Grats on the Tarns! Playing them for the first time is always an experience. It's like your first time playing a Goyf or an ABUR dual and thinking "holy ***** these are actually mine."
Thanks for the idea's. I'm thinking of adding Vendilion Clique now. Possibility for a pseudo thoughtseize effect, flying, flash, and hand information. Can always target yourself to remove a dead AV or extra Tas. Only running 3 AV though and waiting to get a 4th for now. Just got 2 Scalding Tarns so I'm pretty happy about that. Currently running this fetch package:
I'll give the Clique a go and see if I like them. It is a sweet card though, flying is something this deck struggles with. Oh and I forgot my list is nearly identical to the Burkhart one. Just a tad different land base.
Personally I quite like Clique myself, but I just can't get over how bad it is against lingering souls (and weak against fair decks in general). Pyro on the other hand lets you build a board that can compete against lingering souls, trumps liliana and can render creatures like Tarmogoyf almost useless.
I'm a little frustratet. Been going 4-1 with Corey Grixis (-1 Cryptic, +1 Snare) for the past two weeks losing to burn only. How do we approach the burn matchup? It certainly not feel 50/50 to me :/
This is where I think Corey Burkhart got it right for his event but everyone else is getting it wrong. He didn't plan on having to face Burn back at whatever event that was. If he did, I'm pretty sure there would be at least 2 Collective Brutality (maybe 3) in his 75. That card would swing his Burn match to a "slightly favorable to good" rating in my opinion. Instead, he employs a ton of sweepers. I think he was more worried about decks that go wide and Infect.
I'm a little frustratet. Been going 4-1 with Corey Grixis (-1 Cryptic, +1 Snare) for the past two weeks losing to burn only. How do we approach the burn matchup? It certainly not feel 50/50 to me :/
This is where I think Corey Burkhart got it right for his event but everyone else is getting it wrong. He didn't plan on having to face Burn back at whatever event that was. If he did, I'm pretty sure there would be at least 2 Collective Brutality (maybe 3) in his 75. That card would swing his Burn match to a "slightly favorable to good" rating in my opinion. Instead, he employs a ton of sweepers. I think he was more worried about decks that go wide and Infect.
I belive he had 2x Sun Droplet in the sideboard to help fight burn. But I'm not sure if he faced Burn or completely dodge that match at GP Dalls
It's not that Im scared, but this friday at fnm top 4 was #1 Burn #2 Burn #3 Grixis (me) #4 Burn.. I need to practice that matchup only been on Grixis for a month or so. (On Blue forever).
It's not that Im scared, but this friday at fnm top 4 was #1 Burn #2 Burn #3 Grixis (me) #4 Burn.. I need to practice that matchup only been on Grixis for a month or so. (On Blue forever).
This is a pretty janky idea, but I've thought a bit more on the question of how we can get that bit of extra reach when our Tasigurs/Tar Pits/Snapcasters/Bolts just aren't quite getting there. And I thought, "Hey, why not try a Mindswipe?"
It's horrible with Snapcaster, and it's mana-intensive as a counter, but we're often sitting on a ton of mana and I'd bet we can usually counter and burn face pretty hard with one of those. (Remember that it burns the spell's controller even if they pay through it.) Granted, I don't think we'd ever want to see more than one, but I might swap out one of my counter slots for a one-of and see how it goes.
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Playing UX Mana Denial until Modern gets the answers it needs.
WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
Im sum, what we do against burn
#1 Play 2-3 Collective Brutality
#2 Avoid taking dmg (sequence mana)
#3 Win the dice Roll!
This is my go-to plan next friday! Thanks
Do you guys board in Anger vs Nacalt Burn? - talked to a friend of mine which stated that anger post board might be an idea. My own experience though is that burn trim creatures and uptick actually burn vs removal heavy decks.
Another friend of mine who plays Jund took in his Fulminator vs Burn, to some succes, how is that idea?
not sure what you have to cut for those cards. I prefer Cryptic over both of those cards definitely.
As it stands, I'm running in a fairly diverse meta, but I've noticed Burn seems to gain popularity. I'm running an almost stock Burkhart-list and the go-to strategy is to board out 4x AV and put in 2x Sun Droplet and 2x Dispel. I think the next step could be adding 2x Collective Brutality in the SB and remove 2x Terminate (keeping my 1-of Fatal Push and 4x Bolts).
As I also regularly face Tron, I'd like to keep the Fulminator Mage and Surgical Extraction package. Perhaps reducing to 2x Surgicals and cutting an Anger of the Gods could be worth it? Atleast while testing, until I got a better idea whether Sun Droplet or Colletive Brutality is preferable against Burn. Spellskite is of course always an option, and has good synergies with Kolaghan's Command.
This is a pretty janky idea, but I've thought a bit more on the question of how we can get that bit of extra reach when our Tasigurs/Tar Pits/Snapcasters/Bolts just aren't quite getting there. And I thought, "Hey, why not try a Mindswipe?"
It's horrible with Snapcaster, and it's mana-intensive as a counter, but we're often sitting on a ton of mana and I'd bet we can usually counter and burn face pretty hard with one of those. (Remember that it burns the spell's controller even if they pay through it.) Granted, I don't think we'd ever want to see more than one, but I might swap out one of my counter slots for a one-of and see how it goes.
I remember seeing this card and thought it might be good. I wasn't playing Grixis at the time though, so I was unsure which deck it would slot into. The card is worth testing for sure, I'm constantly annoyed by the conditional counters we play since they never show up at the right time when you need them. Plus this damages their face or can be used to keep a Planewalker in check (a frequent problem this deck can have IMO). I don't want to waste a bolt just to keep a walker from ultimating.
Commander GUR Maelstrom Wanderer BWU Sydri, Galvanic Genius BGB Meren of Clan Nel Toth WGW Nazahn, Revered Bladesmith RRR Feldon of the Third Path WWW Heliod, God of the Sun
How necessary are the ancestral visions to the list?
Personal opinion: They're stronger than you'd expect them to be, but the variance is also very high. Topdecking them usually sucks, and some games you just can't even make it to turn 5 for the payoff, meaning they're effectively a mulligan that you spent a mana on. Especially if you draw more than one in your opener.
So I'd put them at not necessary, but very strong. If you don't have them, I'd recommend considering a 3-pack of Painful Truths in the sideboard. Having to invest 3 mana and 3 life into it makes it a weaker card even it's immediate payoff, so I don't think it's main-deckable. But post-board, it fills the same roll of letting you bury an opponent in card advantage, assuming you're playing a value game.
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Playing UX Mana Denial until Modern gets the answers it needs.
WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
Returning to Grixis control after several months and I was just wondering what the Bant Eldrazi match-up was like normally? I faced off against it the other night and while they were some great, intense games it felt like I only won due to some odd-ball cards I was testing on the night.
Cheers
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In play: Jund Death Shadow, Grixis Control, Eldrazi Stompy, Ponza
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
Bant Eldrazi is tough, bring in sweepers and Fulminators. If you can keep them off the temples and kill their dorks it becomes easier, we need to force them into the fair game where we can grind them down.
Bant Eldrazi is so grindy as a matchup that we cannot hold them a lot of times, if they sequence TKS, into Drowner/Smasher. Be sure u save your terminates agains Drowner/TKS/Smasher. That's a matchup where I would love to see terminate as 4 of and play Damnation Sideboard for sure.
Be sure to NOT CUT AV. Really, it's needed to be sure you deal with every single big eldrazi they play. Fulminators are good too.
SO the line is basically:
-bolt the dorks and Displacer
-Terminate the big booties (or counter them if they dont have cavern in play/dont pay the eldrazi with the cavern)
-If you are able, resolve an AV and Kolaghan's his topdecks until Tasigur start the beats.
We need a lot of responses in the first 4-5 turns to go as we expect, I would say it is something like 40/60 for them or 45/55 if we get in the point where AV is solved and refill our hand, with a stable board.
I keep a proxied Bant Eldrazi list (BBD's list from worlds) and the best way to beat it seems to be centered around handling the board while running them out of cards. In the matchup you really are at the mercy of your deck though, a single bad drawstep can spell disaster, so keep AV, Serum Visions and Cryptics in to refuel and dig towards relevant hate. Once their hand is empty, if the board is manageable you should be able to get there. Don't underestimate Ancient Stirrings lategame, as it quite often translates into an uncounterable Reality Smasher or Drowner of Hope. Counter it if you can, it is usually better than being forced to handle a 5/5 trample haste with a discard clause.
The deck is pretty degenerate, and although I think we can handle it pretty well (I believe it is close to 50/50 post-board) their nut draws can kill incredibly fast.
That was pretty much my interaction with the deck, I got rolled in game one and then settled in for some of the grindiest games I have ever played in games 2 and 3. I was main boarding a single Shriekmaw and Gifts Ungiven for giggles which saved me because I was able to endlessly recycle the Shriekmaw.
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In play: Jund Death Shadow, Grixis Control, Eldrazi Stompy, Ponza
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
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WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
Personally I quite like Clique myself, but I just can't get over how bad it is against lingering souls (and weak against fair decks in general). Pyro on the other hand lets you build a board that can compete against lingering souls, trumps liliana and can render creatures like Tarmogoyf almost useless.
I do love how Clique lets you cycle dead cards.
Youtube Channel
This is where I think Corey Burkhart got it right for his event but everyone else is getting it wrong. He didn't plan on having to face Burn back at whatever event that was. If he did, I'm pretty sure there would be at least 2 Collective Brutality (maybe 3) in his 75. That card would swing his Burn match to a "slightly favorable to good" rating in my opinion. Instead, he employs a ton of sweepers. I think he was more worried about decks that go wide and Infect.
I belive he had 2x Sun Droplet in the sideboard to help fight burn. But I'm not sure if he faced Burn or completely dodge that match at GP Dalls
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
my advice: try not to take damage
Youtube Channel
my advice: win the dice roll
It's horrible with Snapcaster, and it's mana-intensive as a counter, but we're often sitting on a ton of mana and I'd bet we can usually counter and burn face pretty hard with one of those. (Remember that it burns the spell's controller even if they pay through it.) Granted, I don't think we'd ever want to see more than one, but I might swap out one of my counter slots for a one-of and see how it goes.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
not sure what you have to cut for those cards. I prefer Cryptic over both of those cards definitely.
Youtube Channel
As I also regularly face Tron, I'd like to keep the Fulminator Mage and Surgical Extraction package. Perhaps reducing to 2x Surgicals and cutting an Anger of the Gods could be worth it? Atleast while testing, until I got a better idea whether Sun Droplet or Colletive Brutality is preferable against Burn. Spellskite is of course always an option, and has good synergies with Kolaghan's Command.
I remember seeing this card and thought it might be good. I wasn't playing Grixis at the time though, so I was unsure which deck it would slot into. The card is worth testing for sure, I'm constantly annoyed by the conditional counters we play since they never show up at the right time when you need them. Plus this damages their face or can be used to keep a Planewalker in check (a frequent problem this deck can have IMO). I don't want to waste a bolt just to keep a walker from ultimating.
I would agree, just test it as a 1 of for now.
GURB Grixis/Jund Shadow
RBG Dredge
xUx U Ballista Tron
Commander
GUR Maelstrom Wanderer
BWU Sydri, Galvanic Genius
BGB Meren of Clan Nel Toth
WGW Nazahn, Revered Bladesmith
RRR Feldon of the Third Path
WWW Heliod, God of the Sun
Personal opinion: They're stronger than you'd expect them to be, but the variance is also very high. Topdecking them usually sucks, and some games you just can't even make it to turn 5 for the payoff, meaning they're effectively a mulligan that you spent a mana on. Especially if you draw more than one in your opener.
So I'd put them at not necessary, but very strong. If you don't have them, I'd recommend considering a 3-pack of Painful Truths in the sideboard. Having to invest 3 mana and 3 life into it makes it a weaker card even it's immediate payoff, so I don't think it's main-deckable. But post-board, it fills the same roll of letting you bury an opponent in card advantage, assuming you're playing a value game.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
Returning to Grixis control after several months and I was just wondering what the Bant Eldrazi match-up was like normally? I faced off against it the other night and while they were some great, intense games it felt like I only won due to some odd-ball cards I was testing on the night.
Cheers
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
Edit: Corey has added an article on Channel Fireball regarding Fatal Push, I'd recommend everyone here to read it http://www.channelfireball.com/articles/could-fatal-push-make-grixis-control-tier-1/
Be sure to NOT CUT AV. Really, it's needed to be sure you deal with every single big eldrazi they play. Fulminators are good too.
SO the line is basically:
-bolt the dorks and Displacer
-Terminate the big booties (or counter them if they dont have cavern in play/dont pay the eldrazi with the cavern)
-If you are able, resolve an AV and Kolaghan's his topdecks until Tasigur start the beats.
We need a lot of responses in the first 4-5 turns to go as we expect, I would say it is something like 40/60 for them or 45/55 if we get in the point where AV is solved and refill our hand, with a stable board.
BURGrixis ControlBUR
BURGrixis DelverBUR (RIP)
UWBEsper GiftsUWB
UWUW Jace ControlUW
GUBSultai ControlGUB
UBTezzeret Agent of BolasUB
The deck is pretty degenerate, and although I think we can handle it pretty well (I believe it is close to 50/50 post-board) their nut draws can kill incredibly fast.
In the yard: RUG Delver, Kiki-Chord, Grixis Twin, Mardu Control, Smallpox, Jeskai Control, Jeskai Delver, Assault Loam, Elves, Deathcloud, Eggs, Storm