Which matchups are you siding out Borborygmos in? I almost never side out Borborygmos. One of the appeals to the deck is you can invalidate path/removal and win instant speed. Without Borborygmos, you give your control opponents free reign to tap out on our turn, make path an unbeatable wall, and some other corner case applications like beating bridges, requiring an extra Angel's Grace from Ad Nauseam, mini-comboing with Borborygmos to clear hatebears etc.
Blood Moon is fine this this meta, but IMO we are a combo deck first and foremost and we need to maximize our G1 win percentage. To me a card that does not contribute to our g1 plan A has no place in the main deck.
If you do not want to play with Borborygmos, I think you should be playing the Grixis/BR goryo's deck and swap out wurms for emrakuls and the shoal package for cantrips, IMO.
Lastly, Manamorphose at worst replaces itself, and at best enables instant speed kills when resource constrained by allowing you to make black mana from just SSGs and rituals.
Thanks for the reply; after playing a bunch of matchups recently I've come to terms and understand the importance of both Borborygmos and Manamorphose. My second comment in regards to MB card decisions is the singleton of Collective Brutality. Do you guys find that this card is better than the third Desperate Ritual or even a second MB Lightning Axe?
that's just a preference thing. I know certain people simply like playing more Cathartic Reunions in that slot. I think interaction is better in this meta, and I like Brutality with its high floor. Plus I know I want 2 in the 75.
You need "a" land to win. How deep can you look? Theoretically 5 deep (Looting + Hug). Problem: Looting is card neutral and Hug ends up discarding your Goryo's, which is even worse.
Since you are expecting two Paths in his hand, what would happen if you attack with the Wurm tokens? Most likely, he goes pump Tracker, block the second Wurm Token with Courser + Voice. Now he only takes one damage (if he goes double pump or double Path he takes theoretical 0 damage).
However, both have a problem, the Courser. GQ on one of his lands nets a life, same can be said, if he would Path his own creature. Hence, suddenly instead of needing one land, it increases to two.
So, to maximise my winning chance, attack with the Wurm Tokens, see what he is doing, hope he stays at three life with no way to gain life (aka the Courser dies) and than go Looting and try to hit a land.
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
So lets assume you hit land from the Looting and than reanimate Borbor and go to the attack step (and attack):
- You have now 22 damage and he has 12 for Blockers (inkluding the Borbor)
- He will Path the Borbor now (or post blocks, depends on his hand)
- In response you will use the land
- In HIS response, he will GQ a Canopy, getting 1 life and thus surviving the Bolt AND he has an additional untapped painless mana source (which is relevant against a possible second Path)
- Now it purely depends on his hand/top of the bib. If there is a Path on it, you are screwed either way, if not there is hope, that he has a blank in hand. If he has no blank, you are dead either way
- If blank on top + in hand, you win either way (cause of the 1 damage which will get through (he has 12 defensive vs 15 power and can double pump). If he has no blank on top or in hand, you are dead (Path one token, trade Tracker + Bird vs one Token and Course + Voice for the last token. You are pretty lucky, that one of the Tokens survive and that Courser is dead, but he has 4 defensive power still on board, a fresh card on top (cause he drew the random card) AND still has 5 painless mana sources, which gives him a redraw thanks to the Clue Tokens.
If he blanks again from there, he is dead
The only difference between this line and mine is, that either you clean up his complete board and have a great shot at winning, or you can just wait another turn and attack with Borbor and depending on what he did last turn, he either has no Path in hand (when he double Paths) OR has one unknown card. I just think, that in the long run (he loses his beaters this turn as long as he doesn't double Path the Tokens and doesn't leave himself completely open to Borbor + land) you win since you are still rather healthy.
So at least I think, the best play would be Looting, see what I get and depending on that information, proceed. Heck, even just attack (don't play Looting), see what he is doing and than go for Hug next turn would also be a somewhat decent line.
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
those are some very good points, thanks! There's merits to attacking with just the wurms and hoping they blow their paths on the tokens. I was actually strongly considering passing here to have more looks at lands. My primary worries were 1) the GQ gaining them life and 2) if I swing with everything, theoretically with 2 paths I just die to the backswing with Voice token and a pumped up tracker. You said that 2 paths is something we can't beat, but we can actually theoretically beat 2 paths if we load up for enough lands for borborygmos (that's why your suggestion on waiting to hug next turn has merits. that sees 4 cards).
I think not attacking is not optimal though. Think we need to make them have 2 paths. If he only has 1 path, rpesenting lethal and making him sacrifice resources to live is a real thing (he could theoretically tap his painlands to make his tracker a 7/6 and survive a wurm too. Any canopies/GQs tapped helps our Borborygmos plan. So I think the plan actually should be to attack with 3 wurms and reevaluate for what he does, with the base case plan being looting into borborygmos for a kill if he's presenting lethal next turn, or wait to Hug it out next turn for a borb kill (hopefully he has used all his paths at this point).
As played, I Looted pre-combat, saw no lands, and Reanimated Borb for the kill. He had 2 paths and I lost
You attack with the Tokens, he goes the following blocks: Voice + Tracker on one Token, double Path the other two (using birds). The Voice and tracker dies and the Voice leaves a 5/5 Token behind, which is a two turn clock due to it + Courser. Furthermore, he has GQ up to gain a life, so you need two lands to win from here. However, this would in theory let him open to a Goyro's Borbo attack. Hence, he might only attack with the Courser and leave the Token behind, so that the Token + two Birds can soak the trample damage from Borbo. Attack with the Token would also work (especially if he draws any creature), since Courser + 3 dorks are enough to soak the Borbor attack.
The board state would basically be:
6 lands + Goryo's + land in hand vs Noble, 2 Birds, 1 Courser, Voice Token, 3 painless lands (including a GQ), 2 Canopies and 3 Clue Tokens.
Furthermore, he draws a GQ next turn, which results into gain 3 life basically (1 for the land, 2 for the self GQ), if he needs too.
If he wants to play it more "risky" (by playing around a TTB creature or Goryo's Grisel), he goes:
- Tracker + Bird on one Token
- Voice + Courser on the other Token
- Path the third one
Than, crack one Clue (and draw the GQ) using the Birds. Than, he GQ himself, which would leave an opening for Borbor into land. However, he has the second Path, with which he Paths the Noble (using the mana from Noble) to fetch up a land and thus gain 1 life.
After everything ends, that is the board state:
Bird + Voice + 4 Clue Tokens and on 2 life vs 5 lands and an empty hand
Next turn, he can draw up to 4 cards (with the draw step), which should result into a death for you in 2 turns afterwards (cause drawing 5 cards over 2 turns without finding anything is very unlikely for this deck).
The more I think about this, the more I get the feeling the best possible line would be no attacks and than go Hugs in your next turn. He can barely attack into you (with Tracker, which you can just take, cause it is not lethal, same is true for Voice). The only thing is, that playing around double Path + Courser will get more iffy the more time passes IF he is not greedy and goes Path the Tokens to get more damage in (which you will take either way).
Btw. @finalnub, what did you draw off the Looting? Would be interesting to know, if you still know it. Cause depending on the top card (if it would be a Night's Whisper e.g.) some very interesting lines would be possible, which might result into an easier win.
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
theoretically what would we do if looting showed a land and a ritual?
I didn't read all of the scenario (maybe I should, lol), but I don't think your opponent has Path to Exile, and definitely not 2. My reasoning is this. He let you Breach the Wurm, which is stone cold dead to Path to Exile. Maybe he was tapped out? Most opponents wouldn't tap out if they have an answer to the Wurm, much less 2 answers. And it looks like he was not hurting for mana, so I doubt he tapped out. He may have drawn a single Path to Exile for the turn, but in that case, you really have to gauge your risk vs. reward. Things often get worse for us as the game goes longer if there is pressure on the board, so often we gotta just go for it.
Okay, I just realized that your opponent has enough mana to crack 3 clues or crack 2 clues with 2 mana up and possibly draw into Path to Exile. I feel like sometimes you just have to take a chance since you aren't beating those later on if you can't beat them now. Can you Goryo's Vengeance Borborgymos Enraged this turn?
I just feel that things are gonna get much worse the next turn. He has Ghost Quarter on top and is essentially getting a bunch of draw with the Clues and Horizon Canopies if needed. You 100% go for it.
*For some background, I was a Control player for 8 years straight around Ravnica times throughout Lorwyn/Alara, etc. I did well, but I was certainly way too conservative. This has affected me ever since. Bogles is a deck that I play too conservatively. Sometimes it pays off. Often, I could have just killed them earlier. Grishoalbrand is a deck that taught me to not play conservatively. It doesn't mean that I play recklessly. But it means that I am realizing that more draws from my deck vs. more draws from their deck usually favors my opponent, so I usually gotta just jam. Yes, there are times when I sit around sculpting a hand, especially when there's no pressure or little pressure. But other times, you just gotta go for it and this deck right here taught me that much more than any other deck ever. It's one of several reasons why this is my favorite current deck.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I'm seeing a lot of lists running 1 Collective Brutality, 1 Lightning Axe, 2 Ritual, 2 Reunion and I've recently asked myself, whats the point of those two interactive spells? Which matches are we winning or losing if we draw a singleton Lightning Axe? I think I'm going to test 4 Rituals in their place. It just makes more sense I think.
On the same note, when is Emrakul in the board ever good? In what scenario is it better to throw the spaghetti instead of Griselbrand or Wurm?
THIS 100X!!! If you don't agree with this then there is no amount of logic that will ever convince you that good, non-oppressive, combos should be allowed. If you don't agree with it then just don't play this game, and you certainly shouldn't feel entitled to make any comment on ban lists ever.
Those are basically additional discard outlets which buys you more time to find the combo. For some (like myself) they are better than the additional Reunions.
Greetings,
Kathal
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What I play or have:
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Reunion has been pretty bad for me; you don't often have two cards you want to pitch before drawing. I'm playing one tvoice now actually instead. Brutality and axe are both amazing in the right matchups and I like having access to them in game 1. We draw a fair number of cards so have a decent shot at seeing them. They stop combos, kills scooze and tks, slows the clock of shadow, your smasher, etc., take a counter spell, etc. they are situationally the best cards you could draw.
i started including an axe and a brutality because the metagame is pretty hostile to the combo and speeding up doesn't necessarily solve the problem if you include more hugs and rituals. consider the top metagame decks and uses for these two cards:
grixis shadows (axe on most of their threats, discard for denial)
storm (axe on creature, discard)
jeskai (queller, discard for permission)
humans (axe and brutality both work on thalia, meddling mage, freebooter)
eldrazi tron (axe for all creatures save for wurmcoil)
tron (first matchup where these are dead)
burn (both these cards are great)
affinity (both cards have uses)
dredge (neithet are great. taking their hug otp can be great though)
gbx (kills bob and scooze)
blue moon breach(axe is dead, brutality is great)
I've not played emrakul for a while and maintain that in most spots where emrakul would kill, borb would too. borb can surprise kill people shocking recklessly and pitches to shoal. emrakul is good vs path decks but the blue ones have cryptic too. could be good vs resource needy linear decks like ad nauseam
Yeah, if you try to splice a targetted spell into an untargetted spell, modo can't handle it. It's really frustrating as that's how I like to beat spell Queller.
Hey all! First time posting on here and really enjoy reading the puzzles. I have been playing Grishoalbrand with a list similar to Finalnub's online list. I only play live(as opposed to online). Now that I feel I have really come to understand more of the mechanics with the deck I feel like Im doing a bit better with it. Played at an 18 person win a mox(diamond) and went 3-1.
Deck cooperated fairly well R1 was against some type of hollowed one graveyard deck I got it 2-1(I lost G1 because the deck didnt seem to piece together a win)R2 I played against lantern control and got locked out fairly swiftly both games. I mulled pretty aggressively to find a turn 2 win, chalice, or shattering spree and didnt seem to find any going to 6 in G1 and going to 5 in G2(the guy I was playing against was my friend I got to all modern events with so I knew it was going to be an uphill climb) R3 I played vs dredge and got him 2-0 turn 4 in G1 and turn 3 in G2 seems like a good matchup for us R4 I played storm and got it 2-0. I felt like my combo was a turn faster than his today
My favorite play was against storm and splicing on to arcane Goryo's Vengeance on to Nourishing Shoal and exiling WSW on his end step to pull the counter out and kill him on the following turn.
Thanks for reading and keep posting up I love all the content and discussion
What's everyone's opinion about Chalice of Void? What do you Sideboard them in against? I assume Death's Shadow, Living End, Burn, Elves, Storm. What other matchups would you bring them in against and what do you normally board them out for them?
welcome! glad you had a blast. There is definitely a lot more intricacy to the deck that lets you squeeze out percentage points contrary to some saying this is a simple A+B combo deck.
From my experience, the turbo hollow deck is even ish, maybe 55/45 for us. Depends on how silly their flameblade adept/hollow one draws are g1, then the same applies plus leyline of the void in g2. Don't worry about lantern - we've all been there:) Although the blue version is a better matchup than the traditional GB version given the lack of surgicals and their dirty land base leaving them susceptible to blood moon. Dredge should be good while storm has been a 40/60 matchup for me.
splice definitely is a cool aspect of the deck. you can definitely do some cool things there (splicing to eat a counterspell EoT, ritual splice breach to breach in 2 monsters with 8 mana etc.)
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Thanks for the reply; after playing a bunch of matchups recently I've come to terms and understand the importance of both Borborygmos and Manamorphose. My second comment in regards to MB card decisions is the singleton of Collective Brutality. Do you guys find that this card is better than the third Desperate Ritual or even a second MB Lightning Axe?
Since you are expecting two Paths in his hand, what would happen if you attack with the Wurm tokens? Most likely, he goes pump Tracker, block the second Wurm Token with Courser + Voice. Now he only takes one damage (if he goes double pump or double Path he takes theoretical 0 damage).
However, both have a problem, the Courser. GQ on one of his lands nets a life, same can be said, if he would Path his own creature. Hence, suddenly instead of needing one land, it increases to two.
So, to maximise my winning chance, attack with the Wurm Tokens, see what he is doing, hope he stays at three life with no way to gain life (aka the Courser dies) and than go Looting and try to hit a land.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
- You have now 22 damage and he has 12 for Blockers (inkluding the Borbor)
- He will Path the Borbor now (or post blocks, depends on his hand)
- In response you will use the land
- In HIS response, he will GQ a Canopy, getting 1 life and thus surviving the Bolt AND he has an additional untapped painless mana source (which is relevant against a possible second Path)
- Now it purely depends on his hand/top of the bib. If there is a Path on it, you are screwed either way, if not there is hope, that he has a blank in hand. If he has no blank, you are dead either way
- If blank on top + in hand, you win either way (cause of the 1 damage which will get through (he has 12 defensive vs 15 power and can double pump). If he has no blank on top or in hand, you are dead (Path one token, trade Tracker + Bird vs one Token and Course + Voice for the last token. You are pretty lucky, that one of the Tokens survive and that Courser is dead, but he has 4 defensive power still on board, a fresh card on top (cause he drew the random card) AND still has 5 painless mana sources, which gives him a redraw thanks to the Clue Tokens.
If he blanks again from there, he is dead
The only difference between this line and mine is, that either you clean up his complete board and have a great shot at winning, or you can just wait another turn and attack with Borbor and depending on what he did last turn, he either has no Path in hand (when he double Paths) OR has one unknown card. I just think, that in the long run (he loses his beaters this turn as long as he doesn't double Path the Tokens and doesn't leave himself completely open to Borbor + land) you win since you are still rather healthy.
So at least I think, the best play would be Looting, see what I get and depending on that information, proceed. Heck, even just attack (don't play Looting), see what he is doing and than go for Hug next turn would also be a somewhat decent line.
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
I think not attacking is not optimal though. Think we need to make them have 2 paths. If he only has 1 path, rpesenting lethal and making him sacrifice resources to live is a real thing (he could theoretically tap his painlands to make his tracker a 7/6 and survive a wurm too. Any canopies/GQs tapped helps our Borborygmos plan. So I think the plan actually should be to attack with 3 wurms and reevaluate for what he does, with the base case plan being looting into borborygmos for a kill if he's presenting lethal next turn, or wait to Hug it out next turn for a borb kill (hopefully he has used all his paths at this point).
As played, I Looted pre-combat, saw no lands, and Reanimated Borb for the kill. He had 2 paths and I lost
You attack with the Tokens, he goes the following blocks: Voice + Tracker on one Token, double Path the other two (using birds). The Voice and tracker dies and the Voice leaves a 5/5 Token behind, which is a two turn clock due to it + Courser. Furthermore, he has GQ up to gain a life, so you need two lands to win from here. However, this would in theory let him open to a Goyro's Borbo attack. Hence, he might only attack with the Courser and leave the Token behind, so that the Token + two Birds can soak the trample damage from Borbo. Attack with the Token would also work (especially if he draws any creature), since Courser + 3 dorks are enough to soak the Borbor attack.
The board state would basically be:
6 lands + Goryo's + land in hand vs Noble, 2 Birds, 1 Courser, Voice Token, 3 painless lands (including a GQ), 2 Canopies and 3 Clue Tokens.
Furthermore, he draws a GQ next turn, which results into gain 3 life basically (1 for the land, 2 for the self GQ), if he needs too.
If he wants to play it more "risky" (by playing around a TTB creature or Goryo's Grisel), he goes:
- Tracker + Bird on one Token
- Voice + Courser on the other Token
- Path the third one
Than, crack one Clue (and draw the GQ) using the Birds. Than, he GQ himself, which would leave an opening for Borbor into land. However, he has the second Path, with which he Paths the Noble (using the mana from Noble) to fetch up a land and thus gain 1 life.
After everything ends, that is the board state:
Bird + Voice + 4 Clue Tokens and on 2 life vs 5 lands and an empty hand
Next turn, he can draw up to 4 cards (with the draw step), which should result into a death for you in 2 turns afterwards (cause drawing 5 cards over 2 turns without finding anything is very unlikely for this deck).
The more I think about this, the more I get the feeling the best possible line would be no attacks and than go Hugs in your next turn. He can barely attack into you (with Tracker, which you can just take, cause it is not lethal, same is true for Voice). The only thing is, that playing around double Path + Courser will get more iffy the more time passes IF he is not greedy and goes Path the Tokens to get more damage in (which you will take either way).
Btw. @finalnub, what did you draw off the Looting? Would be interesting to know, if you still know it. Cause depending on the top card (if it would be a Night's Whisper e.g.) some very interesting lines would be possible, which might result into an easier win.
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
theoretically what would we do if looting showed a land and a ritual?
Maybe, just maybe, i'm supposed to keep the Vengeance+whispers, whispers, and pass the turn.
Now that I think about it, regardless of my read on how many Paths he has, that may have been the line.
@JeffHoogland, I had to quit watching cause of so many sequencing errors (and I cannot stand his voice at all)
Btw. here is another video from Griselbrand: https://www.youtube.com/watch?v=4MJQJi4-5o4 (it is that games, which were behind the paywall from SCG)
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
I didn't read all of the scenario (maybe I should, lol), but I don't think your opponent has Path to Exile, and definitely not 2. My reasoning is this. He let you Breach the Wurm, which is stone cold dead to Path to Exile. Maybe he was tapped out? Most opponents wouldn't tap out if they have an answer to the Wurm, much less 2 answers. And it looks like he was not hurting for mana, so I doubt he tapped out. He may have drawn a single Path to Exile for the turn, but in that case, you really have to gauge your risk vs. reward. Things often get worse for us as the game goes longer if there is pressure on the board, so often we gotta just go for it.
Okay, I just realized that your opponent has enough mana to crack 3 clues or crack 2 clues with 2 mana up and possibly draw into Path to Exile. I feel like sometimes you just have to take a chance since you aren't beating those later on if you can't beat them now. Can you Goryo's Vengeance Borborgymos Enraged this turn?
I just feel that things are gonna get much worse the next turn. He has Ghost Quarter on top and is essentially getting a bunch of draw with the Clues and Horizon Canopies if needed. You 100% go for it.
*For some background, I was a Control player for 8 years straight around Ravnica times throughout Lorwyn/Alara, etc. I did well, but I was certainly way too conservative. This has affected me ever since. Bogles is a deck that I play too conservatively. Sometimes it pays off. Often, I could have just killed them earlier. Grishoalbrand is a deck that taught me to not play conservatively. It doesn't mean that I play recklessly. But it means that I am realizing that more draws from my deck vs. more draws from their deck usually favors my opponent, so I usually gotta just jam. Yes, there are times when I sit around sculpting a hand, especially when there's no pressure or little pressure. But other times, you just gotta go for it and this deck right here taught me that much more than any other deck ever. It's one of several reasons why this is my favorite current deck.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)On the same note, when is Emrakul in the board ever good? In what scenario is it better to throw the spaghetti instead of Griselbrand or Wurm?
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Emrakul is better against path.
grixis shadows (axe on most of their threats, discard for denial)
storm (axe on creature, discard)
jeskai (queller, discard for permission)
humans (axe and brutality both work on thalia, meddling mage, freebooter)
eldrazi tron (axe for all creatures save for wurmcoil)
tron (first matchup where these are dead)
burn (both these cards are great)
affinity (both cards have uses)
dredge (neithet are great. taking their hug otp can be great though)
gbx (kills bob and scooze)
blue moon breach(axe is dead, brutality is great)
I've not played emrakul for a while and maintain that in most spots where emrakul would kill, borb would too. borb can surprise kill people shocking recklessly and pitches to shoal. emrakul is good vs path decks but the blue ones have cryptic too. could be good vs resource needy linear decks like ad nauseam
How does this beat Queller? Splicing is new to me
Greetings,
Kathal
Modern/Legacy
either funpolice (Delver, Deathcloud, UW Control) or the fun decks (especially those ft. Griselbrand)
Deck cooperated fairly well R1 was against some type of hollowed one graveyard deck I got it 2-1(I lost G1 because the deck didnt seem to piece together a win)R2 I played against lantern control and got locked out fairly swiftly both games. I mulled pretty aggressively to find a turn 2 win, chalice, or shattering spree and didnt seem to find any going to 6 in G1 and going to 5 in G2(the guy I was playing against was my friend I got to all modern events with so I knew it was going to be an uphill climb) R3 I played vs dredge and got him 2-0 turn 4 in G1 and turn 3 in G2 seems like a good matchup for us R4 I played storm and got it 2-0. I felt like my combo was a turn faster than his today
My favorite play was against storm and splicing on to arcane Goryo's Vengeance on to Nourishing Shoal and exiling WSW on his end step to pull the counter out and kill him on the following turn.
Thanks for reading and keep posting up I love all the content and discussion
From my experience, the turbo hollow deck is even ish, maybe 55/45 for us. Depends on how silly their flameblade adept/hollow one draws are g1, then the same applies plus leyline of the void in g2. Don't worry about lantern - we've all been there:) Although the blue version is a better matchup than the traditional GB version given the lack of surgicals and their dirty land base leaving them susceptible to blood moon. Dredge should be good while storm has been a 40/60 matchup for me.
splice definitely is a cool aspect of the deck. you can definitely do some cool things there (splicing to eat a counterspell EoT, ritual splice breach to breach in 2 monsters with 8 mana etc.)