 Bridges I try to just overload the K Commands until I can grind them out. I actually bring in Grafdigger's Cage against them just to shut off Snapcaster Mage re-buying K Commands or Br Force. It doesn't do much but anyway to reduce their interaction with our artifacts is a plus in my book.
@boomforest I disagree with the part that the deck is dead on arrival
It's a tough meta, no question about that. Does the deck get destroyed in some match-ups? Absolutely. But that happens to many other decks.
A bit over a week ago (the tourney I was at) the top 8 had 3 DS decks (2 esper & 1 jund), 1 Tron, 1 Breach Titan (Valakut), 1 Merfolk, 1 Kiki Chord and 1 Affinity.
The winner was the Affinity player...
But there you can see the dominance of DS in my meta. xDS is the deck to beat ATM.
I had the feeling that I could have done much better, if it weren't for all of the mistakes I made. Most of the games I lost were due to my own incompetence, and I have the feeling that if I keep working on my piloting skills with this deck, it can be very powerful.
I guess what I'm trying to say is that this deck is not the easiest to pilot. The decisions we make with the tools we have at our disposal have a big influence on our outcome. This might be obvious for the most, but it's nonetheless not trivial.
I have to agree with you TugaTog. We are not getting the match up data we are used to and I think it is fooling people into thinking that Death's Shadow is not dominant when in fact it absolutely is. They have a very difficult time beating a resolved Thopter/Sword which is why it is currently the focal point of my build. Between the 4 Foundrys and 3 Bridges I try to just overload the K Commands until I can grind them out. I actually bring in Grafdigger's Cage against them just to shut off Snapcaster Mage re-buying K Commands or Br Force. It doesn't do much but anyway to reduce their interaction with our artifacts is a plus in my book.
Echo that. There's some doomsaying going on
Also, E-Tron is at worst a fair match-up. It is a huge deal easier for us than Bx Tron ever was, so we should rejoice rather than grumble.
Titanshift, people seem to still struggle with when I can't seem to lose a match to them using my fairly straightforward plan of: A) Fish for early Scapeshift with discard, B) Land Witchbane Orb or Ensnaring Bridge depending on what threat is coming first, then the other, and C) Back up these two silver bullets with Welding Jars and they literally can't win. Use Tezz or Thopter-Sword to leisure FTW. Ruinsing back the Jars and Torpor Orb shutting down further Titans or Pact into Reclamation Sage are some other tools at your disposal.
What I agree with is that there's a crapton on artifact hate going around, that's rough. But metagame-wise (speaking only of decks), we have game against a good chunk of tier 1 and 2 and that's just great.
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@Eddieclayton - I've been advocating the same approach for well over a year and I never run Bridge in the main deck of any of my Thopter/Sword decks anymore. A lot of the time I don't even put it in the side. It's lights out for a lot of decks, but outside of being an artifact it does very little for our game plan.
Another conceptual issue that I come up against often is that most of the artifacts are just bad on their own and aren't doing much outside of keeping a critical count for Tezzeret/Glint-Nest/Whir. The issue is basically the same that Affinity has - A lot of very good payoff cards, but the enablers are underwhelming. It's not really an issue that's easy to address without fundamentally shifting the design away from Tezzeret and/or black. People have been slowly dropping the number of Tezz over the last year-two years to the point where I'm not entirely sure it's right to be playing him at all. And without Tezz, there isn't much real draw to black. But at that point, we are a completely different deck.
If you'd like to see a conceptualization of what something like that might look like, hop over to the UW forum in Tier 1, jump to page 87 and have a look at my Thopter/Whir/Gifts list. The deck got a couple new toys since then, and if you'd like to discuss it more feel free to post in that forum and quote my list so that people know what the heck is going on lol. Or you can PM, or start a thread for it, I'm always willing to discuss these lists, I just don't think that the U/B Tezz forum is the best place to discuss a U/W Tezzless list even if they do have a large strategy overlap.
@Disciple of Bolas: some folks have tried Chromatic Star I think, but little has been reported bout it.
@Edditclayton: 20 is too low for Opal. If you read the primer's first page, you'll find some pointers on exact numbers you need to make things like Metalcraft and/or Tezz reliable. Opal starts being consistently good around 24-25 artifacts. With a critical mass of cantrips, I've played Tezzerator with as little as 19 lands and it's ok. Your mulliganing decisions become that much tougher to take though, so be mindful of that.
Sweeper package usually is pushed out by Ensnaring Bridge which is, in most cases, a permanent-sweeper of sort -- no creature will win through combat on this battlefield. Save pesky Noble hierarchs! Also Bridge is an artifact so artifact synergy with all the stuff.
*Looking at your list, I feel like Wall of Omens are completely out of place. In a deck that wants to play draw-go or almost, a couple Thirst for Knowledge on top of your Whir action is probably the most powerful card advantage option you have. And it's reliable to ditch Swords and extra Opals (run more please, btw). EDIT: Oh yeah just saw the Gifts Ungiven. Well I don't think... I dont know lol, you're way off the beaten path here. My hunch would be that Thirst is still probably preferable to all the Gifts fuss as you already have three Whirs to tutor for anything straight to the battlefield. I'd also way up the # of Thopter-Sword pieces and get some Bridges in. They're still your powerhouses, ya know. Also, why are we even playing white? Given that Bridge is prolly the best sweeper and black or BG isn't exactly lacking removal. I think you're a little spread all over the place here, and that this specific build would get stomped a lot in this unforgiving Modern environment.
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Regarding Valakut, my experience is that Titanshift is tight but very winnable, same goes against Breach (Ensnaring Bridge, GG?). Bring to Light Scapeshift tho has access to 5+ copies of Shatterstorm on top of Cryptic Commands, so that's a loss. Thank god it's not too popular.
On the topic of a hostile metagame, I'm in a similar situation here. Massive amounts of hate around Montreal. I've switched to blue-Lantern for a while. It's going way better so far; no more topdecked Shaman of the Packs and Creeping Corrosions ::)
FYI for a long while I've had a hunch that Whir of Invention would be seriously potent in Lantern, and people really just found out, Kannister leading the pack. On many aspects, we had a lead on them. Now they've settled on a MB Witchbane Orb plan. But really, the Lantern + Codex Shredder(s) soft lock is ridiculously good, if slow to bleed people out. But fast to lose all your friends
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I definitely need to update my list. Maybe some discard and or counters in board, but was surprised to have defeated two tron lists last night. Went 2-0 against each. Won 2 games due to ghost quarter and whirring out Crucible of worlds. Then oddly enough I won my other two games by going infinite with time sieve. One game I just had the natural 3 cards for the combo in starting hand with three lands. The deck is definitely a nightmare to play against but man does pithing needle do work. They cast a walker or some other card like expedition, then in response I Whir out a needle. Makes me want to add a second into the board. Have one main deck. Also makes me want to go to full 4 whir main instead of three. With all the tron talk, wanted to put in my two cents. Both tron lists were colorless
I was playing the deck locally and in bigger more national events over the past few months (in England) and, like others, I just think the meta is in a rough spot for this deck. After the last couple big events I went to, where 1/3 to 1/2 of my matchups were super terrible (scapeshift valakut, eldrazi tron, other trons) I've shifted away from the deck and am playing Jeskai Control and a brew. I just think that it's really hard to win consistently with the deck at the moment, since artifact hate is back in vogue and difficult matchups are rife in the meta.
I love the deck and will be back when it is =). Just wanted to say hi and explain my thoughts on the deck right now.
I mostly agree with you. Eldrazi tron is unfavorable, you have to be real good to get the 50/50 out of the Shadow match up, and you might as well scoop and get a cheeseburger when you see T1 Search for Tomorrow.I love the deck, and the deck is powerful, but right now we are not well positioned. B&R Hype?!
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It's mostly been happening on the Lantern FB group. But tune-in to Kanister's Twitch channel to get an up-to-date list; he's been grinding it every day to great effect (5-0s and 4-1s ahoy!). All his replays are available for viewing. I encourage fellow artifact control mages to try the deck out, it's mightily powerful and fun. You just have to play fast (and might lose all your friends) ...Tezz can even slot in there, although I'm not sure it's optimal.
/edit again: Ran into this bit of lore and critic on the Tezzeret caracter on Reddit. I thought some Vorthosi among us could appreciate:
[–]ELESH_NORN_DAMNIT 20 points il y a une heure:
Tezzeret was actually a much better character in his original incarnation though. AER story made him *****ty.
He was born to very impoverished and abusive parents and lived on the bottom of Esper society salvaging scrap metal and was determined to claw his way up to a higher social class by becoming a mage, even though everyone looked down on him for his lowly origins. His Spark ignited when he realized that the book that was meant to contain the teachings of the planeswalker who made Esper what it is today was actually completely blank. He's been manipulated by Nicol Bolas since more or less his very first planeswalk, and fought back against him by purging the Infinite Consortium of people affiliated with Bolas. His interest in Jace was essentially just having a telepath around so he could keep the Consortium free of Bolas' influence, and Tezzeret only turned on Jace because Jace proved to be completely useless against Bolas. But Jace won this battle, mind-wiped Tezzeret, and stole his etherium arm. The Tezzeret we know now was basically completely reassembled by Bolas in his Meditation Realm, but even then wasn't always a completely loyal and subservient "agent of Bolas" and while on Mirrodin observing the rise of Phyrexian civilization there seemed to have his own underlying agenda, possibly considering usurping Phyrexian leadership for himself.
Seriously, Tezzeret has always been an extremely driven and ambitious character who's hungry for his own slice of the pie after having come from abject poverty, and his relationship with Bolas has been turbulent at best, with lots of episodes in which he's basically been fighting Bolas. Now, all of a sudden on Kaladesh he seems to have become not only a mustache-twirling sadist but also seemingly completely uncritical of Bolas' agenda. Honestly the only character they've butchered worse with respect to original intentions is probably Nissa.
new idea... in times where we are badly positioned, could we forego the combo for a more all-in prison build winning with 5/5 beats and tezz ult?? we can play seeker alongside AoB now and we have trophy mage to fetch bridge, crucible, quicksilver, and trinisphere. there's plenty of other artifacts to be fetching up (bottled cloister, witchbane orb, chalice) and i think we could add some hangarbacks and ballista's to gum up the board with the help of trinket/trophy mages and cranes. some fatal push's and brutalities for removal/discard. completely different build but it's still tezzerator. crucible lock and quicksilver fountain slot into this sort of build much more easily and playing only 1 or 2 copies of whir means we can afford more GQ/field of ruin?
more of an old school build but i think there could be some merit to playing this kind of prison style build. would need some protection from skite/welding jar too. all theory crafting right now but i might draft a list up if someone would be willing to test it? i dont really have the time :/
I have actually considered replaying Tezzeret the Seeker alongside Tezzeret, Agent of Bolas. In the past we couldn't but together you have 2 ways to get artifact quickly, and both can threaten very quickly. Considering most decklist configurations at the moment, only Mox Opal gets any real value off of Seeker's +1. Maybe Signets/Talisman could make a comeback too?
Not sure what is «prison» about winning with 5/5 swinging citadels but hey I'm not against the idea.
If we're trying big Tezz what's certain is we need more reliable ramping into him, and both the ramping and Big Tezz go along with Hangarback Walker pretty well.
But like you said, this is totally departing from where we were at. And why would this «new» version be better against the current metagame? I don't really see it.
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If we can find a way to play Chalice of the Void, Crucible Lock, Bridge Lock and not die then I would be all about it. I'm just not sure how we would go about handling such a wide format.
Chalice of the Void is great with fast mana. We have the best fast mana in the format with Mox Opal. We just need to to power up Mox with a bunch of zeros like Mishra's Bauble, Welding Jar, Tormod's Crypt, Darksteel Citadel. Maybe play a red splash for more fast mana in SSG. It may even be a variant without black, without Whir and focus Trinket Mage and Trophy Mage.
If you make any progress in this endeavor please keep us updated. It is something I have always thought about but never successfully pulled together. Before Thopter/Sword I played a Trinket Mage package and it felt very powerful when I could find the time to deploy it.
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@Stu: thanks for the report and grats on the finish!
When I did find the combo he played kataki. At that point I only had push for kataki left in hand
Fatal Push seems quite potent in a few tough but very common match-ups right now (thinking all things CoCo and Vizier, Knightfall, Taxes, Elves, even Storm). It's exactly what I wanna be holding when I get a Kataki dropped on me.
/e: And, frankly, that «punt» was a hard call. Indeed you wouldnt win much by waiting, so I guess it's a punt. Sorry for it! Live and learn. Dang.
I played this list to an undefeated finish at a weekly Modern Monday event. It's more all-in on the thopter-sword combo, aiming to go infinite with Krark-Clan Ironworks. I won maybe 3 games total because of the infinite. Many other games won because of Ensnaring Bridge stalling while Tezzeret churned value.
Nice finish! If you're using ironworks for infinite, I would recommend playing a single Scrap Trawler in the main. I've been messing around with ironworks combo and Trawler is often a ridiculous value combo piece with ironworks even when not in a win-now game state. Also, it's a card that opponents target with discard even over foundry. Plus, it's one more way to go infinite with thopter/sword if you have 2 opals.
On another note, the current online meta (for me) has been tough for my esper build. There's a shocking lack of aggro and high numbers of big mana and creature-combo decks. With aggro being so minimal, I'll be switching over to jeskai thopters for a while, which packs blood moon and staticaster out of the board, as well as Nahiri, who is the best way to attack the white enchantment nightmare.
I stumbled upon Gerry Thompson's video on this deck and I immediately felt compelled to try it, it looks fantastic!
Is the deckbuilding advice in the opening post still relevant? It seems like there are a lot of versions of the deck, which one is the best starting off point?
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I do think GDS is a tough matchup, and my maindeck reflects wanting to combat that as the best non-land based deck in the format. I run 2 relic/2 jar/2 bridge main in addition to thopter/sword which puts a lot of pressure on their k commands and slows down the delve strategy, which is usually the way that we get beat the fastest. A turn 2 tasigur with stubborn denial backup.
There is no fast artifact-based disruption for land decks. I thought heavy discard or counters could beat them but regular tron can just grind us out with sphere cantrips all day and eldrazi tron is so threat dense with a karn/endbringer/ballista end game that is too powerful for any deck to answer. Valakut should just be legendary, I don't even want to talk about it.
The main point is, we need to dedicate some percentage of the deck to disrupting nonbasics starting game one.
Sometimes you can flip a coin and beat them, but in a long enough tournament the coin flips start rewarding the deck with lower variance and decks that can cast a 7cc spell consistently by turn 3 if not answered are going to eventually be the coinflip champ.
I have to agree with you TugaTog. We are not getting the match up data we are used to and I think it is fooling people into thinking that Death's Shadow is not dominant when in fact it absolutely is. They have a very difficult time beating a resolved Thopter/Sword which is why it is currently the focal point of my build. Between the 4 Foundrys and 3 Bridges I try to just overload the K Commands until I can grind them out. I actually bring in Grafdigger's Cage against them just to shut off Snapcaster Mage re-buying K Commands or Br Force. It doesn't do much but anyway to reduce their interaction with our artifacts is a plus in my book.
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Also, E-Tron is at worst a fair match-up. It is a huge deal easier for us than Bx Tron ever was, so we should rejoice rather than grumble.
Titanshift, people seem to still struggle with when I can't seem to lose a match to them using my fairly straightforward plan of: A) Fish for early Scapeshift with discard, B) Land Witchbane Orb or Ensnaring Bridge depending on what threat is coming first, then the other, and C) Back up these two silver bullets with Welding Jars and they literally can't win. Use Tezz or Thopter-Sword to leisure FTW. Ruinsing back the Jars and Torpor Orb shutting down further Titans or Pact into Reclamation Sage are some other tools at your disposal.
What I agree with is that there's a crapton on artifact hate going around, that's rough. But metagame-wise (speaking only of decks), we have game against a good chunk of tier 1 and 2 and that's just great.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Another conceptual issue that I come up against often is that most of the artifacts are just bad on their own and aren't doing much outside of keeping a critical count for Tezzeret/Glint-Nest/Whir. The issue is basically the same that Affinity has - A lot of very good payoff cards, but the enablers are underwhelming. It's not really an issue that's easy to address without fundamentally shifting the design away from Tezzeret and/or black. People have been slowly dropping the number of Tezz over the last year-two years to the point where I'm not entirely sure it's right to be playing him at all. And without Tezz, there isn't much real draw to black. But at that point, we are a completely different deck.
If you'd like to see a conceptualization of what something like that might look like, hop over to the UW forum in Tier 1, jump to page 87 and have a look at my Thopter/Whir/Gifts list. The deck got a couple new toys since then, and if you'd like to discuss it more feel free to post in that forum and quote my list so that people know what the heck is going on lol. Or you can PM, or start a thread for it, I'm always willing to discuss these lists, I just don't think that the U/B Tezz forum is the best place to discuss a U/W Tezzless list even if they do have a large strategy overlap.
Cheers.
@Edditclayton: 20 is too low for Opal. If you read the primer's first page, you'll find some pointers on exact numbers you need to make things like Metalcraft and/or Tezz reliable. Opal starts being consistently good around 24-25 artifacts. With a critical mass of cantrips, I've played Tezzerator with as little as 19 lands and it's ok. Your mulliganing decisions become that much tougher to take though, so be mindful of that.
Sweeper package usually is pushed out by Ensnaring Bridge which is, in most cases, a permanent-sweeper of sort -- no creature will win through combat on this battlefield. Save pesky Noble hierarchs! Also Bridge is an artifact so artifact synergy with all the stuff.
*Looking at your list, I feel like Wall of Omens are completely out of place. In a deck that wants to play draw-go or almost, a couple Thirst for Knowledge on top of your Whir action is probably the most powerful card advantage option you have. And it's reliable to ditch Swords and extra Opals (run more please, btw). EDIT: Oh yeah just saw the Gifts Ungiven. Well I don't think... I dont know lol, you're way off the beaten path here. My hunch would be that Thirst is still probably preferable to all the Gifts fuss as you already have three Whirs to tutor for anything straight to the battlefield. I'd also way up the # of Thopter-Sword pieces and get some Bridges in. They're still your powerhouses, ya know. Also, why are we even playing white? Given that Bridge is prolly the best sweeper and black or BG isn't exactly lacking removal. I think you're a little spread all over the place here, and that this specific build would get stomped a lot in this unforgiving Modern environment.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
On the topic of a hostile metagame, I'm in a similar situation here. Massive amounts of hate around Montreal. I've switched to blue-Lantern for a while. It's going way better so far; no more topdecked Shaman of the Packs and Creeping Corrosions ::)
FYI for a long while I've had a hunch that Whir of Invention would be seriously potent in Lantern, and people really just found out, Kannister leading the pack. On many aspects, we had a lead on them. Now they've settled on a MB Witchbane Orb plan. But really, the Lantern + Codex Shredder(s) soft lock is ridiculously good, if slow to bleed people out. But fast to lose all your friends
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I mostly agree with you. Eldrazi tron is unfavorable, you have to be real good to get the 50/50 out of the Shadow match up, and you might as well scoop and get a cheeseburger when you see T1 Search for Tomorrow.I love the deck, and the deck is powerful, but right now we are not well positioned. B&R Hype?!
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/edit:
Naaah, we just been whining
/edit again: Ran into this bit of lore and critic on the Tezzeret caracter on Reddit. I thought some Vorthosi among us could appreciate:
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
I have actually considered replaying Tezzeret the Seeker alongside Tezzeret, Agent of Bolas. In the past we couldn't but together you have 2 ways to get artifact quickly, and both can threaten very quickly. Considering most decklist configurations at the moment, only Mox Opal gets any real value off of Seeker's +1. Maybe Signets/Talisman could make a comeback too?
UBx Tezzeret: http://tappedout.net/mtg-decks/18-06-17-ub-tezzeret/
If we're trying big Tezz what's certain is we need more reliable ramping into him, and both the ramping and Big Tezz go along with Hangarback Walker pretty well.
But like you said, this is totally departing from where we were at. And why would this «new» version be better against the current metagame? I don't really see it.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Chalice of the Void is great with fast mana. We have the best fast mana in the format with Mox Opal. We just need to to power up Mox with a bunch of zeros like Mishra's Bauble, Welding Jar, Tormod's Crypt, Darksteel Citadel. Maybe play a red splash for more fast mana in SSG. It may even be a variant without black, without Whir and focus Trinket Mage and Trophy Mage.
If you make any progress in this endeavor please keep us updated. It is something I have always thought about but never successfully pulled together. Before Thopter/Sword I played a Trinket Mage package and it felt very powerful when I could find the time to deploy it.
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Fatal Push seems quite potent in a few tough but very common match-ups right now (thinking all things CoCo and Vizier, Knightfall, Taxes, Elves, even Storm). It's exactly what I wanna be holding when I get a Kataki dropped on me.
/e: And, frankly, that «punt» was a hard call. Indeed you wouldnt win much by waiting, so I guess it's a punt. Sorry for it! Live and learn. Dang.
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
3 Mox Opal
4 Mishra's Bauble
1 Welding Jar
1 Pithing Needle
1 Nihil Spellbomb
4 Thopter Foundry
3 Sword of the Meek
3 Pentad Prism
1 Talisman of Dominance
2 Ensnaring Bridge
1 Krark-Clan Ironworks
Spells
4 Fatal Push
2 Collective Brutality
4 Whir of Invention
3 Tezzeret, Agent of Bolas
1 Tezzeret the Seeker
4 Darkslick Shores
4 Polluted Delta
1 Misty Rainforest
3 Island
1 Swamp
2 Watery Grave
1 Breeding Pool
1 Drowned Catacomb
3 Spire of Industry
1 Academy Ruins
1 Inventors' Fair
1 Phyrexian Metamorph
1 Welding Jar
1 Pithing Needle
1 Nihil Spellbomb
1 Grafdigger's Cage
1 Witchbane Orb
1 Thopter Spy Network
1 Collective Brutality
1 Lost Legacy
1 Maelstrom Pulse
1 Abrupt Decay
2 Damnation
2 Thoughtseize
On another note, the current online meta (for me) has been tough for my esper build. There's a shocking lack of aggro and high numbers of big mana and creature-combo decks. With aggro being so minimal, I'll be switching over to jeskai thopters for a while, which packs blood moon and staticaster out of the board, as well as Nahiri, who is the best way to attack the white enchantment nightmare.
Is the deckbuilding advice in the opening post still relevant? It seems like there are a lot of versions of the deck, which one is the best starting off point?