I think Saheeli Rai is a great addition. Besides the infinite Sun Titan combo, wrath survivability, and the large amount of value she can bring in general, she can also protect herself from creatures and sorcery removal by copying a Flickerwisp and Flickerwisping your own Flickerwisp. When the original Flickerwisp comes back at the end of your turn, you target Saheeli Rai and she gets to come back at the end of your opponent's next turn with full loyalty. (I think that's how it'd work?)
That being said, has anyone else attempted Red Bant?
Question for discussion: When is Gideon Jura better than a fourth Wrath?
When you want to go on the offensive I guess, or have a reasonable sized board that you don't want to lose but need to deal with 1 troublesome creature.
Modern
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Boros/Naya/Mardu Burn Abzan Rhino non Noble Hierach not active Jund Tarmoless not active
DnT White
Living End Jund Restore Balance Non Borderpost/ Borderpost not active U/W Titan Control not active Mardu Nahiri/Control not active
nah its just a giant get terminated (u are terminated huahaahaha)
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Modern
------
Boros/Naya/Mardu Burn Abzan Rhino non Noble Hierach not active Jund Tarmoless not active
DnT White
Living End Jund Restore Balance Non Borderpost/ Borderpost not active U/W Titan Control not active Mardu Nahiri/Control not active
Hey I know GW has been a big focus on this board since Rallier was released, but is anyone still working on the Saheeli Jeskai version? I picked this deck up on MTGO as a way to get back into modern. I am using Seths list from his Against the odds series here:
After seeing 3-4x maindeck copies of Spreading Seas in the recent "Jeskai Copy Cat" decks I'm going to give it a try as it can help slow down the game and hopefully color-screw the opponent (or at least turn off utility/creature-lands) while improving the ramp match-ups and freeing SB slots.
How has that been working out? I tried spreading seas but I felt like I needed another body, also with no Pilgrims eye and 23 lands I feel it would be less consistent.
With 7x cantrips (Walls and Seas) Pilgrim isn't missed and I usually play 23x lands in Emeria as play 3x Emerias and not 4.
Spreading Seas has been rather decent so far especially against not very aggresive decks that try grind me out or counter my threats, it can also do work against multi-color and ramp decks.
I'm keeping it so far.
After playing with WUr and GW for a while I want to get back to tuning my WB list as there are some new options and older ones that I haven't tried.
The card I'm looking to add is probably Smuggler's Copter which should be very good in a deck with Lingering Souls and provide looting and an extra flying clock.
It will probably be a 2x-of and replace 1x Wall of Omens and 1x Lone Missionary.
I've had the generic UW list for awhile now but haven't been playing much with it these last few months but I got inspired to get back in it by Seth's GW video and his stream of the traditional UW he did a few nights ago. Which leads to my question of...
Why do you think the GW or GWx version is better? I feel like 3 colors in this deck+emeria+GQ to get the strip mine lock is just way too greedy of a manabase. It shouldn't be more than 2 (which is the same reason I cant get onboard with Saheeli even if the combo with Titan is great), and I have a hard time giving up the consistency of blue and countermagic (most of it in the SB in my deck but its huge in matchups v combo/noncreature-based decks) for the green cards.
To add Saheeli Rai I just replaced 3x Plains with 3x Sacred Foundry so it isn't a big hit on mana consistentcy but rather a hit on the life total as I often need to play them untapped to cast my spells on time (but I have 4x Kitchen Finks to compensate).
The thing is that Saheeli Rai adds a lot of power to an otherwise pretty underpowered deck, with Sun Titan it is pretty much game over (even without going infinite) and even copying Flickerwisp every turn (you can use it to reset Saheeli back to 3 loyalty) is very good.
It is easily one of the best cards in the deck and well worth running.
Been lurking on this thread for a while but never had a chance to play it competitively. The deck played better than its final record (3-1-2). Here's how it went:
Match 1: infect, 2-0
This one was easy enough, removed infect creatures until they spend their hand then piled on
Match 2: 5c kiki/ resto combo, 1-1-1
Got a surprise combo in came 1, sat on counter magic for game 2 until overwhelming the board, game three went to turns. I had con emeria online, but was still a few turns away from being able to finish him off.
Match 3: BW death and taxes, 2-1
He got mana screwed game 1, then me on game 2. Game 3 went late and he was overwhelmed by multiple sun titans
Match 4: mardu control, 2-0
I drew well here, being able to take an aggro role with multiple lone missionaries and flickerwisps. G2 was similar, but he was manascrewed.
Match 5: deaths shadow, 0-2
This was the only match where I felt out matched. He thoughtseized all my removal and I was quickly overwhelmed by goyf and [[death's shadow]].
Match 6: W Death and taxes, 1-1-1
This one stung because it was a win and in for the top 8. G1 I went to the late game, and his ghost quarters and tec edges made the game take forever. He won game 2, I think this deck is just to slow on the draw, and I was unable to play spells responsively through his taxes. Game 3 played like game 1 but went to time before I could cement a win.
Overall, having blue really helped between [[detention sphere]] and [[negate]]. On both ties, I was taking control of the board, but many attacks away from winning. I feel like my opponents realized this in both cases where I drew, and intentionally took their time on their turns. what does one do in this situation? My opponent in match 2 burnt 5 min shuffling and sideboarding between games 2 and 3. Are there rules against this? Can I put up a timer?
I'm hoping as I play more that I'll speed up, but this deck may be too slow for paper magic. Has anyone else had this experience?
There has always been some part of me that's wanted to try a black version since I first started playing around with emeria titan. Mostly because of Lingering Souls.
I did not even have Hidden Stockpile on my radar tho. That seems really handy. Black's also got some really nice etb triggers too, I might have to take a look now.
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If it looks like a bug, sounds like a bug, and acts like a bug then it's probably working as intended.
Hey everyone, I recently got back into magic after a 3 month break because I moved. I took a mono white build of emeria to my LGS for a modern FNM for the first time. The results were promising so I thought I would post the report. I played against Bant Eldrazi, UR Delver, Death Shadow, and Abzan, I ended up with an okay record of 3 - 1 but did make a couple potentially game losing mistakes that I'm kicking myself for.
Anyway...
Match one vs Bant Eldrazi
2 - 0
Game 1 my opponent was on the play and lead of with an explosive start of turn 2 Skyspawner turn 3 Thought-Knot Seer and turn 4 Smasher. Luckly I peeled a Wrath of God off of a Clue from Thraben Inspector and did some chump blocking with that and a Wall of Omens. I then recovered by playing Kitchen Finks and Inquisitor Exarch followed by a Sun Titan the next turn. My opponent had poor / irrelevant draws after the wrath went off and I was able to use Ghost Quarter + Tectonic Edge to set my opponent way behind.
Sideboard out 2 Restoration Angel, 2 Kitchen Finks, Mortapod
Sideboard in 2 Blessed Alliance, 2 Oblivion Stone, 2 Wrath of God
Game 2 my opponent mulled to six and kept a loose hand with a Rest in Peace, they managed to get a turn 3 Drowner of hope down off a Talisman and two Heirarchs but I Wrathed on turn four and followed that up with mana denial and beat down with Exarch and Flickerwisp.
In hindsight I could probally have left mortapod in as it hits Noble Heirarch, Birds of Paradise and Eldrazi Skyspawner as well as discourages attacks by Thought-knot into any 3 power creature.
Match two vs UR Delver
2 - 0
Game 1 my opponent lead off with Delver which flipped off a Serum Visions, then played Swiftspear and said visions. I was once again on the draw but had left up Path for the Delver and played a Wall to roadblock the Swiftspear. From that point my opponent went wide with Young Pyro, I tried to wrath but they had left up Mana Leak. A few turns passed and I was taking incremental Damage from their burn/counter/token tempo and knew I had to get rid of and to get rid of Young Pyro quick. So I baited a counter (spellsnare) with Inquisitor Exarch and used Declaration in stone on the Pyro. My opponent cracked their clue but drew dead and passed, I slammed my Sun Titan and bringing back Flickerwisp into Exarch. My opponent then conceded.
Game 2 my opening hand was Wall of Omens, Path, Path, Finks, Blessed Alliance Plains, Plains. My opponent lead off much the same with a Delver which blind flipped and ate a Path. They played Swiftspear into bolt, I played Wall, They played Young Pyro which I aggressively Pathed on my turn to avoid any countermagic. They then attacked with Swiftspear again, I blocked with Wall calling their bluff, it ate a bolt and they played another Delver. I cast a Kitchen Finks and passed, delver did not flip this time but they cast Serum Visions setting it up for the following turn and passed back. I held up Blessed Alliance for modes: gain four life and sacrifice assuming they would attack with flipped Delver. It flipped and they attacked with Swiftspear and delver, I ate the Swiftspear with Finks and after damage was taken but still in combat I cast Alliance forcing them to sacrifice the Delver. My opponent then conceded.
:/ not much to say, gud matchup is gud made better by my opponent making some misplays.
Match 3 vs Death Shadow
1 - 2
Game one My opponent won the die roll and cast a Thoughseize off a fetch then shock putting them to 15 taking Path, my only removal in opener. Leaving me with Mortapod, Thraben Inspector, Kitchen Finks Emeria, Plains Plains. I cast Thraben Inspector, my opponent Bauble into shock then Goyf. I drew dead and passed planing to sac my clue at end of turn, my opponent then hit me with Goyf, I declared no blocks and then they cycled street wraith, putting me to 15 and them at 11. After combat they fetch shocked down to 8 life and played a Death Shadow and I cracked my clue drawing into a Wrath of God. I drew a plains and I played a Kitchen Finks hoping to dodge a Thoughtseize. My opponent cast Kolighans command on my Thraben Inspector getting back Street Wraith and attacked with both. I chumped my opponents Death Shadow and took another 5 down to 12 Finks returned putting me to 14. I untapped and immediately cast my Wrath of God and passed. At the end of my turn my opponent Cylced street Wraith putting them to 6. They untapped cast a Liliana the Last Hope negatived to get a Death Shadow back, shocked to 4 to play it. I drew into Mortapod cast it and popped Liliana and cast a Displacer to block if needed. My opponent untapped and attacked, I took the damage thinking I wouldn't untap but they just cast another Death Shadow and passed. On my I blinked their Deaths Shadow attacked and equipped my mortapod for lethal.
Game 2 I know I got into a position were I was on the cusp of turning the corner with Eldrazi Displacer lockout, my opponent cast removal on my Eldrazi Displacer...I had a Flickerwisp in play and blinked it but in response but...I targeted a Inquisitor Exarch to gain life and let my Displacer die. Thinking back I believe I tuned myself into thinking I just CAN'T blink a Displacer when only one is on the battlefield. Arrg... long story short the board stalled my opponent drew into a Ranger searched up a couple Death Shadows and beat face. Anyway Game 3 I was tilted especially since my opponent said they would have conceded if I had saved my Displacer with the Wisp.
Game 3 I got into a similar position where I had Wrathed the field with six plains an emeria and a Ghost Quarter in play turning it into a top deck war. For four turns I drew dead and my opponent eventually hit gas and I lost. K-Command forcing a discard at draw step with pressure on the battlefield helped. The thing was to rub salt in the wound one of the six plains I had out I had planned to be Flagstones of Trokir. However I judged it's usefulness as marginal and scenario specific and therefore not worth the price tag it commands. My decision stands but I was a bit salty, though I tried not to let it show and congratulated my opponent. The games themselves were down to wire and fun both of us used up all resources combating the other and neither was in complete control until the outcome was decided.
Abzan
2 - 1
Game 1 I was tilted from the relization last match and ended up mulling to four, my opponent opened strong with Thoughseize into Grim Flayer into Liliana and I conceded as they discarded souls to the discard ability.
Games 2 & 3 were very similar, I have never played against Abzan when piloting Mono White Emeria before and I had expected a win percentage similar to Jund around 45 - 55 in Junds favor IMHO. it turns out that with the absence of Bob, Kalitas, Terminate and Path replacing Bolt our win percentage skyrockets. Both games I ground out my opponent through good draws, a Liliana ultimate one game and a Scavenging Ooze the next. The combination of value creatures that generated card advantage, plus kept your life total steady and the ever present countdown towards Emeria or Sun Titan was way too much for my opponent.
Overall I think I preformed well but I definitely want to make some changes. I think - 4 Inquisitor Exarch for + 4 Lone Missionary and switching 2 Blessed Alliance to the main over Declaration in Stone to the side. If anyone wants to see my deck list let me know, just didn't want to eat up more space when my report is already super long to begin with.
I really like the idea of a Emeria devotion build but why not play four Leyline of Sanctity main? It would increase your ability to achieve devotion and provide a nice mainboard lasting effect against to hate out some combo and Burn. It's my understanding that big mana decks like Scapeshift tend to be a harder matchup, this could be a gotcha card for it in the main.
Sideboard
4 - Surgical Extraction
2 - Blessed Alliance
2 - Stony Silence
2 - Kataki, Wars Wage
2 - Oblivion Ring
1 - Panharmonicon
2 - Wrath of God
So lets talk about the changes in the main, being +1 resto + 2 displacer and - 1 or 2 less sun titan than you see in a stock list. Well the restos were included months ago (pre fatal push) when I lived in very Jund heavy meta. I asked my friends what the most annoying creature in my colors I could play was and it stuck.
Thraben inspecter is a leftover from a failed attempt to run smugglers copter over wall of omens. It was good but it wasn't for me. Though having played mono white D & T I can easily see the replacement for this over serra angel. Back to the inspector though, he is awesome especially in grindy matchups i.e. Jund, Abzan or Grixis. Dont want your draw of wall of omens to eat discard or a liliana plus, simple flicker inspecter and crack the clue eot instead.
And finally displacer, as many know when you consistently play a deck at your LGS your meta will adapt to fight it. Meaning more and more people at my old meta were running GY hate. Displacer is my Titan 3 and 4 with the added benefit of blocking etched champion and displacing silly Emerkruls / Prime Times that get a little too hasty Also I foumd I would usually have a titan or multiple early in the game either in my opener or the first few turns while playing the full four. Thats bad vs Jund or Abzan because one of two things will happen A) it will rot in your hand forcing you to discard relevant threats to liliana just to hit the land drops required to play it or B) early thoughtseize or other dicard effect. The best time to have a titan imo is mid to late game top decking it to protect from discard.
Anyway sideboard is pretty stock, I'm playing full four surgicals and also a panharmonicon in a flex slot for fun because I saw a UW emeria deck at the FNM (It ran poorly though) also Stony & Kataki b/c I saw two affinity and Lantern control.
But yeah changes I would make - 2 Kitchen Finks + 2 Blade splicer - 2(to)4 Exarch + 2(to)4 Lone Missionary I would also swap declaration in stone with blessed alliance. I had previously heard there may be dredge and wanted a maindeck awnser. Finally maybe...maybe with the advent of fatal push its time to remove 1 resto for a third titan.
Anywho I hope you all can understand my reasoning and take something away from my decklist and report.
My only concern with your build is to be flooded with mana sources and no action with: 7x Bordersposts + 24x Lands.
I'd suggest Weathered Wayfarer (to fetch Emeria/Nykthos) for your build and probably cutting down on lands (especially ones you don't want multiples of like Emeria and Nykthos).
I still think that Negate is better in the SB (and Mana Leak shouldn't be in the deck) and that Mortarpod and Ojutai's Command are not good enough anymore and should be replaced.
4x Spreading Seas in the maindeck can be good imho (as long as you run Flickerwisp of course).
That being said, has anyone else attempted Red Bant?
When you want to go on the offensive I guess, or have a reasonable sized board that you don't want to lose but need to deal with 1 troublesome creature.
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Boros/Naya/Mardu Burn
Abzan Rhino non Noble Hierachnot activeJund Tarmolessnot activeDnT White
Living End Jund
Restore Balance Non Borderpost/ Borderpostnot activeU/W Titan Controlnot activeMardu Nahiri/Controlnot active------
Boros/Naya/Mardu Burn
Abzan Rhino non Noble Hierachnot activeJund Tarmolessnot activeDnT White
Living End Jund
Restore Balance Non Borderpost/ Borderpostnot activeU/W Titan Controlnot activeMardu Nahiri/Controlnot activehttps://www.mtggoldfish.com/articles/much-abrew-gw-rallier-emeria-modern
https://www.mtggoldfish.com/articles/against-the-odds-saheelia-modern
Has anyone been experimenting with this version recently or is it considered the worse version now?
Spreading Seas has been rather decent so far especially against not very aggresive decks that try grind me out or counter my threats, it can also do work against multi-color and ramp decks.
I'm keeping it so far.
After playing with WUr and GW for a while I want to get back to tuning my WB list as there are some new options and older ones that I haven't tried.
Here is my current iteration:
4x Wall of Omens
3x Lone Missionary
4x Tidehollow Sculler
4x Wasteland Strangler
4x Flickerwisp
3x Kitchen Finks
3x Sun Titan
1x Grave Titan
Sorcery (7)
4x Lingering Souls
3x Wrath of God
4x Path to Exile
Land (23)
3x Emeria, The Sky Ruin
3x Ghost Quarter
4x Godless Shrine
4x Marsh Flats
1x Windswept Heath
7x Plains
1x Swamp
3x Thoughtseize
3x Sin Collector
2x Stony Silence
2x Blessed Alliance
2x Nihil Spellbomb
1x Anguished Unmaking
1x Ghostly Prison
1x Gideon Jura
The card I'm looking to add is probably Smuggler's Copter which should be very good in a deck with Lingering Souls and provide looting and an extra flying clock.
It will probably be a 2x-of and replace 1x Wall of Omens and 1x Lone Missionary.
some other recent printing which seem like interesting options for the deck:
Fatal Push, Vengeful Rebel, Hidden Stockpile, Oath of Liliana (great value with Flickerwisp) and Collective Brutality
(Is it better than Thoughtseize or Blessed Alliance for the SB ?).
And some other cards I've been looking at:
Liliana, the Last Hope, Fulminator Mage, Executioner's Capsule, Seal of Doom, Contaminated Ground/Pooling Venom/Evil Presence, Dead Weight, Liliana, Heretical Healer, Orzhov Pontiff, Sorin, Solemn Visitor, Vessel of Malignity, Ayli, Eternal Pilgrim, Phyrexian Arena, Athreos, God of Passage.
What do you think ?
Why do you think the GW or GWx version is better? I feel like 3 colors in this deck+emeria+GQ to get the strip mine lock is just way too greedy of a manabase. It shouldn't be more than 2 (which is the same reason I cant get onboard with Saheeli even if the combo with Titan is great), and I have a hard time giving up the consistency of blue and countermagic (most of it in the SB in my deck but its huge in matchups v combo/noncreature-based decks) for the green cards.
The thing is that Saheeli Rai adds a lot of power to an otherwise pretty underpowered deck, with Sun Titan it is pretty much game over (even without going infinite) and even copying Flickerwisp every turn (you can use it to reset Saheeli back to 3 loyalty) is very good.
It is easily one of the best cards in the deck and well worth running.
About The G/W version, it just gets to Emeria and Sun Titan much faster with Sakura-Tribe Elder and can play better creatures (Renegade Rallier, Eternal Witness, Saffi Eriksdotter, Scavenging Ooze) and also Nissa, Vital Force which I really like in the deck.
http://tappedout.net/mtg-decks/uw-emeria-f-sunny-t/
Been lurking on this thread for a while but never had a chance to play it competitively. The deck played better than its final record (3-1-2). Here's how it went:
Match 1: infect, 2-0
This one was easy enough, removed infect creatures until they spend their hand then piled on
Match 2: 5c kiki/ resto combo, 1-1-1
Got a surprise combo in came 1, sat on counter magic for game 2 until overwhelming the board, game three went to turns. I had con emeria online, but was still a few turns away from being able to finish him off.
Match 3: BW death and taxes, 2-1
He got mana screwed game 1, then me on game 2. Game 3 went late and he was overwhelmed by multiple sun titans
Match 4: mardu control, 2-0
I drew well here, being able to take an aggro role with multiple lone missionaries and flickerwisps. G2 was similar, but he was manascrewed.
Match 5: deaths shadow, 0-2
This was the only match where I felt out matched. He thoughtseized all my removal and I was quickly overwhelmed by goyf and [[death's shadow]].
Match 6: W Death and taxes, 1-1-1
This one stung because it was a win and in for the top 8. G1 I went to the late game, and his ghost quarters and tec edges made the game take forever. He won game 2, I think this deck is just to slow on the draw, and I was unable to play spells responsively through his taxes. Game 3 played like game 1 but went to time before I could cement a win.
Overall, having blue really helped between [[detention sphere]] and [[negate]]. On both ties, I was taking control of the board, but many attacks away from winning. I feel like my opponents realized this in both cases where I drew, and intentionally took their time on their turns. what does one do in this situation? My opponent in match 2 burnt 5 min shuffling and sideboarding between games 2 and 3. Are there rules against this? Can I put up a timer?
I'm hoping as I play more that I'll speed up, but this deck may be too slow for paper magic. Has anyone else had this experience?
I've never played any actual events besides prereleases, so I haven't gotten to actually test this, but has anyone else tried making 4 colors work?
There has always been some part of me that's wanted to try a black version since I first started playing around with emeria titan. Mostly because of Lingering Souls.
I did not even have Hidden Stockpile on my radar tho. That seems really handy. Black's also got some really nice etb triggers too, I might have to take a look now.
Anyway...
Match one vs Bant Eldrazi
2 - 0
Game 1 my opponent was on the play and lead of with an explosive start of turn 2 Skyspawner turn 3 Thought-Knot Seer and turn 4 Smasher. Luckly I peeled a Wrath of God off of a Clue from Thraben Inspector and did some chump blocking with that and a Wall of Omens. I then recovered by playing Kitchen Finks and Inquisitor Exarch followed by a Sun Titan the next turn. My opponent had poor / irrelevant draws after the wrath went off and I was able to use Ghost Quarter + Tectonic Edge to set my opponent way behind.
Sideboard out 2 Restoration Angel, 2 Kitchen Finks, Mortapod
Sideboard in 2 Blessed Alliance, 2 Oblivion Stone, 2 Wrath of God
Game 2 my opponent mulled to six and kept a loose hand with a Rest in Peace, they managed to get a turn 3 Drowner of hope down off a Talisman and two Heirarchs but I Wrathed on turn four and followed that up with mana denial and beat down with Exarch and Flickerwisp.
In hindsight I could probally have left mortapod in as it hits Noble Heirarch, Birds of Paradise and Eldrazi Skyspawner as well as discourages attacks by Thought-knot into any 3 power creature.
Match two vs UR Delver
2 - 0
Game 1 my opponent lead off with Delver which flipped off a Serum Visions, then played Swiftspear and said visions. I was once again on the draw but had left up Path for the Delver and played a Wall to roadblock the Swiftspear. From that point my opponent went wide with Young Pyro, I tried to wrath but they had left up Mana Leak. A few turns passed and I was taking incremental Damage from their burn/counter/token tempo and knew I had to get rid of and to get rid of Young Pyro quick. So I baited a counter (spellsnare) with Inquisitor Exarch and used Declaration in stone on the Pyro. My opponent cracked their clue but drew dead and passed, I slammed my Sun Titan and bringing back Flickerwisp into Exarch. My opponent then conceded.
Sideboard out: 2 Eldrazi Displacer, 2 Inquisitor Exarch
Sideboard in: 2 Wrath of God, 2 Blessed Alliance
Game 2 my opening hand was Wall of Omens, Path, Path, Finks, Blessed Alliance Plains, Plains. My opponent lead off much the same with a Delver which blind flipped and ate a Path. They played Swiftspear into bolt, I played Wall, They played Young Pyro which I aggressively Pathed on my turn to avoid any countermagic. They then attacked with Swiftspear again, I blocked with Wall calling their bluff, it ate a bolt and they played another Delver. I cast a Kitchen Finks and passed, delver did not flip this time but they cast Serum Visions setting it up for the following turn and passed back. I held up Blessed Alliance for modes: gain four life and sacrifice assuming they would attack with flipped Delver. It flipped and they attacked with Swiftspear and delver, I ate the Swiftspear with Finks and after damage was taken but still in combat I cast Alliance forcing them to sacrifice the Delver. My opponent then conceded.
:/ not much to say, gud matchup is gud made better by my opponent making some misplays.
Match 3 vs Death Shadow
1 - 2
Game one My opponent won the die roll and cast a Thoughseize off a fetch then shock putting them to 15 taking Path, my only removal in opener. Leaving me with Mortapod, Thraben Inspector, Kitchen Finks Emeria, Plains Plains. I cast Thraben Inspector, my opponent Bauble into shock then Goyf. I drew dead and passed planing to sac my clue at end of turn, my opponent then hit me with Goyf, I declared no blocks and then they cycled street wraith, putting me to 15 and them at 11. After combat they fetch shocked down to 8 life and played a Death Shadow and I cracked my clue drawing into a Wrath of God. I drew a plains and I played a Kitchen Finks hoping to dodge a Thoughtseize. My opponent cast Kolighans command on my Thraben Inspector getting back Street Wraith and attacked with both. I chumped my opponents Death Shadow and took another 5 down to 12 Finks returned putting me to 14. I untapped and immediately cast my Wrath of God and passed. At the end of my turn my opponent Cylced street Wraith putting them to 6. They untapped cast a Liliana the Last Hope negatived to get a Death Shadow back, shocked to 4 to play it. I drew into Mortapod cast it and popped Liliana and cast a Displacer to block if needed. My opponent untapped and attacked, I took the damage thinking I wouldn't untap but they just cast another Death Shadow and passed. On my I blinked their Deaths Shadow attacked and equipped my mortapod for lethal.
Sideboard in: 2 Wrath of God, 2 Oblivion Ring, 2 Blessed Alliance
Sideboard out: 2 Mortapod, 2 Restoration Angel, 2 Inquisitor Exarch
Game 2 & 3 I don't remember as well.
Game 2 I know I got into a position were I was on the cusp of turning the corner with Eldrazi Displacer lockout, my opponent cast removal on my Eldrazi Displacer...I had a Flickerwisp in play and blinked it but in response but...I targeted a Inquisitor Exarch to gain life and let my Displacer die. Thinking back I believe I tuned myself into thinking I just CAN'T blink a Displacer when only one is on the battlefield. Arrg... long story short the board stalled my opponent drew into a Ranger searched up a couple Death Shadows and beat face. Anyway Game 3 I was tilted especially since my opponent said they would have conceded if I had saved my Displacer with the Wisp.
Game 3 I got into a similar position where I had Wrathed the field with six plains an emeria and a Ghost Quarter in play turning it into a top deck war. For four turns I drew dead and my opponent eventually hit gas and I lost. K-Command forcing a discard at draw step with pressure on the battlefield helped. The thing was to rub salt in the wound one of the six plains I had out I had planned to be Flagstones of Trokir. However I judged it's usefulness as marginal and scenario specific and therefore not worth the price tag it commands. My decision stands but I was a bit salty, though I tried not to let it show and congratulated my opponent. The games themselves were down to wire and fun both of us used up all resources combating the other and neither was in complete control until the outcome was decided.
Abzan
2 - 1
Game 1 I was tilted from the relization last match and ended up mulling to four, my opponent opened strong with Thoughseize into Grim Flayer into Liliana and I conceded as they discarded souls to the discard ability.
Sideboard out: 2 Inquisitor Exarch, 2 Restoration Angel
Sideboard in: 2 Oblivion Ring, 2 Wrath of God, 1 Panharmonicon
Games 2 & 3 were very similar, I have never played against Abzan when piloting Mono White Emeria before and I had expected a win percentage similar to Jund around 45 - 55 in Junds favor IMHO. it turns out that with the absence of Bob, Kalitas, Terminate and Path replacing Bolt our win percentage skyrockets. Both games I ground out my opponent through good draws, a Liliana ultimate one game and a Scavenging Ooze the next. The combination of value creatures that generated card advantage, plus kept your life total steady and the ever present countdown towards Emeria or Sun Titan was way too much for my opponent.
Overall I think I preformed well but I definitely want to make some changes. I think - 4 Inquisitor Exarch for + 4 Lone Missionary and switching 2 Blessed Alliance to the main over Declaration in Stone to the side. If anyone wants to see my deck list let me know, just didn't want to eat up more space when my report is already super long to begin with.
My decklist for the FNM
Mainboard 60
Creature: 26
4 - Thraben Inspector
4 - Inquisitor Exarch
4 - Wall of Omens
2 - Eldrazi Displacer
4 - Flickerwisp
4 - Kichen Finks
2 - Restoration Angel
2 - Sun Titan
Instant // Sorcery: 8
4 - Path to Exile
2 - Declaration in Stone
2 - Wrath of God
Artifact: 2
2 - Mortapod
Manabase: 24
4 - Emeria, Sky Ruin, the Sky Ruin
4 - Ghost Quarter
2 - Tectonic Edge
14 - Plains
Sideboard
4 - Surgical Extraction
2 - Blessed Alliance
2 - Stony Silence
2 - Kataki, Wars Wage
2 - Oblivion Ring
1 - Panharmonicon
2 - Wrath of God
So lets talk about the changes in the main, being +1 resto + 2 displacer and - 1 or 2 less sun titan than you see in a stock list. Well the restos were included months ago (pre fatal push) when I lived in very Jund heavy meta. I asked my friends what the most annoying creature in my colors I could play was and it stuck.
Thraben inspecter is a leftover from a failed attempt to run smugglers copter over wall of omens. It was good but it wasn't for me. Though having played mono white D & T I can easily see the replacement for this over serra angel. Back to the inspector though, he is awesome especially in grindy matchups i.e. Jund, Abzan or Grixis. Dont want your draw of wall of omens to eat discard or a liliana plus, simple flicker inspecter and crack the clue eot instead.
And finally displacer, as many know when you consistently play a deck at your LGS your meta will adapt to fight it. Meaning more and more people at my old meta were running GY hate. Displacer is my Titan 3 and 4 with the added benefit of blocking etched champion and displacing silly Emerkruls / Prime Times that get a little too hasty Also I foumd I would usually have a titan or multiple early in the game either in my opener or the first few turns while playing the full four. Thats bad vs Jund or Abzan because one of two things will happen A) it will rot in your hand forcing you to discard relevant threats to liliana just to hit the land drops required to play it or B) early thoughtseize or other dicard effect. The best time to have a titan imo is mid to late game top decking it to protect from discard.
Anyway sideboard is pretty stock, I'm playing full four surgicals and also a panharmonicon in a flex slot for fun because I saw a UW emeria deck at the FNM (It ran poorly though) also Stony & Kataki b/c I saw two affinity and Lantern control.
But yeah changes I would make - 2 Kitchen Finks + 2 Blade splicer - 2(to)4 Exarch + 2(to)4 Lone Missionary I would also swap declaration in stone with blessed alliance. I had previously heard there may be dredge and wanted a maindeck awnser. Finally maybe...maybe with the advent of fatal push its time to remove 1 resto for a third titan.
Anywho I hope you all can understand my reasoning and take something away from my decklist and report.
The your build looks really unique and interesting and would actually fit right in the conversation of "Mono White Devotion" here -
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/770724-mono-white-devotion
My only concern with your build is to be flooded with mana sources and no action with: 7x Bordersposts + 24x Lands.
I'd suggest Weathered Wayfarer (to fetch Emeria/Nykthos) for your build and probably cutting down on lands (especially ones you don't want multiples of like Emeria and Nykthos).
Avacyn, Angel of Hope (I run her too) is very good but I find Elesh Norn, Grand Cenobite and Iona, Shield of Emeria (flavor win) the more impactful "bombs" to win the game.
https://www.mtggoldfish.com/archetype/modern-white-blue-emeria-control
It doesn't play Flickerwisp which I find bizzare as it is one of the best cards in the deck, otherwise it isn't particulary interesting apart from singleton copies of:
Gideon Jura (it's good), Ratchet Bomb (makes sense, but might be better as more Detention Sphere or an Engineered Explosives) and Filigree Familiar (Kitchen Finks is much better).
I still think that Negate is better in the SB (and Mana Leak shouldn't be in the deck) and that Mortarpod and Ojutai's Command are not good enough anymore and should be replaced.
4x Spreading Seas in the maindeck can be good imho (as long as you run Flickerwisp of course).