So when the new set launches we'll be able to have multiple Chandras in play at the same time. I'm thinking of running atleast 1 Chandra, Flamecaller and maybe a Chandra, pyromaster. I don't know what to cut for them yet but turn 3 Chandra, Torch of defianceinto turn 4 Flamecaller seems fun.
Assuming she doesn't try to help another revolution and get a new card :P. I'm hoping for another sweet Koth walker to run along the original now more than ever!
Koth/Chandra into Obliterate was pretty nuts already. I think the possibility of getting a second Chandra on the table is strictly win-more.
2nd this. I don't think the planeswalker legend rule is gonna change much at all, except for some added flexibility to 1-of walkers in sideboards.
In our case a 1-of Pyromaster in the side (or main?) would maybe be a good call in a meta with lot of company, hatebears and such.
I'm wonder what people are using for their Koth/Chandra split? I'm mainly seeing 4 Koth and 2 Chandra but I see some 3 and 3. Just building the deck for the first time and I'm figuring out numbers I want to play. Thanks.
Hi, I've been lurking on this particular thread for about a year now,and I've had skred built for about 8 months. I like running a 3/3 split on Koth and Chandra because I run ensnaring bridge, and Chandra has a little more impact the turn you play her under a bridge. If your running a more aggressive list, 4 Koth may be the right number for you.
I won modern last night with Skred Red.
I ran 4 and 4 of Koth and Chandra with 4 ensnaring bridge in the side.
I faced off against blue black artifacts, eldrazi Tron, and Storm.
Blue Black artifacts was an easy match up.
Storm I was surprised I was able to take however well placed bolts and Skreds on his creatures along with a couple timely relics for a 2-1 win.
Tron it was all about ensnaring bridge after the board and blood moon in both games to ultimate Chandra in both games.
I had some good March ups for a great win. I also really liked running all 8 Planeswalkers
Koth/Chandra into Obliterate was pretty nuts already. I think the possibility of getting a second Chandra on the table is strictly win-more.
2nd this. I don't think the planeswalker legend rule is gonna change much at all, except for some added flexibility to 1-of walkers in sideboards.
In our case a 1-of Pyromaster in the side (or main?) would maybe be a good call in a meta with lot of company, hatebears and such.
I think with affinity in the top 3 decks right now pyromaster is worth running mb. I know I'll be running a 1-1 split with Chandra mb.
I was wondering why most of the Skred decks have been running only 3 Blood Moon??? Is there a reason?
Extra copies are redundant, and it doesn't win every matchup (there are some where it's mostly dead). Including the 4th in the SB is not uncommon. I personally run 3 Blood Moon MD, and 4 Molten Rain in the SB.
I was wondering why most of the Skred decks have been running only 3 Blood Moon??? Is there a reason?
It keeps bouncing between 3 and 4. Some argue that the extra copies are redundant, and others argue that the increased chances of having it early far outweighs the risk of drawing redundant copies. I personally run 4 because I think it's THAT strong. I don't mind drawing extra copies because I like it against discard/counters/removal
The fourth Moon ends up making you pretty reliant on having it. The biggest mistake a lot of players new to the deck make is expecting Blood Moon every game. What then happens is they get stomped in games without Moon because they don't know how to play against someone who can cast spells. If you want to learn how to play Skred, you have to understand how to play one of the world's clunkiest mana curves without expecting a free win all the time. I personally played four Moons for a few weeks and it never felt good. An experienced opponent will already fetch basics, which hurts the Blood Moon plan. Playing a fourth only makes your opponent's fetches more powerful by adding a weaker card that does not get more powerful with multiples. Moon has diminishing returns, and I found that three is the best amount. Because of these reasons, I think playing four copies is incorrect because it alters the fundamental plays of the deck.
For those curious about other updates to my list, I went back to playing Batterskull over the fourth Relic. I've always played three because that's what I owned when I initially built the deck, but having the extra flex slot is incredibly useful. I also tried Sweltering Suns and found testing inconclusive. I haven't played enough games with it, but for now I prefer Anger because exiling creatures is so much more powerful in my eyes than cycling for three. I also now play Ensnaring Bridge in the sideboard, and it's a powerhouse because no one expects another three mana prison piece. I also get to check off something on my Skred bucket list -- being threatened with bodily harm because I play Blood Moon. Now I just need to equip Batterkull to a Koth Mountain and I can say I've seen everything, right?
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The fourth Moon ends up making you pretty reliant on having it. The biggest mistake a lot of players new to the deck make is expecting Blood Moon every game. What then happens is they get stomped in games without Moon because they don't know how to play against someone who can cast spells. If you want to learn how to play Skred, you have to understand how to play one of the world's clunkiest mana curves without expecting a free win all the time. I personally played four Moons for a few weeks and it never felt good. An experienced opponent will already fetch basics, which hurts the Blood Moon plan. Playing a fourth only makes your opponent's fetches more powerful by adding a weaker card that does not get more powerful with multiples. Moon has diminishing returns, and I found that three is the best amount. Because of these reasons, I think playing four copies is incorrect because it alters the fundamental plays of the deck.
Weighting in again on the neverending BM-discussion!
IMO, yet again I think it's plain wrong for any Blood Moon deck to run less than 4 Moons.
Even if opponent got a few basics, Moon IS gonna hurt their manabase a lot. Double-symbols and lands with additional effects are out, and sometimes you get that free win (even more so post-board when you can blow up basics with Rain).
Besides, Valakut is a big thing and the matchup hinges entirely on wether we can land a moon or two or not.
Don't get me wrong, I don't expect to see them every game, but I want the best possible chance. I'd rather draw multiples than none. In the end the extras I draw either get discarded, or first copy countered anyway. However I have learnt that SSG isn't neccessary to make them useful, and in the end I ended up with 4 moons in a Mind Stone build without regrets.
And yeah, I fall on the 4 Moons side. It's probably the single strongest card in our deck, and you wanna maximize your odds of drawing it game 1. Post-board, you can either:
- Board out all 4 if it isn't good
- Go down to 3 if it's decent but your opponent will fetch around it, or
- Leave in all 4 if it's still the best thing you can be doing (e.g. vs Scapeshift).
Even if opponent got a few basics, Moon IS gonna hurt their manabase a lot. Double-symbols and lands with additional effects are out
This is an underrated fact. It's not very apparent, because you can't actually see the lines you're preventing. You kind of have to figure it out by experience. A blood moon even though they have basics out can work kind of like a trinisphere and limit them to a spell a turn.
Personally I fall on the 3 moon side of this argument - CavalryWolfPack mentioned a "Skred bucket list" and drawing a second moon instead of one of the many live draws you needed to stay alive/win is definitely one most of us can check off (as an aside I did the "Equip Batterskull to a Koth mountain" last week and won the game with it, glorious!). However, this is because my personal playstyle and deck choices favor a more grindy and controling gameplan, where dead cards are highly detrimental, whereas a more proactive build might be a bit more forgiving when it comes to a second moon. Also it just annoys me more to draw multiples than I like the extra chance of drawing one, but again that's personal preference.
That's the point - the deck is mostly personal for everyone playing it
By the way - I'm in a discussion with myself and can not decide -> 4x Koth of the Hammer and 2x Chandra, Torch of Defiance were in my Mainboard for Months - actually I'm thinking bout MOAR Chandras but don't have any pros or cons for or against it, just a inner feeling.
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"From my rotting body,
flowers shall grow
and I am in them
and that is eternity."
I tried running 4 Koth and 3 Chandra for a while, but in the end I feel like Chandra is too slow to be considered a finisher. Personally I prefer her as a 2-of to draw in grindy games where that extra card per turn wins games.
It's a bit more interesting to discuss if that 3rd Chandra is a Pyromaster after the rule change takes effect ~
I'm new to the deck and I've enjoyed it so much that I'm putting serious consideration into playing it at SCG Louisville next weekend. Does anyone know where I can get anymore help with Sideboarding? I read the front page of this forum but I wanted more help in regards to Tier 1 and Tier 2 decks... specifically what to take you when sideboarding.
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Decks Modern UGWRB Humans G Mono-Green Tron UWBR Ad Nauseam
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Modern Dredge
Budget Dredge
Mardu Pyromancer
Belcher
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
2nd this. I don't think the planeswalker legend rule is gonna change much at all, except for some added flexibility to 1-of walkers in sideboards.
In our case a 1-of Pyromaster in the side (or main?) would maybe be a good call in a meta with lot of company, hatebears and such.
Legacy: Death'n'Taxes
I ran 4 and 4 of Koth and Chandra with 4 ensnaring bridge in the side.
I faced off against blue black artifacts, eldrazi Tron, and Storm.
Blue Black artifacts was an easy match up.
Storm I was surprised I was able to take however well placed bolts and Skreds on his creatures along with a couple timely relics for a 2-1 win.
Tron it was all about ensnaring bridge after the board and blood moon in both games to ultimate Chandra in both games.
I had some good March ups for a great win. I also really liked running all 8 Planeswalkers
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
I think with affinity in the top 3 decks right now pyromaster is worth running mb. I know I'll be running a 1-1 split with Chandra mb.
I was wondering why most of the Skred decks have been running only 3 Blood Moon??? Is there a reason?
Modern
UGWRB Humans
G Mono-Green Tron
UWBR Ad Nauseam
Extra copies are redundant, and it doesn't win every matchup (there are some where it's mostly dead). Including the 4th in the SB is not uncommon. I personally run 3 Blood Moon MD, and 4 Molten Rain in the SB.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
It keeps bouncing between 3 and 4. Some argue that the extra copies are redundant, and others argue that the increased chances of having it early far outweighs the risk of drawing redundant copies. I personally run 4 because I think it's THAT strong. I don't mind drawing extra copies because I like it against discard/counters/removal
For those curious about other updates to my list, I went back to playing Batterskull over the fourth Relic. I've always played three because that's what I owned when I initially built the deck, but having the extra flex slot is incredibly useful. I also tried Sweltering Suns and found testing inconclusive. I haven't played enough games with it, but for now I prefer Anger because exiling creatures is so much more powerful in my eyes than cycling for three. I also now play Ensnaring Bridge in the sideboard, and it's a powerhouse because no one expects another three mana prison piece. I also get to check off something on my Skred bucket list -- being threatened with bodily harm because I play Blood Moon. Now I just need to equip Batterkull to a Koth Mountain and I can say I've seen everything, right?
IMO, yet again I think it's plain wrong for any Blood Moon deck to run less than 4 Moons.
Even if opponent got a few basics, Moon IS gonna hurt their manabase a lot. Double-symbols and lands with additional effects are out, and sometimes you get that free win (even more so post-board when you can blow up basics with Rain).
Besides, Valakut is a big thing and the matchup hinges entirely on wether we can land a moon or two or not.
Don't get me wrong, I don't expect to see them every game, but I want the best possible chance. I'd rather draw multiples than none. In the end the extras I draw either get discarded, or first copy countered anyway. However I have learnt that SSG isn't neccessary to make them useful, and in the end I ended up with 4 moons in a Mind Stone build without regrets.
Legacy: Death'n'Taxes
And yeah, I fall on the 4 Moons side. It's probably the single strongest card in our deck, and you wanna maximize your odds of drawing it game 1. Post-board, you can either:
- Board out all 4 if it isn't good
- Go down to 3 if it's decent but your opponent will fetch around it, or
- Leave in all 4 if it's still the best thing you can be doing (e.g. vs Scapeshift).
This is an underrated fact. It's not very apparent, because you can't actually see the lines you're preventing. You kind of have to figure it out by experience. A blood moon even though they have basics out can work kind of like a trinisphere and limit them to a spell a turn.
That's the point - the deck is mostly personal for everyone playing it
I find myself tinkering with the deck everytime I'm going to attend a tournament.
Sometimes with 1-2 Flexslots, sometimes with 16 changes to the Mainboard - swapping in Boros Reckoner or going for double Dragons, or something else - atm with 4x Stormbreath Dragon
Going for the Godo, Bandit Warlord + 2x Batterskull Package (even with Sword of Fire and Ice) or for Earthquake over Anger of the Gods, Obliterate and Hazoret the Fervent.
Sometimes even the Prisonkind of Play, Ensnaring Bridge and 4x Pia and Kiran Nalaar - or lets build a spicy SkRed with Shrine of Burning Rage and Sin Prodder or T1- Blood Moon including Gemstone Caverns and Simian Spirit Guide - whatever floats your Goat.
By the way - I'm in a discussion with myself and can not decide -> 4x Koth of the Hammer and 2x Chandra, Torch of Defiance were in my Mainboard for Months - actually I'm thinking bout MOAR Chandras but don't have any pros or cons for or against it, just a inner feeling.
flowers shall grow
and I am in them
and that is eternity."
It's a bit more interesting to discuss if that 3rd Chandra is a Pyromaster after the rule change takes effect ~
Legacy: Death'n'Taxes
Modern
UGWRB Humans
G Mono-Green Tron
UWBR Ad Nauseam