This is my first time going down to 3 Blood Moon in side and main, but its my first time also with hand disruption in this deck. Any input, critique welcome, The sideboard is strange but there is a reason for every card I assure you.
This is my first time going down to 3 Blood Moon in side and main, but its my first time also with hand disruption in this deck. Any input, critique welcome, The sideboard is strange but there is a reason for every card I assure you.
I think a 2/2 split main and side is optimal if anything to help keep the curve of the deck under control, that said I don't agree with running the talismans. Running them alongside 4 Mind Stone can lead to awkward draws where you only draw mono ramp where you could run 2 more removal spells or 2 more threats which would be just overall better in the mid/late game.
Thanks for the input! I've thought about that, I actually cut two spell bombs for the talisman, I'm not 100% sure about this list, but I like to have at least 8 ways to cast thought-knot, and that I've cut the curve down to 4 max, it makes hitting that turn two ramp much better. I'm gonna try this out next FNM, and we'll see how it goes, you're probably right though.
Looks like we're all in the brewery! I'm sticking with my list for now, but I'm thinking about Skred Ponza with Crucible of Worlds and Mouth of Ronom, and other evil things, but that's more inline with Free Win Red.
I got stomped by BR Eldrazi yesterday while playtesting. The guy was prepared for Blood Moon, even had basic Wastes for it. Considering it was online, he wasn't prepared for me specifically, but was rather hedging against Blood Moon as a hate card. He then Batterskulled me out of the game. That is probably the most difficult card for this deck to deal with. I'm beginning to agree that Crumble to Dust is too slow, so I might try Molten Rain instead. Thoughts?
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Thanks for the input! I've thought about that, I actually cut two spell bombs for the talisman, I'm not 100% sure about this list, but I like to have at least 8 ways to cast thought-knot, and that I've cut the curve down to 4 max, it makes hitting that turn two ramp much better. I'm gonna try this out next FNM, and we'll see how it goes, you're probably right though.
have a look back in the thread, we had the discussion before...
i dont like the talisman, 4 rocks/stones are fine and they can cycle...maybe try a version without koth and moon or at least cut some, play more scrying sheets and dont forget mouth of ronom, play 3 chandra? instead of moon try a ld package with fulminator mages/molten rain...
you can make lots if friends playing discard paired with ld
depending eternal scourge, go back to the roots, try phyrexian ironfoot, bolt resistent, sc permanent for skred and sheets, pseudo vigiliance...
I'll look into these later, I have to head to work for now. I've tested many versions of skred, and one of the reasons I even play it is because of Koth, and Moon. I've said it before and I'll say it again, I play magic for the feels, and there are certain cards I really like the feels of, even if its sub par at the moment. Skred will only ever be a meta call, I can put it down for a while until conditions are ripe for the cards that I want to play, the list I have is pretty much My chosen list, because I like the feel of it best. Having said that I'd rather stick with a certain build and play it sporadically then to continuously flow with the meta and not play my favorite cards.
I think you guys are right with the Talisman, but the question now is what else can I add to support Thought-Knot?
Batterskullis definitely a good card against us. It's not unusual for our games to go long enough to get to tye point where an opponent can bouncenand play batterskull in the same turn. Normally what I do vs the card is chump block and try to get a koth emblem going.
Molten Rain is definitely the best card for us in terms of land destruction.
For supporting thought-out we only really need the scrying sheets and 4 mind stones. If you need more play mouth of ronom as a 1 of. We still need the maximum amount of mountains possible for Koth though so don't over dedicate yourself.
i've personally found that a 1 of talisman is actually alright, and on t2 it can hold it's own by letting you play it and keep bolt/skred mana up, which a t2 mind stone doesn't. the only issues i've had casting the eldrazi so far are when very savvy opponents destroy my mind stone(s), it's hard to get colorless after that. the thought-knots are the true all star of the deck changes, but reality smasher is another stormbreath dragon all things considered. it's a stormbreath that's good against a variety of removal, rather than just hedging against the color white (which is a good hedge most of the time!) i took the list to fnm a few days ago, here's the results
round 1: RG Ponza
g1: he got stuck on 2 lands for a bit, i thought that was hilarious. simply koth'd him out.
g2: he molten rain'd a few mountains which sucked, but my hail mary was topdecking the third land i needed to double skred his deus of calamity and swing the tempo back to me. eventually got there, got a surprise koth-reality smasher kill by swinging 9 at once.
2-0, 1-0 for the night
round 2: Bant Company
g1: he got stuck on 3 lands, and i just skreded his birds and kept him off company to win.
g2: i kept a stupid hand with no t1 interaction but late game payoff, and i paid for it with brimaz, wooly thoctar, and rhox war monks to the face. curse those x/4s not dying to anger.
g3: mulligan to 5 didn't see any interaction, brimaz once again made me spell ICUP
1-2, 1-1 for the night
round 3: The Mirror
g1: shrine of burning rage on his side just ticked up and up and up and up...
g2: this is what i meant when a savvy player can knock you off colorless playing like this. this was my good buddy and we'd been deckbuilding all day, so he knew that shattering spree'ing my 2 mind stones kept me off of the reality smasher and thought-knots i had in hand. this was rough bc his deck wasn't as refined as mine, but it was enough to win the mirror.
0-2, 1-2 for the night
round 4: Jund
g1: he lead off with a thoughtseize and was staring down a koth and a blood moon. he ripped the blood moon. i made him pay for it with mountains to the skull.
g2. he tapped out to play a batterskull, i topdecked the 1 sided shattering spree i had. he never recovered from that tempo loss and i smashed his reality for surprise lethal.
2-0, finished 2-2 for the night
overall the deck changes felt good compared to what i had been playing. eternal scourge is crazy against midrange, not so much against aggro though.
I personally think figure of destiny is a trap, for it to get good you have to invest all your mana in it basically doing nothing else. Any good player will just save removal until you have wasted turn upon turn making this thing good then path/terminate and you have just lost the game because you did nothing with your mana for how many turns? 3 or 4? I would much rather rabblemaster and force out removal with only a 3 mana investment. I also play 4 anger of the gods in my 75 because its one of the best cards in the deck against a bunch of t1/t2 decks.
Figure of Destiny is slow, I don't know how you hope to race a decent combo/ramp deck with it.
You also mentioned "Burn" and "Bushwhacker Zoo", how is FoD relevant for these matchups ?
Btw, "G/W Tron" which gained some popularity recently over G/R plays Path.
Of course that Blood Moon and LD is the best plan against Tron and Ramp.
Then there is artifact removal against Tron and other decks that rely on them (Lantern).
Sinking mana into FoD is not efficient, cheating out Goblin Rabblemaster on turn 2 is better as it saves your mana to do other things later.
I'm not even sure that G.Rabblemaster is that great a plan but FoD is surely not a better idea.
About your calculation, you are also adding bolts to your scenario ?
Then it is just the best case and I might as well draw a scenario like: Turn 2 G.Rabblemaster (off SSG) into 3x L.Bolts on turn 3...
This doesn't mean anything.
Running Mackies list with
+1 Scrying Sheets
+1 Chandra, Torch of Defiance
-1 Batterskull
-1 Pyrite Spellbomb
SB
-1 Grafdigger's Cage
-1 Molten Rain
+1 Vandalblast
+1 Goblin Rabblemaster
Not much to say. I expected mostly T1-Decks, many Infect and Junk lists and some stuff like Merkfolk/Delver/Burn/Affinity.
Game1 vs. Titan-Valakut
Something with Blood Moon and Molten Rain in Match2 on his Forest and Skred his Titan, some luck here.
Only remember it was quite easy and I won 2:0.
(1:0)
Game2 vs Kiki-Chord.
Match1... I was dying inside pretending to have a Bolt/Skred for around 8rounds in my hand for the time when he goes combo...he goes combo, I cycle my Relic and drew the Skred O_O perfect. 1:0 (Beside that Stormbreath was hitting hard)
Match2 - I boarded in Rabblemaster over Relics to race him - quite nice BUT EoT-T3-> Resto Angel, T4 -> Kikki gg.
Match3 - 5mana open, Stormbreath and Parents in my hand, allthough Skred and some stuff, watching his board "He will never be able to combo next turn" -> Stormbreath start the race! -> Eldritch Evolution, sacrificing Kitchen Finks for Kikki, tapping everything with his drawn land to chord for resto angel. -> I suck.
(1:1)
Game3 vs Infect.
Salty opponent at least I had fun.
Match1 - T1 Bolt, T2 Skred, T3 Blood Moon
Match2 - T1 Skred, T2 Bolt, T3 Blood Moon
(2:1)
Game4 vs Jund:
...T1 Discard, T2 Discard, T3 Lilli Discard, T4 2x Discard.
Second same but with T2 Tarmogoyf.
(2:2)
Game 5 vs Tezzerator:
Nothing to say, theres no way to lose here :>
(3:2)
Game 6 vs Blue Moon.
Felt like I'm using Islands, so much flood.
(3:3)
Game 7 vs Bogles
Intentional Draw so I can go and trade stuff.
(3:3:1)
What I've learned:
- Mulligan is awesome
- Keep the Burnspell vs Kikki n stuff ALWAYS.
- Sometimes u dont have luck, its "just" a game :s
- SkRed is awesome, people like the deck
If I was in Germany I'd love to show you a real Tezzerator Deck. I'm an avid Skred and Tezz player and in no circumstances does Skred beat my Tezz list unless I just draw blanks over and over.
Hearth Kami isn't a modern playable card...(for casual/Edh it is probably fine)
It requires too much mana to do its thing and the 2/1 body does too little to count.
Rabblemaster alone wins a game in 3 turns including the turn you play it. Without SSG it's a turn 5 win that requires only 3 Mana, even faster if you play another threat or even just bolt your opponent.
Figure of destiny is a turn 1 play
turn 2 swing for 2
Turn 3 swing for 4 6 total
Turn 4 swing for another 4 10 total
Turn 5 swing for 8 for 18 total.
Now this is assuming you don't miss a single land drop and you have 5 straight mountains. As well as you being able to untapped with Figure 5 turns in a row. Providing your opponent 5 turns to come up with a blocker or a removal spell of some kind.
Personally I'm of the belief that rabblemaster is the better card for the aggro plan as it requires the least amount of investment for us to win with.
Figure not only requires us to tap out near every turn, but doesn't even make tokens like rabblemaster does. This makes Figure worse in a lot more matchups as I would never board figure the card in for the matchups were we need to drop our control plan and just go threat heavy, like RG valakut, UWx, and such.
As for kami I'd much rather cast a shattering spree for RR and blow up not just 1, but 2 artifacts for the mana cost investment and bolt up a bolt effect for an Inkmoth Nexus. Or event better just play a blood moon and not worry about it.
Also could you not be so condescending? I personally enjoy the community we have here.
Some of us have been playing the deck for just as long, or in my case much longer than you.
kami kills ee, chalice, opal, thopter and nexus for zero, around chalice on 1 and SPELLSKITE (what ppl may board in vs us) or BOTH. i can pay with colorless and i can also keep red mana open while destroying needle, lantern, signal pest, shredder, vial, map...i see you know modern in and outside
You say no one is reading your stuff but I don't get why you say that. Kami is unplayable and what you say is false here. How is Kami killing those for ZERO? The card cost 2cmc to cast so it'll always be at least 2 cmc.
Shattering Spree plays around Chalice on one as well because the replication isn't countered. Why would anyone play Kami with cards like Shattering Spree, Vandalblast and Shatterstorm available?
Also Figure of Destiny is not good in this deck at all. It doesn't race combo like you say as Rabble does it better period. You are getting incredibly defensive for no reason.
First
At this point you're not playing a Skred deck and you should look in other threads.
Second
I provided advice for color splashes in the past. If you plan to splash you need to figure out if it's even worthwhile, and you need to consider if you even want to play a card like Koth.
We're is mono red because of Koth, splashing a color isn't out of the question, but Koth is literally worse for each non mountain land you put in the deck past 2 or 3. That and the mono red builds still have been the most competitive in testing for the majority of us. Black des have the most appeal, but when we splash black we need to be careful as it's one of the better colors in the format. You deck would actually serve better with 2 more swamps than mountains, which at that point you're better off cutting Koth entirely. This is especially true with the 4 blood moons in the deck.
Assuming you still want to play Skred and Koth a 23 land build should look like this:
- 1x Shockland that provides both your colors (only if you feel you need it)
- 4x on Color fetchlands (any more dilutes the snow count too much for Skred)
- 2-3x Basic Land that produces your splash color (2 is optimal)
- 18-19 Snow-Covered Mountains
- 3-4x Coldsteel Heart OR Ravnica Signets OR Mirrodin Talismans (on color ramp is still important to help ensure ou get your needed colors with blood moon out)
You should really work your attitude, Yorck. We're all good players here so don't go backing up your arguments by saying others can't play the format.. don't care how long you've played either.
As for the discussion, both Rabblemaster and Figure are fine clocks to add, but neither will outright win you tron/combo games. Imo I think some lock or control piece (ex. M Rain) do the job better and let Koth do the beats, but if I had to chose I'd say Rabble for SSG list and Figure for Mind Stone list.
I rather like the idea with creature-based artifact removal, thought. Idk if Torch Fiend or Hearth Kami would be better, but seems more sideable against decks where artifact removal is somewhat useful, like Tron/Infect/Vial decks. Doubt it's worth it due to mana efficiency tho, but interesting.
You say no one is reading your stuff but I don't get why you say that. Kami is unplayable and what you say is false here. How is Kami killing those for ZERO? The card cost 2cmc to cast so it'll always be at least 2 cmc.
Shattering Spree plays around Chalice on one as well because the replication isn't countered. Why would anyone play Kami with cards like Shattering Spree, Vandalblast and Shatterstorm available?
Also Figure of Destiny is not good in this deck at all. It doesn't race combo like you say as Rabble does it better period. You are getting incredibly defensive for no reason.
You should really work your attitude, Yorck. We're all good players here so don't go backing up your arguments by saying others can't play the format.. don't care how long you've played either.
As for the discussion, both Rabblemaster and Figure are fine clocks to add, but neither will outright win you tron/combo games. Imo I think some lock or control piece (ex. M Rain) do the job better and let Koth do the beats, but if I had to chose I'd say Rabble for SSG list and Figure for Mind Stone list.
I rather like the idea with creature-based artifact removal, thought. Idk if Torch Fiend or Hearth Kami would be better, but seems more sideable against decks where artifact removal is somewhat useful, like Tron/Infect/Vial decks. Doubt it's worth it due to mana efficiency tho, but interesting.
I like the idea of Kami becasue I've been blown out by spellskite too many times, I've casted Shattering spree with 3x replicate to blow up a bridge against Lantern, only to have him pay 1 blue, and take 6 damage from skite to then win the game. I've also lost to Inkmoth with Shattering Spree in hand. I'm not saying Spree sucks, I still think its one of the best red artifact hate in the game, but there are very real situations where Kami's restriction is in fact better.
Birch84 - Based on your comment I would assume that you're not familiar with casting cost x. A spell's converted casting cost is what ever is printed in the top right corner, if that value contains an x, the x only carries the value of mana paid into it while ON the stack. Once its resolved it becomes 0. While on the field Chalice of the void's CC is 0, Kami can kill it with a 0 mana activation, from which Spellskite can't redirect, because it targets a specific mana cost. While on the stack if x is 1 it can be countered by spell snare, because at that time its 2.
Any one feel free to correct me if I'm wrong, its been a while since I've gone into rules stuff.
Rabble and Figure, I think Rabble is faster, and better in a race, but Figure does have the ability to eventually survive Anger. This point is moot for me however, because if I was playing tron, or racing a combo deck, chances are I would cut a sweeper, because the deck I'm racing wouldn't have too many creatures for me to interact with.
Yorc81 - Thanks for the input man, but many things discussed in this forum have been tested to hell and back, your ideas are interesting, but you're expecting people here to drop what they're playing and jump on your train which isn't going to happen. Play your list, put up some numbers in large tournaments and you'll have more success converting people. Until then it'll just be your word against theirs.
I'm not a fan of artifact removal on a stick, personally. Shattering Spree is the handiest piece of artifact hate Skred has access to thanks to its tunable nature and ability to shrug off most attempts at stopping it. A creature just opens you up to either overpay for a sorcery-speed Shatter, or to run the risk of having it removed and not getting to fulfill its prime directive.
RIP Karn EDH
I think a 2/2 split main and side is optimal if anything to help keep the curve of the deck under control, that said I don't agree with running the talismans. Running them alongside 4 Mind Stone can lead to awkward draws where you only draw mono ramp where you could run 2 more removal spells or 2 more threats which would be just overall better in the mid/late game.
RIP Karn EDH
I got stomped by BR Eldrazi yesterday while playtesting. The guy was prepared for Blood Moon, even had basic Wastes for it. Considering it was online, he wasn't prepared for me specifically, but was rather hedging against Blood Moon as a hate card. He then Batterskulled me out of the game. That is probably the most difficult card for this deck to deal with. I'm beginning to agree that Crumble to Dust is too slow, so I might try Molten Rain instead. Thoughts?
I'll look into these later, I have to head to work for now. I've tested many versions of skred, and one of the reasons I even play it is because of Koth, and Moon. I've said it before and I'll say it again, I play magic for the feels, and there are certain cards I really like the feels of, even if its sub par at the moment. Skred will only ever be a meta call, I can put it down for a while until conditions are ripe for the cards that I want to play, the list I have is pretty much My chosen list, because I like the feel of it best. Having said that I'd rather stick with a certain build and play it sporadically then to continuously flow with the meta and not play my favorite cards.
I think you guys are right with the Talisman, but the question now is what else can I add to support Thought-Knot?
Thanks again!
RIP Karn EDH
Molten Rain is definitely the best card for us in terms of land destruction.
For supporting thought-out we only really need the scrying sheets and 4 mind stones. If you need more play mouth of ronom as a 1 of. We still need the maximum amount of mountains possible for Koth though so don't over dedicate yourself.
round 1: RG Ponza
g1: he got stuck on 2 lands for a bit, i thought that was hilarious. simply koth'd him out.
g2: he molten rain'd a few mountains which sucked, but my hail mary was topdecking the third land i needed to double skred his deus of calamity and swing the tempo back to me. eventually got there, got a surprise koth-reality smasher kill by swinging 9 at once.
2-0, 1-0 for the night
round 2: Bant Company
g1: he got stuck on 3 lands, and i just skreded his birds and kept him off company to win.
g2: i kept a stupid hand with no t1 interaction but late game payoff, and i paid for it with brimaz, wooly thoctar, and rhox war monks to the face. curse those x/4s not dying to anger.
g3: mulligan to 5 didn't see any interaction, brimaz once again made me spell ICUP
1-2, 1-1 for the night
round 3: The Mirror
g1: shrine of burning rage on his side just ticked up and up and up and up...
g2: this is what i meant when a savvy player can knock you off colorless playing like this. this was my good buddy and we'd been deckbuilding all day, so he knew that shattering spree'ing my 2 mind stones kept me off of the reality smasher and thought-knots i had in hand. this was rough bc his deck wasn't as refined as mine, but it was enough to win the mirror.
0-2, 1-2 for the night
round 4: Jund
g1: he lead off with a thoughtseize and was staring down a koth and a blood moon. he ripped the blood moon. i made him pay for it with mountains to the skull.
g2. he tapped out to play a batterskull, i topdecked the 1 sided shattering spree i had. he never recovered from that tempo loss and i smashed his reality for surprise lethal.
2-0, finished 2-2 for the night
overall the deck changes felt good compared to what i had been playing. eternal scourge is crazy against midrange, not so much against aggro though.
You also mentioned "Burn" and "Bushwhacker Zoo", how is FoD relevant for these matchups ?
Btw, "G/W Tron" which gained some popularity recently over G/R plays Path.
Then there is artifact removal against Tron and other decks that rely on them (Lantern).
Sinking mana into FoD is not efficient, cheating out Goblin Rabblemaster on turn 2 is better as it saves your mana to do other things later.
I'm not even sure that G.Rabblemaster is that great a plan but FoD is surely not a better idea.
About your calculation, you are also adding bolts to your scenario ?
Then it is just the best case and I might as well draw a scenario like: Turn 2 G.Rabblemaster (off SSG) into 3x L.Bolts on turn 3...
This doesn't mean anything.
If I was in Germany I'd love to show you a real Tezzerator Deck. I'm an avid Skred and Tezz player and in no circumstances does Skred beat my Tezz list unless I just draw blanks over and over.
It requires too much mana to do its thing and the 2/1 body does too little to count.
Torch Fiend/Reckless Reveler are basically strictly better (unless it is Chalice/E.E) and even creature options like Ingot Chewer/Duergar Hedge-Mage seem better.
If you want to destroy artifacts Shattering Spree (or Vandalblast) is much more efficient and if instant speed is critical you can go with Smash to Smithereens (or Smelt for 1 mana)
Figure of destiny is a turn 1 play
turn 2 swing for 2
Turn 3 swing for 4 6 total
Turn 4 swing for another 4 10 total
Turn 5 swing for 8 for 18 total.
Now this is assuming you don't miss a single land drop and you have 5 straight mountains. As well as you being able to untapped with Figure 5 turns in a row. Providing your opponent 5 turns to come up with a blocker or a removal spell of some kind.
Personally I'm of the belief that rabblemaster is the better card for the aggro plan as it requires the least amount of investment for us to win with.
Figure not only requires us to tap out near every turn, but doesn't even make tokens like rabblemaster does. This makes Figure worse in a lot more matchups as I would never board figure the card in for the matchups were we need to drop our control plan and just go threat heavy, like RG valakut, UWx, and such.
As for kami I'd much rather cast a shattering spree for RR and blow up not just 1, but 2 artifacts for the mana cost investment and bolt up a bolt effect for an Inkmoth Nexus. Or event better just play a blood moon and not worry about it.
Also could you not be so condescending? I personally enjoy the community we have here.
Some of us have been playing the deck for just as long, or in my case much longer than you.
You say no one is reading your stuff but I don't get why you say that. Kami is unplayable and what you say is false here. How is Kami killing those for ZERO? The card cost 2cmc to cast so it'll always be at least 2 cmc.
Shattering Spree plays around Chalice on one as well because the replication isn't countered. Why would anyone play Kami with cards like Shattering Spree, Vandalblast and Shatterstorm available?
Also Figure of Destiny is not good in this deck at all. It doesn't race combo like you say as Rabble does it better period. You are getting incredibly defensive for no reason.
First
At this point you're not playing a Skred deck and you should look in other threads.
Second
I provided advice for color splashes in the past. If you plan to splash you need to figure out if it's even worthwhile, and you need to consider if you even want to play a card like Koth.
We're is mono red because of Koth, splashing a color isn't out of the question, but Koth is literally worse for each non mountain land you put in the deck past 2 or 3. That and the mono red builds still have been the most competitive in testing for the majority of us. Black des have the most appeal, but when we splash black we need to be careful as it's one of the better colors in the format. You deck would actually serve better with 2 more swamps than mountains, which at that point you're better off cutting Koth entirely. This is especially true with the 4 blood moons in the deck.
Assuming you still want to play Skred and Koth a 23 land build should look like this:
- 1x Shockland that provides both your colors (only if you feel you need it)
- 4x on Color fetchlands (any more dilutes the snow count too much for Skred)
- 2-3x Basic Land that produces your splash color (2 is optimal)
- 18-19 Snow-Covered Mountains
- 3-4x Coldsteel Heart OR Ravnica Signets OR Mirrodin Talismans (on color ramp is still important to help ensure ou get your needed colors with blood moon out)
As for the discussion, both Rabblemaster and Figure are fine clocks to add, but neither will outright win you tron/combo games. Imo I think some lock or control piece (ex. M Rain) do the job better and let Koth do the beats, but if I had to chose I'd say Rabble for SSG list and Figure for Mind Stone list.
I rather like the idea with creature-based artifact removal, thought. Idk if Torch Fiend or Hearth Kami would be better, but seems more sideable against decks where artifact removal is somewhat useful, like Tron/Infect/Vial decks. Doubt it's worth it due to mana efficiency tho, but interesting.
Legacy: Death'n'Taxes
I like the idea of Kami becasue I've been blown out by spellskite too many times, I've casted Shattering spree with 3x replicate to blow up a bridge against Lantern, only to have him pay 1 blue, and take 6 damage from skite to then win the game. I've also lost to Inkmoth with Shattering Spree in hand. I'm not saying Spree sucks, I still think its one of the best red artifact hate in the game, but there are very real situations where Kami's restriction is in fact better.
Birch84 - Based on your comment I would assume that you're not familiar with casting cost x. A spell's converted casting cost is what ever is printed in the top right corner, if that value contains an x, the x only carries the value of mana paid into it while ON the stack. Once its resolved it becomes 0. While on the field Chalice of the void's CC is 0, Kami can kill it with a 0 mana activation, from which Spellskite can't redirect, because it targets a specific mana cost. While on the stack if x is 1 it can be countered by spell snare, because at that time its 2.
Any one feel free to correct me if I'm wrong, its been a while since I've gone into rules stuff.
Rabble and Figure, I think Rabble is faster, and better in a race, but Figure does have the ability to eventually survive Anger. This point is moot for me however, because if I was playing tron, or racing a combo deck, chances are I would cut a sweeper, because the deck I'm racing wouldn't have too many creatures for me to interact with.
Yorc81 - Thanks for the input man, but many things discussed in this forum have been tested to hell and back, your ideas are interesting, but you're expecting people here to drop what they're playing and jump on your train which isn't going to happen. Play your list, put up some numbers in large tournaments and you'll have more success converting people. Until then it'll just be your word against theirs.
RIP Karn EDH
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
RIP Karn EDH
It doesn't seem very good against us unless I'm missing something.