I have LOVED having 4 Ballista’s however my deck is quite different from T&N lists. I can understand wanting a bolt earlier (as dealing with a 2-3 toughness creature on turns 1-2 can be extremely difficult. I honestly think it depends what you see a lot of. If you play a ton of counters company, infest, etc. you may wanna go with bolts.
In honesty however, you may want both :). I would Main The ballista’s and have some bolts in board.
Ballista has become a win-con for me (on top of being just an amazing answer to creatures). The more I play it, the more I feel like it is a darn-near staple.
______
UEGJO deck was listed on the highlight reel on the GP. They called it “Primal Ramp” rather than Devotion; but I guess beggars can’t be choosers
I call my Command variant "Primal Devotion." Like my adaptation of AS's take, "Relentless Devotion," they feel like they conjure powerful images in addition to describing the deck.
I call my Command variant "Primal Devotion." Like my adaptation of AS's take, "Relentless Devotion," they feel like they conjure powerful images in addition to describing the deck.
I like it! I love fun deck names I just wish they would have put "Devotion" somewhere in there...
I called my first deck "Garruk Green Devotion" (as it plays 7 Garruks)...but I can't say I have a good name for my other list (the one I am currently playing). Right now I call it "Simic Walker Devotion" but that kinda stinks...I did add a Cloudstone Curio main (so I technically can call it a "combo" deck even though may games don't end on the combo)...If anyone thinks of a good name, I'm all ears
Thanks everyone for advising on the list I posted. You all are cool people
For FNM I decided to try changing my list a little bit, based on the discussion here. I didn't want to go buy cards, so I was limited to what I had already. List is as posted above with following changes:
Without the commands, Ewit isn't really worth it, and i needed room for a card-advantage creature in Tracker. I don't own any paper coursers, so ill have to test them online later. Black/GDS is on the downswing, so the Colossus is not necessary. I also wanted a few more T1 dorks, as @nogeist mentioned
R1: Opp is the MartyrProc player of the shop. G1 Tireless Tracker engine out-values him, he dies to beats. G2 Walking Ballista murders his little dudes before they become big dudes and Tooth and Nail gets there. 1-0
R2: A Tooth and Nail mirror! Always nice to see another devotee to green. His list is mono-G, running ghost quarter MB, and faster than mine, since mine is built to grind rather than for speed. I get game two but lose the others. 1-1. (Side note: we finished a combined 6-2, so it was a good showing by Green Devotion tonight.)
R3: 8-rack. Not a deck I've seen in a while or a good matchup. G1 I get rolled over, but G2 I get a tracker rolling and hoard cards in my hand until it beats him to death. G3 turns into a standoff with me, a Garruk, and a Leyline vs. his bridge and Necrogen Mists but no affliction/rack. I find abrade and burn his bridge before he finds any action. 2-1
R4: Opp is a kid who plays a Mono-B midrange-control list. Think Pack Rat, Gray Merchant of Asphodel, Ob Nixilis Reignited. He's a solid but inexperienced player limited by his budget (No Lili or Thoughsieze), so basically me a few years ago when i started out. He aggressively kills/ discards my mana dorks, but his deck is too slow to keep me off my lategame forever. I get there in 2, 3-1
So I got a 3-1 finish and some prize support, which was cool. I was very happy with the changes to my main deck, but i didn't get the chance to see if my sideboard changes were worth it.
@nogeist: It seems like trample and annihilator 6 both have similar effects of preventing blocks and leading to 1-hit kills. Hardcasting Promised
End seems really useful, but annihilator is really hard to come back from even if they stop the damage somehow, and the graveyard clause is occasionally relevant. They seem about even to me.
EDIT: Felt like discussing a bit more. The list is built to grind against fair decks and give me the time to go over the top in the late game. Nissa is an excellent meat shield while providing 2 devotion that isn't easy to get rid of. I used to run bolts in the main but replaced them with ballista. It's good early, is a great mana sink, and a legitimate late-game finisher if cast for X=5+. Only reason I'm not running four is lack of green mana symbols.
Awesome to see some Tooth and Nail on here! It doesn't "change" quite as rapidly as other lists (as the card choices are pretty set for about 54 of the mian board cards) but it absolutely is a great Devotion option!
@Dos_Rogue if I play Primal Command I definitely have a single Magus of the Moon in my mainboard.
Unfortunately, I find the Primal Command deck to be a bit worse than my deck which uses a couple Pacts
originally my approach was without primal command. I really wanted to make 4 traverse the unlvenwald my thing, but I find that Primal Command plays a very diverse roll, so I'm running 4 and 4 at the moment.
just pondering, but with summoner's pact do you dig up any green creature to impact opponents lands, other than acidic slime?
So...I've had some extremely interesting findings with Simic Devotion. I'm running through different iterations now and will outline my findings this evening.
So I have been trying to convince people that Ballista is the best green devotion card for a while, and now I'm going to kind of make a case against it.
So I forget his name, maybe Anthony, had success with a Ballista-less list that ran 4x BTE. This allowed for many extremely fast starts which can negate a need for removal in many situations since you're going over-the-top very quickly. It also allows him to have explosive plays, before the opponent has counter magic or finds you a silver bullet before an opponent can combo off.
I'm still surprised that he did so well though, because the lack of card advantage will be a huge detriment against any midrange or control deck that he doesn't quickly get underneath.
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Always wear protection kids, sleeve up your deck.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
at first didn't mean much to me, but my friend alerted me to reason and believe. now im wondering if that would be some new and improved tech with courser of kruphix. especially as a means to get the big stuff.
at first didn't mean much to me, but my friend alerted me to reason and believe. now im wondering if that would be some new and improved tech with courser of kruphix. especially as a means to get the big stuff.
I have tested this card a lot in the beginning in my journy with Simic Devotion.
At the moment it feels to much "medicore". Never wrong but not Game breaking, too. I believe this card is only one-unknown-future-card behind to be the next great hot **** . To often it didn't enough.
the idea is that you can cast big creatures at the begining and finish the game with some bomb. strangleroot geist and leatherback baloth helps you stabilizing the game and adds devotion.
deadbridge goliath is a big creature able to stop TKS, smasher, Tasigur, Gurmag and you use his ability for value enchanting a birds of paradise for example, and kill in the air.
With the sideboard you can go more aggro or more controlling depending of the pairing.
[/quote]
Welcome! Glad to have another member of our awesome community. No worries on the English...it is my first language and I still have poor grammar:)
at first didn't mean much to me, but my friend alerted me to reason and believe. now im wondering if that would be some new and improved tech with courser of kruphix. especially as a means to get the big stuff.
I haven’t got to play Reason/Believe yet; but I’ve been enjoying a blue splash for sure.
P.S. @MirageJenius...i think you’ll enjoy a change I made to my Simic list (posting tonight)
At first i tested the the 3 drops you are saying, but i feel strangleroot geist and leatherback baloth have better resiliency, both are better blockers to save Garruk, and also better finishers if you take an aggro plan.
the -4 ability of garruk wildspeaker seems more strong with these creatures and the other 4 drops creatures of the deck. Also is so easy that nylea, god of the hunt became a creature, and with the bunch of mana produced by Nykthos use his ability to make your creatures bigger and ending the match.
Is true what you are saying, without kruphix, nissa or tracker loses flexibility and card advantage, but your threats put more pressure on the oponent.
There absolutely can be “Stompy” version of Devotion like yours. You trade card advantage for pressure/power.
I’ve generally liked NissanVOZ in some stomps builds. Creates more bodies to be overrun via Garruk or Hoof...creates bodies to block for the walkers, and can pump your entire board...Having said that, however; I do think she is better in slightly more “go wide” decks where yours is more about individual creature power. I can see why she doesn’t fit well in your list.
I would LOVE to play Nylea. If for no other reason than the Devotion-synergy. I think it is strong in Stompy builds.
This card just looks to me like a less impressive Summoner's Trap. I see the synergy with Courser of Kruphix, but digging that much deeper to find the big creature is probably more effective. Plus, it's instant speed.
@defrjuki3:
Welcome to the board.
I started with a more Stompy Devotion build as well, using Leatherback Baloth, Strangleroot Geist, and a lot of the same cards you did. My finisher was to dump that devotion-mana into a Genesis Wave. These days, Collected Company is almost certainly stronger in that role.
I think in your case, you might benefit more from running Rhonas the Indomitable over Nylea, God of the Hunt. He's cheaper mana-wise, you have lots of creatures that activate him on his own, he blocks and kills Death's Shadow, and he more efficiently pumps your offense as well.
As for the role of Nissa, Voice of Zendikar, there was a post a few pages back by one of the players that did pretty well in tournaments. I asked him pretty much the exact question, because I didn't understand Nissa VozZ's place in the deck either. The way he explained it, Nissa VoZ does a lot of things that add up to being really good: (1) making tokens to chump-block, (2) making tokens to overrun with Garruk, Wildspeaker or Craterhoof Behemoth, (3) adding two devotion at the ideal cost of 1GG (since colorless lands can make GGG difficult), (4) occasionally pumping your team, (5) being a non-creature and thus harder to remove, and (6) threatening to set up a win by giving you lots of cards and life. It turns out, once I appreciated the importance of (6) and how powerful the effect really was, I liked her a lot more in my build.
I've been doing a lot of testing recently with blue. I like to test a range of ideas when brewing and I had a blast with:
1. Wild Pair + Genesis Hydra - This was an idea that popped in my head one night. Because the card Hydra "searches" for comes into play first, once cast, the Hydra will find the Wild Pair, play it, and then trigger it. I also love the interaction with Wild Pair and Duskwatch Recruiter, Overgrown Battlement, Acidic Slime, and Hornet Queen (as they are all a total of 4 and thus can "tutor" for eachother along with a 2/2 Ballista or Hydra). I didn't spend a ton of time on this idea as it felt like more of a "win-more" idea...but my god was it fun
2. Simic Devotion - This is the deck I've been testing for a while. It has taken quite a bit of time tuning it. I tend to start with a list that draws a TON of cards (but sometimes has the issue of not finishing quickly enough) and then slowly add more and more power into it until I feel that the balance between card advantage and power is as perfect as possible. This is the "delicate balance" I talk about a lot about.
I know on paper it seems a little "different". It is meant to follow the "overwhelming" play-style I prefer but in this case does it in a more interactive way than my past builds have. I will write more about it once I've got the board done; but the current differences from past builds include:
I was already playing Carvan Caryatid...and was trying to look into 2-drops (as I came to the conclusion that the 4-5 drops are paramount to this deck and need to be played on turn 3 as often as possible...so a higher percentage of my 1-2 drops needed to be mana-dorks). I also wanted more power for Kiora's untap. Overgrown Battlement worked out perfectly. It allowed for more protection of my walkers, was great with Caryatid...and helps make Beast Within a better card in the deck.
I tend to like at least 1-2 cards that are 6+ in the deck. Mana sinks obviously are the key to the power of the deck; but cards with 7-10 CMC are the ones that can really end the game on the spot. I chose Ulamog because
(a) it falls in line with the "permanent" destruction of the rest of the deck
(b) it's ability is a "cast" ability so you are never completely blown out if they counter it.
(c) it can be chosen with Kiora, Master of the Depths and Duskwatch Recruiter's ability (where cards like Karn cannot).
(d) it can be "bounced" with Cloudstone Curio to destroy the opponents entire board (as Karn could before).
The remainder of the deck is exactly the same (just a bunch of untapping, card drawing, ramping, and mana-sinks). There is a prominent land destruction ark to the deck (between Acidic Slime, Beast Within, Eternal Witness to get it back, and Ulamog, the Ceaseless Hunger...it actually works quite well. The speed of the deck comes directly from the fact that all of the "untapping" abilities of the walkers can essentially be done at "instant" speed (you get priority and trigger them the same turn they are in play) so generally once you play one you can play them all...but the interactive elements allow for extra turns to really begin to drastically overwhelm the opponent. It snowballs.
I will post more once I have the sideboard worked out and can provide a detailed write up of at least 60+ matches.
That is really a interesting and creative List.
I like your Land Destruction "Sub-Theme" in your List and your idea with Wild Pair that i never think about.
Only some thoughts
Wild Pair is just a real fun idea and give a permanent board presence. i think its worth a real trying (..to make "Devotion Types Collection" even bigger ) .
Just imagine: Arbor Elf or Coiling Oracle into Gigantomancer or any other overcosted 1/1 creatures .
And it can be a little tool-box with our X creatures , too. And there is a situation i really don't like. For example: If you draw a very late useless Arbor Elf or other support cards that isn't any help anymore. Wild Pair could be a solution
If i would played a deck with Wild Pair, then i would constuct a heavy creature based Deck and with Vizier of the Menagerie
untappers, X-Creatures, Mana Sinks...it sounds a little bit like a shell for Rosheen Meanderer ?!?
in a other brew i have Sundering Titan in the Sideboard to be real evil against Multicolour Decks.
There's this tech that I'm thinking of. Aid from the Cowl and any fetch creature like Mwonvuli Beast Tracker that puts a fatty on the top of the library. If you attack and get your creature killed, the end step will trigger the ETB of the creature on top of the library and put more devotion on the board. You could sneak in an Autochthon Wurm into play or a Khalni Hydra. Waddaya think?
neither one is really for me, at 6cc I'm almost always on primeval titan
if only we had a free 2/2 to cast, then wild pair might have something,I say this thinking that would not only get us a body, but net a free acidic slime, giving a tap out for wild pair a solid play the turn we played it. really thats all I feel that is missing for it to be good, a solid same turn play that can be done on 6 mana.
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In honesty however, you may want both :). I would Main The ballista’s and have some bolts in board.
Ballista has become a win-con for me (on top of being just an amazing answer to creatures). The more I play it, the more I feel like it is a darn-near staple.
______
UEGJO deck was listed on the highlight reel on the GP. They called it “Primal Ramp” rather than Devotion; but I guess beggars can’t be choosers
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
I like it! I love fun deck names I just wish they would have put "Devotion" somewhere in there...
I called my first deck "Garruk Green Devotion" (as it plays 7 Garruks)...but I can't say I have a good name for my other list (the one I am currently playing). Right now I call it "Simic Walker Devotion" but that kinda stinks...I did add a Cloudstone Curio main (so I technically can call it a "combo" deck even though may games don't end on the combo)...If anyone thinks of a good name, I'm all ears
Awesome to see some Tooth and Nail on here! It doesn't "change" quite as rapidly as other lists (as the card choices are pretty set for about 54 of the mian board cards) but it absolutely is a great Devotion option!
originally my approach was without primal command. I really wanted to make 4 traverse the unlvenwald my thing, but I find that Primal Command plays a very diverse roll, so I'm running 4 and 4 at the moment.
just pondering, but with summoner's pact do you dig up any green creature to impact opponents lands, other than acidic slime?
I run a copy of Terastodon in my SB as well.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
I just cast one for X=10, wiped out his whole army, and next turn pumped it to a 25/3 with Kessig Wolf Run and beat face. Card is bonkers.
So I forget his name, maybe Anthony, had success with a Ballista-less list that ran 4x BTE. This allowed for many extremely fast starts which can negate a need for removal in many situations since you're going over-the-top very quickly. It also allows him to have explosive plays, before the opponent has counter magic or finds you a silver bullet before an opponent can combo off.
I'm still surprised that he did so well though, because the lack of card advantage will be a huge detriment against any midrange or control deck that he doesn't quickly get underneath.
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I maintain Ballistae in my Command list. It functions as both removal and combo-finisher, there.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
At First: Welcome to mtg-salvation and this fantastic Thread with awesome people
And no Problem. I fooled a lot too with my English
i thought you played a hybrid Deck from classic Stompy Deck and a Devotion Deck as i have seen the leatherback.
(The Stompy guys have their own Primer
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/786859-stompy )
After a closer look, i think i miss the very very strong 3Drops here. Courser of Kruphix or Nissa, Voice of Zendikar. very Close is here the Tireless Tracker. leatherback baloth is indeed good and give a lot Devotion, but this other 3 cards seems a little bit better and give you more flexibility to cast later the bombs. Your Plan to survive the first round and win with the bombs...nothing else are we doing here , too
I have tested this card a lot in the beginning in my journy with Simic Devotion.
here the Time Maschine from my old postings:
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/565457-green-nykthos-devotion-includes-tooth-nail?page=222#c5619 ( #5619 Jul 31, 2017 )
Big Analyse to Reason // Believe
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/565457-green-nykthos-devotion-includes-tooth-nail?page=221#c5589 (25 Jul, 2017)
At the moment it feels to much "medicore". Never wrong but not Game breaking, too. I believe this card is only one-unknown-future-card behind to be the next great hot **** . To often it didn't enough.
I'm working on the following idea of green stompy devotion deck:
7x forest
2x stomping ground
4x windswept heath
4x wooded foothills
1x kessig wolf run
3x summoner's pact
2x birds of paradise
4x arbor elf
4x oath of nissa
4x utopia sprawl
4x strangleroot geist
4x leatherback baloth
4x garruk wildspeaker
1x polukranos, world eater
2x garruk relentless
1x deadbridge goliath
1x nylea, god of the hunt
1x thrun, the last troll
1x primeval titan
1x ruric thar, the unbowed
1x hornet queen
1x craterhoof behemoth
And the sideboard:
3x blood moon
1x chameleon colossus
2x creeping corrosion
1x scavenging ooze
2x kitchen finks
2x firespout
1x thragtusk
1x acidic slime
the idea is that you can cast big creatures at the begining and finish the game with some bomb.
strangleroot geist and leatherback baloth helps you stabilizing the game and adds devotion.
deadbridge goliath is a big creature able to stop TKS, smasher, Tasigur, Gurmag and you use his ability for value enchanting a birds of paradise for example, and kill in the air.
With the sideboard you can go more aggro or more controlling depending of the pairing.
[/quote]
Welcome! Glad to have another member of our awesome community. No worries on the English...it is my first language and I still have poor grammar:)
Great list, btw.
I haven’t got to play Reason/Believe yet; but I’ve been enjoying a blue splash for sure.
P.S. @MirageJenius...i think you’ll enjoy a change I made to my Simic list (posting tonight)
There absolutely can be “Stompy” version of Devotion like yours. You trade card advantage for pressure/power.
I’ve generally liked NissanVOZ in some stomps builds. Creates more bodies to be overrun via Garruk or Hoof...creates bodies to block for the walkers, and can pump your entire board...Having said that, however; I do think she is better in slightly more “go wide” decks where yours is more about individual creature power. I can see why she doesn’t fit well in your list.
I would LOVE to play Nylea. If for no other reason than the Devotion-synergy. I think it is strong in Stompy builds.
This card just looks to me like a less impressive Summoner's Trap. I see the synergy with Courser of Kruphix, but digging that much deeper to find the big creature is probably more effective. Plus, it's instant speed.
@defrjuki3:
Welcome to the board.
I started with a more Stompy Devotion build as well, using Leatherback Baloth, Strangleroot Geist, and a lot of the same cards you did. My finisher was to dump that devotion-mana into a Genesis Wave. These days, Collected Company is almost certainly stronger in that role.
I think in your case, you might benefit more from running Rhonas the Indomitable over Nylea, God of the Hunt. He's cheaper mana-wise, you have lots of creatures that activate him on his own, he blocks and kills Death's Shadow, and he more efficiently pumps your offense as well.
As for the role of Nissa, Voice of Zendikar, there was a post a few pages back by one of the players that did pretty well in tournaments. I asked him pretty much the exact question, because I didn't understand Nissa VozZ's place in the deck either. The way he explained it, Nissa VoZ does a lot of things that add up to being really good: (1) making tokens to chump-block, (2) making tokens to overrun with Garruk, Wildspeaker or Craterhoof Behemoth, (3) adding two devotion at the ideal cost of 1GG (since colorless lands can make GGG difficult), (4) occasionally pumping your team, (5) being a non-creature and thus harder to remove, and (6) threatening to set up a win by giving you lots of cards and life. It turns out, once I appreciated the importance of (6) and how powerful the effect really was, I liked her a lot more in my build.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
1. Wild Pair + Genesis Hydra - This was an idea that popped in my head one night. Because the card Hydra "searches" for comes into play first, once cast, the Hydra will find the Wild Pair, play it, and then trigger it. I also love the interaction with Wild Pair and Duskwatch Recruiter, Overgrown Battlement, Acidic Slime, and Hornet Queen (as they are all a total of 4 and thus can "tutor" for eachother along with a 2/2 Ballista or Hydra). I didn't spend a ton of time on this idea as it felt like more of a "win-more" idea...but my god was it fun
2. Simic Devotion - This is the deck I've been testing for a while. It has taken quite a bit of time tuning it. I tend to start with a list that draws a TON of cards (but sometimes has the issue of not finishing quickly enough) and then slowly add more and more power into it until I feel that the balance between card advantage and power is as perfect as possible. This is the "delicate balance" I talk about a lot about.
Here is where I am currently at:
4x Arbor Elf
1x Birds of Paradise
1x Duskwatch Recruiter
4x Overgrown Battlement
3x Carven Caryatid
1x Eternal Witness
1x Wolfbriar Elemental
2x Acidic Slime
1x Ulamog, the Ceaseless Hunger
4x Walking Ballista
4x Utopia Sprawl
3x Oath of Nissa
Artifact/Sorcery (2)
1x Cloudstone Curio
1x Beast Within
Planeswalker (8)
1x Nissa, Steward of Elements
3x Garruk Wildspeaker
3x Kiora, Master of the Depths
1x Nissa, Vital Force
7x Green Fetch Land
3x Breeding Pool
6x Forest
1x Field of Ruin
4x Nykthos, Shrine to Nyx
I know on paper it seems a little "different". It is meant to follow the "overwhelming" play-style I prefer but in this case does it in a more interactive way than my past builds have. I will write more about it once I've got the board done; but the current differences from past builds include:
1. Overgrown Battlement instead of Coiling Oracle and 1-2 Birds of Paradise
I was already playing Carvan Caryatid...and was trying to look into 2-drops (as I came to the conclusion that the 4-5 drops are paramount to this deck and need to be played on turn 3 as often as possible...so a higher percentage of my 1-2 drops needed to be mana-dorks). I also wanted more power for Kiora's untap. Overgrown Battlement worked out perfectly. It allowed for more protection of my walkers, was great with Caryatid...and helps make Beast Within a better card in the deck.
2. Replaced one copy of Wolfbriar Elemental with Ulamog, the Ceasless Hunger.
I tend to like at least 1-2 cards that are 6+ in the deck. Mana sinks obviously are the key to the power of the deck; but cards with 7-10 CMC are the ones that can really end the game on the spot. I chose Ulamog because
(a) it falls in line with the "permanent" destruction of the rest of the deck
(b) it's ability is a "cast" ability so you are never completely blown out if they counter it.
(c) it can be chosen with Kiora, Master of the Depths and Duskwatch Recruiter's ability (where cards like Karn cannot).
(d) it can be "bounced" with Cloudstone Curio to destroy the opponents entire board (as Karn could before).
The remainder of the deck is exactly the same (just a bunch of untapping, card drawing, ramping, and mana-sinks). There is a prominent land destruction ark to the deck (between Acidic Slime, Beast Within, Eternal Witness to get it back, and Ulamog, the Ceaseless Hunger...it actually works quite well. The speed of the deck comes directly from the fact that all of the "untapping" abilities of the walkers can essentially be done at "instant" speed (you get priority and trigger them the same turn they are in play) so generally once you play one you can play them all...but the interactive elements allow for extra turns to really begin to drastically overwhelm the opponent. It snowballs.
I will post more once I have the sideboard worked out and can provide a detailed write up of at least 60+ matches.
I like your Land Destruction "Sub-Theme" in your List and your idea with Wild Pair that i never think about.
Only some thoughts
And it can be a little tool-box with our X creatures , too. And there is a situation i really don't like. For example: If you draw a very late useless Arbor Elf or other support cards that isn't any help anymore. Wild Pair could be a solution
If i would played a deck with Wild Pair, then i would constuct a heavy creature based Deck and with Vizier of the Menagerie
neither one is really for me, at 6cc I'm almost always on primeval titan
if only we had a free 2/2 to cast, then wild pair might have something,I say this thinking that would not only get us a body, but net a free acidic slime, giving a tap out for wild pair a solid play the turn we played it. really thats all I feel that is missing for it to be good, a solid same turn play that can be done on 6 mana.