I going to a Modern GP soon and recently been grinding GPT's and with a talisman less deck after the bans
i have been still been facing a lot of blood moons for example the blood moon decks i have faced post ban
I believe of the fear of tron has increased the blood moon counts so i decided to switch back to the old Ben Friedman list also taking some things from his new list like witness, bird and Gemstone Caverns
but i still believe that Talisman are better in this deck not just for blood moon as it still allows 1 turn earlier seer and smasher if dork gets bolted/pushed which is more prevalent.
any suggestions
Chalice is, at times, a difficult card to play. Obviously there are a significant number of 1 cmc spells in the main deck of Bant Eldrazi and possibly more in the sb (depending on how you construct it). This fact alone is the main reason why ppl dont play it. Sideboarding to minimize these 'non-bo's' and understanding when its worth to keep in the non-bo cards while bringing in chalice is pretty advanced stuff -you really have to the meta and your opponents decks very well - I'd say chalice is not for beginners..
Another reason is that ppl (most) consider running 4x is a requirement (you can run less but you seriously jeopardize its power) and thus many consider 4 slots is just too many for Chalice. However, if you want to beat Burn you really need to run something like 2x Blessed Alliance - which I feel (despite its supposed escalate utility) is a narrow card. Thus the Chalice is really only taking up 2x spots as I have no need to run blessed alliance. While Alliance has some utility outside of burn (like infect, death's shadow or bogles) you will find that Chalice covers these matchups adequately and then some.
With all of the above said - I dont have a lot of experience playing against Cheerios but what I have found is that Chalice and Explosives are your best cards against them - get a Chalice on Zero and an Explosives on 2 - I havent played Stony Silence against them yet - but realize that this is a non-bo with EE. However, id say its def worth to bring in Stony for a more dense disruption suite. Against Cheerios take out your high end - all drowners and some Smashers. You will need to hold up mana for counterspells and removal to stop there E-Truth or Silence shenanigans - so tapping out for a big threat is going to kill you - good luck.
Against Ad Nauseum - Chalice is your best card - get it on 1 and your opponent will find it hard to win (additional Chalices can be set to zero or 2 depending on the situation) - they do have echoing truth and the 3 cmc poison enchantment though - so you will have to try and blow up the enchantment or counter it - TKS combo pieces and keep applying pressure. Blow up there mana rocks where possible.
Chalice is good against burn and I have locked out plenty of burn players with chalice on 1 and chalice on 2. Burn can still win through a chalice on 1 – so you will have to play extremely tight . Yes they will have revelry - but they dont always draw it or even have enough of them in their board to reliably draw them. The other thing I’ve noticed is that burn players never suspect Chalice and often sideboard in Path to Exile – further improving your decision to bring in Chalice.
You bring Chalice in against Affinity ONLY on the play and set it to zero. Keep an opener with Chalice, other hate cards or Ancient stirrings – likely mull anything else (it depends). You have a high probability of finding it with stirrings on turn 1 – if you chalice turn 1 for zero – Affinity usually concedes or should concede.
If the control deck is playing a lot of 1 drops (path, bolt, push, SV) and no threats – then it is a no-brainer to side-out your own paths and bring in chalices. Chalice can be very effective on zero vs Ancestral Vision..
Chalice is, at times, a difficult card to play. Obviously there are a significant number of 1 cmc spells in the main deck of Bant Eldrazi and possibly more in the sb (depending on how you construct it). This fact alone is the main reason why ppl dont play it. Sideboarding to minimize these 'non-bo's' and understanding when its worth to keep in the non-bo cards while bringing in chalice is pretty advanced stuff -you really have to know the meta and your opponents decks very well - I'd say chalice is not for beginners - especially in this deck where it can end up harming you if you are not careful..
Another reason is that ppl (most) consider running 4x is a requirement (you can run less but you seriously jeopardize its power) and thus many consider 4 slots is just too many for Chalice. However, if you want to beat Burn you really need to run something like 2x Blessed Alliance - which I feel (despite its supposed escalate utility) is a narrow card. Thus the Chalice is really only taking up 2x spots as I have no need to run blessed alliance. While Alliance has some utility outside of burn (like infect, death's shadow or bogles) you will find that Chalice covers these matchups adequately and then some.
With all of the above said - I dont have a lot of experience playing against Cheerios but what I have found is that Chalice and Explosives are very good - get a Chalice on Zero and an Explosives on 2 - I havent played Stony Silence against them yet - but realize that this is a non-bo with EE. However, id say its def worth to bring in Stony for a more dense disruption suite. Against Cheerios take out your high end - all drowners and some Smashers. You will need to hold up mana for counterspells and removal to stop there E-Truth or Silence shenanigans - so tapping out for a big threat is going to kill you - good luck.
Against Ad Nauseum - Chalice is your best card - get it on 1 and your opponent will find it hard to win (additional Chalices can be set to zero or 2 depending on the situation) - they do have echoing truth and the 3 cmc poison enchantment though - so you will have to try and blow up the enchantment or counter it - TKS combo pieces and keep applying pressure. Blow up there mana rocks where possible.
Chalice is good against burn and I have locked out plenty of burn players with chalice on 1 and chalice on 2. Burn can still win through a chalice on 1 – so you will have to play extremely tight . Yes they will have revelry - but they dont always draw it or even have enough of them in their board to reliably draw them. The other thing I’ve noticed is that burn players never suspect Chalice and often sideboard in Path to Exile – further improving your decision to bring in Chalice.
You bring Chalice in against Affinity ONLY on the play and set it to zero. Keep an opener with Chalice, other hate cards or Ancient stirrings – likely mull anything else (it depends). You have a high probability of finding it with stirrings on turn 1 – if you chalice turn 1 for zero – Affinity usually concedes or should concede.
If the control deck is playing a lot of 1 drops (path, bolt, push, SV) and no threats – then it is a no-brainer to side-out your own paths and bring in chalices. Chalice can be very effective on zero vs Ancestral Vision..
Some updates after lots of testing against Jund, Junk, and lots of combo decks (what I'm anticipating at SCG regionals:
Gideon AOZ was great when able to cast, but WW is too inaccessible even for a 4 drop. Putting back in the 4th drowner in place of Gideon.
Sea gate wreckage is situationally really great. It's singlehandedly saved me in a few games, but often does nothing. I think it's the best utility land for us (GQ is pretty useless imo), but I'd only add it as the 24th. Otherwise the colors are too unstable.
Replaced Hallowed fountain with an Island for some MB blood mood resilence. As a result, changed 1 Yavimaya coast to Brushland to up the white count.
We're an absolute dog to Ad nauseam and other combo decks and I think we need to dedicated significant SB space.
Currently testing a diverse 4 counterspell suite: 1 stubborn, 1 unified will, 1 flashfreeze, 1 disdainful stroke. This along with 1 Chalice. This gives us at least 2 counterspells in the most relevant matchups and at most 4 against Titanshift. Nevermore's color requirements are too hard, even though it does pretty much win the game once resolved.
I'm relatively new to the deck and feeling out sideboard options and matchups; can you explain to me why you would sideboard Chalice of the Void against Titanshift? The only relevant card I can think of in that matchup that gets hit is Summoner's Pact, am I missing something?
Yes, it's to counter pact. Many of your cards are irrelevant. Titanshift is a bad matchup and we don't have many ways to disrupt them so I have found 1-2 chalices better than a path or EE. It's especially relevant against Breach titan which runz 4 pacts.
I dont think Ad Nauseum or Titan Shift are that bad - im favoured against Ad nauseum and Titan Shift is slightly unfavoured.
I play four counterspells atm - 2x Negate and 2x Unified Will - jamming 4 Chalice against Ad Nauseum on top of counters, blowing up mana rocks and TKS'ing there combo piece makes it pretty straight forward.
Titan Shift is basically a race - you will need to keep a fastish hand and Drowner is gold against Titan - as is 2x Unified Will. Dont get me wrong TitanShift is no walk in the park but I can think several other worse matchups..
I am incredibly skeptical of playing basic Islands in Bant Eldrazi. You cant fetch it off Windswept and its the smallest splash colour in the deck - I can see this strategy colour screwing you far more then 'saving you' against blood moon. Switching to Misty's just to accomodate basic Island seems awkward - the mana base is fragile as is - going down the path of removing heaths for Mistys is going to leave you an awkward positions far too often.
If people so desperately feel the need to 'beat' blood moon - play a basic Wastes or even the Talismans..
22 lands is wrong imo. I don't think you should go below 13 green sources from lands, otherwise stirrings gets hard to cast. Also you need a lot of white from lands to reliably have path.
I play the fullset of Skyspawner and Drowner - not because of blood moon (although they help - esp skyspawner) but because they are just the best bant eldrazi cards to play.
What you really need against a blood moon is colourless mana - if you play a wastes you can either GQ a land to find wastes or path your own guys - wastes is far more useful against a blood moon then island is.
None of those decks you list are even tier 2 - you only very rarely see them 5-0 a league. Even without wastes, basic island, talismans or other sub-optimal workarounds I still routinely beat Blue Moon decks - Skred Red and RW prison are pretty hard for sure - but I also play pithing needle which hurts there win-con - sure they are unfavoured match-ups but I dont want to lose other matchups because my mana base is super janky..
I think you want 3 basic lands - cut the fountain. Also I think 3x EE is better then 2x EE and Spellskite - skites just are not worthy of a slot.
Sideboard id cut Worship and Elspeth and send the EE to the mainboard. You now have three slots - I like negate - i play 2x Negate and 2x Unified will - I think 4 counters is where you want to be atm. Id have 3 gy hate cards - I think 2x RIP is mandatory..
I think you want 3 basic lands - cut the fountain. Also I think 3x EE is better then 2x EE and Spellskite - skites just are not worthy of a slot.
Sideboard id cut Worship and Elspeth and send the EE to the mainboard. You now have three slots - I like negate - i play 2x Negate and 2x Unified will - I think 4 counters is where you want to be atm. Id have 3 gy hate cards - I think 2x RIP is mandatory..
If you are going to side in counterspells that only target noncreature spells, I'd rather side in Stubborn. But that's because you probably play 4 chalices which I'm not a fan of. The marginal utility of chalice falls off and we usually don't side out our 1-cmc spells anyway; I keep in 1-2 at most.
I also haven't really had too much trouble with blood moon decks surprisingly. 4 Drowner and 4 Skyspawner helps a lot. Perhaps I should cut the Island, but I haven't been that upset to see it either.
You are right I would likely play Stubborn Denial if I didnt play chalice - but Ive also had Stubborn denial sit helplessly in my hand without ferocious many, many times in the past. I think denial is great against Tron - but otherwise its really iffy - negate also has its downsides - I dont think one or the other is a clear-cut winner.
if you play Island then you would have to consider Misty Rainforest? I really dont want to play Mistys in this deck. At this stage im happy playing dorks and 4 Skyspawners and bringing in counters to beat Blood moon decks - its not foolproof but its acceptable with the current level of Blood Moon in the format..
I get that ppl dont want to play chalice - but i've played without it and felt terrible against a wide range of decks. I have two deck variants built with 4x Chalcie and zero chalice - ive personally done significantly better with the Chalice build online in the last two weeks. Additionally with Cheerios threatening to spike at the GP - no way am I leaving Chalices out of my 75..
2a. Grixis Delver is not easy - especially when they get an early flipped delver. You should prioritise killing their threats - take explosives from Stirrings and kill everything on sight (except maybe an unflipped delver). Yes, RIP is strong against this deck - its very beneficial to cut off snap and/or kommand shenanigans - makes them have to hardcast Tasi which screws with their tempo (if they have 6 mana). Against Delver I dont bring in any counterspells or Chalice.
2b. Grixis Control should be easy but not a slamdunk. I side out all removal and explosives and bring in counters, chalice and RIP (plus any bombs you may have). They do have kommand for chalice and can also bounce it - but I think it's still worth it. Ive had success placing chalice on zero before AV goes off and placing it on one - a lot of there engine is 1 cmc (SV, Scour) and so is there removal (bolt, push). You don't feel pressured vs this version of grixis - so you mulligan differently - try to find a cavern to cut off CC from at least countering your threats and take your time to play around tthere counters and removal.
Can we stop for a second. 2 Misty + 1 Island instead of 2 Windswept + 1 Yavimaya Coast is not super janky. For a guy who play something as contrversial as 4 Chalice and Pithing Needle in the SB, you are talking an awful lot like the world champion here. Fair enough that you disagree, but don't try to make me look stupid for only having 50% chance - compared to you - to search for a Basic Plains. At least I can play my creatures (who generate colorless mana scions), and I don't have to Path and GQ them.
Kinda impressive how RW Prison keeps showing in SCG again and again then. I'm not playing online, and I'm facing those decks in my local LGS if you like it or not. The next GP (Copenhagen) that I'm going to, I expect Blood Moons too with the way the meta is going (Tron, Valakut, Grixis etc.). We will see, and if I don't suspect that anymore when we hit May, I will likely move to 3-2 Reshaper/Skyspawner anyway, and then I won't play Misty+Island.
Cheers.
as a matter of fact, our current world champion..use 4 chalice in his sideboard...just pointing out though, no reason
Just got 11th at SCG regionals, missed top 8 off breakers. I hate reading through long writeups so I'll keep it short.
Running 0 Stubs, 0 Blessed alliance, 0 Talismans and it feels fine to me.
Cheerios was out in force. I played against it 3 times. At the end of the day though, there was basically no Cheerios at the top tables.
Chalice is a MUST currently while Cheerios is still a deck. There's a bunch of random combo like Cheerios and Ad Nauseam. Chalice won me a game against Cheerios with no lands. It won me two games vs burn and one vs infect.
Played with World Breaker the first time. I forgot that you should float a mana before you use its recur effect. I lost the only game I played it because I forgot to float the mana and miscounted. I think it's worth playing over Elspeth because it can be found off stirrings and is also somewhat disruption-proof.
The mirror is godawful.
Abzan is actually pretty unfavorable the more I play it.
Luckily got to avoid a bunch of blood moon / prison floating around at the lower tables.
I like you list - 4x Drowner with 4x Spawner works well I think. Id prefer 4x Chalice but I guess you know that - why not another EE instead of ratchet bomb?
I got 2nd in a GPT yesterday - misplay in game 2 - 1 game up against Tron was heartbreaking - fml - those GP byes where so close. Lost my win and in to a top 4 in another GPT today due to forgetting that my Abzan Company opponent can direct damage me with Redcap - was at 2 life - had him dead the next turn and had I remembered redcap I would have made different decisions during combat - dang.
Misplays are my biggest thing atm - I've punted two matches in two days that i should have won - got to play tighter for longer I suppose
i have been still been facing a lot of blood moons for example the blood moon decks i have faced post ban
Goryo's Vengeance eg https://www.mtggoldfish.com/deck/553523#online
G/R Land Destruction eg https://www.mtggoldfish.com/deck/558725#online
W/R Prison eg https://www.mtggoldfish.com/deck/558722#online
UR Prowess eg https://www.mtggoldfish.com/deck/557946#online
Affinity eg https://www.mtggoldfish.com/deck/557945#online
I believe of the fear of tron has increased the blood moon counts so i decided to switch back to the old Ben Friedman list also taking some things from his new list like witness, bird and Gemstone Caverns
but i still believe that Talisman are better in this deck not just for blood moon as it still allows 1 turn earlier seer and smasher if dork gets bolted/pushed which is more prevalent.
any suggestions
1 Birds of paradise
4 Drowner of Hope
4 Eldrazi Displacer
1 Eternal Witness
4 Eldrazi Skyspawner
4 Noble Hierarch
4 Reality Smasher
4 Thought-Knot Seer
Instants (4)
4 Path to Exile
Sorceries (4)
4 Ancient Stirrings
Artifacts (4)
2 Talisman of Progress
2 Engineered Explosives
2 Forest
1 Plains
1 Breeding Pool
1 Gemstone Caverns
1 Temple Garden
2 Yavimaya Coast
3 Brushland
3 Cavern of Souls
4 Eldrazi Temple
4 Windswept Heath
2 Stony Silence
3 Stubborn Denial
2 Chalice of the Void
1 Disdainful Stroke
2 Unified Will
1 Worship
1 Relic of Progenitus
1 Graffdiggers cage
2 Rest in Peace
UBRWGHumansUBRWG
UMerfolkU
Eldrazi Tron
Legacy
WDeath & TaxesW
Pauper
RGoblinsR
EDH
UGMerfolk ComboGU
Standard
UWApproachWU
Another reason is that ppl (most) consider running 4x is a requirement (you can run less but you seriously jeopardize its power) and thus many consider 4 slots is just too many for Chalice. However, if you want to beat Burn you really need to run something like 2x Blessed Alliance - which I feel (despite its supposed escalate utility) is a narrow card. Thus the Chalice is really only taking up 2x spots as I have no need to run blessed alliance. While Alliance has some utility outside of burn (like infect, death's shadow or bogles) you will find that Chalice covers these matchups adequately and then some.
With all of the above said - I dont have a lot of experience playing against Cheerios but what I have found is that Chalice and Explosives are your best cards against them - get a Chalice on Zero and an Explosives on 2 - I havent played Stony Silence against them yet - but realize that this is a non-bo with EE. However, id say its def worth to bring in Stony for a more dense disruption suite. Against Cheerios take out your high end - all drowners and some Smashers. You will need to hold up mana for counterspells and removal to stop there E-Truth or Silence shenanigans - so tapping out for a big threat is going to kill you - good luck.
Against Ad Nauseum - Chalice is your best card - get it on 1 and your opponent will find it hard to win (additional Chalices can be set to zero or 2 depending on the situation) - they do have echoing truth and the 3 cmc poison enchantment though - so you will have to try and blow up the enchantment or counter it - TKS combo pieces and keep applying pressure. Blow up there mana rocks where possible.
Chalice is good against burn and I have locked out plenty of burn players with chalice on 1 and chalice on 2. Burn can still win through a chalice on 1 – so you will have to play extremely tight . Yes they will have revelry - but they dont always draw it or even have enough of them in their board to reliably draw them. The other thing I’ve noticed is that burn players never suspect Chalice and often sideboard in Path to Exile – further improving your decision to bring in Chalice.
You bring Chalice in against Affinity ONLY on the play and set it to zero. Keep an opener with Chalice, other hate cards or Ancient stirrings – likely mull anything else (it depends). You have a high probability of finding it with stirrings on turn 1 – if you chalice turn 1 for zero – Affinity usually concedes or should concede.
If the control deck is playing a lot of 1 drops (path, bolt, push, SV) and no threats – then it is a no-brainer to side-out your own paths and bring in chalices. Chalice can be very effective on zero vs Ancestral Vision..
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
Another reason is that ppl (most) consider running 4x is a requirement (you can run less but you seriously jeopardize its power) and thus many consider 4 slots is just too many for Chalice. However, if you want to beat Burn you really need to run something like 2x Blessed Alliance - which I feel (despite its supposed escalate utility) is a narrow card. Thus the Chalice is really only taking up 2x spots as I have no need to run blessed alliance. While Alliance has some utility outside of burn (like infect, death's shadow or bogles) you will find that Chalice covers these matchups adequately and then some.
With all of the above said - I dont have a lot of experience playing against Cheerios but what I have found is that Chalice and Explosives are very good - get a Chalice on Zero and an Explosives on 2 - I havent played Stony Silence against them yet - but realize that this is a non-bo with EE. However, id say its def worth to bring in Stony for a more dense disruption suite. Against Cheerios take out your high end - all drowners and some Smashers. You will need to hold up mana for counterspells and removal to stop there E-Truth or Silence shenanigans - so tapping out for a big threat is going to kill you - good luck.
Against Ad Nauseum - Chalice is your best card - get it on 1 and your opponent will find it hard to win (additional Chalices can be set to zero or 2 depending on the situation) - they do have echoing truth and the 3 cmc poison enchantment though - so you will have to try and blow up the enchantment or counter it - TKS combo pieces and keep applying pressure. Blow up there mana rocks where possible.
Chalice is good against burn and I have locked out plenty of burn players with chalice on 1 and chalice on 2. Burn can still win through a chalice on 1 – so you will have to play extremely tight . Yes they will have revelry - but they dont always draw it or even have enough of them in their board to reliably draw them. The other thing I’ve noticed is that burn players never suspect Chalice and often sideboard in Path to Exile – further improving your decision to bring in Chalice.
You bring Chalice in against Affinity ONLY on the play and set it to zero. Keep an opener with Chalice, other hate cards or Ancient stirrings – likely mull anything else (it depends). You have a high probability of finding it with stirrings on turn 1 – if you chalice turn 1 for zero – Affinity usually concedes or should concede.
If the control deck is playing a lot of 1 drops (path, bolt, push, SV) and no threats – then it is a no-brainer to side-out your own paths and bring in chalices. Chalice can be very effective on zero vs Ancestral Vision..
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
Currently testing a diverse 4 counterspell suite: 1 stubborn, 1 unified will, 1 flashfreeze, 1 disdainful stroke. This along with 1 Chalice. This gives us at least 2 counterspells in the most relevant matchups and at most 4 against Titanshift. Nevermore's color requirements are too hard, even though it does pretty much win the game once resolved.
For example
I play four counterspells atm - 2x Negate and 2x Unified Will - jamming 4 Chalice against Ad Nauseum on top of counters, blowing up mana rocks and TKS'ing there combo piece makes it pretty straight forward.
Titan Shift is basically a race - you will need to keep a fastish hand and Drowner is gold against Titan - as is 2x Unified Will. Dont get me wrong TitanShift is no walk in the park but I can think several other worse matchups..
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
If people so desperately feel the need to 'beat' blood moon - play a basic Wastes or even the Talismans..
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
CEldraziTron, UBMill, GWBogles
Legacy
GUInfect, CEldrazi
Standard
GRGR Pummeler
22 lands is wrong imo. I don't think you should go below 13 green sources from lands, otherwise stirrings gets hard to cast. Also you need a lot of white from lands to reliably have path.
What you really need against a blood moon is colourless mana - if you play a wastes you can either GQ a land to find wastes or path your own guys - wastes is far more useful against a blood moon then island is.
None of those decks you list are even tier 2 - you only very rarely see them 5-0 a league. Even without wastes, basic island, talismans or other sub-optimal workarounds I still routinely beat Blue Moon decks - Skred Red and RW prison are pretty hard for sure - but I also play pithing needle which hurts there win-con - sure they are unfavoured match-ups but I dont want to lose other matchups because my mana base is super janky..
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
Sideboard id cut Worship and Elspeth and send the EE to the mainboard. You now have three slots - I like negate - i play 2x Negate and 2x Unified will - I think 4 counters is where you want to be atm. Id have 3 gy hate cards - I think 2x RIP is mandatory..
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
If you are going to side in counterspells that only target noncreature spells, I'd rather side in Stubborn. But that's because you probably play 4 chalices which I'm not a fan of. The marginal utility of chalice falls off and we usually don't side out our 1-cmc spells anyway; I keep in 1-2 at most.
I also haven't really had too much trouble with blood moon decks surprisingly. 4 Drowner and 4 Skyspawner helps a lot. Perhaps I should cut the Island, but I haven't been that upset to see it either.
if you play Island then you would have to consider Misty Rainforest? I really dont want to play Mistys in this deck. At this stage im happy playing dorks and 4 Skyspawners and bringing in counters to beat Blood moon decks - its not foolproof but its acceptable with the current level of Blood Moon in the format..
I get that ppl dont want to play chalice - but i've played without it and felt terrible against a wide range of decks. I have two deck variants built with 4x Chalcie and zero chalice - ive personally done significantly better with the Chalice build online in the last two weeks. Additionally with Cheerios threatening to spike at the GP - no way am I leaving Chalices out of my 75..
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
2a. Grixis Delver is not easy - especially when they get an early flipped delver. You should prioritise killing their threats - take explosives from Stirrings and kill everything on sight (except maybe an unflipped delver). Yes, RIP is strong against this deck - its very beneficial to cut off snap and/or kommand shenanigans - makes them have to hardcast Tasi which screws with their tempo (if they have 6 mana). Against Delver I dont bring in any counterspells or Chalice.
2b. Grixis Control should be easy but not a slamdunk. I side out all removal and explosives and bring in counters, chalice and RIP (plus any bombs you may have). They do have kommand for chalice and can also bounce it - but I think it's still worth it. Ive had success placing chalice on zero before AV goes off and placing it on one - a lot of there engine is 1 cmc (SV, Scour) and so is there removal (bolt, push). You don't feel pressured vs this version of grixis - so you mulligan differently - try to find a cavern to cut off CC from at least countering your threats and take your time to play around tthere counters and removal.
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
as a matter of fact, our current world champion..use 4 chalice in his sideboard...just pointing out though, no reason
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver
Current 75:
SB
I got 2nd in a GPT yesterday - misplay in game 2 - 1 game up against Tron was heartbreaking - fml - those GP byes where so close. Lost my win and in to a top 4 in another GPT today due to forgetting that my Abzan Company opponent can direct damage me with Redcap - was at 2 life - had him dead the next turn and had I remembered redcap I would have made different decisions during combat - dang.
Misplays are my biggest thing atm - I've punted two matches in two days that i should have won - got to play tighter for longer I suppose
Bant Eldrazi
UW Control
U Merfolk
Legacy
Merfolk
UR Delver