I'm tempted to add a second copy of Kolaghan's Command and Maelstrom Pulse to my sideboard, because they feel like very flexible and powerful cards, with a huge amount of good matchups. However I'm not sure what to cut. Here's my current list, which has given me a lot of success:
I'm tempted to add a second copy of Kolaghan's Command and Maelstrom Pulse to my sideboard, because they feel like very flexible and powerful cards, with a huge amount of good matchups. However I'm not sure what to cut. Here's my current list, which has given me a lot of success:
My current idea is to remove an Ancient Grudge and a Fulminator Mage
I would cut a Grudge and also a card from the package "Huntmaster, Kalitas, Grim or Olivia". If you cut one Huntmaster or Kalitas, you can move Grim or Olivia to the MB then. If you want another KCommand, then I would play it MB over SB.
So I just came back from another FNM, did win the whole thing again like last week, overall went 4-0-1 with the list posted a few posts earlier.
Match 1: Against Genesis Wave Combo (won 2-1)
If you are not familiar with the deck, its basically a green devotion deck trying to power up huge loads of mana with nykthos and Garruk in order to cast a huge Genesis Wave and then flood the board with creatures and finishing with Craterhoof Behemoth. Obviously discard, removal and Surgical Extraction are great here. Its important to reduce devotion as much as possible for the opponent, to make Genesis Wave less effective. But its a squishy deck after all, not a tier deck. It can be strong but you often loose to your own cards like drawing multiple Nykthoses and so on.
Match 2: Against Mono White Humans (won 2-0)
This is just a simple beatdown deck with loads of human creatures powered up by Always Watching. Since we have tons of removal the matchup is easy. Just need to watch lifetotals and turn the game around step by step. Ooze is an allstar as well as LtLH.
Match 3: Against Affinity (won 2-0)
Classic Affinity, haven't been playing this matchup a while. Scariest card is Etched Champion and did manage to disable metalcraft in order to kill him once. Next to this I played carefully with my removal spells in order to prevent my opponent from casting coloured spells with Opal by preventing metalcraft from becoming online. Raging Ravine was fantastic, I just love the quick clock provided by it when it comes down to topdecking. Ravine really pushes the deck over the top, not allowing the opponent to draw many cards until the game is over. And this is why I love Jund.
Match 4: Against Burn (won 2-0)
I am quite experienced playing Burn as of now. The thing I think is very important is knowing when to take dmg by fetches or shocks and when not to. Also, never ever ever cast a TS against Burn, if you don't believe me, read my explanation from the primer. Bob is horrendus and just LotV discard fodder. The thing I noted is, that the first dmg you do to yourself is not important, but the second point is. Burn is basically a combo deck needing to resolve 7 3 dmg spells in order to win (On average, since their creatures do on average 2 dmg when thinking about the amount of removal we have and they have some 4 dmg burn spells which evens out as 3 dmg). 7 * 3 = 21 dmg. Now if you dmg yourself down to 19, it doesn't matter. But if you dmg yourself 2 dmg, then the opponent now only needs to deal 18 dmg in order to win, which basically means only 6 burn spells need to resolve (thats also the reason TS is more than horrendus, it costs 1 mana, 1 card and you take the spell from the opponent which he doesn't need anymore since you deal 2 dmg to yourself anyway).
Match 5: Against Bogles (ID 1-1)
We drawed to ensure first and second places. I ended up on first place still.
Overall I am feeling amazing being successfull with Jund again. It did feel very bad seing my favourite deck decreasing in tier and popularity, but I learned that the deck is still highly competitive and always will be and the deck can win any tournament if you tweak the deck accordingly.
I'm tempted to add a second copy of Kolaghan's Command and Maelstrom Pulse to my sideboard, because they feel like very flexible and powerful cards, with a huge amount of good matchups. However I'm not sure what to cut.
My personal view is that if you're not playing 2+ Kolaghan's Command, why are you playing Jund? I played Abzan for a few months and not having KCommand made me feel like I was missing something crucial. There were many games where I was staring down a Vizier/Druid combo holding a lingering souls in hand that did nothing to disrupt them. Jund is about disruption, KCommand disrupts decks better than any other card, it just feels wrong only playing 1.
With Fatal Push taking over both Jund and Abzan's 1cmc removal, the only thing that incentives Jund is KCommand, and Raging Ravine. (An argument could be made for Anger of the Gods).
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Just like Hazoret plays out sometimes, I think I don't like him in Jund generally. If you want to run Hazoret, you can of course, I feel sometimes its just a 4 mana do-nothing card which I really don't like.
I am going to FNM with this list, checking if I can repeat my perfect finish last week:
I only switched from Chandra to Kalitas, due to creature decks and burn being popular in my meta.
Except for your sideboard, I may stick with almost the same exact 60. I'm going to cut a 2nd Decay like Reid Duke did and play the 4th Push though.
In an open field, would you play with that as your sideboard? Your deck seems to have almost no answers to problematic non creature permanents. You have discard, 1 decay and pulse, and maybe 1 K-Command.
Glad you're doing well with it, I'm debating on running Jund or Abzan Traverse on Monday.
I'm tempted to add a second copy of Kolaghan's Command and Maelstrom Pulse to my sideboard, because they feel like very flexible and powerful cards, with a huge amount of good matchups. However I'm not sure what to cut.
My personal view is that if you're not playing 2+ Kolaghan's Command, why are you playing Jund? I played Abzan for a few months and not having KCommand made me feel like I was missing something crucial. There were many games where I was staring down a Vizier/Druid combo holding a lingering souls in hand that did nothing to disrupt them. Jund is about disruption, KCommand disrupts decks better than any other card, it just feels wrong only playing 1.
With Fatal Push taking over both Jund and Abzan's 1cmc removal, the only thing that incentives Jund is KCommand, and Raging Ravine. (An argument could be made for Anger of the Gods).
In a world full of DS, Kcommand is not the argument to play Jund. I also think it does not disrupt better than any other card from Jund. Its just very flexible, but not at its best in each mode concerning the disruption. Due to this, KCommand does disrupt quite bad actually. KCommand is not at its best right now, I would always play 1, but I think its not a big deal if you just play 1. Its flexible and definitely always at least good, but often its just clunky and not efficient. I am ok running 1 copy of it.
Just like Hazoret plays out sometimes, I think I don't like him in Jund generally. If you want to run Hazoret, you can of course, I feel sometimes its just a 4 mana do-nothing card which I really don't like.
I am going to FNM with this list, checking if I can repeat my perfect finish last week:
I only switched from Chandra to Kalitas, due to creature decks and burn being popular in my meta.
Except for your sideboard, I may stick with almost the same exact 60. I'm going to cut a 2nd Decay like Reid Duke did and play the 4th Push though.
In an open field, would you play with that as your sideboard? Your deck seems to have almost no answers to problematic non creature permanents. You have discard, 1 decay and pulse, and maybe 1 K-Command.
Glad you're doing well with it, I'm debating on running Jund or Abzan Traverse on Monday.
I would not recommend going for my sideboard for an open field automatically. Its tweaked to fit my meta, but based on the general meta, for an open field, I would play 1 Ancient Grudge for sure, followed by probably more dedicated GY hate. Maybe I would cut the Surgicals and Nihil Spellbomb to fit 3 Leylines in, because Tron is falling out of favour generally. What I do like is the 3 copies of CB though. I think Burn and CoCo decks are fairly present to justify running 3 copies, but at least 2 copies is what I would do.
The question I am asking is what noncreature permanents are you worried of that aren't artifacts? Maybe Leyline of the Void? I think if you add a Grudge its ok. One extra Pulse could also be an option of course.
For the last slot a third CB, a second LtLH or Maelstrom Pulse would be the first options that come to my mind. Anger could also be Engineered Explosives if so wished I think, but Dredge/CoCo is popular enough that Anger seems good I think.
I think if the MD runs 1x 4 drop with life gain, and 3 scoozes, that the deck can survive burn with all of that. The Chandra, kitchen Finks and LTLH are really the only cards decent against midrange and grindy decks, with 3 Fulms.
I do think GY is huge out there right now, and Cage is an added bonus against Company, dredge and other decks.
G1: LIVING END 1-2 (0-1)
GAME 1: he had 0 cards in hand and my place a Goyf and a Bob. The next turn I would have won. He drew the Cascade card and I lost the match.
GAME 2: Crypt Incursion gg.
GAME 3: Thoughtseize + Surgical on Violent Outburst. Other 2 discard spells to 2 other cascade spell. He had only one spell to win the game. With my Confidant I drew 6 cards.....My raging ravine was a 5/5 and the next turn I would have won. He drew the last Cascade..........
G2: AFFINITY 2-0 (1-1)
GAME 1: 2 KCommand....gg
GAME 2: 1 KCommand, Krosan Grip on his Arcbound Ravager and Jund Charm to close the game.
G3: ELDRAZI TRON 2-0 (2-1)
GAME 1: Mind Stone + Reshaper onto the battlefield...KCommand to destroy them. I resolved 2 Smasher with a Liliana and Terminate. Goyf won the game.
GAME 2: Seize, Fulminator, Liliana, Fulminator. He drew anything.
G4: ABZAN COMPANY 2-0 (3-1)
GAME 1: I managed to solve 2 Collected Company on his topdeck...my 2 Goyf and a Scavenging Ooze MVP.
GAME 2: Tidehollow Sculler + Kitchen Finks (with a -1/-1 counter) KCommandED....and then, Pyromaster and Ooze won the game.
G5: ELDRAZI TRON 0-2 (3-2)
GAME 1: Tron pieces on 3th turn. Smasher + Smasher + Karn. GG
GAME 2: 1 Fulminator Mage on his Urza's Mine. He drew the same card and played Smasher. Liliana -2. Another Smasher. Liliana -2. Double Reshaper in his next turn and then, my 2 Goyf in my turn.
So.......All is dust....6 damage and finally another Smasher.
I couldn't do nothing.
About KCommand: In my opinion, the choice to play Jund now is KCommand.
I think that 3 is the perfect number. If I must play less than 2, I play Abzan.
About Lightning Bolt: I feel the lack of 3-4 MD. Sometimes I wanted that Push was a Bolt. Maybe I would have won some games.
About Chandra Pyromaster: I've seen this one only against Company. I don't know if it is a gooid choice or not. But when I played it, I won the game....I don't like the new Chandra in Jund. Maybe I will change this Chandra with Garruk Relentless. What do u think about that?
About 23 lands: When I made the change to cut one land, my deck answered very well. In addition, I recommend 4 Raging Ravine. It is the best finisher in Jund deck.
Other considerations: if I had to change something, or to cut a KCommand, I should test 1 Chandra Pyromaster and 1 Garruk Relentless...I prefer this one instead of Huntmaster. I don't like cc4 creature drops with the new entry of Fatal Push. I think that any planeswalkers make better now.
I've tested Hazoret but I don't like it. It can't do nothing now.
Jund Charm is a crappy card that really see's no play
Krosan Grip is a strange choice
Why play 1 surgical? I'd switch the crypt incursion or just not play the 1 of at all
I don't know why, your deck isn't THAT drastic in difference from my 75, but I absolutely hate your list. 11 creatures as threats is just so low.
Hopefully you play in a big store and playing against Living End and 2x Eldrazi Tron was just bad luck. Even your win against Company and Affinity are hard earned wins. If your store is small and thats what people play, i'd reconsider playing Jund.
About KCommand: In my opinion, the choice to play Jund now is KCommand.
I think that 3 is the perfect number. If I must play less than 2, I play Abzan.
About Lightning Bolt: I feel the lack of 3-4 MD. Sometimes I wanted that Push was a Bolt. Maybe I would have won some games.
About Chandra Pyromaster: I've seen this one only against Company. I don't know if it is a gooid choice or not. But when I played it, I won the game....I don't like the new Chandra in Jund. Maybe I will change this Chandra with Garruk Relentless. What do u think about that?
Concerning KCommands, I really dislike 3 copies. I think 1-2 is the correct number for an open meta. If its due to personal meta adjustments, then nevermind. But I think KCommand is not the reason to play Jund. The reasons are Bob and Raging Ravine for me.
I agree Lightning Bolt is still good to a certain extent to have in the deck. Sometimes you just win games because of it. But 2 copies of it is enough in this deck right now.
Garruk Relentless is not a card for modern. It sees play in legacy but its not good in modern. I see that you try to experiment with unusual cards in your SB, I think all these cards can have applications, but some not really for Jund. What does your meta look like that you think you need to include cards like Crypt Incursion and Krosan Grip? I played with Jund Charm before, its ok if you only have 1 slot left to fulfill sweeper and GY hate requirements, but note its way worse than other options in each mode. I would try to run the best cards available for each job in this efficient and attrition based times.
Jund Charm is a crappy card that really see's no play
Krosan Grip is a strange choice
Why play 1 surgical? I'd switch the crypt incursion or just not play the 1 of at all
I don't know why, your deck isn't THAT drastic in difference from my 75, but I absolutely hate your list. 11 creatures as threats is just so low.
Hopefully you play in a big store and playing against Living End and 2x Eldrazi Tron was just bad luck. Even your win against Company and Affinity are hard earned wins. If your store is small and thats what people play, i'd reconsider playing Jund.
I think Jund can surely play EE why couldn't you? It has been played in the past and is always an option to have.
And even if the SB choices are odd, I don't think that Company and Affinity are hard earned wins. It still got plenty of removal for the MUs. What are you trying to say with that? If you dislike the list its ok to say it, but remember to be constructive and give reasoning for every tip. This is not helping the post-creator.
@toffee, I know you don't like most of the 4-CMC creatures that Jund usually plays, but I'm pretty sure Kalitas, Traitor of Ghet would've helped you in several matches based on what you faced. It's my creature of choice after Tarmogoyf to face down Bant Eldrazi and creature-half of EldraziTron.
I really don't know how your deck closes out games without Dark Confidant living past turn 2. You're so removal heavy that I'm sure any UW/x deck would've given you fits as well as EldraziTron. I also don't know how you would deal with Burn. I guess you're leaning on Crypt Incursion against them?
Krosan Grip is interesting but does the casting cost not hurt you a bit?
I'm not as down on three Kolaghan's Commands as others may be right now. I actually think the card is very useful in a lot of matches. On top of that, it seems that the online resurgence of Affinity is finally making its way back to paper magic. Affinity is the reason why I would choose to have another Ancient Grudge in my sideboard instead of Krosan Grip, but I can see how the split second would be nice. I just feel it isn't necessary. All that said, it is NOT the reason to choose Jund. If that were the case, why would you not pair Kolaghan's Command with Snapcaster Mage and just ride the value train?
I also feel Chandra, Pyromaster doesn't really belong. Jund doesn't really have a lot of good planeswalker options right now, but I know I'm not a fan of any version of Chandra right now. If I were to play one, Chandra, Torch of Defiance is just better. This version just has more useful modes and can end a game quickly if your opponent doesn't respond to it.
I guess you're leaning on Crypt Incursion against them?
Krosan Grip is interesting but does the casting cost not hurt you a bit?
Hi mate,
Crypt Incursion is a win condition against Dredge and Living End. You gain some life points and you exile all his creatures. It is the card I always want to see.
About Krosan Grip, it is a tech against Relic of Progenitus, Oblivion Stone, Walking Ballista, Arcbound Ravager, Inkmoth Nexus, Leyline of Sanctity, Leyline of the Void, Blood Moon without counters, Lotus Bloom if he hasn't the combo in hand. I've chosen this card because of its split second and the possibility to destroy an enchantment.
Yesterday I made 4-0 in my local tournment with this crazy list:
The choice of 2 Tasigur is because of Fatal Push now. I've seen some kind of this list in the site Hareruya. Japanese people are crazy, but they are very strong in deckbuilding.
Matchups: Eldrazi Tron, Vizir Combo, Esper Control, Living End.
I guess you're leaning on Crypt Incursion against them?
Krosan Grip is interesting but does the casting cost not hurt you a bit?
Hi mate,
Crypt Incursion is a win condition against Dredge and Living End. You gain some life points and you exile all his creatures. It is the card I always want to see.
About Krosan Grip, it is a tech against Relic of Progenitus, Oblivion Stone, Walking Ballista, Arcbound Ravager, Inkmoth Nexus, Leyline of Sanctity, Leyline of the Void, Blood Moon without counters, Lotus Bloom if he hasn't the combo in hand. I've chosen this card because of its split second and the possibility to destroy an enchantment.
Yesterday I made 4-0 in my local tournment with this crazy list:
The choice of 2 Tasigur is because of Fatal Push now. I've seen some kind of this list in the site Hareruya. Japanese people are crazy, but they are very strong in deckbuilding.
Matchups: Eldrazi Tron, Vizir Combo, Esper Control, Living End.
Well, I've seen some people have the guts to play one tasigur with dark confidants, but two...? That will give you a decent chance of six damage suicide blows.
I'm not afraid about the choice of 2 Tasigur. I must see it in the match. Playing only one is redundant, even if there is dark confidant. This one remains onto the battlefield maybe 1-2 turn, no problem. 4 or 6 damages are redundant.
I don't want to play any creatures with cc4 drops, with the new entry of Fatal Push. Huntmaster dies from everything, Olivia doesn't do nothing when it enters but you win when you stap; Kalitas, against a lot of matchups it is useless, and then his body isn't properly enough.
This is only my opinion. I've tested a lot all of these creatures with Fatal Push...and they die everytime.
In addition, Tasigur enters with 1 black mana...3th turn + removal or 4th turn + liliana. even if sometimes I don't use its ability, anyway it is a 4/5 that can die only by terminate and path to exile.
My doubt is only with the flex slot occupied by Collective Brutality. I thought about the 3th KCommand, 2th Maelstrom Pulse, 5th Liliana, the last Hope....but I decided to choose CBrutality for its flexibility.
If you're concerned about your 4-drop trading one for one with a fatal push, you could play something that gives some etb value or several bodies, like huntmaster and Pia & Kiran. The life gain from huntmaster is pretty relevant when you're playing confinant.
Concerning Tasigur:
Is it really worth to be safe from Push when Dark Confidant reveals him and you lose 6 life?
Yes, Tasigur (and Angler also) is an amazing card in modern right now, but I highly doubt that Jund is the deck where I want to play these creatures. Like toroks said, play Huntmaster or Pia & Kiran if you want to gain immediate value. I would probably even play Thrun in Jund before I would consider Tasigur, and Thrun is not the direction I want to take.
No they're not. Huntmaster is effectively 2 damage, Kalitas gains it back if he sticks for a minute. Tasigur deals 6 to you then gets Pathed and what do you have to show for it?
4 Tarmogoyf
4 Dark Confidant
3 Scavenging Ooze
1 Huntmaster of the Fells
1 Kalitas, Traitor of Ghet
Chop-Blockers
4 Fatal Push
2 Lightning Bolt
3 Terminate
1 Abrupt Decay
1 Kolaghan's Command
Limb-Cripplers
4 Inquisition of Kozilek
2 Thoughtseize
1 Maelstrom Pulse
4 Liliana of the Veil
1 Chandra, Torch of Defiance
Power-Uppers
4 Verdant Catacombs
3 Bloodstained Mire
1 Wooded Foothills
4 Blackcleave Cliffs
2 Blooming Marsh
3 Raging Ravine
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
2 Swamp
1 Forest
3 Fulminator Mage
2 Kitchen Finks
3 Leyline of the Void
2 Ancient Grudge
1 Liliana, the Last Hope
2 Collective Brutality
1 Grim Lavamancer
1 Olivia Voldaren
My current idea is to remove an Ancient Grudge and a Fulminator Mage
I would cut a Grudge and also a card from the package "Huntmaster, Kalitas, Grim or Olivia". If you cut one Huntmaster or Kalitas, you can move Grim or Olivia to the MB then. If you want another KCommand, then I would play it MB over SB.
Match 1: Against Genesis Wave Combo (won 2-1)
If you are not familiar with the deck, its basically a green devotion deck trying to power up huge loads of mana with nykthos and Garruk in order to cast a huge Genesis Wave and then flood the board with creatures and finishing with Craterhoof Behemoth. Obviously discard, removal and Surgical Extraction are great here. Its important to reduce devotion as much as possible for the opponent, to make Genesis Wave less effective. But its a squishy deck after all, not a tier deck. It can be strong but you often loose to your own cards like drawing multiple Nykthoses and so on.
Match 2: Against Mono White Humans (won 2-0)
This is just a simple beatdown deck with loads of human creatures powered up by Always Watching. Since we have tons of removal the matchup is easy. Just need to watch lifetotals and turn the game around step by step. Ooze is an allstar as well as LtLH.
Match 3: Against Affinity (won 2-0)
Classic Affinity, haven't been playing this matchup a while. Scariest card is Etched Champion and did manage to disable metalcraft in order to kill him once. Next to this I played carefully with my removal spells in order to prevent my opponent from casting coloured spells with Opal by preventing metalcraft from becoming online. Raging Ravine was fantastic, I just love the quick clock provided by it when it comes down to topdecking. Ravine really pushes the deck over the top, not allowing the opponent to draw many cards until the game is over. And this is why I love Jund.
Match 4: Against Burn (won 2-0)
I am quite experienced playing Burn as of now. The thing I think is very important is knowing when to take dmg by fetches or shocks and when not to. Also, never ever ever cast a TS against Burn, if you don't believe me, read my explanation from the primer. Bob is horrendus and just LotV discard fodder. The thing I noted is, that the first dmg you do to yourself is not important, but the second point is. Burn is basically a combo deck needing to resolve 7 3 dmg spells in order to win (On average, since their creatures do on average 2 dmg when thinking about the amount of removal we have and they have some 4 dmg burn spells which evens out as 3 dmg). 7 * 3 = 21 dmg. Now if you dmg yourself down to 19, it doesn't matter. But if you dmg yourself 2 dmg, then the opponent now only needs to deal 18 dmg in order to win, which basically means only 6 burn spells need to resolve (thats also the reason TS is more than horrendus, it costs 1 mana, 1 card and you take the spell from the opponent which he doesn't need anymore since you deal 2 dmg to yourself anyway).
Match 5: Against Bogles (ID 1-1)
We drawed to ensure first and second places. I ended up on first place still.
Overall I am feeling amazing being successfull with Jund again. It did feel very bad seing my favourite deck decreasing in tier and popularity, but I learned that the deck is still highly competitive and always will be and the deck can win any tournament if you tweak the deck accordingly.
My personal view is that if you're not playing 2+ Kolaghan's Command, why are you playing Jund? I played Abzan for a few months and not having KCommand made me feel like I was missing something crucial. There were many games where I was staring down a Vizier/Druid combo holding a lingering souls in hand that did nothing to disrupt them. Jund is about disruption, KCommand disrupts decks better than any other card, it just feels wrong only playing 1.
With Fatal Push taking over both Jund and Abzan's 1cmc removal, the only thing that incentives Jund is KCommand, and Raging Ravine. (An argument could be made for Anger of the Gods).
Except for your sideboard, I may stick with almost the same exact 60. I'm going to cut a 2nd Decay like Reid Duke did and play the 4th Push though.
In an open field, would you play with that as your sideboard? Your deck seems to have almost no answers to problematic non creature permanents. You have discard, 1 decay and pulse, and maybe 1 K-Command.
Glad you're doing well with it, I'm debating on running Jund or Abzan Traverse on Monday.
In a world full of DS, Kcommand is not the argument to play Jund. I also think it does not disrupt better than any other card from Jund. Its just very flexible, but not at its best in each mode concerning the disruption. Due to this, KCommand does disrupt quite bad actually. KCommand is not at its best right now, I would always play 1, but I think its not a big deal if you just play 1. Its flexible and definitely always at least good, but often its just clunky and not efficient. I am ok running 1 copy of it.
I would not recommend going for my sideboard for an open field automatically. Its tweaked to fit my meta, but based on the general meta, for an open field, I would play 1 Ancient Grudge for sure, followed by probably more dedicated GY hate. Maybe I would cut the Surgicals and Nihil Spellbomb to fit 3 Leylines in, because Tron is falling out of favour generally. What I do like is the 3 copies of CB though. I think Burn and CoCo decks are fairly present to justify running 3 copies, but at least 2 copies is what I would do.
The question I am asking is what noncreature permanents are you worried of that aren't artifacts? Maybe Leyline of the Void? I think if you add a Grudge its ok. One extra Pulse could also be an option of course.
To summarize, maybe this SB is what I would try:
3 Fulminator Mage
2 Kitchen Finks
2 Collective Brutality
1 Liliana, the Last Hope
1 Ancient Grudge
1 Anger of the Gods
1 Damnation
1 Last slot
For the last slot a third CB, a second LtLH or Maelstrom Pulse would be the first options that come to my mind. Anger could also be Engineered Explosives if so wished I think, but Dredge/CoCo is popular enough that Anger seems good I think.
1x Grafdigger's Cage
3x Fulminator Mage
1x Kitchen Finks
2x Collective Brutality
1x Ancient Grudge
2x Anger of the Gods
1x Liliana, the Last Hope
1x Chandra, Torch of Defiance
I think if the MD runs 1x 4 drop with life gain, and 3 scoozes, that the deck can survive burn with all of that. The Chandra, kitchen Finks and LTLH are really the only cards decent against midrange and grindy decks, with 3 Fulms.
I do think GY is huge out there right now, and Cage is an added bonus against Company, dredge and other decks.
Yesterday I played a local tournment with 32 players.
I made 3-2 with a bad luck.
My list was:
2 Bloodstained Mire
2 Wooded Foothills
4 Raging Ravine
4 Blackcleave Cliffs
1 Twilight Mire
1 Blood Crypt
1 Overgrown Tomb
1 Stomping Ground
2 Swamp
1 Forest
4 Dark Confidant
4 Tarmogoyf
3 Scavenging Ooze
3 Fatal Push
2 Lightning Bolt
2 Abrupt Decay
3 Kolaghan's Command
4 Inquisition of Kozilek
3 Thoughtseize
1 Maelstrom Pulse
1 Chandra, Pyromaster
4 Liliana of the Veil
3 Fulminator Mage
3 Kitchen Finks
1 Maelstrom Pulse
1 Collective Brutality
1 Krosan Grip
1 Grafdigger's Cage
1 Anger of the Gods
1 Engineered Explosives
1 Surgical Extraction
1 Crypt Incursion
1 Jund Charm
G1: LIVING END 1-2 (0-1)
GAME 1: he had 0 cards in hand and my place a Goyf and a Bob. The next turn I would have won. He drew the Cascade card and I lost the match.
GAME 2: Crypt Incursion gg.
GAME 3: Thoughtseize + Surgical on Violent Outburst. Other 2 discard spells to 2 other cascade spell. He had only one spell to win the game. With my Confidant I drew 6 cards.....My raging ravine was a 5/5 and the next turn I would have won. He drew the last Cascade..........
G2: AFFINITY 2-0 (1-1)
GAME 1: 2 KCommand....gg
GAME 2: 1 KCommand, Krosan Grip on his Arcbound Ravager and Jund Charm to close the game.
G3: ELDRAZI TRON 2-0 (2-1)
GAME 1: Mind Stone + Reshaper onto the battlefield...KCommand to destroy them. I resolved 2 Smasher with a Liliana and Terminate. Goyf won the game.
GAME 2: Seize, Fulminator, Liliana, Fulminator. He drew anything.
G4: ABZAN COMPANY 2-0 (3-1)
GAME 1: I managed to solve 2 Collected Company on his topdeck...my 2 Goyf and a Scavenging Ooze MVP.
GAME 2: Tidehollow Sculler + Kitchen Finks (with a -1/-1 counter) KCommandED....and then, Pyromaster and Ooze won the game.
G5: ELDRAZI TRON 0-2 (3-2)
GAME 1: Tron pieces on 3th turn. Smasher + Smasher + Karn. GG
GAME 2: 1 Fulminator Mage on his Urza's Mine. He drew the same card and played Smasher. Liliana -2. Another Smasher. Liliana -2. Double Reshaper in his next turn and then, my 2 Goyf in my turn.
So.......All is dust....6 damage and finally another Smasher.
I couldn't do nothing.
About KCommand: In my opinion, the choice to play Jund now is KCommand.
I think that 3 is the perfect number. If I must play less than 2, I play Abzan.
About Lightning Bolt: I feel the lack of 3-4 MD. Sometimes I wanted that Push was a Bolt. Maybe I would have won some games.
About Chandra Pyromaster: I've seen this one only against Company. I don't know if it is a gooid choice or not. But when I played it, I won the game....I don't like the new Chandra in Jund. Maybe I will change this Chandra with Garruk Relentless. What do u think about that?
About 23 lands: When I made the change to cut one land, my deck answered very well. In addition, I recommend 4 Raging Ravine. It is the best finisher in Jund deck.
Other considerations: if I had to change something, or to cut a KCommand, I should test 1 Chandra Pyromaster and 1 Garruk Relentless...I prefer this one instead of Huntmaster. I don't like cc4 creature drops with the new entry of Fatal Push. I think that any planeswalkers make better now.
I've tested Hazoret but I don't like it. It can't do nothing now.
3 K Command is a lot
Jund doesn't really need EE in the SB
Jund Charm is a crappy card that really see's no play
Krosan Grip is a strange choice
Why play 1 surgical? I'd switch the crypt incursion or just not play the 1 of at all
I don't know why, your deck isn't THAT drastic in difference from my 75, but I absolutely hate your list. 11 creatures as threats is just so low.
Hopefully you play in a big store and playing against Living End and 2x Eldrazi Tron was just bad luck. Even your win against Company and Affinity are hard earned wins. If your store is small and thats what people play, i'd reconsider playing Jund.
Concerning KCommands, I really dislike 3 copies. I think 1-2 is the correct number for an open meta. If its due to personal meta adjustments, then nevermind. But I think KCommand is not the reason to play Jund. The reasons are Bob and Raging Ravine for me.
I agree Lightning Bolt is still good to a certain extent to have in the deck. Sometimes you just win games because of it. But 2 copies of it is enough in this deck right now.
Garruk Relentless is not a card for modern. It sees play in legacy but its not good in modern. I see that you try to experiment with unusual cards in your SB, I think all these cards can have applications, but some not really for Jund. What does your meta look like that you think you need to include cards like Crypt Incursion and Krosan Grip? I played with Jund Charm before, its ok if you only have 1 slot left to fulfill sweeper and GY hate requirements, but note its way worse than other options in each mode. I would try to run the best cards available for each job in this efficient and attrition based times.
I think Jund can surely play EE why couldn't you? It has been played in the past and is always an option to have.
And even if the SB choices are odd, I don't think that Company and Affinity are hard earned wins. It still got plenty of removal for the MUs. What are you trying to say with that? If you dislike the list its ok to say it, but remember to be constructive and give reasoning for every tip. This is not helping the post-creator.
I really don't know how your deck closes out games without Dark Confidant living past turn 2. You're so removal heavy that I'm sure any UW/x deck would've given you fits as well as EldraziTron. I also don't know how you would deal with Burn. I guess you're leaning on Crypt Incursion against them?
Krosan Grip is interesting but does the casting cost not hurt you a bit?
I'm not as down on three Kolaghan's Commands as others may be right now. I actually think the card is very useful in a lot of matches. On top of that, it seems that the online resurgence of Affinity is finally making its way back to paper magic. Affinity is the reason why I would choose to have another Ancient Grudge in my sideboard instead of Krosan Grip, but I can see how the split second would be nice. I just feel it isn't necessary. All that said, it is NOT the reason to choose Jund. If that were the case, why would you not pair Kolaghan's Command with Snapcaster Mage and just ride the value train?
I also feel Chandra, Pyromaster doesn't really belong. Jund doesn't really have a lot of good planeswalker options right now, but I know I'm not a fan of any version of Chandra right now. If I were to play one, Chandra, Torch of Defiance is just better. This version just has more useful modes and can end a game quickly if your opponent doesn't respond to it.
Hi mate,
Crypt Incursion is a win condition against Dredge and Living End. You gain some life points and you exile all his creatures. It is the card I always want to see.
About Krosan Grip, it is a tech against Relic of Progenitus, Oblivion Stone, Walking Ballista, Arcbound Ravager, Inkmoth Nexus, Leyline of Sanctity, Leyline of the Void, Blood Moon without counters, Lotus Bloom if he hasn't the combo in hand. I've chosen this card because of its split second and the possibility to destroy an enchantment.
Yesterday I made 4-0 in my local tournment with this crazy list:
2 Bloodstained Mire
2 Wooded Foothills
4 Raging Ravine
4 Blackcleave Cliffs
1 Twilight Mire
1 Blood Crypt
1 Overgrown Tomb
1 Stomping Ground
2 Swamp
1 Forest
4 Dark Confidant
4 Tarmogoyf
3 Scavenging Ooze
2 Tasigur, the Golden Fang
2 Fatal Push
2 Lightning Bolt
2 Abrupt Decay
2 Kolaghan's Command
4 Inquisition of Kozilek
3 Thoughtseize
1 Collective Brutality
1 Maelstrom Pulse
4 Liliana of the Veil
3 Fulminator Mage
3 Kitchen Finks
1 Liliana, The Last Hope
1 Kolaghan's Command
1 Engineered Explosives
1 Maelstrom Pulse
1 Anger of the Gods
1 Damnation
1 Jund Charm
1 Surgical Extraction
1 Crypt Incursion
The choice of 2 Tasigur is because of Fatal Push now. I've seen some kind of this list in the site Hareruya. Japanese people are crazy, but they are very strong in deckbuilding.
Matchups: Eldrazi Tron, Vizir Combo, Esper Control, Living End.
Well, I've seen some people have the guts to play one tasigur with dark confidants, but two...? That will give you a decent chance of six damage suicide blows.
UWRUWR Delver/Lynx TempoUWR-------UWRUWR Midrange GeistUWR-------UWRUWR Nahiri ControlUWR-------UWRUWR SaheeliUWR
BGRJund / Jund ShadowBGR-------BGWAbzan / Abzan ShadowBGW
Commander (Leviathan/MTGO): UWGeist of Saint TraftUW
I don't want to play any creatures with cc4 drops, with the new entry of Fatal Push. Huntmaster dies from everything, Olivia doesn't do nothing when it enters but you win when you stap; Kalitas, against a lot of matchups it is useless, and then his body isn't properly enough.
This is only my opinion. I've tested a lot all of these creatures with Fatal Push...and they die everytime.
In addition, Tasigur enters with 1 black mana...3th turn + removal or 4th turn + liliana. even if sometimes I don't use its ability, anyway it is a 4/5 that can die only by terminate and path to exile.
My doubt is only with the flex slot occupied by Collective Brutality. I thought about the 3th KCommand, 2th Maelstrom Pulse, 5th Liliana, the last Hope....but I decided to choose CBrutality for its flexibility.
UWRUWR Delver/Lynx TempoUWR-------UWRUWR Midrange GeistUWR-------UWRUWR Nahiri ControlUWR-------UWRUWR SaheeliUWR
BGRJund / Jund ShadowBGR-------BGWAbzan / Abzan ShadowBGW
Commander (Leviathan/MTGO): UWGeist of Saint TraftUW
Is it really worth to be safe from Push when Dark Confidant reveals him and you lose 6 life?
Yes, Tasigur (and Angler also) is an amazing card in modern right now, but I highly doubt that Jund is the deck where I want to play these creatures. Like toroks said, play Huntmaster or Pia & Kiran if you want to gain immediate value. I would probably even play Thrun in Jund before I would consider Tasigur, and Thrun is not the direction I want to take.
No they're not. Huntmaster is effectively 2 damage, Kalitas gains it back if he sticks for a minute. Tasigur deals 6 to you then gets Pathed and what do you have to show for it?
Abzan Traverse / Traverse Shadow / UR Kiki