I don't see why that play would be illegal, aince tapping creatures for convoke counts as paying a cost like a mana ability. I would think Wizards would have fixed it otherwise. For instance, I play Pili Pala with Chord and I tap pili pals to chord and if I need another green source I use the untap ability to produce the green.
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Rollback Post to RevisionRollBack
Always wear protection kids, sleeve up your deck.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I'll mes aroud with Chord, it's not that I didn't think of it or theorrycraft what the deck could look like with its inclusion, but ultimately I dismiss les it. I do like the idea of having access to some hate cards that can be tutored in mainboars and sideboard. I think 3 Chord would be maximum for this deck, with just a few key targets to chord into. I would remove hydra and try out slime, elesh Norn, and something else maybe scooze.
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Rollback Post to RevisionRollBack
Always wear protection kids, sleeve up your deck.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
A couple cards I've been looking at today that I think could be interesting:
Genju of the Cedars - easier on the manabase than a manland. Provides devotion as well as a body for overruns and such. Gaea's Anthem - in a token strategy, this could do a decent amount of work, potentially with Nylea, God of the Hunt for some trample value.
I don't see why that play would be illegal, aince tapping creatures for convoke counts as paying a cost like a mana ability. I would think Wizards would have fixed it otherwise. For instance, I play Pili Pala with Chord and I tap pili pals to chord and if I need another green source I use the untap ability to produce the green.
Sadly thats not how it works for the eldrazi scions. As explained here:
- First you have to determine for how much you want to cast Chord.
- Then you pay the mana for it. It is here you have to sac the scions to make the mana for example.
- After that you can tap creatures for the Convoke cost.
So you cannot tap the scions first and then sacrifice them for mana if you are trying to pay for convoke
Yeah...this is what I learned a while back. It is one of the tougher things to understand because (a) I had been playing it on MTGO so just assumed that was the way to play it since it allowed me to do so, and (b) it seems intuitive to the way other such costs work (i.e. Wall of Roots)...it is just how WOTC stated that Scions work with Convoke. I've written them twice...so at this point I just play it what I understand to be "legally' even though it can be abused (until or unless I hear that the rulling has changed, etc.)
Hey I can log in again!lol.(forgot password) So... Doubling Season, 3 is better than four(imo), I've been siding out one usually g2-3 on top of that. This is what I found in a homebrew of mine, Curd Bros, you and I were both on solitaire mode on mtgo the other day when I was doing some goldfishing before playing a few games with it.
I call it Tron Season, doubling season, hangarback, ballista, wurmcoil engine, thragtusk and ugin. Ultimating Ugin the turn it comes out is in most cases a scoop. I use tron lands and BoP as well as the usual maps and sylvan scrying. It's done very well.
I like where your going with yours, I'm going to try swapping the maps and sylvans for dorks and drop some shrines in to replace the tron lands. I'll add in garruk and nissa to start. Have you tried hangarback? It's very good with season as well as ballista of course. I think your dork/devotion idea might work better for me than the tron lands and doesn't limit me to colorless so much.
I'd post my list but it's not devotion or pact or T&N. I will write one up shortly after I make a few (devotion) changes, cant play any games with it till kids are in bed though.
So this was the the first draft. Won all the games I played, the only tier deck though was boros burn which I beat 2-0. I like it. I'll work on it a bit more,
I was thinking duskwatch recruiter might be good.
After getting hit by goblin guide so much I'm also considering courser of kruphix for the free lands. Extraplanar lens and the snow lands is another way to ramp in case the mana dorks get picked off.
Sideboard is mainly spare cards to try. I think ooze should be considered too.
Any thoughts?
Why do you need Doubling Season here ?
The Planeswalkers function pretty well without it so it would just help put more counters on your artifact creatures which doesn't seem worth it.
Ugin also seems a bit out of place here as you won't be able to use its -X ability without killing your mana acceleration. Karn would be better instead.
Nykthos doesn't have enough support in this build and might as well be dropped entirely.
Hangarback Walker looks a bit strange here as you can play better mana sinks in Green and it is more of a grindy card than a ramp card imho.
Overally the deck looks like a Tron deck without the actual Tron lands and cantrips rather than a Green Devotion/Ramp deck to me.
So I've played some games against aggro and found that both Ballista and Baloths help quite a bit. It may not be as explosive, but it is more durable and fights aggro quite well, especially low-to-the-ground aggro like Goblins.
I have been focused recently essentially on the Walker List, but with the addition of Chord of Calling. I know it sounds a little funny, but:
a. The Walkers make a LOT of creature tokens
b. If you're not "all in" on the ramp (i.e. Tooth and Nail, Pact List, etc.) than you have to play a reasonable amount of disruption/interaction
The advantages thus far I've found to this style of Devotion are that:
a. Chord allows us to take advantage of the mana dorks, Visionary, and the creature tokens created by the walkers.
b. Chord also allows us to play 1-of creatures that are highly interactive while sticking to our main game plan (especially in games two and three).
c. The Walkers allow us the choice to interact when we need to or fill the board with more creatures when we want to overwhelm/keep pressure up.
d. The Walkers are good protection from board wipes. Most cost-effective wipes only kill creatures...so we are left with Walkers to quickly refill.
1. I know it has 21 lands...I've been trying out 61 total cards main and 21 lands...may end up going back down to 20 if I get flooded too much; but Horizon Canopy does help in this regard.
2. I'm not entirely certain of Maulfist Revolutionary. She does have a lot going for her though. She allows me to ultimate both Garruk Wildspeaker and Elspeth Tirel the turn I play them. She has trample so she goes well with all of the cards that pump up our creatures...and she goes well just generally in a deck with several planeswalkers and Walking Ballista's.
3. The Fertile Grounds we added just because they looked so darn good in the past few videos I've watched. They feel out of place on paper; but they really are performing well both in terms of ramping and fixing.
4. I know Xenagos, the Reveler would be really good in a deck like this...but I just don't want to go further down the rabbit hole
5. I wouldn't mind a Ranger of Eos to grab a few Ballista's and/or dorks....but may not be worth it.
5. I don't know if this is any better than a version that just plays a few more walkers in place of the Chords...Chord of Calling of course makes games 2 and 3 far more simple (as it gives you the ability to side in 1-ofs that are very powerful without diluting the deck). It will take some testing to find out how this compares.
Regarding Chord and Planeswalkers: this is a very good idea if you go the PW route. The main reason I eschewed cards like Nissa VoZ is because she really is a stall-tactic, and that's it (other things can combo with Garruk fine). However, if you can Chord things up, it gets much, much more versatile. This creates a very strong PW-Toolbox hybrid.
Chord is interesting because it is an instant that your opponent must counter before they know what you are getting, and can leverage your non-mana producers for more mana. That said, I ended up playing more threats plus a Pact instead, because it turned out to be really difficult to take advantage of those things versus the efficiency of getting a Titan one turn earlier.
Ranger of Eos isn't bad, but probably not worth the slot here. It has neither enough utility nor power.
Horizon Canopy isn't bad, provided you're not running into trouble on the Forest count or running into the odd situation where the land-drop limit is preventing you from cycling it as fast as you want. The marginal utility dissuades me, though.
Ive played a few games with a vizier combo shoehorned into devotion. I combo-ed out pretty easily and just happen to have devotion cards in my hand. It was weird. I gotta test some more. With fertile ground being added to the walker devotion list, I have to wonder if a chord shell is worth it. While chord is good, if you're going to run the slightly less efficient ramp spell, you might as well go ham with it and run xenagos, the reveler and nahiri, the harbinger and a singleton emrakul, the aeons torn instead of chord. I'll work on a list. But I agree. Devotion can go in so many directions, it's overwhelming. And we haven't even discussed doubling season.
Doubling Season is such an amazing card. I tried it for some time with a blue-splash walker deck (as well as literally years ago before Devotion was printed)...the only problem I see currently is if we can build a better version than the Doubling Walkers decks (like Doubling Stevens) that are already out there.
It's possible (as DS can work additionally with cards like Waljing Ballista, Genesis Hydra, Etc.) but (a) we run the risk of it just being "win-more" at that point, and (b) we would likely have to be a more "interactive" deck that just happens to have the "combo" in it rather than an all-in combo deck (as if you go "full ham" on the combo you may as well play other Doubling Walker decks.)
The shell is absolutely there...and it may be a good option for Walker decks. We just tend to play great "value" walkers rather than ones that are mediocre but win the game with Doubling Season..and without it essentially em being a 2-card "I win" combo...it becomes very difficult to play a 5-mana "do nothing when cast" permanent. Don't get me wrong; I love the idea and think it should be explored more...there a just a few hoops up front they have to be addressed.
Samut could be a funny happy medium. She can be very poor removal when need be and does have an amazing ultimate in a walker deck...I bet her double strike may even come into play here or there...it's too bad in sum that she is so underwhelming (as it would be quite feel bad when played into an empty board).
I do think the idea is worth looking into; as I have found that the best Walker decks I've played tend to be when the Walkers are also the win-condition.
Things like Doubling Season and Maulfist just don't seem good enough. Yes they CAN accelerate your PW ultimate, but usually timing this would slow you down a turn anyway without giving you enough upside, and that's everything they do. Better off with another threat, IMO.
A couple cards I've been looking at today that I think could be interesting:
Genju of the Cedars - easier on the manabase than a manland. Provides devotion as well as a body for overruns and such. Gaea's Anthem - in a token strategy, this could do a decent amount of work, potentially with Nylea, God of the Hunt for some trample value.
Thoughts?
Anthem has the problem that it doesn't do nearly enough on its own, which is a similar problem to Nylea. We don't swarm with enough creature to potentially justify it (except when said swarm is backed up by Garruk/Craterhoof, which renders +1/+1 pretty moot).
Genju is not better than a man-land because while you can put in a man-land in land-slots 20 or 21, Genju cannot generate mana and can't be used that way. More importantly, you can't go fetch up Genju with Primeval Titan. This tremendously weakens its flexibility and reliability.
I don't see why that play would be illegal, aince tapping creatures for convoke counts as paying a cost like a mana ability. I would think Wizards would have fixed it otherwise. For instance, I play Pili Pala with Chord and I tap pili pals to chord and if I need another green source I use the untap ability to produce the green.
Sadly thats not how it works for the eldrazi scions. As explained here:
- First you have to determine for how much you want to cast Chord.
- Then you pay the mana for it. It is here you have to sac the scions to make the mana for example.
- After that you can tap creatures for the Convoke cost.
So you cannot tap the scions first and then sacrifice them for mana if you are trying to pay for convoke
Yeah...this is what I learned a while back. It is one of the tougher things to understand because (a) I had been playing it on MTGO so just assumed that was the way to play it since it allowed me to do so, and (b) it seems intuitive to the way other such costs work (i.e. Wall of Roots)...it is just how WOTC stated that Scions work with Convoke. I've written them twice...so at this point I just play it what I understand to be "legally' even though it can be abused (until or unless I hear that the rulling has changed, etc.)
I'm increasingly disappointed in Wizard's perpetual failure to remedy the sad state of affairs that is MtGO.
DennisD90, it was a tron list as I said previously.
Karn doesn't ultimate with season, ugin does.
Hangarback and ballista are much stronger with season. Both can deal with pesky flyers. Hangarback needs to be beast within-ed or something though.
Nyxthos isn't bad. Better with finks and witness MB.
It was pretty good for a quick throw together, I'll tinker with it a bit more. Like I said previously, I liked how similar Curd Bros deck was to my tron brew which also uses walkers but with the addition of season.
Eh, sometimes you won't draw your DS. But you will undoubtedly have enchant lands and elves on the BF after you resolve an Ugin, and potentially not have a DS. And then you will feel sad when you have to minus him. Not my cup of tea, but hey, if it works for you, then prove me wrong.
Curdbros, with this new change to Planeswalkers, Mono Green walkers might have some interesting possibilities, hell, even a nykthos fuelled call the gatewatch might be possible.
TL;DR version is Planeswalkers are changing to Legendary, meaning you can't have two Nissa, Steward of the Elements in play at once, but you could absolutely have 4 different Nissa Planeswalkers in play...
Curdbros, with this new change to Planeswalkers, Mono Green walkers might have some interesting possibilities, hell, even a nykthos fuelled call the gatewatch might be possible.
TL;DR version is Planeswalkers are changing to Legendary, meaning you can't have two Nissa, Steward of the Elements in play at once, but you could absolutely have 4 different Nissa Planeswalkers in play...
To Brewing!
It does!!!!
Planeswakers are going to explode in Modern. I can already imagine the crazy Gideon Tribal control decks being made (as the 3,4,and 5 drop Gideon's are all great).
I'm literally brewing a deck with 4x Wildspeaker and Primal hunter AND possibly 1-2 of Caller of Beasts
This changes everything for walker decks. Can have both Ajani's out, both Nissa...and most importantly both (or more) Garruk.
yeah I tried to post this before but mtgsalvation was bugging out
New rules change that may affect Walker Devotion. Planeswalker uniqueness rule won't exist anymore, and Planeswalkers will now have a Legendary type, which means you can have two of the same Planeswalkers on the bf as long as they have different names. I curious if this will actually affect the build. Perhaps not actually.
Initially I was like "WOW this is a going to make a tremendous impact!" but the more I thought about it the more I realized I don't think it's going to change too much actually. It may make things less awkward at times for G/W Walkers, but I'm not sure I want to change the Walker count much if at all anyways. Though having the option to add more Garruk Relentless I think is the best thing. Also, it will smooth out draws. It's definitely an upgrade the the deck, probably more than any other deck in the format! That's GOOD NEWS!
EDIT:
I'm sure it's also an upgrade to Doubling Season, and yes, I'm curious to see some Gideon Tribal.
What do think of this deck list CurdBros? You think it needs more Gideon Jura? I'm not sure yet which is better, Garruk Relentless or Ally of Zendikar, I know vs. some decks Relentless is much better.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Yeah...I had a deck for a while I called "Garruk Green" that played a few pet cards of mine.
The big thing was that a Genesis Hydra into Primal Hunter would draw a bunch, which would get a Relentless, which would untap to play another Hunter, etc. I had Eternal Witness and Temur Sabertooth in there to keep the loop going infinitely.
The single biggest issue with the deck was that in games where you didn't have a huge creature to start; it would constantly be a struggle as to which Garruk to play on to the board (leaving the other dead in hand). That is now gone....
Like Lord Darkview said...at the absolute minimum, our smooths out walker decks and allows our choices to be a little more open. So we get a huge advantage either way (more than nearly any deck in the format). Gideon's will obviously skyrocket; and I could see both 3-drop Liliana's doing well together...and I'm certain there are plenty of things I'm not thinking of....but all in all we benefit a lot from this rule change.
I'm not about to add Primal Hunter in G/W Walkers, it's much worse than the others. We have plenty of card advantage from Walker activations already, but I'm happy to add the second Relentless and cut an Ally of Zendikar.
Private Mod Note
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Rollback Post to RevisionRollBack
Always wear protection kids, sleeve up your deck.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I'm not about to add Primal Hunter in G/W Walkers, it's much worse than the others. We have plenty of card advantage from Walker activations already, but I'm happy to add the second Relentless and cut an Ally of Zendikar.
I wasn't suggesting you add Primal Hunter to the GW Walker deck...I was discussing and entirely different deck I played in the past.
The G/W walker deck is pretty tuned. I do agree; however, that being able to replace Gideon with Relentless is great upgrade.
You're right about Gideon Jura too. I've been playing two copies main; and it's just SUCH a good card. The fact that it forces their board to attack is huge for the deck.
It's super-tuned though...so it's kinda tough to add something (cuz then you have to decide what to remove ) it's looking good though! Just being able to play Garruk Relentless may be great!
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Genju of the Cedars - easier on the manabase than a manland. Provides devotion as well as a body for overruns and such.
Gaea's Anthem - in a token strategy, this could do a decent amount of work, potentially with Nylea, God of the Hunt for some trample value.
Thoughts?
Yeah...this is what I learned a while back. It is one of the tougher things to understand because (a) I had been playing it on MTGO so just assumed that was the way to play it since it allowed me to do so, and (b) it seems intuitive to the way other such costs work (i.e. Wall of Roots)...it is just how WOTC stated that Scions work with Convoke. I've written them twice...so at this point I just play it what I understand to be "legally' even though it can be abused (until or unless I hear that the rulling has changed, etc.)
I call it Tron Season, doubling season, hangarback, ballista, wurmcoil engine, thragtusk and ugin. Ultimating Ugin the turn it comes out is in most cases a scoop. I use tron lands and BoP as well as the usual maps and sylvan scrying. It's done very well.
I like where your going with yours, I'm going to try swapping the maps and sylvans for dorks and drop some shrines in to replace the tron lands. I'll add in garruk and nissa to start. Have you tried hangarback? It's very good with season as well as ballista of course. I think your dork/devotion idea might work better for me than the tron lands and doesn't limit me to colorless so much.
I'd post my list but it's not devotion or pact or T&N. I will write one up shortly after I make a few (devotion) changes, cant play any games with it till kids are in bed though.
4 hangarback walker
4 walking ballista
4 arbor elf
4 birds of paradise
3 voyaging satyr
1 thragtusk
2 nissa worldwaker
4 ugin the spirit dragon
4 utopia sprawl
3 doubling season
4 horizon canopy
2 nykthos, shrine to nyx
15 snow-covered forest.
2 harmonize
2 kitchen finks
2 extraplanar lens
2 eternal witness
2 prowling serpopard
2 oath of nissa
1 choke
So this was the the first draft. Won all the games I played, the only tier deck though was boros burn which I beat 2-0. I like it. I'll work on it a bit more,
I was thinking duskwatch recruiter might be good.
After getting hit by goblin guide so much I'm also considering courser of kruphix for the free lands. Extraplanar lens and the snow lands is another way to ramp in case the mana dorks get picked off.
Sideboard is mainly spare cards to try. I think ooze should be considered too.
Any thoughts?
The Planeswalkers function pretty well without it so it would just help put more counters on your artifact creatures which doesn't seem worth it.
Ugin also seems a bit out of place here as you won't be able to use its -X ability without killing your mana acceleration.
Karn would be better instead.
Nykthos doesn't have enough support in this build and might as well be dropped entirely.
Hangarback Walker looks a bit strange here as you can play better mana sinks in Green and it is more of a grindy card than a ramp card imho.
Overally the deck looks like a Tron deck without the actual Tron lands and cantrips rather than a Green Devotion/Ramp deck to me.
Regarding Chord and Planeswalkers: this is a very good idea if you go the PW route. The main reason I eschewed cards like Nissa VoZ is because she really is a stall-tactic, and that's it (other things can combo with Garruk fine). However, if you can Chord things up, it gets much, much more versatile. This creates a very strong PW-Toolbox hybrid.
Chord is interesting because it is an instant that your opponent must counter before they know what you are getting, and can leverage your non-mana producers for more mana. That said, I ended up playing more threats plus a Pact instead, because it turned out to be really difficult to take advantage of those things versus the efficiency of getting a Titan one turn earlier.
Ranger of Eos isn't bad, but probably not worth the slot here. It has neither enough utility nor power.
Horizon Canopy isn't bad, provided you're not running into trouble on the Forest count or running into the odd situation where the land-drop limit is preventing you from cycling it as fast as you want. The marginal utility dissuades me, though.
Things like Doubling Season and Maulfist just don't seem good enough. Yes they CAN accelerate your PW ultimate, but usually timing this would slow you down a turn anyway without giving you enough upside, and that's everything they do. Better off with another threat, IMO.
Anthem has the problem that it doesn't do nearly enough on its own, which is a similar problem to Nylea. We don't swarm with enough creature to potentially justify it (except when said swarm is backed up by Garruk/Craterhoof, which renders +1/+1 pretty moot).
Genju is not better than a man-land because while you can put in a man-land in land-slots 20 or 21, Genju cannot generate mana and can't be used that way. More importantly, you can't go fetch up Genju with Primeval Titan. This tremendously weakens its flexibility and reliability.
I'm increasingly disappointed in Wizard's perpetual failure to remedy the sad state of affairs that is MtGO.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Karn doesn't ultimate with season, ugin does.
Hangarback and ballista are much stronger with season. Both can deal with pesky flyers. Hangarback needs to be beast within-ed or something though.
Nyxthos isn't bad. Better with finks and witness MB.
It was pretty good for a quick throw together, I'll tinker with it a bit more. Like I said previously, I liked how similar Curd Bros deck was to my tron brew which also uses walkers but with the addition of season.
Curdbros, with this new change to Planeswalkers, Mono Green walkers might have some interesting possibilities, hell, even a nykthos fuelled call the gatewatch might be possible.
TL;DR version is Planeswalkers are changing to Legendary, meaning you can't have two Nissa, Steward of the Elements in play at once, but you could absolutely have 4 different Nissa Planeswalkers in play...
To Brewing!
If so, we've got some new and quite broken options for Walker decks.
It does!!!!
Planeswakers are going to explode in Modern. I can already imagine the crazy Gideon Tribal control decks being made (as the 3,4,and 5 drop Gideon's are all great).
I'm literally brewing a deck with 4x Wildspeaker and Primal hunter AND possibly 1-2 of Caller of Beasts
This changes everything for walker decks. Can have both Ajani's out, both Nissa...and most importantly both (or more) Garruk.
New rules change that may affect Walker Devotion. Planeswalker uniqueness rule won't exist anymore, and Planeswalkers will now have a Legendary type, which means you can have two of the same Planeswalkers on the bf as long as they have different names. I curious if this will actually affect the build. Perhaps not actually.
Initially I was like "WOW this is a going to make a tremendous impact!" but the more I thought about it the more I realized I don't think it's going to change too much actually. It may make things less awkward at times for G/W Walkers, but I'm not sure I want to change the Walker count much if at all anyways. Though having the option to add more Garruk Relentless I think is the best thing. Also, it will smooth out draws. It's definitely an upgrade the the deck, probably more than any other deck in the format! That's GOOD NEWS!
EDIT:
I'm sure it's also an upgrade to Doubling Season, and yes, I'm curious to see some Gideon Tribal.
What do think of this deck list CurdBros? You think it needs more Gideon Jura? I'm not sure yet which is better, Garruk Relentless or Ally of Zendikar, I know vs. some decks Relentless is much better.
DECK BELOW
// 14 Creature
4 Arbor Elf
4 Walking Ballista
3 Kitchen Finks
3 Birds of Paradise
// 8 Enchantment
4 Utopia Sprawl
4 Oath of Nissa
// 21 Land
3 Temple Garden
5 Forest
1 Gavony Township
4 Nykthos, Shrine to Nyx
2 Windswept Heath
2 Misty Rainforest
2 Verdant Catacombs
2 Wooded Foothills
3 Nissa, Voice of Zendikar
4 Garruk Wildspeaker
2 Gideon, Ally of Zendikar
2 Elspeth Tirel
2 Ajani, Mentor of Heroes
1 Gideon Jura
2 Garruk Relentless
1 Ajani Unyielding
2 Eidolon of Rhetoric
1 Kitchen Finks
2 Wheel of Sun and Moon
2 Stony Silence
3 Gideon's Intervention
1 Path to Exile
1 Ajani, Mentor of Heroes
1 Karn Liberated
2 Creeping Corrosion
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
The big thing was that a Genesis Hydra into Primal Hunter would draw a bunch, which would get a Relentless, which would untap to play another Hunter, etc. I had Eternal Witness and Temur Sabertooth in there to keep the loop going infinitely.
The single biggest issue with the deck was that in games where you didn't have a huge creature to start; it would constantly be a struggle as to which Garruk to play on to the board (leaving the other dead in hand). That is now gone....
Like Lord Darkview said...at the absolute minimum, our smooths out walker decks and allows our choices to be a little more open. So we get a huge advantage either way (more than nearly any deck in the format). Gideon's will obviously skyrocket; and I could see both 3-drop Liliana's doing well together...and I'm certain there are plenty of things I'm not thinking of....but all in all we benefit a lot from this rule change.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I wasn't suggesting you add Primal Hunter to the GW Walker deck...I was discussing and entirely different deck I played in the past.
The G/W walker deck is pretty tuned. I do agree; however, that being able to replace Gideon with Relentless is great upgrade.
You're right about Gideon Jura too. I've been playing two copies main; and it's just SUCH a good card. The fact that it forces their board to attack is huge for the deck.
It's super-tuned though...so it's kinda tough to add something (cuz then you have to decide what to remove ) it's looking good though! Just being able to play Garruk Relentless may be great!