There's still quite a discrepancy between TCGPlayer's Listed Median and Market Price, so I think it remains to be seen if this is a real spike, or just temporary. That being said, man oh man am I glad that I picked up my play set just a few days ago.
I literally didn't even realize something was going on with this card until I walked into Ebay today and got what appears to be the last existing playset being sold for like 20 usd. The rest of the playsets are going for double the cost. That was for LP condition, though.
I was working on a casual deck that was going to make use of Herald of Anguish and improvise with some decent equipment, but it never occurred to me that this kind of direction could work as well. It makes me wish there were room for Reckless Fireweaver as an equipable body along with Grapeshot.
Couldn't someone use Hurkyl's Recall in place of Retract, though? I suppose the one extra cost would probably get in the way, but I'd imagine an Inspiring Statuary could help with that or any other spell that isn't an artifact. I think that last one is a bit pricy on the mana, though.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Played this at a $1,000 event today. Manged to top 8 out of 60 players (5-0-1 w/ ID). Had to play my friend in the top 8 who I've shared the deck with. He was on Jund and knew how to handle CheeriOs. Died, but still a good run.
Notes on MD configuration: I would have played Sigil of Distinction if I owned any; replacing all of the Bone Saws with them. The Serum Visions I enjoyed. The two Swan Songs did a lot of work, I really like them main. It may be possible it's better to just have Silence in that spot, but I like being able to hit Eidolon of the Great Revel and Stony Silence and stuff. I will continue to be playing with two swans for now.
Notes on SB configuration: 4 Leylines were a big deal, as I wanted protection from discard. Silence was an all-star. It wrecks opposing combo decks as well as completely protects you during your combo turn. Turn 3 land + silence + paladin = game. The Echoing Truths were also very very strong. I want another instant speed bounce or removal effect like this. The other cards were whatever. I will likely be trying out two Paradoxical Outcome in the SB to help against Jund. EoT their turn bring back your equips, draw cards, then go off on your turn.
Match-ups:
Round 1 - Death & Taxes (2-0)
Round 2 - 4-Color Gifts (2-0)
Round 3 - Ad Nauseam (2-1) I punted game 1.
Round 4 - Death & Taxes (2-0)
Round 5 - Lantern Control (2-1) I punted game 1.
Round 6 - Intentional Draw (0-0-3)
Top 8 - Jund (0-2)
Has anyone tried Enraged Giant?, I'm playing an aggro version and I've been missing a haste effect like Mass Hysteria. Think its good or should I just get the enchantment?
Notes on SB configuration: 4 Leylines were a big deal, as I wanted protection from discard. Silence was an all-star. It wrecks opposing combo decks as well as completely protects you during your combo turn. Turn 3 land + silence + paladin = game. The Echoing Truths were also very very strong. I want another instant speed bounce or removal effect like this. The other cards were whatever. I will likely be trying out two Paradoxical Outcome in the SB to help against Jund. EoT their turn bring back your equips, draw cards, then go off on your turn.
Match-ups:
Round 1 - Death & Taxes (2-0)
Round 2 - 4-Color Gifts (2-0)
Round 3 - Ad Nauseam (2-1) I punted game 1.
Round 4 - Death & Taxes (2-0)
Round 5 - Lantern Control (2-1) I punted game 1.
Round 6 - Intentional Draw (0-0-3)
Top 8 - Jund (0-2)
Would Repeal work as an additional bounce spell, while still assisting the combo? Admittedly expensive if targeting opponents Leylines, but assuming that's what Echoing Truth is for?
Really good to hear positive results. Would reiterate Be_lakor's point, that match reports would be really helpful!
Private Mod Note
():
Rollback Post to RevisionRollBack
Cheeri0s is the breakfast of championsWRU Everyone loves an angry mobRWG Why so Bloo?RU
It should hit hard enough with Golem-Skin Gauntlets, I run a version that plays 4 Glint Hawk and is not so combo-oriented since I only have 2 Opals but I've been able to hit for 35 on turn 3 thanks to the Gauntlets. Sometimes I'm going off but I don't have anything that can attack right away to take advantage of the fact that I'm comboing.
Congrats on the finish and thanks for the report! How helpful were the maindeck Swan Songs? Would they have been more/less helpful as other slots (such as more dig, more threats, different protection spells, etc.)?
It should hit hard enough with Golem-Skin Gauntlets, I run a version that plays 4 Glint Hawk and is not so combo-oriented since I only have 2 Opals but I've been able to hit for 35 on turn 3 thanks to the Gauntlets. Sometimes I'm going off but I don't have anything that can attack right away to take advantage of the fact that I'm comboing.
I also run gauntlets and that is why I run 1-2 ornithopter. If you're able to play this on turn 1 then you have a decent attacker on turn 2, or, you are able to utilise a paradise mantle for a retract. In previous versions of the deck it proved invaluable!
Private Mod Note
():
Rollback Post to RevisionRollBack
Cheeri0s is the breakfast of championsWRU Everyone loves an angry mobRWG Why so Bloo?RU
It should hit hard enough with Golem-Skin Gauntlets, I run a version that plays 4 Glint Hawk and is not so combo-oriented since I only have 2 Opals but I've been able to hit for 35 on turn 3 thanks to the Gauntlets. Sometimes I'm going off but I don't have anything that can attack right away to take advantage of the fact that I'm comboing.
I also run gauntlets and that is why I run 1-2 ornithopter. If you're able to play this on turn 1 then you have a decent attacker on turn 2, or, you are able to utilise a paradise mantle for a retract. In previous versions of the deck it proved invaluable!
I also had 1 Ornithopter when I tested but unless you play it turn one it just sits there doing nothing so I took it out
Agree that Thopter has no place here. It really is a do-nothing card in most situations unless you are already ahead. It's a dead-draw on the combo chain and doesn't do anything to help you find the combo or its fuel. Decks like ours need to stay away from cards like this: just check out any Storm list or Eggs list to see why these kinds of cards are inappropriate.
as someone who played Infect and even Bogles once i would like to understand how this deck is supposed to work with only 8 critical creatures that are needed for the combo? You have to mulligan every hand without one, right? Why not run Serum Powder to make the deck more consitent?
The thing about Giant though is that it could be doing with just 1 slot what you're doing with 2 so it can save maindeck space... I'll get back once I've tested a bit.
Has a general consensus been reached on what an ideal mana base for this deck should contain? Is Seachrome Coast being run because of dig + burn and is 4-of a must? Also, I saw a list with an Island. Shouldn't all sources contain white to ensure Puresteel Paladin can always be cast?
Q1. Echoing Truth vs Wear // Tear.
I'm a big fan of Echoing Truth now. I ran a 2-2 split the first time I played this deck. For the tourney I cut the two wears for two truths and was very happy. Truth answers everything that wear does, but also hits random crap like Thalia, or buys you time against combo bouncing Pentad Prism or w/e. It offers more tricks.
Q2. 2 Grapeshot?
I wanted two grapes not because of fear of discard or losing one, but because i wanted option to shoot down something like thalia or infect dude or bob. Given this, the Horizon Canopy in the board should have been a Sacred Foundry. Otherwise, if you play 1 grape, then just play canopy for the extra draw, which i used a few times.
Q3. How were maindeck swan songs?
Very very good. I like being able to interact with the opponent as well as protect my combo piece. Game 1, most decks cant handle you playing paladin t3 with swan backup. There just aren't enough cheap instant removal spells. Plus, people tap out for things. Swan can buy you so much time against combo decks, or crazy aggro decks. Hitting Eidolon is a big plus. It also randomly stops t1 discard on the play.
Q4. 15th sideboard card.
It was technically Alley Evasion because I couldnt figure out what to put in my 15th slot and i didnt want to over-sideboard in any of my matches. so i didnt need any card there. After playing through a whole tourney I have a better sideboard now. Same 12 important cards + Favor of the Mighty for Jund and possibly Paradoxical Outcome for Jund.
Q5. Details on each match and sideboard plan. (Please note, I'm no master at this deck, have only played it in two events. I may be wrong on how to sideboard)
Round 1 - Death & Taxes (2-0)
Opponent had Thalia on turn 2 game 1. I had two paladins and was able to build them up with a big butt. Game stalled for a bit but I was drawing 2-3 cards for 1 mana off of equips. Eventually he went all in on attack to put me to 1 but lost Thalia, then I combo-ed off next turn. Game 2 he had Thalia again but I had echoing truth. Game was slow until I got enough mana to bounce + combo. SB: +4 Echoing Truth, -1 Bone Saw, -1 Serum Visions, -1 Swan Song, -1 Noxious Revival.
Round 2 - 4-Color Gifts (2-0)
He abrupt decays first paladin but I have a backup I'm holding onto, with swan song. Eventually he EoT gifts, i don't swan because i have noxious and I expect unburial rites + iona/elesh norn. So i let him grab those, he taps out next turn to revive, I noxious their iona back on top, then combo off. Game 2 he got greedy with counterspells and removal, but I was able to push through a win early. Not much happened. SB: +2 Silence, -1 Bone Saw, -1 Serum Visions.
Round 3 - Ad Nauseam (2-1)
I'm on the draw and he has the combo on turn 4. I play paladin on turn 2 and paladin again on t3. I spend my third mana to cause retract hoping to draw into a third artifact so i could equip paradise mantle to hold up swan song, or continue to combo off with retract (no opal yet). I miss in the top16 cards. He kills me, unlucky. Game 2 I have the win on turn 3 since they dont have much removal. Game 3 he plays temple on turn 2 holding up seachrome cost. I play sram into equips + opal + retract and get the turn 2 win. SB: +4 Silence, +1 Echoing Truth (for their leylines), -1 Bone Saw, -1 Noxious Revival, -2 Serum Visions, -1 Grapeshot
Round 4 - Death & Taxes (2-0)
Opponent has Thalia on t2, making my life hard. Same plan as before, playing multiple paladins and drawing lots of cards for 1 mana. Eventually get four bodies in play and can attack through anything. Finished off with grapeshot. Game 2 virtually the same plan, but had access to echoing truth on his thalia after he bumps his vial up to 3 from 2. SB: +4 Echoing Truth, -1 Bone Saw, -1 Serum Visions, -1 Swan Song, -1 Noxious Revival.
Round 5 - Lantern Control (2-1)
Game 1 he had inquisition to take my only sram. five turns go by and all i have is swan song. for whatever reason i dont counter his stirrings which finds him a lantern that kills me. i just kind of derped there. anyway, top card i would have draw was sram to combo off with many equips. so rip me. game 2 i dont recall but it ended quickly even after he surgicaled my retracts on his turn 2, i won turn 3. Game 3 was closer. he misused his mill rocks + lantern and gave me a window to draw an equip with two paladins in play. prior to this i had to save one with echoing truth. he taps all his rocks to prevent me from drawing an equip (which would draw 2 cards), sees retract on top, makes me shuffle, and i randomly draw retract. even an equip would have been fine. SB: +4 Leyline of Sanctity, +1 Echoing Truth, -1 Bone Saw, -3 Serum Visions, -1 Grapeshot.
Round 6 - Intentional Draw (0-0-3)
Would have been against griselbrand. silence would have been interacting here.
Top 8 - Jund (0-2)
Playing against my friend who I have showed my deck to and talked about it to him. He understands removal is key, as well as discard. My game 1 keep had solid start but only 1 sram. he has IoK turn 1, taking my engine, i draw blanks for 5 turns and die. Game 2 i mulligan no land into no land, but keep the six. it has noxious (so a fetch gets me to two mana), multiple paladins, leyline, equip. at some point i had three mana to try and go off, but the swan song couldnt stop his k command + bolt + terminate hand. if it were silence i would have won that turn. lesson learned. SB: +4 Leyline of Sanctity, -2 Bone Saw, -1 Grapeshot. I didn't know what else to take out, left as 61.
Awesome tournament report - I'm, definitely revisiting the idea of mainboard Swan Song over extra cantrips. You explained things fairly well, but the one thing I'd like to ask is about the manabase. I've been running 6 fetch, 4 Seachrome Coast. How did the extra fetches treat you? I can't imagine it's a massive difference, but I imagine it's three extra lifea significant amount of the time.
@SG
Thanks for the writeup! I'll try out that -2 Sleight, +2 Swan line. I think this would have helped the Burn matchup I'm currently testing and has other merits, but I'm still somewhat nervous about consistently finding engines.
Re: Leylines
I think I'm still going to stick with something else in the Leyline slot for now. The math isn't very persuasive on drawing Leyline + mana + engine + 2nd mana source by T2-T3, and I know extra threats can serve a similar function. But if BGx really becomes problematic, I'll probably reconsider.
as someone who played Infect and even Bogles once i would like to understand how this deck is supposed to work with only 8 critical creatures that are needed for the combo? You have to mulligan every hand without one, right? Why not run Serum Powder to make the deck more consitent?
Exactly! That's the path I'm going down. Go back a few pages for a sample list.
To everyone, could it be that a lower number of Leylines may be correct? I was testing the Jund matchup for the last couple of days (obviously pretty tough) and noticed that I often fizzled from drawing them in multiples.
The conventional wisdom is that we want to maximize the odds of drawing them in our starting hand, but it is not conventional for a deck to draw more than half of its card and win if there were enough 0-mana artifacts amongst the draws.
It would of course lower the odds of starting the game with them dramatically, but enable the best case scenario of having one in our opnening hand and never seeing another one.
Any thoughts?
You need a hypergeometric calculator.
Population size is the size of your library
Number of successes is how many Leylines are in your library
Sample size is how many cards you're drawing
Number of successes is how many Leylines you're wanting to draw
Example: a 4-of in a 60-card deck has a 39.95% chance of at least one copy appearing in your opening 7-card hand.
Been following this deck for a couple of weeks now. Glad I ordered the pieces a week or so ago. I can't wait to get it in the mail! It looks like tons of fun and on the surface looks really consistent (almost scarily so... we all know what that means, but I'll leave that for another thread).
Just wanted to say congratz and thanks to everyone for doing the solid research into this deck.
I literally didn't even realize something was going on with this card until I walked into Ebay today and got what appears to be the last existing playset being sold for like 20 usd. The rest of the playsets are going for double the cost. That was for LP condition, though.
I was working on a casual deck that was going to make use of Herald of Anguish and improvise with some decent equipment, but it never occurred to me that this kind of direction could work as well. It makes me wish there were room for Reckless Fireweaver as an equipable body along with Grapeshot.
Couldn't someone use Hurkyl's Recall in place of Retract, though? I suppose the one extra cost would probably get in the way, but I'd imagine an Inspiring Statuary could help with that or any other spell that isn't an artifact. I think that last one is a bit pricy on the mana, though.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
4 Puresteel Paladin
4 Retract
3 Serum Visions
2 Swan Song
2 Grapeshot
1 Noxious Revival
4 Mox Opal
4 Accorder's Shield
4 Cathar's Shield
4 Spidersilk Net
4 Paradise Mantle
3 Bone Saw
2 Kite Shield
2 Windswept Heath
2 Marsh Flats
2 Arid Mesa
2 Hallowed Fountain
2 Seachrome Coast
2 Plains
1 Horizon Canopy
4 Leyline of Sanctity
4 Silence
4 Echoing Truth
2 Burrenton Forge-Tender
1 Flex Slot
Notes on MD configuration: I would have played Sigil of Distinction if I owned any; replacing all of the Bone Saws with them. The Serum Visions I enjoyed. The two Swan Songs did a lot of work, I really like them main. It may be possible it's better to just have Silence in that spot, but I like being able to hit Eidolon of the Great Revel and Stony Silence and stuff. I will continue to be playing with two swans for now.
Notes on SB configuration: 4 Leylines were a big deal, as I wanted protection from discard. Silence was an all-star. It wrecks opposing combo decks as well as completely protects you during your combo turn. Turn 3 land + silence + paladin = game. The Echoing Truths were also very very strong. I want another instant speed bounce or removal effect like this. The other cards were whatever. I will likely be trying out two Paradoxical Outcome in the SB to help against Jund. EoT their turn bring back your equips, draw cards, then go off on your turn.
Match-ups:
Round 1 - Death & Taxes (2-0)
Round 2 - 4-Color Gifts (2-0)
Round 3 - Ad Nauseam (2-1) I punted game 1.
Round 4 - Death & Taxes (2-0)
Round 5 - Lantern Control (2-1) I punted game 1.
Round 6 - Intentional Draw (0-0-3)
Top 8 - Jund (0-2)
My bad, they were 2 Seachrome Coast.
Would Repeal work as an additional bounce spell, while still assisting the combo? Admittedly expensive if targeting opponents Leylines, but assuming that's what Echoing Truth is for?
Really good to hear positive results. Would reiterate Be_lakor's point, that match reports would be really helpful!
Everyone loves an angry mob RWG
Why so Bloo? RU
Congrats on the finish and thanks for the report! How helpful were the maindeck Swan Songs? Would they have been more/less helpful as other slots (such as more dig, more threats, different protection spells, etc.)?
I also run gauntlets and that is why I run 1-2 ornithopter. If you're able to play this on turn 1 then you have a decent attacker on turn 2, or, you are able to utilise a paradise mantle for a retract. In previous versions of the deck it proved invaluable!
Everyone loves an angry mob RWG
Why so Bloo? RU
Agree that Thopter has no place here. It really is a do-nothing card in most situations unless you are already ahead. It's a dead-draw on the combo chain and doesn't do anything to help you find the combo or its fuel. Decks like ours need to stay away from cards like this: just check out any Storm list or Eggs list to see why these kinds of cards are inappropriate.
WRGBurnGRW
RBGJund Shadowvine[/mana]gbr[/mana]
RGTooth & NailGR
Standard:
BGBG Energy ConstrictorGB
Q1. Echoing Truth vs Wear // Tear.
I'm a big fan of Echoing Truth now. I ran a 2-2 split the first time I played this deck. For the tourney I cut the two wears for two truths and was very happy. Truth answers everything that wear does, but also hits random crap like Thalia, or buys you time against combo bouncing Pentad Prism or w/e. It offers more tricks.
Q2. 2 Grapeshot?
I wanted two grapes not because of fear of discard or losing one, but because i wanted option to shoot down something like thalia or infect dude or bob. Given this, the Horizon Canopy in the board should have been a Sacred Foundry. Otherwise, if you play 1 grape, then just play canopy for the extra draw, which i used a few times.
Q3. How were maindeck swan songs?
Very very good. I like being able to interact with the opponent as well as protect my combo piece. Game 1, most decks cant handle you playing paladin t3 with swan backup. There just aren't enough cheap instant removal spells. Plus, people tap out for things. Swan can buy you so much time against combo decks, or crazy aggro decks. Hitting Eidolon is a big plus. It also randomly stops t1 discard on the play.
Q4. 15th sideboard card.
It was technically Alley Evasion because I couldnt figure out what to put in my 15th slot and i didnt want to over-sideboard in any of my matches. so i didnt need any card there. After playing through a whole tourney I have a better sideboard now. Same 12 important cards + Favor of the Mighty for Jund and possibly Paradoxical Outcome for Jund.
Q5. Details on each match and sideboard plan. (Please note, I'm no master at this deck, have only played it in two events. I may be wrong on how to sideboard)
Round 1 - Death & Taxes (2-0)
Opponent had Thalia on turn 2 game 1. I had two paladins and was able to build them up with a big butt. Game stalled for a bit but I was drawing 2-3 cards for 1 mana off of equips. Eventually he went all in on attack to put me to 1 but lost Thalia, then I combo-ed off next turn. Game 2 he had Thalia again but I had echoing truth. Game was slow until I got enough mana to bounce + combo.
SB: +4 Echoing Truth, -1 Bone Saw, -1 Serum Visions, -1 Swan Song, -1 Noxious Revival.
Round 2 - 4-Color Gifts (2-0)
He abrupt decays first paladin but I have a backup I'm holding onto, with swan song. Eventually he EoT gifts, i don't swan because i have noxious and I expect unburial rites + iona/elesh norn. So i let him grab those, he taps out next turn to revive, I noxious their iona back on top, then combo off. Game 2 he got greedy with counterspells and removal, but I was able to push through a win early. Not much happened.
SB: +2 Silence, -1 Bone Saw, -1 Serum Visions.
Round 3 - Ad Nauseam (2-1)
I'm on the draw and he has the combo on turn 4. I play paladin on turn 2 and paladin again on t3. I spend my third mana to cause retract hoping to draw into a third artifact so i could equip paradise mantle to hold up swan song, or continue to combo off with retract (no opal yet). I miss in the top16 cards. He kills me, unlucky. Game 2 I have the win on turn 3 since they dont have much removal. Game 3 he plays temple on turn 2 holding up seachrome cost. I play sram into equips + opal + retract and get the turn 2 win.
SB: +4 Silence, +1 Echoing Truth (for their leylines), -1 Bone Saw, -1 Noxious Revival, -2 Serum Visions, -1 Grapeshot
Round 4 - Death & Taxes (2-0)
Opponent has Thalia on t2, making my life hard. Same plan as before, playing multiple paladins and drawing lots of cards for 1 mana. Eventually get four bodies in play and can attack through anything. Finished off with grapeshot. Game 2 virtually the same plan, but had access to echoing truth on his thalia after he bumps his vial up to 3 from 2.
SB: +4 Echoing Truth, -1 Bone Saw, -1 Serum Visions, -1 Swan Song, -1 Noxious Revival.
Round 5 - Lantern Control (2-1)
Game 1 he had inquisition to take my only sram. five turns go by and all i have is swan song. for whatever reason i dont counter his stirrings which finds him a lantern that kills me. i just kind of derped there. anyway, top card i would have draw was sram to combo off with many equips. so rip me. game 2 i dont recall but it ended quickly even after he surgicaled my retracts on his turn 2, i won turn 3. Game 3 was closer. he misused his mill rocks + lantern and gave me a window to draw an equip with two paladins in play. prior to this i had to save one with echoing truth. he taps all his rocks to prevent me from drawing an equip (which would draw 2 cards), sees retract on top, makes me shuffle, and i randomly draw retract. even an equip would have been fine.
SB: +4 Leyline of Sanctity, +1 Echoing Truth, -1 Bone Saw, -3 Serum Visions, -1 Grapeshot.
Round 6 - Intentional Draw (0-0-3)
Would have been against griselbrand. silence would have been interacting here.
Top 8 - Jund (0-2)
Playing against my friend who I have showed my deck to and talked about it to him. He understands removal is key, as well as discard. My game 1 keep had solid start but only 1 sram. he has IoK turn 1, taking my engine, i draw blanks for 5 turns and die. Game 2 i mulligan no land into no land, but keep the six. it has noxious (so a fetch gets me to two mana), multiple paladins, leyline, equip. at some point i had three mana to try and go off, but the swan song couldnt stop his k command + bolt + terminate hand. if it were silence i would have won that turn. lesson learned.
SB: +4 Leyline of Sanctity, -2 Bone Saw, -1 Grapeshot. I didn't know what else to take out, left as 61.
Updated decklist:
4 Puresteel Paladin
4 Retract
3 Serum Visions
2 Swan Song
2 Grapeshot
1 Noxious Revival
4 Mox Opal
4 Accorder's Shield
4 Cathar's Shield
4 Spidersilk Net
4 Paradise Mantle
3 Sigil of Distinction
2 Kite Shield
2 Windswept Heath
2 Marsh Flats
2 Arid Mesa
2 Hallowed Fountain
1 Sacred Foundry
2 Seachrome Coast
2 Plains
4 Leyline of Sanctity
4 Silence
4 Echoing Truth
2 Paradoxical Outcome
1 Favor of the Mighty
Thanks for the writeup! I'll try out that -2 Sleight, +2 Swan line. I think this would have helped the Burn matchup I'm currently testing and has other merits, but I'm still somewhat nervous about consistently finding engines.
Re: Leylines
I think I'm still going to stick with something else in the Leyline slot for now. The math isn't very persuasive on drawing Leyline + mana + engine + 2nd mana source by T2-T3, and I know extra threats can serve a similar function. But if BGx really becomes problematic, I'll probably reconsider.
You need a hypergeometric calculator.
Population size is the size of your library
Number of successes is how many Leylines are in your library
Sample size is how many cards you're drawing
Number of successes is how many Leylines you're wanting to draw
Example: a 4-of in a 60-card deck has a 39.95% chance of at least one copy appearing in your opening 7-card hand.
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
Been following this deck for a couple of weeks now. Glad I ordered the pieces a week or so ago. I can't wait to get it in the mail! It looks like tons of fun and on the surface looks really consistent (almost scarily so... we all know what that means, but I'll leave that for another thread).
Just wanted to say congratz and thanks to everyone for doing the solid research into this deck.
Modern: Bogles // 8-Whack/Goblins // UW Titan // Hollow One // Affinity // Dredge
EDH: Nissa, Vastwood Seer // Atraxa, Praetor's Voice // Meren of Clan Nel Toth