@soccerfanxl
Field of ruin costs 2 mana to use, ghost quarter costs 1.
If you have 2 plains and a utility land in play you have 3 mana.
If you have 2 plains and a ghost quarter in play and you ghost quarter one of their lands you have 2 mana left.
If you have 2 plains and a field of ruin in play and you field of ruin one of their lands you have 1 mana left.
Right..... you lose to turn 3 tron, which is one of the main reasons we play GQ
If you are on the draw with field of ruin, and they have turn 3 tron, they do get 1 turn of 7 mana, which is definitely a downside. Being on the draw with ghost quarter, you do get to knock them down to only having access to 3 mana on turn 3, but unless you have a wayfarer you are going to be very far behind. You will be down to 1 land to their 3 on the end of their 3rd turn. Even if you have crucible you won't be able to get it in play and useful until they are at 5/9/11 mana. Since ghost quarter is only good with wayfarer on the draw, and wayfarer can tutor for GQ on the draw, there really isn't a good reason to play more than 1. I definitely agree 1 ghost quarter is good to have in the toolbox, but it is a huge step down in power level from FoR.
@Thorlokicac
Field of ruin replaces itself on its own, where as ghost quarter works against emeria unless you draw your other card that could also otherwise be a plains. Field of ruin arguable has synergy with Emeria, while ghost quarter has none, and actually makes it harder to get emeria online.
Changes from my last list are as follows:
Maindeck-
-1 Tectonic Edge
+1 Field of Ruin
Field of ruin is nearly strictly better than tectonic edge, as the have they same effective cost to activate
Sideboard-
-1 Wrath of God
+1 Day of Judgement
-2 Surgical Extraction
-1 Stony Silence
+2 Memoricide
+1 Cranial Extraction
-1 Blood Baron of Vizkopa
+1 Profane Procession
In the sideboard primarily I wanted to have more game against combo, I took a look at Steffen's list and decided that I liked the slaughter games tech and went with the black versions. I did a 2/1 split because they are effectively identical in function and it plays around name a card type effects that might exist in some edge case. Speaking of name a card situations, the sweeper swap was specifically for meddling mage.
The final change is more experiemental, but performed decently this past weekend, which is testing out profane procession over the 2nd bloodbaron. Blood baron excels in the midrange black or white deck matchups, and theoretically profane is good there too. The upside to profane is that it is better against other strategies, like eldrazi tron. I killed 2 Thought-knot seers and then traded it for a ratchet bomb against the e-Tron regular at one of my LGS and that felt great. If he hadn't spent the ratchet bomb on it the value would have been insane. I also managed to exile an Emrakul that someone Through the breached into play.
It ultimately might be too cute, but I'm testing it out for a few weeks to get more data
What about trying Lost Legacy? Is the BB too much? Is it the card draw? It's one less mana overall and could be played earlier with the combo matchups.
I have recently picked up the Mono-White Martyr Proc deck, after SaffronOlive featured it, and am doing well with it. Much better than some of my other "budget" decks. I'm beating the creature decks - Merfolk, Affinty, Goblins, Death and Taxes - but am struggling against a Esper Ojutai player at the local Modern events.
I really like the deck and think I may make the $$ commitment to the Orzhov version, since most people seem to think it is much better.
Demannic, I suggest you put the Day of Judgement maindeck and the 2nd Wrath of God in the sideboard. There's much more Humans decks than regenerate decks (Elves, Thrun, etc.)
My list uses Lost Legacy in the sideboard, BB is rough, but I don't remember matches where I couldn't cast it because of not having BB
Field of Ruin is a good card for sure. But 9 out of 10 I am just Quartering a Flagstones to grab Plains and Mistveil.
In Mono White I agree with you, but in Orzhov, Field of Ruin is better.
And lately we have Search for Azcanta decks and FoR is better here.
For me:
- Ghost Quarter is better against Regular Tron and Gr Devotion decks (I am facing a lot of these devotions decks in MOL);
- Field of Ruin is better against E. Tron, UWx Control, GDS (cut red source), Lantern (cut utility land and force the search, when Ghost Quarter he can refuse to use it), Gavony Township;
- Tectonic Edge is better against Valakut decks.
Others decks like Affinity, Merfolks (manlands) and Burn (cut the white source) both are tied (Ghost Quarter and Field of Ruin)
@PMDirac I don't like being restricted to naming non-artifacts, the mana cost and the possible card draw are also detractors. The 3 mana thing might be good though, I did lose 1 game to a person who Ad Nauseam'd on turn 4 on the draw when I would have cast memoricide the following turn. I don't think it is worth it though since the BB is only 46.7% likely to happen on turn 3, unless you ghost quarter yourself, then it is slightly over 53%.
Maindeck DoJ over the 2nd wrath is interesting, but I think there are enough elves players in my city that it is really close. Plus the 2nd wrath isn't as much as a liability as the 3rd/4th, and I sorta have that coverage with the Settle. As it stands of the active modern players I think there are on average 1-2 more elves players I will see in a given week than Humans players (I usually hit about 4 stores each with about 20 players per event). Actually just thought of an idea, since most of the elves are on the north side of the city, I can just swap accordingly depending on the store I am in. Thanks!
Making about 56% win.
There's too many decks, it's impossible to Control them all. Played against 27 different decks between 50 matches.
It's such a diverse meta. so, with this in mind I made a conclusion that 4x Serra Ascendant it's the best, because we can't hate this elevated number of decks, we need to rely on luck (Serra Ascendant + Martyr)
I will play another 50 matches and see if I will do better with 4x Serra Ascendant
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Current playing:
Modern: Soul Sisters
Commander: Isperia, Supreme Judge
Had several 2-3, 3-2 and 4-1. Runed Halo are awesome and Gideon pack is pretty powerfull to stop most treats from opponent also saving some life and being a treat for opponent.
Three-Gid and big Gideon won me several games by their own.
Also in previos versions tested Settle the wreckedge - it was bad. In most situation i would have prefered Supreme of Wrath.
[quote from="DemannicTheOrc »" url="http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/582574-martyrproc-a-modern-control-deck-updated?comment=2669"]Also my most up to date list is this now
Demannic, I suggest you put the Day of Judgement maindeck and the 2nd Wrath of God in the sideboard. There's much more Humans decks than regenerate decks (Elves, Thrun, etc.)
My list uses Lost Legacy in the sideboard, BB is rough, but I don't remember matches where I couldn't cast it because of not having BB
Hi, I've been playing Martyr proc for about half a year now (in paper), and currently I'm playing a version of Lear_the_cat's Bant Glittering Proc deck. I've been doing pretty well at FNM/Win a Box, beating aggro, humans, affinity, burn, death's shadow, and other high meta decks, but I'm still having trouble with a few decks. Every week, I'm maybe 3-0 or 2-0 and placing pretty high, but then I run into a couple of guys with the Krark-Clan Ironworks deck, and it just seems unbeatable. I'm thinking of Sundering Growth that I can grab with Glittering Wish and taking out two Ghostly Prison(s) for Stony Silence(s). I'm also having a little trouble with Storm (as many of you are, I think), and 8-rack. Any suggestions, for cards or plays, would be greatly appreciated.
Red isn't great splash without black color. Main reason - Slaughter games. In other terms blue give much more options and good cards for use.
Where's Burning-Tree Shaman? He's one of the best ways to hate Vizier Combo.
Why play same time Rallier and Crucible? They use same slot and do same functions. Fiery Justice?
Also you can try Naya Charm - it's a removal and kind of Snapcaster mage for this colors.
Ajani Vengeant is nice RW planeswalker bcs we have no Emrakul or other way to win fast for Nahiri. Also Gideon pack isn't great in few numbers.
not sure about Burning-Tree Shaman, i thought i put it on, i can see the rallier is there for some reason, so i mustve put him in instead.
With red, comes a decent sweeper in for 3 to curve in perfectly from wish in turn 2, not to mention nahiri. as i just noticed theres also only 59 in that list, cause i forgot to add emrakul (ill just edit it, turns out no sleep makes writing decklists worse, who wouldve thought lol).
but in any case, i found nahiri emrakul to be one of the most reliable finishers outside hawk.
I dont really like black, well knowing what it adds to the selection. My experience with it, is that it sort of grinds only for the sake of grinding. Its too reliant of being on 30+ life. Dont get me wrong though it has the tools to stay above, with probably more good cards than any other color, but its more topdeckdependant in the lategame over any other version. On avarage the general player is so bad that theres enough wasted time, when you technically already have won with the deck and they refuse to give up. I dont like having to waste more time than nescesary. Nahiri closes out games fast. And at worst acts as removal or carddraw/filtering (depending on having hawks or not).
I looked at fiery justice, as it sortof can maybe deal with a resolved karn. naya charm seems to cost at least 1 mana too much for what its capable of. ajani offers a slow wincon compared to nahiri, and his removal/protection package is about the same, yet ofc you dont have to add another "useless" card to the deck. overall i find nahiri better but i think it depends on the style of the deck.
I find Gideon of the trials decent even as a 1of. The big one is great as a 1of too, the fact that the big one work of small one is just better.
Rallier and crucible doesnt fill out the same slot at all. Crucible is a wincon that can stabilize early. Rallier is a synergistic card that will help on whatever is needed at any point in the game, but can by no means carry himself. Hes borderline winmore, but hes so good all the time.
been considering changing a wall of omens with a wayfarer, but in all the times ive played with him only twice has he actually done anything impactful.
Right..... you lose to turn 3 tron, which is one of the main reasons we play GQ
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid
Ghost Quarter is probably better in Martyr Proc / Emeria.
Which this thread is supposed to be about...
Field of Ruin is a good card for sure. But 9 out of 10 I am just Quartering a Flagstones to grab Plains and Mistveil.
Field of ruin replaces itself on its own, where as ghost quarter works against emeria unless you draw your other card that could also otherwise be a plains. Field of ruin arguable has synergy with Emeria, while ghost quarter has none, and actually makes it harder to get emeria online.
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid
1 kami of false hope
1 weathered wayfarer
1 crucible of worlds
4 Serra ascendant
4 ranger of eos
4 squadron hawk
2 proclamation of rebirth
2 wrath of God
1 settle the wreckage
4 path to exile
4 orzhov charm
2 anguished unmaking
2 ayli, eternal pilgrim
1 blood Baron of vizkopa
7 plains
1 swamp
3 field of ruin
1 ghost quarter
4 godless shrine
4 Marsh flats
1 mistveil plains
2 emeria, the sky ruin
4 leyline of sanctity
1 day of Judgment
1 austere command
1 anguished unmaking
1 profane procession
2 memoricide
1 cranial Extraction
Changes from my last list are as follows:
Maindeck-
-1 Tectonic Edge
+1 Field of Ruin
Field of ruin is nearly strictly better than tectonic edge, as the have they same effective cost to activate
Sideboard-
-1 Wrath of God
+1 Day of Judgement
-2 Surgical Extraction
-1 Stony Silence
+2 Memoricide
+1 Cranial Extraction
-1 Blood Baron of Vizkopa
+1 Profane Procession
In the sideboard primarily I wanted to have more game against combo, I took a look at Steffen's list and decided that I liked the slaughter games tech and went with the black versions. I did a 2/1 split because they are effectively identical in function and it plays around name a card type effects that might exist in some edge case. Speaking of name a card situations, the sweeper swap was specifically for meddling mage.
The final change is more experiemental, but performed decently this past weekend, which is testing out profane procession over the 2nd bloodbaron. Blood baron excels in the midrange black or white deck matchups, and theoretically profane is good there too. The upside to profane is that it is better against other strategies, like eldrazi tron. I killed 2 Thought-knot seers and then traded it for a ratchet bomb against the e-Tron regular at one of my LGS and that felt great. If he hadn't spent the ratchet bomb on it the value would have been insane. I also managed to exile an Emrakul that someone Through the breached into play.
It ultimately might be too cute, but I'm testing it out for a few weeks to get more data
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid
I have recently picked up the Mono-White Martyr Proc deck, after SaffronOlive featured it, and am doing well with it. Much better than some of my other "budget" decks. I'm beating the creature decks - Merfolk, Affinty, Goblins, Death and Taxes - but am struggling against a Esper Ojutai player at the local Modern events.
I really like the deck and think I may make the $$ commitment to the Orzhov version, since most people seem to think it is much better.
Demannic, I suggest you put the Day of Judgement maindeck and the 2nd Wrath of God in the sideboard. There's much more Humans decks than regenerate decks (Elves, Thrun, etc.)
My list uses Lost Legacy in the sideboard, B B is rough, but I don't remember matches where I couldn't cast it because of not having B B
In Mono White I agree with you, but in Orzhov, Field of Ruin is better.
And lately we have Search for Azcanta decks and FoR is better here.
For me:
- Ghost Quarter is better against Regular Tron and Gr Devotion decks (I am facing a lot of these devotions decks in MOL);
- Field of Ruin is better against E. Tron, UWx Control, GDS (cut red source), Lantern (cut utility land and force the search, when Ghost Quarter he can refuse to use it), Gavony Township;
- Tectonic Edge is better against Valakut decks.
Others decks like Affinity, Merfolks (manlands) and Burn (cut the white source) both are tied (Ghost Quarter and Field of Ruin)
Modern: Soul Sisters
Commander: Isperia, Supreme Judge
Maindeck DoJ over the 2nd wrath is interesting, but I think there are enough elves players in my city that it is really close. Plus the 2nd wrath isn't as much as a liability as the 3rd/4th, and I sorta have that coverage with the Settle. As it stands of the active modern players I think there are on average 1-2 more elves players I will see in a given week than Humans players (I usually hit about 4 stores each with about 20 players per event). Actually just thought of an idea, since most of the elves are on the north side of the city, I can just swap accordingly depending on the store I am in. Thanks!
Modern: MartyrProc (Control/Prison) Check out my Primer!
Commander: Karador
Pauper: Ub Reanimator
Legacy: Young Frankenstein/Dredge/The Spanish Inquisition
Casual: 5Color Zendikar Combo
MartyrProc
Daily Digest
MartyrProc. List citation is incorrect.
tWoo Brew off
twitter: @Dave_Cordeiro
Youtube Channel: https://www.youtube.com/user/TheBizarroDavid
Played a few leagues with BW Martyr. Same as previous list, for reference:
1 Emeria, the Sky Ruin
2 Field of Ruin
2 Flagstones of Trokair
4 Ghost Quarter
4 Godless Shrine
4 Marsh Flats
1 Misveil Plains
5 Plains
1 Swamp
Creatures (17)
4 Martyr of Sands
2 Serra Ascendant
1 Weathered Wayfarer
4 Squadron Hawk
4 Ranger of Eos
1 Archangel Avacyn
1 Walking Ballista
4 Path to Exile
4 Orzhov Charm
2 Ghostly Prison
2 Proclamation of Rebirth
1 Oblivion Ring
1 Anguished Unmaking
2 Cast Out
1 Day of Judgment
1 Wrath of God
1 Dusk/Dawn
1 Weathered Wayfarer
1 Hex Parasite
3 Relic of Progenitus
1 Celestial Purge
1 Disenchant
3 Aven Mindcensor
2 Ghostly Prison
2 Lost Legacy
1 Wrath of God
Played ten (Friendly) Leagues:
2-3 (x4), 3-2 (x4), 4-1 (x2)
Matches:
Jeskai Control (2 win | 1 loss)
Ad Nauseam (2 loss)
Affinity (1 win | 2 loss)
As Foretold (2 win)
BR Hollow One (2 win)
Burn (2 win | 2 loss)
Counters CoCo (1 loss)
Eldrazi Tron (1 win | 1 loss)
GDS (2 win | 1 loss)
Gr Devo (1 win | 2 loss)
Humans (2 win | 1 loss)
Lantern (2 win | 1 loss)
Living End (1 win)
Merfolks (2 win)
Mill (1 win)
Others (2 win | 1 loss)
Ponza (1 win)
Saheeli combo (1 loss)
Skred (1 loss)
Soul Sisters (1 loss)
Taking Turns (1 win)
Tron (1 win | 1 loss)
Valakut (2 loss)
Zoo (1 loss)
Making about 56% win.
There's too many decks, it's impossible to Control them all. Played against 27 different decks between 50 matches.
It's such a diverse meta. so, with this in mind I made a conclusion that 4x Serra Ascendant it's the best, because we can't hate this elevated number of decks, we need to rely on luck (Serra Ascendant + Martyr)
I will play another 50 matches and see if I will do better with 4x Serra Ascendant
Modern: Soul Sisters
Commander: Isperia, Supreme Judge
Testing last list and came to this:
2 Emeria, the Sky Ruin
4 Flagstones of Trokair
4 Ghost Quarter
1 Forest
1 Island
1 Scattered Groves
3 Temple Garden
2 Hallowed Fountain
1 Irrigated Farmland
2 Mistveil Plains
2 Plains
1cc (13):
1 Kami of False Hope
4 Martyr of Sands
4 Path to Exile
2 Thraben Inspector
2 Weathered Wayfarer
4 Glittering Wish
4 Runed Halo
4 Squadron Hawk
3cc (6):
4 Gideon of the Trials
2 Proclamation of Rebirth
4cc (5):
3 Ranger of Eos
2 Supreme Verdict
5cc (1):
1 Gideon Jura
2 Surgical Extraction
1 Hex Parasite
1 Caustic Caterpillar
1 Crucible of Worlds
1 Thrun, the Last Troll
1 Sphinx of the Final Word
1 Wheel of Sun and Moon
1 Gaddock Teeg
1 Meddling Mage
1 Detention Sphere
1 Supreme Verdict
1 Fracturing Gust
1 Sigarda, Host of Herons
1 Sky Hussar
Had several 2-3, 3-2 and 4-1. Runed Halo are awesome and Gideon pack is pretty powerfull to stop most treats from opponent also saving some life and being a treat for opponent.
Three-Gid and big Gideon won me several games by their own.
Also in previos versions tested Settle the wreckedge - it was bad. In most situation i would have prefered Supreme of Wrath.
Demannic, I suggest you put the Day of Judgement maindeck and the 2nd Wrath of God in the sideboard. There's much more Humans decks than regenerate decks (Elves, Thrun, etc.)
My list uses Lost Legacy in the sideboard, B B is rough, but I don't remember matches where I couldn't cast it because of not having B B
In Mono White I agree with you, but in Orzhov, Field of Ruin is better.
And lately we have Search for Azcanta decks and FoR is better here.
----
Agreed
Rule of Law
Wheel of Sun and Moon
Relic of Progenitus is ok I guess.
Just board for storm and Tron.
Burn and Death's Shadow are not a problem. Just remember you're a control deck. And good luck!
Crucible and Land Destruction package? Test worthy, I can see it being fixated on itself and distracting.
I gave it a run, and it seems pretty solid.
The list im currently using:
1 Emeria, the Sky Ruin
4 Flagstones of Trokair
4 Ghost Quarter
1 Snow-covered Forest
1 Snow-covered mountain
2 Temple Garden
1 Mistveil Plains
4 Snow-covered Plains
1 Arid mesa
2 Sacred Foundry
2 Windswept Heath
1 Field of ruin
1cc (10):
1 Kami of False Hope
4 Martyr of Sands
4 Path to Exile
1 Serra ascendant
4 Glittering Wish
4 Squadron Hawk
2 wall of omens
3cc (7):
1 Gideon of the Trials
2 Proclamation of Rebirth
3 Renegade Rallier
1 Crucible of Worlds
4cc (7):
3 Ranger of Eos
2 Wrath of god
2 Nahiri, the Harbinger
5cc (1):
1 Gideon Jura
15cc (1):
1 Emrakul, the Aeons Torn
2 Surgical Extraction
1 Hex Parasite
1 Caustic Caterpillar
1 Nahiri, the Harbinger
1 Immortal Servitude
1 Firespout
1 Wheel of Sun and Moon
1 Gaddock Teeg
1 Burning-Tree Shaman
1 Wear // Tear
1 Kitchen Finks
1 Fracturing Gust
1 Sigarda, Host of Herons
1 Sky Hussar
I'm sure it can be tweaked. Would appreciate some feedback on it.
Where's Burning-Tree Shaman? He's one of the best ways to hate Vizier Combo.
Why play same time Rallier and Crucible? They use same slot and do same functions.
Fiery Justice?
Also you can try Naya Charm - it's a removal and kind of Snapcaster mage for this colors.
Ajani Vengeant is nice RW planeswalker bcs we have no Emrakul or other way to win fast for Nahiri. Also Gideon pack isn't great in few numbers.
Can you please post what list you're currently playing? I have diff Bant lists with diff plan on game and cards.
With red, comes a decent sweeper in for 3 to curve in perfectly from wish in turn 2, not to mention nahiri. as i just noticed theres also only 59 in that list, cause i forgot to add emrakul (ill just edit it, turns out no sleep makes writing decklists worse, who wouldve thought lol).
but in any case, i found nahiri emrakul to be one of the most reliable finishers outside hawk.
I dont really like black, well knowing what it adds to the selection. My experience with it, is that it sort of grinds only for the sake of grinding. Its too reliant of being on 30+ life. Dont get me wrong though it has the tools to stay above, with probably more good cards than any other color, but its more topdeckdependant in the lategame over any other version. On avarage the general player is so bad that theres enough wasted time, when you technically already have won with the deck and they refuse to give up. I dont like having to waste more time than nescesary. Nahiri closes out games fast. And at worst acts as removal or carddraw/filtering (depending on having hawks or not).
I looked at fiery justice, as it sortof can maybe deal with a resolved karn. naya charm seems to cost at least 1 mana too much for what its capable of. ajani offers a slow wincon compared to nahiri, and his removal/protection package is about the same, yet ofc you dont have to add another "useless" card to the deck. overall i find nahiri better but i think it depends on the style of the deck.
I find Gideon of the trials decent even as a 1of. The big one is great as a 1of too, the fact that the big one work of small one is just better.
Rallier and crucible doesnt fill out the same slot at all. Crucible is a wincon that can stabilize early. Rallier is a synergistic card that will help on whatever is needed at any point in the game, but can by no means carry himself. Hes borderline winmore, but hes so good all the time.
been considering changing a wall of omens with a wayfarer, but in all the times ive played with him only twice has he actually done anything impactful.