Yeah you really want to have more than 6 threats. I've found that my first one usually dies and it takes the second or third one to seal the deal.
I'm doing 4 Koth, 3 Stormbreath, 1 Sarkhan, and 1 batterskull for mine and then 2 chandra for dig and spot removal. Pia an Kiran are just blockers to setup the win and spot removal.
After some testing I decided that Anger is too good right now and Pyroclasm isn't good enough a replacement so I took out the: 3x Pyroclasm + 1x Roast for 4x Anger of the Gods, this has freed 3x SB slots that I used for the 4th Relic and 2x Eternal Scourge so I can board into the "Relic + Scourge" configuration.
I'm still testing Shrine of Burning Rage (as didn't get to play it that much) to determine if it is good enough for the maindeck.
This list has a lot of burn (4x L.Bolts, 4x P.Spellbombs and 3x M.Jets) to punish decks that are not careful with their life total and trying to race and can also effectively kill any early game creatures.
Glad to see some discussion on Bridge. Been running 2-3 in SB for a while with 4 P&K main for thopter beats, it actually works out quite well against desperate situations like RG Breach.
I'm really interested in your addition of Hangarback Walker, the synergy might just be right for having the Bridges main. Only concern is that bridge doesn't work well against some pretty aggresive, popular decks like Infect, Affinity, Burn, as well as Tron and control. But then again, those decks die to either sweeps or moons.
Would it be too greedy to play something like Slagstorm over Anger to fit with Hangarback?
I have generally found a turn 2 Magma Jet to actually be helpful against more decks than a Hangarback Walker. Then again, I play Fallout and Reckoner MD and Angers in the SB, so YMMV.
When you take away anger of the gods you expose yourself to a lot of non choice interaction with things like dredge and kitchen finks. Exiling their dredged field is a huge power play. If infect doesnt feel like it can win against you with traditional infect beats it will hit you with it's kitchen finks instead.
If you run Eternal Scourge you aren't going to have the interaction of exiling your scourge from your own board wipe.
Dredge and decks that use Kitchen Finks are tier 1 and 2 right now. Your best sweepers will be sweepers that can deal with them on a permanent basis mainboard. Using a different sweeper so that Hangarback Walker can provide tokens for you decreases the overall effectiveness of your deck.
The Demigod list seems pretty bad right now with all the Dredge hate around, but apparently he knows what he's doing and it works. Regarding Chandra, Flamecaller vs Sarkhan, I prefer Chandra, but only as a 1-of because ramping into Chandra with Chandra, ToD is pretty bad. Her 0 ability can be fairly relevant in grindy games because it's an extra card per turn if you're in a topdeck war. She also finishes games faster than Sarkhan and can't be pathed, which I really like.
Also worth mentioning are the Torpor Orbs in the SB and the inclusion of Coldsteel Heart over Mind Stone. He probably likes the extra Skred damage over the card draw and instant mana for Relic.
EDIT: I'm only talking about the second list, Coldsteel Heart seems necessary in the first list for Reckoner and Demigod.
Flamecaller has a stronger end game than Sarkhan. She can come down, wrath a board of small creatures, and than start jamming for 6 every turn. Sarkhan will come down, kill a guy, and then start swinging for 4. I would play Chandra over Sarkhan, but keep in mind that it really is a meta consideration and you really need a reason to play either.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Don't believe everything you read on the internet." - Abraham Lincoln
Running Mackies list with
+1 Scrying Sheets
+1 Chandra, Torch of Defiance
-1 Batterskull
-1 Pyrite Spellbomb
SB
-1 Grafdigger's Cage
-1 Molten Rain
+1 Vandalblast
+1 Goblin Rabblemaster
Not much to say. I expected mostly T1-Decks, many Infect and Junk lists and some stuff like Merkfolk/Delver/Burn/Affinity.
Game1 vs. Titan-Valakut
Something with Blood Moon and Molten Rain in Match2 on his Forest and Skred his Titan, some luck here.
Only remember it was quite easy and I won 2:0.
(1:0)
Game2 vs Kiki-Chord.
Match1... I was dying inside pretending to have a Bolt/Skred for around 8rounds in my hand for the time when he goes combo...he goes combo, I cycle my Relic and drew the Skred O_O perfect. 1:0 (Beside that Stormbreath was hitting hard)
Match2 - I boarded in Rabblemaster over Relics to race him - quite nice BUT EoT-T3-> Resto Angel, T4 -> Kikki gg.
Match3 - 5mana open, Stormbreath and Parents in my hand, allthough Skred and some stuff, watching his board "He will never be able to combo next turn" -> Stormbreath start the race! -> Eldritch Evolution, sacrificing Kitchen Finks for Kikki, tapping everything with his drawn land to chord for resto angel. -> I suck.
(1:1)
Game3 vs Infect.
Salty opponent at least I had fun.
Match1 - T1 Bolt, T2 Skred, T3 Blood Moon
Match2 - T1 Skred, T2 Bolt, T3 Blood Moon
(2:1)
Game4 vs Jund:
...T1 Discard, T2 Discard, T3 Lilli Discard, T4 2x Discard.
Second same but with T2 Tarmogoyf.
(2:2)
Game 5 vs Tezzerator:
Nothing to say, theres no way to lose here :>
(3:2)
Game 6 vs Blue Moon.
Felt like I'm using Islands, so much flood.
(3:3)
Game 7 vs Bogles
Intentional Draw so I can go and trade stuff.
(3:3:1)
What I've learned:
- Mulligan is awesome
- Keep the Burnspell vs Kikki n stuff ALWAYS.
- Sometimes u dont have luck, its "just" a game :s
- SkRed is awesome, people like the deck
Private Mod Note
():
Rollback Post to RevisionRollBack
"From my rotting body,
flowers shall grow
and I am in them
and that is eternity."
I think if you're running the Demigod package it makes a lot of sense to run Coldsteel Hearts and Chandra Flamecaller. The Flamecaller allows you to discard Demigods and dig for sideboard answers or other Demigods. Overall, I'm not sure how Demigod fares against a meta where Dredge hate is in nearly every deck.
I know the Demigod deck didn't play Torpor Orb, but that card kinda works as anti-dredge tech without taking out our own graveyard.
No that one won't work. The player casting Probe is the only one who gets to look at anyone's hand. All you can change here is to make them look at their own hand. Without the 'target player' at the beginning it's understood to be the caster doing the looking.
I usually switch out 2 of magma jets in my deck for roast, or board sweepers depending on what I think the meta might look like, it makes enough of a difference. Roast usually gives me enough time to get skred on line, against eldrazi, tron is tron, its always been an abysmal match up for me, no matter the variant. Although I go all in on spirit guides, and blood moons, so if I hit that turn two blood moon, its usually a win.
The card choices for this deck are picked for a reason, they've been tested, and proven to be good. If you don't know how to play the deck that tells me you haven't actually tried eternal scourge, its not game breaking its just a tool that adds alot of value, and ties the deck together better. Don't knock it till you try it.
If you really dislike scourge to that degree you can always switch out your sweepers for pyroclasm, or volcanic fall out and go with 4 reckoners. I play scourge because it gives Anger better value, and Anger is the best board wipe for skred at the moment, it also makes relic more relevant, and not just a cantrip in some match ups.
Tomorrow I'll play for the first time skred and dunno yet how to play it
My local meta is full of infect, small zoo, robots and jeskai nahiri... so how to fill the remaining 4 slots and side? I really hate eternal scourge, it is cool and always something to play but... he isn't a wincon
I think that the best options are fill the 4 remaining slots with
-2 removal
-2 threats
removal options: 2 pyroclasm or 2 magma jet
thrats options: chandra flamecaller, sarkhan dragonspeaker, 1 mind stone and 1 other stuff... or is eternal scourge really the best option? lol
If there are robots in your meta, I highly suggest having at least 2 Scourge. A metal crafted Etched Champion with counters from Ravager or has a cranial plating can kill you quickly if unblocked.
Play the deck like you would any other control deck. It's not entirely correct to do so with this deck, but it really helps a newbie get a hang of the deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Don't believe everything you read on the internet." - Abraham Lincoln
Instead of ricochet trap, play some pithing needle for your meta. Stop ravager, inkmoth Nexus, spellskite, cranial plating, nahiri and such.
^This. Been stapling at least 1 Needle for a good while in sb now, card's crazy flexible. Almost every deck got something of importance that can be shut, even tron, breach and ad nauseam.
Also agree that while Ricochet Trap is a sweet card, there ain't much to do with it as of now. Control decks and merfolk hardly poses a threat, and isn't very present.
There's U/R Kiln Fiend, but there's way better options than redirecting their Temur Battle Rage to our creature (if we have one).
What do you think of Thunderbreak regent in this deck or Goblin dark dwellers? I'm pretty new to modern and I just build skred red cause red is by far my favorite color.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm doing 4 Koth, 3 Stormbreath, 1 Sarkhan, and 1 batterskull for mine and then 2 chandra for dig and spot removal. Pia an Kiran are just blockers to setup the win and spot removal.
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
After some testing I decided that Anger is too good right now and Pyroclasm isn't good enough a replacement so I took out the: 3x Pyroclasm + 1x Roast for 4x Anger of the Gods, this has freed 3x SB slots that I used for the 4th Relic and 2x Eternal Scourge so I can board into the "Relic + Scourge" configuration.
I'm still testing Shrine of Burning Rage (as didn't get to play it that much) to determine if it is good enough for the maindeck.
This list has a lot of burn (4x L.Bolts, 4x P.Spellbombs and 3x M.Jets) to punish decks that are not careful with their life total and trying to race and can also effectively kill any early game creatures.
Glad to see some discussion on Bridge. Been running 2-3 in SB for a while with 4 P&K main for thopter beats, it actually works out quite well against desperate situations like RG Breach.
I'm really interested in your addition of Hangarback Walker, the synergy might just be right for having the Bridges main. Only concern is that bridge doesn't work well against some pretty aggresive, popular decks like Infect, Affinity, Burn, as well as Tron and control. But then again, those decks die to either sweeps or moons.
Would it be too greedy to play something like Slagstorm over Anger to fit with Hangarback?
Legacy: Death'n'Taxes
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
If you run Eternal Scourge you aren't going to have the interaction of exiling your scourge from your own board wipe.
Dredge and decks that use Kitchen Finks are tier 1 and 2 right now. Your best sweepers will be sweepers that can deal with them on a permanent basis mainboard. Using a different sweeper so that Hangarback Walker can provide tokens for you decreases the overall effectiveness of your deck.
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
Also worth mentioning are the Torpor Orbs in the SB and the inclusion of Coldsteel Heart over Mind Stone. He probably likes the extra Skred damage over the card draw and instant mana for Relic.
EDIT: I'm only talking about the second list, Coldsteel Heart seems necessary in the first list for Reckoner and Demigod.
Running Mackies list with
+1 Scrying Sheets
+1 Chandra, Torch of Defiance
-1 Batterskull
-1 Pyrite Spellbomb
SB
-1 Grafdigger's Cage
-1 Molten Rain
+1 Vandalblast
+1 Goblin Rabblemaster
Not much to say. I expected mostly T1-Decks, many Infect and Junk lists and some stuff like Merkfolk/Delver/Burn/Affinity.
Game1 vs. Titan-Valakut
Something with Blood Moon and Molten Rain in Match2 on his Forest and Skred his Titan, some luck here.
Only remember it was quite easy and I won 2:0.
(1:0)
Game2 vs Kiki-Chord.
Match1... I was dying inside pretending to have a Bolt/Skred for around 8rounds in my hand for the time when he goes combo...he goes combo, I cycle my Relic and drew the Skred O_O perfect. 1:0 (Beside that Stormbreath was hitting hard)
Match2 - I boarded in Rabblemaster over Relics to race him - quite nice BUT EoT-T3-> Resto Angel, T4 -> Kikki gg.
Match3 - 5mana open, Stormbreath and Parents in my hand, allthough Skred and some stuff, watching his board "He will never be able to combo next turn" -> Stormbreath start the race! -> Eldritch Evolution, sacrificing Kitchen Finks for Kikki, tapping everything with his drawn land to chord for resto angel. -> I suck.
(1:1)
Game3 vs Infect.
Salty opponent at least I had fun.
Match1 - T1 Bolt, T2 Skred, T3 Blood Moon
Match2 - T1 Skred, T2 Bolt, T3 Blood Moon
(2:1)
Game4 vs Jund:
...T1 Discard, T2 Discard, T3 Lilli Discard, T4 2x Discard.
Second same but with T2 Tarmogoyf.
(2:2)
Game 5 vs Tezzerator:
Nothing to say, theres no way to lose here :>
(3:2)
Game 6 vs Blue Moon.
Felt like I'm using Islands, so much flood.
(3:3)
Game 7 vs Bogles
Intentional Draw so I can go and trade stuff.
(3:3:1)
What I've learned:
- Mulligan is awesome
- Keep the Burnspell vs Kikki n stuff ALWAYS.
- Sometimes u dont have luck, its "just" a game :s
- SkRed is awesome, people like the deck
flowers shall grow
and I am in them
and that is eternity."
I know the Demigod deck didn't play Torpor Orb, but that card kinda works as anti-dredge tech without taking out our own graveyard.
No that one won't work. The player casting Probe is the only one who gets to look at anyone's hand. All you can change here is to make them look at their own hand. Without the 'target player' at the beginning it's understood to be the caster doing the looking.
What do you guys do against eldrazi? All variants. Colorless Tron, death and taxes eldrazi, bant, etc... I have so much trouble against them
RIP Karn EDH
RIP Karn EDH
2x Eternal Scourge + 2x Magma Jet.
If you really dislike scourge to that degree you can always switch out your sweepers for pyroclasm, or volcanic fall out and go with 4 reckoners. I play scourge because it gives Anger better value, and Anger is the best board wipe for skred at the moment, it also makes relic more relevant, and not just a cantrip in some match ups.
RIP Karn EDH
If there are robots in your meta, I highly suggest having at least 2 Scourge. A metal crafted Etched Champion with counters from Ravager or has a cranial plating can kill you quickly if unblocked.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
Also agree that while Ricochet Trap is a sweet card, there ain't much to do with it as of now. Control decks and merfolk hardly poses a threat, and isn't very present.
There's U/R Kiln Fiend, but there's way better options than redirecting their Temur Battle Rage to our creature (if we have one).
Legacy: Death'n'Taxes