You havne't added Chandra, Torch of Defiance to the threat list. Althought she's still yet to be seen as a staple I think she's definitely worht the mention as a minimum 2-for-1 be that with ramping into a new spell and fogging or removing a creature and eating a removal spell. She's definitely worth a 1-of spot next to or over Pyromaster.
I'm also biased but I really dig Hangarback Walker. It's great early or late game. It's a blocker that replaces itself for your walkers at a minimum 1-for-1. LAte game it gives you a big attacker (I've cast it multiple times after clearing the board as a 3/3 or 4/4.) I don't even mind playing 2 mana, play an extra land this turn. It's nice for evening out draw or for good early or late game power.
Lastly, I'm a big fan of reverberate. It's nice as a red-counter spell, doubling late game bolts to the face or molten rains to punish your opponent. Because a majority of our deck is instants and sorceries I've found countless uses for it. My favorite is drawing 4 cards off of Tezzeret's Gambit when I was running that as a 1-of
I replaced Pyrite Spellbomb with Magma Jet in my list recently, and I haven't been disappointed yet. With the heavy artifact builds, has anyone considered Shrapnel Blast as an option for removal or burst damage? Obviously, it has a lot of downsides, but it can be cast at instant speed and can target the likes of Restoration Angel. I'm not advocating for the card; more just spitballing.
My biggest issue has been mana, so I cut one of my beloved Magma Jets for an extra mountain. I haven't tested this exact 75, but it's just an extra land so it shouldn't be too big of a deal. So far my meta is much more aggressive, but still pretty diverse. I'm looking to try P&K again, but I have no idea what to cut. What matchups do they shine in? Are they woeth running if those decks aren't in my local meta? The biggest problem is Ad Nauseam. Maybe I'll pack a dinner next FNM in case I get paired against it...
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"Don't believe everything you read on the internet." - Abraham Lincoln
cut 2 scourge and a volcanic fallout for 3 P&K. They shine in aggro matchup (by helping protect your koth/chandra), it's a beast vs infect and even affinity. You should really have some mindstone, it really help ramping into turn 3 blood moon (if you missed a land drop) or koth/chandra. I've dusted off my skred red after the win of Kevin this weekend, and i've crushed my local Thuesday night modern with his list (minus a stormbreath for a 2nd chandra). The deck felt pretty stable and strong. It feels good to double stormbreath dragon on turn 5!
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Modern:
-Rg valakut
-U/W control
-U/R storm
-G/W value town
I've been building a few different modern decks since my shop started a very successful weekly modern tournament. I had the Koths, reckoners, bolts, anger, jets, stormbreaths (<3 this guy), roasts, PKs, and newly the scourges and Chandra Torches since they were in standard and picked up relics and fallouts when they were printed in eternal sets.
My meta at my store:
2 Boggles
2 Tron
2-3 Infect
1-2 Kiki combo
3 Affinity
2 Eldrazi
1-2 Nahiri
2 Grixis Delver
1 Merfolk
1 Death and Taxes
1-2 Dredge
1 Burn
1 Abzan good stuff
Others as people switch decks weekly
So its a pretty wide meta. I always anticipate Ill face affinity and infect but the others will be up in the air.
Here is what I have with what I've ordered to build with:
I thought it would be fun to post and work on a deck build with everyone before my next matchup or the one after since it will take a week for my cards to get here. I'll test it online and get used to playing with it in the meantime. I can also order some other stuff as well as needed to fill out the deck within reason.
My likes: I like the new Chandra so I wanted to play with 2 of her. I really love stormbreath and feel like koth and Chandra really give the ability to make him monsterous. I feel like exiling cards a la Relic of Progenitus in response to people targetting them in the graveyard will be incredibly relevant (Scavenging ooze, Snapcaster Mage, etc.) and eating flashback cards, cards tasigur would want to target, etc etc.
I've always been a fan of ramp so I'd like to give Mind Stone a try.
Let me know what you think! Happy to see this deck take down a GP which is what put it on my map to look at.
My biggest issue has been mana, so I cut one of my beloved Magma Jets for an extra mountain. I haven't tested this exact 75, but it's just an extra land so it shouldn't be too big of a deal. So far my meta is much more aggressive, but still pretty diverse. I'm looking to try P&K again, but I have no idea what to cut. What matchups do they shine in? Are they woeth running if those decks aren't in my local meta? The biggest problem is Ad Nauseam. Maybe I'll pack a dinner next FNM in case I get paired against it...
If you're going to play more Parents, then you need mindstone over Jets, ramping into one of your seven four drops is the best thing you can do on turn 2, it also solves your land problems. You can waste Mana, and cards to dig for something, or you can replace that dig card for whatever you're looking for. Scry is not tutor, there is a massive chance you won't find what you need, I strongly feel its not worth it in the deck that you're trying to play. This is me.
I would cut one mountain, two scourge, and three magma jets for three Parents, three mindstone. I would also cut one stormbreath for one mindstone. Storm breath is a finisher at five mana, you really don't need four of, or even three of. But mindstone plays well with the parents, and get you to that all important 4 mana. The dig side is nice, but not usually relevant.
Scourge is good at two I think, I love them in some match ups, later in the game, but most of the time they're just a three/three, I want something more impactful in my three slot.
Also save some money, Chandra can still be had for seventeen on TCG, I think she is a good buy, because she'll be in standard for a long time, and I feel she is under rated, and has alot of room to grow.
These are my thoughts I hope they helped you.
Thanks for reminding me about Chandra and Scourge. It's been so long since I updated I totally didn't realize they weren't in the primer even though they're pretty much proven and arguably staples(chandra for sure).
@RyogAkari
I like your order list. It really shows off the beauty of this deck, in how you can mix and match according to your playstyle or liking. You could be playing P&K one week, and then thunderbreak/stormy dragon tribal the next. Then Godo + Batterskull, or even monored superfriends. Simian, or mindstones. You might even try out goblin darkdwellers as well.
Your starting list looks pretty solid, but I'd remove 1 ricochet trap. It's a decent card, but a lot of the time you'll have trouble finding cards to move out to fit them in.
I'm trying to think if I should go 4 or 4 on Reckoner or Scourge. My initial thought is Scourge due to its ability to be recast and the fact I can move it into exile myself.
I actually have 4 darkdwellers, I just forgot to list them. I'll work on getting a set of spirit guides to change up in the list. I think I'll run it close to what I've posted this week and then on my next rotation of playing it maybe do tribal dragons because I do love me some dragons.
My initial thought on the traps was playing against delver, nahiri, and merfolk it gives me some counter magic but I can move it to 2. I might up my Roast instead.
I can list the not-so-obvious pros and cons with Reckoner/Scourge.
Reckoner can be sometimes end up being a 4drop if scrying sheets end up being our 3rd land. You can fix it by playing less sheets, but then again, sheets are pretty powerful. He also makes our other sweepers like Fallout much stronger, being able to deal up to 7 first strike damage during combat. Or just turning fallout/pyroclasm into 4/2 points more of reach. However, he dies to bolt, and is pretty bad at offense. He is often times reduced to an "unblockable" 3/3 during actual gameplay because taking 3 damage is usually way better than letting him do his combat tricks and kill the whole board. If he had vigilance instead of first strike, or if he can survive bolt, he would be pretty busted. Reckoner takes path like a champ and ramps, because we're a 4/5 cmc deck
Scourge is good at doing whatever scourge does. Him being colorless lets us run up 3-4 scrying sheets without having to worry. He blocks etched champions and proRed cratures for days, and is a very persistant body, making our equipments slightly better. Slight downside is that if he does get pathed, we don't get a land. Scourge also sucks in multiples, you probably don't want more than 1-2 in most lists. It's easy to forget that we're still paying 3 mana for a vanilla 3/3 body at the end day
Look at all these fools trying to build skred red now that it won a GP. When I would play this deck in between rounds of modern people would make fun of it. People are so fickle.
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Infraction for Trolling ~lantern
Look at all these fools trying to build skred red now that it won a GP. When I would play this deck in between rounds of modern people would make fun of it. People are so fickle.
Modern gamers have to be spoon-fed with what to play. "Net-Decking" has become the standard way to evaluate the meta in any game. Cards, MOBAS, fighting, whatever.
EDIT: thanks for the spam warning for one single comment not insulting anyone in particular. You're doing God's work. (sarcasm)
cut 2 scourge and a volcanic fallout for 3 P&K. They shine in aggro matchup (by helping protect your koth/chandra), it's a beast vs infect and even affinity. You should really have some mindstone, it really help ramping into turn 3 blood moon (if you missed a land drop) or koth/chandra. I've dusted off my skred red after the win of Kevin this weekend, and i've crushed my local Thuesday night modern with his list (minus a stormbreath for a 2nd chandra). The deck felt pretty stable and strong. It feels good to double stormbreath dragon on turn 5!
Pia and Kiran Nalaar is indeed not nice to see if the game goes a bit long when I use Affinity. It's Pia and Kiran Nalaar or the Stormbreath that I often use Galvanic blast on when playing against this deck.
Anyway. a little bit late... but congrats on winning the GP Skred players.
The deck looks fun and interesting. Would have liked to build it too, but can't afford blood moons for now..
I can list the not-so-obvious pros and cons with Reckoner/Scourge.
Reckoner can be sometimes end up being a 4drop if scrying sheets end up being our 3rd land. You can fix it by playing less sheets, but then again, sheets are pretty powerful. He also makes our other sweepers like Fallout much stronger, being able to deal up to 7 first strike damage during combat. Or just turning fallout/pyroclasm into 4/2 points more of reach. However, he dies to bolt, and is pretty bad at offense. He is often times reduced to an "unblockable" 3/3 during actual gameplay because taking 3 damage is usually way better than letting him do his combat tricks and kill the whole board. If he had vigilance instead of first strike, or if he can survive bolt, he would be pretty busted. Reckoner takes path like a champ and ramps, because we're a 4/5 cmc deck
Scourge is good at doing whatever scourge does. Him being colorless lets us run up 3-4 scrying sheets without having to worry. He blocks etched champions and proRed cratures for days, and is a very persistant body, making our equipments slightly better. Slight downside is that if he does get pathed, we don't get a land. Scourge also sucks in multiples, you probably don't want more than 1-2 in most lists. It's easy to forget that we're still paying 3 mana for a vanilla 3/3 body at the end day
I would definitely add something like this to the primer. It's important to distinguish the two, but I feel like you missed one thing in your comparison: the choice is more of a meta call. If there's a lot of aggro, I like Reckoner more because he can just two-for-one the opponent. Against midrange and control, Scourge is definitely the appropriate choice. It's a nit picky thing, but it's worth mentioning.
Private Mod Note
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Rollback Post to RevisionRollBack
"Don't believe everything you read on the internet." - Abraham Lincoln
Look at all these fools trying to build skred red now that it won a GP. When I would play this deck in between rounds of modern people would make fun of it. People are so fickle.
I'm no fool, and I don't appreciate being called as such. I would have hoped a win at a high level would make everyone happy. More developing decks being put in the spotlight is bad for no one and yes it's why I became interested in it. My only interaction with a Skred so far had been Magus of the moon, Blood Moon, Karn Liberated deck that I had played online against randomly. I didn't bother investigating the deck because the buy in was too intense. The wizards article popped up on my feed and reading over the play style and the card choices I found out his card choices were cards I had loved in the past (Koth, Stormbreath) and cards I liked currently (Chandra, Torch) so I was enamored and invested in it to build it. Yes, that means his win made me buy in because his win gave me the opportunity to read about it. I'm sorry to say I don't look at every deck list of every section of every format on here. Sometimes it takes things like a splash article to reach out to the people that would love to play it. Personally, I can't wait to exile an entire dredge field with Anger of the Gods. This might be my new favorite deck since building Burn years ago.
As far as having people make fun of you for playing a deck I completely sympathize. Make the fight on the field with your cards instead of with words and tell them as such. This deck has a lot of power to combat all of the main archetypes and thats what makes it so appealing. I'm very glad to have found it.
Look at all these fools trying to build skred red now that it won a GP. When I would play this deck in between rounds of modern people would make fun of it. People are so fickle.
Modern gamers have to be spoon-fed with what to play. "Net-Decking" has become the standard way to evaluate the meta in any game. Cards, MOBAS, fighting, whatever.
Not really sure why you guys are calling people out for wanting to build a deck. There are tons and tons of modern archetypes and I'm sure some people didn't even know this deck was a thing. Or maybe they were experimenting with something similar, but now see a tuned list to work with. If you are a Skred player, enjoy the fact that your deck took down a GP and don't trash people for wanting to take the deck for a spin. I'm not really sure how this negatively impacts you anyway. Winning a GP will make people aware of your deck which will force innovation on your part to get around the hate people may start to pack. It is also going to bring more people to this forum for discussion which isn't a bad thing. Don't act all elitist because you were playing Skred before it was cool.
Sin Prodder doesn't see play mainly because it's a 3-drop that doesn't have immediate value and it dies to all the common removal (Bolt, Path, Terminate, etc...). It also plays bad with our mainboard choices of board-wipes, unlike Reckoner/Scourge.
I just read the article, its not that bad, he covers the basics of the deck, there are very different builds depending on the pilot's personality so his thoughts aren't wrong, and in the right meta I'd agree with some of his choices. Ofcourse a single article from some who plays the deck on occasion isn't gonna compare to a primer with dedicated testers for the deck.
I'm just saying its not that bad, it doesn't put anything out there that hurts the decks developments, I've even seen lists that run chalice main foregoing its name sake skred for a prison approach. It doesn't mean they're wrong, its just another potential path you can take. Thanks for sharing the article.
I didnt think the article itself wasn't bad, until i got to the bottom half. That "upgraded" list is just absolutely terrible... He cut an extremely crucial relic, a P&K(an all star), a sweeper, and is not only playing 6 mana rocks, but 3 ssg on top of all that. What is he trying ramp into? If he even goldfished his new list he would quickly find out that his openers and mulligans will be miserable because of all the extra dead cards
He also just assumed that we lose to control decks, and cards like remand are backbreakers to us when we hardly even care.
He doesnt seem to understand that cards like relic/pyrite spellbomb/magmajet are amazing because they can cantrip early game if needed to make our hands much more stable. It is almost the equivalent of writing an article a blue deck, and cutting Serum Vision with the reason being something along the lines of "It's bad because you're paying 1 mana to draw a card at sorcery speed."
It is pretty obvious to me he doesn't know what he's talking about. He probably saw the skred hype train and figured he can use it to churn out an easy article.
You havne't added Chandra, Torch of Defiance to the threat list. Althought she's still yet to be seen as a staple I think she's definitely worht the mention as a minimum 2-for-1 be that with ramping into a new spell and fogging or removing a creature and eating a removal spell. She's definitely worth a 1-of spot next to or over Pyromaster.
I'm also biased but I really dig Hangarback Walker. It's great early or late game. It's a blocker that replaces itself for your walkers at a minimum 1-for-1. LAte game it gives you a big attacker (I've cast it multiple times after clearing the board as a 3/3 or 4/4.) I don't even mind playing 2 mana, play an extra land this turn. It's nice for evening out draw or for good early or late game power.
Lastly, I'm a big fan of reverberate. It's nice as a red-counter spell, doubling late game bolts to the face or molten rains to punish your opponent. Because a majority of our deck is instants and sorceries I've found countless uses for it. My favorite is drawing 4 cards off of Tezzeret's Gambit when I was running that as a 1-of
I like Shrine of Burning Rage better than Shrapnel Blast as it gets better the longer the game goes and doesn't require another card to work.
Guys, here's my list. I definitely want some suggestions on what to change up.
2x Scrying Sheets
4x Eternal Scourge (or Boros Reckoner, depending on what's at my shop on a given week)
4x Stormbreath Dragon
4x Koth of the Hammer
2x Chandra, Pyromaster (I'm in high school, I'm not paying $25 for a Standard planeswalker)
4x Lightning Bolt
4x Skred
3x Magma Jet
2x Roast
3x Anger of the Gods
1x Volcanic Fallout
3x Blood Moon
2x Pyrite Spellbomb
2x Crumble to Dust
2x Ratchet Bomb
2x Sudden Shock
2x Grafdigger's Cage
2x Shattering Spree
3x Dragon's Claw
My biggest issue has been mana, so I cut one of my beloved Magma Jets for an extra mountain. I haven't tested this exact 75, but it's just an extra land so it shouldn't be too big of a deal. So far my meta is much more aggressive, but still pretty diverse. I'm looking to try P&K again, but I have no idea what to cut. What matchups do they shine in? Are they woeth running if those decks aren't in my local meta? The biggest problem is Ad Nauseam. Maybe I'll pack a dinner next FNM in case I get paired against it...
-Rg valakut
-U/W control
-U/R storm
-G/W value town
Legacy :
-Storm
My meta at my store:
2 Boggles
2 Tron
2-3 Infect
1-2 Kiki combo
3 Affinity
2 Eldrazi
1-2 Nahiri
2 Grixis Delver
1 Merfolk
1 Death and Taxes
1-2 Dredge
1 Burn
1 Abzan good stuff
Others as people switch decks weekly
So its a pretty wide meta. I always anticipate Ill face affinity and infect but the others will be up in the air.
Here is what I have with what I've ordered to build with:
3 Boros Reckoner
4 Stormbreath Dragon
4 Thunderbreak Regent
2 Goblin Rabblemaster
3 Pia and Kiran Nalaar
4 Koth of the Hammer
2 Chandra, Torch of Defiance
2 Sarkhan, the Dragonspeaker
4 Volcanic Fallout
4 Anger of the Gods
4 Skred
4 Lightning Bolt
1 Magma Jet
4 Roast
4 Molten Rain
3 Shattering Spree
4 Ricochet Trap
1 Pyrite Spellbomb
4 Relic of Progenitus
2 Grafdigger's Cage
4 Dragon's Claw
1 Batterskull
3 Blood Moon
20 Snow-Covered Mountain
2 Scrying Sheets
I thought it would be fun to post and work on a deck build with everyone before my next matchup or the one after since it will take a week for my cards to get here. I'll test it online and get used to playing with it in the meantime. I can also order some other stuff as well as needed to fill out the deck within reason.
My likes: I like the new Chandra so I wanted to play with 2 of her. I really love stormbreath and feel like koth and Chandra really give the ability to make him monsterous. I feel like exiling cards a la Relic of Progenitus in response to people targetting them in the graveyard will be incredibly relevant (Scavenging ooze, Snapcaster Mage, etc.) and eating flashback cards, cards tasigur would want to target, etc etc.
I've always been a fan of ramp so I'd like to give Mind Stone a try.
Let me know what you think! Happy to see this deck take down a GP which is what put it on my map to look at.
EDIT: Possible starting spot:
4 Relic of Progenitus
3 Blood Moon
2 Boros Reckoner
2 Eternal Scourge
2 Pia and Kiran Nalaar
3 Stormbreath Dragon
4 Skred
3 Anger of the Gods
2 Chandra, Torch of Defiance
4 Koth of the Hammer
1 Sarkhan, the Dragonspeaker
20 Snow-Covered Mountain
1 Batterskull
2 Pyrite Spellbomb
4 Molten Rain
2 Roast
3 Shattering Spree
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
If you're going to play more Parents, then you need mindstone over Jets, ramping into one of your seven four drops is the best thing you can do on turn 2, it also solves your land problems. You can waste Mana, and cards to dig for something, or you can replace that dig card for whatever you're looking for. Scry is not tutor, there is a massive chance you won't find what you need, I strongly feel its not worth it in the deck that you're trying to play. This is me.
I would cut one mountain, two scourge, and three magma jets for three Parents, three mindstone. I would also cut one stormbreath for one mindstone. Storm breath is a finisher at five mana, you really don't need four of, or even three of. But mindstone plays well with the parents, and get you to that all important 4 mana. The dig side is nice, but not usually relevant.
Scourge is good at two I think, I love them in some match ups, later in the game, but most of the time they're just a three/three, I want something more impactful in my three slot.
Also save some money, Chandra can still be had for seventeen on TCG, I think she is a good buy, because she'll be in standard for a long time, and I feel she is under rated, and has alot of room to grow.
These are my thoughts I hope they helped you.
RIP Karn EDH
@RyogAkari
I like your order list. It really shows off the beauty of this deck, in how you can mix and match according to your playstyle or liking. You could be playing P&K one week, and then thunderbreak/stormy dragon tribal the next. Then Godo + Batterskull, or even monored superfriends. Simian, or mindstones. You might even try out goblin darkdwellers as well.
Your starting list looks pretty solid, but I'd remove 1 ricochet trap. It's a decent card, but a lot of the time you'll have trouble finding cards to move out to fit them in.
I'm trying to think if I should go 4 or 4 on Reckoner or Scourge. My initial thought is Scourge due to its ability to be recast and the fact I can move it into exile myself.
I actually have 4 darkdwellers, I just forgot to list them. I'll work on getting a set of spirit guides to change up in the list. I think I'll run it close to what I've posted this week and then on my next rotation of playing it maybe do tribal dragons because I do love me some dragons.
My initial thought on the traps was playing against delver, nahiri, and merfolk it gives me some counter magic but I can move it to 2. I might up my Roast instead.
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
Reckoner can be sometimes end up being a 4drop if scrying sheets end up being our 3rd land. You can fix it by playing less sheets, but then again, sheets are pretty powerful. He also makes our other sweepers like Fallout much stronger, being able to deal up to 7 first strike damage during combat. Or just turning fallout/pyroclasm into 4/2 points more of reach. However, he dies to bolt, and is pretty bad at offense. He is often times reduced to an "unblockable" 3/3 during actual gameplay because taking 3 damage is usually way better than letting him do his combat tricks and kill the whole board. If he had vigilance instead of first strike, or if he can survive bolt, he would be pretty busted. Reckoner takes path like a champ and ramps, because we're a 4/5 cmc deck
Scourge is good at doing whatever scourge does. Him being colorless lets us run up 3-4 scrying sheets without having to worry. He blocks etched champions and proRed cratures for days, and is a very persistant body, making our equipments slightly better. Slight downside is that if he does get pathed, we don't get a land. Scourge also sucks in multiples, you probably don't want more than 1-2 in most lists. It's easy to forget that we're still paying 3 mana for a vanilla 3/3 body at the end day
Modern gamers have to be spoon-fed with what to play. "Net-Decking" has become the standard way to evaluate the meta in any game. Cards, MOBAS, fighting, whatever.
EDIT: thanks for the spam warning for one single comment not insulting anyone in particular. You're doing God's work. (sarcasm)
Pia and Kiran Nalaar is indeed not nice to see if the game goes a bit long when I use Affinity. It's Pia and Kiran Nalaar or the Stormbreath that I often use Galvanic blast on when playing against this deck.
Anyway. a little bit late... but congrats on winning the GP Skred players.
The deck looks fun and interesting. Would have liked to build it too, but can't afford blood moons for now..
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I'm no fool, and I don't appreciate being called as such. I would have hoped a win at a high level would make everyone happy. More developing decks being put in the spotlight is bad for no one and yes it's why I became interested in it. My only interaction with a Skred so far had been Magus of the moon, Blood Moon, Karn Liberated deck that I had played online against randomly. I didn't bother investigating the deck because the buy in was too intense. The wizards article popped up on my feed and reading over the play style and the card choices I found out his card choices were cards I had loved in the past (Koth, Stormbreath) and cards I liked currently (Chandra, Torch) so I was enamored and invested in it to build it. Yes, that means his win made me buy in because his win gave me the opportunity to read about it. I'm sorry to say I don't look at every deck list of every section of every format on here. Sometimes it takes things like a splash article to reach out to the people that would love to play it. Personally, I can't wait to exile an entire dredge field with Anger of the Gods. This might be my new favorite deck since building Burn years ago.
As far as having people make fun of you for playing a deck I completely sympathize. Make the fight on the field with your cards instead of with words and tell them as such. This deck has a lot of power to combat all of the main archetypes and thats what makes it so appealing. I'm very glad to have found it.
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
Not really sure why you guys are calling people out for wanting to build a deck. There are tons and tons of modern archetypes and I'm sure some people didn't even know this deck was a thing. Or maybe they were experimenting with something similar, but now see a tuned list to work with. If you are a Skred player, enjoy the fact that your deck took down a GP and don't trash people for wanting to take the deck for a spin. I'm not really sure how this negatively impacts you anyway. Winning a GP will make people aware of your deck which will force innovation on your part to get around the hate people may start to pack. It is also going to bring more people to this forum for discussion which isn't a bad thing. Don't act all elitist because you were playing Skred before it was cool.
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG
I'm just saying its not that bad, it doesn't put anything out there that hurts the decks developments, I've even seen lists that run chalice main foregoing its name sake skred for a prison approach. It doesn't mean they're wrong, its just another potential path you can take. Thanks for sharing the article.
RIP Karn EDH
He also just assumed that we lose to control decks, and cards like remand are backbreakers to us when we hardly even care.
He doesnt seem to understand that cards like relic/pyrite spellbomb/magmajet are amazing because they can cantrip early game if needed to make our hands much more stable. It is almost the equivalent of writing an article a blue deck, and cutting Serum Vision with the reason being something along the lines of "It's bad because you're paying 1 mana to draw a card at sorcery speed."
It is pretty obvious to me he doesn't know what he's talking about. He probably saw the skred hype train and figured he can use it to churn out an easy article.