Here's my decklist: http://tappedout.net/mtg-decks/08-09-16-AUk-uwr-nahiri/
I'd like to know what to take out in the main deck for Chandras and whether or not I should get any. I also need to put two Relic of Progenitus in the sideboard but I don't know what to take out. It's definitely not Crumble to Dust since there are a couple RG trons players in my area.
I've always found Mindcensor to hit a lot of decks but none of them hard enough
Our RUG Scapeshift matchup is pretty bad as they can protect the combo and we give them a lot of time, but the RG versions are very weak to countermagic and are more likely to play Valakut without instantly killing you, so Crumble to Dust is very good here.
To be very honest I wonder why this deck gets brought up so often; it's currently tier 3 and in my opinion just not a very good deck; it's slower than the fast combo decks and easier to disrupt than the slow combo deck. The deck feels like a desperate attempt to keep Valakut relevant now Scapeshift is too slow. Yes, the deck can sometimes just "have it" but so can mill.
It's a fine deck but I think a lot of players are misplaying the match-up. People are boarding out Nahiri and trying to win with colonnade? There have been multiple people this week asking about Mindcensor even though it dies to the Valukut trigger and can just brick off and isn't very good in many match-ups (IMHO).
I think a lot of the worrying is due to play-skill and bad sideboarding, not to bad match-ups. And I think we are all here willing to help those that are having trouble.
If it's game 3 on the play and we don't have a counter spell or any meaningful interaction against our opponent (Idk maybe we ran out of counters). Do we windmill slam Nahiri and tick up? Or do we hold up mana and bluff? I have a tendency to fall into this situation and I'm never quite sure what to do.
If we have turn 4 Nahiri, and we DO have Negate...do we just sit and chill to 6 mana? I feel like waiting to 6 is fine, because we have meaningful interaction. It's when I have nothing that bothers me.
RG breach, do not mistake them with the old scapeshift rug. They can kill turn 3, and relatively often turn 4 (undisrupted). The Problem with nahiri in this mu is her sorcery speed and that they will almost allways have breach mana up when you cast nahiri. If you cannot path or counter you're dead. I have played around 20 games preboard so far and I did never combo my opponent off. Versus scapeshift it's a different story. Nahiri is great there since they cannot combo off when you cast her turn 4.
@tappingstones. Have a look at mtgo results on goldfish or mtgtop8 and tell me where rg Titan has tier 3 status. In my opinion it's a very solid deck in the actual meta.
Reprints the one card that people point to when saying that art objectifies women.
Well done Wizards.
Liliana does not objectify women in any way at all. We have gotten to a point in our society that every single picture of a women must be objectifying a women in some negative way......blah blah blah.. That is not the case. (((Sarcasm)))Picture of a girl drinking a milk shake, must be sex related and putting women down, picture of girl sitting on a beach, picture of a girl driving a car, picture of a girl on the moon at a new space station.)))
You have a picture of an attractive strong power women who girls dress up as for anime conventions. What more do you want? The picture is fine, happy to see a reprint. Sick of of seeing people claim that everything in existence must be putting women down. Then all I have to do is replace the word "women" with anything else to get the same mentality; fish, cats, arabs, blacks, jews, men, environment, whites, chinese, old people, etc. It doesn't matter what word I put in. Stop sucking life out of everything man. That artwork of her is awesome. Stop putting stuff down man. Just stop. If the picture was really as negative as you claim she would totally nude, in a kitchen, making sandwiches and giving blow jobs. Her abilities would be horrible as well. +1 do nothing -2 do nothing -6 do nothing. Instead liliana of the veil is an amazing planeswalker comparable to jace, the mind sculpter with great art to appreciate.
My suggestion listen to some comedy radio for a while, pandora is free, youtube is free there is something out there for you. ***** go make fun of somebody. The whole world is so serious and campaigning for some cause, or someones rights, everything is a hate crime, racist, sexist. blah blah blah.
"O no mcdonalds must be slandering a hate crime against skinny people every time they make a big mac." hahaha jeeze You're just someone perpetuating another groups negative perspective that they've made you believe is correct. Look at the picture for a hour and tell me what's wrong with it? I don't see anything.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
RG breach, do not mistake them with the old scapeshift rug. They can kill turn 3, and relatively often turn 4 (undisrupted). The Problem with nahiri in this mu is her sorcery speed and that they will almost allways have breach mana up when you cast nahiri. If you cannot path or counter you're dead. I have played around 20 games preboard so far and I did never combo my opponent off. Versus scapeshift it's a different story. Nahiri is great there since they cannot combo off when you cast her turn 4.
@tappingstones. Have a look at mtgo results on goldfish or mtgtop8 and tell me where rg Titan has tier 3 status. In my opinion it's a very solid deck in the actual meta.
Why are you telling me this? I know it's a good deck. Bearscape said it's tier three. I think it's a fine choice. It's just not that bad of a match-up postboard.
I've always found Mindcensor to hit a lot of decks but none of them hard enough
Our RUG Scapeshift matchup is pretty bad as they can protect the combo and we give them a lot of time, but the RG versions are very weak to countermagic and are more likely to play Valakut without instantly killing you, so Crumble to Dust is very good here.
To be very honest I wonder why this deck gets brought up so often; it's currently tier 3 and in my opinion just not a very good deck; it's slower than the fast combo decks and easier to disrupt than the slow combo deck. The deck feels like a desperate attempt to keep Valakut relevant now Scapeshift is too slow. Yes, the deck can sometimes just "have it" but so can mill.
It's a fine deck but I think a lot of players are misplaying the match-up. People are boarding out Nahiri and trying to win with colonnade? There have been multiple people this week asking about Mindcensor even though it dies to the Valukut trigger and can just brick off and isn't very good in many match-ups (IMHO).
I think a lot of the worrying is due to play-skill and bad sideboarding, not to bad match-ups. And I think we are all here willing to help those that are having trouble.
If it's game 3 on the play and we don't have a counter spell or any meaningful interaction against our opponent (Idk maybe we ran out of counters). Do we windmill slam Nahiri and tick up? Or do we hold up mana and bluff? I have a tendency to fall into this situation and I'm never quite sure what to do.
If we have turn 4 Nahiri, and we DO have Negate...do we just sit and chill to 6 mana? I feel like waiting to 6 is fine, because we have meaningful interaction. It's when I have nothing that bothers me.
RG breach, do not mistake them with the old scapeshift rug. They can kill turn 3, and relatively often turn 4 (undisrupted). The Problem with nahiri in this mu is her sorcery speed and that they will almost allways have breach mana up when you cast nahiri. If you cannot path or counter you're dead. I have played around 20 games preboard so far and I did never combo my opponent off. Versus scapeshift it's a different story. Nahiri is great there since they cannot combo off when you cast her turn 4.
@tappingstones. Have a look at mtgo results on goldfish or mtgtop8 and tell me where rg Titan has tier 3 status. In my opinion it's a very solid deck in the actual meta.
Why?
Waiting helps them because as they hit land drops they start getting free lightning bolts everytime they play a mountain. Just cast your spells.
Reprints the one card that people point to when saying that art objectifies women.
Well done Wizards.
Liliana does not objectify women in any way at all. We have gotten to a point in our society that every single picture of a women must be objectifying a women in some negative way......blah blah blah.. That is not the case. (((Sarcasm)))Picture of a girl drinking a milk shake, must be sex related and putting women down, picture of girl sitting on a beach, picture of a girl driving a car, picture of a girl on the moon at a new space station.)))
You have a picture of an attractive strong power women who girls dress up as for anime conventions. What more do you want? The picture is fine, happy to see a reprint. Sick of of seeing people claim that everything in existence must be putting women down. Then all I have to do is replace the word "women" with anything else to get the same mentality; fish, cats, arabs, blacks, jews, men, environment, whites, chinese, old people, etc. It doesn't matter what word I put in. Stop sucking life out of everything man. That artwork of her is awesome. Stop putting stuff down man. Just stop. If the picture was really as negative as you claim she would totally nude, in a kitchen, making sandwiches and giving blow jobs. Her abilities would be horrible as well. +1 do nothing -2 do nothing -6 do nothing. Instead liliana of the veil is an amazing planeswalker comparable to jace, the mind sculpter with great art to appreciate.
My suggestion listen to some comedy radio for a while, pandora is free, youtube is free there is something out there for you. ***** go make fun of somebody. The whole world is so serious and campaigning for some cause, or someones rights, everything is a hate crime, racist, sexist. blah blah blah.
"O no mcdonalds must be slandering a hate crime against skinny people every time they make a big mac." hahaha jeeze You're just someone perpetuating another groups negative perspective that they've made you believe is correct. Look at the picture for a hour and tell me what's wrong with it? I don't see anything.
I have heard vague rumors of a moustache-dispensing vending machine in a distant laundromat, across the street from a tattoo parlor. However, this information is shaky, and time is of the essence.
I will nearly always make the play I can make than try to bluff.
For a huge number of these "all in" style decks, they can't or won't play around your counters.
If they have a through the breach, they're casting it into open mana a good amount of the time, simply because if you don't have an answer to it, they'll win or get a huge advantage, and if you do, it just increases the chance of the next one going through.
If you have no pressure, then they have no real reason to not just slam things as they get them, because they don't need to make sure they can cast two, get one countered, and have the other resolve to steal the game from under your fingers if you have nothing.
On the other hand, if they've run you out of relevant interaction, theres a nonzero chance they might be out too.
On top of that, nahiri is going to churn through your deck to find that relevant interaction faster, so if they can't kill you on the spot after you tap out, you may be able to untap in a much much safer position.
This all breaks down if you are 100% (or very close) sure they have the kill/major play.
If you've cliqued them, or you've seen their draws off oracle/courser, they've tutored for things, etc, etc, and you know tapping out for a nahiri will kill you, then bluffing is probably the better call.
If you feel its atleast somewhat likely they will not be able to immediately end you though, I'm playing the nahiri.
On the other hand, I will almost always hold up relevant interaction over casting the nahiri, unless I'm 90%+ sure they will not be able to greatly punish me for doing so.
Bluffing is far overrated. Playing stuff will win you the game. Not playing stuff will not. If you have nothing to do a bluff is fine, but never prioritise bluffing.
Sry @ tappingstones I thought the comment was from you. Versus the pure scapeshift you have a good Chance to combo off if you play nahiri turn 4. versus RG breach not so much because they can use your being tapped out immediately.
But the point is that it doesn't matter. To reliably win you also have to risk something. They are running their spells out trying to win, you must try to do the same thing. You will only draw a couple counterspells and they run a linear deck where a lot of the spells lead down the same path. I'm not sure how you can say you wouldn't want to jam Nahiri but you are willing to tap 5 mana every turn (starting on T6 at earliest) to attack with Colonnade. Consider which plan is more likely to be effective.
Bluffing is far overrated. Playing stuff will win you the game. Not playing stuff will not. If you have nothing to do a bluff is fine, but never prioritise bluffing.
Bluffing is only good if your opponent falling for it wins you the game. If your bluff succeeds and the result is neutral then the average outcome of the bluff is negative and there is no reason to do so: say you're playing against RG Breach, and you have Nahiri in hand with no countermagic. If you tap out they might have it and you lose, if they don't you draw 3 cards cards to their 1 and threaten to kill them. If you bluff and they fall for it or don't have it, you draw 1 card to their 1 and are in the exact same situation. If they don't fall for it, you lose.
Playing has two possible outcomes; win or lose. Bluffing has three possible outcomes; neutral, neutral and lose. The odds of each outcome happening depends on the situation of course, but playing will very often be better.
Hey guys, long time jeskai player, newly added nahiri.
I am wondering about rest in peace as a side board card vs some other cards. I understand it totally hoses some decks, but doing so it also hoses our snapcaster burn game plan and our nahiri emrakul gameplan. Is it still the optimal sideboard hate as opposed to relic of progenitus? if so please explain why.
What about a grafdiggers cage? it hits dredge, hits coco harder, but misses out on decks like living end. still hits out nahiri emrakul combo tho. trying to pick the best hate, I understand it is usually meta dependent but lets assume it is a blind meta. Thanks in advance.
Hey guys, long time jeskai player, newly added nahiri.
I am wondering about rest in peace as a side board card vs some other cards. I understand it totally hoses some decks, but doing so it also hoses our snapcaster burn game plan and our nahiri emrakul gameplan. Is it still the optimal sideboard hate as opposed to relic of progenitus? if so please explain why.
What about a grafdiggers cage? it hits dredge, hits coco harder, but misses out on decks like living end. still hits out nahiri emrakul combo tho. trying to pick the best hate, I understand it is usually meta dependent but lets assume it is a blind meta. Thanks in advance.
I've noticed people vastly overrate how hard RIP hoses us. It does close to nothing. It essentially downgrades our snapcasters (not a big deal), you are presumably bringing in RIP because it absolutely destroys your opponent. Many people fail to realize that nahiri can exile RIP if you ever need to do that. Cage is a terrible sideboard card for you to run, you can't exile it with Nahiri.
Hey guys, long time jeskai player, newly added nahiri.
I am wondering about rest in peace as a side board card vs some other cards. I understand it totally hoses some decks, but doing so it also hoses our snapcaster burn game plan and our nahiri emrakul gameplan. Is it still the optimal sideboard hate as opposed to relic of progenitus? if so please explain why.
What about a grafdiggers cage? it hits dredge, hits coco harder, but misses out on decks like living end. still hits out nahiri emrakul combo tho. trying to pick the best hate, I understand it is usually meta dependent but lets assume it is a blind meta. Thanks in advance.
With Rest in Peace, Snapcaster is turned off, but you can still -8 Nahiri for Emrakul if you don't draw Emrakul. Grafdigger's Cage prohibits Nahiri from -8ing for anything and also shuts off Snapcaster. Not what we want.
Other options are Relic of Progenitus (sac it at the right time and hope to not hurt yourself too much, but once you use it the graveyard can start filling up again), Tormod's Crypt (similar to Relic), and Surgical Extraction (only hits one card but removes from the hand and library as well).
I am trying out two Surgical Extraction as my anti-graveyard sideboard cards. I like that it is instant speed and doesn't hurt any aspect of my plan (Snapcaster or Nahiri), and hopefully one use buys enough time to stabilize, since it costs 2 life each time. I'll have to see whether the life cost just seems too steep with more play. So far I've only cast it once (which won the game for me), so not a lot to go on.
I've noticed people vastly overrate how hard RIP hoses us. It does close to nothing. It essentially downgrades our snapcasters (not a big deal), you are presumably bringing in RIP because it absolutely destroys your opponent. Many people fail to realize that nahiri can exile RIP if you ever need to do that. Cage is a terrible sideboard card for you to run, you can't exile it with Nahiri.
Other than Dredge, Eggs, and Storm-ish decks, what decks does Rest in Peace really shut down completely?
I've noticed people vastly overrate how hard RIP hoses us. It does close to nothing. It essentially downgrades our snapcasters (not a big deal), you are presumably bringing in RIP because it absolutely destroys your opponent. Many people fail to realize that nahiri can exile RIP if you ever need to do that. Cage is a terrible sideboard card for you to run, you can't exile it with Nahiri.
Other than Dredge, Eggs, and Storm-ish decks, what decks does Rest in Peace really shut down completely?
Also Living End...but I don't really understand your question, I'm only playing it to hose Dredge, it I happen to face Living end, etc it's just icing on the cake.
I've noticed people vastly overrate how hard RIP hoses us. It does close to nothing. It essentially downgrades our snapcasters (not a big deal), you are presumably bringing in RIP because it absolutely destroys your opponent. Many people fail to realize that nahiri can exile RIP if you ever need to do that. Cage is a terrible sideboard card for you to run, you can't exile it with Nahiri.
Other than Dredge, Eggs, and Storm-ish decks, what decks does Rest in Peace really shut down completely?
Coco combo, persist no longer works, cannot combo out.
I've noticed people vastly overrate how hard RIP hoses us. It does close to nothing. It essentially downgrades our snapcasters (not a big deal), you are presumably bringing in RIP because it absolutely destroys your opponent. Many people fail to realize that nahiri can exile RIP if you ever need to do that. Cage is a terrible sideboard card for you to run, you can't exile it with Nahiri.
Other than Dredge, Eggs, and Storm-ish decks, what decks does Rest in Peace really shut down completely?
Also Living End...but I don't really understand your question, I'm only playing it to hose Dredge, it I happen to face Living end, etc it's just icing on the cake.
I've noticed people vastly overrate how hard RIP hoses us. It does close to nothing. It essentially downgrades our snapcasters (not a big deal), you are presumably bringing in RIP because it absolutely destroys your opponent. Many people fail to realize that nahiri can exile RIP if you ever need to do that. Cage is a terrible sideboard card for you to run, you can't exile it with Nahiri.
Other than Dredge, Eggs, and Storm-ish decks, what decks does Rest in Peace really shut down completely?
Coco combo, persist no longer works, cannot combo out.
Rest in Peace shuts down the Abzan Company combo, but hardly the deck as a whole. They've still got a pretty decent plan B of just attacking, especially if we no longer have access to recasting spells with Snapcaster.
I've noticed people vastly overrate how hard RIP hoses us. It does close to nothing. It essentially downgrades our snapcasters (not a big deal), you are presumably bringing in RIP because it absolutely destroys your opponent. Many people fail to realize that nahiri can exile RIP if you ever need to do that. Cage is a terrible sideboard card for you to run, you can't exile it with Nahiri.
Other than Dredge, Eggs, and Storm-ish decks, what decks does Rest in Peace really shut down completely?
Also Living End...but I don't really understand your question, I'm only playing it to hose Dredge, it I happen to face Living end, etc it's just icing on the cake.
I've noticed people vastly overrate how hard RIP hoses us. It does close to nothing. It essentially downgrades our snapcasters (not a big deal), you are presumably bringing in RIP because it absolutely destroys your opponent. Many people fail to realize that nahiri can exile RIP if you ever need to do that. Cage is a terrible sideboard card for you to run, you can't exile it with Nahiri.
Other than Dredge, Eggs, and Storm-ish decks, what decks does Rest in Peace really shut down completely?
Coco combo, persist no longer works, cannot combo out.
Rest in Peace shuts down the Abzan Company combo, but hardly the deck as a whole. They've still got a pretty decent plan B of just attacking, especially if we no longer have access to recasting spells with Snapcaster.
It shuts down Kitchen Finks, Eternal Witness, Murderous Redcap, etc. It's decent but I don't bring it in.
I've recently been considering the merits of Sleight of Hand over Serum Visions. Often times I find myself desperately wanting to draw a land off of my Serum Visions in the early game. I feel like the increased odds off hitting the land off Sleight of Hand may be worth the sacrifice in card selection that Serum Visions gives.
I've recently been considering the merits of Sleight of Hand over Serum Visions. Often times I find myself desperately wanting to draw a land off of my Serum Visions in the early game. I feel like the increased odds off hitting the land off Sleight of Hand may be worth the sacrifice in card selection that Serum Visions gives.
Anyone have any results with Sleight of Hand?
Slieght is worse at looking for lands. Are you talking about keeping one landers? As that's already a mistake. If you kept a 2 lander than T1 Serum Visions is MUCH better than Slieght of Hand. Slieght of Hand is only marginally better on turns where you are due to miss a land drop. You shouldn't run worse cards that are only better in corner cases. Serum Visions is going to be better practically every time it's in your hand. Sleight isn't a playable card outside of decks like Storm (because they already maxed out on Serum Visions).
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http://tappedout.net/mtg-decks/08-09-16-AUk-uwr-nahiri/
I'd like to know what to take out in the main deck for Chandras and whether or not I should get any. I also need to put two Relic of Progenitus in the sideboard but I don't know what to take out. It's definitely not Crumble to Dust since there are a couple RG trons players in my area.
If it's game 3 on the play and we don't have a counter spell or any meaningful interaction against our opponent (Idk maybe we ran out of counters). Do we windmill slam Nahiri and tick up? Or do we hold up mana and bluff? I have a tendency to fall into this situation and I'm never quite sure what to do.
If we have turn 4 Nahiri, and we DO have Negate...do we just sit and chill to 6 mana? I feel like waiting to 6 is fine, because we have meaningful interaction. It's when I have nothing that bothers me.
Why?
Why are you telling me this? I know it's a good deck. Bearscape said it's tier three. I think it's a fine choice. It's just not that bad of a match-up postboard.
Waiting helps them because as they hit land drops they start getting free lightning bolts everytime they play a mountain. Just cast your spells.
Eh, ok. I guess it's just that the times that I've done that, they always "just have it." Immediate Scapeshift for game. I guess just unlucky.
For a huge number of these "all in" style decks, they can't or won't play around your counters.
If they have a through the breach, they're casting it into open mana a good amount of the time, simply because if you don't have an answer to it, they'll win or get a huge advantage, and if you do, it just increases the chance of the next one going through.
If you have no pressure, then they have no real reason to not just slam things as they get them, because they don't need to make sure they can cast two, get one countered, and have the other resolve to steal the game from under your fingers if you have nothing.
On the other hand, if they've run you out of relevant interaction, theres a nonzero chance they might be out too.
On top of that, nahiri is going to churn through your deck to find that relevant interaction faster, so if they can't kill you on the spot after you tap out, you may be able to untap in a much much safer position.
This all breaks down if you are 100% (or very close) sure they have the kill/major play.
If you've cliqued them, or you've seen their draws off oracle/courser, they've tutored for things, etc, etc, and you know tapping out for a nahiri will kill you, then bluffing is probably the better call.
If you feel its atleast somewhat likely they will not be able to immediately end you though, I'm playing the nahiri.
On the other hand, I will almost always hold up relevant interaction over casting the nahiri, unless I'm 90%+ sure they will not be able to greatly punish me for doing so.
I.E.: interaction > nahiri > bluff
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But the point is that it doesn't matter. To reliably win you also have to risk something. They are running their spells out trying to win, you must try to do the same thing. You will only draw a couple counterspells and they run a linear deck where a lot of the spells lead down the same path. I'm not sure how you can say you wouldn't want to jam Nahiri but you are willing to tap 5 mana every turn (starting on T6 at earliest) to attack with Colonnade. Consider which plan is more likely to be effective.
Totally agree. Vastly overrated.
Playing has two possible outcomes; win or lose. Bluffing has three possible outcomes; neutral, neutral and lose. The odds of each outcome happening depends on the situation of course, but playing will very often be better.
I am wondering about rest in peace as a side board card vs some other cards. I understand it totally hoses some decks, but doing so it also hoses our snapcaster burn game plan and our nahiri emrakul gameplan. Is it still the optimal sideboard hate as opposed to relic of progenitus? if so please explain why.
What about a grafdiggers cage? it hits dredge, hits coco harder, but misses out on decks like living end. still hits out nahiri emrakul combo tho. trying to pick the best hate, I understand it is usually meta dependent but lets assume it is a blind meta. Thanks in advance.
I've noticed people vastly overrate how hard RIP hoses us. It does close to nothing. It essentially downgrades our snapcasters (not a big deal), you are presumably bringing in RIP because it absolutely destroys your opponent. Many people fail to realize that nahiri can exile RIP if you ever need to do that. Cage is a terrible sideboard card for you to run, you can't exile it with Nahiri.
With Rest in Peace, Snapcaster is turned off, but you can still -8 Nahiri for Emrakul if you don't draw Emrakul. Grafdigger's Cage prohibits Nahiri from -8ing for anything and also shuts off Snapcaster. Not what we want.
Other options are Relic of Progenitus (sac it at the right time and hope to not hurt yourself too much, but once you use it the graveyard can start filling up again), Tormod's Crypt (similar to Relic), and Surgical Extraction (only hits one card but removes from the hand and library as well).
I am trying out two Surgical Extraction as my anti-graveyard sideboard cards. I like that it is instant speed and doesn't hurt any aspect of my plan (Snapcaster or Nahiri), and hopefully one use buys enough time to stabilize, since it costs 2 life each time. I'll have to see whether the life cost just seems too steep with more play. So far I've only cast it once (which won the game for me), so not a lot to go on.
Other than Dredge, Eggs, and Storm-ish decks, what decks does Rest in Peace really shut down completely?
Also Living End...but I don't really understand your question, I'm only playing it to hose Dredge, it I happen to face Living end, etc it's just icing on the cake.
Coco combo, persist no longer works, cannot combo out.
UR Niv-Mizzet, The Firemind
WUR Narset's Coinflip Casino
Modern
UB Mill
Ah, yes, forgot about Living End.
Rest in Peace shuts down the Abzan Company combo, but hardly the deck as a whole. They've still got a pretty decent plan B of just attacking, especially if we no longer have access to recasting spells with Snapcaster.
It shuts down Kitchen Finks, Eternal Witness, Murderous Redcap, etc. It's decent but I don't bring it in.
Anyone have any results with Sleight of Hand?
Slieght is worse at looking for lands. Are you talking about keeping one landers? As that's already a mistake. If you kept a 2 lander than T1 Serum Visions is MUCH better than Slieght of Hand. Slieght of Hand is only marginally better on turns where you are due to miss a land drop. You shouldn't run worse cards that are only better in corner cases. Serum Visions is going to be better practically every time it's in your hand. Sleight isn't a playable card outside of decks like Storm (because they already maxed out on Serum Visions).