Sign in blood is interesting, but, to me, it does not seem good enough to be played. I am playing 1 anguished unmaking until I get a Gideon and it works fine, but it is something a bit painful to play, and we usually have better sb answers. It's not the optimal card for us, I could see its function in a more controllish esper deck.
Also, it is awful for my burn match-up, which is by the way still a pain in the ass for me. I have been trying auriok champion (and Gideon instead of unmaking) this weekend and, even if works great, it feels like it is not enough. Also, you need to land her early in the game, but I can't fit more than 2 copies in my deck. I don't understand how can this MU be so good for most of you. I have played close to 20 games this weekend and I lost the majority. I chump as much as I can to prevent damage, play my lands conservatively, mainboard collective brutality... I don't think I am taking wrong decisions in the game, and still I lose. HELP PLEASE!
I have always said Auriok Champion is not that amazing against Burn unless you happen to land her turn 2. We have so many removals now that blocking is not as useful as it used to be. I hope you are running at least 3 Fatal push and 4 Path to Exile in your main deck.
I play 3 Shambling Vent, 1 Vault of the Archangel, and 2-3 Sorin. These are the cards, as well as removals, that will win you the race. The deck used to main deck 3-4 Sorin along with Timely Reinforcements so the match-up used to be favorable, but now most people have moved away from Timely Reinforcement.
One of the things I greatly miss from my Mardu variant were the insane sideboard cards you can get from red: lightning helix and anger of the gods comes to mind. They really improve the creature match-ups games 2 and 3; right now, the bw token version gets weaker against a lot of creature match-ups post board due to engineered explosives, liliana last hope, and weird little enchantments/artifacts.
Can anyone tell me about the match against Bant Company? I'm about to face one in a Championship finals and I have no idea what's the win ratio, best cards to use (graff seems to shine)...
Can anyone tell me about the match against Bant Company? I'm about to face one in a Championship finals and I have no idea what's the win ratio, best cards to use (graff seems to shine)...
Thanks!
Depends heavily on the list, if it's Knight of the Reliquary you'll want Graveyard Removing hate, Grafdiggers is good for sure as well. Removal+Discard should do enough work alone. If it's Spirit we just beat them and that's that LOL.
Other than the casting cost, V.L. has no advantage over Runed Halo and the latter is a better card; I probably shouldn't have bothered posting this. Still, if you ever switch to Grixis. . . I'm just sayin'.
I played in a small 8 man FNM last weekend and beat Grixis Shadow 2-0, Jund 2-0 and split with the only other undefeated guy, who was running Skred Red. We played for fun anyway and I lost 1-2. Stormbreath Dragon is hard to handle with this deck, especially when he also has a mixture of 5 sweepers in Kozilek's Return and Anger of the Gods Mainboard to deal with my black flyers. He got one of his 2 dragons each game that I lost and I drew almost none of my sideboard cards including Blessed Alliance which was my only true answer. Had never played against it before and it was fun and a learning experience for sure. Fun times.
Another big bad meanie that you want to look out for is Blood baron of Vizkopa. He's rare too, bu Pro black/white is pretty devastating against us and that lifelink only make it harder to just go over him and finish our opponent. Only sacrifice effect (Liliana of the veil, Blessed alliance and Runed halo) and sweepers like Wrath of god can get rid of it. Oh and we can't block it at all. (EDIT: Unless you run Shrine of loyal legions)
Can anyone tell me about the match against Bant Company? I'm about to face one in a Championship finals and I have no idea what's the win ratio, best cards to use (graff seems to shine)...
Thanks!
Depends heavily on the list, if it's Knight of the Reliquary you'll want Graveyard Removing hate, Grafdiggers is good for sure as well. Removal+Discard should do enough work alone. If it's Spirit we just beat them and that's that LOL.
He uses neither knight nor spirit. His list is more like good stuff/combo. Spell Queler, Mage, Qsali, Finks combo, chord of calling...
Thinking about using torpor orb/hushwing and collective brutality...
Another big bad meanie that you want to look out for is Blood baron of Vizkopa. He's rare too, bu Pro black/white is pretty devastating against us and that lifelink only make it harder to just go over him and finish our opponent. Only sacrifice effect (Liliana of the veil, Blessed alliance and Runed halo) and sweepers like Wrath of god can get rid of it. Oh and we can't block it at all. (EDIT: Unless you run Shrine of loyal legions)
Yeah, I was kinda leaning that way. I think that I will run a Murderous Cut in the main in place of one fatal push as long as that deck is in the meta. I would like to try lili, but I don't own any and they are not currently in the budget. I did however pick up a runed halo afterwards, with my winnings, and am excited to try that in the side. With those plus the 2 blessed alliances in the side, I think I should have decent options against both it and the Blood Baron if it happens to show its face.
2-2 tonight per normal, first night running with my rebuilt sideboard though. Definitely like it better but need to get used to it. Beat Merfolk and Burn, lost to Ad Nauseum, and lost literally on turns of game 3 to UW Control.
I'd go as far as saying that Fatal Push has essentially locked the flex spots in our list. Not only does it replace both Dismember and Cut, but it also means we should drop a plains, and put in 3 Auriok Champions. Not only does it survive the new Tier 1 removal spell, but it stops the decks it enables. Grixis Delver, Grixis Control, and Grixis Death Shadow are all dominant decks in the format, and the ability to repeatedly block a Tasigur or Deaths Shadow, along with the removal to make sure they never have more Shadows than we have Aurioks, means we can basically lock them into being unable to deal combat damage. Wait until Grixis taps out and can't Spell Snare, and resolve an Auriok Champion, and you basically turn the clock. I also think this locks our 2 drop spot, although not as hard. I know most people run either 4 Bitterblossom, or 4 Raise, but I've been experimenting with 1 BB, 3 Raise. The theory being that seeing an early game raise can get ceatures out faster fo blockes against aggro, but that Bitterblossom is better in grindier matchups, so I want to have it in mainboard. With Grixis both having creatures that need to be blocked, and the potential for long-game, I feel a mix of both is even more beneficial now. I think that with the current state of Modern, this may be the best meta for Tokens in a while, although now, we have less flexibility with the build, as I feel like Aurioks are the biggest advantage we have.
Yeah, I was kinda leaning that way. I think that I will run a Murderous Cut in the main in place of one fatal push as long as that deck is in the meta. I would like to try lili, but I don't own any and they are not currently in the budget. I did however pick up a runed halo afterwards, with my winnings, and am excited to try that in the side. With those plus the 2 blessed alliances in the side, I think I should have decent options against both it and the Blood Baron if it happens to show its face.
I've been runing Runed Halo at 2 for as long as I can remember. They are excellent to deal with aggresive threats, especially if those are played in multiple copies. I love playing this card against Reality Smasher, Thought-knot seer (Which also blocks the effect), Shaman of the Pack, Those two pesky creature we just talked about: Stormbreath Dragon and Blood baron of Vizkopa, as well as any creature Infect and Boggle play. It's basically a removal that says **** you to hexproof and that sometime jam two creatures, and unlike Blessed alliance, you choose which card to deal with.
Do watch out for Abrupt Decay and don't forget they can still attack into our Planeswalkers. Also, you cannot name a token.
I'd go as far as saying that Fatal Push has essentially locked the flex spots in our list. Not only does it replace both Dismember and Cut, but it also means we should drop a plains, and put in 3 Auriok Champions. Not only does it survive the new Tier 1 removal spell, but it stops the decks it enables. Grixis Delver, Grixis Control, and Grixis Death Shadow are all dominant decks in the format, and the ability to repeatedly block a Tasigur or Deaths Shadow, along with the removal to make sure they never have more Shadows than we have Aurioks, means we can basically lock them into being unable to deal combat damage. Wait until Grixis taps out and can't Spell Snare, and resolve an Auriok Champion, and you basically turn the clock. I also think this locks our 2 drop spot, although not as hard. I know most people run either 4 Bitterblossom, or 4 Raise, but I've been experimenting with 1 BB, 3 Raise. The theory being that seeing an early game raise can get ceatures out faster fo blockes against aggro, but that Bitterblossom is better in grindier matchups, so I want to have it in mainboard. With Grixis both having creatures that need to be blocked, and the potential for long-game, I feel a mix of both is even more beneficial now. I think that with the current state of Modern, this may be the best meta for Tokens in a while, although now, we have less flexibility with the build, as I feel like Aurioks are the biggest advantage we have.
Well, I do agree that Fatal Push Definitely earned a solid place in our removal package. Few people will question you on that.
However, as much as I like Auriok Champion being praised, I don't think she is a must in all builds. Lots of good cards can take her place. I'm starting to have a lot of respect for Liliana of the Veil as well as Zealous Persecution. There's also Gideon, Ally of Zendikar and Collective Brutality which both seem to find a place in many list I see. And I've just been recommended running a Anguished Unmaking, which is also something I've seen in quite a lot of lists. A skeleton of our deck now would probably look something like this:
This list leaves us with 5 or 6 flex spots. Lots of people will complete their playset of removal package, some will do the same with their hand-hate, and most list I see run at least three planeswalkers. That leaves very few place for the Auriok Champion, especially if you consider the other cards that I listed before. I do not think they don't have their place in the deck, hell I've been running them in the main not so long ago and still do from time to time, but saying they're part of the deck 100%, eh a bit pushing it. I think it comes down to personal preference. I could list Timely reinforcements here, but I kinda think Auriok is better here too.
I do not disagree with the notion of running some Raise the Alarm alongside the Bitterblossom, or instead of them. I personally don't run the alarms, but I can attest that they are faster than any other token generator we run. Also, if I was to return to a build with 3x Auriok Champion, the last thing I would do is reduce the number of Bitterblossom I play. Those two works so well together it's insane.
Yeah, I was kinda leaning that way. I think that I will run a Murderous Cut in the main in place of one fatal push as long as that deck is in the meta. I would like to try lili, but I don't own any and they are not currently in the budget. I did however pick up a runed halo afterwards, with my winnings, and am excited to try that in the side. With those plus the 2 blessed alliances in the side, I think I should have decent options against both it and the Blood Baron if it happens to show its face.
I've been runing Runed Halo at 2 for as long as I can remember. They are excellent to deal with aggresive threats, especially if those are played in multiple copies. I love playing this card against Reality Smasher, Thought-knot seer (Which also blocks the effect), Shaman of the Pack, Those two pesky creature we just talked about: Stormbreath Dragon and Blood baron of Vizkopa, as well as any creature Infect and Boggle play. It's basically a removal that says **** you to hexproof and that sometime jam two creatures, and unlike Blessed alliance, you choose which card to deal with.
Do watch out for Abrupt Decay and don't forget they can still attack into our Planeswalkers. Also, you cannot name a token.
Does runed halo blocks the counter efect of Smasher? Interested on that cuz it came around today on testing w\ friends. If yessomeone could bring up the rulling? thx
It's not a targeting ability so I doubt very much Runed Halo affects it.
Yeah, I was kinda leaning that way. I think that I will run a Murderous Cut in the main in place of one fatal push as long as that deck is in the meta. I would like to try lili, but I don't own any and they are not currently in the budget. I did however pick up a runed halo afterwards, with my winnings, and am excited to try that in the side. With those plus the 2 blessed alliances in the side, I think I should have decent options against both it and the Blood Baron if it happens to show its face.
I've been runing Runed Halo at 2 for as long as I can remember. They are excellent to deal with aggresive threats, especially if those are played in multiple copies. I love playing this card against Reality Smasher, Thought-knot seer (Which also blocks the effect), Shaman of the Pack, Those two pesky creature we just talked about: Stormbreath Dragon and Blood baron of Vizkopa, as well as any creature Infect and Boggle play. It's basically a removal that says **** you to hexproof and that sometime jam two creatures, and unlike Blessed alliance, you choose which card to deal with.
Do watch out for Abrupt Decay and don't forget they can still attack into our Planeswalkers. Also, you cannot name a token.
Does runed halo blocks the counter efect of Smasher? Interested on that cuz it came around today on testing w\ friends. If yessomeone could bring up the rulling? thx
It doesn't apply. In the same manner you can use your thoughtseize on the smasher when in your opponent's hand. You are naming the card, not the creature (there is where the difference lies).
Is it too many basics or too few and what split should I be running with my associated costs?
Don't run more basics cause of Moon, just remember to fetch them after your first Black source. I run 3 Plains, 1 Swamp and have been locked by BM exactly once simply because I didn't have a basic/fetch yet that game. Fetch basics, don't forget you can Path a token EoT/Response to go find a basic.
I'd go as far as saying that Fatal Push has essentially locked the flex spots in our list. Not only does it replace both Dismember and Cut, but it also means we should drop a plains, and put in 3 Auriok Champions. Not only does it survive the new Tier 1 removal spell, but it stops the decks it enables. Grixis Delver, Grixis Control, and Grixis Death Shadow are all dominant decks in the format, and the ability to repeatedly block a Tasigur or Deaths Shadow, along with the removal to make sure they never have more Shadows than we have Aurioks, means we can basically lock them into being unable to deal combat damage. Wait until Grixis taps out and can't Spell Snare, and resolve an Auriok Champion, and you basically turn the clock. I also think this locks our 2 drop spot, although not as hard. I know most people run either 4 Bitterblossom, or 4 Raise, but I've been experimenting with 1 BB, 3 Raise. The theory being that seeing an early game raise can get ceatures out faster fo blockes against aggro, but that Bitterblossom is better in grindier matchups, so I want to have it in mainboard. With Grixis both having creatures that need to be blocked, and the potential for long-game, I feel a mix of both is even more beneficial now. I think that with the current state of Modern, this may be the best meta for Tokens in a while, although now, we have less flexibility with the build, as I feel like Aurioks are the biggest advantage we have.
I'm gonna have to strongly disagree with Auriok Champion being essential lock as our 2 drop in the deck, even vs. Grixis. Our matchup is already pretty favorable. We brush off most spot removal while having access to plenty of our own to deal with their big threats. Our tokens can also easily block any Death Shadows or Tasigurs for days even if we absolutely can't get rid of them. If we're being honest, Death's Shadow is the variant you're gonna see most at the moment, and Auriok doesn't given us that much of a ledge against it. Yeah blocking them indefinitely is cool, but with the above mentioned I don't think you should need her for that. Plus she competes for our 2 drop too harshly, being 2 white to cast.
She's a great card, and I think running 2 in your main is fine depending on your meta/deck build, but she shouldn't be run main as an answer to Grixis imo.
Alternatively, I've been running 2 Runed Halos in my sideboard and they pretty much produce the same effect vs. any Death's Shadow
Hello again BW tokens thread. Haven't been around for a couple years and I need some assistance. I just moved and my LGS here has modern every week so I need to dust off my tokens again. Thing is that my deck is kinda outdated. I have a handful of newer cards that I am wondering about including but there are also obvious gaps in my list. It wasn't a perfect list when I was playing it originally either (still trying to track down a pair of bittergblossoms), but it worked decently well. If you guys could give it a quick once over and let me know thoughts. I'm especially interested to hear thoughts on how much discard is preferred these day and what people tend to prefer for sideboard, especially going into a new meta blind. I have very little faith in my current sideboard and will likely change it up quite a bit. Also I'm wondering about lands. Should I swap out the Isolated Chapels for Caves of Koilos until I can get some Concealed Courtyards
One last thing. Does Sram's Expertise have a place in our 75? It seems pretty powerful for what we want to do. Just imagining casting it and also throwing out a Lingering souls or a Intangible Virtue for free. Or too much magical Christmas land? It unfortunately does not work with Spectral Procession.
I have always said Auriok Champion is not that amazing against Burn unless you happen to land her turn 2. We have so many removals now that blocking is not as useful as it used to be. I hope you are running at least 3 Fatal push and 4 Path to Exile in your main deck.
I play 3 Shambling Vent, 1 Vault of the Archangel, and 2-3 Sorin. These are the cards, as well as removals, that will win you the race. The deck used to main deck 3-4 Sorin along with Timely Reinforcements so the match-up used to be favorable, but now most people have moved away from Timely Reinforcement.
One of the things I greatly miss from my Mardu variant were the insane sideboard cards you can get from red: lightning helix and anger of the gods comes to mind. They really improve the creature match-ups games 2 and 3; right now, the bw token version gets weaker against a lot of creature match-ups post board due to engineered explosives, liliana last hope, and weird little enchantments/artifacts.
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
Thanks!
Depends heavily on the list, if it's Knight of the Reliquary you'll want Graveyard Removing hate, Grafdiggers is good for sure as well. Removal+Discard should do enough work alone. If it's Spirit we just beat them and that's that LOL.
Runed Halo is great against Eidolon of the great revel. My deck is in my signature. My side-tech for this match is:
-OUT: 2 Bitterblossom and 2 Thoughtseize
-IN: 2 Runed Halo, 1 Surgical Extraction, 1 Pithing Needle (against Grim Lavamancer mainly).
Where would you guys fit a Blessed alliance in my 75?
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
A fun card for Eidolon of the Great Revel is Vampiric Link; however, it's not very good against anything else.
Other than the casting cost, V.L. has no advantage over Runed Halo and the latter is a better card; I probably shouldn't have bothered posting this. Still, if you ever switch to Grixis. . . I'm just sayin'.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
BWTokens
GCollected Stompany
BWGUSeance Insanity
URUR Bloo
Another big bad meanie that you want to look out for is Blood baron of Vizkopa. He's rare too, bu Pro black/white is pretty devastating against us and that lifelink only make it harder to just go over him and finish our opponent. Only sacrifice effect (Liliana of the veil, Blessed alliance and Runed halo) and sweepers like Wrath of god can get rid of it. Oh and we can't block it at all. (EDIT: Unless you run Shrine of loyal legions)
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
He uses neither knight nor spirit. His list is more like good stuff/combo. Spell Queler, Mage, Qsali, Finks combo, chord of calling...
Thinking about using torpor orb/hushwing and collective brutality...
Yeah, I was kinda leaning that way. I think that I will run a Murderous Cut in the main in place of one fatal push as long as that deck is in the meta. I would like to try lili, but I don't own any and they are not currently in the budget. I did however pick up a runed halo afterwards, with my winnings, and am excited to try that in the side. With those plus the 2 blessed alliances in the side, I think I should have decent options against both it and the Blood Baron if it happens to show its face.
BWTokens
GCollected Stompany
BWGUSeance Insanity
URUR Bloo
BWTokensBW
RWBurnRW
UFaeriesU
Do watch out for Abrupt Decay and don't forget they can still attack into our Planeswalkers. Also, you cannot name a token.
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
However, as much as I like Auriok Champion being praised, I don't think she is a must in all builds. Lots of good cards can take her place. I'm starting to have a lot of respect for Liliana of the Veil as well as Zealous Persecution. There's also Gideon, Ally of Zendikar and Collective Brutality which both seem to find a place in many list I see. And I've just been recommended running a Anguished Unmaking, which is also something I've seen in quite a lot of lists. A skeleton of our deck now would probably look something like this:
4x Lingering Souls
4x Spectral Procession
4x Bitterblossom/Raise the Alarm
4x Inquisition of Kozilek
2x Thoughtseize
Spot Removal (6)
4x Path to exile
2x Fatal Push
4x Intangible Virtue
1x Zealous Persecution
Planeswalkers (2)
2x Sorin, Solemn Visitor
I do not disagree with the notion of running some Raise the Alarm alongside the Bitterblossom, or instead of them. I personally don't run the alarms, but I can attest that they are faster than any other token generator we run. Also, if I was to return to a build with 3x Auriok Champion, the last thing I would do is reduce the number of Bitterblossom I play. Those two works so well together it's insane.
(W/B)BW Tokens(W/B) | (B/R)Rakdos Burn(B/R) | (U/R)Gift Storm(U/R)
It's not a targeting ability so I doubt very much Runed Halo affects it.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
It doesn't apply. In the same manner you can use your thoughtseize on the smasher when in your opponent's hand. You are naming the card, not the creature (there is where the difference lies).
BW BW Tokens
RG Dredgeplendid Reclamation
RW Boros Burn
GB Elves
RB Dark Goblins
WU Azorius' Relic
4x Concealed Courtyard
2x Godless Shrine
4x Marsh Flats
4x Plains
2x Shambling Vent
3x Swamp
1x Vault of the Archangel
3x Windswept Heath
Enchantment (7)
3x Bitterblossom
4x Intangible Virtue
Instant (11)
3x Fatal Push
1x Murderous Cut
4x Path to Exile
2x Raise the Alarm
1x Zealous Persecution
1x Collective Brutality
3x Inquisition of Kozilek
4x Lingering Souls
4x Spectral Procession
3x Thoughtseize
Planeswalker (4)
2x Gideon, Ally of Zendikar
2x Sorin, Solemn Visitor
2x Blessed Alliance
1x Duress
1x Flaying Tendrils
1x Fragmentize
2x Pithing Needle
2x Rest in Peace
2x Selfless Spirit
1x Stony Silence
1x Sundering Growth
1x Timely Reinforcements
1x Zealous Persecution
Is it too many basics or too few and what split should I be running with my associated costs?
BWTokens
GCollected Stompany
BWGUSeance Insanity
URUR Bloo
Don't run more basics cause of Moon, just remember to fetch them after your first Black source. I run 3 Plains, 1 Swamp and have been locked by BM exactly once simply because I didn't have a basic/fetch yet that game. Fetch basics, don't forget you can Path a token EoT/Response to go find a basic.
I'm gonna have to strongly disagree with Auriok Champion being essential lock as our 2 drop in the deck, even vs. Grixis. Our matchup is already pretty favorable. We brush off most spot removal while having access to plenty of our own to deal with their big threats. Our tokens can also easily block any Death Shadows or Tasigurs for days even if we absolutely can't get rid of them. If we're being honest, Death's Shadow is the variant you're gonna see most at the moment, and Auriok doesn't given us that much of a ledge against it. Yeah blocking them indefinitely is cool, but with the above mentioned I don't think you should need her for that. Plus she competes for our 2 drop too harshly, being 2 white to cast.
She's a great card, and I think running 2 in your main is fine depending on your meta/deck build, but she shouldn't be run main as an answer to Grixis imo.
Alternatively, I've been running 2 Runed Halos in my sideboard and they pretty much produce the same effect vs. any Death's Shadow
4x Marsh Flats
4x Godless Shrine
3x Isolated Chapel
1x Vault of the Archangel
2x Windbrisk Heights
3x Shambling Vent
2x Ghost Quarter
4x Plains
1x Swamp
Instants: 10
4x Path to Exile
4x Rais the Alarm
1x Dismember
1x Zealous Persecution
4x Thoughtseize
3x Inquisition of Kozilek
4x Lingering Souls
4x Spectral Procession
2x Timely Reinforcements
Enchantments: 4
4x Intangible Virtue
Planeswalkers: 3
2x Sorin, Solemn Visitor
1x Sorin, Lord of Innistrad
Creatures: 2
2x Auriok Champion
2x Kor Firewalker
2x Surgical Extraction
1x Dismember
2x Duress
2x Hero of Bladehold
1x Auriok Champion
1x Grafdigger's cage
1x Hallowed by Moonlight
1x Ghostly Prision
2x Sundering Growth
One last thing. Does Sram's Expertise have a place in our 75? It seems pretty powerful for what we want to do. Just imagining casting it and also throwing out a Lingering souls or a Intangible Virtue for free. Or too much magical Christmas land? It unfortunately does not work with Spectral Procession.
edit: Wanted to also ask about Sram's Expertise
Credit to Rivenor for the AWESOME sig.
RKrenko, Mob BossR
RWBAlesha, Who Smiles at DeathBWR
BRRakdos, Lord of RiotsRB
BGRProssh, Skyraider of KherDeckRGB
Modern:WBTokensBW
Standard: BUGSultai DeliriumGUB