Yeah I don't really agree with the Arbiter/Knight decklist at all. Knight seems mostly there to tutor for Ghost Quarter, etc? But then, you have to pay your own 2. Might be better to play multiple Aven Mindcensors.
I like Eli's thought process and know he is a much more skilled deck builder than I, but not only is leonin arbiter plus knight of the reliquary a nonbo, Knight with no fetchlands also seems like somewhere you don't want to be. I think a list like this would be better including ramunap excavator and asuza, lost but seeking than leonin arbiter but then it becomes pretty much gw value town ala Todd Stevens.
Playing as traditional Knightfall I wonder what you players do with the Courser of Cruphix drawback (the enemy sees all the cards you draw).
Do you keep Courser in vs. control? For example (1) UW control/ (2) Grixis control/ (3) Emeria (Sun Titan) control
Do you keep Courser in vs. combo? For example (4) Valakut, (5) Ad Nauseam.
I always felt that Courser is a two edges sword post board, vs. (1) and (2) I would leave it in, because we want to maximize the creature drops we can get per turn. However, if our counter magic (Negate/ Unified Will) has to do the job, I always feel that showing our removal/counter spells to our opponent is a huge disadvantage. For example we want to get rid off their big threats in (4) and (5) without showing them the exact number of interaction spells we have.
Can you give me a general advice in what kind of matchups you keep Courser in?
Thank you!
Courser is one of my favorite cards in the deck. Obviously it's great against aggro, but a lot of times the Courser/Knight combo will keep me afloat against sticky threats like etched champion or an unblockable flier. Just last night I was getting beat down by a 3/3 flyer, and it took me down to 1. I played courser, had double knight in play to gain 2 extra life per turn, and was able to stay alive for two turns while I gained some life, found a BoP to chump block, gained some more life, then eventually hit a Blessed Alliance on top that won me the game.
Fetchlands and Courser are also a great combination that help you filter to what you need. Especially with a Horizon canopy in play. I've had games where I have Courser/Knight, and I am able to look at 3-4 cards on top of my library with a horizon canopy in play where a single path to exile might be my only out.
Unless you have a jam-packed board for the unfair matchups, I like to keep Courser in to try and filter through my draws to hit the counterspells. Even if the opponent knows you have them, you can still clock them and they eventually have to jam. Courser also survives anger of the gods against red decks, which is important. He also works well in combination with Tireless Tracker. When you see a counterspell on top, you can crack a clue at instant speed to counter a spell.
I keep courser in against almost all matchups, especially control and aggro. In the unfair matchups, if I can side out paths and reflector mages, I usually keep courser in. But if I need paths, like against UR storm, I normally look to cut courser.
Lately I've felt like Eli is a much better player than deckbuilder (he has tons of finishes but his lists are all over the place) and that article just confirms my suspicions. It starts with many half-true statements and ends with a messy (to say the least) brew, I would take anything from that article with a grain of salt.
As I don't want to leave this post as unconstructive rant, I'll mention some of the things that are wrong (in my opinion, of course, but they seem so obvious to me that I don't think they're much debatable)
To play Collected Company, your relevant creature count (Birds of Paradise doesn't count) needs to be around 24
The number of hits isn't "around 24", it's exactly 20 and I already shared the math in this post.
Mackenzie Doyle recently finished in second place at an SCG Invitational Qualifier with an iteration of my favorite deck. After the list, I'll talk about some of the things I liked and didn't like about his version, and what we might want to try out in the new Modern metagame.
Many creatures in knightfall come down to personal preference, but I feel like right now 3-4 reflector mage is mandatory. This list has zero.
Do we really need artifact or enchantment destruction in the maindeck in Modern anymore?
If your plan isn't winning before turn 4, yes, no discussion. You just have to see any modern midrange/control deck. Jund and abzan play multiple maindeck decays, BG rock has even played the full set, GW value company has qasali and dromoka's command, UW has detention sphere and cast out, the list goes on and on. Of course we need qasali. Vizier knightfall lists move them to the sideboard because they're much faster, same as abzan company.
my argument would be that, in order to be effective against those decks, we would need a higher count of those effects to consistently bring them to the table effectively.
Each creature in this deck does something, and all of our one/two ofs combine to make a cohesive gameplan. We also have company to fetch our tools. To put things into perspective, let's say that you have 2 qasali pridemage in your deck and look at some probabilities.
33% Of finding one qasali since initial hand to the first four turns
51% Of finding one qasali "" if you mulligan a first hand without it
And let's say that you haven't found one yet. You cast your first company on turn 4, you have around 25% chance of finding one qasali.
I don't even know why this is being discussed in the article. Are we going to jam 4 copies of every important card just to "bringing them consistently to the table?" No, we play a few copies and have enough tools to find them. And as I said before, you don't need qasali in order to win vs ad nauseam, it's just one more tool to fight the matchup, and when we combine all of our one/two ofs we have big percentages of seeing relevant cards.
I don't have many other complaints about this list besides Tireless Tracker, which I've found to be a win more card. It's not very effective at helping this decks weaker matchups and it may be a little too mana-intensive for the speedy format that Modern is.
Tireless tracker isn't any faster than courser of kruphix or eternal witness. As all those cards, it's late game value, it helps you pick up with what other grindy decks are doing. I wouldn't call kolaghan/cryptic+snapcaster recursion "win more" in grixis control, neither sphinx's revelation in UW control, all those cards are what gives those decks the ability to come back and win in the late turns of the game, even when the opponent is ahead. Of course if the format was pushed towards combo/aggro you could win with fewer copies of those cards, but right now you need to grind a lot to win (games go very long vs both grixis shadow and eldrazi tron, which are top decks in the format) so those extra late game power is necessary.
This deck's weaknesses traditionally have been Eldrazi Tron, Kiki Chord, and TitanShift.
Some of the best cards vs eldrazi tron are reflector mage and tireless tracker, which eli isn't playing. TitanShift is bad, but many tech cards have been mentioned in this thread which have helped the matchup immensely in our favor (vendilion, teeg, burrenton, unified will), again cards that eli isn't playing. And since when has kikichord been a bad pairing? I've never had a problem there.
G/W Hatebears by Eli Kassis
As it has already been mentioned, it makes no sense to put knight in a deck with no fetchlands and leonin arbiter. This deck should really play ramunap excavator too, I don't know if it was legal at the time Eli played it. For the manabase, why 4 temple garden? I guess that it's for kotr, but both knight and the set of shocklands are bad ideas for many reasons.
I have only done one competitive League with it so far, but I had a 4-1 start.
This is where we go full circle. As I said before, Eli is a really good player and can pilot this deck to a good finish no matter the card choices. Anyway, I seriously think he should reevaluate his card choices and decissions overall, because the things I point out here are not even personal choices, are straight up wrong, and people reading that article are getting little benefit from it.
Fully agree with RPD, Eli's article does not show me the direction I want to take with Knightfall.
Another topic, what do you guys think about Intrepid Hero as a 1-off in the sideboard? I have never seen the card in modern, but wouldn't it be amazing in a Company deck like our's? Kills Shadow (in most cases), Angler, Tasigur, Goyfs (very often at least), Thought-Knot Seer, Reality Smasher, opposing Knights, Wurmcoil Engine and Primeval Titan - basically a lot of modern allstars.
Many of those creatures you listed are not actually good intrepid hero targets, not because they don't have 4 power but because siding in the hero is a mistake.
Titan and wurmcoil, for example, mean you're playing against valakut and Tron. Casting a 1/1 for 3 against either of those decks is a good way to die to ugin or scapeshift.
Grixis death shadows creatures have a similar issue. You're hero isn't a threat and is easy to kill. Against us their removal is scarier than their guys. Pro black or sticky creatures are usually better.
I could see hero being good against the old bant eldrazi decks, but walking ballistas from eldrazi Tron change the equation. It's not the worst but I imagine there are better options
Fully agree with RPD, Eli's article does not show me the direction I want to take with Knightfall.
Another topic, what do you guys think about Intrepid Hero as a 1-off in the sideboard? I have never seen the card in modern, but wouldn't it be amazing in a Company deck like our's? Kills Shadow (in most cases), Angler, Tasigur, Goyfs (very often at least), Thought-Knot Seer, Reality Smasher, opposing Knights, Wurmcoil Engine and Primeval Titan - basically a lot of modern allstars.
I am very new to the Knightfall thread and I have blindly trusted Eli with a lot of his takes on the deck, but what RPD says makes a lot of sense to me too.
I played an FNM today for 4 rounds.
Round 1 vs. Eldrazi Tron. Yeah, started slowly with Temple into Tron land for a Matter Reshaper. My dream start. I make a mistake of blocking the Matter Reshaper and Gavony Township to kill it, exposing the missing Tron piece. He puts on the field and plays the other Tron land to All is Dust me. He follows that with double Thought-Knot Seer into large Ballista, killing my Knight of the Reliquary right away, into double Reality Smasher. If someone knows how to beat this type of draw, please tell me. After mulling in the next game, I have 2 land and a dork, but fail to draw another land/dork to play 1-2 Collected Company. After he casts multiple Reality Smashers on turn 4 (natural Tron turn 3), I do Collected company, hoping to find some beef. I only see a Birds of Paradise, so I choose to put nothing into play and just lose. Rough start to the night. 0-2.
Round 2 vs. Grixis Control.He mulls to 5 in the first game. I Spell Queller his Ancestral Vision that was suspended on turn 1. He goes for Lightning Bolt, but I sacrificed my Selfless Spirit that I made sure to put into play before the Queller. I end up finding Knight of the Reliquary after he kills the Queller and many more creatures. He taps out to kill a bunch of creatures. I play the Retreat to Coralhelm and show him how it's game. In the next game, I mull to 6 and get Damnation'd to kill a Voice of Resurgence and 2 tokens. I draw Negate the following turn. I get him all the way to 2 life when he starts bringing the Cryptics out. Tasigur gets there with a slew of removal. Did a Collected Company into a single Courser of Kruphix and watched him sacrifice a fetch and Fatal Push it. We both mull to 6 in the final one. I get him somewhat low on life when he stabilizes with Tasigur and removal. I made a questionable call of shipping Bojuka Bog to the bottom at the beginning of the game because I already had another colorless land and was hoping to DRAW a Knight of the Reliquary to get it when needed. We go to time and run out. It is close, but I know a draw kills us both. We finish technically at 1-1-1, but I scoop to him, a friend, at 0-2.
Round 3 vs. BYE. Bad record. No opponent. 2-0.
Round 4 vs. Affinity. First game was funny. Kept a hand with 3 mana dorks, 1 land, 2 CoCo, and another card. Didn't draw a land and whiffed pretty badly on a CoCo while he curved out. In the next game, I keep a hand that doesn't have much against him, but a turn 3 Knight of the Reliquary with 3 fetches (G Blast proof). I draw Stony Silence and since he had 2 Darksteel Citadel, 1 Mox Opal, and creatures that get affected by it, he just had a lot of trouble. I get there with a slew of creatures in the air and on the ground. In the next game, I Path to Exile a Steel Overseer and he lands Blood Moon after I cast a Knight. I have a basic and use it to cast another Knight. I end up winning with 2 6/6 Knights and a 3/3 Elemental token with double Spell Queller in hand. 2-1.
I finish 2-2. The top 4 had my friend at 2-1-1, so maybe I should have not scooped to him. The Affinity player from the last round was his opponent that he tied. Oh well. I don't think I can beat that Eldrazi Tron hand and to hang with a Grixis Control deck with so much removal sounds fine.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Glad that my critique was useful and well received
This weekend I'm playing at a big tournament here in Spain (I met Trasno from this thread, good times) and even though the legacy part went really bad, I managed to win a trial (which grants me a Snapcaster and a Bye for the main event tomorrow). Knight of the reliquary is treating me better in modern than in legacy, that's for sure.
About the trials, First one I went 1-1. Won vs zooicide (grixis shadow with kiln fiend and lots of temur battle rage), lost vs tribal flames zoo (which is a better deck than I expected, I might try it sometimes). Second trial I won 3-0. First vs grixis control, then infect and finally eldrazi and taxes. As you can see, all five pairings were amazing for maindeck reflector mages.
Hopefully I can do well tomorrow at the main event. I'll post my list afterwards.
The build seems relatively stock, which isn't bad by any means, except for the 2 Nissa, Stewart of Elements which I think are weird in place of 2 paths. I know that the reasoning behind playing less number of Path to Exile is because of Reflector Mage and it's utility when casting CoCo, but that opportunity does not outweigh the efficiency of having 4 path. Nissa is powerful at grinding, but I'm more interested in having purpose to my card choices, as opposed to "OH! This card is great at grinding + various reasons!" and jamming some number of copies into the main deck.
I've been trying the Vizier version with 2x Nissa, Steward of Elements main in place of the Retreat to Coralhelm (I don't think Retreat is very good at the moment) and I've been loving it. One thing that I think has been missed in the discussion of Nissa is that she is a combo win-condition of sorts. If you have infinite green mana (and a single blue mana), you can drop Nissa for 100000000. It doesn't win the very next turn, but unless they have a direct answer, few decks can survive 10 flying damage a turn, every turn. Also, the card advantage Nissa generates is just absurd, and she pairs very well with Devoted Druid to start at 3 loyalty off the bat on turn 3.
List was okay, only thing that I would change would be to put all reflector mages mainboard. So many games were decided by him, I think 4 maindeck is necessary even though it's lackluster vs UW control and similar decks.
My performance in the main event wasn't impressive, at 2-3 drop. Two of the rounds were 1-2 losses, where the first two games I play perfectly but then I keep a sketchy hand and lose. I really need to be careful with my keeps.
This is a bit late but I played at the modern open at GP Toronto and I finished 6-3 with a super tight list I came up with during FNM (the only difference was that at FNM I played 2 Geist of Saint Traft in place of 2 out of the 4 Courser of Kruphix):
Lands:
Windswept Heath x 4
Misty Rainforest x 4
Flooded Strand x 2
Breeding Pool x 2
Hallowed Fountain x 1
Temple Garden x 1
Horizon Canopy x 1
Gavony Township x 1
Rogue's Passage x 1
Ghost Quarter x 1
Plains x 1
Forest x 3
Creatures:
Noble Hierarch x 4
Birds of Paradise x 3
Knight of the Reliquary x 4
Spell Queller x 4
Courser of Kruphix x 4
Tireless Tracker x 2
Voice of Resurgence x 4
Selfless Spirit x 2
Scavenging Ooze x 2
Spells:
Path to Exile x 4
Collected Company x 4
Elspeth, Knight-Errant x 2
Sideboard:
Reflector Mage x 4
Qasali Pridemage x 2
Spellskite x 1
Gaddock Teeg x 2
Unified Will x 3
Stony Silence x 2
Ghost Quarter x 1
Unsurprisingly I never dropped a game to any fair deck and my loses were to Elves on a mull to 5 with no Paths or Reflector Mages (this MU seems FUQN horrendous without a t2 Izzet Staticaster, which I did not sleeve up), Ad Nauseam (My hand had Gaddock Teeg, Stony Silence, Qasali Pridemage, Spell Queller, 2 Noble Hierarch, and one land... no second Land gg), and GR Tron with a TOP DECK KARN. Had it not been for that I would have sealed the game, and with it the match going 2-1, with turn 2 Knight, stony Silence, unified Will, and multiple ghost Quarters. Alas, variance giveth, variance taketh away.
My 2-0 wins were against EldraziTron, UW Mill, Human Company, UW Control, Abzan, and Hatebears. I lost a game to Hatebears only because I forgot, somewhere in the sequence, to Ghost Quarter myself to get my Knight to 13/13 unblockable (rogue's Passage is FUQN sweet) for exactly lethal where I had only hit for 11 and he LD my rogue's Passage. Still got there in game 3 where we had an Elspeth, Knight-Errant fight on each side of the field. SUPER sweet.
On another note, with a previous Lotus Cobra build I had a 12-4 record over several weeks at local tournaments but I was just far to weak against control decks which are really popular right now. I then played this sweet list for a 4-0 sweep:
Lands:
Windswept Heath x 4
Misty Rainforest x 4
Flooded Strand x 2
Breeding Pool x 2
Temple Garden x 1
Sacred Foundry x 1
Horizon Canopy x 1
Gavony Township x 1
Kessig Wolf Run x 1
Ghost Quarter x 1
Plains x 1
Forest x 3
Creatures:
Noble Hierarch x 4
Birds of Paradise x 3
Knight of the Reliquary x 4
Spell Queller x 4
Courser of Kruphix x 2
Tireless Tracker x 2
Kitchen Finks x 4
Voice of Resurgence x 4
Selfless Spirit x 2
Scavenging Ooze x 2
Spells:
Path to Exile x 4
Collected Company x 4
Sideboard:
Reflector mage x 3
Vendilion Clique x 1
Izzet Staticaster x 2
Qasali Pridemage x 2
Eidolon of Rhetoric x 2
Gaddock Teeg x 2
Unified Will x 3
To the current control decks being played fuq u royally. Lol
Finally, to my final update, I watched Todd Stevens stream and witnessed his GW Value Town deck and I just had to steal the ramunap Azusa lock and put it into the Knightfall deck.
Lands:
Windswept Heath x 4
Misty Rainforest x 4
Flooded Strand x 1
Breeding Pool x 2
Sacred Foundry x 1
Temple Garden x 1
Horizon Canopy x 1
Gavony Township x 1
Kessig Wolf Run x 1
Ghost Quarter x 1
Plains x 1
Forest x 3
Creatures:
Noble Hierarch x 4
Birds of Paradise x 3
Knight of the Reliquary x 4
Spell Queller x 4
Courser of Kruphix x 4
Ramunap Excavator x 2
Azusa, Lost but Seeking x 1
Tireless Tracker x 1
Lotus Cobra x 2
Voice of Resurgence x 4
Scavenging Ooze x 2
Spells:
Path to Exile x 4
Collected Company x 4
Retreat to Coralhelm x 1
Sideboard:
Reflector Mage x 2
Izzet Staticaster x 2
Qasali Pridemage x 1
Reclamation Sage x 1
Spellskite x 1
Linvala, Keeper of Silence x 1
Gaddock Teeg x 2
Negate x 1
Deprive x 1
Unified Will x 2
Ghost Quarter x 1
Still deep in the tank about how I should actually build this deck (should I use the GW Valuetown skeleton, my various Bant Knightfall skeletons, Traditional Bant Knightfall skeleton? IDK still up in the air about the direction). All I know is 21 lands is wrong but so is 61 card deck lists and I'll still play them. Lol
Azusa + Ramunap is good with 4 GQ I guess, but other lands are very good to cut in my opinion. Maybe this version is just good with the GW shell, Todd stuff or Hatebears stuff.
I like the idea of Stevens's deck, but I think he even said himself that his version was a meta call. It's very soft to combo decks, but great versus the field he was anticipating.
I have a few questions about your choices:
1. I really enjoy playing 20 lands in my Knightfall. Is there particular math to explain your 23 lands?
2. Elspeth is good, but could you explain why you maindeck 2? Especially when a lot of successful decks have been using Nissa, SoE instead?
3. The other curious thing about your list was 4x Courser of Kruphix. It seems great in land-focused decks with 4 Ghost Quarters. Why do you play 4 in yours?
I was GP Toronto, too, but for the main event. Was too tired to play the Sunday Modern Open. Also, the chairs at the Enercare Centre are ridiculously uncomfortable.
@bento sorry to be nitpicking but, when you did the red splash, you put in foundry over stomping ground. Stomping ground would have shared a color with 8 of your 9 or 10 fetches instead of 4 or 5. It's not much but could make a difference with kessig or staticaster
Also I still fonund that quellers are great in the Vizier version because they counter the hate and disruption
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It may be a little bit harder to fetch, but Breeding Pool + Sacred Foundry makes it much easier to cast all your spells an activated abilities. Sometimes I'll just fetch Sacred Foundry whenever I can because it's white mana as opposed to green. That's very important in the deck because you're usually fetching Breeding Pool or a Forest. Now say that we're a Stomping Ground and your first land is a Breeding Pool, you'd need to fetch a Temple Garden, Hallowed Fountain, or plains, AND THEN get Stomping Ground. If you fetched + shocked that's 9 damage as opposed to 6 with Breeding Pool and Sacred Foundry. Minor differences but I feel needing less resources and less life outweighs the comfort of being able to fetch a red source from a Misty Rainforest.
Spell Queller is just an obnoxious card if you can play it early and have it stick lol.
I think the grind + LD from his deck and our aggression and disruption is a great combination. Still testing but super sweet. His list is soft to combo decks but when you add Spell Queller, Reflector Mage, Counterspells and such it becomes much easier to beat them.
1. I'm not playing 23 I'm playing 22 in all the lists I posted above, excluding the last one which has only 21.
2. Elspeth, Knight-Errant fixed a lot of things that Nissa can't. Like, if you look at our deck, we're super soft to board wipes (even with CoCo and Selfless Spirit), our creatures are all 2 power, and without fliers we have no reach, and we are weak to opposing planeswalkers. Elspeth makes 1/1's, gives our creatures Giant Growth and Jump (+3/+3 and Flying) which improves our aggression, and allows us to kill Planeswalkers without going through a FUQN hurdle to kill them. It actually does stuff the moment it hits the board and is geared toward killing them REALLY fast. Previously I had Geist of Saint Traft and if you opened up Noble, Geist, Elspeth, they were just dead on t4 to two swings of 10. Elspeth + any 2 power creature is a 4turn clock. Elspeth + Knight, they're probably dead lol. Nissa does nothing the turn she comes into play, and maybe she gets a good creature out, but if anything she doesn't actually do anything towards killing or opponent except for ultimate, which doesn't guarantee their death. Albeit she's a flexible planeswalker, being good on t2 or t6 but I don't see her purpose other than she's a flexible planeswalker. Any planeswalker is good if you can play them on t2, I mean look at Liliana rofl (DRS into Liliana is just FUQN absurd; Noble Hierarch into Domri Rade is also obnoxious).
4. Every time I play against Burn, unless I'm rattling off Quellers and counterspells and get a blessed Alliance off, I would just lose. So much during testing I would lose and nothing I was doing would change that. Also, the deck is generally weak to control decks simply because theyre good at beating midrange decks. Courser just fixes all of those problems. Also, allowing us to develop our mana is so important because this deck really wants to opperate at 4-6 mana sources. It makes racing so difficult for our opponent because they'll attack for like 4 or w.e and you'll gain like 6 in a turn with multiple coursers out. It's very real card advantage when your putting into play a land EVERY TURN. My God it's so value. Manipulating the top of your deck with Knight is VERY powerful. It's not just great because of Ghost Quarter, it's great because it's a good card. And you only really need 1 ghost Quarter to strip mine your opponent. I'm trying to fit 3 into the 75 somehow.
Yeah, they sucked, but thank God my legs have been seasoned by playing rugby in Highschool so I just sit on my legs and it doesn't bother me lol XD.
How do we beat Jeskai control or Copycat? It feels like a neigh impossible matchup... Possibly some ideas to run mb hate against these kinds of decks? Copycat has so many value plays, that they can control us while slowly gaining card advantage..
How do we beat Jeskai control or Copycat? It feels like a neigh impossible matchup... Possibly some ideas to run mb hate against these kinds of decks? Copycat has so many value plays, that they can control us while slowly gaining card advantage..
I don't have much experience playing this deck, but I'd guess that Dispel in the SB and Dismember could be tried. It may just be able to value us out, sort of like how Twin did previously. So maybe it's not worth it?
Played at a 13 person FNM capped at 4 rounds.
Round 1 vs. Bring to Light Scapeshift. I go for Spell Queller on Search for Tomorrow, but it is Remanded. However, I get everything else to stick, Collected Company into 2 Knight of the Reliquary. They are big and a 2 turn clock when I add a Scavenging Ooze to the mix. I didn't need it since I had Horizon Canopy in play to pump both Knights though. In the next game, he Bolts my Bird and Noble Hierarch on turn 3, leaving me with just my original 2 lands that I had kept. Luckily I topdeck a land to play Knight of the Reliquary and get another land to make Collected Company easier. He went for Scapeshift in the end, but I had Spell Queller. Luckily he didn't have Remand since I didn't have Blue up for Negate that was in my hand. I wanted to put him on a 2 turn clock and with 3 cards in hand (plus a draw), I was hoping it wasn't land, Scapeshift, Remand. We had a lot of time left, so we played for fun. After he won the first fun one, I won 3 more after that. BTL doesn't seem to have the same amount of burn. 2-0.
Round 2 vs. GR Ponza. He starts off slowly and does Madcap Experiment, but I Path to Exile the Emperion. He gets a Blood Moon and Stone Rains my basic Plains, but I fetch some lands to make my Knights big and go in for lethal in 2 turns. In the next game, he got a turn 3 Obstinate Baloth, but not much else. I Collected Company into 2 Knight of the Reliquary (very lucky today) and he can't attack anymore, not even with his Emperion that he had Madcapped. I fetch up a Ghost Quarter to blow up a Forest with 2 Utopia Sprawl on it and he drew Arbor Elf the next turn. I find Qasali Pridemage and blow up the Emperion so I can go in for lethal. 2-0.
Round 3 vs. Abzan Traverse. The first game takes a while, but he Thoughtseized Courser instead of Tireless Tracker. BIG mistake. I end up getting a bunch of clues that kept giving me gas. He chump blocks for days with Lingering Souls tokens, but goes for an Abrupt Decay on it after I Pathed a Goyf. I have Spell Queller and eventually find Knight of the Reliquary for Kessig Wolf Run to push through the now 7/6 Tracker. In the next game, I gave up a hit to Grim Player by turn 2ing Courser of Kruphix because I had another and Path the next turn. I end up Pathing 2 Grim Players and a Goyf and he couldn't find more gas. Lingering Souls tokens chump for a bit, but I end up putting too many creatures on the table. 2-0.
Round 4 vs. Affinity. I originally was going to play it out, especially since I knew he was Affinity, but since there were a lot of 3-1s and prizes are split among the number of them, I didn't want to take a chance. We played for fun and I would have won 2-1, despite punting the first game. I destroy a Forest with my Knight to get a Plains to Path to Exile a creature. If I had sacrificed the Hallowed Fountain instead I could have used the land instead of tapping BoP for Green to have a chump 2 turns later. I realized it right away too and ended up with 3 Path to Exile this game. He did turn 1 Galvanic Blast my BoP to slow me a bit on turn 1. In the next game, his hand is a bit slow and I top deck a Misty Rainforest to go with my BoP and Forest for Izzet Staticaster. I ping a Vault Skirge, then a Signal Pest, and he scoops. I can't exactly remember the last game, but it was similar to the first one, but I made the right plays. Super close games. 0-0-3.
This deck is really a blast! Part of this has been me drawing well, but I like playing a deck that I know I am not playing 100%. There are a lot of lines and ways to play and each game (other than the few I tested at home) is a new playing experience! It's not the best way to be prepared, but tons of fun. This deck is much better than I gave it credit for and I wish I had the GUTS to try it earlier.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Courser is one of my favorite cards in the deck. Obviously it's great against aggro, but a lot of times the Courser/Knight combo will keep me afloat against sticky threats like etched champion or an unblockable flier. Just last night I was getting beat down by a 3/3 flyer, and it took me down to 1. I played courser, had double knight in play to gain 2 extra life per turn, and was able to stay alive for two turns while I gained some life, found a BoP to chump block, gained some more life, then eventually hit a Blessed Alliance on top that won me the game.
Fetchlands and Courser are also a great combination that help you filter to what you need. Especially with a Horizon canopy in play. I've had games where I have Courser/Knight, and I am able to look at 3-4 cards on top of my library with a horizon canopy in play where a single path to exile might be my only out.
Unless you have a jam-packed board for the unfair matchups, I like to keep Courser in to try and filter through my draws to hit the counterspells. Even if the opponent knows you have them, you can still clock them and they eventually have to jam. Courser also survives anger of the gods against red decks, which is important. He also works well in combination with Tireless Tracker. When you see a counterspell on top, you can crack a clue at instant speed to counter a spell.
I keep courser in against almost all matchups, especially control and aggro. In the unfair matchups, if I can side out paths and reflector mages, I usually keep courser in. But if I need paths, like against UR storm, I normally look to cut courser.
As I don't want to leave this post as unconstructive rant, I'll mention some of the things that are wrong (in my opinion, of course, but they seem so obvious to me that I don't think they're much debatable)
The number of hits isn't "around 24", it's exactly 20 and I already shared the math in this post.
Many creatures in knightfall come down to personal preference, but I feel like right now 3-4 reflector mage is mandatory. This list has zero.
If your plan isn't winning before turn 4, yes, no discussion. You just have to see any modern midrange/control deck. Jund and abzan play multiple maindeck decays, BG rock has even played the full set, GW value company has qasali and dromoka's command, UW has detention sphere and cast out, the list goes on and on. Of course we need qasali. Vizier knightfall lists move them to the sideboard because they're much faster, same as abzan company.
Each creature in this deck does something, and all of our one/two ofs combine to make a cohesive gameplan. We also have company to fetch our tools. To put things into perspective, let's say that you have 2 qasali pridemage in your deck and look at some probabilities.
33% Of finding one qasali since initial hand to the first four turns
51% Of finding one qasali "" if you mulligan a first hand without it
And let's say that you haven't found one yet. You cast your first company on turn 4, you have around 25% chance of finding one qasali.
I don't even know why this is being discussed in the article. Are we going to jam 4 copies of every important card just to "bringing them consistently to the table?" No, we play a few copies and have enough tools to find them. And as I said before, you don't need qasali in order to win vs ad nauseam, it's just one more tool to fight the matchup, and when we combine all of our one/two ofs we have big percentages of seeing relevant cards.
Tireless tracker isn't any faster than courser of kruphix or eternal witness. As all those cards, it's late game value, it helps you pick up with what other grindy decks are doing. I wouldn't call kolaghan/cryptic+snapcaster recursion "win more" in grixis control, neither sphinx's revelation in UW control, all those cards are what gives those decks the ability to come back and win in the late turns of the game, even when the opponent is ahead. Of course if the format was pushed towards combo/aggro you could win with fewer copies of those cards, but right now you need to grind a lot to win (games go very long vs both grixis shadow and eldrazi tron, which are top decks in the format) so those extra late game power is necessary.
Some of the best cards vs eldrazi tron are reflector mage and tireless tracker, which eli isn't playing. TitanShift is bad, but many tech cards have been mentioned in this thread which have helped the matchup immensely in our favor (vendilion, teeg, burrenton, unified will), again cards that eli isn't playing. And since when has kikichord been a bad pairing? I've never had a problem there.
As it has already been mentioned, it makes no sense to put knight in a deck with no fetchlands and leonin arbiter. This deck should really play ramunap excavator too, I don't know if it was legal at the time Eli played it. For the manabase, why 4 temple garden? I guess that it's for kotr, but both knight and the set of shocklands are bad ideas for many reasons.
This is where we go full circle. As I said before, Eli is a really good player and can pilot this deck to a good finish no matter the card choices. Anyway, I seriously think he should reevaluate his card choices and decissions overall, because the things I point out here are not even personal choices, are straight up wrong, and people reading that article are getting little benefit from it.
L: Maverick
Another topic, what do you guys think about Intrepid Hero as a 1-off in the sideboard? I have never seen the card in modern, but wouldn't it be amazing in a Company deck like our's? Kills Shadow (in most cases), Angler, Tasigur, Goyfs (very often at least), Thought-Knot Seer, Reality Smasher, opposing Knights, Wurmcoil Engine and Primeval Titan - basically a lot of modern allstars.
Titan and wurmcoil, for example, mean you're playing against valakut and Tron. Casting a 1/1 for 3 against either of those decks is a good way to die to ugin or scapeshift.
Grixis death shadows creatures have a similar issue. You're hero isn't a threat and is easy to kill. Against us their removal is scarier than their guys. Pro black or sticky creatures are usually better.
I could see hero being good against the old bant eldrazi decks, but walking ballistas from eldrazi Tron change the equation. It's not the worst but I imagine there are better options
I am very new to the Knightfall thread and I have blindly trusted Eli with a lot of his takes on the deck, but what RPD says makes a lot of sense to me too.
I played an FNM today for 4 rounds.
Round 1 vs. Eldrazi Tron. Yeah, started slowly with Temple into Tron land for a Matter Reshaper. My dream start. I make a mistake of blocking the Matter Reshaper and Gavony Township to kill it, exposing the missing Tron piece. He puts on the field and plays the other Tron land to All is Dust me. He follows that with double Thought-Knot Seer into large Ballista, killing my Knight of the Reliquary right away, into double Reality Smasher. If someone knows how to beat this type of draw, please tell me. After mulling in the next game, I have 2 land and a dork, but fail to draw another land/dork to play 1-2 Collected Company. After he casts multiple Reality Smashers on turn 4 (natural Tron turn 3), I do Collected company, hoping to find some beef. I only see a Birds of Paradise, so I choose to put nothing into play and just lose. Rough start to the night. 0-2.
Round 2 vs. Grixis Control.He mulls to 5 in the first game. I Spell Queller his Ancestral Vision that was suspended on turn 1. He goes for Lightning Bolt, but I sacrificed my Selfless Spirit that I made sure to put into play before the Queller. I end up finding Knight of the Reliquary after he kills the Queller and many more creatures. He taps out to kill a bunch of creatures. I play the Retreat to Coralhelm and show him how it's game. In the next game, I mull to 6 and get Damnation'd to kill a Voice of Resurgence and 2 tokens. I draw Negate the following turn. I get him all the way to 2 life when he starts bringing the Cryptics out. Tasigur gets there with a slew of removal. Did a Collected Company into a single Courser of Kruphix and watched him sacrifice a fetch and Fatal Push it. We both mull to 6 in the final one. I get him somewhat low on life when he stabilizes with Tasigur and removal. I made a questionable call of shipping Bojuka Bog to the bottom at the beginning of the game because I already had another colorless land and was hoping to DRAW a Knight of the Reliquary to get it when needed. We go to time and run out. It is close, but I know a draw kills us both. We finish technically at 1-1-1, but I scoop to him, a friend, at 0-2.
Round 3 vs. BYE. Bad record. No opponent. 2-0.
Round 4 vs. Affinity. First game was funny. Kept a hand with 3 mana dorks, 1 land, 2 CoCo, and another card. Didn't draw a land and whiffed pretty badly on a CoCo while he curved out. In the next game, I keep a hand that doesn't have much against him, but a turn 3 Knight of the Reliquary with 3 fetches (G Blast proof). I draw Stony Silence and since he had 2 Darksteel Citadel, 1 Mox Opal, and creatures that get affected by it, he just had a lot of trouble. I get there with a slew of creatures in the air and on the ground. In the next game, I Path to Exile a Steel Overseer and he lands Blood Moon after I cast a Knight. I have a basic and use it to cast another Knight. I end up winning with 2 6/6 Knights and a 3/3 Elemental token with double Spell Queller in hand. 2-1.
I finish 2-2. The top 4 had my friend at 2-1-1, so maybe I should have not scooped to him. The Affinity player from the last round was his opponent that he tied. Oh well. I don't think I can beat that Eldrazi Tron hand and to hang with a Grixis Control deck with so much removal sounds fine.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)This weekend I'm playing at a big tournament here in Spain (I met Trasno from this thread, good times) and even though the legacy part went really bad, I managed to win a trial (which grants me a Snapcaster and a Bye for the main event tomorrow). Knight of the reliquary is treating me better in modern than in legacy, that's for sure.
About the trials, First one I went 1-1. Won vs zooicide (grixis shadow with kiln fiend and lots of temur battle rage), lost vs tribal flames zoo (which is a better deck than I expected, I might try it sometimes). Second trial I won 3-0. First vs grixis control, then infect and finally eldrazi and taxes. As you can see, all five pairings were amazing for maindeck reflector mages.
Hopefully I can do well tomorrow at the main event. I'll post my list afterwards.
L: Maverick
GWU Knightfall Spirit Company GWU
GWB Abzan Evolution GWB
1 Botanical Sanctum
1 Breeding Pool
1 Flooded Strand
3 Forest
1 Gavony Township
1 Ghost Quarter
1 Hallowed Fountain
1 Horizon Canopy
1 Kessig Wolf Run
4 Misty Rainforest
1 Plains
1 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Collected Company
4 Path to Exile
2 Retreat to Coralhelm
//Creatures
4 Birds of Paradise
4 Knight of the Reliquary
4 Noble Hierarch
2 Qasali Pridemage
3 Reflector Mage
3 Scavenging Ooze
4 Spell Queller
1 Tireless Tracker
3 Voice of Resurgence
1 Vendilion Clique
1 Eldritch Evolution
1 Burrenton Forge-Tender
2 Kitchen Finks
1 Tireless Tracker
1 Eidolon of Rhetoric
2 Unified Will
1 Gaddock Teeg
2 Negate
1 Reflector Mage
2 Izzet Staticaster
List was okay, only thing that I would change would be to put all reflector mages mainboard. So many games were decided by him, I think 4 maindeck is necessary even though it's lackluster vs UW control and similar decks.
My performance in the main event wasn't impressive, at 2-3 drop. Two of the rounds were 1-2 losses, where the first two games I play perfectly but then I keep a sketchy hand and lose. I really need to be careful with my keeps.
L: Maverick
Lands:
Windswept Heath x 4
Misty Rainforest x 4
Flooded Strand x 2
Breeding Pool x 2
Hallowed Fountain x 1
Temple Garden x 1
Horizon Canopy x 1
Gavony Township x 1
Rogue's Passage x 1
Ghost Quarter x 1
Plains x 1
Forest x 3
Creatures:
Noble Hierarch x 4
Birds of Paradise x 3
Knight of the Reliquary x 4
Spell Queller x 4
Courser of Kruphix x 4
Tireless Tracker x 2
Voice of Resurgence x 4
Selfless Spirit x 2
Scavenging Ooze x 2
Spells:
Path to Exile x 4
Collected Company x 4
Elspeth, Knight-Errant x 2
Sideboard:
Reflector Mage x 4
Qasali Pridemage x 2
Spellskite x 1
Gaddock Teeg x 2
Unified Will x 3
Stony Silence x 2
Ghost Quarter x 1
Unsurprisingly I never dropped a game to any fair deck and my loses were to Elves on a mull to 5 with no Paths or Reflector Mages (this MU seems FUQN horrendous without a t2 Izzet Staticaster, which I did not sleeve up), Ad Nauseam (My hand had Gaddock Teeg, Stony Silence, Qasali Pridemage, Spell Queller, 2 Noble Hierarch, and one land... no second Land gg), and GR Tron with a TOP DECK KARN. Had it not been for that I would have sealed the game, and with it the match going 2-1, with turn 2 Knight, stony Silence, unified Will, and multiple ghost Quarters. Alas, variance giveth, variance taketh away.
My 2-0 wins were against EldraziTron, UW Mill, Human Company, UW Control, Abzan, and Hatebears. I lost a game to Hatebears only because I forgot, somewhere in the sequence, to Ghost Quarter myself to get my Knight to 13/13 unblockable (rogue's Passage is FUQN sweet) for exactly lethal where I had only hit for 11 and he LD my rogue's Passage. Still got there in game 3 where we had an Elspeth, Knight-Errant fight on each side of the field. SUPER sweet.
On another note, with a previous Lotus Cobra build I had a 12-4 record over several weeks at local tournaments but I was just far to weak against control decks which are really popular right now. I then played this sweet list for a 4-0 sweep:
Lands:
Windswept Heath x 4
Misty Rainforest x 4
Flooded Strand x 2
Breeding Pool x 2
Temple Garden x 1
Sacred Foundry x 1
Horizon Canopy x 1
Gavony Township x 1
Kessig Wolf Run x 1
Ghost Quarter x 1
Plains x 1
Forest x 3
Creatures:
Noble Hierarch x 4
Birds of Paradise x 3
Knight of the Reliquary x 4
Spell Queller x 4
Courser of Kruphix x 2
Tireless Tracker x 2
Kitchen Finks x 4
Voice of Resurgence x 4
Selfless Spirit x 2
Scavenging Ooze x 2
Spells:
Path to Exile x 4
Collected Company x 4
Sideboard:
Reflector mage x 3
Vendilion Clique x 1
Izzet Staticaster x 2
Qasali Pridemage x 2
Eidolon of Rhetoric x 2
Gaddock Teeg x 2
Unified Will x 3
To the current control decks being played fuq u royally. Lol
Finally, to my final update, I watched Todd Stevens stream and witnessed his GW Value Town deck and I just had to steal the ramunap Azusa lock and put it into the Knightfall deck.
Lands:
Windswept Heath x 4
Misty Rainforest x 4
Flooded Strand x 1
Breeding Pool x 2
Sacred Foundry x 1
Temple Garden x 1
Horizon Canopy x 1
Gavony Township x 1
Kessig Wolf Run x 1
Ghost Quarter x 1
Plains x 1
Forest x 3
Creatures:
Noble Hierarch x 4
Birds of Paradise x 3
Knight of the Reliquary x 4
Spell Queller x 4
Courser of Kruphix x 4
Ramunap Excavator x 2
Azusa, Lost but Seeking x 1
Tireless Tracker x 1
Lotus Cobra x 2
Voice of Resurgence x 4
Scavenging Ooze x 2
Spells:
Path to Exile x 4
Collected Company x 4
Retreat to Coralhelm x 1
Sideboard:
Reflector Mage x 2
Izzet Staticaster x 2
Qasali Pridemage x 1
Reclamation Sage x 1
Spellskite x 1
Linvala, Keeper of Silence x 1
Gaddock Teeg x 2
Negate x 1
Deprive x 1
Unified Will x 2
Ghost Quarter x 1
Still deep in the tank about how I should actually build this deck (should I use the GW Valuetown skeleton, my various Bant Knightfall skeletons, Traditional Bant Knightfall skeleton? IDK still up in the air about the direction). All I know is 21 lands is wrong but so is 61 card deck lists and I'll still play them. Lol
I have a few questions about your choices:
1. I really enjoy playing 20 lands in my Knightfall. Is there particular math to explain your 23 lands?
2. Elspeth is good, but could you explain why you maindeck 2? Especially when a lot of successful decks have been using Nissa, SoE instead?
3. The other curious thing about your list was 4x Courser of Kruphix. It seems great in land-focused decks with 4 Ghost Quarters. Why do you play 4 in yours?
I was GP Toronto, too, but for the main event. Was too tired to play the Sunday Modern Open. Also, the chairs at the Enercare Centre are ridiculously uncomfortable.
Also I still fonund that quellers are great in the Vizier version because they counter the hate and disruption
Spell Queller is just an obnoxious card if you can play it early and have it stick lol.
1. I'm not playing 23 I'm playing 22 in all the lists I posted above, excluding the last one which has only 21.
2. Elspeth, Knight-Errant fixed a lot of things that Nissa can't. Like, if you look at our deck, we're super soft to board wipes (even with CoCo and Selfless Spirit), our creatures are all 2 power, and without fliers we have no reach, and we are weak to opposing planeswalkers. Elspeth makes 1/1's, gives our creatures Giant Growth and Jump (+3/+3 and Flying) which improves our aggression, and allows us to kill Planeswalkers without going through a FUQN hurdle to kill them. It actually does stuff the moment it hits the board and is geared toward killing them REALLY fast. Previously I had Geist of Saint Traft and if you opened up Noble, Geist, Elspeth, they were just dead on t4 to two swings of 10. Elspeth + any 2 power creature is a 4turn clock. Elspeth + Knight, they're probably dead lol. Nissa does nothing the turn she comes into play, and maybe she gets a good creature out, but if anything she doesn't actually do anything towards killing or opponent except for ultimate, which doesn't guarantee their death. Albeit she's a flexible planeswalker, being good on t2 or t6 but I don't see her purpose other than she's a flexible planeswalker. Any planeswalker is good if you can play them on t2, I mean look at Liliana rofl (DRS into Liliana is just FUQN absurd; Noble Hierarch into Domri Rade is also obnoxious).
4. Every time I play against Burn, unless I'm rattling off Quellers and counterspells and get a blessed Alliance off, I would just lose. So much during testing I would lose and nothing I was doing would change that. Also, the deck is generally weak to control decks simply because theyre good at beating midrange decks. Courser just fixes all of those problems. Also, allowing us to develop our mana is so important because this deck really wants to opperate at 4-6 mana sources. It makes racing so difficult for our opponent because they'll attack for like 4 or w.e and you'll gain like 6 in a turn with multiple coursers out. It's very real card advantage when your putting into play a land EVERY TURN. My God it's so value. Manipulating the top of your deck with Knight is VERY powerful. It's not just great because of Ghost Quarter, it's great because it's a good card. And you only really need 1 ghost Quarter to strip mine your opponent. I'm trying to fit 3 into the 75 somehow.
Yeah, they sucked, but thank God my legs have been seasoned by playing rugby in Highschool so I just sit on my legs and it doesn't bother me lol XD.
I don't have much experience playing this deck, but I'd guess that Dispel in the SB and Dismember could be tried. It may just be able to value us out, sort of like how Twin did previously. So maybe it's not worth it?
Played at a 13 person FNM capped at 4 rounds.
Round 1 vs. Bring to Light Scapeshift. I go for Spell Queller on Search for Tomorrow, but it is Remanded. However, I get everything else to stick, Collected Company into 2 Knight of the Reliquary. They are big and a 2 turn clock when I add a Scavenging Ooze to the mix. I didn't need it since I had Horizon Canopy in play to pump both Knights though. In the next game, he Bolts my Bird and Noble Hierarch on turn 3, leaving me with just my original 2 lands that I had kept. Luckily I topdeck a land to play Knight of the Reliquary and get another land to make Collected Company easier. He went for Scapeshift in the end, but I had Spell Queller. Luckily he didn't have Remand since I didn't have Blue up for Negate that was in my hand. I wanted to put him on a 2 turn clock and with 3 cards in hand (plus a draw), I was hoping it wasn't land, Scapeshift, Remand. We had a lot of time left, so we played for fun. After he won the first fun one, I won 3 more after that. BTL doesn't seem to have the same amount of burn. 2-0.
Round 2 vs. GR Ponza. He starts off slowly and does Madcap Experiment, but I Path to Exile the Emperion. He gets a Blood Moon and Stone Rains my basic Plains, but I fetch some lands to make my Knights big and go in for lethal in 2 turns. In the next game, he got a turn 3 Obstinate Baloth, but not much else. I Collected Company into 2 Knight of the Reliquary (very lucky today) and he can't attack anymore, not even with his Emperion that he had Madcapped. I fetch up a Ghost Quarter to blow up a Forest with 2 Utopia Sprawl on it and he drew Arbor Elf the next turn. I find Qasali Pridemage and blow up the Emperion so I can go in for lethal. 2-0.
Round 3 vs. Abzan Traverse. The first game takes a while, but he Thoughtseized Courser instead of Tireless Tracker. BIG mistake. I end up getting a bunch of clues that kept giving me gas. He chump blocks for days with Lingering Souls tokens, but goes for an Abrupt Decay on it after I Pathed a Goyf. I have Spell Queller and eventually find Knight of the Reliquary for Kessig Wolf Run to push through the now 7/6 Tracker. In the next game, I gave up a hit to Grim Player by turn 2ing Courser of Kruphix because I had another and Path the next turn. I end up Pathing 2 Grim Players and a Goyf and he couldn't find more gas. Lingering Souls tokens chump for a bit, but I end up putting too many creatures on the table. 2-0.
Round 4 vs. Affinity. I originally was going to play it out, especially since I knew he was Affinity, but since there were a lot of 3-1s and prizes are split among the number of them, I didn't want to take a chance. We played for fun and I would have won 2-1, despite punting the first game. I destroy a Forest with my Knight to get a Plains to Path to Exile a creature. If I had sacrificed the Hallowed Fountain instead I could have used the land instead of tapping BoP for Green to have a chump 2 turns later. I realized it right away too and ended up with 3 Path to Exile this game. He did turn 1 Galvanic Blast my BoP to slow me a bit on turn 1. In the next game, his hand is a bit slow and I top deck a Misty Rainforest to go with my BoP and Forest for Izzet Staticaster. I ping a Vault Skirge, then a Signal Pest, and he scoops. I can't exactly remember the last game, but it was similar to the first one, but I made the right plays. Super close games. 0-0-3.
This deck is really a blast! Part of this has been me drawing well, but I like playing a deck that I know I am not playing 100%. There are a lot of lines and ways to play and each game (other than the few I tested at home) is a new playing experience! It's not the best way to be prepared, but tons of fun. This deck is much better than I gave it credit for and I wish I had the GUTS to try it earlier.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)