Just 22 lands? Seems awfully light, especially with 5 that tap for colorless by themselves. I think most here run 23 with 4 colorless. I'm at 24 with 4 colorless, but I play with Smallpox.
I like the Rally the Peasants tech, but a combat trick loses effectiveness if they can see it in your yard. Still, they might not be able to do anything about it.
Always sweet seeing someone else's take on the deck.
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EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
I was thinking of bumping up to 23 lands but I really haven't had a big problem with the colorless lands. Again its only been about a week of playing so I might add in one more color producer. I also agree that if the opponent can see your tricks they can prepare for it. However in paper most people don't look at what is in your graveyard all the time and its on the other said of the table to them. Unlike online where you can just keep the graveyard box open and everything is laid out easier. It just depends on how much the other person is paying attention. I've had many people just forget after a few turns of more dredging because they have other things to deal with.
Yup. I brought this up with a friend from work and the more I thought about it the more didn't like it in this type of deck.
However we thought that adding in Call the Bloodline as a 1 of wouldn't be a terrible idea.
Might be time to cut back on the Squee / Conflagrate plan and focus more on attrition with Smallpox, Raven's Crime, Abrupt Decay. Maybe Maelstrom Pulse. We'll see how much the format slows down.
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EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
So it's over. Eye of Ugin is gone and apocalypse is finally over. I feel like Gideon fromNear-Death Experience card after all this Eldrazi nonsence.
Maybe all that plan with ruining Modern was a flavor thing to show us what it felt like in Battle for Zendikar?
I feel like former is not a problem for a deck that has a fast and reliable access to 4 copies of Ancient Grudge. Time will tell us what shell can play Thopter Foundry the best but I think it won't be an issue for Squee Loam.
Ancestral Vision, on the other hand, doesn't look like a beatable one. CA is huge, but I am more concerned about overall resurgence in the Blue part of metagame. Whether it's a constant change or FOTM is to be determined, but it doesn't look like a good thing to me anyways:
Blue decks run counters. Counters are generally good against a deck that wants to end its games with an tricky Fireball. They also hose Zombie Infestation, which is an important piece of our puzzle.
Depending on their build, U\x Control shell can find a lot of tools to deal with us. From a constant supply of mass removal like Electrolyze or Anger of the Gods and a strong hoser Blood Moon from U\R down to Path to Exile and Rest in Peace in U\W. Not to mention their card selection that makes sure they see their hate cards.
While U\X has been far from unbeatable for me before, I think things are going to change and we should probably employ more resource-denial strategies. More than one Raven's Crime maindeck to start things off, for example.
Blue is also (probably) going to push Jund and aggro decks like Infect behind in their meta shares, which affects our good MUs directly. Decks that are soft to GQ like Tron or Eldrazi are pushed aback aswell. Though Affinity as primary target is not leaving thanks to how strong it is regardless of your meta and it's good for Loam.
Altogether I think new Modern meta will be healthy for format - if you like Control mirrors - and not really that accomodating for Squee Loam. But then again, I'm not a prophet - just making my point of view.
I'm confident in my current Loam 75. My attention right now is on post-ban Eldrazi brewing, but I'll be in touch.
Do we start playing Tectonic Edge over Ghost Quarters now? Maybe a 2/2 split? Tectonic Edge recursion wrecks decks that go long. Ancestral Visions is difficult for us, because even if we can empty their hand with Raven's Crime ahead of time, they still go up 3. So maybe the way to keep them down would be to go after their lands. Smallpox and Tectonic Edge seem like the best ways to do it.
As far as counterspells, we'll see. Getting Loam countered isn't a huge deal. Getting Infestation countered stings pretty badly, though.
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EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
As far as counterspells, we'll see. Getting Loam countered isn't a huge deal. Getting Infestation countered stings pretty badly, though.
I saw that blue might make a comeback with this ban list, so I've been looking into Prized Amalgam + Loam. Prized Amalgam is great with Bloodghast and if you have the room if you decide to drop squee you could likely put in some Stitchwing Skaabs for adition triggers, and a discard outlet. They don't care if you mill over them either. But is the combination as good as Zombie Infestation? Who knows. Also it requires another colour.
I like the idea of reducing the dependance on the GY and moving toward attrition. I think this might make Unburial Rites sexier: rather than stuff the yard with medium value goodies, we could selectively place high value goodies. Though getting to 4 lands is tricky with Smallpox/GQ/Raven's. I'm psyched about Relentless Dead tbh.
What would a grindier list look like? I'm playing 3x Smallpox and 2x Raven's Crime in the main. Maybe 24 lands, including 2x Ghost Quarter and 2x Tectonic Edge. Maelstrom Pulse seems good if there's a Thopter deck that takes off. I've even toyed with playing some number of Thoughtseize / Inquisition in the mainboard, if the meta gets to that point. At that point we're a very grindy Jund / BGrw deck that also attacks lands and relies on recursion rather than raw power of cards.
My store's meta is heavy on aggro swarm, which is terrible for this deck, so I think that 3x Conflagrate and some number of Squee is necessary for my list until there is a change. I hope there is. I'd love to play against less aggro.
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EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
I feel like it might make more sense (moving forward into a presumed GY-hate meta) to reduce Dredgers and increase goodstuff. We axe Stinkweed, Grave Troll, reduce Darkblasts, and emphasize value cards like Pyroclasm, Smallpox, etc. Obviously Pox is terrible against swarm, but pretty amazing against most other decks. So the SB would have to operate transformatively, removing Pox for goodness like Clasm, Maelstrom Pulse, Flaying Tendrils? Languish? Shattering Spree?
But IMO pox operates better when we have access to higher value GY interaction (like URites mentioned above). I used to play Assault Loam/Reanimator, and I feel like that strategy (ported into Zinfestation) could be a knockout. I'd lose the threat density of 4 Darkblast 3 Conflagrate, but would gain stupid blowout potential with 3 Rites, 1 Elesh Norn, X Borborygmos, etc. The traditional Reanimator issue of "Opp has GY hate, whoops I lose" isn't as much of an issue when we can still produce Zombie tokens.
Heir of Falkenrath been considered by anyone yet? Easy to transform chucking a land, loam, squee, darkblast, conflagrate, or any dredger. 3/2 flier which could help apply pressure or block pesky creatures in affinity. Just an idea.
Commander GUR Maelstrom Wanderer BWU Sydri, Galvanic Genius BGB Meren of Clan Nel Toth WGW Nazahn, Revered Bladesmith RRR Feldon of the Third Path WWW Heliod, God of the Sun
Heir of Falkenrath been considered by anyone yet? Easy to transform chucking a land, loam, squee, darkblast, conflagrate, or any dredger. 3/2 flier which could help apply pressure or block pesky creatures in affinity. Just an idea.
It's a poor approximation of Zombie Infestation IMO. As I have said before, one of the best strengths of the deck is the ability to invalidate removal and Heir paints a very large target on itself. Call the Bloodline comes the closest, but that mana cost and multiple use restriction isn't worth it either.
Got a 'Win an Expeditions Land' Modern tournament coming up on Sunday, and this is what I'll be running should I get my hands on a couple of Ghoulsteeds to see if the self-recurring SOI creatures are worth it:
I'm not saying this is a good list, but it's a few changes I've considered if my local meta shifts more toward blue decks. This seems like it would crush them. I'm really curious to see how the meta is going to shake out, and interested to see what happens with the Modern scene locally.
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Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
If blue-based, Ancestral Visions based control becomes big in the format, I think controlling number of lands rather than individual land threats like Eye of Ugin or the Tron pieces becomes more important. Tectonic Edge kills Celestial Colonnade better than Ghost Quarter does. The UW, UWR, and Esper lists are going to run sets of Celestial Colonnade, and Tec Edge recursion shuts down that win condition. Abrupt Decay stops the Thopter Sword combo, too. So those seem like important cards, if the unbanning has the effect on format I think it will.
I could cut a Blackcleave Cliffs to add a Godless Shrine or Temple Garden, then cut the Squees perhaps to add in 2x Lingering Souls.
Conflagrate seems utterly brutal against Junk, if Junk becomes the BGx midrange deck of choice.
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EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
I want to build this deck, but I am not quite sure which version I should go for, as there is the one with Smallpox and the version that uses Lingering Souls and Craterhoof Behemoth with Unburial Rites. If anyone can please give me advice on which version I can go for, that will be great.
The standard build as of now includes a bunch of Squee, Goblin Nabob, and Conflagrate. Lingering Souls goes into most of these.
To me, the fatty reanimator plan seems awkward, and I think that sort of thing is best left to 4c Gifts Ungiven.
The core of the deck is the expensive part: the lands are going to run you $300, sets of Bloodghast and Life from the Loam will be $100 total. Any instant speed removal is up to you. The rest of the deck is pretty cheap, really. Squees and Vengeful Pharaohs are a couple bucks each, but stuff like Raven's Crime, Smallpox, Faithless Looting, Lingering Souls, Conflagrate, Golgari Brownscale, Darkblast, Zombie Infestation, Molten Vortex, Flame Jab, are cheap.
I view the maindeck as a core of about 44 cards, with the rest being flex slots that will depend on what you want the deck to do and what you expect to play against. My 75 is really more like 85 or 90, as I've cycled through a bunch of things looking for the build I like best. I'm toying with the idea of playing Worm Harvest, for god's sake. So it's sort of up to you.
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EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
The standard build as of now includes a bunch of Squee, Goblin Nabob, and Conflagrate. Lingering Souls goes into most of these.
To me, the fatty reanimator plan seems awkward, and I think that sort of thing is best left to 4c Gifts Ungiven.
The core of the deck is the expensive part: the lands are going to run you $300, sets of Bloodghast and Life from the Loam will be $100 total. Any instant speed removal is up to you. The rest of the deck is pretty cheap, really. Squees and Vengeful Pharaohs are a couple bucks each, but stuff like Raven's Crime, Smallpox, Faithless Looting, Lingering Souls, Conflagrate, Golgari Brownscale, Darkblast, Zombie Infestation, Molten Vortex, Flame Jab, are cheap.
I view the maindeck as a core of about 44 cards, with the rest being flex slots that will depend on what you want the deck to do and what you expect to play against. My 75 is really more like 85 or 90, as I've cycled through a bunch of things looking for the build I like best. I'm toying with the idea of playing Worm Harvest, for god's sake. So it's sort of up to you.
Thanks for your quick reply, I am currently playing with dredgevine, and I have most the cards you mentioned. I just wasn't sure about what route to take. However, I was interested in your build, however I noticed that you don't have that many dredgers, is that necessary or not? because this is the list I am thinking about playing. I actually wanted to fool around as well with your Worm Harvest and the other 1 value cards etc. Overall, the deck is just a $100 upgrade away. If you have any feedback, please feel free to provide it.
Jund Charm is way too narrow for my taste. It doesn't Pyroclasm better than a Conflagrate, it doesn't GY hates better that Bojuka Bog, Memory's Journey or Leyline of the Void, and +1 counters mode is just plain bad. All those pieces aren't really that bad but you have real alternatives that can be played out of GY - the best advantage of the deck with Dredge. "Traditional" cards that are supposed to be drawn and played from hand are better to be really effective if you see them - like Thoughtseize or Abrupt Decay. Smallpox is a subject of debate, but I think it fits the same level.
I also don't think Worm Harvest is worth it in a deck with 23-24 lands. Inevitability is great, but it's the lack of early and midgame consistent pressure that leads to losses in Modern, not the lack of winning mechanism. Way too often Harvest t5 will give you 3-4 tokens and that's not really enough to do the trick.
@Zulama
You'll probably feel that Jund Charm is underwhelming and 2 Darkblasts are not enough for where you want them. I moved from SB Gnaw to the Bone(meta call) and my favorite Lightning Axe is now Abrupt Decay. Abrupt hits more targets and is counterable, and my weather forecasts are yet to bring Delve creatures and Siege Rhinos to the fray. See you on Cockatrice.
Also a ponderous remark on Unburial Rites. While it's even worse than Conflagrate vs counterspells, I think we should not forget that 1 cast of Rites is more game-breaking. While Iona, Shield of Emeria has never been worse against U\W, Craterhoof Behemoth spells a victory if you manage to catch your Control opponent counterspell-lacking. Conflagrate has more utility (but you don't really need it there) and requires a setup, making it somewhat slower. It may be relevant in a Thopter Foundry world we're living in.
Unfortunately, I threw this together an hour before, so I had to make some last minute adjustments. First, I forgot that SoI was not legal until today, so originally I had a Insolent Neonate that I had to replace at the event with Thoughtseize from the board (which became Smallpox). I also could't find any Lightning Axe so I replaced it with a Murderous Cut in the main deck and a Bojuka Bog and Raven's Crime in the board. On the lands, I just found what I could. I am waiting on some Verdant Catacomb to arrive. I didn't find it to be a factor in my games. I will say 3 Ghost Quarter was a conscious choice, because I have found it to be less effective in a Blood Moon conscious meta, and because its easily dredge-loamable.
Match 1 - Gifts Ungiven
This was my first time ever playing agaisnt Gifts. Game 1 went great, a bit too great. Everything fired off. Turn 1 looting, ditching Squee and Bloodghast. Turn 2 Infestation. Opponent didn't do anything meaningful Turn 3, so going into game 2 I only new he was on some sort of U/W control. I board in Rays and Thoughsieze (out Pharoah, Brownscale, and Darkblast) in case of RiP.
Game 2, I mulligan into a slow hand with no pressure. I did have a loam, looting, and raven's crime so I went with it. He lands an Isochron Sceptor on turn 2, imprinting a Dawn Charm. Still not knowing what he's up to, I make him discard his hand with Raven's Crime. I see nothing noteworthy until he discards an Iona, followed by Unburial Rights, which he casts the next turn, reviving Iona and naming Red. I dredge back a Stinkweed Imp, cast it, and try to see what else he has in his deck. After seeing nothing big I figure out how many basics he has with Ghost Quarter. Eventually, he is able to have Iona survive a murderous cut with an Resto. I move to game 3.
Game 3, I board in Memory Jars. I mulligan to 5 cards and have little pressure through a zombie infestation but no enablers. On turn 4, I drop my shields to faithlessly loot a Jar into the graveyard. End of my turn, he fails to find Gifts and brings Iona back, naming black. He kills me in the air before I can burn his Iona.
Overall I felt that match was easily winnable had I been more experienced against Gifts and had better pressure.
Match 2 - Spirits Tribal
This match was against a control-y spirits deck more focused on Drogskol Captain, Phastmal Image, and other synergies. His synergies cannot outpace my zombies. Game 1 goes pretty smoothly and I do not see much of his deck. I sideboard in some discard spells. Game 2 I kept a slower hand, allowing his spirits to outrace my zombies with the help of some Remands. Game 3 goes smoothly again. Not much to say.
Match 3 - Naya Burn
This match was against my friend who runs a stock burn list. Each game, I mulled until I got an aggressive hand or a hand with a brownscale. Game 1, I manage to stabilize due to zombie infestation and Squee and brownscale recursion. Sideboard out Thoughtsize and some Darkblast for Gnaw to the Bone and Smallpox (why not?). Game 2, I throw after stabalizing. I had life totals wrong and neglected to have a Bloodghast trigger to secure the win. Lightning Bolt off the top of his deck secures the kill. Game 3 I recur brownscale again, and also am able to dredge 2 Gnaw to the Bone to the graveyard. Eventually, I am back up to 18 life and navigate towards the win. In addition to the incidental life gain and fetching basics when possible, I really enjoyed playing Urborg as another means of saving some life.
Overall, I am a bit sad that my games never got to the point where Conflagrate was relevant, but that was just a result of the match ups and draw quality. I am excited about incorporating Neonate and Lightning Axe next time. My biggest issue was getting dredge online on time. Sometimes you don't draw your enablers or have a good means of discard. I feel those additions will make the deck more smooth.
I believe your sideboard card is Memory's Journey. Playing the only emergency banned card in a Modern tournament is not really a legal thing.
Urborg is strong. I had a good move with it today, when my opponent played it t2, and I was able to triple Raven's Crime his 6-card opener out of the game. It's really strong with Smallpox and Crime, as you have no way to filter your mana akin to Graven Cairns, like Loam decks of old. Some people around here are a bit paranoid about their colors and Tomb of Yawgmoth can help you folks.
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I like the Rally the Peasants tech, but a combat trick loses effectiveness if they can see it in your yard. Still, they might not be able to do anything about it.
Always sweet seeing someone else's take on the deck.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
GWU Eldrazi
BRG Living End
WBG JunkFit
Insolent Neonate
Does he look a bit like a mini-Faithless Looting that can chump block burn creatures or evasively attack for 1-3 early damage to you too?
Maybe he bolsters up our sideboard tech if Burn returns post-ban announcement tonight?
So much testing to do!
[EDIT: Actually after saying this out loud I have to acknowledge he does nothing if milled. That's a bummer]
My Builds
W: Anafenza, Kin-Tree Spirit
WB: Karlov of the Ghost Council
WR: Anax & Cymede
WUG: Phelddagrif
Others' Builds that I've Enjoyed
WUB: Chromium
However we thought that adding in Call the Bloodline as a 1 of wouldn't be a terrible idea.
GWU Eldrazi
BRG Living End
WBG JunkFit
Should we be concerned?
GY hate WILL be back and HOW!!! Sword of the Meek combo works from the GY.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
So it's over. Eye of Ugin is gone and apocalypse is finally over. I feel like Gideon fromNear-Death Experience card after all this Eldrazi nonsence.
Maybe all that plan with ruining Modern was a flavor thing to show us what it felt like in Battle for Zendikar?
Let's talk unbans - Sword of the Meek and Ancestral Vision.
I feel like former is not a problem for a deck that has a fast and reliable access to 4 copies of Ancient Grudge. Time will tell us what shell can play Thopter Foundry the best but I think it won't be an issue for Squee Loam.
Ancestral Vision, on the other hand, doesn't look like a beatable one. CA is huge, but I am more concerned about overall resurgence in the Blue part of metagame. Whether it's a constant change or FOTM is to be determined, but it doesn't look like a good thing to me anyways:
Blue decks run counters. Counters are generally good against a deck that wants to end its games with an tricky Fireball. They also hose Zombie Infestation, which is an important piece of our puzzle.
Depending on their build, U\x Control shell can find a lot of tools to deal with us. From a constant supply of mass removal like Electrolyze or Anger of the Gods and a strong hoser Blood Moon from U\R down to Path to Exile and Rest in Peace in U\W. Not to mention their card selection that makes sure they see their hate cards.
While U\X has been far from unbeatable for me before, I think things are going to change and we should probably employ more resource-denial strategies. More than one Raven's Crime maindeck to start things off, for example.
Blue is also (probably) going to push Jund and aggro decks like Infect behind in their meta shares, which affects our good MUs directly. Decks that are soft to GQ like Tron or Eldrazi are pushed aback aswell. Though Affinity as primary target is not leaving thanks to how strong it is regardless of your meta and it's good for Loam.
Altogether I think new Modern meta will be healthy for format - if you like Control mirrors - and not really that accomodating for Squee Loam. But then again, I'm not a prophet - just making my point of view.
I'm confident in my current Loam 75. My attention right now is on post-ban Eldrazi brewing, but I'll be in touch.
As far as counterspells, we'll see. Getting Loam countered isn't a huge deal. Getting Infestation countered stings pretty badly, though.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
I saw that blue might make a comeback with this ban list, so I've been looking into Prized Amalgam + Loam. Prized Amalgam is great with Bloodghast and if you have the room if you decide to drop squee you could likely put in some Stitchwing Skaabs for adition triggers, and a discard outlet. They don't care if you mill over them either. But is the combination as good as Zombie Infestation? Who knows. Also it requires another colour.
My store's meta is heavy on aggro swarm, which is terrible for this deck, so I think that 3x Conflagrate and some number of Squee is necessary for my list until there is a change. I hope there is. I'd love to play against less aggro.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
But IMO pox operates better when we have access to higher value GY interaction (like URites mentioned above). I used to play Assault Loam/Reanimator, and I feel like that strategy (ported into Zinfestation) could be a knockout. I'd lose the threat density of 4 Darkblast 3 Conflagrate, but would gain stupid blowout potential with 3 Rites, 1 Elesh Norn, X Borborygmos, etc. The traditional Reanimator issue of "Opp has GY hate, whoops I lose" isn't as much of an issue when we can still produce Zombie tokens.
Thoughts?
GURB Grixis/Jund Shadow
RBG Dredge
xUx U Ballista Tron
Commander
GUR Maelstrom Wanderer
BWU Sydri, Galvanic Genius
BGB Meren of Clan Nel Toth
WGW Nazahn, Revered Bladesmith
RRR Feldon of the Third Path
WWW Heliod, God of the Sun
Or is Lingering Souls the way to go?
Green @ it's best
It's a poor approximation of Zombie Infestation IMO. As I have said before, one of the best strengths of the deck is the ability to invalidate removal and Heir paints a very large target on itself. Call the Bloodline comes the closest, but that mana cost and multiple use restriction isn't worth it either.
Both. Definitely both.
Got a 'Win an Expeditions Land' Modern tournament coming up on Sunday, and this is what I'll be running should I get my hands on a couple of Ghoulsteeds to see if the self-recurring SOI creatures are worth it:
4 Bloodghast
4 Squee, Goblin Nabob
2 Vengeful Pharaoh
2 Ghoulsteed
Instants (4)
2 Darkblast
2 Abrupt Decay
Sorceries (17)
4 Life from the Loam
4 Faithless Looting
4 Lingering Souls
3 Conflagrate
1 Raven's Crime
1 Tormenting Voice
Enchantments (4)
4 Zombie Infestation
4 Verdant Catacombs
4 Bloodstained Mire
1 Wooded Foothills
2 Blood Crypt
2 Overgrown Tomb
1 Stomping Ground
1 Godless Shrine
2 Swamp
1 Forest
1 Mountain
2 Ghost Quarter
1 Tectonic Edge
1 Vault of the Archangel
4 Ancient Grudge
3 Ray of Revelation
2 Gnaw to the Bone
2 Memory's Journey
2 Darkblast
2 Golgari Brownscale
Matches will be uploaded as well, as I have found the reason that caused my files to be corrupted.
2x Blackcleave Cliffs
2x Blood Crypt
4x Bloodstained Mire
1x Forest
2x Ghost Quarter
1x Marsh Flats
1x Mountain
2x Overgrown Tomb
1x Stomping Ground
2x Swamp
2x Tectonic Edge
1x Urborg, Tomb of Yawgmoth
4x Wooded Foothills
2x Conflagrate
4x Faithless Looting
4x Life from the Loam
2x Raven's Crime
4x Smallpox
1x Worm Harvest
Creature (10)
4x Bloodghast
2x Golgari Brownscale
2x Squee, Goblin Nabob
2x Vengeful Pharaoh
Enchantment (4)
4x Zombie Infestation
Instant (4)
2x Abrupt Decay
2x Darkblast
4x Ancient Grudge
1x Bojuka Bog
1x Conflagrate
1x Golgari Brownscale
3x Golgari Charm
1x Raven's Crime
1x Maelstrom Pulse
2x Terminate
1x Vengeful Pharaoh
I'm not saying this is a good list, but it's a few changes I've considered if my local meta shifts more toward blue decks. This seems like it would crush them. I'm really curious to see how the meta is going to shake out, and interested to see what happens with the Modern scene locally.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
Also, doesn't the falling off of Eldrazi mean Abzan Midrange has an opening again? Or was that during the Twin meta?
I could cut a Blackcleave Cliffs to add a Godless Shrine or Temple Garden, then cut the Squees perhaps to add in 2x Lingering Souls.
Conflagrate seems utterly brutal against Junk, if Junk becomes the BGx midrange deck of choice.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
Legacy: BUWRG Manaless Dredge
To me, the fatty reanimator plan seems awkward, and I think that sort of thing is best left to 4c Gifts Ungiven.
The core of the deck is the expensive part: the lands are going to run you $300, sets of Bloodghast and Life from the Loam will be $100 total. Any instant speed removal is up to you. The rest of the deck is pretty cheap, really. Squees and Vengeful Pharaohs are a couple bucks each, but stuff like Raven's Crime, Smallpox, Faithless Looting, Lingering Souls, Conflagrate, Golgari Brownscale, Darkblast, Zombie Infestation, Molten Vortex, Flame Jab, are cheap.
I view the maindeck as a core of about 44 cards, with the rest being flex slots that will depend on what you want the deck to do and what you expect to play against. My 75 is really more like 85 or 90, as I've cycled through a bunch of things looking for the build I like best. I'm toying with the idea of playing Worm Harvest, for god's sake. So it's sort of up to you.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
Thanks for your quick reply, I am currently playing with dredgevine, and I have most the cards you mentioned. I just wasn't sure about what route to take. However, I was interested in your build, however I noticed that you don't have that many dredgers, is that necessary or not? because this is the list I am thinking about playing. I actually wanted to fool around as well with your Worm Harvest and the other 1 value cards etc. Overall, the deck is just a $100 upgrade away. If you have any feedback, please feel free to provide it.
4 Bloodghast
3 Vengeful Pharaoh
2 Golgari Brownscale
2 Squee, Goblin Nabob
1 Stinkweed Imp
1 Golgari Grave-Troll
Spells (19)
4 Life from the Loam
4 Conflagrate
4 Faithless Looting
3 Smallpox
2 Lingering Souls
2 Darkblast
4 Zombie Infestation
Lands (24)
4 Wooded Foothills
4 Bloodstained Mire
4 Ghost Quarter
2 Verdant Catacombs
2 Overgrown Tomb
2 Blood Crypt
1 Tectonic Edge
1 Stomping Ground
1 Temple Garden
1 Forest
1 Swamp
1 Mountain
3 Ancient Grudge
2 Raven's Crime
2 Thoughtseize
2 Ray of Revelation
2 Lightning Axe
2 Gnaw to the Bone
2 Jund Charm
Legacy: BUWRG Manaless Dredge
I also don't think Worm Harvest is worth it in a deck with 23-24 lands. Inevitability is great, but it's the lack of early and midgame consistent pressure that leads to losses in Modern, not the lack of winning mechanism. Way too often Harvest t5 will give you 3-4 tokens and that's not really enough to do the trick.
@Zulama
You'll probably feel that Jund Charm is underwhelming and 2 Darkblasts are not enough for where you want them. I moved from SB Gnaw to the Bone(meta call) and my favorite Lightning Axe is now Abrupt Decay. Abrupt hits more targets and is counterable, and my weather forecasts are yet to bring Delve creatures and Siege Rhinos to the fray. See you on Cockatrice.
Also a ponderous remark on Unburial Rites. While it's even worse than Conflagrate vs counterspells, I think we should not forget that 1 cast of Rites is more game-breaking. While Iona, Shield of Emeria has never been worse against U\W, Craterhoof Behemoth spells a victory if you manage to catch your Control opponent counterspell-lacking. Conflagrate has more utility (but you don't really need it there) and requires a setup, making it somewhat slower. It may be relevant in a Thopter Foundry world we're living in.
4 Bloodghast
3 Vengeful Pharaoh
1 Golgari Brownscale
4 Squee, Goblin Nabob
3 Stinkweed Imp
Spells (18)
4 Life from the Loam
4 Faithless Looting
2 Lingering Souls
3 Conflagrate
3 Darkblast
1 Raven's Crime
1 Murderous Cut
1 Thoughtsieze
4 Zombie Infestation
Lands (22)
3 Wooded Foothills
2 Bloodstained Mire
3 Polluted Delta
1 Windswept Heath
3 Ghost Quarter
1 Overgrown Tomb
1 Blood Crypt
2 Temple Garden
2 Forest
1 Swamp
2 Mountain
1 Urborg, Tomb of Yawgmoth
3 Ancient Grudge
1 Raven's Crime
1 Thoughtseize
3 Ray of Revelation
2 Memory's Jar
2 Gnaw to the Bone
1 Golgari Brownscale
1 Bojuka Bog
1 Smallpox
Unfortunately, I threw this together an hour before, so I had to make some last minute adjustments. First, I forgot that SoI was not legal until today, so originally I had a Insolent Neonate that I had to replace at the event with Thoughtseize from the board (which became Smallpox). I also could't find any Lightning Axe so I replaced it with a Murderous Cut in the main deck and a Bojuka Bog and Raven's Crime in the board. On the lands, I just found what I could. I am waiting on some Verdant Catacomb to arrive. I didn't find it to be a factor in my games. I will say 3 Ghost Quarter was a conscious choice, because I have found it to be less effective in a Blood Moon conscious meta, and because its easily dredge-loamable.
Match 1 - Gifts Ungiven
This was my first time ever playing agaisnt Gifts. Game 1 went great, a bit too great. Everything fired off. Turn 1 looting, ditching Squee and Bloodghast. Turn 2 Infestation. Opponent didn't do anything meaningful Turn 3, so going into game 2 I only new he was on some sort of U/W control. I board in Rays and Thoughsieze (out Pharoah, Brownscale, and Darkblast) in case of RiP.
Game 2, I mulligan into a slow hand with no pressure. I did have a loam, looting, and raven's crime so I went with it. He lands an Isochron Sceptor on turn 2, imprinting a Dawn Charm. Still not knowing what he's up to, I make him discard his hand with Raven's Crime. I see nothing noteworthy until he discards an Iona, followed by Unburial Rights, which he casts the next turn, reviving Iona and naming Red. I dredge back a Stinkweed Imp, cast it, and try to see what else he has in his deck. After seeing nothing big I figure out how many basics he has with Ghost Quarter. Eventually, he is able to have Iona survive a murderous cut with an Resto. I move to game 3.
Game 3, I board in Memory Jars. I mulligan to 5 cards and have little pressure through a zombie infestation but no enablers. On turn 4, I drop my shields to faithlessly loot a Jar into the graveyard. End of my turn, he fails to find Gifts and brings Iona back, naming black. He kills me in the air before I can burn his Iona.
Overall I felt that match was easily winnable had I been more experienced against Gifts and had better pressure.
Match 2 - Spirits Tribal
This match was against a control-y spirits deck more focused on Drogskol Captain, Phastmal Image, and other synergies. His synergies cannot outpace my zombies. Game 1 goes pretty smoothly and I do not see much of his deck. I sideboard in some discard spells. Game 2 I kept a slower hand, allowing his spirits to outrace my zombies with the help of some Remands. Game 3 goes smoothly again. Not much to say.
Match 3 - Naya Burn
This match was against my friend who runs a stock burn list. Each game, I mulled until I got an aggressive hand or a hand with a brownscale. Game 1, I manage to stabilize due to zombie infestation and Squee and brownscale recursion. Sideboard out Thoughtsize and some Darkblast for Gnaw to the Bone and Smallpox (why not?). Game 2, I throw after stabalizing. I had life totals wrong and neglected to have a Bloodghast trigger to secure the win. Lightning Bolt off the top of his deck secures the kill. Game 3 I recur brownscale again, and also am able to dredge 2 Gnaw to the Bone to the graveyard. Eventually, I am back up to 18 life and navigate towards the win. In addition to the incidental life gain and fetching basics when possible, I really enjoyed playing Urborg as another means of saving some life.
Overall, I am a bit sad that my games never got to the point where Conflagrate was relevant, but that was just a result of the match ups and draw quality. I am excited about incorporating Neonate and Lightning Axe next time. My biggest issue was getting dredge online on time. Sometimes you don't draw your enablers or have a good means of discard. I feel those additions will make the deck more smooth.
Urborg is strong. I had a good move with it today, when my opponent played it t2, and I was able to triple Raven's Crime his 6-card opener out of the game. It's really strong with Smallpox and Crime, as you have no way to filter your mana akin to Graven Cairns, like Loam decks of old. Some people around here are a bit paranoid about their colors and Tomb of Yawgmoth can help you folks.