T1: Goblin 2-0
Tasigur the star because it enters @cc1 and maybe 2/3th turn. MVP.
T2: Death's Shadow Grixis 2-1
The choice of 5 LilianaS and 2 Tasigur made me all fuel I need. 2 times Tasigur's ability.
I've lost one game because I've seen 6 lands in 8 turns.
T3: Vizir Combo 2-0
Easy win g1, with Liliana of the Veil and 2 Goyf onto the battlefield. 7 discard spells are MUST now.
g2 fetch discard, fetch discard + push, 3th goyf + tasigur. GG.
How often do you reveal Tasigur for Bob? This is my only concern about playing him, even though he's a house nowadays.
I'm very tempted to add a Grafdigger's Cage to my sideboard as I want a good bit more tech against Dredge. However I'm having a bit of trouble finalizing what to cut.
My current "best" plan is to cut a Kolaghan's main, and then move Grim, Olivia, or Liliana to the main. Problem is I don't know which to choose. I'm currently leaning Grim Lavamancer since cutting Kolaghan's makes me weaker to Affinity and Burn.
Only once. I don't want discard spells in graveyard, but with his delve and Oooze (with the recursion of LiLtlH and KCommand I can play this one in order to remove all worst cards with the ability of Tasigur) I manage to have a good card avantage.
But, about his fantastic ability, the power to put it in the 2th/3th turn is too powerful...or 3th turn Goyf + Tasigur. wow!
I prefer this card instead of Kalitas or any cc4 drops...fatal push useless against and then I don't tap 4 mana in order to catch a removal with any cc4 drops..
Only once. I don't want discard spells in graveyard, but with his delve and Oooze (with the recursion of LiLtlH and KCommand I can play this one in order to remove all worst cards with the ability of Tasigur) I manage to have a good card avantage.
But, about his fantastic ability, the power to put it in the 2th/3th turn is too powerful...or 3th turn Goyf + Tasigur. wow!
I prefer this card instead of Kalitas or any cc4 drops...fatal push useless against and then I don't tap 4 mana in order to catch a removal with any cc4 drops..
makes sense to me. Probably i'm gonna test him out again...but as 1 of, instead of 2 copies..not sure yet.
Only once. I don't want discard spells in graveyard, but with his delve and Oooze (with the recursion of LiLtlH and KCommand I can play this one in order to remove all worst cards with the ability of Tasigur) I manage to have a good card avantage.
But, about his fantastic ability, the power to put it in the 2th/3th turn is too powerful...or 3th turn Goyf + Tasigur. wow!
I prefer this card instead of Kalitas or any cc4 drops...fatal push useless against and then I don't tap 4 mana in order to catch a removal with any cc4 drops..
makes sense to me. Probably i'm gonna test him out again...but as 1 of, instead of 2 copies..not sure yet.
My choice to play 2of is cause by I want to see in every match...I don't care about the lifepoint loss with bob...no problem. Jund is a star in the history of suicide deck hahahahaha. Trust me, You should begin with 2of.
Only once. I don't want discard spells in graveyard, but with his delve and Oooze (with the recursion of LiLtlH and KCommand I can play this one in order to remove all worst cards with the ability of Tasigur) I manage to have a good card avantage.
But, about his fantastic ability, the power to put it in the 2th/3th turn is too powerful...or 3th turn Goyf + Tasigur. wow!
I prefer this card instead of Kalitas or any cc4 drops...fatal push useless against and then I don't tap 4 mana in order to catch a removal with any cc4 drops..
makes sense to me. Probably i'm gonna test him out again...but as 1 of, instead of 2 copies..not sure yet.
My choice to play 2of is cause by I want to see in every match...I don't care about the lifepoint loss with bob...no problem. Jund is a star in the history of suicide deck hahahahaha. Trust me, You should begin with 2of.
Got it..going to hest them out this week, but i must confess that I'm not too secure about the life loss...it can a huge of a deal..but Scooze might compensate that a little bit also shocking when necessary.
I believe he's way better of any 4 drop we currently have available..and none of them is truly "game changing" imo.
Yeah Bob is the only isse with Tasigur. If there was not this problem, I would also play 1-2 copies for sure. But I fear the times you reveal Tasigur to bob do matter statistically. And to note, I do consider revealing Tasigur to Bob a lost game pretty much (in a relevent timeframe of course, if you reveal it to bob when you are miles ahead doesn't count)
What I did thought of though was playing Tasigur SB. That way it wouldn't matter for Burn, as Tasigur and Bob won't be in the deck ever at the same time against Burn. You loose the card g1 though, which is still a bummer.
I'm very tempted to add a Grafdigger's Cage to my sideboard as I want a good bit more tech against Dredge. However I'm having a bit of trouble finalizing what to cut.
Haven't personally been that much impressed with Chandra and neither has Reed. That is the only iffy card I can think of. Have you had any success in playtesting with her?
Me neither, she's not useful when behind and doesn't kill the big threats outhere. Both of her +1 is not really that good. I've sacked her out and I'll start testing tasigur again.
Yeah Bob is the only isse with Tasigur. If there was not this problem, I would also play 1-2 copies for sure. But I fear the times you reveal Tasigur to bob do matter statistically. And to note, I do consider revealing Tasigur to Bob a lost game pretty much (in a relevent timeframe of course, if you reveal it to bob when you are miles ahead doesn't count)
What I did thought of though was playing Tasigur SB. That way it wouldn't matter for Burn, as Tasigur and Bob won't be in the deck ever at the same time against Burn. You loose the card g1 though, which is still a bummer.
This is a big reason for me too, even tough i'll test, start with a single one and see how it goes from there.
I'm very tempted to add a Grafdigger's Cage to my sideboard as I want a good bit more tech against Dredge. However I'm having a bit of trouble finalizing what to cut.
Haven't personally been that much impressed with Chandra and neither has Reed. That is the only iffy card I can think of. Have you had any success in playtesting with her?
I've found her to be pretty decent, tending to stick on the board is I resolve her usually. But then again I could consider cutting her for something else.
I'm with Reid and others, I haven't liked her too much. Like she is a powerful planeswalker but never feels great in the MD. Love her out of the side for attrition matchups though. For folks going Tasigur, try Tireless Tracker instead. Doesn't murder you off a Bob flip, fits your gameplan and actively draws you a million cards for no real investment unlike Tasigur. The card has been straight gas for me.
I've also been on 4 Terminates for a bit now. It may seem excessive but between the DS matchup and Eldrazi Tron, I never want to not have multiples of Terminate or LotV in hand to deal with their big fatties that don't die to Push.
I'm with Reid and others, I haven't liked her too much. Like she is a powerful planeswalker but never feels great in the MD. Love her out of the side for attrition matchups though. For folks going Tasigur, try Tireless Tracker instead. Doesn't murder you off a Bob flip, fits your gameplan and actively draws you a million cards for no real investment unlike Tasigur. The card has been straight gas for me.
I've also been on 4 Terminates for a bit now. It may seem excessive but between the DS matchup and Eldrazi Tron, I never want to not have multiples of Terminate or LotV in hand to deal with their big fatties that don't die to Push.
What has your removal suite in the main deck been? right now I'm on 4 Fatal Push, 3 Terminate, 1 Abrupt Decay, 2 Kolaghan's Command and 1 Maelstrom Pulse. Seems to have worked fine, but I do have the 4th Terminate, a 2nd Maelstrom Pulse, and a 3rd K-ommand in the side. The 4th Terminate comes in fairly frequently.
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Dead at birth as we slowly decay - We're born only to fade away
We got no future, we got no hope
Our life is pain and it's hard to cope.
I'm with Reid and others, I haven't liked her too much. Like she is a powerful planeswalker but never feels great in the MD. Love her out of the side for attrition matchups though. For folks going Tasigur, try Tireless Tracker instead. Doesn't murder you off a Bob flip, fits your gameplan and actively draws you a million cards for no real investment unlike Tasigur. The card has been straight gas for me.
I've also been on 4 Terminates for a bit now. It may seem excessive but between the DS matchup and Eldrazi Tron, I never want to not have multiples of Terminate or LotV in hand to deal with their big fatties that don't die to Push.
I've been wanting to play with him..but he's not a 3 drop..but fells more like a virtual 4 drop..
He shines mid and late in the game though..and also a mana sink for those excessive land drops..
What has your removal suite in the main deck been? right now I'm on 4 Fatal Push, 3 Terminate, 1 Abrupt Decay, 2 Kolaghan's Command and 1 Maelstrom Pulse. Seems to have worked fine, but I do have the 4th Terminate, a 2nd Maelstrom Pulse, and a 3rd K-ommand in the side. The 4th Terminate comes in fairly frequently.
I'm currently on 3 Push, 2 Bolt, 2 AD, 1 Pulse, 1 Kommand, 4 Terminate, 3 LotV, 1 Lavamancer. I'm likely removing the Lavamancer for the 4th Push this week as the number of Counter Company decks is lowering steadily. My side has the 2nd pulse and kommand for sure though. The main thing I realized was any game in which Death Shadow sticks a Delve creature and I don't have the immediate removal, I lost. Since adding in #4, I've never had any issues getting them off the board quickly and it's resulted in a lot better success against those decks. Again, the other way they beat you is by having better topdecks with fewer lands and I've been really big on Tireless Tracker drawing me not only out of those holes but then they must find a Push+revolt or terminate to get rid of it or they lose.
I've been wanting to play with him..but he's not a 3 drop..but fells more like a virtual 4 drop..
He shines mid and late in the game though..and also a mana sink for those excessive land drops..
Yes he is essentially a 4 drop that let's you leave open 1 cmc removal. Fits the Chandra CA slot. That is what Tasigur is supposed to fill. Sure Tasigur can come down on turn 2 on an ideal draw but is also 4 cmc to "draw a card of your opponents choice" from your yard. I don't think that is good enough IMO, especially at the risk of Bob hitting you for 6. Essentially it's the same flex spot though and totally a preference choice. You want that slot to be a threat that generates CA as a 1x in your deck. Chandra, Tasigur and Tracker are all good options.
What has your removal suite in the main deck been? right now I'm on 4 Fatal Push, 3 Terminate, 1 Abrupt Decay, 2 Kolaghan's Command and 1 Maelstrom Pulse. Seems to have worked fine, but I do have the 4th Terminate, a 2nd Maelstrom Pulse, and a 3rd K-ommand in the side. The 4th Terminate comes in fairly frequently.
I'm currently on 3 Push, 2 Bolt, 2 AD, 1 Pulse, 1 Kommand, 4 Terminate, 3 LotV, 1 Lavamancer. I'm likely removing the Lavamancer for the 4th Push this week as the number of Counter Company decks is lowering steadily. My side has the 2nd pulse and kommand for sure though. The main thing I realized was any game in which Death Shadow sticks a Delve creature and I don't have the immediate removal, I lost. Since adding in #4, I've never had any issues getting them off the board quickly and it's resulted in a lot better success against those decks. Again, the other way they beat you is by having better topdecks with fewer lands and I've been really big on Tireless Tracker drawing me not only out of those holes but then they must find a Push+revolt or terminate to get rid of it or they lose.
I've been wanting to play with him..but he's not a 3 drop..but fells more like a virtual 4 drop..
He shines mid and late in the game though..and also a mana sink for those excessive land drops..
Yes he is essentially a 4 drop that let's you leave open 1 cmc removal. Fits the Chandra CA slot. That is what Tasigur is supposed to fill. Sure Tasigur can come down on turn 2 on an ideal draw but is also 4 cmc to "draw a card of your opponents choice" from your yard. I don't think that is good enough IMO, especially at the risk of Bob hitting you for 6. Essentially it's the same flex spot though and totally a preference choice. You want that slot to be a threat that generates CA as a 1x in your deck. Chandra, Tasigur and Tracker are all good options.
Understood mate. Do you mind sharing your complete set up?
Tks!
No problem. I'll see if I can track down the specifics and post it during my lunch break. The main thing I do is I have like 80ish cards that I carry around with me for Jund so I can swap numbers and cards based on how i feel or see the metagame is leaning to be.
This is my current decklist but I also have like 1 Pulse, 2 AD, 2 Grim Lavamancer, 1 Kalitas, 1 Chandra ToD, 1 LtLH, 1 Huntmaster, 2 bolt, 2 Nihil Spellbomb in my deckbox so I can reconfigure on the fly if I feel there is going to be a specific deck or types of decks I want to hedge my bets on beating any given day.
Based on a bit of feedback here and some brainstorming, I'm trying my list with Thundermaw in the main and a couple small changes. To me, Jund needs to be aggressive to prove itself against a lot of the other grindy decks. On top of this, I expect a lot of Grixis Shadow and Abzan/Mirror at the next event I'll be going to, where I think Thundermaw is a very strong card choice.
I guess I'm just looking for feedback on these decisions. Thoughts? My current list for reference:
How often do you reveal Tasigur for Bob? This is my only concern about playing him, even though he's a house nowadays.
UR Twin - RIP
My current "best" plan is to cut a Kolaghan's main, and then move Grim, Olivia, or Liliana to the main. Problem is I don't know which to choose. I'm currently leaning Grim Lavamancer since cutting Kolaghan's makes me weaker to Affinity and Burn.
Here's my current list before any changes:
4 Dark Confidant
4 Tarmogoyf
3 Scavenging Ooze
1 Huntmaster of the Fells
Thwackers
4 Fatal Push
2 Lightning Bolt
3 Terminate
1 Abrupt Decay
2 Kolaghan's Command
4 Inquisition of Kozilek
2 Thoughtseize
1 Maelstrom Pulse
4 Liliana of the Veil
1 Chandra, Torch of Defiance
Crackers
4 Verdant Catacombs
3 Bloodstained Mire
1 Wooded Foothills
4 Blackcleave Cliffs
2 Blooming Marsh
2 Overgrown Tomb
1 Blood Crpyt
1 Stomping Ground
3 Raging Ravine
2 Swamp
1 Forest
3 Fulminator Mage
2 Kitchen Fink's
2 Collective Brutality
2 Nihil Spellbomb
1 Grim Lavamancer
1 Olivia Voldaren
1 Thundermaw Hellkite
1 Ancient Grudge
1 Damnation
1 Liliana, The Last Hope
But, about his fantastic ability, the power to put it in the 2th/3th turn is too powerful...or 3th turn Goyf + Tasigur. wow!
I prefer this card instead of Kalitas or any cc4 drops...fatal push useless against and then I don't tap 4 mana in order to catch a removal with any cc4 drops..
makes sense to me. Probably i'm gonna test him out again...but as 1 of, instead of 2 copies..not sure yet.
UR Twin - RIP
My choice to play 2of is cause by I want to see in every match...I don't care about the lifepoint loss with bob...no problem. Jund is a star in the history of suicide deck hahahahaha. Trust me, You should begin with 2of.
Got it..going to hest them out this week, but i must confess that I'm not too secure about the life loss...it can a huge of a deal..but Scooze might compensate that a little bit also shocking when necessary.
I believe he's way better of any 4 drop we currently have available..and none of them is truly "game changing" imo.
UR Twin - RIP
What I did thought of though was playing Tasigur SB. That way it wouldn't matter for Burn, as Tasigur and Bob won't be in the deck ever at the same time against Burn. You loose the card g1 though, which is still a bummer.
Me neither, she's not useful when behind and doesn't kill the big threats outhere. Both of her +1 is not really that good. I've sacked her out and I'll start testing tasigur again.
UR Twin - RIP
This is a big reason for me too, even tough i'll test, start with a single one and see how it goes from there.
UR Twin - RIP
I've found her to be pretty decent, tending to stick on the board is I resolve her usually. But then again I could consider cutting her for something else.
I've also been on 4 Terminates for a bit now. It may seem excessive but between the DS matchup and Eldrazi Tron, I never want to not have multiples of Terminate or LotV in hand to deal with their big fatties that don't die to Push.
What has your removal suite in the main deck been? right now I'm on 4 Fatal Push, 3 Terminate, 1 Abrupt Decay, 2 Kolaghan's Command and 1 Maelstrom Pulse. Seems to have worked fine, but I do have the 4th Terminate, a 2nd Maelstrom Pulse, and a 3rd K-ommand in the side. The 4th Terminate comes in fairly frequently.
We got no future, we got no hope
Our life is pain and it's hard to cope.
I've been wanting to play with him..but he's not a 3 drop..but fells more like a virtual 4 drop..
He shines mid and late in the game though..and also a mana sink for those excessive land drops..
UR Twin - RIP
4 Verdant Catacombs
4 Bloodstained Mire
1 Wooded Foothills
3 Raging Ravine
3 Blackcleave Cliffs
2 Blooming Marsh
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
2 Swamp
1 Forest
Creatures [13]
4 Tarmogoyf
4 Dark Confidant
3 Scavenging Ooze
1 Grim Lavamancer
1 Tasigur, the golden Fang
4 Inquisition of Kozilek
2 Thoughtseize
3 Fatal Push
2 Lightning Bolt
3 Terminate
2 Abrupt Decay
2 Kolaghan's Command
1 Maelstrom Pulse
4 Liliana of the Veil
3 Fulminator Mage
2 Collective Brutality
2 Kitchen Finks
2 Nihil Spellbomb
2 Surgical Extraction
1 Ancient Grudge
1 Liliana, the Last Hope
1 Damnation
1 Anger of the Gods
I'm currently on 3 Push, 2 Bolt, 2 AD, 1 Pulse, 1 Kommand, 4 Terminate, 3 LotV, 1 Lavamancer. I'm likely removing the Lavamancer for the 4th Push this week as the number of Counter Company decks is lowering steadily. My side has the 2nd pulse and kommand for sure though. The main thing I realized was any game in which Death Shadow sticks a Delve creature and I don't have the immediate removal, I lost. Since adding in #4, I've never had any issues getting them off the board quickly and it's resulted in a lot better success against those decks. Again, the other way they beat you is by having better topdecks with fewer lands and I've been really big on Tireless Tracker drawing me not only out of those holes but then they must find a Push+revolt or terminate to get rid of it or they lose.
Yes he is essentially a 4 drop that let's you leave open 1 cmc removal. Fits the Chandra CA slot. That is what Tasigur is supposed to fill. Sure Tasigur can come down on turn 2 on an ideal draw but is also 4 cmc to "draw a card of your opponents choice" from your yard. I don't think that is good enough IMO, especially at the risk of Bob hitting you for 6. Essentially it's the same flex spot though and totally a preference choice. You want that slot to be a threat that generates CA as a 1x in your deck. Chandra, Tasigur and Tracker are all good options.
Understood mate. Do you mind sharing your complete set up?
Tks!
UR Twin - RIP
3x Blackcleave Cliffs
1x Blood Crypt
4x Bloodstained Mire
2x Blooming Marsh
2x Overgrown Tomb
3x Raging Ravine
1x Stomping Ground
4x Verdant Catacombs
1x Wooded Foothills
1x Forest
2x Swamp
4x Dark Confidant
3x Scavenging Ooze
4x Tarmogoyf
1x Olivia Voldaren
1x Huntmaster of the Fells
1x Tireless Tracker
2x Abrupt Decay
3x Fatal Push
1x Kolaghan's Command
2x Lightning Bolt
4x Terminate
3x Inquisition of Kozilek
1x Maelstrom Pulse
3x Thoughtseize
2x Grafdigger's Cage
3x Fulminator Mage
1x Liliana the Last Hope
1x Night of Soul's Betrayal
1x Tireless Tracker
1x Anger of the Gods
1x Chandra Torch of Defiance
2x Ancient Grudge
2x Collective Brutality
1x Shatterstorm
This is my current decklist but I also have like 1 Pulse, 2 AD, 2 Grim Lavamancer, 1 Kalitas, 1 Chandra ToD, 1 LtLH, 1 Huntmaster, 2 bolt, 2 Nihil Spellbomb in my deckbox so I can reconfigure on the fly if I feel there is going to be a specific deck or types of decks I want to hedge my bets on beating any given day.
I guess I'm just looking for feedback on these decisions. Thoughts? My current list for reference:
4 Tarmogoyf
4 Dark Confidant
3 Scavenging Ooze
2 Huntmaster of the Fells
1 Thundermaw Hellkite
Appetizers
4 Fatal Push
2 Lightning Bolt
3 Terminate
1 Abrupt Decay
1 Kolaghan's Command
4 Inquisition of Kozilek
2 Thoughtseize
1 Maelstrom Pulse
4 Verdant Catacombs
3 Bloodstained Mire
1 Wooded Foothills
4 Blackcleave Cliffs
3 Raging Ravine
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
2 Swamp
1 Forest
2 Blooming Marsh
4 Liliana of the Veil
Side Dishes
2 Nihil Spellbomb
1 Damnation
3 Fulminator Mage
2 Kitchen Finks
1 Grim Lavamancer
1 Ancient Grudge
1 Liliana, the Last Hope
2 Collective Brutality
1 Olivia Voldaren
1 Grafdigger's Cage